Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.14 @ 00:52:42 Player: Heclapar Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (245) 1225 Value Destroyed (10843) 10843 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (7598) 7598 TOTAL SCORE: 29506 Bonus ------- High Alert Combat Kills 875 Follower Combat Kills 3552 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2380 Friendly Fire -1109 Cogmind --------- Core Integrity 0/1600 Matter 79/300 Energy 66/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Advanced Shield Generator Enhanced Quantum Rifle Compact HERF Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Advanced VSS Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Advanced Reaction Control System Advanced Force Field > --- WEAPON ----------- Zionite Laser-M Zionite Phaser-M Zionite Phaser-M Zionite Phaser-M > --- INVENTORY -------- Improved Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Armored Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Energy Well Zionite Biocell Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Phase Shifter Improved Medium Armor Plating Phase Gun Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Quantum Rifle Phasing Sabre [Rating: 171] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Gatling Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . Utility 10 | . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 1 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Attached 348 | . 2 3 2 16 19 4 8 6 5 29 8 7 . 18 9 . 18 19 20 32 31 67 25 Power 44 | . . . . 3 2 . . . 1 5 . . . 1 . . . 1 1 7 7 15 1 Engine 14 | . . . . 2 2 . . . 1 4 . . . 1 . . . 1 . . 1 2 . Core 10 | . . . . 1 . . . . . . . . . . . . . . 1 3 2 3 . Reactor 20 | . . . . . . . . . . 1 . . . . . . . . . 4 4 10 1 Propulsion 69 | . . . 2 5 5 . 2 . 2 6 1 1 . 6 1 . 3 3 1 5 2 16 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 68 | . . . 2 5 5 . 2 . 2 6 1 1 . 5 1 . 3 3 1 5 2 16 8 Wheel 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 102 | . 2 . . 2 4 1 2 4 2 7 3 6 . 6 5 . 7 6 6 8 9 15 7 Device 48 | . 1 . . 1 1 . . . 1 4 1 . . 2 2 . 3 2 4 6 7 10 3 Storage 7 | . 1 . . 1 . . . . . . . . . 1 1 . . . . 1 1 . 1 Processor 16 | . . . . . 1 1 . 2 . 2 . 1 . . 1 . 1 . 1 1 1 2 2 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Protection 29 | . . . . . 2 . 2 1 1 1 2 5 . 3 1 . 3 4 1 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | . . 3 . 6 8 3 4 2 . 11 4 . . 5 3 . 8 9 12 12 13 21 9 Energy Gun 60 | . . . . 4 5 . 2 . . 1 1 . . 3 1 . 3 2 7 6 7 16 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 43 | . . 3 . 2 3 2 2 1 . 5 2 . . 1 2 . 2 3 2 3 3 2 5 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Launcher 13 | . . . . . . 1 . . . 3 1 . . . . . 3 2 3 . . . . Special Weapon 3 | . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . 1 . . . 1 . . . 1 . 2 1 . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 1 . . . 3 . 2 4 . . 1 1 . 1 2 . 3 5 1 . Corrupted Parts 6 | . . . . . 1 . . . 1 . . . . 1 . . 1 2 . . . . . System Corruption 28 | . . . . . 1 . . . 1 . . . . 1 . . 10 15 . . . . . Parts Lost 122 | . . . . 10 4 2 2 . . 3 . . . 9 . . 5 5 10 4 2 46 20 Power 15 | . . . . 2 1 . . . . . . . . 1 . . . . 1 . 1 7 2 Propulsion 37 | . . . . 3 1 2 . . . 2 . . . 2 . . 2 1 1 1 . 12 10 Utility 27 | . . . . . . . . . . . . . . 3 . . 1 3 2 1 . 13 4 Weapon 43 | . . . . 5 2 . 2 . . 1 . . . 3 . . 2 1 6 2 1 14 4 Highest Loss Streak 19 | . . . . 3 2 2 2 . . 1 . . . 9 . . 3 3 8 3 1 19 12 To Critical Strikes 5 | . . . . . . . . . . . . . . 1 . . . . . . . 1 3 Average Slot Usage (%) 97 | . 90 98 100 96 99 100 99 99 100 99 94 99 100 95 94 94 93 98 95 99 99 92 67 Engine 5 | . 14 11 11 7 1 7 7 7 7 5 6 6 6 6 5 5 5 5 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 4 8 9 5 Leg 26 | . 28 22 22 35 29 30 29 30 30 25 26 26 26 25 23 23 22 22 22 20 28 24 18 Device 9 | . 5 11 11 9 6 7 7 3 . 7 7 6 6 5 11 11 7 5 7 21 24 19 6 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 6 Processor 12 | . . . . . 7 11 8 7 7 13 13 19 20 16 17 17 19 22 19 19 12 13 17 Protection 4 | . . . . . 7 2 5 6 6 6 6 6 6 6 5 5 5 10 8 . . 1 . Energy Gun 10 | . 28 12 11 12 13 7 14 15 15 9 6 6 6 10 12 5 2 5 16 15 7 13 5 Ballistic Gun 14 | . . 30 33 21 15 22 15 15 15 15 19 20 20 12 9 17 17 13 4 4 9 1 6 Naked Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 145 | 12 28 33 33 57 70 70 75 73 78 88 85 84 83 95 98 98 103 108 105 120 131 145 137 Greatest Support 164 | 20 20 20 20 45 63 58 50 50 66 67 76 76 76 83 88 88 88 87 87 94 129 164 158 Greatest Overweight (x) 2 | . 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . 1 1 1 1 1 1 . 1 . . 1 1 . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 11 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 8 13 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Average Carried 18 | 6 6 9 14 17 19 19 19 19 19 19 19 19 20 16 19 19 19 19 17 18 19 18 11 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 13 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 17 20 20 18 5 Class Distribution -------------------- 61% | Scavenger-Gunner 22% | Derelict-Gunner 4% | Derelict-Mutant 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Derelict-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 7386 | 195 25 228 65 414 513 92 240 45 231 531 157 375 . 428 81 50 488 476 419 689 501 1129 14 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14187 | . 160 513 95 1092 1305 58 135 . 72 1059 250 947 . 888 122 . 888 1151 1167 1132 587 2448 118 Parts 605 | . 6 21 3 61 72 9 6 . 2 44 13 57 . 28 5 . 39 38 26 39 34 101 1 Haulers Intercepted 4 | . . . . 1 . . . . . 1 . . . . . . 1 . . . 1 . . Recyclers Shooed 14 | . . . . 2 . . . . . 3 . . . . . . . . . . 1 5 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 174 | . . . . . . 9 5 5 6 . 23 42 . 41 . . 25 . 18 . . . . Prevented 35 | . . . . . . . . . 15 . 4 . . . . . 12 . 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 192 | . 4 8 2 16 15 4 3 . 1 9 4 16 . 15 2 . 19 18 16 13 4 22 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Guns 156 | . 4 8 2 16 15 . 3 . 1 7 3 16 . 12 2 . 11 11 11 11 3 20 . AOE 25 | . . . . . . 4 . . . 2 1 . . . . . 7 7 4 . . . . Classes Destroyed 21 | . 2 2 . 6 1 . 1 . . 1 2 1 . . . . . 3 1 . 1 . . Worker 8 | . . . . 1 3 . . . . 1 . . . . . . . . . 2 . . 1 Builder 12 | . . . . 1 2 . . . . 4 . . . . . . . . . . 2 3 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . 1 . . . . . 1 . . . . . . 1 . . . 1 . . Recycler 19 | . . 2 . 3 5 . . . . 2 . . . . . . . . . 2 1 4 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Watcher 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . Swarmer 35 | . 1 . . 4 . 4 . . . . 1 3 . 6 . . 9 . 3 2 2 . . Grunt 72 | . 3 6 2 8 6 . 2 . 1 4 2 4 . 2 2 . 8 6 6 2 . 8 . Brawler 12 | . . . . . . . 1 . . 1 . . . 5 . . . 3 . . . 2 . Duelist 7 | . . . . . . . . . . . . 2 . . . . . 1 4 . . . . Protector 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Sentry 22 | . . 2 . 3 4 . . . . 3 . 1 . 2 . . . . 2 2 1 2 . Specialist 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . Hunter 11 | . . . . 1 3 . . . . . . . . . . . . . . 3 . 3 1 Programmer 13 | . . . . . 2 . . . . 1 . . . . . . 2 . 1 4 . 3 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Striker 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Z-Heavy 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Thug 5 | . . . . . . . . . . . . 4 . . . . . 1 . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . . Best Kill Streak 9 | . 2 3 2 8 8 4 3 . 1 4 1 6 . 8 2 . 7 9 6 4 4 4 2 Combat Bots Only 9 | . 2 3 2 3 4 4 3 . 1 2 1 6 . 8 2 . 7 9 6 4 2 4 1 Max Kills in Single Turn 6 | . 1 1 1 2 2 4 1 . 1 2 2 2 . 2 1 . 2 6 2 3 2 2 1 Gunslinging 1 | . . . . 1 1 . . . . . . . . 1 . . . . 1 . 1 1 . Exploded 5 | . . . . . . 4 . . . 1 1 . . . . . 2 5 2 . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 21527 | . 157 253 123 850 1132 217 141 . 133 539 320 326 . 1592 114 . 827 1757 1666 593 381 6543 3863 Core 3515 | . 11 64 12 105 157 47 42 . . 42 38 24 . 64 . . 71 266 104 17 56 783 1612 Absorbed by Shields 3059 | . . . . . . . . . . . . . . . . . . 59 . 434 221 1681 664 Regen/Repaired (Parts) 514 | . . . . . . . . . . 100 . . . . 414 . . . . . . . . Core Remaining (%) 79 | 100 95 . 81 80 . . . . 64 . . . . 80 . . . . 55 98 95 46 . Volleys Fired 541 | . 16 22 5 52 61 1 7 1 7 39 9 22 . 30 5 . 31 30 35 36 24 96 12 Largest 4 | . 2 4 4 4 4 1 4 4 4 4 4 4 . 4 4 . 4 4 4 4 4 4 4 Hottest 357 | . 80 100 100 197 161 36 134 201 201 201 174 154 . 216 249 . 174 178 228 318 292 357 219 Shots Fired 1794 | . 32 88 20 179 206 1 24 4 28 121 33 88 . 106 20 . 79 101 111 131 82 305 35 Gun 1765 | . 32 88 20 179 206 . 24 4 28 116 32 88 . 106 20 . 71 97 104 128 82 305 35 Cannon 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Launcher 26 | . . . . . . 1 . . . 5 1 . . . . . 8 4 7 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 840 | . . 66 15 104 122 . 19 2 14 67 24 66 . 63 5 . 65 67 33 29 31 27 21 Thermal 610 | . 32 22 5 75 7 . . 1 7 34 3 . . 31 10 . 3 . 60 97 14 195 14 Explosive 13 | . . . . . . 1 . . . 2 . . . . . . 4 2 4 . . . . Electromagnetic 184 | . . . . . 77 . 5 1 7 18 1 . . . . . 7 32 14 5 . 17 . Phasic 147 | . . . . . . . . . . . 5 22 . 12 5 . . . . . 37 66 . Robot Hit Streak 45 | . 12 11 10 17 23 . 6 . 7 29 11 23 . 16 25 . 13 21 45 15 14 29 6 Robot Miss Streak 6 | . 4 2 2 3 5 . 2 . 4 4 3 3 . 3 1 . 2 2 3 3 6 4 3 Penetration Max 1 | . . . . . 1 . . . . 1 1 1 . . . . . 1 . . 1 1 1 Secondary Targets 39 | . . . 1 2 3 . 1 . 1 1 . 7 . 3 . . 2 5 6 2 1 4 . Max Gunslinging Chain 2 | . . . 1 1 1 . 1 . 1 1 . 1 . 1 . . 1 1 2 1 1 1 . Shots Hit Robots 1219 | . 21 54 15 109 126 . 20 . 20 81 15 53 . 81 17 . 46 83 89 92 56 215 26 Core Hits 562 | . 7 18 5 51 55 5 10 . 12 58 10 28 . 32 5 . 37 50 45 37 18 71 8 Critical Kills 8 | . . . . . . . . . . . . . . 1 . . 3 2 . . 1 1 . Critical Parts Destroyed 21 | . . 1 . . . . . . . . . 5 . 3 . . 2 3 . 2 1 3 1 Critical Strikes 75 | . . 1 . 2 . . . . . . . 7 . 8 . . 6 9 6 11 7 15 3 Burn 26 | . . . . 2 . . . . . . . . . 4 . . . . 6 9 . 4 1 Destroy 33 | . . 1 . . . . . . . . . 5 . 4 . . 5 7 . 2 3 5 1 Corrupt 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 12 | . . . . . . . . . . . . 2 . . . . . . . . 4 6 . Melee Attacks 55 | . . . . . . . . . . 9 . . . 2 . . . 15 . 4 2 14 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . 9 . . . 2 . . . 15 . 4 2 . . Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . 14 9 Sneak Attacks 5 | . . . . . . . . . . 3 . . . 1 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31332 | . 247 730 202 1551 2083 199 325 . 380 2682 442 1160 . 1831 411 . 1690 2990 2467 2204 2063 6842 833 Guns 26251 | . 247 730 202 1526 1886 . 325 . 380 1813 359 1160 . 1761 411 . 915 1489 1508 2076 2063 6761 639 Cannons 58 | . . . . . . . . . . . . . . . . . . . . 58 . . . Explosions 4334 | . . . . . 187 199 . . . 645 83 . . . . . 775 1426 959 60 . . . Melee 547 | . . . . . . . . . . 224 . . . 70 . . . 75 . . . . 178 Ramming 142 | . . . . 25 10 . . . . . . . . . . . . . . 10 . 81 16 Kinetic 10608 | . . 559 159 816 1237 . 283 . 170 969 237 665 . 1099 82 . 842 1041 488 454 634 507 366 Thermal 10947 | . 247 171 43 710 144 . . . 162 852 96 . . 431 197 . 64 575 863 1585 289 4245 273 Explosive 2142 | . . . . . 121 199 . . . 261 . . . . . . 327 574 660 . . . . Electromagnetic 3058 | . . . . . 571 . 42 . 48 376 43 . . . . . 457 725 456 155 . 185 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 369 | . . . . . . . . . . 224 . . . 70 . . . 75 . . . . . Piercing 178 | . . . . . . . . . . . . . . . . . . . . . . . 178 Phasic 3888 | . . . . . . . . . . . 66 495 . 231 132 . . . . . 1140 1824 . Highest Corruption 24 | . . . . . 3 3 9 9 3 . 2 3 3 24 . . 12 21 9 1 1 17 1 Average Corruption 6 | . . . . . 1 3 8 3 2 . 1 2 3 14 . . 8 9 8 1 1 12 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 56 | . . . . . . . . . . . . . . . . . . . . . 30 26 . Effects 235 | . . . . . 4 14 28 17 19 . 1 23 2 38 . . 18 11 30 . 5 25 . Message Errors 55 | . . . . . . 4 7 5 4 . 1 4 1 6 . . 6 3 9 . 1 4 . Matter Fused 60 | . . . . . 1 3 9 5 6 . . 7 . 12 . . 1 . 9 . 1 6 . Heat Flow Errors 31 | . . . . . . . 2 1 2 . . 6 . 8 . . 3 4 3 . . 2 . Energy Discharges 27 | . . . . . 1 3 3 3 1 . . 2 . 1 . . 4 1 5 . 1 2 . Data Loss (minor) 25 | . . . . . . 4 2 2 4 . . 3 1 5 . . 1 . . . 1 2 . Data Loss (major) 16 | . . . . . . . 3 1 1 . . 1 . 3 . . 1 2 1 . 1 2 . Misfires 7 | . . . . . 1 . 1 . . . . . . 1 . . . 1 1 . . 2 . Alerts 4 | . . . . . . . 1 . 1 . . . . 1 . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 9 | . . . . . 1 . . . . . . . . 1 . . 1 . 2 . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 167 | . . . . . 26 . . . . 84 . . . . . . 5 . . . . . 52 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 31 | . . . . . 26 . . . . . . . . . . . 5 . . . . . . Melee 136 | . . . . . . . . . . 84 . . . . . . . . . . . . 52 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . . . . . . . . . . . 105 . 43 . . . . Shots 5 | . . . . . . . . . . . . . . . . . 3 . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . . . 3 1 . . . . . . . . . . . . . . 1 . 7 1 Kicked 13 | . . . . 3 1 . . . . . . . . . . . . . . 1 . 7 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 573 | . 228 155 197 439 114 . 104 267 379 84 53 178 . 370 363 . 150 216 526 542 505 573 95 Average Temperature 120 | . 80 57 109 92 19 . 42 112 155 21 24 55 . 116 198 . 41 57 111 180 121 183 34 Received Heat Transfer 3067 | . 78 144 105 360 375 63 18 . 60 141 154 87 . 156 54 . 111 259 222 39 18 533 90 Effects 35 | . . . . 8 . . . . . . . . . . 1 . . . . 5 6 15 . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . 2 1 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 16 | . . . . 2 . . . . . . . . . . . . . . . . 3 11 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . Short Circuit 4 | . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 7 | . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 1 Combat Hostiles 7 | . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 1 Parts Melted 44 | . 2 . . 1 . . . . . 2 . . . 3 . . . 1 3 15 3 11 3 Heat Transferred 19379 | . 525 375 100 1803 235 . . . 350 1750 175 . . 1036 333 . 87 450 2150 3646 333 5624 407 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 . . . . 2 1 . . . . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1187 | . 214 267 108 274 329 . . . . 345 . . . . 75 . . . . 593 841 1187 663 Initial 652 | . . 90 58 . 124 . . . . . . . . . 12 . . . . 171 311 447 652 Average 276 | . 154 171 98 137 119 . . . . 68 . . . . 51 . . . . 268 407 810 622 Maximum Alert Level 4 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . 2 3 4 2 Low Security (%) 56 | 100 92 64 100 69 87 . . . . 89 . . . . 100 . . . . 43 10 . . Level 1 19 | . 7 35 . 30 12 . . . . 10 . . . . . . . . . 29 52 . . Level 2 15 | . . . . . . . . . . . . . . . . . . . . 27 23 42 100 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . 13 46 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 11 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 1 . 1 7 . . . . 8 . . . 1 . . . . 1 9 5 11 1 Investigation 8 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . 2 . 1 . Extermination 11 | . . . . . 1 . . . . 3 . . . . . . . . . 3 1 2 1 Reinforcement 15 | . . . . . 2 . . . . 3 . . . . . . . . . 1 2 7 . Assault 8 | . . . . . . . . . . . . . . 1 . . . . 1 3 2 1 . Garrison 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . 2 2 2 . Construction Impeded 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 10 | . . 1 . 1 . . . . . . . . . . . . . . . 1 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 9 11 3 22 18 11 3 . 7 24 13 19 . 20 3 . 20 58 20 26 31 71 17 Peak Tracking Total 20 | . 4 4 3 6 4 7 3 . 4 4 7 7 . 10 3 . 5 20 8 8 5 10 13 Tactical Retreats 20 | . 2 . . 4 1 . . . . . . 1 . 1 . . 1 2 1 . . 6 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 10 | . . 2 . . . . . . . 1 . . . . . . . 2 . 1 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 3 . . . . . . 8 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 13 | . . . . . 1 . . . . . 1 . . . . . . . . 6 3 2 . Max in Single Turn 1 | . . . . . 1 . . . . . 1 . . . . . . . . 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 23 | . 3 2 . 2 3 . 1 . . 3 1 . 4 . 1 . . . . 1 2 . . Terminals 8 | . 3 2 . 2 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 76 | . 13 6 . 5 5 . 1 . . 8 1 . 28 . 5 . . . . 2 2 . . Successful 59 | . 9 4 . 1 5 . 1 . . 4 1 . 28 . 5 . . . . 1 . . . Failed 17 | . 4 2 . 4 . . . . . 4 . . . . . . . . . 1 2 . . Catastrophic 4 | . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 12 4 . 5 3 . . 3 . 9 . . . . 7 . . 1 . 3 18 11 . Terminals 26 | . 13 6 . 5 2 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations 12 | . . . . . . . . . . 5 . . . . 5 . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 4 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 40 | . 6 3 . . 1 . 1 . . . 1 . 28 . . . . . . . . . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . 3 . . . . 5 . . . . 1 . . . Scan Component 6 | . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . Repair 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 1 . 1 1 . . . . . . . . . . . . . . . . . . Terminals 6 | . 3 1 . 1 1 . . . . . . . . . . . . . . . . . . Botnet 6 | . 3 1 . 1 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 1 . 2 3 . . . . 2 . . . . 1 . . . . 1 2 . . Full Trace Events 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 1 . . 15 . . . . 9 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . Time 124 | . . . . . . . . . . 30 . . . . 94 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . 1 2 2 . . . . . 4 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 37 | . . . . . . . . 4 . 3 2 2 . 1 . . . 4 2 2 12 5 . Largest Group 7 | . . . . . . . . 4 4 3 3 3 2 3 . . . 4 2 2 7 3 . Highest-Rated Group 688 | . . . . . . . . 150 150 170 170 92 61 157 . . . 228 94 206 688 327 . Highest-Rated Ally 135 | . . . . . . . . 39 39 85 85 32 32 96 . . . 68 47 103 135 135 . Zionite Dispatches 10 | . . . . . . . . . . 2 . . . . . . . . . 1 5 2 . Heavy 4 | . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 343 | . . . . . . . . . 35 38 27 21 . 16 . . . 44 2 34 59 67 . Total Damage 14443 | . . . . . . . . . 674 1628 1357 565 . 475 . . . 1581 58 2223 2516 3366 . Kills 105 | . . . . . . . . . 5 11 10 4 . 3 . . . 9 1 12 29 21 . Allies Corrupted 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . . 2 1 2 . 2 1 . 3 . 2 1 . . . . . . Drone Launches 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 21896 | 3 379 502 431 796 1072 515 907 1897 923 1535 1711 1255 156 1341 476 1105 993 1348 765 1095 1226 1167 298 Spaces Moved 10623 | 3 213 206 214 266 405 264 451 983 463 648 823 587 81 691 174 569 451 604 412 471 905 563 176 Core 53 | . . . . . . . . . . . . . . . . . . . . . . . 53 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 10570 | 3 213 206 214 266 405 264 451 983 463 648 823 587 81 691 174 569 451 604 412 471 905 563 123 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 120 120 190 190 190 190 190 190 117 194 115 117 194 190 105 105 186 113 113 50 Average Speed 175 | 120 148 190 190 176 187 190 190 190 190 190 192 193 194 173 193 194 192 183 148 187 117 120 103 Slowest Speed 260 | 120 190 190 190 260 190 260 190 190 190 190 194 194 194 196 194 194 260 190 187 192 191 196 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 44 | 2 24 19 68 19 13 41 68 86 75 22 80 79 69 57 4 73 59 64 63 11 31 21 11 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 19 | . . . . . . . 1 3 1 10 1 1 1 . . . 1 . . . . . . Known Exits Taken 7 | . 1 1 . . 1 . . 1 . . . . . . 1 . . . . 1 . 1 . Unknown Exits Taken 16 | 1 . . 1 1 . 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . 1 . . Scrap Searched 29 | . . . . . . 1 4 . 4 . 2 4 . 4 . 3 3 . 4 . . . . Spaces Dug 31 | . . . . . . . . . . 1 . . . 1 . . . 13 . 4 2 8 2 Terrain Destroyed 219 | . . . . . 9 9 . . 1 16 8 9 . 7 1 . 43 36 34 5 9 28 4 Melee 31 | . . . . . . . . . . 1 . . . 1 . . . 13 . 4 2 8 2 Projectile 61 | . . . . . 1 . . . 1 4 5 9 . 6 1 . 4 . . 1 7 20 2 AOE 126 | . . . . . 8 9 . . . 11 3 . . . . . 38 23 34 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 12739 | 2 244 262 228 483 588 275 485 1015 488 843 929 654 80 759 303 572 520 753 501 622 1029 861 243 Wait 572 | . 9 23 . 105 67 3 12 . 2 97 21 4 . 2 102 . . 8 11 29 26 44 7 Move 10600 | 2 212 205 213 265 404 263 450 982 462 647 822 586 80 690 173 568 450 603 411 470 904 562 176 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 259 | . 4 8 4 28 15 1 5 11 5 10 6 5 . 13 7 2 12 10 14 24 15 53 7 Fast Attach 78 | . . . . . 9 1 . 4 1 7 5 4 . 2 4 . 2 5 . 11 13 4 6 Attach 144 | . 1 2 . 14 3 . 4 . . 6 . 2 . 11 2 . 10 4 12 10 5 43 15 Detach 7 | . . . . 2 . . . 2 . . . . . . . . . . . 1 . . 2 Swap 126 | . 1 1 2 2 7 3 4 2 4 16 3 1 . 5 3 . 6 10 8 11 13 20 4 Drop 209 | . 1 1 4 12 21 3 3 13 6 11 13 9 . 4 7 2 9 14 2 25 27 18 4 Fire 541 | . 16 22 5 52 61 1 7 1 7 39 9 22 . 30 5 . 31 30 35 36 24 96 12 Melee 55 | . . . . . . . . . . 9 . . . 2 . . . 15 . 4 2 14 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . . . 3 1 . . . . . . . . . . . . . . 1 . 7 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 135 | . . . . . . . . . 1 1 50 21 . . . . . 54 8 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Identified exit to Mines 28 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Weapon x2 556 | -9/Materials | Identified exit to Mines 556 | -9/Materials | Identified exit to Storage 671 | -9/Materials | Build established: Gunner 885 | -9/Materials | Entered Mines 1293 | -9/Mines | Discovered new exit (range 13) 1316 | -9/Mines | Entered Materials 1316 | -8/Materials | Evolved 2 slots: Propulsion x2 1610 | -8/Materials | Build established: Scavenger-Gunner 2041 | -8/Materials | Lost 3 parts (1p2n) 2076 | -8/Materials | Discovered new exit (range 12) 2112 | -8/Materials | Entered Factory 2112 | -7/Factory | Evolved 2 slots: Utility x2 2709 | -7/Factory | Identified exit to Lower Caves 2795 | -7/Factory | Garrison activated, responded to threat 3184 | -7/Factory | Entered Lower Caves 3644 | -7/Lower Caves | Discovered new exit (range 7) 3679 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3699 | -7/Lower Caves | Entered another Lower Caves area 3700 | -7/Lower Caves | Encountered a Warlord checkpoint 3701 | -7/Lower Caves | Discovered new exit (range 14) 3717 | -7/Lower Caves | Learned location of Extension (-6) 4423 | -7/Lower Caves | Learned Factory terminal intel 4431 | -7/Lower Caves | Discovered new exit (range 11) 4606 | -7/Lower Caves | Entered Zion 4756 | -7/Zion | System corruption cleaned by Quarantine Array 4775 | -7/Zion | Learned location of Quarantine (-2) 4924 | -7/Zion | Learned Factory fabricator intel 5220 | -7/Zion | Identified exit to Proximity Caves 5600 | -7/Zion | Found Prototype Processor 5601 | -7/Zion | Identified Exp. Targeting Computer 5611 | -7/Zion | Found Prototype Hackware 5611 | -7/Zion | Identified Exp. Hacking Suite 5976 | -7/Zion | Imprinted 5978 | -7/Zion | Declared Zion's savior 6215 | -7/Zion | Received a hallucinogenic algorithm 6503 | -7/Zion | Entered Proximity Caves 6503 | -6/Proximity Caves | Accompanied by 4 allies 6568 | -6/Proximity Caves | Spotted B-75 Beast 6594 | -6/Proximity Caves | Allies destroyed B-75 Beast 6698 | -6/Proximity Caves | Learned Factory stockpile data 7099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7268 | -6/Proximity Caves | Discovered new exit (range 15) 7426 | -6/Proximity Caves | Entered Factory 7426 | -6/Factory | Accompanied by 3 allies 7426 | -6/Factory | Evolved 2 slots: Utility x2 7428 | -6/Factory | Loaded intel: 28 terminal locations 7429 | -6/Factory | Loaded intel: 6 fabricator locations 7600 | -6/Factory | Build established: Derelict-Gunner 7805 | -6/Factory | Repaired Broken Rnf. Deuterium Engine 8401 | -6/Factory | Zion Heavy squad teleported in 8601 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8602 | -6/Factory | Zion Recon squad teleported in 8658 | -6/Factory | Discovered new exit (range 35) 8662 | -6/Factory | Terminal network hard line cut 8665 | -6/Factory | Garrison activated, responded to threat 8961 | -6/Factory | Entered Lower Caves 8961 | -6/Lower Caves | Accompanied by 2 allies 9094 | -6/Lower Caves | Learned Factory garrison access intel 9095 | -6/Lower Caves | Encountered a Warlord checkpoint 9340 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9366 | -6/Lower Caves | Found Prototype Protection 9366 | -6/Lower Caves | Identified Zio. Weapon Casing 9370 | -6/Lower Caves | Found Prototype Protection 9370 | -6/Lower Caves | Identified Zio. Heavy Carapace 9664 | -6/Lower Caves | Build established: Scavenger-Gunner 10383 | -6/Lower Caves | Discovered new exit (range 15) 10448 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10672 | -6/Lower Caves | Entered another Lower Caves area 10672 | -6/Lower Caves | Accompanied by 1 ally 10882 | -6/Lower Caves | Attacked by a faux Warlord 11056 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11379 | -6/Lower Caves | Discovered new exit (range 15) 11927 | -6/Lower Caves | Entered Data Miner 11927 | -6/Data Miner | Accompanied by 2 allies 11927 | -6/Data Miner | Discovered new exit (range 6) 11964 | -6/Data Miner | Met Data Miner 12001 | -6/Data Miner | Learned location of Section 7 (-2) 12001 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12034 | -6/Data Miner | Received God Mode back door access code from Data Miner 12083 | -6/Data Miner | Entered Proximity Caves 12083 | -5/Proximity Caves | Accompanied by 2 allies 12173 | -5/Proximity Caves | Spotted B-75 Beast 12175 | -5/Proximity Caves | Escorted by Enhanced Grunt 12192 | -5/Proximity Caves | Allies destroyed B-75 Beast 12505 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12589 | -5/Proximity Caves | Discovered new exit (range 9) 12595 | -5/Proximity Caves | Learned Factory garrison access intel 12601 | -5/Proximity Caves | Learned 8 Factory zone layouts 12666 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12726 | -5/Proximity Caves | Destroyed 8 combat bots 12727 | -5/Proximity Caves | System corruption reached 10% 12741 | -5/Proximity Caves | Crushed by falling debris 12772 | -5/Proximity Caves | Lost 9 parts (1p2n3u3w) 13083 | -5/Proximity Caves | Build established: Derelict-Gunner 13424 | -5/Proximity Caves | Entered Factory 13424 | -5/Factory | Evolved 2 slots: Utility x2 13426 | -5/Factory | Loaded intel: 4 garrison access locations 13548 | -5/Factory | Retrieved Zion intel report: Branch Access 13548 | -5/Factory | Identified exit to Upper Caves 13729 | -5/Factory | Repaired Arm. Leg 13774 | -5/Factory | Repaired Gauss Rifle 13900 | -5/Factory | Entered Upper Caves 13910 | -5/Upper Caves | Learned 12 Factory zone layouts 14796 | -5/Upper Caves | Learned 8 Factory zone layouts 14980 | -5/Upper Caves | Discovered new exit (range 10) 15005 | -5/Upper Caves | Entered another Upper Caves area 15499 | -5/Upper Caves | Lost 3 parts (2n1u) 15603 | -5/Upper Caves | System corruption reached 10% 15874 | -5/Upper Caves | Build established: Scavenger-Gunner 15881 | -5/Upper Caves | Destroyed 7 combat bots 15881 | -5/Upper Caves | Discovered new exit (range 15) 15998 | -5/Upper Caves | Entered Warlord 16068 | -5/Warlord | System corruption cleaned by Quarantine Array 16427 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16436 | -5/Warlord | Build established: Derelict-Mutant 16775 | -5/Warlord | Rebuked by Warlord 16800 | -5/Warlord | Warlord's base attacked by MAIN.C 16803 | -5/Warlord | Opened Warlord's prototype stash 16831 | -5/Warlord | Found Prototype Device 16831 | -5/Warlord | Identified System Purifier 17137 | -5/Warlord | Spotted Executioner 17150 | -5/Warlord | Warlord forces counterattacked 17161 | -5/Warlord | Spotted Executioner 17161 | -5/Warlord | Spotted Executioner 17245 | -5/Warlord | Spotted Striker 17245 | -5/Warlord | Spotted Striker 17249 | -5/Warlord | Spotted Executioner 17249 | -5/Warlord | Spotted Striker 17252 | -5/Warlord | P-70 Sage assimilated allied B7-RB3(g) 17264 | -5/Warlord | Destroyed Striker 17264 | -5/Warlord | Destroyed Striker 17282 | -5/Warlord | Destroyed Striker 17304 | -5/Warlord | Lost 3 parts (2u1w) 17306 | -5/Warlord | Destroyed 9 combat bots 17326 | -5/Warlord | Spotted Executioner 17328 | -5/Warlord | Discovered new exit (range 12) 17334 | -5/Warlord | Spotted Executioner 17346 | -5/Warlord | Entered Proximity Caves 17633 | -4/Proximity Caves | Build established: Scavenger-Gunner 17737 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17856 | -4/Proximity Caves | Lost 8 parts (1p2u5w) 18004 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18040 | -4/Proximity Caves | Discovered new exit (range 15) 18082 | -4/Proximity Caves | Build established: Derelict-Gunner 18111 | -4/Proximity Caves | Entered Factory 18111 | -4/Factory | Accompanied by 2 allies 18111 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18112 | -4/Factory | Identified exit to Research 18112 | -4/Factory | Identified exit to Upper Caves 18113 | -4/Factory | Loaded intel: 4 garrison access locations 18225 | -4/Factory | Lost 3 parts (1n1u1w) 18295 | -4/Factory | Incoming investigation squad redirected 18657 | -4/Factory | Discovered exit to Research (range 9) 18848 | -4/Factory | Zion Heavy squad teleported in 18994 | -4/Factory | Found Zio. Weapon Casing 19152 | -4/Factory | Build established: Scavenger-Gunner 19153 | -4/Factory | First assault squad dispatched 19176 | -4/Factory | Incoming assault squad redirected 19206 | -4/Factory | Entered Research 19206 | -3/Research | Evolved 2 slots: Propulsion x2 19207 | -3/Research | Identified exit to Armory 19480 | -3/Research | Zion Heavy squad teleported in 19599 | -3/Research | Found Prototype Device 19599 | -3/Research | Identified Exp. Thermal Shield 19665 | -3/Research | Zion hero teleported in (AD-0RF) 19697 | -3/Research | Spotted B-86 Titan 19706 | -3/Research | Destroyed B-86 Titan 19822 | -3/Research | Zion Hacker squad teleported in 19886 | -3/Research | Zion Light squad teleported in 20101 | -3/Research | Incoming assault squad redirected 20206 | -3/Research | First assault squad dispatched 20233 | -3/Research | Incoming assault squad redirected 20338 | -3/Research | Spotted B-86 Titan 20349 | -3/Research | Allies destroyed B-86 Titan 20389 | -3/Research | Retrieved Zion intel report: Component Stockpiles 20390 | -3/Research | Zion Light squad teleported in 20410 | -3/Research | Discovered new exit (range 12) 20432 | -3/Research | Entered another Research area 20432 | -2/Research | Accompanied by 3 allies (AD-0RF) 20432 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20484 | -2/Research | Incoming investigation squad redirected 20682 | -2/Research | First assault squad dispatched 20834 | -2/Research | Incoming assault squad redirected 20973 | -2/Research | Lost 19 parts (4p5n5u5w) 21073 | -2/Research | System corruption reached 10% 21147 | -2/Research | Lost 4 parts (2n2w) 21168 | -2/Research | Retrieved Zion intel report: Main Access 21168 | -2/Research | Identified exit to Access 21169 | -2/Research | Zion Heavy squad teleported in 21268 | -2/Research | Spotted B-90 Cyclops 21295 | -2/Research | Zion Hacker squad teleported in 21300 | -2/Research | Destroyed B-90 Cyclops 21359 | -2/Research | Lost 5 parts (1p1n1u2w) 21574 | -2/Research | Core integrity fell below 50% 21599 | -2/Research | Entered Access 21599 | -1/Access | Evolved 2 slots: Utility x2 21609 | -1/Access | Spotted B-99 Colossus 21627 | -1/Access | Lost 10 parts (2p3n3u2w) 21804 | -1/Access | Lost 8 parts (1p5n1u1w) 21869 | -1/Access | Released all parts (10) 21890 | -1/Access | Core integrity fell below 50% 21894 | -1/Access | Core integrity fell below 20% 21897 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 21870_ Penetrated by Slug. 21876_ Slug penetrates Wall. 21877_ Acquired Imp. Reaction Control System. 21879_ Slug penetrates Wall. 21879_ Penetrated by Slug. 21879_ Imp. Reaction Control System destroyed. 21880_ Penetrated by Slug. 21881_ Slug penetrates Door. 21883_ Slug penetrates Wall. 21883_ Penetrated by Slug. 21886_ Slug penetrates Wall. 21886_ Penetrated by Slug. 21886_ Detecting system override signal. 21889_ Penetrated by Slug. 21893_ Triggered Gamma Bomb Trap. 21893_ A bubble of electromagnetic force engulfs the area. 21893_ Door malfunctions. 21893_ Gamma Bomb Trap short circuited. 21893_ A bubble of electromagnetic force engulfs the area. 21894_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????? | | ?????????????????????????####### #?????????? | | ??????????????????????? #?????????? | | ????????????????????? #?????????? | | ????????????????????? #?????????? | | ???????????????????? #?????????? | | ?????????????????????? #?????????? | | ??????????????????????? #?????????? | | ???????????????????????? #?????????? | | ?????????????????######### # #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????#![ #?????????? | | ?????????????????#[! #?????????? | | ?????????????????#[ ########??? | | ?????????????????# * ?? | | ?????????????????# ?? | | ?????????????????# ?? | | ??????###+######## """@""" # ?? | | # #???# # """T""" # ?? | | #???# ############### ?? | | # #???# #??????######## ?? | | # ##### #??????# ####### ??? | | # #??????# #?????????? | | # #??????# #?????????? | | ? #??????# #?????????? | | #+## #??????# #?????????? | | # #??????# #?????????? | | # ######## #?????????? | | # !!! ########?????????? | | # !! #????????????????? | | # !! #????????????????? | | " #????????????????? | | # #????????????????? | | # #????????????????? | | + #????????????????? | | ###################### #????????????????? | | #????????????????????# #????????????????? | | #????????????????????# #????????????????? | | ####????????????????????/ +????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 75 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 20 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 40 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 16 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Remote Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Can't Touch This Denied? Friend Of Zion Generalissimo Heroic Deeds More Power To You Reappropriation Rockin' Loadout What Is This Thing? Challenges ------------ None Game ------ Seed TeslaSpectralPerforator Manual? 0 Play Time 04:12:35 Cumulative 54.3 hours Start 2022.12.09 @ 16:31:28 End 2022.12.14 @ 00:52:42 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81603540-e46a-438c-85da-452bba317fd4