Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 16:44:02 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (3497) 3497 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 7916 Bonus ------- High Alert Combat Kills 414 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 19/550 Matter 180/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved VTOL Module > --- UTILITY (4) ------ Small Storage Unit Core Shielding Hacking Suite System Shield > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Large Matter Pod (133) Weight Redist. System 0b10 Alert Chip Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit Gravmag System > --- UTILITY ---------- Small Storage Unit Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Hover Unit Large Matter Pod 0b10 Alert Chip Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 113 | 7 18 4 4 11 48 21 Power 14 | 1 5 . . 1 4 3 Engine 12 | 1 3 . . 1 4 3 Core 2 | . 2 . . . . . Reactor . | . . . . . . . Propulsion 36 | 2 4 4 2 3 14 7 Treads . | . . . . . . . Leg 8 | . . . . . 2 6 Wheel 10 | 2 4 4 . . . . Hover 16 | . . . 2 3 11 . Flight 2 | . . . . . 1 1 Utility 16 | 2 3 . 2 . 6 3 Device 5 | 1 1 . . . 2 1 Storage 5 | 1 2 . 1 . 1 . Processor 1 | . . . . . 1 . Hackware 3 | . . . 1 . 1 1 Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 47 | 2 6 . . 7 24 8 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 33 | 2 5 . . 4 16 6 Ballistic Cannon . | . . . . . . . Launcher 14 | . 1 . . 3 8 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . 1 . . System Corruption 3 | . . . . 3 . . Parts Lost 18 | . 2 1 . . 7 8 Power 1 | . . . . . . 1 Propulsion 11 | . 1 1 . . 6 3 Utility . | . . . . . . . Weapon 6 | . 1 . . . 1 4 Highest Loss Streak 3 | . 1 1 . . 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 98 84 91 Engine 6 | . 8 . . 12 5 6 Core 3 | . 4 14 12 . . . Leg 2 | . . . . . 4 6 Wheel 11 | . 28 28 25 . . . Hover 11 | . . . 2 27 23 10 Flight 3 | . . . . . 3 13 Device 7 | . 14 14 4 . 5 3 Storage 11 | . 14 14 14 14 9 9 Hackware 11 | . . . 9 14 17 22 Ballistic Gun 21 | . 27 28 28 22 12 16 Launcher 1 | . . . . 5 1 1 Naked Turns . | . . . . . . . Heaviest Build 27 | 13 20 20 20 17 27 19 Greatest Support 33 | 20 20 20 20 15 29 33 Greatest Overweight (x) 3 | 1 . . 1 2 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 Average Capacity 8 | 7 9 10 9 8 8 8 Most Carried 10 | 6 10 10 10 8 8 8 Average Carried 8 | 1 9 9 9 7 7 6 Final Capacity 10 | 8 10 10 8 8 8 8 Final Carried 10 | 6 10 9 8 8 8 5 Class Distribution -------------------- 38% | Hacker-Mutant 31% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 3907 | 440 993 281 40 351 1298 504 Remotely . | . . . . . . . Salvage Created 4591 | 241 1198 619 . 440 1496 597 Parts 260 | 20 88 32 . 24 65 31 Haulers Intercepted 7 | . 2 . . . 5 . Recyclers Shooed 13 | . 4 3 . 3 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 73 | . 14 7 . 7 27 18 Guns 44 | . 13 7 . . 12 12 AOE 29 | . 1 . . 7 15 6 Classes Destroyed 13 | 3 7 . . 1 2 . Worker 18 | 2 8 3 . 2 3 . Builder 6 | . 4 . . . 2 . Tunneler 13 | 5 5 1 . 2 . . Hauler 7 | . 2 . . . 5 . Recycler 17 | 1 3 4 . 4 5 . Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 5 | . 2 . . . 3 . Swarmer 17 | . 3 3 . 4 3 4 Grunt 45 | . 11 4 . 2 17 11 Brawler 1 | . . . . . 1 . Duelist 4 | . . . . 1 1 2 Sentry 6 | . . . . . 5 1 Best Kill Streak 10 | 6 5 4 . 4 10 7 Combat Bots Only 7 | . 3 3 . 4 4 7 Max Kills in Single Turn 5 | 1 2 2 . 3 5 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 278 | . 60 18 . 6 95 99 Missed 92 | . 14 4 . 2 36 36 Damage Taken 2985 | . 554 172 . 69 1013 1177 Core 673 | . 112 30 . . 232 299 Absorbed by Shields 12 | . . . . . . 12 Regen/Repaired (Parts) 164 | . 84 . . . 80 . Core Remaining (%) 71 | 100 . . . 43 . . Volleys Fired 368 | 20 112 41 . 43 85 67 Largest 2 | 2 2 2 . 2 2 2 Hottest 62 | 40 40 40 . 50 62 53 Shots Fired 708 | 40 222 82 . 82 161 121 Gun 666 | 40 221 82 . 75 140 108 Cannon . | . . . . . . . Launcher 42 | . 1 . . 7 21 13 Special . | . . . . . . . Kinetic 666 | 40 221 82 . 75 140 108 Thermal . | . . . . . . . Explosive 42 | . 1 . . 7 21 13 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 6 11 7 . 8 18 12 Robot Miss Streak 5 | 3 4 3 . 5 4 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 446 | 26 145 50 . 44 103 78 Core Hits 237 | 9 57 24 . 25 81 41 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 3 | . 1 1 . 1 . . Critical Strikes 5 | . 1 1 . 2 . 1 Destroy 5 | . 1 1 . 2 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9628 | 316 1918 668 . 850 4154 1722 Guns 5979 | 316 1873 668 . 510 1425 1187 Cannons . | . . . . . . . Explosions 3649 | . 45 . . 340 2729 535 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5979 | 316 1873 668 . 510 1425 1187 Thermal . | . . . . . . . Explosive 3649 | . 45 . . 340 2729 535 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 116 | . . . . 1 103 12 Projectiles . | . . . . . . . Explosions 116 | . . . . 1 103 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . . 13 101 26 Shots 7 | . . . . 1 4 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 76 | . 12 22 . 8 76 13 Average Temperature 12 | . 3 10 . 3 21 11 Received Heat Transfer 1164 | . 300 129 . 6 468 261 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 1048 | 40 378 286 . 130 752 1048 Initial 485 | . 26 111 . . 45 485 Average 394 | 16 235 199 . 78 442 877 Maximum Alert Level 3 | . 1 1 . . 3 3 Low Security (%) 31 | 100 28 42 . 100 10 . Level 1 32 | . 71 57 . . 31 . Level 2 13 | . . . . . 41 13 Level 3 22 | . . . . . 15 86 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 5 . . . 4 . Investigation 4 | . 4 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 6 | . 2 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 26 7 . 4 36 19 Peak Tracking Total 8 | . 5 2 . 3 5 8 Tactical Retreats 6 | . . 2 . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 6 | . . . . 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 11 | . 2 . . 1 5 3 Max in Single Turn 3 | . 1 . . 1 3 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 24 | . 8 . 5 1 8 2 Terminals 14 | . 7 . . . 5 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 124 | . 31 . 50 1 33 9 Successful 87 | . 15 . 50 1 18 3 Failed 35 | . 15 . . . 14 6 Catastrophic 5 | . 3 . . . 1 1 Database Lockouts 2 | . 1 . . . 1 . Manual 42 | . 18 . 1 . 17 6 Terminals 58 | . 27 . . . 22 9 Fabricators . | . . . . . . . Repair Stations 8 | . 4 . . . 4 . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 73 | . 11 . 50 1 8 3 Record 52 | . 1 . 49 . 2 . Robot Analysis 9 | . 5 . . . 4 . Prototype ID Bank 3 | . 3 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . . . 1 Terminal Index 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Garrison Registry 1 | . . . . . . 1 Security Stations 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 4 . . . 4 . Scan Component 4 | . 2 . . . 2 . Repair 4 | . 2 . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . . 5 . Insert Component 3 | . . . . . 3 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 15 | . 8 . . . 5 2 Full Trace Events 5 | . 5 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 . . . 2 . Time 122 | . 64 . . . 58 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . . 9 Machine Destruction 9 | . . . . . . 9 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total 9 | . 5 . . . 4 . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 4311 | 123 909 521 353 524 1035 846 Spaces Moved 3857 | 59 588 467 428 681 927 707 Core 22 | 4 . . . . 17 1 Treads . | . . . . . . . Legs 150 | . . . . . . 150 Wheels 1501 | 55 588 467 391 . . . Hover 2009 | . . . 37 681 764 527 Flight 175 | . . . . . 146 29 Fastest Speed 34 | 50 80 80 56 56 35 34 Average Speed 68 | 78 80 80 79 56 57 71 Slowest Speed 200 | 100 80 80 116 180 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 4 79 59 88 98 49 35 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 329 | . 3 . . 49 223 54 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 329 | . 3 . . 49 223 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 4817 | 91 809 533 446 742 1275 921 Wait 314 | . 59 19 . . 169 67 Move 3850 | 58 587 466 427 680 925 707 Hop 1 | . . . . . 1 . Pick Up 46 | 6 15 . 7 2 13 3 Fast Attach 37 | 7 2 . . 4 14 10 Attach 31 | . 2 1 3 1 18 6 Detach 18 | . . . . 1 15 2 Swap 45 | . 14 3 1 6 16 5 Drop 56 | . 18 3 8 5 19 3 Fire 368 | 20 112 41 . 43 85 67 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 51 | . . . . . . 51 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 354 | -10/Materials | Central database locked down 381 | -10/Materials | Discovered new exit (range 12) 641 | -10/Materials | Discovered new exit (range 3) 799 | -10/Materials | Repaired Assault Rifle 839 | -10/Materials | Repaired Lgt. Nuclear Core 892 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Discovered new exit (range 8) 1033 | -10/Materials | Entered Mines 1042 | -10/Mines | Discovered new exit (range 15) 1119 | -10/Mines | Discovered new exit (range 11) 1143 | -10/Mines | Build established: Scavenger-Mutant 1176 | -10/Mines | Learned location of Storage (-9) 1273 | -10/Mines | Learned location of Zion (-7) 1303 | -10/Mines | Learned Materials terminal intel 1327 | -10/Mines | Core integrity fell below 50% 1367 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1367 | -10/Mines | Discovered new exit (range 5) 1507 | -10/Mines | Assembled infested the area 1554 | -10/Mines | Entered Exiles 1565 | -10/Exiles | Discovered new exit (range 15) 1575 | -10/Exiles | Met 8R-AWN 1592 | -10/Exiles | Met EX-HEX 1613 | -10/Exiles | Met EX-BIN 1624 | -10/Exiles | Aligned with FarCom system 1624 | -10/Exiles | Given EX-Vault access code 1656 | -10/Exiles | Opened EX-Vault 1663 | -10/Exiles | Found Skeleton Box 1667 | -10/Exiles | Found 0b10 Alert Chip 1686 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1708 | -10/Exiles | Met EX-DEC 1747 | -10/Exiles | Visited The Gauntlet 1901 | -10/Exiles | Discovered new exit (range 14) 1907 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1907 | -10/Exiles | Entered Mines 2037 | -9/Mines | Learned Materials garrison access intel 2039 | -9/Mines | Discovered new exit (range 12) 2138 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2161 | -9/Mines | Build established: Mutant 2179 | -9/Mines | Discovered new exit (range 5) 2184 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2281 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2431 | -9/Mines | Entered Materials 2431 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2432 | -8/Materials | Loaded intel: 11 terminal locations 2433 | -8/Materials | Loaded intel: 1 garrison access location 2735 | -8/Materials | Discovered new exit (range 13) 2738 | -8/Materials | Identified exit to Factory 2738 | -8/Materials | Central database locked down 2816 | -8/Materials | Build established: Hacker-Mutant 2889 | -8/Materials | Garrison activated, responded to threat 2995 | -8/Materials | Lost 3 parts (3n) 3173 | -8/Materials | Repaired Grenade Launcher 3206 | -8/Materials | Repaired Imp. Hover Unit 3466 | -8/Materials | Identified exit to Garrison 3466 | -8/Materials | Entered Garrison 3500 | -8/Garrison | Learned Materials security intel 3500 | -8/Garrison | Discovered new exit (range 60) 3500 | -8/Garrison | Discovered new exit (range 79) 3500 | -8/Garrison | Discovered new exit (range 45) 3559 | -8/Garrison | Triggered checkpoint 3599 | -8/Garrison | Destroyed 7 combat bots 3615 | -8/Garrison | Garrison Relay disabled 3615 | -8/Garrison | Triggered checkpoint 3631 | -8/Garrison | Core integrity fell below 50% 3987 | -8/Garrison | Garrison Relay disabled 3988 | -8/Garrison | Triggered checkpoint 4072 | -8/Garrison | Lost 3 parts (2n1w) 4122 | -8/Garrison | Triggered checkpoint 4188 | -8/Garrison | Core integrity fell below 20% 4264 | -8/Garrison | Triggered checkpoint 4312 | -8/Garrison | Self-destructed Last Messages --------------- 04176_ Aluminum Leg severed. 04178_ Acquired Aluminum Leg. 04178_ Aluminum Leg severed. 04186_ Imp. Ion Engine severed. 04188_ Aluminum Leg severed. 04189_ Imp. Assault Rifle destroyed. 04199_ L-31 Rogue destroyed. 04199_ Hvy. Assault Rifle severed. 04203_ L-31 Rogue destroyed. 04208_ Acquired Aluminum Leg. 04211_ Acquired Imp. Aluminum Leg. 04214_ Acquired 74 matter. 04216_ Acquired Aluminum Leg. 04219_ Acquired Imp. Ion Engine. 04222_ Acquired Core Shielding. 04225_ Acquired Imp. Ion Engine. 04227_ Acquired Hvy. Assault Rifle. 04264_ Beams of light sweep through the air. An alarm sounds. 04310_ Triggered Alarm Trap. 04310_ An alarm sounds. Map ----- +----------------------------------------------------+ | ??????????????????# #?# #??# #??# ## ## #?? | | ??????????????????# ### ####+####++##""""## ##? | | ????????????####### + ^ ^^ #? | | ????????????# # ###### ^ ^^ #? | | ????????????# ^ ^^ #? | | ????????????# ################# ## ## #? | | ????????????## #?????????????### ## ## ## | | ????????????######?????????????# " | | ???????????????????????????????# " | | ????????????????????????????####g" | | ????????????????????????????# +g" | | ????????????????????????????# #### ## ## ## | | ?????????????????########???# #??# ## ## "# | | ????????????###### ## ##### #### ^ | | ????????????#" Y + | | ????????????#"T"####### ##### #### ## | | ????????????#####?????# #???# #??## ## ## ##? | | ??????????????????????# #???# #???# ## ## #?? | | ??????#######?????????# ##??# #???# ##+##### #?? | | #####?#"""""#?????????# #??# ##### ## #???# #?? | | #"T"#### ############+###?# + + #???# #?? | | #" ^ + Y #?# ##### ####???# #?? | | ######### #######"""##### #?# #???# #??????# #?? | | ????????#^#?????# #???# #?# #???# #??????# ### | | ????????# #?????##++#???# #?# #???# #??????# # | | ????????# #???#### C#####@###+##### #??????# # | | ??????### ###?# BB + ^ #??????# # | | ??????#[ ]#?# BB + ^ #????### ### | | ??????#[ ]#?#### ### ####+########????#"# #?? | | ??????##!!!##????# #?# #??# #???????????#" #?? | | ???????##+##?????# #?# #??# #???????????#"! #?? | | ???????## #??????# ### #### #???????????# !! #?? | | ???????# #??????# + + #???????????#"#! #?? | | ???????# #??????# ### ######???????????######?? | | ???????####??????# #?# #???????????????????????? | | ?????????????????# #?# #???????????????????????? | | ?????????????????# ### ##??????????????????????? | | ?????????????????# ##C #??????????????????????? | | ?????????????????# ##C < #??????????????????????? | | ?????????????????# ##C #??????????????????????? | | ?????????????????# ### ##??????????????????????? | | ?????????????????# #?#####???????????????????????? | | ????????????????## ##????????????????????????????? | | ????????????????# ^^#????????????????????????????? | | ????????????????#" "#????????????????????????????? | | ????????????????#" "#????????????????????????????? | | ????????????????#" "#????????????????????????????? | | ????????????????#"""#????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Gravmag System | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticMissileFlamer Manual? 0 Play Time 00:50:04 Cumulative 365.2 hours Start 2024.05.18 @ 09:40:07 End 2024.05.18 @ 16:44:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7030bc51-abb7-4ce1-a7fb-0eca434e4bd1