Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.04 @ 21:00:23

Player: Sardaukar

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (81)      405
Value Destroyed (1735)     1735
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6620

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     164/300
Energy                     33/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Utility Shielding
>          --- WEAPON (2) -------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
>          --- INVENTORY (5) ----
           Trap Scanner
  Improved Terrain Scanner
           Hacking Suite
  Advanced System Shield

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
           Hacking Suite
           System Shield
           Authchip [Processor]
>          --- WEAPON -----------
  Improved EM Shotgun
           Powered Hammer
>          --- INVENTORY --------
     Micro Nuclear Core
     Large Storage Unit
           Superbattery
           Trap Scanner
  Improved Terrain Scanner
  Improved Utility Shielding
  Hardened Light Armor Plating
  Advanced Beam Rifle
           Rocket Launcher
           Scythe
[Rating: 47]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Firepult
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | 7   8   3   22  1   7   .   12  9   38  .   12  
  Power                    9    | 1   .   .   3   .   .   .   1   2   1   .   1   
    Engine                 4    | 1   .   .   3   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   1   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               35   | 4   1   .   7   .   .   .   3   2   15  .   3   
    Treads                 6    | 2   1   .   1   .   .   .   .   .   .   .   2   
    Leg                    4    | 2   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   3   .   .   .   3   2   15  .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  34   | .   3   .   6   .   4   .   3   3   11  .   4   
    Device                 9    | .   1   .   1   .   1   .   .   .   4   .   2   
    Storage                3    | .   1   .   .   .   2   .   .   .   .   .   .   
    Processor              4    | .   1   .   2   .   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   1   .   .   .   .   .   2   .   .   
    Protection             15   | .   .   .   2   .   1   .   3   3   4   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   4   3   6   1   3   .   5   2   11  .   4   
    Energy Gun             9    | .   .   .   .   .   .   .   .   .   5   .   4   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   3   2   4   1   2   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   1   2   .   .   .   .   1   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   3   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   3   .   .   1   1   .   2   
Parts Lost                 22   | .   .   5   .   .   .   .   .   2   2   7   6   
  Power                    3    | .   .   1   .   .   .   .   .   1   .   1   .   
  Propulsion               7    | .   .   1   .   .   .   .   .   1   1   2   2   
  Utility                  6    | .   .   1   .   .   .   .   .   .   .   3   2   
  Weapon                   6    | .   .   2   .   .   .   .   .   .   1   1   2   
  Highest Loss Streak      7    | .   .   4   .   .   .   .   .   1   1   7   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  72  91  100 98  100 90  91  97  64  19  
  Engine                   6    | .   14  1   9   11  11  11  8   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   7   6   5   .   
  Treads                   5    | .   28  16  4   .   .   .   .   .   .   .   2   
  Leg                      1    | .   .   .   9   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   6   22  22  22  27  26  29  14  .   
  Device                   4    | .   10  13  7   .   .   .   .   .   4   .   7   
  Storage                  8    | .   2   14  11  11  11  11  9   9   7   5   .   
  Processor                7    | .   8   .   11  11  11  11  9   9   5   5   .   
  Hackware                 6    | .   .   .   1   11  11  11  9   9   10  11  .   
  Protection               9    | .   .   .   6   11  10  11  13  11  15  10  3   
  Ballistic Gun            13   | .   28  25  20  22  20  22  12  .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   1   16  6   5   .   
Naked Turns                77   | .   .   .   .   .   .   .   .   .   .   21  56  
Heaviest Build             35   | 8   22  22  32  30  30  30  35  28  34  32  12  
  Greatest Support         40   | 40  40  40  40  16  16  16  24  24  36  27  28  
  Greatest Overweight (x)  8    | .   .   .   8   1   1   1   1   1   1   7   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 5   5   10  10  10  10  10  10  10  10  8   5   
  Most Carried             10   | 1   8   8   10  10  10  9   10  10  10  10  5   
  Average Carried          7    | .   4   6   6   9   9   9   8   9   9   8   4   
  Final Capacity           10   | 5   10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 1   8   6   9   9   9   9   8   10  10  5   4   

 Class Distribution 
--------------------
 55% | Hacker-Mutant
 29% | Mutant
  9% | Scavenger-Mutant
  5% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -9/Exiles
    Hacker-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Matter Collected           2018 | 217 228 107 403 297 .   .   93  238 302 .   133 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2645 | .   318 99  755 222 .   .   93  580 402 .   176 
  Parts                    162  | .   31  3   54  8   .   .   1   28  27  .   10  
Haulers Intercepted        7    | .   2   .   4   .   .   .   .   1   .   .   .   
Recyclers Shooed           5    | 1   1   .   1   .   .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  51   | .   9   5   15  3   .   .   1   8   8   .   2   
  Melee                    7    | .   .   .   .   .   .   .   .   4   3   .   .   
  Guns                     25   | .   6   5   8   3   .   .   1   .   .   .   2   
  AOE                      19   | .   3   .   7   .   .   .   .   4   5   .   .   
Classes Destroyed          13   | .   5   1   5   .   .   .   .   .   1   .   1   
  Worker                   6    | .   1   .   .   .   .   .   .   2   3   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   2   .   4   .   .   .   .   1   .   .   .   
  Recycler                 8    | .   .   .   1   2   .   .   .   2   2   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   5   .   .   .   1   1   1   .   .   
  Swarmer                  20   | .   6   .   7   .   .   .   .   2   5   .   .   
  Grunt                    11   | .   3   2   3   1   .   .   .   2   .   .   .   
  Brawler                  3    | .   .   .   1   1   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   4   .   .   .   1   3   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   2   8   2   .   .   1   5   7   .   1   
  Combat Bots Only         4    | .   3   2   4   2   .   .   1   4   4   .   1   
Max Kills in Single Turn   4    | .   4   1   3   1   .   .   1   3   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   3   .   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Damage Taken               4051 | .    205  736  291  114  .    .    185  352  597  191  1380 
  Core                     1072 | .    51   146  80   .    .    .    20   74   62   116  523  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  32   | .    .    .    .    .    .    .    .    6    .    .    26   
  Regen/Repaired (Parts)   194  | .    .    .    46   .    .    .    .    .    148  .    .    
Core Remaining (%)         70   | 100  .    21   .    .    .    80   .    82   .    .    .    
Volleys Fired              132  | 3    25   11   55   9    1    .    3    3    15   .    7    
  Largest                  2    | 2    2    2    2    2    1    .    2    1    2    .    2    
  Hottest                  250  | 40   40   46   46   46   250  .    46   33   106  .    40   
Shots Fired                232  | 6    49   19   99   18   1    .    5    3    18   .    14   
  Gun                      213  | 6    48   18   94   18   .    .    5    .    10   .    14   
  Cannon                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Launcher                 18   | .    1    1    5    .    .    .    .    3    8    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  189  | 6    48   18   94   18   .    .    5    .    .    .    .    
  Thermal                  19   | .    .    .    .    .    1    .    .    .    4    .    14   
  Explosive                18   | .    1    1    5    .    .    .    .    3    8    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    6    .    .    
  Robot Hit Streak         27   | 3    27   24   25   10   .    .    9    1    4    .    14   
  Robot Miss Streak        6    | 1    1    1    6    1    .    .    2    1    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    .    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           234  | 5    38   16   84   15   .    .    10   22   30   .    14   
  Core Hits                140  | 1    20   13   46   7    .    .    4    19   22   .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    .    1    .    .    
  Critical Strikes         9    | .    .    .    1    .    .    .    1    3    3    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  6    | .    .    .    .    .    .    .    1    3    2    .    .    
Melee Attacks              105  | .    .    .    .    .    .    .    16   38   51   .    .    
  Impact                   26   | .    .    .    .    .    .    .    .    .    26   .    .    
  Slashing                 79   | .    .    .    .    .    .    .    16   38   25   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    .    .    3    7    6    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    2    2    3    .    .    
Damage Inflicted           6661 | 49   575  443  1804 231  .    .    389  1154 1746 .    270  
  Guns                     2796 | 49   417  332  1371 231  .    .    64   .    69   .    263  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1807 | .    157  111  433  .    .    .    .    294  812  .    .    
  Melee                    2050 | .    .    .    .    .    .    .    325  860  865  .    .    
  Ramming                  8    | .    1    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  2464 | 49   417  332  1371 231  .    .    64   .    .    .    .    
  Thermal                  283  | .    .    .    .    .    .    .    .    .    20   .    263  
  Explosive                1807 | .    157  111  433  .    .    .    .    294  812  .    .    
  Electromagnetic          49   | .    .    .    .    .    .    .    .    .    49   .    .    
  Impact                   292  | .    .    .    .    .    .    .    .    .    292  .    .    
  Slashing                 1758 | .    .    .    .    .    .    .    325  860  573  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    1    1    1    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    .    .    1    8    .    6    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    3    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    2    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            212  | .    .    2    .    .    .    .    40   9    161  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    2    .    .    .    .    .    9    7    .    .    
  Melee                    194  | .    .    .    .    .    .    .    40   .    154  .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      203  | .    24   19   48   .    .    .    .    .    109  .    3    
  Shots                    9    | .    1    1    3    .    .    .    .    .    4    .    .    
  Rammed                   3    | .    1    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3    | .    1    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        328  | .    12   37   328  .    220  .    27   15   236  .    .    
  Average Temperature      71   | .    7    17   54   .    115  .    15   11   90   .    .    
  Received Heat Transfer   976  | .    72   208  81   12   .    .    45   153  63   .    342  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    3    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    3    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         629  | .    .    .    .    .    .    .    .    .    37   .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Peak Influence             330  | .   137 80  311 67  .   .   123 330 240 85  179 
  Initial                  107  | .   .   45  26  27  .   .   .   6   107 70  9   
  Average                  94   | .   69  32  132 47  .   .   81  162 109 53  82  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   1   1   .   .   
  Low Security (%)         89   | 100 100 100 79  100 .   100 100 55  89  100 100 
  Level 1                  10   | .   .   .   20  .   .   .   .   44  10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   .   .   .   .   .   6   .   4   
  Investigation            6    | .   2   .   .   .   .   .   .   .   3   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   1   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Distress Signals           4    | .   .   .   2   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   13  19  28  4   .   .   10  24  19  6   10  
  Peak Tracking Total      10   | .   5   10  5   2   .   .   5   6   5   6   5   
  Tactical Retreats        15   | .   .   1   1   2   .   .   3   4   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Traps Triggered            13   | .   4   .   .   .   .   .   1   1   6   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Accessed          51   | .   8   .   10  .   1   .   4   11  13  .   4   
  Terminals                36   | .   6   .   9   .   .   .   4   9   6   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   2   
  Repair Stations          3    | .   .   .   1   .   .   .   .   1   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                131  | .   22  .   22  .   1   .   19  25  35  .   7   
  Successful               75   | .   11  .   13  .   1   .   12  11  23  .   4   
  Failed                   56   | .   11  .   9   .   .   .   7   14  12  .   3   
    Catastrophic           9    | .   2   .   3   .   .   .   1   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   14  .   8   .   1   .   16  14  17  .   1   
  Terminals                100  | .   19  .   20  .   .   .   19  22  17  .   3   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   3   .   4   
  Repair Stations          6    | .   .   .   2   .   .   .   .   2   2   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   10  .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   3   .   .   
Terminal Hacks             42   | .   8   .   9   .   1   .   10  8   5   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   6   .   .   .   2   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   1   1   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   1   1   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   3   .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   3   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   1   .   2   
Repair Station Hacks       5    | .   .   .   2   .   .   .   .   1   2   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   1   1   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   3   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   .   .   .   .   9   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   5   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         9    | .   .   .   2   .   .   .   2   1   4   .   .   
  Terminals                9    | .   .   .   2   .   .   .   2   1   4   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 4    | .   .   .   1   .   .   .   1   .   2   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   6   .   10  .   .   .   4   10  10  .   3   
  Full Trace Events        5    | .   1   .   1   .   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   40  
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   2   .   5   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   140  | .   .   .   .   .   .   .   .   .   24  .   116 
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   3   .   3   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Time                     48   | .   .   .   32  .   .   .   .   .   16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   .   31  10  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  10  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Total Damage             130  | .   .   .   .   .   .   .   .   .   .   130 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               6711 | 78   761  390  1206 692  311  134  830  716  1193 82   318  
Spaces Moved               4933 | 40   409  221  618  579  277  54   408  543  1443 88   253  
  Core                     223  | 3    .    .    1    .    .    .    .    .    .    39   180  
  Treads                   860  | 30   409  221  132  .    .    .    .    .    .    .    68   
  Legs                     246  | 7    .    .    239  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3599 | .    .    .    246  579  277  54   408  543  1443 49   .    
  Flight                   5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Fastest Speed            35   | 50   160  160  106  106  106  106  42   42   40   50   35   
  Average Speed            92   | 144  160  160  150  106  106  106  60   47   52   91   103  
  Slowest Speed            450  | 160  160  160  450  106  106  106  106  106  116  400  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       48   | 4    82   50   51   94   61   17   37   65   41   72   12   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 43   | .    .    .    .    .    .    .    6    11   26   .    .    
Terrain Destroyed          131  | .    5    5    28   .    5    .    6    27   55   .    .    
  Melee                    43   | .    .    .    .    .    .    .    6    11   26   .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      88   | .    5    5    28   .    5    .    .    16   29   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Total                      6695 | 52   470  238  793  639  294  130  968  948  1782 89   292  
  Wait                     1306 | .    15   4    67   49   .    77   523  341  214  .    16   
  Move                     4923 | 39   408  220  617  578  276  53   407  542  1443 87   253  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 1    8    .    14   1    1    .    .    9    8    1    .    
  Fast Attach              56   | 7    3    .    11   .    6    .    6    1    11   .    11   
  Attach                   21   | .    .    2    3    .    .    .    6    5    4    .    1    
  Detach                   12   | .    .    .    .    .    1    .    7    3    1    .    .    
  Swap                     43   | .    5    1    8    1    1    .    .    3    24   .    .    
  Drop                     62   | 2    5    .    18   1    8    .    4    6    15   1    2    
  Fire                     132  | 3    25   11   55   9    1    .    3    3    15   .    7    
  Melee                    94   | .    .    .    .    .    .    .    12   35   47   .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   79 | -11/Junkyard  | Entered Materials
  135 | -10/Materials | Discovered new exit (range 17)
  314 | -10/Materials | Build established: Mutant
  487 | -10/Materials | Identified exit to Materials
  500 | -10/Materials | Identified exit to Mines
  840 | -10/Materials | Entered Mines
  865 | -10/Mines     | Assembled infested the area
  898 | -10/Mines     | Core integrity fell below 50%
  960 | -10/Mines     | Lost 4 parts (1p1n2w)
 1007 | -10/Mines     | Learned 8 Materials zone layouts
 1220 | -10/Mines     | Discovered exit to Materials (range 7)
 1230 | -10/Mines     | Entered Materials
 1230 | -9/Materials  | Evolved 2 slots: Utility x2
 1231 | -9/Materials  | Identified exit to Materials
 1737 | -9/Materials  | Build established: Scavenger-Mutant
 1860 | -9/Materials  | Discovered new exit (range 12)
 1879 | -9/Materials  | Identified exit to Mines
 2326 | -9/Materials  | Repaired Shotgun
 2436 | -9/Materials  | Entered Mines
 2583 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2594 | -9/Mines      | Build established: Hacker-Mutant
 2782 | -9/Mines      | Learned 2 Materials zone layouts
 3084 | -9/Mines      | Destroyed YI-UF0
 3090 | -9/Mines      | Discovered exit to Materials (range 14)
 3123 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3123 | -9/Mines      | Discovered new exit (range 5)
 3127 | -9/Mines      | Identified exit to Exiles
 3128 | -9/Mines      | Entered Exiles
 3155 | -9/Exiles     | Met 8R-AWN
 3171 | -9/Exiles     | Met EX-HEX
 3206 | -9/Exiles     | Met EX-BIN
 3218 | -9/Exiles     | Aligned with FarCom system
 3219 | -9/Exiles     | Given EX-Vault access code
 3243 | -9/Exiles     | Opened EX-Vault
 3248 | -9/Exiles     | Found Prototype Energy Cannon
 3248 | -9/Exiles     | Identified Firepult
 3255 | -9/Exiles     | Found Prototype Device
 3255 | -9/Exiles     | Identified Skeleton Box
 3260 | -9/Exiles     | Found Prototype Storage
 3260 | -9/Exiles     | Identified Superbattery
 3297 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3328 | -9/Exiles     | Met EX-DEC
 3332 | -9/Exiles     | Learned location of Zion (-6)
 3386 | -9/Exiles     | Discovered new exit (range 14)
 3437 | -9/Exiles     | Identified exit to Mines
 3439 | -9/Exiles     | Left Exiles lab with Superbattery
 3439 | -9/Exiles     | Entered Mines
 3568 | -8/Mines      | Discovered exit to Materials (range 5)
 3573 | -8/Mines      | Entered Materials
 3573 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3582 | -8/Materials  | Discovered new exit (range 14)
 3981 | -8/Materials  | Identified exit to Storage
 4340 | -8/Materials  | Identified exit to Factory
 4379 | -8/Materials  | Crushed by falling debris
 4403 | -8/Materials  | Entered Storage
 4431 | -8/Storage    | Identified exit to Recycling
 4875 | -8/Storage    | Used back door to open Recycling access
 5119 | -8/Storage    | Entered Factory
 5119 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5176 | -7/Factory    | Discovered new exit (range 36)
 5229 | -7/Factory    | Garrison activated, responded to threat
 5250 | -7/Factory    | Identified exit to Lower Caves
 5493 | -7/Factory    | Repaired Hrd. Light Armor Plating
 5644 | -7/Factory    | Discovered exit to Lower Caves (range 14)
 5659 | -7/Factory    | Discovered new exit (range 4)
 5660 | -7/Factory    | Identified exit to Factory
 6066 | -7/Factory    | Build established: Hacker-Scout
 6156 | -7/Factory    | Fabricated Hacking Suite?
 6312 | -7/Factory    | Sucked down chute
 6312 | -7/Factory    | Entered Waste
 6313 | -7/Waste      | Met a frightened Derelict
 6340 | -7/Waste      | Spotted C-40 Crusher
 6342 | -7/Waste      | Spotted C-40 Crusher
 6351 | -7/Waste      | Spotted C-40 Crusher
 6357 | -7/Waste      | Spotted C-40 Crusher
 6361 | -7/Waste      | Spotted C-40 Crusher
 6365 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6369 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6370 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6372 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6373 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6376 | -7/Waste      | Spotted C-40 Crusher
 6384 | -7/Waste      | Discovered new exit (range 10)
 6394 | -7/Waste      | Entered Factory
 6404 | -7/Factory    | Lost 7 parts (1p2n3u1w)
 6491 | -7/Factory    | Fabricated A-02 Transporter?
 6520 | -7/Factory    | Fabricated Aerolev Unit?
 6579 | -7/Factory    | Garrison activated, responded to threat
 6587 | -7/Factory    | Core integrity fell below 50%
 6620 | -7/Factory    | Core integrity fell below 20%
 6655 | -7/Factory    | Lost 3 parts (1n2w)
 6662 | -7/Factory    | Build established: Mutant
 6712 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
06624_ Cld. Pulse Rifle destroyed.
06632_ Slug penetrates Wall. <x2>
06649_ Triggered Proton Bomb Trap.
06649_ A bubble of electromagnetic force engulfs the area.
06652_ System corrupted: Component data lost.
06657_ U-05 Engineer lays Concrete.
06664_ Acquired 73 matter.
06670_ Acquired Cld. Pulse Rifle.
06672_ Slug penetrates Wall.
06673_ PC I2Y06B4NNEGX5MI>PNASVEH3%Q
06673_ Acquired Cld. Pulse Rifle.
06676_ K-01 Serf cleans the Garrison Access.
06679_ Y-54 Guardian emerges from the garrison.
06679_ K-01 Serf cleans the Garrison Access.
06690_ Slug penetrates Wall.
06701_ H-55 Commando destroyed.
06701_ Switching to secondary target: Y-54 Guardian.
06704_ Y-54 Guardian suffers critical hit (Burn).
06704_ Transmission Jammer destroyed.
06711_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            1775
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             300
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                57
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
         Med. Storage Unit | -8/Materials | Hacked
         Lrg. Storage Unit | -8/Materials | Hacked
              Aerolev Unit | -7/Factory   | Scanalyzed
 Dynamic Insulation System | -7/Factory   | Scanalyzed
  Hrd. Light Armor Plating | -7/Factory   | Scanalyzed
         Mic. Nuclear Core | -7/Factory   | Scanalyzed
             Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    Hacking Suite | x1 | -7/Factory | Authchip
 A-02 Transporter | x1 | -7/Factory | Preloaded
     Aerolev Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedArmorDerivative
  Manual?         0
Play Time         01:49:00
  Cumulative      293.0 hours
  Start           2023.05.03 @ 19:45:01
  End             2023.05.04 @ 21:00:23
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          92
  Rogue           7
  Adventurer      70
  Explorer        15
Win Type          -
  Total           7
  Types           6/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2209db0-e30f-4730-a2d3-080bcfc2fea0