Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 12:26:12 Player: Infomantis Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (11) 55 Value Destroyed (235) 235 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6850 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Enhanced Nova Cannon Heavy Machine Gun Enhanced Hardcell Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Linear Gravjet Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Transmission Jammer > --- WEAPON ----------- Dispersion Rifle Mace > --- INVENTORY -------- Micro Fission Core Linear Gravjet Plasma Cannon Enhanced Hardcell Cannon Micro-nuke Launcher [Rating: 78] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Micro Fission Core Propulsion VTOL Module Leg Flexi-carbon Leg Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Transmission Jammer Device Transmission Jammer Protection Medium Armor Plating Weapon Mace Energy Gun Dispersion Rifle Energy Cannon Plasma Cannon Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 . . Propulsion 9 | . . 1 1 1 . 1 2 1 1 1 Utility 5 | . . 1 1 . . 1 . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 38 | . 3 3 5 . 3 4 11 5 . 4 Power 5 | . 1 . . . . . 2 1 . 1 Engine 2 | . 1 . . . . . 1 . . . Core 3 | . . . . . . . 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 20 | . 1 . 1 . 3 3 9 3 . . Treads . | . . . . . . . . . . . Leg 3 | . . . . . 3 . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . . . 1 5 1 . . Flight 10 | . 1 . 1 . . 2 4 2 . . Utility 8 | . . 2 3 . . 1 . . . 2 Device 6 | . . 1 2 . . 1 . . . 2 Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 5 | . 1 1 1 . . . . 1 . 1 Energy Gun 2 | . 1 . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . . 1 Parts Lost 28 | . . 1 . . 3 . 8 2 1 13 Power 3 | . . . . . . . . . 1 2 Propulsion 16 | . . 1 . . 2 . 5 2 . 6 Utility 5 | . . . . . 1 . 2 . . 2 Weapon 4 | . . . . . . . 1 . . 3 Highest Loss Streak 13 | . . 1 . . 3 . 5 1 1 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 3 | . 3 3 4 4 4 5 3 2 4 4 Power 1 | . . . . . 1 2 1 . 2 1 Propulsion . | . . . . . . . . . 1 . Utility . | . . . 1 2 2 2 . . . . Weapon 2 | . 3 3 3 2 1 1 1 1 1 3 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . 2 1 . 2 1 1 . . 5 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . 1 . . 1 1 1 . . . Weapon 7 | . . 1 1 . 1 . . . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 36 | . 12 33 63 61 44 33 37 56 52 18 Engine 3 | . 4 11 9 7 3 . . 5 4 1 Core 2 | . . . . . . . . 7 9 3 Leg 1 | . . . . . 11 6 . . . . Hover 4 | . . . . . . 4 6 11 9 2 Flight 9 | . 4 11 15 15 5 3 12 19 14 3 Device 7 | . . 4 24 23 13 10 6 5 4 3 Protection 1 | . . 3 9 7 2 . 2 . . . Energy Gun 1 | . 4 . . . . . . 2 4 1 Impact Weapon 2 | . . 2 . . . . 3 5 4 1 Slashing Weapon 1 | . . . 5 7 7 6 1 . . . Peak Build Rating 78 | . 4 6 18 18 22 27 60 77 75 78 Average Rating 26 | . 1 3 15 18 18 19 22 68 74 25 On Entrance 25 | . . 2 6 18 18 22 22 48 75 71 Avg Prop Armor Cover (%) 14 | . . . . . 36 19 9 13 13 11 Naked Turns 53 | . 25 . . . . . . . . 28 Heaviest Build 27 | . 3 6 14 14 14 4 23 27 27 26 Greatest Support 47 | 3 4 10 15 15 15 8 47 37 33 38 Greatest Overweight (x) 2 | . . 1 . . 2 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 4 5 5 5 4 4 5 Average Carried 3 | . 3 4 4 4 4 5 3 2 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 4 4 5 5 4 4 4 5 Class Distribution -------------------- 67% | Mutant 32% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Matter Collected 495 | 189 35 . . . 13 . 137 121 . . Remotely . | . . . . . . . . . . . Salvage Created 324 | . 35 . . . . 18 122 117 . 32 Parts 18 | . 4 . . . . 4 6 2 . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Combat Hostiles Destroyed 10 | . 3 . . . . 1 5 . . 1 Melee 5 | . . . . . . 1 3 . . 1 Guns 3 | . 3 . . . . . . . . . Classes Destroyed 3 | . 1 . . . . 1 . 1 . . Recycler 1 | . . . . . . . . 1 . . Swarmer 9 | . 3 . . . . . 5 . . 1 Cutter 1 | . . . . . . 1 . . . . Best Kill Streak 5 | . 3 . . . . 1 5 1 . 1 Combat Bots Only 5 | . 3 . . . . 1 5 . . 1 Max Kills in Single Turn 2 | . 2 . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Hostile Shots Fired 341 | . 12 23 7 . 20 4 95 25 4 151 Missed 118 | . 3 12 3 . 8 . 30 13 3 46 Hits 223 | . 9 11 4 . 12 4 65 12 1 105 Melee 1 | . . . . . . . . . . 1 Projectile 222 | . 9 11 4 . 12 4 65 12 1 104 Critical Strikes 9 | . . 1 . . 1 . 2 . . 5 Damage Taken 4665 | . 76 142 58 . 377 80 1252 299 30 2351 Core 2516 | . 45 32 13 . 217 . 699 41 . 1469 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 82 92 97 . 69 100 30 96 100 . Volleys Fired 13 | . 6 . . . . . . 3 . 4 Largest 2 | . 1 . . . . . . 1 . 2 Hottest 168 | . 65 . . . . . . 88 . 168 Shots Fired 16 | . 6 . . . . . . 3 . 7 Gun 12 | . 6 . . . . . . 3 . 3 Cannon 4 | . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 16 | . 6 . . . . . . 3 . 7 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 6 | . 3 . . . . . . 4 . 6 Robot Miss Streak 7 | . 7 . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 27 | . 5 1 . . . 1 7 3 . 10 Core Hits 15 | . 7 . . . . . 3 2 . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . 2 Critical Strikes 4 | . . . . . . . 2 . . 2 Destroy 1 | . . . . . . . . . . 1 Smash 3 | . . . . . . . 2 . . 1 Melee Attacks 28 | . . 3 1 . . 1 14 . . 9 Impact 18 | . . 3 . . . . 6 . . 9 Slashing 10 | . . . 1 . . 1 8 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 828 | . 53 62 . . . 60 257 81 . 315 Guns 188 | . 53 . . . . . . 81 . 54 Cannons 77 | . . . . . . . . . . 77 Explosions . | . . . . . . . . . . . Melee 543 | . . 62 . . . 60 257 . . 164 Ramming 20 | . . . . . . . . . . 20 Kinetic . | . . . . . . . . . . . Thermal 265 | . 53 . . . . . . 81 . 131 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 417 | . . 62 . . . . 191 . . 164 Slashing 126 | . . . . . . 60 66 . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 . . 5 Average Corruption 2 | . . . . . . . 1 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 181 | . . . . . . 30 89 . . 62 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 181 | . . . . . . 30 89 . . 62 Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . 9 Shots . | . . . . . . . . . . . Rammed 6 | . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 276 | . 84 10 . . . . 20 108 . 276 Average Temperature 66 | . 43 10 . . . . 11 46 . 156 Received Heat Transfer 360 | . . 84 36 . . 18 63 78 . 81 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 7 | . . . . . . . 5 . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 400 | . 65 . . . . . . 111 . 224 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 100 100 99 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 194 | . 70 45 15 2 4 20 194 100 80 70 Initial 52 | . . 25 10 2 4 . . 28 52 38 Average 40 | . 23 24 8 2 . 2 87 42 76 39 Influence Increases 918 | . 70 60 15 5 . 20 369 140 36 203 Destroy 0b10 Robot/C 260 | . 60 . . . . 20 160 . . 20 Destroy 0b10 Robot/NC 10 | . . . . . . . 5 5 . . Destroy Leader 32 | . 10 . . . . . 22 . . . Allied During Kill 2 | . . . . . . . 2 . . . Successful Hack 41 | . . . . 5 . . . . 36 . Destroy Structure 3 | . . . . . . . . . . 3 Partial Spotted 60 | . . 15 15 . . . 15 . . 15 Lose Combat Pursuer 510 | . . 45 . . . . 165 135 . 165 Influence Decreases 878 | . 10 95 35 3 7 20 310 99 68 231 Entered New Map 165 | . . 35 15 3 3 . . 31 48 30 Time Decay 338 | . 10 50 20 . . 20 90 48 10 90 Lost Part 235 | . . 10 . . 4 . 80 20 10 111 Lost Ally 140 | . . . . . . . 140 . . . Squads Dispatched 10 | . . 1 1 . . . 4 1 . 3 Investigation 2 | . . . . . . . 1 . . 1 Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 4 | . . 1 1 . . . 1 . . 1 Assault 2 | . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Distress Signals 2 | . . . 1 . . . 1 . . . Communications Jammed 19 | . . . . . . . . 16 3 . Distress Signals 19 | . . . . . . . . 16 3 . Times Spotted 99 | . 4 9 7 . 3 5 30 14 3 24 Peak Tracking Total 12 | . 4 7 6 . 3 5 9 8 2 12 Tactical Retreats 14 | . . 1 . . . . 5 3 . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Traps Triggered 2 | . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Machines Accessed 8 | . . . . 1 . . 2 . 2 3 Terminals 7 | . . . . 1 . . 2 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . . . . 2 . . 5 . 6 5 Successful 4 | . . . . 1 . . . . 3 . Failed 14 | . . . . 1 . . 5 . 3 5 Catastrophic 4 | . . . . . . . 1 . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . . . 2 . 5 . Terminals 16 | . . . . 2 . . 5 . 6 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 . . . . 2 . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . . . 1 . . 2 . 2 3 Full Trace Events 2 | . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Total Allies 9 | . . . . . . . 8 . 1 . Largest Group 4 | . . . . . . . 4 . 1 . Highest-Rated Group 124 | . . . . . . . 124 . 26 . Highest-Rated Ally 31 | . . . . . . . 31 . 26 . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . 40 . . . Total Damage 614 | . . . . . . . 614 . . . Kills 4 | . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Active Infowar (turns) 342 | . . . . . . 1 . 131 30 180 Seismic 84 | . . . . . . . . . . 84 Jamming 258 | . . . . . . 1 . 131 30 96 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Turns Passed 982 | 13 56 113 58 1 50 108 206 139 30 208 Spaces Moved 1989 | 23 72 205 133 3 79 223 461 380 83 327 Core 409 | 23 42 . . . 53 51 4 . . 236 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 182 | . . . . . . 84 69 . . 29 Flight 1398 | . 30 205 133 3 26 88 388 380 83 62 Fastest Speed 29 | 50 40 40 34 34 34 32 29 31 35 35 Average Speed 38 | 50 45 45 35 34 49 42 30 32 35 46 Slowest Speed 150 | 50 50 120 40 34 150 50 120 35 35 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 46 | . . 6 5 . . 5 7 14 7 2 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 2 21 33 16 . 88 12 21 15 2 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res Total 2085 | 23 87 213 136 2 90 229 494 378 76 357 Wait 16 | . 2 1 . . . 2 8 1 1 1 Move 1894 | 22 71 193 122 2 78 213 447 353 70 323 Hop 39 | . . 5 5 . . 4 6 12 5 2 Pick Up 23 | 1 4 4 1 . 2 1 3 3 . 4 Fast Attach 27 | . 2 2 3 . 3 4 9 2 . 2 Attach 15 | . 1 2 1 . 1 . 4 3 . 3 Detach 4 | . . 1 . . 2 . . 1 . . Swap 2 | . . . 1 . . . . . . 1 Drop 18 | . 1 2 2 . 4 4 3 . . 2 Fire 13 | . 6 . . . . . . 3 . 4 Melee 28 | . . 3 1 . . 1 14 . . 9 Ram 6 | . . . . . . . . . . 6 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 178 | -9/Materials | Discovered new exit (range 11) 183 | -9/Materials | Entered another Materials area 183 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 239 | -8/Materials | Discovered new exit (range 6) 241 | -8/Materials | Entered Factory 241 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 242 | -7/Factory | Identified exit to DSF 242 | -7/Factory | Entered DSF 264 | -7/DSF | Additional patrols routed to DSF 286 | -7/DSF | Discovered new exit (range 12) 287 | -7/DSF | Lost 3 parts (2n1u) 292 | -7/DSF | Entered Factory 292 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 318 | -6/Factory | Build established: Mutant 396 | -6/Factory | Discovered new exit (range 9) 400 | -6/Factory | Entered another Factory area 400 | -5/Factory | Evolved 2 slots: Propulsion x2 453 | -5/Factory | Core integrity fell below 50% 478 | -5/Factory | Lost 5 parts (3n1u1w) 596 | -5/Factory | Discovered new exit (range 15) 606 | -5/Factory | Entered another Factory area 606 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 629 | -4/Factory | Spotted B-86 Titan 637 | -4/Factory | Lost 3 parts (2n1u) 742 | -4/Factory | Discovered new exit (range 8) 745 | -4/Factory | Entered Research 745 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 764 | -3/Research | Identified exit to Research 775 | -3/Research | Entered another Research area 775 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 897 | -2/Research | Found Prototype Device 897 | -2/Research | Identified Exp. Shield Generator 902 | -2/Research | Lost 13 parts (3p6n1u3w) 946 | -2/Research | Spotted B-90 Cyclops 950 | -2/Research | Core integrity fell below 50% 977 | -2/Research | Core integrity fell below 20% 983 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 00897_ Identified Exp. Shield Generator. 00898_ Dropped Exp. Shield Generator. 00908_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 3D. 00918_ Connecting with Terminal... 00943_ Connecting with Repair Station... 00943_ ALERT: Suspicious activity at Repair Station R003. Dispatching Investigation squad. 00946_ Drone sends a signal. 00966_ Slammed into P-80 Master. 00966_ P-80 Master knocked back. 00967_ Seismic Detector destroyed. 00967_ Door malfunctions. 00967_ Slammed into P-80 Master. 00972_ P-80 Master resets P-80 Master, system corruption cleaned. 00973_ System corrupted: Component data lost. 00979_ Slammed into G-73 Enforcer. 00980_ Slammed into A-15 Conveyor. 00981_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????###?????????# | | ???????????????????????????# ?????! ########??# | | ???????????????????????????# ???? # !!*??# | | ???????????????????????????# """ # !!* ?# | | ???????????????????????????# """ # !!* ?# | | ???????????????????????????# """ # # | | ???????????????????????????# """ # # | | ???????????????????????????# """ # / | | ????????????????????????????? # # | | ??????????????????????????????? [# # | | ??????????????????#??????########+############# | | ??????????????????# ?????# | | ??????????????????# ?????# | | ??????????????????# ????# | | ??????????????????# ???# k | | ??????????????????# ???# #################### | | ??????????????????# ??# #??????????????????? | | ???????????######## ### #??????????????????? | | ??????????? glg #??????????????????? | | ?????????? A gg #??????????????????? | | ?????????? g #??????????????????? | | ?????????? @ #??????????????????? | | ????????????########+##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentLaunchSheargun Manual? 0 Play Time 00:22:38 Cumulative 672.1 hours Start 2026.07.08 @ 12:06:19 End 2026.07.08 @ 12:26:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 346 Adventurer 7 Explorer 18 Win Type - Total 64 Types 41/2/9/2/2/1/2/3/0/2 Lore% 95 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65bc3227-ad39-40c5-9f19-4440a5552955