Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.28 @ 20:25:36 Player: Cruxius Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (4024) 4024 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10709 Bonus ------- None Cogmind --------- Core Integrity 1450/1450 Matter 126/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Terrain Scan Processor Improved Target Analyzer Advanced Recalibrator > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Force Field Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Utility Shielding Improved Utility Shielding Insulated Plating Focal Shield Thermal Shield > --- WEAPON ----------- Tesla Rifle Disruptor Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Hacking Suite Dispersion Rifle Heavy Disruptor Cannon [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Graviton Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Barrage Gun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 . Propulsion 3 | . . 1 1 . . . . . 1 . . Utility 8 | . . 1 1 1 . . 2 1 . 1 1 Weapon 3 | . . . . . . . . 1 1 . 1 Parts Attached 153 | 6 4 8 15 15 5 . 29 37 11 22 1 Power 15 | 1 . . 1 4 . . 3 3 2 1 . Engine 10 | 1 . . 1 3 . . 2 1 2 . . Core 4 | . . . . 1 . . 1 2 . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 55 | 2 1 3 7 5 2 . 7 15 2 11 . Treads 1 | . . . . . . . . 1 . . . Leg 36 | 2 1 3 7 4 2 . 4 9 1 3 . Wheel 5 | . . . . . . . 1 2 1 1 . Hover 9 | . . . . 1 . . 2 3 . 3 . Flight 4 | . . . . . . . . . . 4 . Utility 48 | 1 2 3 5 4 2 . 11 12 4 3 1 Device 16 | . 1 1 1 1 1 . 4 4 1 1 1 Storage 5 | 1 1 . 1 . . . 1 . . 1 . Processor 5 | . . . 1 . . . 2 . 1 1 . Hackware 1 | . . . . . . . 1 . . . . Protection 21 | . . 2 2 3 1 . 3 8 2 . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 2 2 2 1 . 8 7 3 7 . Energy Gun 10 | 1 . . . 1 . . 2 3 2 1 . Energy Cannon 2 | . . . . . . . . 1 1 . . Ballistic Gun 16 | 1 1 2 . . 1 . 2 3 . 6 . Ballistic Cannon 5 | . . . 2 1 . . 2 . . . . Launcher 2 | . . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . 3 . Parts Lost 95 | . . . 7 10 1 . 27 13 20 17 . Power 9 | . . . . 1 . . 3 2 2 1 . Propulsion 33 | . . . 4 4 . . 11 1 6 7 . Utility 28 | . . . 1 2 1 . 7 6 8 3 . Weapon 25 | . . . 2 3 . . 6 4 4 6 . Highest Loss Streak 16 | . . . 7 7 1 . 12 5 16 7 . To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 81 | . 92 99 97 78 96 92 82 74 78 33 19 Engine 8 | . 14 11 9 8 15 15 8 4 3 . . Core 1 | . . . . 5 . . . 5 1 . . Leg 18 | . 28 33 34 14 29 30 15 3 19 1 . Hover 1 | . . . . . . . 1 3 . 6 8 Device 5 | . 4 9 1 1 5 . 5 9 17 5 2 Storage 6 | . 15 11 9 7 7 7 10 . . . . Processor 6 | . . . 7 7 7 7 9 8 2 5 8 Protection 12 | . . 12 17 19 15 15 9 15 15 . . Energy Gun 1 | . 5 . . 3 . . . 5 2 1 . Ballistic Gun 7 | . 22 22 13 . 5 7 5 2 8 8 . Ballistic Cannon 4 | . . . 4 8 7 7 5 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 13 33 24 30 44 42 41 55 67 49 63 1 Greatest Support 72 | 20 20 30 45 40 68 68 68 60 72 56 3 Greatest Overweight (x) 11 | 1 1 . 8 10 . . 11 9 2 8 . Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 15 8 10 10 10 10 10 5 5 20 5 Average Capacity 8 | 6 8 8 9 10 10 10 9 5 5 5 5 Most Carried 10 | 2 8 8 10 10 10 10 10 5 5 4 2 Average Carried 7 | 1 7 7 9 9 9 10 8 4 3 2 2 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 2 8 8 10 10 10 10 5 4 3 2 2 Class Distribution -------------------- 47% | Mutant 26% | Scavenger-Mutant 12% | Hacker-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Matter Collected 3277 | 155 88 188 310 317 178 48 591 964 196 242 . Remotely . | . . . . . . . . . . . . Salvage Created 3637 | . 88 127 461 256 27 19 859 1188 419 193 . Parts 190 | . 5 9 30 18 2 . 39 53 21 13 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 71 | . 2 3 9 10 1 1 18 20 4 3 . Guns 37 | . 2 3 4 1 . . 8 12 4 3 . Cannons 34 | . . . 5 9 1 1 10 8 . . . Classes Destroyed 13 | . 1 1 2 3 . . 4 1 1 . . Worker 5 | . . . . . . . 2 1 1 1 . Builder 3 | . . . . 1 . . . . 2 . . Tunneler 2 | . . . . . . . . 1 . 1 . Recycler 1 | . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . 1 . . Watcher 6 | . . . 2 2 . . . . 1 1 . Swarmer 8 | . . . . 3 . . 1 1 . 3 . Grunt 24 | . 2 2 4 2 . . 6 7 1 . . Brawler 1 | . . . . . . . 1 . . . . Sentry 16 | . . 1 4 3 . . 5 2 1 . . Hunter 8 | . . . 1 1 . 1 1 4 . . . Programmer 13 | . . . . 1 1 . 3 6 2 . . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 2 1 6 4 1 1 5 4 3 3 . Combat Bots Only 6 | . 2 1 6 3 1 1 5 4 2 3 . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Damage Taken 13218 | . 101 62 1053 1214 189 102 3069 2528 1816 3084 . Core 2786 | . 21 17 137 143 . . 428 684 617 739 . Absorbed by Shields 224 | . . . . . . . . 224 . . . Redirected to Shielding 374 | . . . 27 83 . . 52 59 153 . . Core Remaining (%) 67 | 100 91 95 75 . . 79 49 31 46 43 . Volleys Fired 273 | . 7 11 34 42 4 3 71 63 19 19 . Largest 4 | . 2 2 2 2 2 1 2 3 4 4 . Hottest 228 | . 40 43 78 124 72 44 100 228 197 152 . Shots Fired 557 | . 14 22 65 70 8 4 129 141 51 53 . Gun 364 | . 14 22 47 9 4 1 64 107 43 53 . Cannon 179 | . . . 18 61 4 3 51 34 8 . . Launcher 14 | . . . . . . . 14 . . . . Special . | . . . . . . . . . . . . Kinetic 421 | . 14 22 65 61 8 4 107 57 32 51 . Thermal 94 | . . . . 9 . . . 82 1 2 . Explosive 14 | . . . . . . . 14 . . . . Electromagnetic 28 | . . . . . . . 8 2 18 . . Robot Hit Streak 35 | . 8 9 25 15 6 12 23 35 14 9 . Robot Miss Streak 6 | . 1 3 2 6 3 1 3 2 1 5 . Penetration Max 1 | . . . . . . . . 1 1 . . Secondary Targets 3 | . . . 1 . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . 1 . Shots Hit Robots 434 | . 13 15 50 60 4 4 103 119 35 31 . Core Hits 241 | . 5 8 22 38 5 7 74 50 21 11 . Critical Kills 3 | . . . 1 . . . . 2 . . . Critical Parts Destroyed 6 | . . . . . . . . 2 1 3 . Critical Strikes 17 | . . . 2 2 . . 1 6 3 3 . Burn 2 | . . . . . . . . 2 . . . Destroy 9 | . . . 1 . . . . 4 1 3 . Blast 4 | . . . 1 2 . . 1 . . . . Corrupt 2 | . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10272 | . 135 191 792 1253 116 87 2830 3048 882 938 . Guns 5415 | . 135 165 479 154 27 16 1025 1835 706 873 . Cannons 3771 | . . . 293 1083 76 71 1074 1128 46 . . Explosions 689 | . . . . . . . 689 . . . . Melee . | . . . . . . . . . . . . Ramming 397 | . . 26 20 16 13 . 42 85 130 65 . Kinetic 6568 | . 135 165 772 1083 103 87 2011 914 479 819 . Thermal 2240 | . . . . 154 . . . 2032 . 54 . Explosive 689 | . . . . . . . 689 . . . . Electromagnetic 378 | . . . . . . . 88 17 273 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . 4 4 4 2 9 19 5 . Average Corruption 3 | . . . . 1 4 4 2 4 6 3 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 84 | . . . . 2 17 18 5 18 9 15 . Message Errors 20 | . . . . . 6 7 . 3 1 3 . Matter Fused 20 | . . . . 1 4 3 2 5 1 4 . Heat Flow Errors 14 | . . . . 1 1 4 2 1 3 2 . Energy Discharges 14 | . . . . . 2 1 . 5 2 4 . Data Loss (minor) 5 | . . . . . 1 . 1 1 1 1 . Data Loss (major) 6 | . . . . . 2 2 . 2 . . . Misfires 4 | . . . . . 1 1 . 1 1 . . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 150 | . . . . 15 . . 24 92 . 19 . Projectiles 131 | . . . . 15 . . 24 92 . . . Explosions . | . . . . . . . . . . . . Melee 19 | . . . . . . . . . . 19 . Knockbacks 35 | . . 1 . 17 2 3 10 . 2 . . Impact 3 | . . 1 . . . . . . 2 . . Kinetic 31 | . . . . 17 2 3 9 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 42 | . . . . . . . . 5 5 32 . Shots . | . . . . . . . . . . . . Rammed 10 | . . . . . . . 1 3 2 4 . Targets Rammed 73 | . . 8 4 5 1 . 6 17 28 4 . Kicked 63 | . . 8 4 5 1 . 5 14 26 . . Crushed . | . . . . . . . . . . . . Highest Temperature 707 | . 24 . 153 306 131 261 301 707 184 223 . Average Temperature 140 | . 10 . 52 96 43 100 96 235 49 34 . Received Heat Transfer 2451 | . 75 36 513 168 42 12 654 435 69 447 . Effects 52 | . . . . 1 . 2 . 49 . . . Shutdowns 14 | . . . . . . . . 14 . . . Energy Bleed 5 | . . . . 1 . . . 4 . . . Interference 8 | . . . . . . 2 . 6 . . . Matter Decay 4 | . . . . . . . . 4 . . . Short Circuit 3 | . . . . . . . . 3 . . . Damage (minor) 4 | . . . . . . . . 4 . . . Damage (major) 11 | . . . . . . . . 11 . . . Damage (core) 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . . Impact Corruptions 3 | . . . . . . . 1 . . 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . 9 . . . Heat Transferred 3347 | . . . . 350 . . . 2923 . 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Peak Influence 237 | . 65 188 237 206 . . 202 169 179 160 7 Initial 23 | . . 23 10 14 . . . 5 18 . 7 Average 56 | . 16 65 84 56 . . 54 52 68 50 7 Maximum Alert Level 1 | . . . 1 1 . . 1 . . . . Low Security (%) 98 | 100 100 100 93 95 . . 98 100 100 100 100 Level 1 1 | . . . 6 4 . . 1 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . . 4 1 7 . . 8 8 2 3 . Investigation 2 | . . . . . . . 1 1 . . . Extermination 9 | . . . . 1 . . 3 3 1 1 . Reinforcement 17 | . . 4 1 3 . . 3 4 . 2 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . . 3 . . 1 . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Distress Signals 11 | . . 8 . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . 3 12 20 20 7 2 28 30 12 26 . Peak Tracking Total 10 | . 2 4 7 4 4 1 6 6 4 10 . Tactical Retreats 16 | . . 2 2 1 2 . 1 1 1 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Traps Triggered 4 | . . . 1 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Machines Disabled 4 | . . . . . . . 3 . . 1 . Max in Single Turn 1 | . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Machines Accessed 7 | . 1 1 . 1 1 . 2 . . 1 . Terminals 5 | . 1 1 . . . . 2 . . 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 8 | . 1 2 . 1 1 . 2 . . 1 . Successful 8 | . 1 2 . 1 1 . 2 . . 1 . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 6 | . 1 2 . . . . 2 . . 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 2 . . 1 . 2 . . 1 . Record 4 | . 1 2 . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Turns Passed 9352 | 71 378 663 815 1153 1060 875 1785 1308 427 802 15 Spaces Moved 6139 | 51 271 505 543 537 848 705 969 707 284 694 25 Core 319 | 7 . . 2 6 . . 76 40 55 108 25 Treads . | . . . . . . . . . . . . Legs 4733 | 44 271 505 541 530 848 705 833 119 229 108 . Wheels 385 | . . . . . . . 23 356 . 6 . Hover 688 | . . . . 1 . . 37 192 . 458 . Flight 14 | . . . . . . . . . . 14 . Fastest Speed 37 | 50 120 120 120 120 122 122 110 100 50 37 50 Average Speed 132 | 120 126 120 121 182 122 122 155 147 108 101 50 Slowest Speed 600 | 190 190 120 450 550 125 122 600 500 180 450 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 42 46 50 17 87 79 23 14 11 26 1 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 2 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . . 4 3 . 4 . Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . . . 4 3 . 4 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Total 6821 | 58 293 543 631 632 863 717 1113 843 357 745 26 Wait 85 | . . . 20 21 1 10 18 1 11 3 . Move 6128 | 50 270 504 542 536 847 704 968 706 283 693 25 Hop . | . . . . . . . . . . . . Pick Up 49 | 2 8 3 9 8 1 . 10 2 3 3 . Fast Attach 95 | 6 2 3 5 3 5 . 14 30 8 18 1 Attach 32 | . . 1 5 6 . . 11 2 3 4 . Detach 6 | . . 1 1 . . . 3 1 . . . Swap 26 | . 2 4 5 6 . . 4 5 . . . Drop 52 | . 4 8 6 5 2 . 8 16 2 1 . Fire 273 | . 7 11 34 42 4 3 71 63 19 19 . Melee . | . . . . . . . . . . . . Ram 10 | . . . . . . . 1 3 2 4 . Kick 63 | . . 8 4 5 1 . 5 14 26 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 5) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 884 | -9/Materials | Discovered new exit (range 11) 1014 | -9/Materials | Discovered new exit (range 16) 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -8/Materials | Build established: Scavenger-Mutant 1755 | -8/Materials | Lost 7 parts (4n1u2w) 1788 | -8/Materials | Discovered new exit (range 13) 1928 | -8/Materials | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1971 | -7/Factory | Garrison activated, responded to threat 2296 | -7/Factory | Lost 7 parts (1p4n1u1w) 2571 | -7/Factory | Build established: Mutant 2918 | -7/Factory | Discovered new exit (range 5) 2930 | -7/Factory | Cargo convoy interrupted 3081 | -7/Factory | Entered Lower Caves 3283 | -7/Lower Caves | Encountered a Warlord checkpoint 3294 | -7/Lower Caves | Identified exit to Lower Caves 3684 | -7/Lower Caves | Spotted B-75 Beast 4141 | -7/Lower Caves | Entered another Lower Caves area 4438 | -7/Lower Caves | Learned Factory terminal intel 4616 | -7/Lower Caves | Learned Factory stockpile data 4655 | -7/Lower Caves | Learned Factory terminal intel 4961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5010 | -7/Lower Caves | Discovered new exit (range 5) 5016 | -7/Lower Caves | Entered Factory 5016 | -6/Factory | Evolved 2 slots: Utility x2 5018 | -6/Factory | Loaded intel: 26 terminal locations 5098 | -6/Factory | Discovered new exit (range 7) 5269 | -6/Factory | Discovered new exit (range 15) 5482 | -6/Factory | Garrison activated, responded to threat 5488 | -6/Factory | Lost 3 parts (1p2n) 6064 | -6/Factory | Build established: Hacker-Mutant 6218 | -6/Factory | Spotted B-75 Beast 6326 | -6/Factory | Destroyed B-75 Beast 6355 | -6/Factory | Lost 12 parts (1p4n4u3w) 6715 | -6/Factory | Discovered new exit (range 16) 6776 | -6/Factory | Core integrity fell below 50% 6801 | -6/Factory | Entered another Factory area 6801 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6802 | -5/Factory | Loaded intel: 28 terminal locations 6805 | -5/Factory | Lost 6 parts (2n2u2w) 7009 | -5/Factory | Build established: Scavenger-Mutant 7547 | -5/Factory | Build established: Scavenger-Tank 7784 | -5/Factory | Core integrity fell below 50% 7874 | -5/Factory | Lost 5 parts (1p3u1w) 8017 | -5/Factory | Discovered new exit (range 8) 8109 | -5/Factory | Entered another Factory area 8109 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8200 | -4/Factory | Spotted B-86 Titan 8312 | -4/Factory | Lost 4 parts (1n3u) 8329 | -4/Factory | Garrison activated, responded to threat 8469 | -4/Factory | System corruption reached 10% 8520 | -4/Factory | Core integrity fell below 50% 8532 | -4/Factory | Discovered new exit (range 9) 8536 | -4/Factory | Entered Research 8536 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8542 | -3/Research | Lost 16 parts (2p5n5u4w) 8739 | -3/Research | Spotted B-86 Titan 8866 | -3/Research | Lost 7 parts (4n3w) 9114 | -3/Research | Build established: Mutant 9265 | -3/Research | Spotted B-86 Titan 9303 | -3/Research | Core integrity fell below 50% 9312 | -3/Research | Discovered new exit (range 11) 9338 | -3/Research | Entered another Research area 9338 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9352 | -2/Research | Lost 6 parts (1p3n1u1w) 9353 | -2/Research | Self-destructed Last Messages --------------- Cmb. Gravmag System destroyed. P-80 Master resets G-67 Veteran, system corruption cleaned. IP 7% KCW3/OLX9& |C5P7HJPLM2S Imp. Reaction Control System destroyed. Slammed into T-07 Excavator. Biometal Leg destroyed. EXIT=FOUND Connecting with Terminal... Biometal Leg destroyed. Terminal disabled. Penetrated by Slug. Acquired Adv. Force Field. K-01 Serf cleans the Vacuum Chamber. [Achievement: Leap Before You Look] PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Adv. Recalibrator. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ???????????????????????????????? ???????????? | | ??????????????????????????????? ???????????? | | ?????????????????????????????## ??????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ??????????? | | ??????###########?????????? ?????????? | | ??????# #?????????? ] ?????????? | | ??????# #????????? ????????? | | ??????# """ ########## ????????? | | ??????# """ + @ k ????????? | | ??????# """ ##########+#######???????????????? | | ??????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# #????????????????????????????????? | | ##+######+########???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ##+########## #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 900 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 5 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Leap Before You Look Oops Please Form A Line Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed AerolevDeliveryWings Manual? 0 Play Time 01:58:08 Cumulative 12.5 hours Start 2022.08.24 @ 18:06:42 End 2022.08.28 @ 20:25:36 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3627af89-acef-4e73-b441-06c6173921b5