Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 01:02:01 Player: malcneuro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (191) 955 Value Destroyed (8024) 8024 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 16103 Bonus ------- High Alert Combat Kills 323 Follower Combat Kills 274 Met Data Miner 300 Friendly Fire -413 Cogmind --------- Core Integrity 0/1150 Matter 112/300 Energy 476/600 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Compact Battery Energy Well Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Force Field Improved Hacking Suite Drone Bay > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Improved Heat Sink Tesla Rifle Improved EM Pulse Cannon High-powered Shotgun Coil Gun Coil Gun Improved Remote Datajack [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Centrium Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . 1 1 . Utility 8 | . . . 2 . 1 1 . . 2 . . . . 1 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 289 | 6 15 2 31 5 20 4 . 60 12 4 12 1 11 60 43 3 Power 36 | 1 2 1 5 1 2 1 . 6 1 1 2 . 2 6 5 . Engine 24 | 1 2 1 5 1 2 1 . 4 1 1 2 . 1 1 1 . Core 11 | . . . . . . . . 2 . . . . 1 5 3 . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 55 | 2 3 . 8 3 4 . . 7 1 . 2 . 1 15 9 . Treads 25 | 2 . . 3 2 1 . . 3 . . 2 . 1 9 2 . Leg 27 | . 2 . 4 1 3 . . 4 1 . . . . 6 6 . Wheel 2 | . 1 . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . Utility 93 | 1 6 . 8 . 7 2 . 28 4 2 4 1 4 14 10 2 Device 39 | . 1 . 1 . 1 1 . 12 2 1 3 1 1 6 8 1 Storage 12 | 1 2 . 3 . . . . 2 . 1 . . 1 1 . 1 Processor 15 | . 2 . 1 . 1 1 . 4 1 . . . . 3 2 . Hackware 2 | . . . . . . . . . 1 . . . . 1 . . Protection 25 | . 1 . 3 . 5 . . 10 . . 1 . 2 3 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 105 | 2 4 1 10 1 7 1 . 19 6 1 4 . 4 25 19 1 Energy Gun 37 | 1 . . 5 1 3 . . 10 1 . 1 . . 11 3 1 Energy Cannon 17 | . 1 1 . . . 1 . 2 2 . 1 . 1 6 2 . Ballistic Gun 26 | 1 2 . 4 . 2 . . 3 1 . . . 2 5 6 . Ballistic Cannon 12 | . . . . . 2 . . 1 1 . 1 . 1 . 6 . Launcher 7 | . 1 . . . . . . 2 1 1 1 . . 1 . . Special Weapon 3 | . . . 1 . . . . 1 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . 2 1 . . . 1 2 . . Parts Lost 138 | . 6 2 12 2 9 . 2 25 2 . 10 . 14 21 31 2 Power 19 | . 1 . 2 . 1 . . 4 . . 2 . 2 3 4 . Propulsion 27 | . 2 . 4 1 2 . . 2 . . 2 . 2 3 8 1 Utility 39 | . 2 . 2 . 3 . 1 9 . . 3 . 5 8 6 . Weapon 53 | . 1 2 4 1 3 . 1 10 2 . 3 . 5 7 13 1 Highest Loss Streak 15 | . 2 1 6 1 4 . 2 9 1 . 10 . 8 5 15 2 Average Slot Usage (%) 87 | . 77 92 90 99 96 100 40 88 76 94 94 100 96 88 55 5 Engine 7 | . 3 11 10 11 9 15 6 11 3 7 11 13 9 1 . . Core 2 | . . . . . . . . 2 . . . . 3 8 6 . Treads 6 | . 16 . 5 15 9 . . 2 . . 11 13 12 5 4 . Leg 8 | . 4 26 13 6 6 15 6 10 12 13 1 . . 7 1 . Device 9 | . . . 6 . 5 15 6 13 9 24 19 20 18 14 7 . Storage 13 | . 15 13 15 22 18 15 6 6 6 9 13 13 13 16 8 . Processor 7 | . 7 . 3 . 2 7 3 9 20 16 13 13 12 8 11 . Protection 8 | . 2 13 14 22 18 7 2 11 . . 4 6 5 4 . . Energy Gun 5 | . . . 7 4 7 7 2 11 2 6 . . . 8 4 . Energy Cannon 3 | . 10 12 . . . 6 3 1 4 . 4 6 5 2 1 . Ballistic Gun 6 | . 16 13 11 17 9 . . 1 1 6 6 6 5 1 1 . Ballistic Cannon 2 | . . . . . 9 7 3 1 3 4 5 6 5 . 1 . Naked Turns 247 | . . 51 . . . . 44 7 . . . . . . 145 . Heaviest Build 103 | 12 22 29 83 84 100 103 103 80 61 74 80 80 91 79 93 . Greatest Support 140 | 40 40 20 40 40 40 26 26 44 48 48 64 52 52 97 140 16 Greatest Overweight (x) 10 | . 2 2 10 6 4 3 3 10 1 1 2 1 2 4 3 . Average Overweight (x) 1 | . . . 2 2 2 3 . 1 1 1 . 1 1 . . . Largest Inventory Capacity 20 | 6 10 10 20 20 20 20 20 12 12 12 12 12 12 12 12 4 Average Capacity 12 | 5 6 9 14 20 20 20 10 11 12 12 12 12 12 12 8 4 Most Carried 20 | 4 10 10 20 20 20 20 20 12 12 12 12 11 12 12 12 4 Average Carried 10 | 1 5 9 11 19 18 18 10 8 8 12 10 11 11 10 6 3 Final Capacity 20 | 6 10 4 20 20 20 20 4 12 12 12 12 12 12 12 4 4 Final Carried 20 | 4 10 4 19 20 20 20 4 6 12 12 11 11 9 12 4 1 Class Distribution -------------------- 32% | Mutant 21% | Scavenger-Gunner 21% | Scavenger-Mutant 7% | Hauler-Mutant 5% | Hauler-Tank 4% | Hauler-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Matter Collected 5280 | 197 329 52 505 166 515 158 . 1016 133 209 281 . 245 915 559 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8366 | . 468 28 1422 340 708 95 . 1816 182 249 185 . 374 1640 859 . Parts 445 | . 25 3 87 25 40 4 . 104 7 8 5 . 11 96 30 . Haulers Intercepted 3 | . . . 1 . 1 . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 3 5 . 17 . . . Prevented 4 | . . . . . . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 163 | . 12 2 30 10 15 1 . 31 4 8 5 . 6 27 12 . Melee 7 | . . . . . . . . 1 . . . . . 4 2 . Guns 92 | . 9 . 30 10 8 . . 13 1 1 1 . . 15 4 . Cannons 40 | . 3 2 . . 7 1 . 11 1 . 1 . 6 5 3 . AOE 19 | . . . . . . . . 6 2 7 3 . . 1 . . Classes Destroyed 13 | . 3 . 6 1 . . . 2 . . . . . 1 . . Worker 8 | . . . 1 . . . . 4 . . . . . 1 2 . Builder 5 | . . . 1 . . . . 3 . . . . . . 1 . Hauler 3 | . . . 1 . 1 . . 1 . . . . . . . . Recycler 4 | . . . 1 . . . . 3 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . Watcher 8 | . 2 . 2 . . 1 . 2 . . . . . 1 . . Swarmer 24 | . 3 2 8 3 . . . 3 . . . . 1 4 . . Grunt 72 | . 9 . 12 5 11 . . 17 1 7 3 . 3 2 2 . Brawler 5 | . . . . 2 . . . . . 1 . . 1 . 1 . Duelist 4 | . . . 2 . . . . . 1 . . . . . 1 . Sentry 22 | . . . 8 . 4 1 . 3 2 . . . 1 3 . . Hunter 18 | . . . . . . . . 2 . . 2 . . 8 6 . Programmer 18 | . . . . . . . . 6 . . . . . 10 2 . Best Kill Streak 11 | . 4 2 11 3 5 1 . 8 2 4 3 . 2 4 4 . Combat Bots Only 7 | . 2 2 7 3 4 1 . 3 2 4 3 . 2 4 4 . Max Kills in Single Turn 3 | . 1 1 2 1 2 1 . 3 1 1 2 . 1 1 2 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 1 1 2 . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Damage Taken 20096 | . 818 284 1747 402 1430 103 135 3747 436 97 756 . 1581 3798 4384 378 Core 3321 | . 111 97 190 150 262 24 51 554 19 11 115 . 217 364 975 181 Absorbed by Shields 1160 | . . . . . . . . . . 99 104 . . . 957 . Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . 6 . Core Remaining (%) 44 | 100 . 16 . 15 52 . . 10 . . . . 57 63 . . Volleys Fired 574 | . 70 2 89 38 42 4 3 107 14 12 10 . 22 85 73 3 Largest 3 | . 2 2 2 2 3 3 3 3 3 2 3 . 3 3 3 1 Hottest 306 | . 80 80 73 43 146 168 168 165 163 110 173 . 158 210 306 65 Shots Fired 1153 | . 119 4 169 64 111 12 8 234 21 14 19 . 53 193 129 3 Gun 830 | . 99 2 169 64 73 4 2 147 10 4 12 . 22 151 68 3 Cannon 293 | . 20 2 . . 38 8 6 82 5 . 4 . 31 36 61 . Launcher 30 | . . . . . . . . 5 6 10 3 . . 6 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 594 | . 97 2 94 64 82 4 3 74 9 2 11 . 37 47 68 . Thermal 195 | . 22 2 25 . 29 4 2 59 5 2 5 . . 39 1 . Explosive 30 | . . . . . . . . 5 6 10 3 . . 6 . . Electromagnetic 334 | . . . 50 . . 4 3 96 1 . . . 16 101 60 3 Robot Hit Streak 28 | . 10 4 21 7 8 8 6 16 9 6 4 . 17 18 28 6 Robot Miss Streak 7 | . 5 . 5 4 4 2 1 7 2 3 7 . 2 4 2 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . Secondary Targets 12 | . 1 . 9 . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 . . . . . . . . Shots Hit Robots 797 | . 78 2 128 38 64 9 6 154 17 12 14 . 37 143 94 1 Core Hits 413 | . 28 2 52 18 32 3 . 114 21 17 9 . 29 54 34 . Critical Hits 21 | . . . 1 2 1 . . 1 . . . . 4 7 5 . Critical Kills 7 | . . . . 1 1 . . . . . . . 1 4 . . Critical Parts Destroyed 13 | . . . 1 1 . . . 1 . . . . 3 3 4 . Melee Attacks 20 | . . . . . . . . . . . . . . 10 10 . Impact . | . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . . 10 10 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18356 | . 794 34 1886 507 1202 206 117 3780 556 1324 582 . 990 3942 2413 23 Guns 9412 | . 601 . 1856 507 757 66 34 1490 132 43 135 . 211 2304 1253 23 Cannons 4539 | . 193 34 . . 444 140 83 1372 94 . 38 . 752 560 829 . Explosions 3560 | . . . 30 . . . . 848 330 1281 409 . . 662 . . Melee 661 | . . . . . . . . . . . . . . 356 305 . Ramming 184 | . . . . . 1 . . 70 . . . . 27 60 26 . Kinetic 6931 | . 588 . 973 507 923 54 79 1022 139 21 115 . 566 840 1104 . Thermal 3471 | . 206 34 304 . 278 66 34 1381 87 22 58 . . 1001 . . Explosive 2880 | . . . . . . . . 454 308 1281 409 . . 428 . . Electromagnetic 4229 | . . . 609 . . 86 4 853 22 . . . 397 1257 978 23 Impact . | . . . . . . . . . . . . . . . . . Slashing 661 | . . . . . . . . . . . . . . 356 305 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . 2 . 1 . 3 13 23 . . . . . 22 9 10 Average Corruption 11 | . . 2 . 1 . 2 11 20 . . . . . 7 2 10 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . Effects 300 | . . 1 . 4 . 4 7 207 . . . . . 68 4 5 Message Errors 37 | . . . . 1 . . 2 21 . . . . . 11 . 2 Matter Fused 49 | . . . . . . 1 . 27 . . . . . 19 1 1 Heat Flow Errors 29 | . . . . . . 2 . 19 . . . . . 8 . . Energy Discharges 23 | . . 1 . 2 . . . 14 . . . . . 4 2 . Parts Rejected 3 | . . . . . . . . 1 . . . . . 2 . . Data Loss (minor) 25 | . . . . 1 . 1 1 18 . . . . . 4 . . Data Loss (major) 9 | . . . . . . . . 6 . . . . . 3 . . Misfires 5 | . . . . . . . . 4 . . . . . 1 . . Alerts 4 | . . . . . . . . 4 . . . . . . . . Misdirections 27 | . . . . . . . 3 22 . . . . . . . 2 Targeting Errors 72 | . . . . . . . . 57 . . . . . 15 . . Weapon Failures 17 | . . . . . . . 1 14 . . . . . 1 1 . Overload Shots 1 | . . . . . . . . . . . . . . . 1 . Overflow Damage 334 | . . . . . 11 . . 109 2 1 4 . . 176 31 . Projectiles 121 | . . . . . 11 . . 38 . . . . . 41 31 . Explosions 193 | . . . . . . . . 71 2 1 4 . . 115 . . Melee 20 | . . . . . . . . . . . . . . 20 . . Knockbacks 19 | . . . . . 2 . . 7 . . 1 . 2 . 7 . Impact 2 | . . . . . . . . 1 . . . . 1 . . . Kinetic 17 | . . . . . 2 . . 6 . . 1 . 1 . 7 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 664 | . . . . . . . . 140 125 . 121 . . 271 7 . Shots 18 | . . . . . . . . 4 4 . 3 . . 7 . . Rammed 34 | . . . . . 1 . . 20 . . . . 3 7 3 . Targets Rammed 48 | . . . . . 1 . . 32 . . . . 3 8 4 . Kicked 12 | . . . . . . . . 12 . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . 1 1 . Highest Temperature 697 | . 174 42 205 46 697 248 36 425 30 . . . 345 427 199 . Average Temperature 102 | . 37 16 84 15 199 91 24 100 11 . . . 127 100 83 . Received Heat Transfer 3684 | . 336 69 375 153 711 30 . 666 132 22 22 . 702 117 331 18 Effects 37 | . . . 2 . 22 . . 1 . . . . 7 5 . . Shutdowns 5 | . . . . . 3 . . 1 . . . . . 1 . . Energy Bleed 3 | . . . . . 3 . . . . . . . . . . . Interference 19 | . . . 2 . 7 . . . . . . . 6 4 . . Matter Decay 3 | . . . . . 3 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 1 | . . . . . . . . . . . . . . . 1 . Longest Duration 1 | . . . . . . . . . . . . . . . 1 . Robots Corrupted 5 | . . . . . . . . . . . . . . 2 3 . Combat Hostiles 5 | . . . . . . . . . . . . . . 2 3 . Parts Fried 23 | . . . 2 . . . . 1 . . . . . 13 7 . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 11 | . 1 . 2 . 1 1 . 2 1 . . . . 3 . . Heat Transferred 5691 | . 444 74 852 . 679 148 74 1941 200 50 124 . . 1105 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . . . . 4 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Peak Influence 552 | . 242 140 533 387 195 72 25 490 386 . . . . 552 300 . Initial 263 | . . 5 . 207 27 . 25 14 205 . . . . 15 263 . Average 153 | . 69 21 220 229 93 9 20 113 259 . . . . 286 162 . Maximum Alert Level 2 | . 1 . 2 1 . . . 2 1 . . . . 2 1 . Low Security (%) 66 | 100 93 100 50 34 100 100 100 80 11 . . . . 27 62 . Level 1 24 | . 6 . 29 65 . . . 6 88 . . . . 47 37 . Level 2 8 | . . . 19 . . . . 12 . . . . . 24 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 4 . 2 1 . 12 . . . . 1 6 5 . Investigation 7 | . 1 . 1 . 1 1 . 2 . . . . 1 . . . Extermination 11 | . . . . . . . . 5 . . . . . 4 2 . Reinforcement 13 | . 1 . 3 . 1 . . 4 . . . . . 2 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Distress Signals 18 | . 4 . . . 2 . . 6 . . . . . 2 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 292 | . 24 23 42 11 23 3 5 49 8 7 5 . 17 34 31 10 Peak Tracking Total 18 | . 4 18 6 3 4 1 5 5 3 4 5 . 6 6 9 9 Tactical Retreats 22 | . . 3 1 1 . . . 4 2 . . . 1 1 6 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 16 | . 4 . . . . 3 . 4 1 . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Machines Disabled 21 | . 2 . . . 2 . . 3 4 . . . 2 7 1 . Max in Single Turn 3 | . 1 . . . 1 . . 1 3 . . . 1 2 1 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 30 | . 5 . 6 . 3 2 . 3 1 . . 4 1 3 2 . Terminals 16 | . 5 . 3 . 2 1 . 1 . . . . 1 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . 1 1 . 1 1 . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 92 | . 11 . 21 . 11 6 . 4 2 . . 25 3 6 3 . Successful 65 | . 5 . 18 . 4 2 . 3 . . . 25 3 3 2 . Failed 27 | . 6 . 3 . 7 4 . 1 2 . . . . 3 1 . Catastrophic 4 | . 2 . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . 7 . 1 . 7 3 . 1 . . . . . 3 2 . Terminals 42 | . 11 . 8 . 8 4 . 2 . . . . 3 4 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . 5 . 3 2 . 1 2 . . . . . . . Recycling Units 5 | . . . 4 . . . . 1 . . . . . . . . Scanalyzers 6 | . . . 4 . . . . . . . . . . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Terminal Hacks 47 | . 5 . 7 . 2 1 . 2 . . . 25 3 1 1 . Record 17 | . . . 1 . . 1 . . . . . 11 3 1 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . Prototype ID Bank 6 | . 1 . 1 . . . . 1 . . . 3 . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 4 . 2 1 . . . . . . . . . . Scan Component 4 | . . . 2 . 1 1 . . . . . . . . . . Repair 3 | . . . 2 . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 3 . . . . 1 . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . . . . . . . 2 . . Insert Component 3 | . . . 2 . . . . . . . . . . 1 . . Analyze 3 | . . . 2 . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 3 . 3 2 . 3 1 . . . 1 3 1 . Full Trace Events 4 | . . . 1 . 1 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . . . . . . 4 . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . . . . . . . Time 96 | . . . 64 . 32 . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Total Allies 5 | . . 3 . 1 . . . . . . . . 1 . . . Largest Group 3 | . . 3 . 1 . . . . . . . . 1 . . . Highest-Rated Group 94 | . . 40 . 31 . . . . . . . . 94 . . . Highest-Rated Ally 94 | . . 16 . 31 . . . . . . . . 94 . . . Total Orders 8 | . . 1 . . . . . . . . . . . 2 5 . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . 1 4 . RETURN 2 | . . . . . . . . . . . . . . 1 1 . Ally Attacks 38 | . . 20 . 4 . . . . . . . . 14 . . . Total Damage 829 | . . 165 . 41 . . . . . . . . 623 . . . Kills 10 | . . 4 . . . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . . . 1 . 1 . . . Drone Launches 14 | . . . . . . . . . . . . . . 3 11 . Drone Recoveries 8 | . . . . . . . . . . . . . . 2 6 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Turns Passed 16215 | 122 1587 912 1849 973 1071 696 75 2549 546 637 570 205 1138 2100 1077 108 Spaces Moved 8208 | 71 892 640 736 411 390 319 99 1077 321 402 303 119 600 990 665 173 Core 762 | 3 81 103 45 . . . 89 14 . . . . . . 285 142 Treads 3311 | 68 587 . 207 339 233 . . 197 10 . 285 119 600 439 227 . Legs 3972 | . 181 537 484 72 157 319 10 866 311 402 18 . . 551 64 . Wheels 163 | . 43 . . . . . . . . . . . . . 89 31 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 50 120 200 200 210 50 50 150 150 150 172 172 120 50 50 Average Speed 163 | 155 150 133 190 204 209 210 66 185 150 150 169 172 172 164 105 57 Slowest Speed 550 | 160 160 180 550 300 240 210 210 550 165 150 180 172 210 240 210 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 44 | 4 88 71 54 76 29 8 72 23 7 55 45 75 65 22 17 41 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . . . Known Exits Taken 5 | . 1 . 1 1 . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 . 1 . . 1 . . 1 1 1 1 1 . 1 . . Scrap Searched 9 | . . 1 . 1 . . . . . 3 3 . 1 . . . Spaces Dug 20 | . . . . . . . . 5 . . . . . . 15 . Terrain Destroyed 421 | . . . 3 . 11 . . 45 28 108 38 . . 170 18 . Melee . | . . . . . . . . . . . . . . . . . Projectile 48 | . . . . . 11 . . 7 . . . . . 12 18 . AOE 373 | . . . 3 . . . . 38 28 108 38 . . 158 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Upp Total 9926 | 80 1032 691 1013 487 563 338 101 1370 363 419 340 119 657 1265 909 179 Wait 473 | . 33 43 116 24 81 4 . 28 . . 8 . 5 63 68 . Move 8192 | 70 891 639 735 410 389 319 98 1076 320 401 302 118 599 989 663 173 Hop . | . . . . . . . . . . . . . . . . . Pick Up 195 | 4 13 3 33 5 18 4 . 40 13 . 7 . 9 27 19 . Fast Attach 97 | 6 8 1 13 1 3 1 . 16 5 3 3 . 2 25 10 . Attach 139 | . 2 1 14 2 11 2 . 32 7 . 8 . 5 22 30 3 Detach 28 | . 1 . 1 1 1 . . 7 2 . . . . 5 10 . Swap 54 | . 5 . 4 2 6 1 . 13 . 1 1 1 4 13 3 . Drop 96 | . 9 2 8 4 11 3 . 19 2 2 1 . 8 18 9 . Fire 574 | . 70 2 89 38 42 4 3 107 14 12 10 . 22 85 73 3 Melee 20 | . . . . . . . . . . . . . . 10 10 . Ram . | . . . . . . . . . . . . . . . . . Kick 32 | . . . . . . . . 32 . . . . . . . . Crush 15 | . . . . . 1 . . . . . . . 3 8 3 . Escape Stasis 11 | . . . . . . . . . . . . . . . 11 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 10) 853 | -10/Materials | Discovered new exit (range 16) 1042 | -10/Materials | Discovered new exit (range 13) 1130 | -10/Materials | Identified exit to Mines 1710 | -10/Materials | Entered Mines 1800 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1810 | -10/Mines | Learned Materials emergency access door positions 1901 | -10/Mines | Discovered new exit (range 10) 1961 | -10/Mines | Learned location of 1 exit from Materials 1980 | -10/Mines | Discovered new exit (range 6) 2140 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2538 | -10/Mines | Assembled infested the area 2567 | -10/Mines | Core integrity fell below 50% 2571 | -10/Mines | Released all parts (5) 2596 | -10/Mines | Core integrity fell below 20% 2622 | -10/Mines | Entered Materials 2622 | -9/Materials | Evolved 2 slots: Utility x2 2623 | -9/Materials | Identified exit to Materials 2955 | -9/Materials | Identified exit to Mines 3419 | -9/Materials | Discovered exit to Materials (range 18) 3585 | -9/Materials | Destroyed 7 combat bots 3592 | -9/Materials | Lost 3 parts (1p1n1w) 3855 | -9/Materials | Destroyed 7 combat bots 3855 | -9/Materials | Lost 6 parts (1p2n1u2w) 4008 | -9/Materials | Repaired Hvy. Assault Rifle 4041 | -9/Materials | Repaired Imp. Ion Engine 4064 | -9/Materials | Discovered exit to Materials (range 4) 4081 | -9/Materials | Build established: Hauler-Mutant 4471 | -9/Materials | Entered Mines 4488 | -9/Mines | Discovered exit to Materials (range 12) 4658 | -9/Mines | Core integrity fell below 50% 4810 | -9/Mines | Escorted by a lone wolf Derelict 5028 | -9/Mines | Core integrity fell below 20% 5146 | -9/Mines | Learned Materials garrison access intel 5198 | -9/Mines | Learned Materials stockpile data 5236 | -9/Mines | Found a hidden stash of uninstalled traps 5356 | -9/Mines | Build established: Scavenger-Mutant 5416 | -9/Mines | Discovered exit to Materials (range 14) 5444 | -9/Mines | Entered Materials 5444 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5446 | -8/Materials | Loaded intel: 1 garrison access location 5933 | -8/Materials | Lost 4 parts (1n2u1w) 6125 | -8/Materials | Lost 3 parts (1p1n1u) 6223 | -8/Materials | Build established: Hauler-Tank 6263 | -8/Materials | Repaired Imp. Aluminum Leg 6359 | -8/Materials | Discovered new exit (range 14) 6515 | -8/Materials | Entered Factory 6515 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6821 | -7/Factory | Build established: Hauler-Gunner 7112 | -7/Factory | Discovered new exit (range 8) 7211 | -7/Factory | Sucked down chute 7211 | -7/Factory | Entered Waste 7224 | -7/Waste | Spotted C-40 Crusher 7226 | -7/Waste | EMP discharged 7226 | -7/Waste | System corruption reached 10% 7237 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7240 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7242 | -7/Waste | Released all parts (8) 7242 | -7/Waste | Spotted C-40 Crusher 7246 | -7/Waste | Spotted C-40 Crusher 7247 | -7/Waste | Spotted C-40 Crusher 7250 | -7/Waste | Spotted C-40 Crusher 7270 | -7/Waste | Discovered new exit (range 13) 7286 | -7/Waste | Entered Factory 7545 | -7/Factory | Build established: Mutant 8221 | -7/Factory | Build established: Scavenger-Tank 8694 | -7/Factory | Build established: Scavenger-Gunner 9378 | -7/Factory | Core integrity fell below 50% 9408 | -7/Factory | Lost 4 parts (1p3w) 9453 | -7/Factory | Lost 4 parts (1p1u2w) 9465 | -7/Factory | Discovered new exit (range 14) 9533 | -7/Factory | Lost 3 parts (2u1w) 9775 | -7/Factory | Garrison activated, responded to threat 9819 | -7/Factory | Discovered new exit (range 5) 9825 | -7/Factory | Core integrity fell below 20% 9835 | -7/Factory | Entered another Factory area 9835 | -6/Factory | Evolved 2 slots: Utility x2 9850 | -6/Factory | Lost 9 parts (2p2n2u3w) 10095 | -6/Factory | Build established: Mutant 10320 | -6/Factory | Discovered new exit (range 14) 10381 | -6/Factory | Entered Lower Caves 10423 | -6/Lower Caves | Encountered a Warlord checkpoint 10616 | -6/Lower Caves | Build established: Scavenger-Mutant 10982 | -6/Lower Caves | Discovered new exit (range 16) 11018 | -6/Lower Caves | Entered another Lower Caves area 11019 | -6/Lower Caves | Encountered a Warlord checkpoint 11111 | -6/Lower Caves | Lost 10 parts (2p2n3u3w) 11427 | -6/Lower Caves | Build established: Scavenger-Gunner 11559 | -6/Lower Caves | Discovered new exit (range 8) 11588 | -6/Lower Caves | Entered Data Miner 11588 | -6/Data Miner | Discovered new exit (range 6) 11621 | -6/Data Miner | Met Data Miner 11674 | -6/Data Miner | Learned location of Section 7 (-3) 11674 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11714 | -6/Data Miner | Received God Mode back door access code from Data Miner 11793 | -6/Data Miner | Entered Proximity Caves 11876 | -5/Proximity Caves | Escorted by Enhanced Grunt 12690 | -5/Proximity Caves | Identified exit to Factory 12749 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12820 | -5/Proximity Caves | Found Prototype Device 12825 | -5/Proximity Caves | Identified Exp. Thermal Shield 12826 | -5/Proximity Caves | Lost 6 parts (1n3u2w) 12860 | -5/Proximity Caves | Learned Extension emergency access door positions 12931 | -5/Proximity Caves | Entered Factory 12931 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12957 | -5/Factory | Lost 8 parts (2p1n2u3w) 13075 | -5/Factory | Build established: Scavenger-Mutant 13563 | -5/Factory | Lost 5 parts (1p2u2w) 13792 | -5/Factory | Lost 5 parts (3u2w) 14102 | -5/Factory | Build established: Scavenger-Gunner 14487 | -5/Factory | Discovered new exit (range 21) 14529 | -5/Factory | System corruption reached 10% 14966 | -5/Factory | Build established: Scavenger-Mutant 15011 | -5/Factory | Lost 3 parts (1p2w) 15031 | -5/Factory | Entered another Factory area 15031 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15403 | -4/Factory | Garrison activated, responded to threat 15479 | -4/Factory | Lost 8 parts (1p1n2u4w) 15648 | -4/Factory | Identified exit to Upper Caves 15648 | -4/Factory | Identified exit to Extension 15730 | -4/Factory | Released all parts (5) 15760 | -4/Factory | Lost 15 parts (1p5n3u6w) 15776 | -4/Factory | Spotted B-86 Titan 15781 | -4/Factory | Core integrity fell below 50% 16069 | -4/Factory | Crushed by falling debris 16070 | -4/Factory | Crushed by falling debris 16105 | -4/Factory | Core integrity fell below 20% 16108 | -4/Factory | Entered Upper Caves 16109 | -4/Upper Caves | System corruption reached 10% 16136 | -4/Upper Caves | Spotted B-86 Titan 16151 | -4/Upper Caves | Build established: Mutant 16216 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted by crushing effect (+4). System corrupted: Matter fused (-9). System corrupted: Energy discharge (-65). Slug penetrates Wall. Penetrated by Slug. Slammed into Y-64 Sentinel. Rnf. Fission Core destroyed. System corrupted by crushing effect (+1). LOCATION=UPPER CAVES GOAL=ESCAPE XZ-JPB(k) breaks down the debris. System corrupted: Matter fused (-7). JE-4RK(k) breaks down the debris. 4X-EQA(k) breaks down the debris. U1-7VR(k) breaks down the debris. :&LWPMHYO1M4GMZJZTBL|OW Tesla Rifle destroyed. Centrium Wheel destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####?????###???????????????????? | | ??????????????????# #???# #??????????????###### | | ??????????????????# ### #???????######## | | ?????????????????## #####???# ## | | ?????????????????# ## ##### | | ?????????????????# ## | | ?????????????????# ## ## | | ?????????????????? ## ###### | | ??????????????????? ## #????# # | | ????????????????????# ## #????### | | ???????????????????## ##??????? | | ???????????????????# ##???????? | | ????????????????????# #??###???# | | ????????????????##???# @ ### ##### ##?# #??# | | ???????????????## ### ##?##?????# ### #?# | | ???????????????# #????????## ## | | ???????????????## #????????# | | ????????????????###### sss########## # | | ????????????????###??# s #### ## | | ???????????????## ## #??## #? | | ??????????????## ###### #? | | ??????????????# s ### ### ##? | | ?????????????# ## ### ### ###?? | | ?????????????# ??## ##?# ### ###???? | | ????????????# #?????# #??# ##?????? | | ????????????????????# #??## #??????? | | ????????????????????# #??## #??????? | | ????????????????????# ## #?## ##?????? | | ????????????????? ?# ### #?????? | | ??????????????? ?## #?????? | | ???????????????? ??## #????? | | ??????????????? ???# ## #???? | | ???????????????? ## ???# #### ?? | | ??????????????????# ????## ##??# ## ? | | ??????????????????#?????????# ##??? #?# #? | | ????????????????????????????###???? #??####? | | ??????????????????????????????????# ####??????? | | ??????????????????????????????????######?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 34 Energy Capacity 1040 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 525 Resistance: TH 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mic. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just Browsing Let's See Who's Tougher The Oracle Challenges ------------ None Game ------ Seed HypercooledAntigravDrive Manual? 0 Play Time 03:49:46 Cumulative 17.8 hours Start 2021.02.16 @ 23:08:59 End 2021.02.21 @ 01:02:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f74d1c7d-4712-4b96-91f6-5dab9fbaf134