Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.23 @ 11:16:40 Player: negentropy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1279) 1279 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3119 Bonus ------- None Cogmind --------- Core Integrity 509/550 Matter 279/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Utility Shielding Light Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Flak Cannon Advanced EMP Blaster > --- INVENTORY (16) --- Light Ion Engine Light Treads Light Treads Heat Shielding Heat Sink Large Matter Pod (150) Hacking Suite Medium Laser Beam Cannon Improved Light Cannon Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Utility Shielding Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Heat Shielding Heat Sink Large Matter Pod Hacking Suite Medium Laser Beam Cannon Improved Light Cannon Improved Light Cannon Flak Cannon Advanced EMP Blaster Advanced EMP Blaster Datajack [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 4 | . 1 2 1 Weapon . | . . . . Parts Attached 37 | 7 10 6 14 Power 2 | . 2 . . Engine 1 | . 1 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 1 2 2 Treads 7 | 2 1 2 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 3 3 3 2 Device 1 | . . 1 . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 7 | 2 2 1 2 Artifact . | . . . . Weapon 17 | 2 4 1 10 Energy Gun 3 | 2 1 . . Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . 2 . . Ballistic Cannon 6 | . 1 1 4 Launcher 4 | . . . 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 99 | . 99 99 99 Engine 2 | . 6 . . Core 7 | . 5 10 8 Treads 22 | . 24 20 25 Device 6 | . . 9 8 Storage 16 | . 12 20 16 Protection 23 | . 25 20 24 Energy Gun 7 | . 17 4 . Energy Cannon 2 | . . . 7 Ballistic Gun 1 | . 5 . . Ballistic Cannon 7 | . . 15 6 Naked Turns . | . . . . Heaviest Build 61 | 14 31 54 61 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 16 | 8 10 16 16 Average Capacity 13 | 6 9 16 16 Most Carried 16 | 6 10 10 16 Average Carried 8 | 3 8 7 11 Final Capacity 16 | 8 10 16 16 Final Carried 15 | 4 10 10 15 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1054 | 178 313 321 242 Remotely . | . . . . Salvage Created 1462 | . 338 377 747 Parts 90 | . 19 25 46 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 6 10 14 Guns 7 | . 6 1 . Cannons 17 | . . 9 8 AOE 5 | . . . 5 Classes Destroyed 10 | . 2 5 3 Worker 3 | . . 1 2 Builder 2 | . . . 2 Hauler 1 | . . 1 . Recycler 1 | . . . 1 Operator 2 | . . 1 1 Watcher 5 | . 2 2 1 Swarmer 5 | . . 2 3 Grunt 13 | . 6 2 5 Brawler 1 | . . . 1 Sentry 11 | . . 6 5 Best Kill Streak 7 | . 3 4 7 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 896 | . 236 372 288 Core 100 | . 33 26 41 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 86 93 . Volleys Fired 87 | . 23 35 29 Largest 2 | . 2 2 2 Hottest 99 | . 80 79 99 Shots Fired 166 | . 40 69 57 Gun 51 | . 40 11 . Cannon 109 | . . 58 51 Launcher 6 | . . . 6 Special . | . . . . Kinetic 90 | . 8 58 24 Thermal 36 | . 9 . 27 Explosive . | . . . . Electromagnetic 40 | . 23 11 6 Robot Hit Streak 54 | . 38 54 24 Robot Miss Streak 1 | . . 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 139 | . 38 57 44 Core Hits 64 | . 18 16 30 Critical Hits 2 | . 1 . 1 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2846 | . 546 1050 1250 Guns 540 | . 464 76 . Cannons 1708 | . . 974 734 Explosions 595 | . 79 . 516 Melee . | . . . . Ramming 3 | . 3 . . Kinetic 1467 | . 58 974 435 Thermal 515 | . 176 . 339 Explosive . | . . . . Electromagnetic 861 | . 309 76 476 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . . 18 1 Projectiles 19 | . . 18 1 Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . . 6 4 Impact . | . . . . Kinetic 10 | . . 6 4 Secondary . | . . . . Self-Inflicted Damage 45 | . 29 . 16 Shots 2 | . 1 . 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 286 | . 286 12 111 Average Temperature 76 | . 103 4 36 Received Heat Transfer 579 | . 186 204 189 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted 2 | . 1 . 1 Combat Hostiles 1 | . . . 1 Parts Fried 6 | . 4 . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1004 | . 325 . 679 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 357 | . 107 199 357 Average Influence 73 | . 42 87 100 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 95 Level 1 1 | . . . 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 12 14 19 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2539 | 116 792 923 708 Spaces Moved 1249 | 67 423 420 339 Core 6 | 6 . . . Treads 1243 | 61 423 420 339 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 160 Average Speed 166 | 150 160 180 160 Slowest Speed 180 | 160 180 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 5 72 38 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 44 | . 4 1 39 Melee . | . . . . Projectile 1 | . . 1 . AOE 43 | . 4 . 39 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1539 | 82 497 519 441 Wait 123 | . 26 48 49 Move 1246 | 66 422 419 339 Hop . | . . . . Pick Up 34 | 8 10 7 9 Fast Attach 9 | 3 6 . . Attach 12 | 4 2 3 3 Detach . | . . . . Swap 16 | . 2 3 11 Drop 11 | 1 5 4 1 Fire 87 | . 23 35 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 623 | -10/Materials | Identified exit to Mines 623 | -10/Materials | Discovered exit to Mines (range 6) 863 | -10/Materials | Identified exit to Materials 863 | -10/Materials | Discovered exit to Materials (range 16) 909 | -10/Materials | Entered another Materials area 909 | -9/Materials | Evolved 2 slots: Utility x2 1563 | -9/Materials | Identified exit to Materials 1563 | -9/Materials | Discovered exit to Materials (range 4) 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2453 | -8/Materials | Garrison activated, responded to threat 2540 | -8/Materials | Self-destructed Last Messages --------------- 02519_ U-05 Engineer lays Concrete. 02520_ G-47 Trooper destroyed. 02520_ S-10 Pest destroyed. 02520_ Door malfunctions. 02520_ G-47 Trooper destroyed. 02520_ U-05 Engineer lays Concrete. 02521_ K-01 Serf collects debris. 02521_ U-05 Engineer lays Concrete. 02521_ R-06 Scavenger collects Lgt. Ion Engine. 02521_ U-05 Engineer lays Concrete. 02524_ C-30 ARC bursts open, deploying its payload. 02524_ L-31 Rogue unfolds itself. 02524_ G-47 Trooper unfolds itself. 02524_ S-10 Pest destroyed. 02524_ R-06 Scavenger knocked back. 02528_ Triggered Shock Trap. 02528_ The floor emits a surge of raw power. 02528_ System corrupted (+1). 02528_ U-05 Engineer lays Concrete. 02539_ Acquired 12 matter. 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" ?????####### #??# " " [+ +% | | ????????????????# %##?????# # #??# "R" !#%#! | | ????????????????# ???????# # #??# """ # # | | ????????????????? ???????# [! # #??# # ### | | ???????????????????????????# [! # #??######## #?? | | ???????????????????????????#[ ! # #???????### ### | | ???????????????????????????#] !# ######### # | | ???????????????????????????# # % # | | ???????????????????????????# + | | ???????????????????????????# # # | | ???????????????????????????# ########### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeAlertElectrolaser Manual? 0 Play Time 00:20:03 Cumulative 11.7 hours Start 2020.01.23 @ 10:54:58 End 2020.01.23 @ 11:16:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 28 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2d741ec-8e6b-44a0-8762-4f95ce09a73c