Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.23 @ 11:16:40

Player: negentropy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1279)     1279
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3119

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             509/550
Matter                     279/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Utility Shielding
     Light Armor Plating
    Medium Armor Plating
>          --- WEAPON (2) -------
           Flak Cannon
  Advanced EMP Blaster
>          --- INVENTORY (16) ---
     Light Ion Engine
     Light Treads
     Light Treads
           Heat Shielding
           Heat Sink
     Large Matter Pod (150)
           Hacking Suite
    Medium Laser
           Beam Cannon
  Improved Light Cannon
  Improved Light Cannon
  Advanced EMP Blaster
  Advanced EMP Blaster
  Advanced EMP Blaster
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Utility Shielding
     Light Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
  Advanced EMP Blaster
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Heat Shielding
           Heat Sink
     Large Matter Pod
           Hacking Suite
    Medium Laser
           Beam Cannon
  Improved Light Cannon
  Improved Light Cannon
           Flak Cannon
  Advanced EMP Blaster
  Advanced EMP Blaster
           Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Propulsion Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  4    | .   1   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 7   10  6   14  
  Power                    2    | .   2   .   .   
    Engine                 1    | .   1   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   2   2   
    Treads                 7    | 2   1   2   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 3   3   3   2   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             7    | 2   2   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   4   1   10  
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       6    | .   1   1   4   
    Launcher               4    | .   .   .   4   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 2    | .   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   1   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   2    | .   6   .   .   
  Core                     7    | .   5   10  8   
  Treads                   22   | .   24  20  25  
  Device                   6    | .   .   9   8   
  Storage                  16   | .   12  20  16  
  Protection               23   | .   25  20  24  
  Energy Gun               7    | .   17  4   .   
  Energy Cannon            2    | .   .   .   7   
  Ballistic Gun            1    | .   5   .   .   
  Ballistic Cannon         7    | .   .   15  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 14  31  54  61  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 16   | 8   10  16  16  
  Average Capacity         13   | 6   9   16  16  
  Most Carried             16   | 6   10  10  16  
  Average Carried          8    | 3   8   7   11  
  Final Capacity           16   | 8   10  16  16  
  Final Carried            15   | 4   10  10  15  

 Class Distribution 
--------------------
 97% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1054 | 178 313 321 242 
  Remotely                 .    | .   .   .   .   
Salvage Created            1462 | .   338 377 747 
  Parts                    90   | .   19  25  46  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   6   10  14  
  Guns                     7    | .   6   1   .   
  Cannons                  17   | .   .   9   8   
  AOE                      5    | .   .   .   5   
Classes Destroyed          10   | .   2   5   3   
  Worker                   3    | .   .   1   2   
  Builder                  2    | .   .   .   2   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   .   1   
  Operator                 2    | .   .   1   1   
  Watcher                  5    | .   2   2   1   
  Swarmer                  5    | .   .   2   3   
  Grunt                    13   | .   6   2   5   
  Brawler                  1    | .   .   .   1   
  Sentry                   11   | .   .   6   5   
Best Kill Streak           7    | .   3   4   7   
  Combat Bots Only         7    | .   2   3   7   
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               896  | .    236  372  288  
  Core                     100  | .    33   26   41   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  86   93   .    
Volleys Fired              87   | .    23   35   29   
  Largest                  2    | .    2    2    2    
  Hottest                  99   | .    80   79   99   
Shots Fired                166  | .    40   69   57   
  Gun                      51   | .    40   11   .    
  Cannon                   109  | .    .    58   51   
  Launcher                 6    | .    .    .    6    
  Special                  .    | .    .    .    .    
  Kinetic                  90   | .    8    58   24   
  Thermal                  36   | .    9    .    27   
  Explosive                .    | .    .    .    .    
  Electromagnetic          40   | .    23   11   6    
  Robot Hit Streak         54   | .    38   54   24   
  Robot Miss Streak        1    | .    .    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           139  | .    38   57   44   
  Core Hits                64   | .    18   16   30   
  Critical Hits            2    | .    1    .    1    
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2846 | .    546  1050 1250 
  Guns                     540  | .    464  76   .    
  Cannons                  1708 | .    .    974  734  
  Explosions               595  | .    79   .    516  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  1467 | .    58   974  435  
  Thermal                  515  | .    176  .    339  
  Explosive                .    | .    .    .    .    
  Electromagnetic          861  | .    309  76   476  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    .    18   1    
  Projectiles              19   | .    .    18   1    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 10   | .    .    6    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  10   | .    .    6    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      45   | .    29   .    16   
  Shots                    2    | .    1    .    1    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        286  | .    286  12   111  
  Average Temperature      76   | .    103  4    36   
  Received Heat Transfer   579  | .    186  204  189  
  Effects                  1    | .    1    .    .    
    Interference           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    1    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              6    | .    4    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1004 | .    325  .    679  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             357  | .   107 199 357 
  Average Influence        73   | .   42  87  100 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         98   | 100 100 100 95  
  Level 1                  1    | .   .   .   4   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   1   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   12  14  19  
  Peak Tracking Total      5    | .   3   4   5   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2539 | 116 792 923 708 
Spaces Moved               1249 | 67  423 420 339 
  Core                     6    | 6   .   .   .   
  Treads                   1243 | 61  423 420 339 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 180 160 
  Average Speed            166  | 150 160 180 160 
  Slowest Speed            180  | 160 180 180 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 5   72  38  24  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          44   | .   4   1   39  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      43   | .   4   .   39  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1539 | 82  497 519 441 
  Wait                     123  | .   26  48  49  
  Move                     1246 | 66  422 419 339 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 8   10  7   9   
  Fast Attach              9    | 3   6   .   .   
  Attach                   12   | 4   2   3   3   
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   2   3   11  
  Drop                     11   | 1   5   4   1   
  Fire                     87   | .   23  35  29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Identified exit to Materials
   24 | -11/Scrapyard | Discovered exit to Materials (range 16)
  117 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Evolved 1 slot: Utility x1
  310 | -10/Materials | Build established: Hacker-Mutant
  623 | -10/Materials | Identified exit to Mines
  623 | -10/Materials | Discovered exit to Mines (range 6)
  863 | -10/Materials | Identified exit to Materials
  863 | -10/Materials | Discovered exit to Materials (range 16)
  909 | -10/Materials | Entered another Materials area
  909 | -9/Materials  | Evolved 2 slots: Utility x2
 1563 | -9/Materials  | Identified exit to Materials
 1563 | -9/Materials  | Discovered exit to Materials (range 4)
 1832 | -9/Materials  | Entered another Materials area
 1832 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2453 | -8/Materials  | Garrison activated, responded to threat
 2540 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02519_ U-05 Engineer lays Concrete.
02520_ G-47 Trooper destroyed.
02520_ S-10 Pest destroyed. <x2>
02520_ Door malfunctions.
02520_ G-47 Trooper destroyed.
02520_ U-05 Engineer lays Concrete. <x2>
02521_ K-01 Serf collects debris.
02521_ U-05 Engineer lays Concrete.
02521_ R-06 Scavenger collects Lgt. Ion Engine.
02521_ U-05 Engineer lays Concrete. <x2>
02524_ C-30 ARC bursts open, deploying its payload.
02524_ L-31 Rogue unfolds itself.
02524_ G-47 Trooper unfolds itself.
02524_ S-10 Pest destroyed.
02524_ R-06 Scavenger knocked back.
02528_ Triggered Shock Trap.
02528_ The floor emits a surge of raw power.
02528_ System corrupted (+1).
02528_ U-05 Engineer lays Concrete. <x2>
02539_ Acquired 12 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeAlertElectrolaser
  Manual?         0
Play Time         00:20:03
  Cumulative      11.7 hours
  Start           2020.01.23 @ 10:54:58
  End             2020.01.23 @ 11:16:40
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          39
  Rogue           28
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2d741ec-8e6b-44a0-8762-4f95ce09a73c