Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.04 @ 21:00:23 Player: Sardaukar Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (1735) 1735 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6620 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 33/100 System Corruption 3% Temperature Cool (12) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Improved Utility Shielding > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (5) ---- Trap Scanner Improved Terrain Scanner Hacking Suite Advanced System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Hardened Light Armor Plating Hacking Suite System Shield Authchip [Processor] > --- WEAPON ----------- Improved EM Shotgun Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Large Storage Unit Superbattery Trap Scanner Improved Terrain Scanner Improved Utility Shielding Hardened Light Armor Plating Advanced Beam Rifle Rocket Launcher Scythe [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Improved EM Shotgun Energy Cannon Firepult Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . Utility 4 | . . . 2 . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 119 | 7 8 3 22 1 7 . 12 9 38 . 12 Power 9 | 1 . . 3 . . . 1 2 1 . 1 Engine 4 | 1 . . 3 . . . . . . . . Core 4 | . . . . . . . 1 1 1 . 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 35 | 4 1 . 7 . . . 3 2 15 . 3 Treads 6 | 2 1 . 1 . . . . . . . 2 Leg 4 | 2 . . 2 . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . Hover 23 | . . . 3 . . . 3 2 15 . . Flight 1 | . . . . . . . . . . . 1 Utility 34 | . 3 . 6 . 4 . 3 3 11 . 4 Device 9 | . 1 . 1 . 1 . . . 4 . 2 Storage 3 | . 1 . . . 2 . . . . . . Processor 4 | . 1 . 2 . . . . . 1 . . Hackware 3 | . . . 1 . . . . . 2 . . Protection 15 | . . . 2 . 1 . 3 3 4 . 2 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 4 3 6 1 3 . 5 2 11 . 4 Energy Gun 9 | . . . . . . . . . 5 . 4 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 16 | 2 3 2 4 1 2 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . 1 1 2 . . . . 1 3 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 6 | . . . . . . . 3 1 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 . . 1 1 . 2 Parts Lost 22 | . . 5 . . . . . 2 2 7 6 Power 3 | . . 1 . . . . . 1 . 1 . Propulsion 7 | . . 1 . . . . . 1 1 2 2 Utility 6 | . . 1 . . . . . . . 3 2 Weapon 6 | . . 2 . . . . . . 1 1 2 Highest Loss Streak 7 | . . 4 . . . . . 1 1 7 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 72 91 100 98 100 90 91 97 64 19 Engine 6 | . 14 1 9 11 11 11 8 . . . . Core 2 | . . . . . . . . 7 6 5 . Treads 5 | . 28 16 4 . . . . . . . 2 Leg 1 | . . . 9 . . . . . . . . Hover 16 | . . . 6 22 22 22 27 26 29 14 . Device 4 | . 10 13 7 . . . . . 4 . 7 Storage 8 | . 2 14 11 11 11 11 9 9 7 5 . Processor 7 | . 8 . 11 11 11 11 9 9 5 5 . Hackware 6 | . . . 1 11 11 11 9 9 10 11 . Protection 9 | . . . 6 11 10 11 13 11 15 10 3 Ballistic Gun 13 | . 28 25 20 22 20 22 12 . . . . Slashing Weapon 3 | . . . . . . . 1 16 6 5 . Naked Turns 77 | . . . . . . . . . . 21 56 Heaviest Build 35 | 8 22 22 32 30 30 30 35 28 34 32 12 Greatest Support 40 | 40 40 40 40 16 16 16 24 24 36 27 28 Greatest Overweight (x) 8 | . . . 8 1 1 1 1 1 1 7 3 Average Overweight (x) . | . . . . 1 1 1 . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 5 5 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 1 8 8 10 10 10 9 10 10 10 10 5 Average Carried 7 | . 4 6 6 9 9 9 8 9 9 8 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 8 6 9 9 9 9 8 10 10 5 4 Class Distribution -------------------- 55% | Hacker-Mutant 29% | Mutant 9% | Scavenger-Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Matter Collected 2018 | 217 228 107 403 297 . . 93 238 302 . 133 Remotely . | . . . . . . . . . . . . Salvage Created 2645 | . 318 99 755 222 . . 93 580 402 . 176 Parts 162 | . 31 3 54 8 . . 1 28 27 . 10 Haulers Intercepted 7 | . 2 . 4 . . . . 1 . . . Recyclers Shooed 5 | 1 1 . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 51 | . 9 5 15 3 . . 1 8 8 . 2 Melee 7 | . . . . . . . . 4 3 . . Guns 25 | . 6 5 8 3 . . 1 . . . 2 AOE 19 | . 3 . 7 . . . . 4 5 . . Classes Destroyed 13 | . 5 1 5 . . . . . 1 . 1 Worker 6 | . 1 . . . . . . 2 3 . . Builder 2 | . . . 1 . . . . . 1 . . Hauler 7 | . 2 . 4 . . . . 1 . . . Recycler 8 | . . . 1 2 . . . 2 2 . 1 Operator 1 | . . . 1 . . . . . . . . Watcher 9 | . 1 . 5 . . . 1 1 1 . . Swarmer 20 | . 6 . 7 . . . . 2 5 . . Grunt 11 | . 3 2 3 1 . . . 2 . . . Brawler 3 | . . . 1 1 . . . 1 . . . Sentry 10 | . . . 4 . . . 1 3 1 . 1 Hunter 1 | . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . 2 . . Assembled 3 | . . 3 . . . . . . . . . Best Kill Streak 8 | . 4 2 8 2 . . 1 5 7 . 1 Combat Bots Only 4 | . 3 2 4 2 . . 1 4 4 . 1 Max Kills in Single Turn 4 | . 4 1 3 1 . . 1 3 4 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 . 3 . . . . 2 2 . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Damage Taken 4051 | . 205 736 291 114 . . 185 352 597 191 1380 Core 1072 | . 51 146 80 . . . 20 74 62 116 523 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 32 | . . . . . . . . 6 . . 26 Regen/Repaired (Parts) 194 | . . . 46 . . . . . 148 . . Core Remaining (%) 70 | 100 . 21 . . . 80 . 82 . . . Volleys Fired 132 | 3 25 11 55 9 1 . 3 3 15 . 7 Largest 2 | 2 2 2 2 2 1 . 2 1 2 . 2 Hottest 250 | 40 40 46 46 46 250 . 46 33 106 . 40 Shots Fired 232 | 6 49 19 99 18 1 . 5 3 18 . 14 Gun 213 | 6 48 18 94 18 . . 5 . 10 . 14 Cannon 1 | . . . . . 1 . . . . . . Launcher 18 | . 1 1 5 . . . . 3 8 . . Special . | . . . . . . . . . . . . Kinetic 189 | 6 48 18 94 18 . . 5 . . . . Thermal 19 | . . . . . 1 . . . 4 . 14 Explosive 18 | . 1 1 5 . . . . 3 8 . . Electromagnetic 6 | . . . . . . . . . 6 . . Robot Hit Streak 27 | 3 27 24 25 10 . . 9 1 4 . 14 Robot Miss Streak 6 | 1 1 1 6 1 . . 2 1 3 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 1 . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . 1 Shots Hit Robots 234 | 5 38 16 84 15 . . 10 22 30 . 14 Core Hits 140 | 1 20 13 46 7 . . 4 19 22 . 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . . Critical Strikes 9 | . . . 1 . . . 1 3 3 . 1 Burn 1 | . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . Smash 1 | . . . . . . . . . 1 . . Sever 6 | . . . . . . . 1 3 2 . . Melee Attacks 105 | . . . . . . . 16 38 51 . . Impact 26 | . . . . . . . . . 26 . . Slashing 79 | . . . . . . . 16 38 25 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 3 7 6 . . Combat Hostiles 2 | . . . . . . . . 1 1 . . Follow-up Attacks 7 | . . . . . . . 2 2 3 . . Damage Inflicted 6661 | 49 575 443 1804 231 . . 389 1154 1746 . 270 Guns 2796 | 49 417 332 1371 231 . . 64 . 69 . 263 Cannons . | . . . . . . . . . . . . Explosions 1807 | . 157 111 433 . . . . 294 812 . . Melee 2050 | . . . . . . . 325 860 865 . . Ramming 8 | . 1 . . . . . . . . . 7 Kinetic 2464 | 49 417 332 1371 231 . . 64 . . . . Thermal 283 | . . . . . . . . . 20 . 263 Explosive 1807 | . 157 111 433 . . . . 294 812 . . Electromagnetic 49 | . . . . . . . . . 49 . . Impact 292 | . . . . . . . . . 292 . . Slashing 1758 | . . . . . . . 325 860 573 . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 1 1 3 Average Corruption 1 | . . . . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . . . 1 8 . 6 Message Errors 5 | . . . . . . . . . 3 . 2 Matter Fused 3 | . . . . . . . . . 2 . 1 Heat Flow Errors 2 | . . . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 212 | . . 2 . . . . 40 9 161 . . Projectiles . | . . . . . . . . . . . . Explosions 18 | . . 2 . . . . . 9 7 . . Melee 194 | . . . . . . . 40 . 154 . . Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 203 | . 24 19 48 . . . . . 109 . 3 Shots 9 | . 1 1 3 . . . . . 4 . . Rammed 3 | . 1 . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 328 | . 12 37 328 . 220 . 27 15 236 . . Average Temperature 71 | . 7 17 54 . 115 . 15 11 90 . . Received Heat Transfer 976 | . 72 208 81 12 . . 45 153 63 . 342 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . Impact Corruptions 3 | . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 629 | . . . . . . . . . 37 . 592 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Peak Influence 330 | . 137 80 311 67 . . 123 330 240 85 179 Initial 107 | . . 45 26 27 . . . 6 107 70 9 Average 94 | . 69 32 132 47 . . 81 162 109 53 82 Maximum Alert Level 1 | . . . 1 . . . . 1 1 . . Low Security (%) 89 | 100 100 100 79 100 . 100 100 55 89 100 100 Level 1 10 | . . . 20 . . . . 44 10 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 1 . . . . . 6 . 4 Investigation 6 | . 2 . . . . . . . 3 . 1 Extermination 2 | . . . . . . . . . 2 . . Reinforcement 2 | . . . 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Distress Signals 4 | . . . 2 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 13 19 28 4 . . 10 24 19 6 10 Peak Tracking Total 10 | . 5 10 5 2 . . 5 6 5 6 5 Tactical Retreats 15 | . . 1 1 2 . . 3 4 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Traps Triggered 13 | . 4 . . . . . 1 1 6 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Machines Disabled 2 | . . . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Machines Accessed 51 | . 8 . 10 . 1 . 4 11 13 . 4 Terminals 36 | . 6 . 9 . . . 4 9 6 . 2 Fabricators 4 | . . . . . . . . . 2 . 2 Repair Stations 3 | . . . 1 . . . . 1 1 . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . Garrison Access 2 | . . . . . . . . 1 1 . . Total Hacks 131 | . 22 . 22 . 1 . 19 25 35 . 7 Successful 75 | . 11 . 13 . 1 . 12 11 23 . 4 Failed 56 | . 11 . 9 . . . 7 14 12 . 3 Catastrophic 9 | . 2 . 3 . . . 1 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 71 | . 14 . 8 . 1 . 16 14 17 . 1 Terminals 100 | . 19 . 20 . . . 19 22 17 . 3 Fabricators 7 | . . . . . . . . . 3 . 4 Repair Stations 6 | . . . 2 . . . . 2 2 . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . 10 . . Garrison Access 4 | . . . . . . . . 1 3 . . Terminal Hacks 42 | . 8 . 9 . 1 . 10 8 5 . 1 Record 1 | . . . . . 1 . . . . . . Part Schematic 3 | . . . . . . . 2 . 1 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . Prototype ID Bank 9 | . . . 6 . . . 2 . 1 . . Open Door 3 | . . . . . . . . 3 . . . Level Access Points 3 | . . . . . . . 1 1 1 . . Branch Access Points 2 | . 1 . . . . . . 1 . . . Terminal Index 5 | . 1 . 1 . . . 1 1 1 . . Garrison Index 1 | . . . . . . . . . 1 . . Alert Level 2 | . . . 1 . . . 1 . . . . Unreport Threat 3 | . 1 . . . . . 2 . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 5 | . 3 . . . . . . 2 . . . Fabricator Hacks 6 | . . . . . . . . . 3 . 3 Network Status 1 | . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . 1 . 1 Build 3 | . . . . . . . . . 1 . 2 Repair Station Hacks 5 | . . . 2 . . . . 1 2 . . Scan Component 3 | . . . 1 . . . . 1 1 . . Repair 2 | . . . 1 . . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Retrieve Components 3 | . 3 . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . 9 . . Insert Component 4 | . . . . . . . . . 4 . . Analyze 5 | . . . . . . . . . 5 . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 9 | . . . 2 . . . 2 1 4 . . Terminals 9 | . . . 2 . . . 2 1 4 . . Assimilate 1 | . . . . . . . . . 1 . . Botnet 4 | . . . 1 . . . 1 . 2 . . Detonate 1 | . . . . . . . . 1 . . . Operators 3 | . . . 1 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 43 | . 6 . 10 . . . 4 10 10 . 3 Full Trace Events 5 | . 1 . 1 . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 40 | . . . . . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . . . . . 1 Part Schematics Acquired 7 | . . . . . . . 2 . 5 . . Parts Built 2 | . . . . . . . . . 1 . 1 Authchips 1 | . . . . . . . . . 1 . . Time 140 | . . . . . . . . . 24 . 116 Total Part Build Rating 6 | . . . . . . . . . 3 . 3 Parts Repaired 2 | . . . 1 . . . . . 1 . . Time 48 | . . . 32 . . . . . 16 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 4 . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Total Allies 2 | . . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . 1 1 Highest-Rated Group 31 | . . . . . . . . . . 31 10 Highest-Rated Ally 31 | . . . . . . . . . . 31 10 Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 7 | . . . . . . . . . . 7 . Total Damage 130 | . . . . . . . . . . 130 . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Turns Passed 6711 | 78 761 390 1206 692 311 134 830 716 1193 82 318 Spaces Moved 4933 | 40 409 221 618 579 277 54 408 543 1443 88 253 Core 223 | 3 . . 1 . . . . . . 39 180 Treads 860 | 30 409 221 132 . . . . . . . 68 Legs 246 | 7 . . 239 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3599 | . . . 246 579 277 54 408 543 1443 49 . Flight 5 | . . . . . . . . . . . 5 Fastest Speed 35 | 50 160 160 106 106 106 106 42 42 40 50 35 Average Speed 92 | 144 160 160 150 106 106 106 60 47 52 91 103 Slowest Speed 450 | 160 160 160 450 106 106 106 106 106 116 400 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 82 50 51 94 61 17 37 65 41 72 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug 43 | . . . . . . . 6 11 26 . . Terrain Destroyed 131 | . 5 5 28 . 5 . 6 27 55 . . Melee 43 | . . . . . . . 6 11 26 . . Projectile . | . . . . . . . . . . . . AOE 88 | . 5 5 28 . 5 . . 16 29 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Total 6695 | 52 470 238 793 639 294 130 968 948 1782 89 292 Wait 1306 | . 15 4 67 49 . 77 523 341 214 . 16 Move 4923 | 39 408 220 617 578 276 53 407 542 1443 87 253 Hop . | . . . . . . . . . . . . Pick Up 43 | 1 8 . 14 1 1 . . 9 8 1 . Fast Attach 56 | 7 3 . 11 . 6 . 6 1 11 . 11 Attach 21 | . . 2 3 . . . 6 5 4 . 1 Detach 12 | . . . . . 1 . 7 3 1 . . Swap 43 | . 5 1 8 1 1 . . 3 24 . . Drop 62 | 2 5 . 18 1 8 . 4 6 15 1 2 Fire 132 | 3 25 11 55 9 1 . 3 3 15 . 7 Melee 94 | . . . . . . . 12 35 47 . . Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 17) 314 | -10/Materials | Build established: Mutant 487 | -10/Materials | Identified exit to Materials 500 | -10/Materials | Identified exit to Mines 840 | -10/Materials | Entered Mines 865 | -10/Mines | Assembled infested the area 898 | -10/Mines | Core integrity fell below 50% 960 | -10/Mines | Lost 4 parts (1p1n2w) 1007 | -10/Mines | Learned 8 Materials zone layouts 1220 | -10/Mines | Discovered exit to Materials (range 7) 1230 | -10/Mines | Entered Materials 1230 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Identified exit to Materials 1737 | -9/Materials | Build established: Scavenger-Mutant 1860 | -9/Materials | Discovered new exit (range 12) 1879 | -9/Materials | Identified exit to Mines 2326 | -9/Materials | Repaired Shotgun 2436 | -9/Materials | Entered Mines 2583 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2594 | -9/Mines | Build established: Hacker-Mutant 2782 | -9/Mines | Learned 2 Materials zone layouts 3084 | -9/Mines | Destroyed YI-UF0 3090 | -9/Mines | Discovered exit to Materials (range 14) 3123 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3123 | -9/Mines | Discovered new exit (range 5) 3127 | -9/Mines | Identified exit to Exiles 3128 | -9/Mines | Entered Exiles 3155 | -9/Exiles | Met 8R-AWN 3171 | -9/Exiles | Met EX-HEX 3206 | -9/Exiles | Met EX-BIN 3218 | -9/Exiles | Aligned with FarCom system 3219 | -9/Exiles | Given EX-Vault access code 3243 | -9/Exiles | Opened EX-Vault 3248 | -9/Exiles | Found Prototype Energy Cannon 3248 | -9/Exiles | Identified Firepult 3255 | -9/Exiles | Found Prototype Device 3255 | -9/Exiles | Identified Skeleton Box 3260 | -9/Exiles | Found Prototype Storage 3260 | -9/Exiles | Identified Superbattery 3297 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3328 | -9/Exiles | Met EX-DEC 3332 | -9/Exiles | Learned location of Zion (-6) 3386 | -9/Exiles | Discovered new exit (range 14) 3437 | -9/Exiles | Identified exit to Mines 3439 | -9/Exiles | Left Exiles lab with Superbattery 3439 | -9/Exiles | Entered Mines 3568 | -8/Mines | Discovered exit to Materials (range 5) 3573 | -8/Mines | Entered Materials 3573 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3582 | -8/Materials | Discovered new exit (range 14) 3981 | -8/Materials | Identified exit to Storage 4340 | -8/Materials | Identified exit to Factory 4379 | -8/Materials | Crushed by falling debris 4403 | -8/Materials | Entered Storage 4431 | -8/Storage | Identified exit to Recycling 4875 | -8/Storage | Used back door to open Recycling access 5119 | -8/Storage | Entered Factory 5119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5176 | -7/Factory | Discovered new exit (range 36) 5229 | -7/Factory | Garrison activated, responded to threat 5250 | -7/Factory | Identified exit to Lower Caves 5493 | -7/Factory | Repaired Hrd. Light Armor Plating 5644 | -7/Factory | Discovered exit to Lower Caves (range 14) 5659 | -7/Factory | Discovered new exit (range 4) 5660 | -7/Factory | Identified exit to Factory 6066 | -7/Factory | Build established: Hacker-Scout 6156 | -7/Factory | Fabricated Hacking Suite? 6312 | -7/Factory | Sucked down chute 6312 | -7/Factory | Entered Waste 6313 | -7/Waste | Met a frightened Derelict 6340 | -7/Waste | Spotted C-40 Crusher 6342 | -7/Waste | Spotted C-40 Crusher 6351 | -7/Waste | Spotted C-40 Crusher 6357 | -7/Waste | Spotted C-40 Crusher 6361 | -7/Waste | Spotted C-40 Crusher 6365 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6369 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6370 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6372 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6373 | -7/Waste | Crushed by Compactor (1 part destroyed) 6376 | -7/Waste | Spotted C-40 Crusher 6384 | -7/Waste | Discovered new exit (range 10) 6394 | -7/Waste | Entered Factory 6404 | -7/Factory | Lost 7 parts (1p2n3u1w) 6491 | -7/Factory | Fabricated A-02 Transporter? 6520 | -7/Factory | Fabricated Aerolev Unit? 6579 | -7/Factory | Garrison activated, responded to threat 6587 | -7/Factory | Core integrity fell below 50% 6620 | -7/Factory | Core integrity fell below 20% 6655 | -7/Factory | Lost 3 parts (1n2w) 6662 | -7/Factory | Build established: Mutant 6712 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06624_ Cld. Pulse Rifle destroyed. 06632_ Slug penetrates Wall. 06649_ Triggered Proton Bomb Trap. 06649_ A bubble of electromagnetic force engulfs the area. 06652_ System corrupted: Component data lost. 06657_ U-05 Engineer lays Concrete. 06664_ Acquired 73 matter. 06670_ Acquired Cld. Pulse Rifle. 06672_ Slug penetrates Wall. 06673_ PC I2Y06B4NNEGX5MI>PNASVEH3%Q 06673_ Acquired Cld. Pulse Rifle. 06676_ K-01 Serf cleans the Garrison Access. 06679_ Y-54 Guardian emerges from the garrison. 06679_ K-01 Serf cleans the Garrison Access. 06690_ Slug penetrates Wall. 06701_ H-55 Commando destroyed. 06701_ Switching to secondary target: Y-54 Guardian. 06704_ Y-54 Guardian suffers critical hit (Burn). 06704_ Transmission Jammer destroyed. 06711_ K-01 Serf collects debris. 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""?? ?????? | | ??????????????????????????????????? ?? #????? | | ???????????????????????????????????# """ #????? | | ???????????????????????????????????# ? +????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????# "" ##???? | | ???????????????????????????????????# "" #???? | | ???????????????????????????????????+ """ #???? | | ???????????????????????????????????# """ #???? | | ???????????????????###############?# """ #???? | | ???????????????????# #?# #???? | | ???????????????????# """ """ """ ### ##### | | ???????????????????# """ """ """ + Y | | ???????????????????+ """ """ """k#### #?? | | ???????????????????# @ [Y[#??# [[[ ^ ^#?? | | ???????????????????# [ Y #??# [ #?? | | ???????????????????###############??# [ #?? | | ??????????????????????????????####### #?? | | ???????????????? ????????????# =[ [ | | ???????????????? ############ !############## | | ??????????????? #???# # | | ??????????????? ##### # | | ??????????????+ + # | | ??????????????# ##### # | | ??????????????# #### / # | | ??????????????# ####??# ### # | | ??????????????# #?????# #?# # | | ?????????????? #?????# #?# # | | ?????????????? ### T## #?????# #?# # | | ?????????????????????##??# #????## ########+### | | ?????????????????????????# ###### # | | ?????????????????????????# + | | ?????????????????????????# ! # | | ?????????????????????????# !^! ######+### | | ????????????????????????## !! ## # | | ????????????????????????# """ !! ## "" " + | | ????????????????????????# "T ## "" " # | | ????????????????????????# """ ## "T " # | | ????????????????????????# ## "" " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 1775 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Aerolev Unit | -7/Factory | Scanalyzed Dynamic Insulation System | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip A-02 Transporter | x1 | -7/Factory | Preloaded Aerolev Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedArmorDerivative Manual? 0 Play Time 01:49:00 Cumulative 293.0 hours Start 2023.05.03 @ 19:45:01 End 2023.05.04 @ 21:00:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 7 Adventurer 70 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2209db0-e30f-4730-a2d3-080bcfc2fea0