Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 17:18:25 Player: Iris Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (239) 1195 Value Destroyed (8213) 8213 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2468) 2468 TOTAL SCORE: 17216 Bonus ------- High Alert Combat Kills 1156 Follower Combat Kills 676 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -464 Cogmind --------- Core Integrity 901/1000 Matter 291/300 Energy 70/150 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (10) ----- Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Armor Integrity Analyzer Kinecellerator Improved Medium Armor Plating Force Field Experimental Hacking Suite > --- WEAPON (4) ------- Coil Gun Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Improved Deuterium Engine Armored Treads Medium Treads Improved Light Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Armor Integrity Analyzer Kinecellerator Improved Medium Armor Plating Force Field Experimental Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Hypervelocity Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Medium Treads Improved Light Armor Plating Gauss Rifle [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Tesla Rifle Ballistic Gun Improved Heavy Machine Gun Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . . 2 . . . 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 1 . 2 . . 2 . . . 3 Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 95 | 6 6 3 19 1 13 7 5 11 1 6 3 14 Power 10 | 1 . . 3 . 1 1 3 . . . . 1 Engine 9 | 1 . . 3 . 1 1 2 . . . . 1 Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 1 . 8 . 2 . . 2 . . 1 1 Treads 15 | . 1 . 8 . 2 . . 2 . . 1 1 Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | 1 2 . 3 1 7 1 2 7 1 6 2 8 Device 11 | . . . . . 1 . . 2 1 . 2 5 Storage 3 | 1 1 . 1 . . . . . . . . . Processor 17 | . 1 . 1 1 4 . 1 2 . 5 . 2 Hackware 3 | . . . . . . . 1 1 . 1 . . Protection 7 | . . . 1 . 2 1 . 2 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 3 3 5 . 3 5 . 2 . . . 4 Energy Gun 1 | . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 26 | 2 3 3 5 . 3 5 . 2 . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 1 . . . 3 . 1 Parts Lost 6 | . . . . . . 1 . 4 . . . 1 Power 1 | . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . 3 . . . . Weapon 2 | . . . . . . . . 1 . . . 1 Highest Loss Streak 2 | . . . . . . 1 . 2 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 88 85 97 100 99 99 99 92 99 98 100 97 Engine 8 | . 14 14 11 11 9 9 6 7 7 7 7 5 Treads 16 | . 10 14 20 22 18 18 18 15 15 15 15 10 Device 5 | . . . . . 9 9 8 4 13 9 7 10 Storage 3 | . 14 14 11 11 1 . . . . . . . Processor 24 | . 13 14 18 22 25 27 27 25 23 26 30 33 Hackware 1 | . . . . . . . . 4 . 3 7 5 Protection 6 | . . . 3 . 8 8 9 9 15 10 7 5 Ballistic Gun 26 | . 28 28 32 33 26 26 27 23 23 23 23 20 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 12 21 22 38 38 51 30 33 36 36 36 33 49 Greatest Support 56 | 26 26 20 46 46 46 40 40 56 56 56 56 56 Greatest Overweight (x) 1 | . 1 1 1 . 1 . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 5 5 5 5 5 Average Capacity 7 | 6 9 10 12 15 6 5 5 5 5 5 5 5 Most Carried 10 | 2 10 10 10 10 9 5 5 5 5 5 5 5 Average Carried 6 | 1 7 9 9 10 5 4 4 4 5 4 4 4 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 5 5 5 5 Final Carried 10 | 2 10 10 10 10 5 5 5 5 5 5 5 5 Class Distribution -------------------- 56% | Gunner 17% | Hacker-Gunner 12% | Mutant 12% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Matter Collected 5682 | 229 177 17 839 217 716 687 892 859 . 83 96 870 Remotely . | . . . . . . . . . . . . . Salvage Created 9155 | . 329 . 1698 352 1268 1055 1221 1301 . . 199 1732 Parts 560 | . 24 . 123 30 83 66 66 67 . . 11 90 Haulers Intercepted 17 | . 2 . 5 . 3 5 . 1 . . . 1 Recyclers Shooed 3 | . . . . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 3 11 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Combat Hostiles Destroyed 182 | . 11 . 32 17 28 19 24 24 . . 4 23 Guns 181 | . 11 . 32 17 28 19 24 24 . . 4 22 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 15 | . 4 . 5 . 2 . 2 2 . . . . Worker 8 | . . . 3 1 . . . 2 . . . 2 Builder 5 | . . . 2 . . . . . . . . 3 Hauler 17 | . 2 . 5 . 3 5 . 1 . . . 1 Recycler 2 | . . . 1 . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 . . . . Operator 4 | . . . 2 . 1 . . 1 . . . . Watcher 17 | . 2 . 4 . 3 2 . 2 . . . 4 Swarmer 60 | . 9 . 7 15 10 6 2 4 . . 1 6 Grunt 67 | . 2 . 17 . 10 5 14 11 . . 2 6 Brawler 2 | . . . . . . . 1 . . . . 1 Duelist 2 | . . . . . 1 . . 1 . . . . Sentry 36 | . . . 8 2 6 8 7 3 . . . 2 Specialist 4 | . . . . . . . 3 . . . . 1 Hunter 5 | . . . . . 1 . . 2 . . 1 1 Programmer 9 | . . . . . . . . 3 . . . 6 Best Kill Streak 7 | . 4 . 5 4 6 4 5 7 . . 2 6 Combat Bots Only 6 | . 3 . 5 4 6 3 5 6 . . 2 6 Max Kills in Single Turn 3 | . 2 . 3 2 2 2 3 2 . . 1 3 Gunslinging 2 | . 1 . 1 . 1 1 2 1 . . . 1 Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Hostile Shots Fired 696 | . 52 . 112 81 90 54 69 138 . . 4 96 Missed 210 | . 16 . 42 21 23 13 11 54 . . 2 28 Damage Taken 4299 | . 261 . 744 441 408 310 520 835 . . 24 756 Core 501 | . 52 . 114 53 34 20 54 63 . . 12 99 Absorbed by Shields 973 | . . . . . 268 172 204 . . . . 329 Ignored by Resistances 1556 | . 82 . 224 135 196 141 209 256 . . 7 306 Regen/Repaired (Parts) 650 | . . . 283 . 168 112 . . . . . 87 Core Remaining (%) 81 | 100 . 79 . 58 . . 80 . . . 89 . Volleys Fired 427 | . 24 . 69 23 67 53 73 62 . . 6 50 Largest 4 | . 2 . 3 3 3 3 3 3 . . 3 4 Hottest 158 | . 46 . 79 79 79 83 65 76 . . 76 158 Shots Fired 1280 | . 48 . 207 69 196 159 219 184 . . 18 180 Gun 1280 | . 48 . 207 69 196 159 219 184 . . 18 180 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1274 | . 48 . 207 69 196 159 219 184 . . 18 174 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . 6 Robot Hit Streak 64 | . 24 . 34 18 56 64 28 50 . . 5 36 Robot Miss Streak 4 | . 1 . 2 3 1 2 1 1 . . 3 4 Penetration Max 2 | . . . . . . . . . . . . 2 Secondary Targets 43 | . 3 . 3 2 10 3 8 5 . . . 9 Max Gunslinging Chain 2 | . 1 . 1 1 1 2 2 2 . . . 2 Shots Hit Robots 904 | . 38 . 151 45 171 88 113 156 . . 10 132 Core Hits 384 | . 21 . 64 20 61 39 51 58 . . 10 60 Critical Kills 17 | . . . 1 . 3 . 1 . . . 1 11 Critical Parts Destroyed 31 | . . . 2 . 1 1 . 2 . . 1 24 Critical Strikes 49 | . . . 3 . 4 1 1 2 . . 2 36 Destroy 48 | . . . 3 . 4 1 1 2 . . 2 35 Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17287 | . 432 1 2793 798 2892 1558 2168 2911 . . 264 3470 Guns 16830 | . 431 . 2529 798 2888 1558 2168 2911 . . 264 3283 Cannons . | . . . . . . . . . . . . . Explosions 449 | . . . 262 . . . . . . . . 187 Melee . | . . . . . . . . . . . . . Ramming 8 | . 1 1 2 . 4 . . . . . . . Kinetic 16703 | . 431 . 2529 798 2888 1558 2168 2911 . . 264 3156 Thermal 187 | . . . . . . . . . . . . 187 Explosive 262 | . . . 262 . . . . . . . . . Electromagnetic 127 | . . . . . . . . . . . . 127 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 3 3 3 . 5 Average Corruption 2 | . . . . . . . . 2 3 3 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . . . . 16 4 3 . 7 Message Errors 6 | . . . . . . . . 3 1 . . 2 Matter Fused 6 | . . . . . . . . 3 1 1 . 1 Heat Flow Errors 4 | . . . . . . . . 3 1 . . . Energy Discharges 6 | . . . . . . . . 2 . 2 . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 101 | . . . 62 . . . . . . . . 39 Projectiles . | . . . . . . . . . . . . . Explosions 101 | . . . 62 . . . . . . . . 39 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 4 | . 1 1 1 . 1 . . . . . . . Targets Rammed 4 | . 1 1 1 . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 241 | . 6 . 89 33 115 114 151 241 . . 12 188 Average Temperature 35 | . 4 . 23 5 30 34 47 55 . . 6 39 Received Heat Transfer 1451 | . 114 . 345 45 198 114 259 324 . . . 52 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Peak Influence 2327 | . 198 9 271 289 318 335 2327 1233 . . . 541 Initial 1058 | . . 9 . 8 24 64 71 1058 . . . . Average 461 | . 82 4 122 126 138 166 1233 1070 . . . 119 Maximum Alert Level 5 | . . . 1 1 1 1 5 4 . . . 2 Low Security (%) 54 | 100 100 100 79 81 74 65 1 . . . . 72 Level 1 15 | . . . 20 18 25 34 7 . . . . 24 Level 2 4 | . . . . . . . 15 . . . . 3 Level 3 7 | . . . . . . . 16 46 . . . . Level 4 10 | . . . . . . . 25 53 . . . . Level 5 7 | . . . . . . . 32 . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 7 . 4 2 . 8 . . . 5 Investigation 10 | . 2 . 4 . 2 . . 1 . . . 1 Extermination 5 | . . . . . . . . 3 . . . 2 Reinforcement 8 | . . . 3 . 2 . . 1 . . . 2 Assault 2 | . . . . . . . . 2 . . . . Garrison 3 | . . . . . . 2 . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Distress Signals 12 | . 1 . 3 . 1 2 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 251 | . 14 . 42 23 39 22 38 31 . . 7 35 Peak Tracking Total 8 | . 4 . 5 7 8 5 8 6 . . 4 7 Tactical Retreats 4 | . . . . 1 . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Traps Triggered 8 | . 2 . 3 . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Objects Rigged 8 | . . . 8 . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Machines Disabled 22 | . . . 6 . 1 5 4 . . . . 6 Max in Single Turn 2 | . . . 2 . 1 1 1 . . . . 2 Garrison Relay 4 | . . . . . . . 4 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Machines Accessed 63 | . 8 . 14 . 12 14 3 9 . . . 3 Terminals 42 | . 8 . 8 . 5 12 3 6 . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 6 | . . . 2 . 2 1 . . . . . 1 Recycling Units 6 | . . . 2 . 2 . . 2 . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . Garrison Access 4 | . . . . . 1 1 . 1 . . . 1 Total Hacks 207 | . 25 . 75 . 28 37 7 28 . . . 7 Successful 141 | . 15 . 56 . 23 23 4 14 . . . 6 Failed 65 | . 9 . 19 . 5 14 3 14 . . . 1 Catastrophic 10 | . . . 4 . 1 1 1 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 145 | . 21 . 46 . 15 25 4 23 . 1 . 10 Terminals 145 | . 25 . 44 . 13 34 7 22 . . . . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 17 | . . . 9 . 4 2 . . . . . 2 Recycling Units 9 | . . . 3 . 2 . . 4 . . . . Scanalyzers 26 | . . . 19 . 7 . . . . . . . Garrison Access 8 | . . . . . 2 1 . 2 . . . 3 Terminal Hacks 48 | . 8 . 15 . 2 13 2 8 . . . . Record 1 | . 1 . . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . Prototype ID Bank 11 | . 3 . 4 . 1 2 . 1 . . . . Open Door 5 | . . . . . . 4 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Alert Level 6 | . 1 . 3 . . . . 2 . . . . Unreport Threat 5 | . . . 2 . . . . 3 . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . . . . 3 . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 8 . 4 2 . . . . . 2 Scan Component 8 | . . . 4 . 2 1 . . . . . 1 Repair 8 | . . . 4 . 2 1 . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Scanalyzer 23 | . . . 16 . 7 . . . . . . . Insert Component 11 | . . . 7 . 4 . . . . . . . Analyze 12 | . . . 9 . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 52 | . 7 . 17 . 10 7 2 5 . . . 4 Terminals 40 | . 7 . 12 . 8 7 2 4 . . . . Track 16 | . 2 . 6 . 2 3 1 2 . . . . Assimilate 3 | . . . . . 3 . . . . . . . Botnet 18 | . 4 . 4 . 3 4 1 2 . . . . Detonate 3 | . 1 . 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . 2 . 2 . . 1 . . . . Mask 5 | . . . 2 . 2 . . 1 . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . Researchers 2 | . . . 2 . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 Decoy 1 | . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . 1 Watchers 1 | . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 51 | . 7 . 13 . 9 8 2 9 . . . 3 Full Trace Events 4 | . . . 1 . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 8 . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 8 | . . . 4 . 2 1 . . . . . 1 Time 314 | . . . 159 . 95 38 . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 6 . 3 . . . . . . . Part Schematics Acquired 9 | . . . 6 . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . 14 . . . . . Machine Destruction 14 | . . . . . . . 14 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . 10 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Total Allies 31 | . . 3 . . 1 10 10 . . 4 . 3 Largest Group 10 | . . 3 3 . 1 10 9 . . 4 4 3 Highest-Rated Group 220 | . . 81 81 . 10 173 220 . . 161 161 87 Highest-Rated Ally 42 | . . 31 31 . 10 29 40 . . 42 42 29 Total Orders 3 | . . . . . . 1 1 . . . . 1 FOLLOW 2 | . . . . . . 1 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 Ally Attacks 181 | . . . 20 . . . 88 . . . 14 59 Total Damage 3019 | . . . 304 . . . 1528 . . . 447 740 Kills 32 | . . . 4 . . . 18 . . . 6 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 2 1 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . 1 Decoded 0b10 Intel 17 | . . . . . . . . . . . . 17 Garrisons 1 | . . . . . . . . . . . . 1 Patrols 5 | . . . . . . . . . . . . 5 Investigations 1 | . . . . . . . . . . . . 1 Reinforcements 1 | . . . . . . . . . . . . 1 Guards 9 | . . . . . . . . . . . . 9 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Turns Passed 17788 | 63 1057 892 2605 983 1830 1545 3554 1227 151 2133 584 1164 Spaces Moved 9458 | 58 640 368 1278 561 840 779 1934 640 94 1326 348 592 Core 1 | 1 . . . . . . . . . . . . Treads 9147 | . 387 368 1278 561 840 779 1934 640 94 1326 348 592 Legs . | . . . . . . . . . . . . . Wheels 310 | 57 253 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 240 160 160 160 170 170 160 160 160 160 160 Average Speed 167 | 89 148 240 166 160 173 170 170 163 160 160 160 160 Slowest Speed 245 | 100 240 240 240 160 245 170 170 170 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 59 | 5 85 80 82 96 64 92 79 15 22 88 51 19 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . 2 2 . . Known Exits Taken 5 | . 1 . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 . . . . . 1 1 1 1 . Scrap Searched 9 | . . 2 . 1 . . . . . 4 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 51 | . . . 22 1 5 . . 2 . . . 21 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . 5 1 5 . . 2 . . . 1 AOE 36 | . . . 17 . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Fac Low Zio Pro Fac Total 10640 | 65 705 378 1602 595 1064 916 2097 726 95 1338 365 694 Wait 435 | . 19 . 193 10 120 67 2 . . . . 24 Move 9446 | 57 639 367 1277 560 839 778 1933 639 93 1325 347 592 Hop . | . . . . . . . . . . . . . Pick Up 52 | 2 6 3 15 . 8 2 5 4 . 1 3 3 Fast Attach 80 | 6 6 1 17 1 10 6 5 8 1 6 2 11 Attach 14 | . . 2 1 . 3 1 . 3 . . 1 3 Detach 28 | . 6 . 2 1 4 2 1 3 1 4 1 3 Swap 1 | . . . 1 . . . . . . . . . Drop 81 | . 4 4 26 . 12 6 9 5 . 2 5 8 Fire 427 | . 24 . 69 23 67 53 73 62 . . 6 50 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . 1 1 1 . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 72 | . . . . . . 1 69 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 11) 273 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 714 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Central database locked down 762 | -10/Materials | Identified exit to Mines 1121 | -10/Materials | Entered Mines 1128 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1766 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1977 | -10/Mines | Discovered new exit (range 14) 1983 | -10/Mines | Received a Mining Laser from a helpful Derelict 2013 | -10/Mines | Entered Materials 2013 | -9/Materials | Accompanied by 3 allies 2013 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2018 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2112 | -9/Materials | Discovered new exit (range 15) 2358 | -9/Materials | Build established: Gunner 2666 | -9/Materials | Discovered new exit (range 16) 2962 | -9/Materials | Discovered new exit (range 16) 3009 | -9/Materials | Identified exit to Mines 3278 | -9/Materials | Identified exit to Materials 3876 | -9/Materials | Repaired Imp. Assault Rifle 3921 | -9/Materials | Repaired Hvy. Battle Rifle 4340 | -9/Materials | Repaired Imp. Treads 4374 | -9/Materials | Repaired Imp. Treads 4618 | -9/Materials | Entered Mines 4626 | -9/Mines | Discovered exit to Materials (range 3) 4694 | -9/Mines | Met a Derelict bent on vengeance 5035 | -9/Mines | Discovered exit to Materials (range 12) 5601 | -9/Mines | Entered Materials 5601 | -8/Materials | Evolved 2 slots: Utility x2 5602 | -8/Materials | Identified exit to Storage 6143 | -8/Materials | Repaired Imp. Assault Rifle 6645 | -8/Materials | Discovered new exit (range 10) 7182 | -8/Materials | Repaired Hvy. Battle Rifle 7191 | -8/Materials | Discovered exit to Storage (range 14) 7204 | -8/Materials | Discovered new exit (range 12) 7431 | -8/Materials | Entered Storage 7431 | -8/Storage | Accompanied by 1 ally 7975 | -8/Storage | Garrison activated, responded to threat 8028 | -8/Storage | Repaired Hrd. Medium Armor Plating 8152 | -8/Storage | Garrison activated, responded to threat 8215 | -8/Storage | Identified exit to Garrison 8568 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8709 | -8/Storage | Discovered new exit (range 15) 8750 | -8/Storage | Lost 4 allies 8873 | -8/Storage | Build established: Commander-Gunner 8976 | -8/Storage | Entered Garrison 8976 | -8/Garrison | Accompanied by 6 allies 9012 | -8/Garrison | Triggered checkpoint 9138 | -8/Garrison | Triggered checkpoint 9154 | -8/Garrison | Triggered checkpoint 9210 | -8/Garrison | Learned Factory security intel 9274 | -8/Garrison | Triggered checkpoint 9336 | -8/Garrison | Lost 5 allies 9339 | -8/Garrison | Garrison Relay disabled 9768 | -8/Garrison | Discovered new exit (range 12) 9859 | -8/Garrison | Triggered checkpoint 9860 | -8/Garrison | Triggered checkpoint 9898 | -8/Garrison | Lost 3 allies 9936 | -8/Garrison | Discovered new exit (range 10) 10010 | -8/Garrison | Triggered checkpoint 10063 | -8/Garrison | Garrison Relay disabled 10263 | -8/Garrison | Discovered new exit (range 10) 10302 | -8/Garrison | Triggered checkpoint 10453 | -8/Garrison | Garrison Relay disabled 10752 | -8/Garrison | Triggered checkpoint 10788 | -8/Garrison | Garrison Relay disabled 10886 | -8/Garrison | Lost 5 allies 11144 | -8/Garrison | Build established: Gunner 12530 | -8/Garrison | Entered Factory 12530 | -7/Factory | Evolved 2 slots: Utility x2 12614 | -7/Factory | Discovered new exit (range 7) 12647 | -7/Factory | Garrison activated, responded to threat 12930 | -7/Factory | First assault squad dispatched 13739 | -7/Factory | Discovered new exit (range 11) 13757 | -7/Factory | Entered Lower Caves 13763 | -7/Lower Caves | Met a Warlord Commander 13764 | -7/Lower Caves | Learned location of Warlord (-5) 13765 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13771 | -7/Lower Caves | Found Encrypted Comm Array 13818 | -7/Lower Caves | Encountered a Warlord checkpoint 13904 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13908 | -7/Lower Caves | Entered Zion 13924 | -6/Zion | Learned location of Extension (-4) 14024 | -6/Zion | System corruption cleaned by Quarantine Array 14278 | -6/Zion | Learned Factory emergency access door positions 14576 | -6/Zion | Imprinted 14579 | -6/Zion | Declared Zion's savior 14886 | -6/Zion | Found Prototype Processor 14886 | -6/Zion | Identified Exp. Armor Integrity Analyzer 14895 | -6/Zion | Found Prototype Processor 14895 | -6/Zion | Identified Exp. Terrain Scan Processor 14903 | -6/Zion | Found Prototype Hackware 14903 | -6/Zion | Identified Exp. Hacking Suite 15147 | -6/Zion | Identified exit to Deep Caves 15169 | -6/Zion | Build established: Hacker-Gunner 15542 | -6/Zion | Learned Factory emergency access door positions 15718 | -6/Zion | Given the Hacking Drone Bay 15997 | -6/Zion | Discovered new exit (range 9) 16014 | -6/Zion | Received a visual enhancement algorithm 16041 | -6/Zion | Entered Proximity Caves 16041 | -5/Proximity Caves | Accompanied by 4 allies 16412 | -5/Proximity Caves | Lost 4 allies 16574 | -5/Proximity Caves | Discovered new exit (range 13) 16625 | -5/Proximity Caves | Entered Factory 16625 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 16700 | -5/Factory | Discovered new exit (range 18) 17277 | -5/Factory | Retrieved Zion intel report: Active Terminals 17560 | -5/Factory | Repaired Med. Treads 17651 | -5/Factory | Cargo convoy interrupted 17789 | -5/Factory | Self-destructed Last Messages --------------- corruption cleaned. 17775_ Slug penetrates P-70 Sage. 17775_ HV Slug penetrates P-70 Sage. 17775_ P-70 Sage suffers critical hit (Destroy). 17775_ Destroyed Mic. Fission Core. 17778_ Fusion Modulator explodes. 17778_ P-70 Sage destroyed. 17778_ Manufacturing Mainframe disabled. 17779_ K-01 Serf collects debris. 17781_ Acquired 59 matter. 17781_ U-05 Engineer lays Concrete. 17783_ U-05 Engineer builds a Wall. 17784_ K-01 Serf collects debris. 17784_ U-05 Engineer lays Concrete. 17784_ Acquired 10 matter. 17785_ U-05 Engineer lays Concrete. 17787_ U-05 Engineer builds a Wall. 17787_ K-01 Serf collects debris. 17787_ U-05 Engineer lays Concrete. 17789_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+??????????????????????? | | ????????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#################? | | ????????????????????????????????# #? | | ????????????????????????????????# [ #? | | ???????????????????############## ] #? | | ?????????????#?????# # = #? | | ?????????????# ????# # #? | | ?????????????# ???# # ## | | ?????????????# ??# # ## | | ?????????????# ?# # ## | | ?????????????# !%# #######+####+##### | | ?????????????# *#= #???# # | | ?????????????# %%pku ! #???# = # | | ?????????????# =#! ! #???# + | | ???????????????????# [ #???# # | | ???????????????????# #???# # | | ???????????????????# !u@ #???# ###### # | | ???????????????????######u;;;;;;##### #????# # | | ?????????????????????# "u # #????+ + | | ?????????????????????# " * # #????### | | ?????????????????????# ; "" # +??????# | | ?????????????????????# ; % ""=# #??????? | | ?????????????????????##; = "*%# #??????? | | ??????????????????????#; u !! #! #??????? | | ??????????????????????#; !!!%#* ######## | | ??????????????????????##] k "!u |# | | ???????????????????????# """" """[=# | | ???????????????????????# """" """" #%%= % | | ???????????????????????#g """" """" + % | | ?????????????????????? + =[% # %% | | ?????????????????????####+####+#+####% %% ######## | | ????????????????????????#????# ???# #??????? | | ?????????????????????????????# ? #??????? | | ?????????????????????????????# #??????? | | ????????????????????????????? ?? #??????? | | ???????????????????????????? ??? #??????? | | ??????????????????????????? """???""" #??????? | | ?????????????????????????? ??? #??????? | | ????????????????????????? ??????"""" #??????? | | ???????????????????????? ?????? #??????? | | ??????????????????????? ?????????"""" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 24 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Extracted Target Analyzer | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Gun Specialist Significant Disruption Challenges ------------ None Game ------ Seed PiercingDefenseRifle Manual? 0 Play Time 01:41:08 Cumulative 20.6 hours Start 2024.04.11 @ 20:13:09 End 2024.04.16 @ 17:18:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 32 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ce7b3bb-50b8-45d4-b620-9f5913ef65a0