Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.24 @ 01:37:54

Player: Rathgar

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (50)      250
Value Destroyed (1202)     1202
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3652

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             306/550
Matter                     138/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (173)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Improved ECM Suite
           Propulsion Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink
     Small Battery (100)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Signal Interpreter
  Improved Signal Interpreter
  Improved ECM Suite
           Propulsion Shielding
>          --- WEAPON -----------
     Heavy Assault Rifle
           Autogun
           Grenade Launcher
>          --- INVENTORY --------
  Improved Heat Sink
     Small Battery
           Beam Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Propulsion Shielding
  Device                   Improved ECM Suite
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             29   | 5   10  9   1   .   .   4   
  Power                    5    | 1   2   2   .   .   .   .   
    Engine                 5    | 1   2   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | .   3   3   .   .   .   2   
    Device                 3    | .   2   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              4    | .   1   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   3   4   1   .   .   2   
    Energy Gun             3    | 2   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          4    | .   1   2   1   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   1   
    Launcher               2    | .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 13   | .   4   1   .   .   .   8   
  Power                    3    | .   1   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   7    | .   2   .   .   .   .   5   
  Highest Loss Streak      8    | .   3   1   .   .   .   8   
Average Slot Usage (%)     91   | .   90  87  100 100 100 78  
  Engine                   11   | .   13  9   11  11  11  8   
  Wheel                    24   | .   27  22  22  22  22  17  
  Device                   12   | .   13  11  11  11  11  9   
  Processor                7    | .   5   9   11  11  11  9   
  Protection               5    | .   .   8   11  11  11  9   
  Energy Gun               9    | .   19  .   .   .   .   .   
  Ballistic Gun            11   | .   4   11  22  22  22  17  
  Launcher                 7    | .   3   11  11  11  11  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             19   | 6   11  19  19  19  19  19  
  Greatest Support         20   | 20  20  20  20  20  20  20  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   4   
  Average Carried          3    | .   3   3   3   4   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 4   3   4   4   4   4   2   

 Class Distribution 
--------------------
 59% | Mutant
 27% | Scavenger-Bomber
  8% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Bomber | -9/Mines
 Scavenger-Bomber | -9/Exiles
 Scavenger-Bomber | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           835  | 250 55  386 59  .   34  51  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1162 | 152 438 230 106 .   27  209 
  Parts                    99   | 14  37  19  6   .   6   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  36   | 1   13  9   3   .   4   6   
  Guns                     16   | 1   9   2   .   .   1   3   
  Cannons                  1    | .   .   1   .   .   .   .   
  AOE                      19   | .   4   6   3   .   3   3   
Classes Destroyed          8    | 3   2   3   .   .   .   .   
  Worker                   2    | 1   .   1   .   .   .   .   
  Builder                  2    | .   .   1   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  6    | .   3   1   .   .   .   2   
  Swarmer                  17   | .   6   5   .   .   4   2   
  Grunt                    14   | 1   7   .   3   .   .   3   
  Sentry                   5    | .   .   4   .   .   .   1   
Best Kill Streak           6    | 5   6   5   3   .   4   6   
  Combat Bots Only         6    | 1   6   2   3   .   4   4   
Max Kills in Single Turn   3    | 1   3   2   2   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               1541 | 8    387  331  12   .    4    799  
  Core                     454  | .    168  42   .    .    .    244  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  32   .    .    .    89   .    
Volleys Fired              100  | 10   33   31   2    .    2    22   
  Largest                  3    | 2    2    3    2    .    3    3    
  Hottest                  99   | 80   80   88   53   .    76   99   
Shots Fired                195  | 20   62   54   4    .    6    49   
  Gun                      156  | 20   62   35   2    .    4    33   
  Cannon                   12   | .    .    4    .    .    .    8    
  Launcher                 27   | .    .    15   2    .    2    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  86   | .    3    39   2    .    4    38   
  Thermal                  42   | 10   29   .    .    .    .    3    
  Explosive                27   | .    .    15   2    .    2    8    
  Electromagnetic          40   | 10   30   .    .    .    .    .    
  Robot Hit Streak         18   | 15   9    11   6    .    7    18   
  Robot Miss Streak        3    | 1    2    2    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           134  | 16   44   36   4    .    2    32   
  Core Hits                82   | 5    23   24   6    .    4    20   
  Critical Hits            1    | .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3477 | 204  1062 989  169  .    233  820  
  Guns                     1433 | 204  579  249  33   .    30   338  
  Cannons                  209  | .    .    73   .    .    .    136  
  Explosions               1830 | .    483  667  136  .    203  341  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    .    .    5    
  Kinetic                  840  | .    34   322  33   .    30   421  
  Thermal                  930  | 78   659  140  .    .    .    53   
  Explosive                1207 | .    .    527  136  .    203  341  
  Electromagnetic          495  | 126  369  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            266  | .    162  55   .    .    35   14   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               266  | .    162  55   .    .    35   14   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    144  4    .    .    .    21   
  Shots                    6    | .    3    1    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        168  | 126  142  21   4    .    9    168  
  Average Temperature      50   | 50   56   8    4    .    6    51   
  Received Heat Transfer   675  | 6    120  99   9    .    .    441  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1236 | 175  850  100  .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             246  | 40  212 242 114 .   120 246 
  Average Influence        78   | 13  46  108 113 .   118 162 
Maximum Alert Level        1    | .   1   1   .   .   .   1   
  Low Security (%)         95   | 100 98  93  100 .   100 79  
  Level 1                  4    | .   1   6   .   .   .   20  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   3   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   3   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           6    | .   2   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | 1   18  28  1   .   1   16  
  Peak Tracking Total      7    | 1   6   5   1   .   1   7   
  Tactical Retreats        9    | .   .   9   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          9    | .   3   5   .   .   .   1   
  Max in Single Turn       2    | .   2   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          16   | .   8   3   .   4   .   1   
  Terminals                9    | .   6   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                77   | .   20  6   .   48  .   3   
  Successful               73   | .   16  6   .   48  .   3   
  Failed                   4    | .   4   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                20   | .   13  4   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             65   | .   10  4   .   48  .   3   
  Record                   56   | .   4   2   .   48  .   2   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          160  | .   160 .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               4510 | 104  1999 899  295  785  71   357  
Spaces Moved               3709 | 83   1097 919  358  982  82   188  
  Core                     21   | 21   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3676 | 62   1085 919  358  982  82   188  
  Hover                    12   | .    12   .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   80   
  Average Speed            80   | 72   80   80   80   80   80   80   
  Slowest Speed            165  | 80   165  80   80   80   80   80   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 7    96   60   65   93   20   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          218  | .    53   76   22   .    15   52   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      218  | .    53   76   22   .    15   52   

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Total                      5067 | 106  2146 1031 363  981  83   357  
  Wait                     1190 | .    995  61   .    .    .    134  
  Move                     3703 | 82   1096 918  357  981  81   188  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  27   | 9    7    6    1    .    .    4    
  Fast Attach              6    | .    3    3    .    .    .    .    
  Attach                   19   | 5    6    4    .    .    .    4    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     4    | .    1    2    1    .    .    .    
  Drop                     16   | .    5    5    2    .    .    4    
  Fire                     100  | 10   33   31   2    .    2    22   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
  105 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  833 | -10/Materials | Discovered new exit (range 16)
 1382 | -10/Materials | Discovered new exit (range 10)
 1523 | -10/Materials | Core integrity fell below 50%
 1553 | -10/Materials | Lost 3 parts (1u2w)
 1765 | -10/Materials | Repaired Wheel
 1806 | -10/Materials | Discovered new exit (range 11)
 2088 | -10/Materials | Discovered new exit (range 16)
 2104 | -10/Materials | Entered another Materials area
 2104 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2705 | -9/Materials  | Discovered new exit (range 7)
 2827 | -9/Materials  | Discovered new exit (range 10)
 2997 | -9/Materials  | Discovered new exit (range 7)
 3002 | -9/Materials  | Identified exit to Mines
 3003 | -9/Materials  | Entered Mines
 3053 | -9/Mines      | Met a Derelict bent on vengeance
 3277 | -9/Mines      | Learned location of 1 exit from Materials
 3293 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3293 | -9/Mines      | Discovered new exit (range 5)
 3297 | -9/Mines      | Identified exit to Exiles
 3298 | -9/Mines      | Entered Exiles
 3318 | -9/Exiles     | Discovered new exit (range 15)
 3354 | -9/Exiles     | Met 8R-AWN
 3360 | -9/Exiles     | Build established: Scavenger-Bomber
 3371 | -9/Exiles     | Met EX-HEX
 3406 | -9/Exiles     | Met EX-DEC
 3427 | -9/Exiles     | Visited The Gauntlet
 3563 | -9/Exiles     | Learned location of Zion (-7)
 3595 | -9/Exiles     | Discovered new exit (range 15)
 3610 | -9/Exiles     | Identified exit to Mines
 3703 | -9/Exiles     | Met EX-BIN
 4083 | -9/Exiles     | Entered Mines
 4134 | -8/Mines      | Discovered new exit (range 12)
 4153 | -8/Mines      | Identified exit to Materials
 4154 | -8/Mines      | Entered Materials
 4154 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4155 | -8/Materials  | Identified exit to Factory
 4511 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04451_ U-05 Engineer lays Concrete.
04451_ R-06 Scavenger collects Imp. Hover Unit.
04452_ U-05 Engineer builds a Wall.
04482_ Wheel destroyed.
04485_ G-47 Trooper destroyed.
04485_ Switching to secondary target: G-47 Trooper.
04488_ G-47 Trooper destroyed.
04488_ Grenade Launcher destroyed.
04492_ Imp. Ion Engine destroyed.
04492_ Hvy. Assault Rifle destroyed.
04496_ Autogun destroyed.
04497_ L-31 Rogue knocked back. <x2>
04502_ Wheel destroyed.
04505_ Beam Cannon destroyed.
04506_ L-31 Rogue knocked back.
04509_ Imp. Light Cannon destroyed.
04510_ Slammed into L-31 Rogue.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
04510_ R-06 Scavenger collects Particle Gun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               2
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
 Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Novice Programmer
Part-time Mechanic
Remodeling
Shopping List
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HackingSlugBoomstick
  Manual?         0
Play Time         01:29:33
  Cumulative      2.9 hours
  Start           2019.12.23 @ 20:57:36
  End             2019.12.24 @ 01:37:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          2
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a47a88f1-9e5d-40ec-82a0-61abdd02dffe