Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.20 @ 19:04:53 Player: Shadow Pussy wanter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2720) 2720 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 8481 Bonus ------- Follower Combat Kills 549 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Light Nuclear Core Huge Storage Unit Matter Compressor (250) Heavy Ion Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Myomer Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Phase Shifter Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Spread Laser Heavy Beamcaster > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Treads Armored Treads Improved Heat Sink Advanced Heat Sink Compact Matter Pod Matter Compressor Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Proton Cannon Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Slug Cannon Heavy Missile Launcher Phasing Sabre [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 2 . . . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 130 | 5 6 16 21 15 12 3 6 10 29 7 Power 9 | 1 . 2 1 2 . . . . 2 1 Engine 8 | 1 . 2 1 2 . . . . 2 . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 1 2 7 8 . 3 . 1 2 1 2 Treads 6 | 1 . 1 3 . . . . 1 . . Leg 15 | . . 4 5 . 3 . 1 1 1 . Wheel 4 | . 2 2 . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 53 | 1 1 2 6 8 8 1 3 5 15 3 Device 26 | . . 1 . 4 5 1 3 3 9 . Storage 2 | 1 1 . . . . . . . . . Processor 9 | . . . 3 2 . . . . 1 3 Hackware . | . . . . . . . . . . . Protection 16 | . . 1 3 2 3 . . 2 5 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 3 5 6 5 1 2 2 3 11 1 Energy Gun 15 | 1 2 1 4 2 . . 1 2 2 . Energy Cannon 7 | . . 1 . 1 . 1 . . 4 . Ballistic Gun 9 | 1 1 3 2 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . 1 1 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 5 | . . . . . . . . . 4 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 3 1 . . . . . . Corrupted Parts 2 | . . . . . . . . 2 . . System Corruption 13 | . . . . . . . . 13 . . Parts Lost 24 | . . 4 1 1 2 . . . 14 2 Power 4 | . . . . 1 . . . . 3 . Propulsion 9 | . . 3 1 . 1 . . . 2 2 Utility 8 | . . 1 . . 1 . . . 6 . Weapon 3 | . . . . . . . . . 3 . Highest Loss Streak 12 | . . 2 1 1 2 . . . 12 2 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 96 | . 78 97 99 99 99 100 98 100 87 48 Engine 8 | . 14 11 8 6 7 7 7 7 10 . Leg 28 | . . 34 33 30 29 30 30 29 22 . Wheel 1 | . 17 7 . . . . . . . . Device 8 | . . 3 1 12 12 14 15 7 10 . Storage 7 | . 14 11 9 7 7 7 7 7 5 . Processor 18 | . . . 18 23 23 23 23 23 20 35 Protection 3 | . . 6 7 2 1 . . 6 4 . Energy Gun 8 | . 6 4 14 8 7 7 6 13 6 . Energy Cannon 2 | . . 4 . 4 6 5 . . 3 . Ballistic Gun 2 | . 20 13 2 . . . . . . . Launcher 1 | . . . . . . 1 6 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 121 | 13 91 98 99 106 106 105 106 108 121 4 Greatest Support 82 | 20 26 60 80 80 80 72 82 82 82 8 Greatest Overweight (x) 9 | . 3 9 2 1 1 1 1 1 1 1 Average Overweight (x) . | . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 7 18 25 25 25 25 25 25 25 22 5 Most Carried 25 | 8 18 25 25 25 25 25 25 25 25 5 Average Carried 23 | 5 10 22 24 24 24 25 24 25 22 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 8 15 24 25 25 25 25 25 25 5 5 Class Distribution -------------------- 40% | Mutant 27% | Scavenger-Skirmisher 26% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Matter Collected 2202 | 244 . 379 439 145 103 121 50 144 467 110 Remotely . | . . . . . . . . . . . Salvage Created 3493 | 63 . 678 1622 381 139 17 . 38 415 140 Parts 205 | 9 . 55 72 19 4 2 . 2 31 11 Haulers Intercepted 4 | . . 2 2 . . . . . . . Recyclers Shooed 5 | 1 . 2 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 3 11 . 7 . 10 Prevented 9 | . . . . . . . 1 8 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 66 | . . 15 22 8 3 3 . 3 8 4 Melee 4 | . . . . . . . . . . 4 Guns 33 | . . 11 14 2 1 . . . 5 . Cannons 15 | . . 3 2 6 2 . . . 2 . AOE 9 | . . . 3 . . 3 . 3 . . Classes Destroyed 14 | 1 . 8 2 1 . . . 1 1 . Worker 11 | . . 2 6 1 . . . . 2 . Builder 1 | . . 1 . . . . . . . . Tunneler 4 | 3 . 1 . . . . . . . . Hauler 4 | . . 2 2 . . . . . . . Recycler 2 | . . . 2 . . . . . . . Drone 2 | . . . . . . . . 2 . . Watcher 5 | . . 1 4 . . . . . . . Swarmer 18 | . . 7 3 . . 3 . . 2 3 Grunt 27 | . . 5 13 3 3 . . 1 2 . Brawler 2 | . . . 1 1 . . . . . . Duelist 4 | . . 1 1 2 . . . . . . Sentry 9 | . . 2 4 1 . . . . 1 1 Demolisher 1 | . . . . . . . . . 1 . Programmer 3 | . . . . 1 . . . . 2 . Best Kill Streak 6 | 2 . 5 6 4 3 3 . 2 2 2 Combat Bots Only 4 | . . 4 3 4 3 3 . 2 1 2 Max Kills in Single Turn 3 | 1 . 2 3 1 1 2 . 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . 2 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Damage Taken 5306 | . 44 719 1102 489 347 85 . 108 1978 434 Core 1315 | . . 129 236 41 20 27 . . 532 330 Absorbed by Shields 182 | . . . . . . . . 10 172 . Regen/Repaired (Parts) 846 | . . . 208 . . . 638 . . . Core Remaining (%) 82 | 100 100 67 57 . . . . 87 . . Volleys Fired 201 | 10 2 51 59 21 14 13 . 6 25 . Largest 2 | 2 2 2 2 2 2 1 . 1 2 . Hottest 156 | 60 40 112 100 140 140 65 . 39 156 . Shots Fired 372 | 19 4 101 118 40 24 14 . 6 46 . Gun 262 | 19 4 79 107 19 10 . . . 24 . Cannon 100 | . . 22 11 21 14 10 . . 22 . Launcher 10 | . . . . . . 4 . 6 . . Special . | . . . . . . . . . . . Kinetic 80 | 10 4 42 22 . . . . . 2 . Thermal 186 | 9 . 59 22 40 24 10 . . 22 . Explosive 10 | . . . . . . 4 . 6 . . Electromagnetic 96 | . . . 74 . . . . . 22 . Robot Hit Streak 29 | 4 1 7 29 20 23 1 . 2 8 . Robot Miss Streak 7 | 2 2 5 3 3 4 2 . 1 7 . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 6 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 258 | 11 1 55 96 36 15 1 . 1 35 7 Core Hits 180 | 4 1 27 57 33 16 4 . 12 22 4 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . 5 2 . . . . . . 1 Burn 5 | . . 4 1 . . . . . . . Meltdown 2 | . . 1 1 . . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 28 | . . . . 2 . . . . 8 18 Impact 2 | . . . . 2 . . . . . . Slashing 26 | . . . . . . . . . 8 18 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7633 | 122 8 1017 2598 1052 405 420 . 676 1046 289 Guns 3506 | 122 8 675 1663 511 230 . . . 297 . Cannons 1717 | . . 312 183 513 164 . . . 545 . Explosions 1797 | . . . 701 . . 420 . 676 . . Melee 426 | . . . . . . . . . 137 289 Ramming 187 | . . 30 51 28 11 . . . 67 . Kinetic 653 | 57 8 348 240 . . . . . . . Thermal 3503 | 65 . 639 1084 1024 394 . . . 297 . Explosive 1096 | . . . . . . 420 . 676 . . Electromagnetic 1768 | . . . 1223 . . . . . 545 . Impact . | . . . . . . . . . . . Slashing 426 | . . . . . . . . . 137 289 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 1 . . 5 5 5 5 13 . . Average Corruption 4 | . 1 . . 4 5 5 5 12 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . 1 . . 6 21 8 2 . . . Message Errors 13 | . 1 . . 3 6 3 . . . . Matter Fused 4 | . . . . . 2 2 . . . . Heat Flow Errors 3 | . . . . . 3 . . . . . Energy Discharges 3 | . . . . . 3 . . . . . Data Loss (minor) 6 | . . . . 1 3 1 1 . . . Data Loss (major) 3 | . . . . . 1 1 1 . . . Misfires 3 | . . . . . 2 1 . . . . Weapon Failures 3 | . . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 136 | . . . 67 26 . 9 . 30 4 . Projectiles 17 | . . . . 13 . . . . 4 . Explosions 106 | . . . 67 . . 9 . 30 . . Melee 13 | . . . . 13 . . . . . . Knockbacks 2 | . . . 1 . . . . . 1 . Impact 2 | . . . 1 . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 230 | . . . 220 . . . . . 10 . Shots 5 | . . . 5 . . . . . . . Rammed 3 | . . . . . . . . . 3 . Targets Rammed 16 | . . 2 2 1 1 . . . 10 . Kicked 13 | . . 2 2 1 1 . . . 7 . Crushed . | . . . . . . . . . . . Highest Temperature 347 | . . 347 276 144 276 70 . . 270 . Average Temperature 88 | . . 114 87 59 85 30 . . 77 . Received Heat Transfer 1303 | . 24 171 432 159 189 . . 45 277 6 Effects 3 | . . 3 . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . . 1 . Combat Hostiles 3 | . . . 2 . . . . . 1 . Parts Fried 12 | . . . 10 2 . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . Parts Melted 11 | . . 4 2 3 . . . . 2 . Heat Transferred 5204 | 150 . 1665 1527 1081 417 . . . 364 . Parts Sabotaged 2 | . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Peak Influence 395 | 15 29 186 340 202 . . . . 395 . Initial 150 | . 9 11 76 126 . . . . 150 . Average 155 | 6 17 85 206 100 . . . . 253 . Maximum Alert Level 1 | . . . 1 1 . . . . 1 . Low Security (%) 69 | 100 100 100 49 91 . . . . 39 . Level 1 30 | . . . 50 8 . . . . 60 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 1 1 6 . . . . 6 . Investigation 2 | . . . . 1 . . . . 1 . Extermination 2 | . . . . 1 . . . . 1 . Reinforcement 4 | . 1 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . . Garrison 7 | . . . 1 3 . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Distress Signals 6 | . . 1 4 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 142 | . 2 25 32 10 3 3 1 13 41 12 Peak Tracking Total 12 | . 1 4 4 4 3 3 1 4 12 4 Tactical Retreats 14 | . . 2 1 . . . . 1 7 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . 1 . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Machines Disabled 6 | . . . 5 . . . . . 1 . Max in Single Turn 2 | . . . 2 . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Machines Accessed 15 | . 2 4 4 2 1 . 1 . 1 . Terminals 10 | . 2 4 3 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 52 | . 4 17 19 5 1 . 5 . 1 . Successful 28 | . 2 7 11 2 1 . 5 . . . Failed 23 | . 2 9 8 3 . . . . 1 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . . Manual 40 | . 4 17 9 4 . . . . 6 . Terminals 34 | . 4 17 9 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . . 10 . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 12 | . . 5 1 . 1 . 5 . . . Part Schematic 6 | . . . 1 . . . 5 . . . Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . 8 . . . . . . . Scan Component 4 | . . . 4 . . . . . . . Repair 4 | . . . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 7 | . 2 2 2 1 . . . . . . Terminals 7 | . 2 2 2 1 . . . . . . Botnet 7 | . 2 2 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 3 3 1 . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 5 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . . Time 147 | . . . 147 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 3 . Highest-Rated Group 153 | . . . . . . . 153 153 110 . Highest-Rated Ally 40 | . . . . . . . 40 40 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . . . . . 3 25 30 . Total Damage 2248 | . . . . . . . 120 1384 744 . Kills 15 | . . . . . . . 1 9 5 . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Turns Passed 10275 | 179 318 1135 2009 808 791 614 2131 1111 928 251 Spaces Moved 5191 | 83 200 503 758 346 362 296 1036 547 529 531 Core 245 | 1 . . . . . . . . 206 38 Treads 152 | 82 70 . . . . . . . . . Legs 4052 | . . 384 758 346 362 296 1036 547 323 . Wheels 249 | . 130 119 . . . . . . . . Hover . | . . . . . . . . . . . Flight 493 | . . . . . . . . . . 493 Fastest Speed 32 | 50 135 100 190 200 197 197 197 197 50 32 Average Speed 171 | 158 143 171 208 200 199 197 197 197 139 37 Slowest Speed 540 | 160 160 540 260 200 200 197 197 197 197 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 39 34 44 11 49 61 90 71 17 45 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 14 | . . . . . 3 4 3 2 . 2 Spaces Dug 10 | . . . . 1 1 2 . . 6 . Terrain Destroyed 153 | . . . 34 2 2 44 . 65 6 . Melee 7 | . . . . 1 . . . . 6 . Projectile 8 | . . . . 1 2 5 . . . . AOE 138 | . . . 34 . . 39 . 65 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Total 6153 | 109 229 676 1091 419 410 314 1127 574 646 558 Wait 411 | 4 2 65 202 17 7 1 77 6 30 . Move 5181 | 82 199 502 757 345 361 295 1035 546 528 531 Hop . | . . . . . . . . . . . Pick Up 93 | 8 12 23 22 7 7 1 3 3 6 1 Fast Attach 37 | 5 2 9 7 4 2 . 2 . 1 5 Attach 22 | . 3 5 3 3 1 . . . 5 2 Detach 6 | . 2 1 . . . . . . 2 1 Swap 71 | . 1 2 11 8 9 3 4 10 23 . Drop 87 | . 6 16 28 11 8 1 6 3 8 . Fire 201 | 10 2 51 59 21 14 13 . 6 25 . Melee 28 | . . . . 2 . . . . 8 18 Ram 3 | . . . . . . . . . 3 . Kick 13 | . . 2 2 1 1 . . . 7 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 180 | -11/Junkyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 14) 494 | -10/Materials | Discovered new exit (range 4) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x2 965 | -9/Materials | Discovered new exit (range 16) 991 | -9/Materials | Central database locked down 1633 | -9/Materials | Entered another Materials area 1633 | -8/Materials | Evolved 2 slots: Utility x2 2086 | -8/Materials | Repaired Hvy. Ion Engine 2120 | -8/Materials | Repaired Imp. Ion Engine 2159 | -8/Materials | Repaired Carbon-fiber Leg 2186 | -8/Materials | Repaired Ion Engine 2726 | -8/Materials | Discovered new exit (range 7) 2947 | -8/Materials | Garrison activated, responded to threat 3640 | -8/Materials | Identified exit to Factory 3642 | -8/Materials | Entered Factory 3642 | -7/Factory | Evolved 2 slots: Utility x2 3940 | -7/Factory | Build established: Skirmisher 4156 | -7/Factory | Discovered new exit (range 15) 4204 | -7/Factory | Garrison activated, responded to threat 4412 | -7/Factory | Discovered new exit (range 7) 4426 | -7/Factory | Identified exit to Lower Caves 4450 | -7/Factory | Entered Lower Caves 4570 | -7/Lower Caves | Build established: Scavenger-Mutant 4722 | -7/Lower Caves | Learned location of 1 exit from Factory 5174 | -7/Lower Caves | Discovered new exit (range 10) 5236 | -7/Lower Caves | Identified exit to Lower Caves 5241 | -7/Lower Caves | Entered another Lower Caves area 5359 | -7/Lower Caves | Encountered a Warlord checkpoint 5411 | -7/Lower Caves | Learned Factory trap positions 5588 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5832 | -7/Lower Caves | Discovered new exit (range 15) 5853 | -7/Lower Caves | Identified exit to Zion 5855 | -7/Lower Caves | Entered Zion 5894 | -7/Zion | Given A8's code to call for help 5935 | -7/Zion | System corruption cleaned by Quarantine Array 5948 | -7/Zion | Build established: Scavenger-Mutant 6084 | -7/Zion | Discovered new exit (range 10) 6295 | -7/Zion | Build established: Scavenger-Skirmisher 6609 | -7/Zion | Visited the Megawrench Repair Shop 7475 | -7/Zion | Imprinted 7478 | -7/Zion | Declared Zion's savior 7691 | -7/Zion | Megawrench repaired 11 parts 7982 | -7/Zion | Identified exit to Proximity Caves 7986 | -7/Zion | Entered Proximity Caves 7986 | -6/Proximity Caves | Accompanied by 4 allies 8054 | -6/Proximity Caves | Build established: Scavenger-Mutant 8086 | -6/Proximity Caves | Spotter reported a threat 8092 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8244 | -6/Proximity Caves | Identified exit to Factory 8283 | -6/Proximity Caves | Learned Factory terminal intel 9085 | -6/Proximity Caves | System corruption reached 10% 9097 | -6/Proximity Caves | Entered Factory 9097 | -6/Factory | Accompanied by 3 allies 9097 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9098 | -6/Factory | Identified exit to Lower Caves 9099 | -6/Factory | Loaded intel: 96 trap records 9100 | -6/Factory | Loaded intel: 28 terminal locations 9276 | -6/Factory | Discovered new exit (range 15) 9287 | -6/Factory | Garrison activated, responded to threat 9326 | -6/Factory | Identified exit to Factory 9854 | -6/Factory | Retrieved Zion intel report: Branch Access 9854 | -6/Factory | Identified exit to Extension 9879 | -6/Factory | Cargo convoy interrupted 9944 | -6/Factory | Lost 12 parts (2p2n5u3w) 9966 | -6/Factory | Core integrity fell below 50% 10025 | -6/Factory | Entered Lower Caves 10042 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10046 | -6/Lower Caves | Core integrity fell below 20% 10091 | -6/Lower Caves | Learned Factory emergency access door positions 10189 | -6/Lower Caves | Build established: Mutant 10276 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10111_ Found Thermal Shield. 10111_ Found Unknown Energy Cannon. 10111_ Found 31 Matter. 10111_ Acquired Imp. Targeting Computer. 10228_ S-27 Virus destroyed. 10233_ Searching scrap... 10233_ Found Mak. Salvage Targeting Computer. 10233_ Found Remote Shield. 10233_ Found 21 Matter. 10234_ Acquired 20 matter. 10237_ VTOL Module fries itself beyond repair. 10241_ Autogun fries itself beyond repair. 10242_ S-27 Virus destroyed. 10245_ Acquired VTOL Module. 10247_ Acquired 10 matter. 10248_ Acquired Mak. Salvage Targeting Computer. 10251_ Acquired 1 matter. 10252_ Acquired 11 matter. 10265_ VTOL Module destroyed. 10270_ S-27 Virus Autogun severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ## " | | ???????????????????????????????###### " | | ??????????????????????????????????## | | ??????????????????????????????????# ## | | ??????????????????????????????????# # | | ?????????????????????????????????## ## # | | ?????????????????????????????????# ##?# ## | | ?????????????????????????????????# #???### ##? | | ?????????????????????????????????#### #####??###?? | | ????????????????????????????????????### #???### | | ??????????????????????????????????????# ???# | | ??????????????????????????????????????# ???# | | ??????????????????????????????????????# ???# | | ?????????????????????????????????????## #???# | | ????????????????????????????????????## #??## | | ???????????????????????????????????## #?## | | ???????????????????????????????????# ### | | ???????????????????????????????##### ## | | ???????????????????????????????# ####?# | | ???????????????????????????????# ##### | | ????????????????????????######## #??## | | ????????????????????????# ##?## | | ????????????????????????# ### ## | | ????????????????????????# #### #### | | ???????????????????????##[ #??##### #??# | | ???????????????????????#s@ ######### ### | | ???????????????????????# ! %#?# | | ???????????????????????# ####### #?## | | ???????????????????????# #?????# #??# | | ???????????????????????# #???### #### | | ???????????????????????# #??## ## # | | ???????????????????????# #?## #### | | ???????????????????????# #?# ####??? | | ??????????????????????? #?# ##?????? | | ??????????????????????? ??## #??????? | | ???????????????????????##???# ### #??????? | | ??????????????????????????### #### ##?????? | | ??????????????????????????# #?# ##????? | | ??????????????????????????## #?# #????? | | ???????????????????????????## ##?# ##???? | | ????????????????????????????# #?## ###?? | | ???????????????????????????## ### #?? | | ??????????????????????????## ### | | ?????????????????????????## ##??# | | ?????????????????????????# ##????# | | ?????????????????????????## ###########??????### | | ??????????????????????????####???????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 27 Recoil Reduction 1 Salvage Targeting 4 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalProtonLauncher Manual? 0 Play Time 01:02:24 Cumulative 171.0 hours Start 2023.07.19 @ 21:49:55 End 2023.07.20 @ 19:04:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 243523b4-7abf-4677-9f2a-2ed30e24250b