Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 13:53:25 Player: sercli123 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2361) 2361 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (493) 493 TOTAL SCORE: 7639 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 110 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag System Medium Storage Unit Hacking Suite Authchip [Weapon] Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Armor Integrity Analyzer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Titanium Leg Gravmag Array Improved Heat Sink Improved Heat Sink Matter Compressor Improved Sensor Array Transmission Jammer Makeshift ECM Suite Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Improved EM Pulse Cannon Precision Grenade Launcher Makeshift Hammer [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 1 1 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 118 | 7 8 4 11 21 31 25 7 4 . . Power 16 | 1 2 1 1 1 5 4 1 . . . Engine 8 | 1 2 1 1 . 2 1 . . . . Core 8 | . . . . 1 3 3 1 . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 2 1 3 5 11 4 . 1 . . Treads 10 | . . . 1 4 1 4 . . . . Leg 12 | 1 1 1 1 . 8 . . . . . Wheel 6 | 1 1 . 1 1 2 . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 31 | 2 1 . 2 5 9 7 4 1 . . Device 10 | 1 . . . . 4 3 2 . . . Storage 2 | 1 . . . 1 . . . . . . Processor 5 | . 1 . . 2 2 . . . . . Hackware . | . . . . . . . . . . . Protection 14 | . . . 2 2 3 4 2 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 3 2 5 10 6 10 2 2 . . Energy Gun 6 | 1 . . . 1 1 3 . . . . Energy Cannon 7 | . . . 3 1 1 1 . 1 . . Ballistic Gun 12 | 1 2 1 1 1 2 2 2 . . . Ballistic Cannon 7 | . 1 1 . 3 . 2 . . . . Launcher 4 | . . . 1 2 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . Slashing Weapon 4 | . . . . 1 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . . Corrupted Parts 3 | . . . 1 . . 1 1 . . . System Corruption 15 | . . . 1 . . 10 4 . . . Parts Lost 19 | . 1 3 3 . 1 7 . 4 . . Power 4 | . . 1 1 . . 2 . . . . Propulsion 6 | . 1 1 2 . . 1 . 1 . . Utility 4 | . . . . . 1 2 . 1 . . Weapon 5 | . . 1 . . . 2 . 2 . . Highest Loss Streak 4 | . 1 2 2 . 1 2 . 4 . . To Critical Strikes 2 | . . 1 . . . . . 1 . . Average Slot Usage (%) 92 | . 100 98 91 99 98 90 99 31 . . Engine 5 | . 14 13 10 . 3 9 . . . . Core 6 | . . . . 8 10 3 13 3 . . Treads 9 | . . . 8 14 6 10 20 5 . . Leg 12 | . 14 12 14 3 20 15 6 1 . . Wheel 5 | . 14 14 2 17 2 . . . . . Device 7 | . 5 . . . 11 12 13 3 . . Storage 8 | . 14 14 11 9 7 6 6 1 . . Processor 7 | . 8 14 11 9 9 6 6 1 . . Protection 8 | . . . 10 18 7 7 13 4 . . Energy Gun 2 | . . . . 1 2 4 6 1 . . Energy Cannon 2 | . . . 4 7 . 1 1 . . . Ballistic Gun 8 | . 23 26 16 3 2 4 11 3 . . Ballistic Cannon 1 | . 4 1 . 1 . 1 . . . . Slashing Weapon 2 | . . . . 4 5 2 . . . . Peak Build Rating 60 | 9 11 9 17 29 53 58 60 59 1 1 Average Rating 35 | 4 9 8 12 25 45 53 58 18 1 1 On Entrance 21 | . 9 9 8 16 28 51 54 59 1 1 Naked Turns 218 | . . . . . . . . 111 50 57 Heaviest Build 95 | 11 17 16 29 51 73 95 62 62 . . Greatest Support 76 | 10 16 16 23 20 76 76 68 68 3 3 Greatest Overweight (x) 4 | 1 1 . 4 3 2 1 . . . . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 Average Capacity 12 | 6 8 8 8 11 15 15 15 7 5 5 Most Carried 15 | 5 8 7 8 11 15 15 15 15 4 4 Average Carried 11 | 2 7 5 6 9 14 13 13 5 4 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 5 5 Final Carried 15 | 3 7 5 8 11 13 14 15 4 4 4 Class Distribution -------------------- 74% | Mutant 18% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2739 | 270 216 149 248 321 433 566 343 193 . . Remotely . | . . . . . . . . . . . Salvage Created 2816 | 19 408 218 381 419 510 629 85 147 . . Parts 168 | 3 25 17 34 34 15 29 4 7 . . Haulers Intercepted 6 | . 2 . . 1 2 1 . . . . Recyclers Shooed 3 | . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 13 6 . . Prevented 2 | . . . . . . . 1 1 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 58 | . 5 11 12 9 9 4 3 5 . . Melee 3 | . . . . . 1 1 . 1 . . Guns 36 | . 4 11 5 5 2 2 3 4 . . Cannons 6 | . 1 . 2 2 . 1 . . . . AOE 12 | . . . 5 2 5 . . . . . Classes Destroyed 13 | 1 5 1 1 3 2 . . . . . Worker 2 | . . . . 1 . 1 . . . . Builder 4 | . 1 . 1 . 1 1 . . . . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 6 | . 2 . . 1 2 1 . . . . Recycler 4 | . 1 . . . 1 2 . . . . Operator 1 | . . . . 1 . . . . . . Watcher 4 | . 1 . . 1 . 2 . . . . Swarmer 22 | . . 9 4 3 . . 2 4 . . Grunt 21 | . 5 2 5 4 5 . . . . . Brawler 2 | . . . . 1 1 . . . . . Duelist 2 | . . . . . 1 . . 1 . . Sentry 6 | . . . 3 1 . 2 . . . . Programmer 5 | . . . . . 2 2 1 . . . Best Kill Streak 6 | 1 2 6 5 3 4 5 2 3 . . Combat Bots Only 6 | . 2 6 4 3 3 2 2 3 . . Max Kills in Single Turn 3 | 1 2 2 3 1 3 3 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . 3 1 2 . . . . . Melee 1 | . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 707 | . 27 52 48 40 69 328 12 126 . 5 Missed 263 | . 6 10 19 11 32 133 2 48 . 2 Damage Taken 5400 | 6 264 376 354 275 589 2091 158 1165 . 122 Core 1050 | . 23 25 61 23 67 233 15 481 . 122 Absorbed by Shields 399 | . . . . . 128 271 . . . . Ignored by Resistances 73 | . . . 6 46 9 12 . . . . Core Remaining (%) 89 | 100 . 80 84 95 90 . . . . . Volleys Fired 200 | . 31 25 29 29 44 24 8 10 . . Largest 3 | . 2 2 2 2 2 3 3 3 . . Hottest 149 | . 60 58 126 102 75 149 110 110 . . Shots Fired 370 | . 62 49 48 49 53 59 20 30 . . Gun 296 | . 53 46 40 26 43 38 20 30 . . Cannon 61 | . 9 3 7 18 3 21 . . . . Launcher 13 | . . . 1 5 7 . . . . . Special . | . . . . . . . . . . . Kinetic 266 | . 57 49 40 30 28 25 17 20 . . Thermal 5 | . 5 . . . . . . . . . Explosive 13 | . . . 1 5 7 . . . . . Electromagnetic 86 | . . . 7 14 18 34 3 10 . . Robot Hit Streak 23 | . 7 7 23 10 10 9 5 5 . . Robot Miss Streak 5 | . 3 5 3 4 2 4 3 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 1 . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . . Shots Hit Robots 243 | . 41 25 39 23 48 40 9 18 . . Core Hits 138 | 1 16 12 18 18 33 29 5 6 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 3 | . . 1 . 1 . 1 . . . . Destroy 1 | . . 1 . . . . . . . . Corrupt 2 | . . . . 1 . 1 . . . . Melee Attacks 36 | . . . . 12 16 6 . 2 . . Impact 4 | . . . . 2 . . . 2 . . Slashing 32 | . . . . 10 16 6 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6565 | 12 567 372 768 628 2412 1155 245 406 . . Guns 3016 | . 476 355 382 231 660 312 245 355 . . Cannons 1081 | . 91 17 156 201 70 546 . . . . Explosions 2124 | . . . 222 196 1439 267 . . . . Melee 301 | . . . . . 223 27 . 51 . . Ramming 43 | 12 . . 8 . 20 3 . . . . Kinetic 2724 | . 526 372 382 186 422 296 231 309 . . Thermal 880 | . 41 . 114 . 458 267 . . . . Explosive 1018 | . . . 108 196 714 . . . . . Electromagnetic 1599 | . . . 156 246 575 562 14 46 . . Impact 51 | . . . . . . . . 51 . . Slashing 250 | . . . . . 223 27 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . 1 . 7 16 21 21 21 21 Average Corruption 9 | . . . 1 . 3 4 16 21 21 21 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 83 | . . . 3 . 15 14 37 12 1 1 Message Errors 17 | . . . 1 . 5 3 4 3 1 . Matter Fused 23 | . . . 1 . 2 4 13 3 . . Heat Flow Errors 10 | . . . . . 3 2 3 2 . . Energy Discharges 9 | . . . . . 1 1 6 1 . . Parts Rejected 2 | . . . . . . 1 1 . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . 1 1 4 1 . 1 Data Loss (major) 4 | . . . . . . . 3 1 . . Misfires 2 | . . . . . . . 2 . . . Alerts 5 | . . . 1 . 2 1 1 . . . Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 113 | . . . . . 53 34 . 26 . . Projectiles 4 | . . . . . . 4 . . . . Explosions 83 | . . . . . 53 30 . . . . Melee 26 | . . . . . . . . 26 . . Knockbacks 6 | . 3 . 1 . . 2 . . . . Impact 1 | . . . 1 . . . . . . . Kinetic 5 | . 3 . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 612 | 6 . . . . 206 400 . . . . Shots 9 | . . . . . 4 5 . . . . Rammed 1 | 1 . . . . . . . . . . Targets Rammed 4 | 1 . . 1 . 1 1 . . . . Kicked 3 | . . . 1 . 1 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 587 | . 72 20 132 149 283 587 262 527 . . Average Temperature 99 | . 27 11 29 36 67 169 89 195 . . Received Heat Transfer 957 | . 144 36 132 108 28 311 . 198 . . Effects 27 | . . . . . . 20 1 6 . . Shutdowns 7 | . . . . . . 5 . 2 . . Energy Bleed 6 | . . . . . . 3 1 2 . . Interference 7 | . . . . . . 6 . 1 . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . 3 . . . . Damage (major) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 11 | . . . . . 3 8 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 950 | . 100 . 150 . 350 350 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 3 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 564 | 5 220 296 524 564 407 412 . . . . Initial 221 | . 3 36 115 221 59 119 . . . . Average 210 | 1 66 173 295 304 230 201 . . . . Maximum Alert Level 2 | . 1 1 2 2 2 2 . . . . Low Security (%) 43 | 100 95 66 18 3 24 64 . . . . Level 1 49 | . 4 33 60 67 74 33 . . . . Level 2 7 | . . . 20 28 1 2 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 3 . 5 3 6 5 . 1 . . Investigation 6 | . 2 . 1 . 1 1 . 1 . . Extermination 4 | . . . . . 2 2 . . . . Reinforcement 13 | . 1 . 4 3 3 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 10 | . 3 . 2 3 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 19 13 21 17 15 17 4 15 . 5 Peak Tracking Total 9 | . 5 3 4 4 4 4 3 9 . 4 Tactical Retreats 20 | . 2 1 1 2 4 4 1 4 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 21 | . . . . 1 6 14 . . . . Max in Single Turn 7 | . . . . 1 4 7 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 27 | . 6 1 3 3 5 2 1 2 4 . Terminals 15 | . 5 1 3 3 1 1 . 1 . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 109 | . 11 4 17 12 17 5 6 8 29 . Successful 83 | . 6 4 7 7 13 3 6 8 29 . Failed 26 | . 5 . 10 5 4 2 . . . . Catastrophic 7 | . 2 . 2 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 9 2 17 6 3 . . . . . Terminals 52 | . 9 4 17 12 1 2 . 7 . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 2 . . . 3 3 . . . . Scanalyzers 10 | . . . . . 10 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 56 | . 1 3 1 6 . 2 6 8 29 . Record 26 | . . 1 . . . . 6 8 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 5 | . 1 . . . . 1 . . 3 . Alert Level 5 | . . 1 . 3 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . . . . Report Inventory 3 | . 1 . . . 1 1 . . . . Scanalyzer 9 | . . . . . 9 . . . . . Insert Component 4 | . . . . . 4 . . . . . Analyze 5 | . . . . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 4 1 6 1 1 . . . . . Terminals 11 | . 3 1 6 1 . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 6 | . 1 1 3 1 . . . . . . Skim 4 | . 1 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . Reject 2 | . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 1 3 3 3 1 . 1 . . Full Trace Events 5 | . 1 . 1 . 1 1 . 1 . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired 14 | . . . . . 3 . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . 3 . . . . 1 Largest Group 3 | . . . . . 3 . . . . 1 Highest-Rated Group 96 | . . . . . 90 . . . . 96 Highest-Rated Ally 96 | . . . . . 30 . . . . 96 Total Orders 3 | . . . . . 3 . . . . . ROAM 3 | . . . . . 3 . . . . . Ally Attacks 22 | . . . . . 20 . . . . 2 Total Damage 565 | . . . . . 474 . . . . 91 Kills 12 | . . . . . 10 . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 3 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 5952 | 44 773 262 392 831 1477 1021 822 223 50 57 Spaces Moved 3914 | 37 429 173 182 615 995 496 471 312 100 104 Core 464 | 10 . . 1 . . . . 249 100 104 Treads 751 | . . . 18 . . 247 471 15 . . Legs 1329 | . 205 . 111 . 764 249 . . . . Wheels 1322 | 27 224 173 52 615 231 . . . . . Hover 48 | . . . . . . . . 48 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 100 100 95 110 125 166 50 50 50 Average Speed 123 | 72 140 100 148 105 122 165 166 57 50 50 Slowest Speed 260 | 95 190 100 260 125 195 250 166 166 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 82 42 19 38 26 9 65 60 75 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 1 . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 . . Spaces Dug 66 | . . . . 43 19 4 . . . . Terrain Destroyed 195 | . . . 10 63 52 70 . . . . Melee 25 | . . . . 12 9 4 . . . . Projectile . | . . . . . . . . . . . AOE 170 | . . . 10 51 43 66 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 4654 | 53 539 212 254 732 1183 641 498 334 99 109 Wait 229 | . 59 10 26 18 51 54 6 . . 5 Move 3904 | 36 428 172 181 614 994 495 470 311 99 104 Hop . | . . . . . . . . . . . Pick Up 94 | 9 7 1 6 19 25 17 5 5 . . Fast Attach 13 | 1 2 . 2 3 3 2 . . . . Attach 46 | 6 1 3 3 4 9 14 2 4 . . Detach 8 | . . . . . 3 5 . . . . Swap 59 | . 5 1 6 14 19 9 5 . . . Drop 56 | . 6 . . 19 18 9 2 2 . . Fire 200 | . 31 25 29 29 44 24 8 10 . . Melee 36 | . . . . 12 16 6 . 2 . . Ram 1 | 1 . . . . . . . . . . Kick 3 | . . . 1 . 1 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 621 | -10/Materials | Discovered new exit (range 11) 655 | -10/Materials | Discovered new exit (range 13) 818 | -10/Materials | Entered Mines 840 | -10/Mines | Learned Materials stockpile data 1073 | -10/Mines | Discovered new exit (range 8) 1080 | -10/Mines | Entered Materials 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -9/Materials | Discovered new exit (range 9) 1472 | -9/Materials | Entered another Materials area 1472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -8/Materials | Discovered new exit (range 13) 2303 | -8/Materials | Entered Factory 2303 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2580 | -7/Factory | Build established: Scavenger-Mutant 2583 | -7/Factory | Fabricated L-41 Fighter? 2888 | -7/Factory | Build established: Mutant 3010 | -7/Factory | Discovered new exit (range 13) 3107 | -7/Factory | Identified exit to Factory 3780 | -7/Factory | Entered another Factory area 3780 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3855 | -6/Factory | Discovered new exit (range 11) 4720 | -6/Factory | System corruption reached 10% 4801 | -6/Factory | Entered Lower Caves 4894 | -6/Lower Caves | Learned Factory terminal intel 5031 | -6/Lower Caves | Build established: Tank 5317 | -6/Lower Caves | Learned Factory stockpile data 5332 | -6/Lower Caves | Learned Factory trap positions 5332 | -6/Lower Caves | Learned Research stockpile data 5332 | -6/Lower Caves | Learned Research security intel 5332 | -6/Lower Caves | Learned Research garrison access intel 5362 | -6/Lower Caves | Discovered new exit (range 9) 5623 | -6/Lower Caves | Entered another Lower Caves area 5658 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5681 | -6/Lower Caves | Released all parts (15) 5696 | -6/Lower Caves | Attracted the attention of an 0b10 base 5698 | -6/Lower Caves | Learned Factory trap positions 5698 | -6/Lower Caves | Learned Research security intel 5698 | -6/Lower Caves | Learned Factory terminal intel 5699 | -6/Lower Caves | Core integrity fell below 50% 5791 | -6/Lower Caves | Lost 4 parts (1n1u2w) 5819 | -6/Lower Caves | Discovered new exit (range 10) 5823 | -6/Lower Caves | Learned Factory security intel 5846 | -6/Lower Caves | Core integrity fell below 20% 5846 | -6/Lower Caves | Entered Data Miner 5846 | -6/Data Miner | Discovered new exit (range 6) 5856 | -6/Data Miner | Met Data Miner 5871 | -6/Data Miner | Learned location of Section 7 (-2) 5871 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5883 | -6/Data Miner | Received God Mode back door access code from Data Miner 5896 | -6/Data Miner | Entered Proximity Caves 5917 | -5/Proximity Caves | Escorted by Enhanced Grunt 5953 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- through Recycling and, as expected, put stronger protective measures in place. This is actually quite beneficial, as it creates a false sense of security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the handful of Sentries posted to the area, and the wits to spot intentionally damaged robots sometimes lying in wait among the junk for a chance to ambush looters. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\F3WL to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 05917_ Enhanced Grunt: "Protecting LRC-V3." 05919_ System corrupted: Component data lost. 05932_ System corruption misinterpreted. 05932_ Triggered Dirty Bomb Trap. 05932_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ????????????????##??????#####?##?????????????????? | | ???????????????## ##???## ## #?????????????????? | | ?????##????????# ##### #?????????????????? | | ##??## ######??# #?????????????????? | | ### #???# ^ ###???????????????? | | ?????# #???????????????? | | ?????# #???????????????? | | ? ?????## #???????????????? | | ??# #?????# #????????????????? | | ???# #?????# #########????????????????? | | ## ##????# ##????????????????????????? | | #???## ###?????????????????????????? | | ##### ##???????????????????????????? | | ## #?????????????###????????????? | | ?????## ##?????####?## ##??#????????? | | ???????## ##??### ### ## ### ???? | | ????????## ### #?## ??????? | | ?????????######## ### ?????????? | | ????????????# "## #????????????? | | ????????????# "# #?????????????? | | ?????######## ### "## ## #?????????????? | | ????## ## #?#" " " ## = ### #????????????? | | ????# #?#### " ##%[##?# ???????????? | | ????# #????# "###=%#?? ?????????? | | ????## #####????# ;##g*##?? #????????? | | ????## #????????# s @=##??? #????????? | | ????# #????????# #####???? ## ???????? | | ???## #????????# #??????? #? ??????? | | ??## ##?####### ?????? #?? ?????? | | ??# ###### ???? #?? ## ????? | | ??# #### ##??? ##???###??#????? | | ??# #?#### #???? ???????????????? | | ??# #????### ####????# ???????????????? | | ??# ### #??????# #????????# ???????????????? | | ?# ##??? % ???#%#?????????#???????????????? | | ?# #?????? ?? #?????????????????????????? | | ?## ##???????# #???##?????????????????????????? | | ??###???????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 825 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugWeaponChainsword Manual? 0 Play Time 02:05:57 Cumulative 68.8 hours Start 2025.01.04 @ 23:04:49 End 2025.01.05 @ 13:53:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 38% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 504731f7-d972-4adf-a287-8003e18e3e68