Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.11 @ 11:17:06 Player: Birbsy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (163) 815 Value Destroyed (5447) 5447 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 9526 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 29/100 System Corruption 7% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Fusion Compressor Combat Airjet Advanced Heat Sink Large Storage Unit Improved Target Analyzer ECM Suite Experimental ECM Suite Improved Weapon Shielding Energy Mantle Improved Field Recycling Unit (64) Plasma Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine F-cell Engine > --- PROPULSION ------- Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Energy Mantle > --- WEAPON ----------- Heavy Missile Launcher Power Maul > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor Combat Airjet Combat Airjet Advanced Heat Sink Experimental Heat Sink Large Storage Unit Improved Target Analyzer ECM Suite Experimental ECM Suite Improved Propulsion Shielding Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Force Field System Restoration Module Improved Field Recycling Unit Plasma Cannon Improved Datajack [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Shock Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Welding Torch Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 2 1 Weapon . | . . . . . . Parts Attached 139 | 6 17 29 22 21 44 Power 25 | 1 2 8 2 4 8 Engine 25 | 1 2 8 2 4 8 Core . | . . . . . . Reactor . | . . . . . . Propulsion 43 | 2 5 13 11 4 8 Treads . | . . . . . . Leg 35 | 2 5 13 11 4 . Wheel . | . . . . . . Hover 8 | . . . . . 8 Flight . | . . . . . . Utility 41 | 1 3 1 5 12 19 Device 18 | . 1 . . 7 10 Storage 3 | 1 1 . . . 1 Processor 6 | . 1 1 4 . . Hackware 1 | . . . . . 1 Protection 13 | . . . 1 5 7 Artifact . | . . . . . . Weapon 30 | 2 7 7 4 1 9 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 6 7 3 . . Ballistic Cannon 6 | . . . 1 1 4 Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 6 | . . 1 . 2 3 Parts Lost 44 | . 1 5 10 1 27 Power 7 | . . 1 . . 6 Propulsion 15 | . . 3 7 . 5 Utility 12 | . . . 1 1 10 Weapon 10 | . 1 1 2 . 6 Highest Loss Streak 8 | . 1 2 6 1 8 To Critical Strikes 2 | . . 1 . . 1 Average Slot Usage (%) 98 | . 98 98 98 98 98 Engine 10 | . 14 10 9 7 12 Leg 23 | . 27 32 34 29 2 Hover 5 | . . . . . 22 Device 4 | . 5 . . 7 6 Storage 10 | . 14 11 9 7 11 Processor 19 | . 6 22 24 23 20 Protection 2 | . . . 2 5 5 Ballistic Gun 13 | . 27 21 16 7 . Ballistic Cannon 3 | . . . 1 7 6 Naked Turns . | . . . . . . Heaviest Build 103 | 11 51 53 60 76 103 Greatest Support 49 | 20 20 33 45 49 49 Greatest Overweight (x) 16 | 3 2 2 16 1 13 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 2 16 20 20 20 20 Average Carried 17 | 1 9 18 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 16 19 20 20 12 Class Distribution -------------------- 50% | Scavenger-Mutant 26% | Mutant 10% | Scavenger-Skirmisher 6% | Hacker-Mutant 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4420 | 216 317 1215 742 456 1474 Remotely . | . . . . . . Salvage Created 5196 | . 643 1260 1146 522 1625 Parts 293 | . 46 89 51 35 72 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 12 | . 2 1 5 . 4 Parts Field Recycled 20 | . . . . 14 6 Retrieved Matter 222 | . . . . 160 62 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 114 | . 15 33 20 11 35 Guns 69 | . 15 33 20 1 . Cannons 33 | . . . . 10 23 AOE 12 | . . . . . 12 Classes Destroyed 13 | . 4 4 1 2 2 Worker 15 | . . 1 2 1 11 Builder 6 | . . . . 1 5 Hauler 1 | . . . . . 1 Recycler 9 | . 1 . 3 1 4 Operator 1 | . . 1 . . . Watcher 17 | . 3 4 4 4 2 Swarmer 19 | . 3 10 3 . 3 Grunt 59 | . 12 15 12 4 16 Brawler 2 | . . 1 1 . . Protector 1 | . . . . . 1 Sentry 13 | . . 7 3 2 1 Hunter 8 | . . . 1 . 7 Programmer 12 | . . . . 5 7 Best Kill Streak 10 | . 6 4 9 2 10 Combat Bots Only 6 | . 6 4 5 2 5 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7882 | . 684 1054 1380 853 3911 Core 1620 | . 153 184 282 140 861 Absorbed by Shields 1110 | . . . . . 1110 Redirected to Shielding 385 | . . . . 152 233 Regen/Repaired (Parts) 473 | . . 182 . 155 136 Core Remaining (%) 64 | 100 38 54 48 80 . Volleys Fired 409 | . 68 97 73 54 117 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 60 50 73 73 96 Shots Fired 742 | . 126 189 145 100 182 Gun 504 | . 124 189 141 46 4 Cannon 205 | . . . 4 54 147 Launcher 31 | . . . . . 31 Special 2 | . 2 . . . . Kinetic 702 | . 117 189 145 100 151 Thermal 2 | . 2 . . . . Explosive 31 | . . . . . 31 Electromagnetic 7 | . 7 . . . . Robot Hit Streak 33 | . 33 13 26 13 30 Robot Miss Streak 3 | . 3 3 3 3 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 9 | . 3 5 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 576 | . 97 130 120 81 148 Core Hits 289 | . 39 53 57 34 106 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 5 | . 1 . 1 . 3 Critical Strikes 30 | . 1 . 2 6 21 Destroy 3 | . 1 . 2 . . Blast 24 | . . . . 6 18 Smash 3 | . . . . . 3 Melee Attacks 9 | . . . . . 9 Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14468 | . 855 2412 2063 2088 7050 Guns 6039 | . 829 2346 2020 778 66 Cannons 4789 | . . . 30 1301 3458 Explosions 2855 | . . . . . 2855 Melee 585 | . . . . . 585 Ramming 200 | . 26 66 13 9 86 Kinetic 10767 | . 768 2346 2050 2079 3524 Thermal 75 | . . . . . 75 Explosive 2780 | . . . . . 2780 Electromagnetic 61 | . 61 . . . . Impact 585 | . . . . . 585 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 1 7 Average Corruption 1 | . . . . 1 1 Corruption Purged 5 | . . . . 1 4 Corruption Blocked . | . . . . . . Effects 12 | . . . . 3 9 Message Errors 3 | . . . . 1 2 Matter Fused 4 | . . . . 2 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 523 | . 3 . 29 41 450 Projectiles 79 | . . . 29 37 13 Explosions 42 | . . . . . 42 Melee 402 | . 3 . . 4 395 Knockbacks 51 | . . . . 15 36 Impact 7 | . . . . 1 6 Kinetic 38 | . . . . 13 25 Secondary 6 | . . . . 1 5 Self-Inflicted Damage 81 | . . . . . 81 Shots 1 | . . . . . 1 Rammed 9 | . . . . . 9 Targets Rammed 27 | . 6 8 2 2 9 Kicked 18 | . 6 8 2 2 . Crushed . | . . . . . . Highest Temperature 363 | . 70 36 36 48 363 Average Temperature 44 | . 21 7 9 23 79 Received Heat Transfer 2574 | . 486 471 630 351 636 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . . 1 7 Impact Corruptions 15 | . 1 . . 1 13 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 51 | . . . . . 51 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 490 | . 295 352 244 140 490 Initial 59 | . . . . 30 59 Average 88 | . 59 106 79 40 136 Maximum Alert Level 2 | . 1 1 1 . 2 Low Security (%) 85 | 100 89 75 96 100 73 Level 1 13 | . 10 24 3 . 22 Level 2 . | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 33 | . 2 4 4 8 15 Investigation 7 | . 2 2 1 . 2 Extermination 9 | . . . . 4 5 Reinforcement 12 | . . 2 2 . 8 Assault . | . . . . . . Garrison 5 | . . . 1 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 14 | . 1 3 7 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 189 | . 21 48 33 25 62 Peak Tracking Total 9 | . 9 6 6 4 7 Tactical Retreats 12 | . 2 2 3 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . 5 . 1 . Indirectly . | . . . . . . Trap Hack Attempts 40 | . . . . . 40 Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed 4 | . . . . . 4 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 20 | . 1 2 . 2 15 Max in Single Turn 3 | . 1 1 . 1 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 34 | . 7 11 6 5 5 Terminals 27 | . 7 9 6 2 3 Fabricators . | . . . . . . Repair Stations 6 | . . 2 . 2 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 100 | . 18 34 13 11 24 Successful 71 | . 12 28 12 8 11 Failed 29 | . 6 6 1 3 13 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 70 | . 18 23 13 2 14 Fabricators . | . . . . . . Repair Stations 29 | . . 11 . 8 10 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 49 | . 12 18 12 1 6 Record 11 | . 3 6 2 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 4 | . 1 2 1 . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Scanalyzer Index 1 | . 1 . . . . Alert Level 10 | . 3 2 4 . 1 Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . . 2 . . 1 Disarm Traps 1 | . . . . . 1 Dispatch Records 2 | . 1 . 1 . . Maintenance Status 1 | . . . 1 . . Security Status 1 | . . 1 . . . Patrol Status 2 | . . 1 . . 1 Reinforcement Status 2 | . . 1 . . 1 Assault Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Registered Prototypes 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 21 | . . 10 . 6 5 Scan Component 12 | . . 6 . 3 3 Repair 9 | . . 4 . 3 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 7 6 3 3 5 Full Trace Events 6 | . 2 1 1 . 2 Feedback Events 1 | . . . . . 1 Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 9 | . . 4 . 3 2 Time 236 | . . 109 . 83 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 13764 | 58 2403 3254 1820 2765 3464 Spaces Moved 6246 | 36 872 1447 787 1304 1800 Core 21 | 16 . . 4 . 1 Treads . | . . . . . . Legs 4621 | 20 872 1447 783 1304 195 Wheels . | . . . . . . Hover 1604 | . . . . . 1604 Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 185 130 Average Speed 188 | 131 241 193 194 188 158 Slowest Speed 850 | 200 260 260 850 190 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 90 79 51 29 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 330 | . . . 3 7 320 Melee . | . . . . . . Projectile 25 | . . . 3 7 15 AOE 305 | . . . . . 305 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 7494 | 43 1060 1744 947 1502 2198 Wait 433 | . 64 115 16 94 144 Move 6241 | 35 871 1446 786 1303 1800 Hop . | . . . . . . Pick Up 106 | 2 19 27 27 12 19 Fast Attach 57 | 6 12 15 8 5 11 Attach 42 | . 1 8 8 4 21 Detach . | . . . . . . Swap 40 | . 4 6 6 12 12 Drop 85 | . 15 22 21 11 16 Fire 409 | . 68 97 73 54 117 Melee 9 | . . . . . 9 Ram 9 | . . . . . 9 Kick 18 | . 6 8 2 2 . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap 40 | . . . . . 40 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 584 | -10/Materials | Build established: Scavenger-Mutant 1074 | -10/Materials | Discovered new exit (range 15) 1263 | -10/Materials | Identified exit to Materials 1513 | -10/Materials | Discovered exit to Materials (range 13) 1542 | -10/Materials | Core integrity fell below 50% 1960 | -10/Materials | Discovered new exit (range 13) 2284 | -10/Materials | Build established: Mutant 2295 | -10/Materials | Discovered exit to Materials (range 16) 2462 | -10/Materials | Entered another Materials area 2462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2759 | -9/Materials | Build established: Scavenger-Mutant 3336 | -9/Materials | Discovered new exit (range 7) 3346 | -9/Materials | Identified exit to Mines 3671 | -9/Materials | Discovered new exit (range 8) 3735 | -9/Materials | Identified exit to Materials 4063 | -9/Materials | Discovered exit to Mines (range 4) 4700 | -9/Materials | Build established: Mutant 5099 | -9/Materials | Repaired Aluminum Leg 5361 | -9/Materials | Repaired Aluminum Leg 5396 | -9/Materials | Repaired Imp. Ion Engine 5435 | -9/Materials | Repaired Minigun 5698 | -9/Materials | Build established: Scavenger-Mutant 5716 | -9/Materials | Entered another Materials area 5716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6195 | -8/Materials | Garrison activated, responded to threat 6663 | -8/Materials | Lost 6 parts (6n) 7156 | -8/Materials | Discovered new exit (range 11) 7302 | -8/Materials | Identified exit to Factory 7321 | -8/Materials | Core integrity fell below 50% 7536 | -8/Materials | Entered Factory 7536 | -7/Factory | Evolved 2 slots: Utility x2 7844 | -7/Factory | Build established: Scavenger-Skirmisher 7944 | -7/Factory | Garrison activated, responded to threat 8306 | -7/Factory | Identified exit to Garrison 8412 | -7/Factory | Repaired Aluminum Leg 8451 | -7/Factory | Repaired Imp. Propulsion Shielding 9069 | -7/Factory | Build established: Scavenger-Mutant 9156 | -7/Factory | Discovered new exit (range 11) 9175 | -7/Factory | Identified exit to Factory 10062 | -7/Factory | Repaired Imp. Propulsion Shielding 10208 | -7/Factory | Garrison activated, responded to threat 10301 | -7/Factory | Entered another Factory area 10301 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10323 | -6/Factory | Build established: Mutant 10359 | -6/Factory | Discovered new exit (range 17) 10403 | -6/Factory | Identified exit to Factory 10942 | -6/Factory | Build established: Hacker-Mutant 11524 | -6/Factory | Repaired Imp. Utility Shielding 11526 | -6/Factory | System Shield fried by hacking feedback 11551 | -6/Factory | Repaired Cmb. Airjet 12118 | -6/Factory | Build established: Skirmisher 12436 | -6/Factory | Cargo convoy interrupted 12491 | -6/Factory | Lost 3 parts (1u2w) 12752 | -6/Factory | Build established: Mutant 12904 | -6/Factory | Found Prototype Device 13597 | -6/Factory | Spotted B-75 Beast 13646 | -6/Factory | Lost 3 parts (2n1u) 13686 | -6/Factory | Discovered exit to Factory (range 15) 13691 | -6/Factory | Core integrity fell below 50% 13734 | -6/Factory | Lost 6 parts (2p1n2u1w) 13759 | -6/Factory | Core integrity fell below 20% 13765 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13714_ K-01 Serf collects debris. 13724_ K-01 Serf cleans the Recycling Unit. 13726_ U-05 Engineer builds a Door. 13744_ Manufacturing Mainframe disabled. 13753_ Cmb. Airjet destroyed. 13753_ Exp. Heat Sink destroyed. 13754_ Hcp. Matter Pod destroyed. 13754_ System corrupted by crushing effect (+4). 13755_ Slammed into B-48 Gladiator. 13755_ Destabilizing: System corrupted (+2). 13755_ Cmb. Airjet destroyed. 13756_ Knocked back. 13757_ U-05 Engineer lays Concrete. 13757_ Lgt. Angular Momentum Engine destroyed. 13758_ U-05 Engineer builds a Wall. 13760_ Force Field destroyed. 13760_ Lgt. Angular Momentum Engine destroyed. 13761_ Critical hit (Burn: +37). 13764_ Imp. Signal Interpreter destroyed. 13764_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????????????????????????????? ?? | | ????????????????????????????? ? | | ???????????????????????????? < ?? " | | ???????????????????????????? ?? T ] """ | | ???????????????????????????? ????? " """ | | ???????????????????????????? ?????## """ | | ???????????????????????#####"/###????# | | ???????????????????????# ! ????# | | ???????????????????????# """#???# | | ???????????????????????# !! 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