Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 19:42:34

Player: sentrybuster

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (152)     760
Value Destroyed (6632)     6632
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2914)               2914
              TOTAL SCORE: 16826

 Bonus
-------
High Alert Combat Kills    552
Follower Combat Kills      992
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -230

 Cogmind 
---------
Core Integrity             0/1300
Matter                     111/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Improved Target Analyzer
           Relay Coupler [Hunter] (5)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
           Tri-rail Accelerator
           Gamma Bomb Array

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
  Improved Treads
           Biometal Leg
           Centrium Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Target Analyzer
           Core Analyzer
  Improved Weapon Cycler
  Advanced Transmission Jammer
           Hacking Suite
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
>          --- WEAPON -----------
           Neutron Cannon
           KE Penetrator
           KE Penetrator
           KE Penetrator
           KE Penetrator
           Gamma Bomb Array
>          --- INVENTORY --------
           Relay Coupler [Brawler]
           Relay Coupler [Hunter]
           Tri-rail Accelerator
  Improved Remote Datajack
[Rating: 103]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Medium Armor Plating
Weapon                     Hypervelocity Coil Gun
  Energy Gun               Force Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Slots Evolved              14   | .   .   2   2   2   2   .   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   1   1   1   1   .   .   .   2   1   .   .   .   .   
  Weapon                   4    | .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   
Parts Attached             171  | 6   3   16  17  17  14  7   3   7   16  18  7   .   40  .   
  Power                    17   | 1   .   2   1   1   1   1   .   .   3   2   .   .   5   .   
    Engine                 9    | 1   .   2   1   1   1   .   .   .   2   .   .   .   1   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Propulsion               39   | 2   .   4   6   7   .   .   .   2   3   3   1   .   11  .   
    Treads                 15   | .   .   4   3   4   .   .   .   2   1   .   1   .   .   .   
    Leg                    5    | .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   
    Wheel                  5    | 2   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
    Hover                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
    Flight                 10   | .   .   .   2   1   .   .   .   .   .   .   .   .   7   .   
  Utility                  37   | 1   1   3   3   1   7   2   3   4   4   1   2   .   5   .   
    Device                 14   | .   .   1   2   .   5   1   .   .   .   1   2   .   2   .   
    Storage                3    | 1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Processor              11   | .   1   2   1   .   .   1   3   .   2   .   .   .   1   .   
    Hackware               8    | .   .   .   .   .   2   .   .   4   1   .   .   .   1   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   2   7   7   8   6   4   .   1   6   12  4   .   19  .   
    Energy Gun             15   | 1   .   1   2   2   1   .   .   .   1   2   2   .   3   .   
    Energy Cannon          14   | .   .   1   1   3   1   .   .   1   2   4   1   .   .   .   
    Ballistic Gun          22   | 1   .   .   1   .   .   2   .   .   2   3   .   .   13  .   
    Ballistic Cannon       15   | .   2   5   2   1   2   .   .   .   .   2   1   .   .   .   
    Launcher               7    | .   .   .   1   1   2   1   .   .   .   .   .   .   2   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   5   2   .   .   .   .   2   1   .   .   1   .   
Parts Lost                 85   | .   1   4   3   2   2   4   .   3   8   17  4   .   34  3   
  Power                    10   | .   .   2   .   .   .   1   .   .   2   1   .   .   3   1   
  Propulsion               26   | .   1   1   1   1   .   .   .   2   3   6   .   .   10  1   
  Utility                  16   | .   .   .   .   .   1   2   .   1   1   3   1   .   7   .   
  Weapon                   33   | .   .   1   2   1   1   1   .   .   2   7   3   .   14  1   
  Highest Loss Streak      14   | .   1   1   2   1   2   2   .   2   2   14  4   .   14  3   
Average Slot Usage (%)     91   | .   94  96  92  96  98  99  100 97  94  91  55  57  62  20  
  Engine                   4    | .   14  10  9   6   6   5   .   .   1   .   .   .   .   3   
  Core                     1    | .   .   .   .   .   .   .   6   6   2   1   5   5   1   .   
  Treads                   17   | .   .   18  22  20  26  26  26  24  16  5   .   5   1   .   
  Leg                      1    | .   .   .   .   3   .   .   .   .   4   7   .   .   1   .   
  Wheel                    2    | .   26  3   .   1   .   .   .   .   .   7   5   5   1   .   
  Device                   9    | .   .   5   9   7   16  19  13  8   2   4   9   10  6   .   
  Storage                  5    | .   14  11  9   7   6   6   1   .   3   5   5   5   3   .   
  Processor                12   | .   10  16  15  15  8   6   18  13  13  15  10  10  8   4   
  Hackware                 8    | .   .   .   .   .   5   6   6   16  22  20  10  10  10  4   
  Energy Gun               2    | .   14  3   9   2   3   .   .   .   .   3   4   .   .   .   
  Energy Cannon            3    | .   .   2   6   7   4   4   .   1   6   .   .   5   .   .   
  Ballistic Gun            5    | .   .   .   .   .   .   3   13  13  10  6   .   .   15  3   
  Ballistic Cannon         7    | .   13  25  9   7   13  10  6   4   .   3   3   .   .   .   
  Launcher                 1    | .   .   .   1   3   4   1   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   5   6   6   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  14  22  28  41  52  52  33  29  53  64  38  32  65  12  
  Greatest Support         80   | 26  26  40  60  80  80  80  80  80  80  43  23  16  34  27  
  Greatest Overweight (x)  16   | .   .   1   .   2   .   .   .   .   1   3   2   1   16  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   6   6   6   4   10  10  10  10  10  4   
  Average Capacity         6    | 5   6   6   6   6   6   6   4   4   8   10  10  10  8   4   
  Most Carried             10   | 4   6   6   6   6   6   6   6   4   9   10  7   5   8   3   
  Average Carried          5    | 1   5   5   5   5   5   5   4   3   5   9   6   5   5   3   
  Final Capacity           10   | 6   6   6   6   6   6   6   4   4   10  10  10  10  4   4   
  Final Carried            9    | 4   6   6   6   6   6   6   4   4   9   7   5   5   3   3   

 Class Distribution 
--------------------
 18% | Skirmisher
 16% | Gunner
 14% | Bothacker-Gunner
 14% | Bothacker-Mutant
 13% | Mutant
  6% | Scavenger-Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -9/Materials
                Gunner | -8/Materials
            Skirmisher | -7/Factory
            Skirmisher | -6/Factory
            Skirmisher | -6/Garrison
                Gunner | -6/Factory
      Bothacker-Gunner | -6/Garrison
      Bothacker-Gunner | -5/Factory
      Bothacker-Mutant | -4/Factory
      Bothacker-Mutant | -4/Upper Caves
      Bothacker-Mutant | -4/Upper Caves
 Bothacker-Executioner | -3/Research
                Mutant | -3/Garrison

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Matter Collected           4865 | 207  191  496  470  332  299  583  139  348  397  601  77   .    725  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7133 | .    458  647  1067 757  276  907  391  189  791  1003 52   .    595  .    
  Parts                    341  | .    22   39   49   24   15   45   16   7    37   45   2    .    40   .    
Haulers Intercepted        8    | .    2    .    4    1    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    1    .    .    1    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Combat Hostiles Destroyed  113  | .   8   17  16  13  7   15  2   3   9   11  1   .   11  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     36   | .   6   1   5   .   1   2   1   1   3   6   .   .   10  .   
  Cannons                  63   | .   2   16  7   8   4   12  1   2   6   4   1   .   .   .   
  AOE                      12   | .   .   .   4   5   2   1   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   5   1   2   1   3   .   .   1   1   .   .   .   .   
  Worker                   6    | .   .   1   .   2   .   .   .   .   1   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Hauler                   8    | .   2   .   4   1   .   .   .   .   1   .   .   .   .   .   
  Recycler                 9    | .   3   .   .   2   .   .   2   .   1   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   2   2   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  23   | .   8   .   .   .   4   .   .   .   3   .   .   .   8   .   
  Grunt                    52   | .   .   12  12  8   1   7   .   2   3   7   .   .   .   .   
  Brawler                  3    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   5   3   2   1   3   1   .   1   4   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   2   1   .   1   .   2   1   .   .   3   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   8   9   8   6   5   2   3   2   3   9   1   .   4   .   
  Combat Bots Only         8    | .   6   6   8   5   4   2   1   2   3   4   1   .   3   .   
Max Kills in Single Turn   3    | .   2   2   2   3   2   1   1   1   1   2   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   1   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Damage Taken               13413 | .    235  903  1008 806  297  1188 202  451  787  2525 402  .    4246 363  
  Core                     2458  | .    47   120  78   70   48   130  18   51   .    467  119  .    1079 231  
  Absorbed by Shields      69    | .    .    58   .    .    .    .    .    .    .    .    .    .    .    11   
Core Remaining (%)         80    | 100  81   70   85   90   .    .    .    70   100  .    .    49   .    .    
Volleys Fired              399   | .    34   40   50   38   8    37   11   15   36   53   13   .    64   .    
  Largest                  5     | .    2    3    3    3    4    4    3    3    4    4    3    .    5    .    
  Hottest                  288   | .    75   158  168  172  262  234  118  155  253  288  185  .    171  .    
Shots Fired                973   | .    67   111  133  83   26   108  33   38   98   104  22   .    150  .    
  Gun                      452   | .    33   6    58   19   3    18   22   24   60   49   11   .    149  .    
  Cannon                   490   | .    34   105  71   58   21   84   11   14   36   45   11   .    .    .    
  Launcher                 19    | .    .    .    4    6    2    6    .    .    .    .    .    .    1    .    
  Special                  12    | .    .    .    .    .    .    .    .    .    2    10   .    .    .    .    
  Kinetic                  666   | .    34   100  56   34   14   76   33   37   56   76   9    .    141  .    
  Thermal                  192   | .    .    3    72   24   10   26   .    1    36   10   7    .    3    .    
  Explosive                8     | .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          95    | .    33   8    5    19   .    6    .    .    4    8    6    .    6    .    
  Robot Hit Streak         22    | .    4    7    22   11   8    17   18   14   19   14   9    .    8    .    
  Robot Miss Streak        6     | .    6    5    3    5    3    4    4    1    3    4    2    .    6    .    
  Penetration Max          2     | .    .    .    .    .    .    1    .    1    1    2    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           563   | .    27   57   72   49   11   88   24   27   65   59   17   .    67   .    
  Core Hits                280   | .    15   27   41   30   19   36   9    11   27   37   3    .    25   .    
  Critical Hits            66    | .    .    1    1    3    1    7    3    3    13   28   1    .    5    .    
  Critical Kills           22    | .    .    .    1    3    .    2    1    .    4    9    .    .    2    .    
  Critical Parts Destroyed 40    | .    .    1    .    .    1    5    1    3    7    18   1    .    3    .    
Melee Attacks              21    | .    .    .    .    .    .    13   .    8    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14334 | .    535  980  1829 2262 550  2172 420  614  1355 1721 386  .    1510 .    
  Guns                     4611  | .    193  59   677  181  84   166  235  318  497  553  156  .    1492 .    
  Cannons                  7784  | .    319  914  712  1112 283  1715 185  296  858  1160 230  .    .    .    
  Explosions               1872  | .    23   .    411  964  183  291  .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  67    | .    .    7    29   5    .    .    .    .    .    8    .    .    18   .    
  Kinetic                  7943  | .    319  869  519  609  125  1168 420  584  444  1339 154  .    1393 .    
  Thermal                  4201  | .    23   32   977  824  242  814  .    30   858  200  171  .    30   .    
  Explosive                735   | .    .    .    .    643  92   .    .    .    .    .    .    .    .    .    
  Electromagnetic          1388  | .    193  72   304  181  91   190  .    .    53   174  61   .    69   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    1    .    .    4    1    2    3    3    3    8    8    8    17   17   
  Average Corruption       3     | .    1    .    .    1    1    1    2    3    2    4    8    8    11   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  124   | .    .    .    .    5    5    11   10   16   2    8    17   1    45   4    
    Message Errors         28    | .    .    .    .    2    4    5    2    4    .    .    2    1    8    .    
    Matter Fused           23    | .    .    .    .    1    .    .    3    5    .    .    7    .    6    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    2    1    1    .    1    2    .    2    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    2    2    .    2    .    .    1    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Data Loss (minor)      9     | .    .    .    .    .    1    1    1    2    .    1    1    .    2    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    
    Targeting Errors       23    | .    .    .    .    1    .    3    1    1    2    2    2    .    11   .    
    Weapon Failures        5     | .    .    .    .    1    .    .    .    1    .    2    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            271   | .    .    .    8    191  .    .    .    .    .    66   6    .    .    .    
  Projectiles              113   | .    .    .    .    41   .    .    .    .    .    66   6    .    .    .    
  Explosions               158   | .    .    .    8    150  .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 35    | .    1    9    7    1    1    10   1    2    .    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    1    9    6    1    1    8    1    2    .    3    .    .    .    .    
  Secondary                3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112   | .    .    .    17   78   .    6    .    .    .    3    .    .    8    .    
  Shots                    5     | .    .    .    2    2    .    1    .    .    .    .    .    .    .    .    
  Rammed                   17    | .    .    2    8    1    .    .    .    .    .    3    .    .    3    .    
Targets Rammed             18    | .    .    3    8    1    .    .    .    .    .    3    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        443   | .    120  274  375  335  358  317  166  217  443  347  348  .    170  .    
  Average Temperature      102   | .    33   78   123  122  137  111  57   46   125  120  147  .    33   .    
  Received Heat Transfer   2163  | .    .    396  558  186  30   246  48   108  126  333  81   .    9    42   
  Effects                  9     | .    .    2    2    .    1    1    .    .    2    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    2    .    .    1    .    .    .    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    3    .    .    1    .    .    .    .    1    .    .    .    
  Heat Transferred         5856  | .    50   74   1802 903  311  1125 .    50   1107 199  198  .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    1    1    .    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Peak Influence             1191 | .    227  398  559  335  298  1191 729  701  569  441  .    .    155  76   
  Initial                  625  | .    .    94   167  185  163  112  625  399  367  191  .    .    10   61   
  Average                  335  | .    141  187  343  170  188  668  670  581  416  263  .    .    22   61   
Maximum Alert Level        4    | .    1    1    2    1    1    4    3    3    2    2    .    .    .    .    
  Low Security (%)         37   | 100  75   59   5    69   62   11   .    .    .    21   .    .    100  100  
  Level 1                  32   | .    24   40   67   30   37   21   .    16   42   72   .    .    .    .    
  Level 2                  18   | .    .    .    26   .    .    14   59   52   57   6    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    36   40   30   .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    4    4    3    2    .    1    .    2    6    .    .    2    .    
  Investigation            6    | .    .    1    1    1    1    .    1    .    .    1    .    .    .    .    
  Extermination            7    | .    .    .    .    2    1    .    .    .    1    1    .    .    2    .    
  Reinforcement            9    | .    .    3    2    .    .    .    .    .    1    3    .    .    .    .    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Distress Signals           10   | .   .   4   1   1   .   .   .   .   .   2   .   .   2   .   
Communications Jammed      49   | .   .   .   .   .   .   .   .   .   23  26  .   .   .   .   
  Distress Signals         49   | .   .   .   .   .   .   .   .   .   23  26  .   .   .   .   
Times Spotted              216  | .   11  29  30  20  7   26  4   13  15  23  1   .   28  9   
  Peak Tracking Total      11   | .   3   7   7   5   4   5   1   8   4   6   1   .   8   11  
  Tactical Retreats        15   | .   .   1   3   3   .   .   .   2   .   2   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Traps Triggered            9    | .   2   1   1   .   .   1   1   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         54   | .   .   .   .   28  .   7   .   19  .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Machines Disabled          20   | .   .   .   2   7   6   2   1   2   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   1   4   3   1   1   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Machines Accessed          27   | .   2   2   1   4   6   .   2   .   3   4   .   .   3   .   
  Terminals                14   | .   1   2   1   2   4   .   1   .   1   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   
Total Hacks                49   | .   2   3   2   11  13  .   4   .   3   7   .   .   4   .   
  Successful               22   | .   1   2   .   4   4   .   3   .   1   4   .   .   3   .   
  Failed                   27   | .   1   1   2   7   9   .   1   .   2   3   .   .   1   .   
    Catastrophic           8    | .   1   1   .   1   1   .   1   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   1   .   3   1   .   .   .   1   .   .   .   .   .   
  Terminals                27   | .   1   3   2   6   8   .   2   .   1   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   2   .   .   .   .   1   1   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   2   .   2   .   .   2   .   .   1   .   
Terminal Hacks             7    | .   .   2   .   1   2   .   1   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Retrieve Components      5    | .   1   .   .   1   .   .   .   .   1   1   .   .   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   2   .   .   2   .   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   2   1   4   5   .   2   .   2   3   .   .   3   .   
  Full Trace Events        4    | .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 256  | .   .   .   .   .   256 .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   64  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   2   .   .   8   .   .   .   .   3   2   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   6   1   8   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   6   1   4   .   .   .   .   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   .   6   2   9   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  broadcast_data           3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   11  .   9   .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   11  .   9   .   .   .   .   .   .   
  Attached                 5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Total Allies               10   | .    .    .    .    .    .    6    .    3    .    1    .    .    .    .    
  Largest Group            6    | .    .    .    .    .    .    6    .    1    1    1    .    .    .    .    
  Highest-Rated Group      240  | .    .    .    .    .    .    240  .    41   41   49   .    .    .    .    
  Highest-Rated Ally       49   | .    .    .    .    .    .    41   .    41   41   49   .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               82   | .    .    .    .    .    .    41   .    23   12   6    .    .    .    .    
  Total Damage             3201 | .    .    .    .    .    .    1645 .    859  490  207  .    .    .    .    
  Kills                    29   | .    .    .    .    .    .    16   .    6    6    1    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  
Turns Passed               10407 | 61   248  680  843  1334 1180 1370 475  924  1003 744  493  35   978  39   
Spaces Moved               5626  | 55   151  320  367  702  560  690  227  449  513  357  395  36   726  78   
  Core                     68    | 3    .    .    .    .    .    .    .    .    .    .    .    .    63   2    
  Treads                   3804  | .    .    308  367  546  560  690  227  449  511  118  24   .    4    .    
  Legs                     2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Wheels                   1268  | 52   151  12   .    156  .    .    .    .    .    239  371  36   251  .    
  Hover                    129   | .    .    .    .    .    .    .    .    .    .    .    .    .    129  .    
  Flight                   355   | .    .    .    .    .    .    .    .    .    .    .    .    .    279  76   
  Fastest Speed            31    | 50   90   100  160  120  170  170  170  165  120  100  100  100  31   40   
  Average Speed            145   | 87   90   157  160  157  170  170  170  169  161  125  112  100  98   40   
  Slowest Speed            850   | 90   100  160  160  180  170  170  170  170  180  180  180  100  850  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29    | 4    39   33   39   20   12   91   8    42   15   15   66   9    14   36   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    1    1    1    1    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    
Scrap Searched             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    
Terrain Destroyed          194   | .    3    3    8    55   57   10   4    .    11   29   .    .    14   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               79    | .    .    3    3    9    5    1    4    .    11   29   .    .    14   .    
  AOE                      115   | .    3    .    5    46   52   9    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar Fac Gar Fac Fac Upp Upp Res Gar 
Total                      7067 | 64  195 404 513 853 769 801 292 579 611 566 422 35  879 84  
  Wait                     646  | .   3   12  52  51  171 29  46  75  37  123 8   .   34  5   
  Move                     5611 | 54  150 319 366 701 560 689 227 448 512 356 394 35  724 76  
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Pick Up                  51   | 4   2   6   5   2   5   9   2   4   4   5   .   .   3   .   
  Fast Attach              114  | 6   2   6   12  14  8   4   1   2   14  7   5   .   33  .   
  Attach                   25   | .   .   4   1   .   3   .   .   3   1   5   2   .   6   .   
  Detach                   16   | .   1   .   2   1   2   .   .   1   4   1   .   .   4   .   
  Swap                     32   | .   1   6   4   3   3   3   2   2   1   6   .   .   1   .   
  Drop                     73   | .   2   8   13  13  9   9   3   1   2   7   .   .   6   .   
  Fire                     399  | .   34  40  50  38  8   37  11  15  36  53  13  .   64  .   
  Melee                    21   | .   .   .   .   .   .   13  .   8   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    12   | .   .   3   8   1   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Rewire                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Trap                     54   | .   .   .   .   28  .   7   .   19  .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory (discovered 2 exits: *Res / [*Upp])
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Garrison

 History 
---------
  Turn | Location       | Event
    20 | -11/Scrapyard  | Discovered new exit (range 15)
    62 | -11/Scrapyard  | Entered Materials
   298 | -10/Materials  | Discovered new exit (range 7)
   302 | -10/Materials  | Identified exit to Materials
   310 | -10/Materials  | Entered another Materials area
   310 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
   313 | -9/Materials   | Build established: Mutant
   487 | -9/Materials   | Discovered new exit (range 15)
   551 | -9/Materials   | Identified exit to Mines
   971 | -9/Materials   | Build established: Gunner
   974 | -9/Materials   | Discovered new exit (range 10)
   986 | -9/Materials   | Identified exit to Materials
   990 | -9/Materials   | Entered another Materials area
   990 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1708 | -8/Materials   | Build established: Scavenger-Skirmisher
  1790 | -8/Materials   | First assault squad dispatched
  1800 | -8/Materials   | Discovered new exit (range 8)
  1803 | -8/Materials   | Destroyed 8 combat bots
  1831 | -8/Materials   | Identified exit to Factory
  1833 | -8/Materials   | Entered Factory
  1833 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  2028 | -7/Factory     | Discovered new exit (range 4)
  2086 | -7/Factory     | Identified exit to Factory
  3167 | -7/Factory     | Entered another Factory area
  3167 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  3468 | -6/Factory     | Build established: Skirmisher
  4219 | -6/Factory     | Fabricated Adv. Component Analysis Suite (x1)
  4347 | -6/Factory     | Identified exit to Garrison
  4347 | -6/Factory     | Entered Garrison
  4437 | -6/Garrison    | Spotted B-75 Beast
  4503 | -6/Garrison    | Destroyed B-75 Beast
  4836 | -6/Garrison    | Triggered checkpoint
  4847 | -6/Garrison    | P-60 Hacker assimilated allied Slayer 5b
  4943 | -6/Garrison    | Triggered checkpoint
  4960 | -6/Garrison    | Triggered checkpoint
  5030 | -6/Garrison    | Discovered new exit (range 8)
  5040 | -6/Garrison    | Identified exit to Factory
  5094 | -6/Garrison    | Triggered checkpoint
  5133 | -6/Garrison    | Garrison Relay disabled
  5200 | -6/Garrison    | Triggered checkpoint
  5299 | -6/Garrison    | Discovered exit to Factory (range 15)
  5416 | -6/Garrison    | Triggered checkpoint
  5572 | -6/Garrison    | Triggered checkpoint
  5639 | -6/Garrison    | Garrison Relay disabled
  5672 | -6/Garrison    | Discovered exit to Factory (range 13)
  5707 | -6/Garrison    | Installed Relay Interface Framework
  5717 | -6/Garrison    | Entered Factory
  6042 | -6/Factory     | Build established: Gunner
  6192 | -6/Factory     | Identified exit to Garrison
  6192 | -6/Factory     | Entered Garrison
  6266 | -6/Garrison    | Triggered checkpoint
  6345 | -6/Garrison    | Garrison Relay disabled
  6404 | -6/Garrison    | Triggered checkpoint
  6475 | -6/Garrison    | Triggered checkpoint
  6742 | -6/Garrison    | Build established: Bothacker-Gunner
  6768 | -6/Garrison    | Triggered checkpoint
  6829 | -6/Garrison    | Garrison Relay disabled
  6874 | -6/Garrison    | Discovered new exit (range 10)
  6904 | -6/Garrison    | Expanded RIF knowledge: Watcher Feeds
  7116 | -6/Garrison    | Entered Factory
  7116 | -5/Factory     | Accompanied by 1 ally
  7116 | -5/Factory     | Evolved 2 slots: Utility x2
  7321 | -5/Factory     | Found Prototype Processor
  7321 | -5/Factory     | Identified Exp. Terrain Scan Processor
  7801 | -5/Factory     | Discovered new exit (range 6)
  7921 | -5/Factory     | Discovered new exit (range 7)
  8119 | -5/Factory     | Entered another Factory area
  8119 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8499 | -4/Factory     | Discovered new exit (range 27)
  8622 | -4/Factory     | Garrison activated, responded to threat
  8803 | -4/Factory     | Discovered new exit (range 5)
  8863 | -4/Factory     | Entered Upper Caves
  8893 | -4/Upper Caves | Lost 14 parts (1p4n3u6w)
  9123 | -4/Upper Caves | Build established: Bothacker-Mutant
  9231 | -4/Upper Caves | Learned Research terminal intel
  9265 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9295 | -4/Upper Caves | Core integrity fell below 50%
  9334 | -4/Upper Caves | Lost 4 parts (1u3w)
  9338 | -4/Upper Caves | Discovered new exit (range 12)
  9356 | -4/Upper Caves | Entered another Upper Caves area
  9388 | -4/Upper Caves | Discovered new exit (range 3)
  9391 | -4/Upper Caves | Entered Research
  9391 | -3/Research    | Evolved 2 slots: Weapon x2
  9392 | -3/Research    | Loaded intel: 19 terminal locations
  9485 | -3/Research    | Found Unknown Launcher
  9485 | -3/Research    | Identified Gamma Bomb Array
  9783 | -3/Research    | System corruption reached 10%
  9813 | -3/Research    | Lost 8 parts (1p3n3u1w)
 10112 | -3/Research    | Lost 8 parts (1n3u4w)
 10252 | -3/Research    | Core integrity fell below 50%
 10298 | -3/Research    | Lost 14 parts (2p5n1u6w)
 10352 | -3/Research    | Core integrity fell below 20%
 10369 | -3/Research    | Identified exit to Garrison
 10369 | -3/Research    | Entered Garrison
 10383 | -3/Garrison    | Spotted B-86 Titan
 10393 | -3/Garrison    | Triggered checkpoint
 10396 | -3/Garrison    | Triggered checkpoint
 10408 | -3/Garrison    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
10369_ Connecting with Garrison Access...
LOCATION=GARRISON
GOAL=ESCAPE
10373_ System corrupted: Matter fused (-6).
10388_ System corrupted: IFF burst signal emitted.
10393_ Garrison Door breached.
10393_ Beams of light sweep through the air. An alarm sounds.
10393_ Hvy. Machine Gun destroyed.
10396_ Beams of light sweep through the air. An alarm sounds.
10396_ Slug penetrates Reinforced Barrier.
10396_ Slug penetrates Wall.
10398_ Imp. Ion Engine destroyed.
10402_ Triggered Stasis Trap.
10402_ A bubble of rippling energy engulfs the area.
10402_ Field strength at 73.
10402_ Field strength at 46.
10403_ System corrupted: Substantial component data lost.
10403_ Field strength at 19.
10404_ Stasis field depleted.
10406_ Impulse Thruster Array destroyed.

 Map 
-----
+----------------------------------------------------+
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| #  ##""""#############   #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             225
Weapon Cycling             20
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Particle Charging          20
Salvage Targeting          1
Stasis Canceling           1
Offensive Hacking          10
Relay Coupler Types        72
Relay Coupler Value        4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Component Analysis Suite | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              HardcellBlastAnalyzer
  Manual?         0
Play Time         01:59:09
  Cumulative      100.6 hours
  Start           2020.12.22 @ 14:23:43
  End             2020.12.24 @ 19:42:34
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           173
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          68
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 410fed8b-2867-49eb-ae38-7ee3cf6524fd