Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.31 @ 11:38:28 Player: thomas Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (134) 670 Value Destroyed (4519) 4519 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 11878 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 354 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -249 Cogmind --------- Core Integrity 852/1000 Matter 212/300 Energy 170/170 System Corruption 4% Temperature Cool (0) Movement Hovering (161) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Treads Armored Medium Treads Improved Carbon-fiber Leg Improved Gravmag System Antigrav System > --- UTILITY (8) ------ Medium Storage Unit Machine Analyzer Advanced Signal Interpreter Experimental Target Analyzer Makeshift Transmission Jammer Experimental Hacking Suite > --- WEAPON (3) ------- Tesla Rifle Advanced Assault Cannon Great Maul > --- INVENTORY (10) --- Micro Fission Core Improved Cesium-ion Thruster Medium Storage Unit Experimental Core Analyzer Advanced ECM Suite Authchip [Weapon] Makeshift System Restoration Module Arc Projector Force Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Improved Carbon-fiber Leg Improved Gravmag System Antigrav System > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Signal Interpreter Experimental Target Analyzer Improved Kinecellerator Makeshift Transmission Jammer Point Defense System Experimental Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Great Maul Makeshift Hammer > --- INVENTORY -------- Micro Fission Core Improved Cesium-ion Thruster Medium Storage Unit Experimental Core Analyzer Advanced ECM Suite Authchip [Weapon] Makeshift System Restoration Module Arc Projector Force Rifle Heavy Rocket Launcher [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Force Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . . 1 . 1 Utility 6 | . . 2 . . . 1 2 . . . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 161 | . 8 16 . . 1 37 20 5 6 10 10 5 7 36 Power 14 | . 2 2 . . . 3 1 . . . 1 . 1 4 Engine 10 | . 2 2 . . . 3 . . . . 1 . 1 1 Core 4 | . . . . . . . 1 . . . . . . 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 37 | . 2 3 . . . 5 5 1 1 2 1 1 1 15 Treads 14 | . . 2 . . . 3 2 . . 2 1 . . 4 Leg 13 | . 2 1 . . . 2 2 . . . . . 1 5 Wheel 4 | . . . . . . . 1 1 1 . . 1 . . Hover 4 | . . . . . . . . . . . . . . 4 Flight 2 | . . . . . . . . . . . . . . 2 Utility 54 | . 2 5 . . . 16 5 2 2 5 2 3 2 10 Device 14 | . . 1 . . . 3 2 1 . . 1 1 . 5 Storage 3 | . 1 1 . . . . . . . . . . . 1 Processor 14 | . 1 . . . . 4 . . 1 5 . 1 . 2 Hackware 2 | . . . . . . . . . . . . . . 2 Protection 21 | . . 3 . . . 9 3 1 1 . 1 1 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 56 | . 2 6 . . 1 13 9 2 3 3 6 1 3 7 Energy Gun 12 | . . 2 . . . . 5 . 1 1 . . . 3 Energy Cannon 2 | . . . . . . . . . . . 1 1 . . Ballistic Gun 16 | . 1 3 . . . 7 2 . 1 . 2 . . . Ballistic Cannon 13 | . 1 1 . . . 3 2 1 . 1 1 . 1 2 Launcher 10 | . . . . . 1 3 . 1 1 . 2 . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 . 4 . . . 1 Parts Lost 34 | . . 2 . . . 8 2 . 1 . 2 . 9 10 Power 2 | . . . . . . . . . . . . . 1 1 Propulsion 12 | . . 1 . . . 2 2 . 1 . . . 2 4 Utility 15 | . . . . . . 6 . . . . 2 . 3 4 Weapon 5 | . . 1 . . . . . . . . . . 3 1 Highest Loss Streak 6 | . . 1 . . . 3 1 . 1 . 1 . 4 6 Average Slot Usage (%) 89 | . 95 90 100 100 100 94 96 80 75 80 91 87 85 86 Engine 4 | . 14 11 11 11 11 9 2 . . . 5 6 5 1 Core 3 | . . . . . . . 4 7 7 7 1 . . 3 Treads 12 | . . 4 22 22 22 23 16 6 . 7 22 15 11 7 Leg 3 | . 28 17 . . . . 2 . . . . . 1 8 Wheel 3 | . . . . . . . 1 7 13 11 . 3 6 1 Device 7 | . . 3 11 11 11 5 10 15 13 1 3 12 4 15 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 5 Processor 16 | . 9 11 11 11 11 13 17 9 8 26 23 20 17 12 Protection 9 | . . 9 11 11 11 14 14 9 8 8 9 1 10 1 Energy Gun 3 | . 19 3 . . . . 8 . . 3 2 . . 3 Ballistic Gun 6 | . 7 12 22 22 14 13 2 7 5 . 3 6 5 . Ballistic Cannon 3 | . 1 5 . . . 2 2 5 7 3 4 6 4 1 Launcher 1 | . . . . . 7 1 . 1 1 . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 75 | 11 20 41 41 41 41 48 52 58 68 68 68 69 75 64 Greatest Support 84 | 20 26 44 44 44 44 66 64 40 40 56 84 84 28 50 Greatest Overweight (x) 5 | . . 2 . . . 2 2 2 5 2 1 1 2 3 Average Overweight (x) . | . . . . . . . . 1 1 1 . . 1 . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 11 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | . 10 15 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | . 8 10 15 14 14 14 14 14 14 14 14 14 14 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 6 10 15 15 15 15 15 15 15 15 15 15 14 13 10 Class Distribution -------------------- 62% | Mutant 19% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Matter Collected 4047 | 184 133 449 . . 70 824 636 470 278 152 219 127 235 270 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4202 | . 365 754 . . 137 1006 555 208 153 73 137 . 552 262 Parts 233 | . 24 43 . . 11 67 22 10 12 3 12 . 18 11 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . 4 14 4 18 . . . Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Combat Hostiles Destroyed 110 | . 11 19 . . 7 29 8 7 8 1 10 . 6 4 Melee 1 | . . . . . . . . . . . . . . 1 Guns 50 | . 10 10 . . . 17 5 2 1 1 1 . 3 . Cannons 23 | . 1 9 . . . 3 2 2 1 . . . 3 2 AOE 34 | . . . . . 7 9 . 3 6 . 9 . . . Classes Destroyed 13 | . 2 5 . . 1 2 1 1 . . . . 1 . Worker 5 | . . 2 . . . 3 . . . . . . . . Builder 7 | . . 1 . . . 4 . . . . . . 2 . Tunneler 1 | . . . . . 1 . . . . . . . . . Recycler 5 | . . . . . . 1 3 . . . . . 1 . Watcher 5 | . . 1 . . . 2 1 . . . . . 1 . Swarmer 33 | . 3 3 . . 4 7 . 3 4 . 9 . . . Grunt 42 | . 8 10 . . 2 11 2 . 4 . . . 5 . Brawler 3 | . . 1 . . 1 1 . . . . . . . . Sentry 18 | . . 5 . . . 7 2 . . . 1 . 1 2 Hunter 5 | . . . . . . 3 1 . . 1 . . . . Programmer 6 | . . . . . . . 3 1 . . . . . 2 Decomposer 2 | . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 11 | . 3 4 . . 4 11 3 3 4 1 6 . 3 1 Combat Bots Only 8 | . 3 4 . . 4 8 2 3 4 1 6 . 3 1 Max Kills in Single Turn 4 | . 1 2 . . 2 4 1 3 2 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 2 . 3 2 . 2 . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Damage Taken 9266 | . 244 622 . . 22 1864 1339 209 223 . 1020 . 2301 1422 Core 986 | . 63 104 . . . 119 271 11 24 . 52 . 194 148 Absorbed by Shields 417 | . . . . . . 108 228 27 54 . . . . . Core Remaining (%) 75 | 100 74 . . . 74 78 . . . . 48 . 77 . Volleys Fired 317 | . 27 58 . . 6 85 50 16 9 4 25 . 20 17 Largest 3 | . 2 2 . . 1 2 2 2 2 1 2 . 3 3 Hottest 193 | . 80 96 . . 30 74 100 73 73 80 128 . 146 193 Shots Fired 591 | . 54 114 . . 6 156 97 29 13 4 35 . 56 27 Gun 387 | . 50 78 . . . 117 70 12 5 4 17 . 20 14 Cannon 171 | . 4 36 . . . 26 27 15 4 . 10 . 36 13 Launcher 33 | . . . . . 6 13 . 2 4 . 8 . . . Special . | . . . . . . . . . . . . . . . Kinetic 407 | . 25 86 . . . 143 52 27 7 . 23 . 36 8 Thermal 81 | . 6 28 . . . . . . . 4 4 . 20 19 Explosive 33 | . . . . . 6 13 . 2 4 . 8 . . . Electromagnetic 70 | . 23 . . . . . 45 . 2 . . . . . Robot Hit Streak 18 | . 18 14 . . 1 11 16 8 6 6 18 . 6 8 Robot Miss Streak 6 | . 2 3 . . 1 5 6 2 1 . 3 . 5 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . Shots Hit Robots 435 | . 42 75 . . 1 113 74 21 9 4 27 . 32 37 Core Hits 243 | . 21 34 . . 11 75 30 17 15 1 13 . 19 7 Critical Kills 5 | . . . . . . 1 . . . . . . 3 1 Critical Parts Destroyed 5 | . . . . . . . 1 . . 1 2 . 1 . Critical Strikes 14 | . . 2 . . . 1 1 1 1 1 2 . 4 1 Destroy 9 | . . . . . . 1 1 . . 1 2 . 4 . Blast 4 | . . 2 . . . . . 1 1 . . . . . Smash 1 | . . . . . . . . . . . . . . 1 Melee Attacks 30 | . . . . . . . . . . . . . . 30 Impact 30 | . . . . . . . . . . . . . . 30 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 Damage Inflicted 11966 | . 559 1254 . . 489 3358 1509 815 759 96 1080 . 1068 979 Guns 4923 | . 436 707 . . . 1573 891 280 61 96 336 . 303 240 Cannons 3274 | . 71 547 . . . 441 614 322 75 . 197 . 742 265 Explosions 3265 | . 52 . . . 489 1341 . 213 623 . 547 . . . Melee 474 | . . . . . . . . . . . . . . 474 Ramming 30 | . . . . . . 3 4 . . . . . 23 . Kinetic 6313 | . 210 1070 . . . 2014 1058 602 111 . 450 . 614 184 Thermal 1211 | . 96 184 . . . . . . . 96 83 . 431 321 Explosive 3213 | . . . . . 489 1341 . 213 623 . 547 . . . Electromagnetic 725 | . 253 . . . . . 447 . 25 . . . . . Impact 474 | . . . . . . . . . . . . . . 474 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 5 5 3 . . 4 Average Corruption 3 | . . . . . . . 3 5 5 3 3 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 110 | . . . . . . . 29 21 13 28 19 . . . Message Errors 34 | . . . . . . . 12 4 4 7 7 . . . Matter Fused 27 | . . . . . . . 10 7 2 5 3 . . . Heat Flow Errors 15 | . . . . . . . 1 2 . 7 5 . . . Energy Discharges 13 | . . . . . . . 2 4 1 3 3 . . . Data Loss (minor) 13 | . . . . . . . 1 2 4 5 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . . . Misfires 3 | . . . . . . . . 2 1 . . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . . . 13 43 16 7 . 31 . . 5 Projectiles 16 | . . . . . . . 5 11 . . . . . . Explosions 94 | . . . . . . 13 38 5 7 . 31 . . . Melee 5 | . . . . . . . . . . . . . . 5 Knockbacks 43 | . 1 9 . . . 3 16 4 1 . . . 3 6 Impact 5 | . . . . . . . . . . . . . 1 4 Kinetic 32 | . 1 8 . . . 3 13 3 1 . . . 1 2 Secondary 6 | . . 1 . . . . 3 1 . . . . 1 . Self-Inflicted Damage 222 | . . . . . . 101 55 31 . . 24 . 11 . Shots 8 | . . . . . . 4 1 1 . . 2 . . . Rammed 4 | . . . . . . 1 1 . . . . . 2 . Targets Rammed 4 | . . . . . . 1 1 . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 426 | . 108 267 . . . 162 282 258 22 254 426 . 278 400 Average Temperature 86 | . 37 59 . . . 40 90 130 13 93 167 . 66 119 Received Heat Transfer 2369 | . 96 243 . . . 537 289 143 77 . 246 . 576 162 Effects 13 | . . 1 . . . . . . . 1 4 . 1 6 Shutdowns 1 | . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . . . 1 . . 1 1 Interference 8 | . . 1 . . . . . . . . 2 . . 5 Matter Decay 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 6 | . . 1 . . . . . . . . . . 2 3 Heat Transferred 2029 | . 250 447 . . . . . . . 148 111 . 592 481 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Peak Influence 535 | . 265 350 44 . 252 535 191 . . . . 15 502 184 Initial 77 | . . 48 44 . . 22 73 . . . . . 7 77 Average 124 | . 116 191 44 . 78 168 69 . . . . 10 247 49 Maximum Alert Level 2 | . 1 1 . . 1 2 . . . . . . 2 . Low Security (%) 78 | . 82 48 100 . 86 67 100 . . . . 100 56 100 Level 1 16 | . 17 51 . . 13 21 . . . . . . 15 . Level 2 4 | . . . . . . 10 . . . . . . 28 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 4 . . . 5 9 . . . . . 1 5 Investigation 5 | . 1 1 . . . . 2 . . . . . . 1 Extermination 4 | . . . . . . . 2 . . . . . . 2 Reinforcement 14 | . 1 3 . . . 5 2 . . . . . 1 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Distress Signals 16 | . 2 2 . . 1 6 2 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 174 | . 17 30 . . 5 44 15 8 8 1 12 1 25 8 Peak Tracking Total 7 | . 4 7 . . 4 6 3 4 4 1 3 1 6 2 Tactical Retreats 9 | . . . . . . . 1 1 . . 3 . 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Traps Triggered 5 | . . 1 . . . 3 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Machines Disabled 10 | . . . . . 4 3 1 . . . . . 1 1 Max in Single Turn 2 | . . . . . 2 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Machines Accessed 41 | . 5 7 . 2 2 8 6 1 1 . . . 6 3 Terminals 26 | . 5 5 . . 2 5 2 . . . . . 6 1 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . 1 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . . . 1 1 . . . . . . 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . Total Hacks 104 | . 17 22 . 2 5 22 10 1 1 . . . 12 12 Successful 62 | . 10 13 . 2 2 14 3 1 1 . . . 6 10 Failed 41 | . 6 9 . . 3 8 7 . . . . . 6 2 Catastrophic 6 | . . 1 . . 2 1 1 . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 36 | . 7 14 . 1 4 7 1 . . 1 . . 1 . Terminals 70 | . 17 16 . . 5 15 3 . . . . . 12 2 Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 7 | . . . . . . 4 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 17 | . . 6 . . . 2 1 . . . . . . 8 Garrison Access 4 | . . . . . . 1 3 . . . . . . . Terminal Hacks 30 | . 8 4 . 2 2 5 1 1 1 . . . 6 . Record 1 | . . . . 1 . . . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 6 | . . . . . . . . 1 1 . . . 4 . Alert Level 3 | . 1 . . . . 2 . . . . . . . . Unreport Threat 3 | . . 1 . . . 2 . . . . . . . . Locate Traps 6 | . 3 . . . . 1 1 . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 6 | . 1 3 . . 1 . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . . . . 3 . . . . . . . 2 Scan Component 3 | . . . . . . 2 . . . . . . . 1 Repair 2 | . . . . . . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 16 | . . 6 . . . 2 . . . . . . . 8 Insert Component 8 | . . 3 . . . 1 . . . . . . . 4 Analyze 8 | . . 3 . . . 1 . . . . . . . 4 Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . 2 3 . . . 3 1 . . . . . . . Terminals 9 | . 2 3 . . . 3 1 . . . . . . . Track 2 | . . 1 . . . 1 . . . . . . . . Botnet 7 | . 2 2 . . . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 7 . . 2 6 4 . . . . . 4 2 Full Trace Events 4 | . . 1 . . . . 2 . . . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 3 . . . 1 . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . 1 Time 60 | . . . . . . 32 . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 3 . . . 1 . . . . . . . 4 Part Schematics Acquired 7 | . . 3 . . . 1 . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Total Allies 13 | . . . . . . . . . . 5 . . 8 . Largest Group 6 | . . . . . . . . . . 5 5 . 6 . Highest-Rated Group 314 | . . . . . . . . . . 127 127 . 314 . Highest-Rated Ally 95 | . . . . . . . . . . 31 31 . 95 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . . 31 . 52 . Total Damage 2043 | . . . . . . . . . . . 459 . 1584 . Kills 13 | . . . . . . . . . . . 5 . 8 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Turns Passed 11526 | . 447 1065 19 325 532 1665 1378 705 611 2142 903 194 507 1033 Spaces Moved 6645 | 1 267 518 14 224 356 821 642 516 477 1374 505 145 309 476 Core . | . . . . . . . . . . . . . . . Treads 2951 | . . 111 14 224 356 771 356 . . 396 505 43 . 175 Legs 873 | 1 267 407 . . . 50 97 . . . . . . 51 Wheels 2748 | . . . . . . . 189 516 477 978 . 102 309 177 Hover 35 | . . . . . . . . . . . . . . 35 Flight 38 | . . . . . . . . . . . . . . 38 Fastest Speed 52 | 120 120 120 145 145 145 145 115 110 110 105 160 115 115 52 Average Speed 146 | 120 120 150 145 145 145 152 170 124 119 153 161 128 119 147 Slowest Speed 300 | 120 120 260 145 145 145 270 270 130 165 260 260 160 130 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 58 51 5 59 78 76 17 61 57 86 73 4 62 10 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 . 1 1 . 1 . Scrap Searched 14 | . . . . . 3 . . 4 2 2 3 . . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 Terrain Destroyed 227 | . 5 3 . . 26 62 4 22 27 . 70 . 6 2 Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . 3 . . . 1 1 1 1 . . . 6 2 AOE 212 | . 5 . . . 26 61 3 21 26 . 70 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Fac Total 7884 | . 347 692 13 225 368 1079 842 558 503 1401 557 153 405 741 Wait 537 | . 23 79 . . . 115 108 6 6 . 8 . 24 168 Move 6631 | . 266 517 13 223 355 820 641 515 476 1373 504 144 308 476 Hop . | . . . . . . . . . . . . . . . Pick Up 63 | . 10 10 . 1 3 7 8 5 4 2 4 1 4 4 Fast Attach 68 | . 3 4 . . . 12 4 2 1 9 2 3 2 26 Attach 29 | . . 3 . . . 6 4 . 2 1 2 2 2 7 Detach 20 | . 1 2 . . . 2 2 2 . 5 1 . 3 2 Swap 64 | . 5 9 . . 1 19 12 3 3 . 6 . 3 3 Drop 92 | . 12 10 . 1 3 12 12 9 2 7 4 3 4 13 Fire 317 | . 27 58 . . 6 85 50 16 9 4 25 . 20 17 Melee 25 | . . . . . . . . . . . . . . 25 Ram 2 | . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 1 . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . Rewire 26 | . . . . . . . . . . . 1 . 25 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Central database locked down 303 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 9) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x2 1210 | -9/Materials | Build established: Scavenger-Mutant 1493 | -9/Materials | Discovered new exit (range 11) 1513 | -9/Materials | Entered Mines 1525 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1527 | -9/Mines | Discovered new exit (range 5) 1532 | -9/Mines | Entered Exiles 1569 | -9/Exiles | Met 8R-AWN 1590 | -9/Exiles | Met EX-HEX 1635 | -9/Exiles | Met EX-BIN 1651 | -9/Exiles | Aligned with FarCom system 1653 | -9/Exiles | Given EX-Vault access code 1688 | -9/Exiles | Opened EX-Vault 1707 | -9/Exiles | Found 0b10 Alert Chip 1740 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1748 | -9/Exiles | Exiles lab attacked by MAIN.C 1798 | -9/Exiles | Learned location of Zion (-7) 1840 | -9/Exiles | Discovered new exit (range 12) 1857 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1857 | -9/Exiles | Entered Mines 2101 | -8/Mines | Discovered new exit (range 9) 2288 | -8/Mines | Discovered new exit (range 5) 2315 | -8/Mines | Build established: Mutant 2389 | -8/Mines | Entered Materials 2389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2464 | -8/Materials | Repaired Med. Armor Plating 3207 | -8/Materials | Discovered new exit (range 12) 3558 | -8/Materials | Lost 3 parts (1n2u) 3579 | -8/Materials | Destroyed 8 combat bots 3941 | -8/Materials | Discovered new exit (range 10) 4051 | -8/Materials | Identified exit to Factory 4054 | -8/Materials | Entered Factory 4054 | -7/Factory | Evolved 2 slots: Utility x2 4315 | -7/Factory | Garrison activated, responded to threat 5104 | -7/Factory | Cargo convoy interrupted 5405 | -7/Factory | Discovered new exit (range 15) 5432 | -7/Factory | Entered Lower Caves 5433 | -7/Lower Caves | Encountered a Warlord checkpoint 5642 | -7/Lower Caves | Found Prototype Device 5642 | -7/Lower Caves | Identified Heart of Steel 6038 | -7/Lower Caves | Discovered new exit (range 9) 6047 | -7/Lower Caves | Ambushed by wild Derelicts 6137 | -7/Lower Caves | Entered another Lower Caves area 6179 | -7/Lower Caves | Discovered new exit (range 5) 6335 | -7/Lower Caves | Encountered a Warlord checkpoint 6372 | -7/Lower Caves | Identified exit to Zion 6422 | -7/Lower Caves | Spotted B-75 Beast 6748 | -7/Lower Caves | Entered Zion 6803 | -7/Zion | Received a visual enhancement algorithm 6825 | -7/Zion | System corruption cleaned by Quarantine Array 7081 | -7/Zion | Learned location of Data Miner (-6) 7085 | -7/Zion | Learned Factory emergency access door positions 7101 | -7/Zion | Learned Factory emergency access door positions 7154 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7199 | -7/Zion | Found Prototype Processor 7199 | -7/Zion | Identified Exp. Core Analyzer 7202 | -7/Zion | Found Prototype Processor 7202 | -7/Zion | Identified Exp. Targeting Computer 7213 | -7/Zion | Found Prototype Hackware 7216 | -7/Zion | Found Prototype Processor 7216 | -7/Zion | Identified Exp. Target Analyzer 7218 | -7/Zion | Found Exp. Core Analyzer 7221 | -7/Zion | Found Exp. Targeting Computer 7288 | -7/Zion | Given A8's code to call for help 7380 | -7/Zion | Rebuked by Imprinter 7983 | -7/Zion | Discovered new exit (range 9) 8082 | -7/Zion | Gained Derelict followers 8140 | -7/Zion | Build established: Scavenger-Mutant 8890 | -7/Zion | Entered Proximity Caves 8890 | -6/Proximity Caves | Accompanied by 5 allies 9207 | -6/Proximity Caves | Build established: Derelict-Mutant 9237 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9281 | -6/Proximity Caves | Core integrity fell below 50% 9425 | -6/Proximity Caves | Spotted B-75 Beast 9508 | -6/Proximity Caves | Learned Factory security intel 9631 | -6/Proximity Caves | Learned 4 Factory zone layouts 9773 | -6/Proximity Caves | Discovered new exit (range 10) 9793 | -6/Proximity Caves | Entered Factory 9793 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9794 | -6/Factory | Identified exit to Extension 9987 | -6/Factory | Entered Extension 10114 | -6/Extension | Rescued a captive Derelict 10118 | -6/Extension | Enhanced Grunt warped into view, answering call for help 10118 | -6/Extension | Enhanced Grunt warped into view, answering call for help 10131 | -6/Extension | Rescued a captive Derelict 10132 | -6/Extension | Rescued a captive Derelict 10146 | -6/Extension | Rescued a captive Derelict 10281 | -6/Extension | Rescued a captive Derelict 10333 | -6/Extension | Spotted B-75 Beast 10340 | -6/Extension | Spotted B-75 Beast 10402 | -6/Extension | Lost 3 parts (1n1u1w) 10477 | -6/Extension | Discovered new exit (range 16) 10478 | -6/Extension | Discovered new exit (range 15) 10494 | -6/Extension | Entered Factory 10494 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10525 | -5/Factory | Lost 4 parts (1p1n1u1w) 10593 | -5/Factory | Identified Exp. Hacking Suite 10896 | -5/Factory | Lost 6 parts (1p3n2u) 10987 | -5/Factory | Repaired Arm. Medium Treads 11046 | -5/Factory | Build established: Mutant 11490 | -5/Factory | Lost 3 parts (1n1u1w) 11527 | -5/Factory | Self-destructed Last Messages --------------- 11433_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11433_ Mak. Hammer follow-up attack on P-70 Sage. 11433_ P-70 Sage knocked back. 11438_ Mak. Hammer follow-up attack on P-70 Sage. 11438_ P-70 Sage knocked back. 11439_ Repair Station disabled. 11444_ P-70 Sage suffers critical hit (Smash). 11444_ P-70 Sage destroyed. 11450_ P-70 Sage knocked back. 11456_ Antigrav System destroyed. 11459_ Mak. Hammer destroyed. 11466_ P-70 Sage destroyed. 11470_ Acquired Antigrav System. 11473_ Acquired 50 matter. 11476_ Acquired Unknown Energy Gun. 11476_ Identified Tesla Rifle. 11484_ Acquired 39 matter. 11494_ ALERT: Rogue bot located, Programmers report to Factory Zone 2X. 11527_ Imp. Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????# = #??????????? | | ????????????????????????????????# "" #??????????? | | ????????????????????????????????# """ #??????????? | | ????????????????????????????????# | " #??????????? | | ??????????????????############### "" ####???????? | | ??????????????????# ##[ # ????????? | | ??????????????????# # * # #????????? | | ??????????????????# #####+## #????????? | | ??????????????????# + #????????? | | ??????????????????# # #????????? | | ??????????????????# # #########? | | ??????????????????# @ + ## #? | | ??????????????????# #### ## """ #? | | ??????????????????# #??# ## """ #? | | ??????????????????#p #??# + """ #? | | ????????????????? + + ## #? | | ???????????????p # #### ## """ #? | | ????????????? ?##############??# ## """ #? | | ???????????? ??????????????????# ## """ !## | | ???????????? ????????????????????# ## #! | | ???????????? ???g???????????????? + """ # | | ?????????????????g?????????????? ## """ # | | ????????????????g??????????????# ## """ # | | ???????????????g?g?????????????+ ## # | | ???????????????????????????????######## ######+## | | ??????????????????????????????????????# ##### ## | | ??????????????????????????????????????# | | ??????????????????????????????????????####### ## | | ????????????????????????????????????????????## ##? | | ?????????????????????????????????????????????# #?? | | ??????????????????????????+??????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 14 Terrain Scan Density 135 Jamming Range 14 Additional Mass Support 9 Armor Coverage 900 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 32 Target Analysis 10 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 16 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Mak. Hammer | -5/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed Mak. System Restoration Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed BattleWeightMinigun Manual? 0 Play Time 02:07:20 Cumulative 33.0 hours Start 2021.10.30 @ 23:20:25 End 2021.10.31 @ 11:38:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 24 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters SATURATION(65) Filters SATURATION(65) Steam 1 RUN: 0fada86d-4708-4855-93f0-5a3b56abaaa6