Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.16 @ 16:48:17

Player: Plexion

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (193)     965
Value Destroyed (7342)     7342
Prototype IDs (119)        2380
Alien Tech Used (10)       2000
Bonus (10411)              10411
              TOTAL SCORE: 32398

 Bonus
-------
High Alert Combat Kills    768
Follower Combat Kills      1166
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met Architect              300
Destroyed A8               300
Win                        3000
Friendly Fire              -223

 Cogmind 
---------
Core Integrity             1199/1600
Matter                     273/300
Energy                     47/240
System Corruption          4%
Temperature                Cool (28)
Movement                   Hovering (42)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
>              --- PROPULSION (8) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
  Experimental Heat Sink
         Large Storage Unit
               Deep Structural Scanner
  Experimental Melee Analysis Suite
               Femtoactuators
      Improved Core Shielding
               SHELL Armor
  Experimental Force Field
>              --- WEAPON (3) -------
               Nanosword
>              --- INVENTORY (15) ---
       Compact Particle Reactor
      Advanced Cooling System
               Gravity Neutralizer
               Femtoactuators
      Advanced Actuator Array
               ECM Suite
      Advanced Phase Shifter
         Light Regenerative Plating

 Peak State 
------------
>              --- POWER ------------
               Graviton Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
      Advanced Transmission Jammer
      Advanced Phase Shifter
               SHELL Armor
  Experimental Force Field
               Ghost Barrier
>              --- WEAPON -----------
               Nanosword
               Sigix Broadsword
>              --- INVENTORY --------
        Combat Linear Gravjet
        Combat Linear Gravjet
      Advanced Cooling System
               Deep Structural Scanner
               Seismic Detector
               Femtoactuators
      Advanced Actuator Array
               ECM Suite
      Advanced Reaction Control System
  Experimental Phase Shifter
      Improved Core Shielding
      Improved Utility Shielding
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
[Rating: 241]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Subdweller Power Source
  Power Core               Micro Fission Core
  Reactor                  Graviton Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Light Treads
  Leg                      Thunder Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Ripper
  Energy Gun               Small Laser
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             148  | 5   9   5   13  4   1   22  .   .   5   .   5   .   4   .   10  .   9   9   14  9   1   5   15  3   
  Power                    11   | .   1   .   2   .   .   2   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   1   .   .   
    Engine                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   1   .   .   
  Propulsion               39   | 2   .   1   3   1   1   9   .   .   1   .   1   .   1   .   2   .   5   2   3   5   .   1   1   .   
    Treads                 5    | 2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   5   .   1   1   .   
    Flight                 17   | .   .   .   .   .   .   9   .   .   .   .   1   .   .   .   2   .   4   1   .   .   .   .   .   .   
  Utility                  74   | 1   3   3   2   2   .   11  .   .   3   .   3   .   2   .   6   .   2   3   10  2   1   3   14  3   
    Device                 31   | .   .   2   .   .   .   6   .   .   1   .   .   .   1   .   3   .   2   .   1   1   .   1   11  2   
    Storage                5    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   
    Hackware               18   | .   .   .   .   .   .   3   .   .   1   .   1   .   1   .   1   .   .   1   6   .   1   1   2   .   
    Protection             14   | .   1   .   2   2   .   1   .   .   1   .   2   .   .   .   1   .   .   1   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   5   1   6   1   .   .   .   .   .   .   1   .   1   .   2   .   1   3   .   1   .   .   .   .   
    Energy Gun             3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   2   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   1   .   .   .   1   .   .   5   .   1   .   .   .   8   .   1   1   .   1   .   .   1   2   
Parts Lost                 20   | .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  
  Power                    3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  8    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Weapon                   5    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            14   | 3   9   15  19  18  14  14  13  13  13  13  12  12  13  14  13  14  14  14  12  15  17  16  13  9   
  Power                    .    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               3    | 1   3   5   6   4   2   1   1   1   1   1   .   .   1   1   1   4   3   2   2   1   2   2   2   1   
  Utility                  7    | .   1   5   5   7   7   7   7   7   7   7   7   7   8   9   7   7   8   9   8   9   10  11  9   7   
  Weapon                   2    | .   3   4   7   6   3   2   2   2   2   2   2   2   1   1   1   1   .   .   .   .   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             43   | .   1   1   4   1   5   3   .   .   1   .   .   .   6   .   5   .   5   3   1   1   .   2   2   2   
  Power                    5    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Propulsion               13   | .   1   .   4   .   2   2   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   2   .   2   3   1   1   .   1   1   1   
  Weapon                   6    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   90  100 89  98  71  66  74  75  77  80  82  86  86  86  85  86  86  86  83  94  94  95  87  81  
  Engine                   4    | .   13  14  4   14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   8   10  10  10  10  9   9   9   9   9   9   6   3   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   6   8   8   8   8   
  Treads                   6    | .   27  23  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   4   13  13  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   12  33  34  31  32  31  
  Flight                   7    | .   .   .   .   .   .   17  20  20  19  20  21  22  22  22  22  22  19  16  5   .   .   .   .   .   
  Device                   9    | .   .   13  12  .   .   12  14  15  14  15  9   9   9   9   9   9   15  15  10  10  7   11  14  20  
  Storage                  8    | .   14  14  14  14  13  5   5   5   5   5   4   4   4   4   4   4   4   4   3   4   4   4   4   4   
  Processor                4    | .   .   .   .   .   .   4   5   5   5   5   4   4   4   4   4   4   4   7   12  16  17  15  6   4   
  Hackware                 9    | .   .   .   .   .   .   9   15  15  18  20  20  22  22  22  22  22  20  17  20  13  13  12  8   .   
  Protection               4    | .   5   .   1   13  14  1   .   .   .   .   3   4   4   4   3   4   4   4   3   1   4   4   5   8   
  Ballistic Gun            7    | .   19  27  25  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   1   .   14  5   5   5   5   5   4   4   4   4   4   4   4   4   3   3   4   7   8   4   
Peak Build Rating          241  | 5   11  17  24  25  30  108 109 110 117 116 126 125 134 132 152 147 168 181 202 218 215 230 241 226 
  Average Rating           105  | 4   8   11  18  22  26  91  108 108 112 116 122 124 129 132 140 146 164 172 189 204 212 226 226 196 
  On Entrance              115  | .   5   11  12  19  23  30  108 109 109 116 116 124 125 132 132 147 147 168 177 195 210 214 229 226 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 7   38  92  102 97  92  105 39  44  39  39  39  39  46  39  39  39  43  48  47  101 90  96  113 104 
  Greatest Support         133  | 40  40  40  16  40  40  41  39  39  39  39  39  39  52  39  48  58  61  45  56  133 98  119 119 112 
  Greatest Overweight (x)  30   | .   5   5   6   5   30  3   .   1   1   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   5   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  15  15  
  Average Capacity         18   | 6   11  18  25  25  23  16  15  15  15  15  15  15  15  15  15  15  15  15  15  19  20  19  15  15  
  Most Carried             25   | 5   14  18  25  25  25  23  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  15  11  
  Average Carried          16   | 3   9   15  23  23  18  15  14  15  14  15  14  14  14  15  14  14  14  14  14  17  19  18  13  9   
  Final Capacity           25   | 8   15  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  15  15  15  
  Final Carried            25   | 5   14  18  25  25  23  15  15  15  15  15  14  15  15  15  14  14  15  15  15  20  18  15  9   8   

 Class Distribution 
--------------------
 25% | Mutant
 14% | Commander-Mutant
 10% | Wizard-Ninja
  9% | Hacker-Scout
  9% | Wizard-Scout
  8% | Hacker-Sprinter
  7% | Hacker-Ninja
  5% | Wizard-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Subcaves
   Commander-Mutant | -7/Recycling
   Commander-Mutant | -7/Scraptown
    Hacker-Sprinter | -5/Factory
       Hacker-Scout | -5/Upper Caves
       Hacker-Scout | -5/Upper Caves
       Hacker-Scout | -5/Zhirov
       Hacker-Scout | -4/Proximity Caves
       Hacker-Scout | -4/Factory
       Hacker-Scout | -4/Waste
       Wizard-Scout | -4/Factory
       Wizard-Scout | -4/Upper Caves
       Wizard-Scout | -4/Warlord
       Wizard-Scout | -3/Proximity Caves
       Wizard-Ninja | -3/Research
       Hacker-Ninja | -3/Testing
   Wizard-Gladiator | -2/Research
       Hacker-Ninja | -2/Quarantine
    Hacker-Sprinter | -2/Section 7
       Hacker-Ninja | -1/Access
    Hacker-Sprinter | -1/Command
 Machinist-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           4370  | 196  269  510  555  374  45   250  50   60   .    .    23   135  172  .    140  .    230  203  409  88   207  79   328  47   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10385 | .    470  658  394  322  .    828  83   .    .    .    23   .    1113 19   .    .    566  519  1272 124  634  452  2720 188  
  Parts                    475   | .    30   37   30   11   .    35   1    .    .    .    3    .    29   .    .    .    18   32   72   8    13   34   113  9    
Haulers Intercepted        24    | .    2    .    .    1    .    4    .    .    .    .    .    .    6    .    .    .    4    .    3    .    3    1    .    .    
Recyclers Shooed           4     | .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18    | .    .    .    16   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  94   | .   10  9   16  1   .   4   .   .   .   .   .   .   1   .   .   .   .   1   9   .   .   3   38  2   
  Melee                    58   | .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   9   .   .   3   38  2   
  Guns                     25   | .   7   6   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   3   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          22   | .   5   1   5   2   .   3   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   2   .   
  Worker                   8    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
  Builder                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   
  Tunneler                 7    | .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   24   | .   2   .   .   1   .   4   .   .   .   .   .   .   6   .   .   .   4   .   3   .   3   1   .   .   
  Recycler                 13   | .   .   4   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  27   | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   4   3   6   3   2   3   2   .   
  Swarmer                  38   | .   3   9   6   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   15  .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    17   | .   7   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   6   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
  Programmer               15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   6   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   3   3   2   .   2   .   .   .   .   1   .   2   .   .   .   2   1   3   2   3   3   13  2   
  Combat Bots Only         12   | .   3   3   3   1   .   2   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   3   12  2   
Max Kills in Single Turn   4    | .   4   2   2   1   .   1   1   .   .   .   1   .   1   .   .   .   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  A8 (-1/Access_0)

 Combat                          | -11   -10   -10   -10   -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        817   | .     33    24    86    95    .     31    2     4     .     1     4     .     23    .     3     .     9     .     103   2     3     11    242   141   
  Missed                   387   | .     13    7     30    43    .     16    1     3     .     1     3     .     17    .     2     .     5     .     48    2     3     6     100   87    
  Intercepted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Damage Taken               9014  | .     241   130   1253  492   .     275   25    41    .     .     21    .     64    .     100   .     56    .     1387  68    181   119   2664  1897  
  Core                     585   | .     36    .     119   87    .     48    .     .     .     .     .     .     .     .     22    .     16    .     93    .     49    22    32    61    
  Absorbed by Shields      1178  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     923   255   
  Redirected to Shielding  167   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     98    54    
  Regen/Repaired (Parts)   3311  | .     299   .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     137   88    57    68    219   50    2052  320   
Core Remaining (%)         77    | 100   .     .     .     .     3     .     .     .     .     95    .     .     .     .     .     98    .     98    .     .     73    .     .     74    
Volleys Fired              207   | .     61    43    60    17    .     .     .     .     .     .     .     .     .     .     3     .     .     23    .     .     .     .     .     .     
  Largest                  2     | .     2     2     2     2     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     
  Hottest                  100   | .     100   46    63    63    .     .     .     .     .     .     .     .     .     .     40    .     .     38    .     .     .     .     .     .     
Shots Fired                361   | .     112   83    106   34    .     .     .     .     .     .     .     .     .     .     3     .     .     23    .     .     .     .     .     .     
  Gun                      314   | .     102   80    88    21    .     .     .     .     .     .     .     .     .     .     1     .     .     22    .     .     .     .     .     .     
  Cannon                   17    | .     .     .     4     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 18    | .     1     3     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  12    | .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     
  Kinetic                  290   | .     62    80    92    34    .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     
  Thermal                  49    | .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                18    | .     1     3     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         13    | .     13    9     10    10    .     .     .     .     .     .     .     .     .     .     3     .     .     4     .     .     .     .     .     .     
  Robot Miss Streak        4     | .     4     4     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4     | .     .     1     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           585   | .     73    44    55    25    .     22    1     2     .     .     3     1     42    2     13    .     21    24    43    4     14    13    154   29    
  Core Hits                236   | .     29    24    34    9     .     11    .     .     .     .     2     .     13    1     .     .     8     8     22    1     4     7     53    10    
  Critical Kills           3     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         35    | .     1     1     1     2     .     1     .     .     .     .     1     .     4     .     .     .     2     3     2     .     1     1     11    4     
    Destroy                3     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  27    | .     .     .     .     .     .     1     .     .     .     .     1     .     4     .     .     .     2     2     .     .     1     1     11    4     
    Impale                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     
Melee Attacks              830   | .     .     .     10    .     .     71    6     6     .     2     3     1     93    14    13    3     84    49    135   28    29    56    192   35    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 673   | .     .     .     10    .     .     71    6     6     .     2     3     .     92    14    2     3     84    34    22    12    29    56    192   35    
  Piercing                 140   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    113   16    .     .     .     .     
  Sneak Attacks            98    | .     .     .     3     .     .     8     1     2     .     .     .     1     20    .     11    .     7     19    9     .     7     4     6     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     2     .     
  Follow-up Attacks        36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     29    3     
Damage Inflicted           34669 | .     940   871   1858  585   .     1165  80    149   .     .     137   .     2350  131   .     .     1807  2205  2853  389   2007  1111  14320 1711  
  Guns                     2988  | .     745   702   935   322   .     .     .     .     .     .     .     .     .     .     .     .     .     284   .     .     .     .     .     .     
  Cannons                  263   | .     .     .     .     263   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1068  | .     175   169   724   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    30330 | .     .     .     199   .     .     1165  80    149   .     .     137   .     2350  131   .     .     1807  1921  2853  389   2007  1111  14320 1711  
  Ramming                  20    | .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2900  | .     394   702   935   585   .     .     .     .     .     .     .     .     .     .     .     .     .     284   .     .     .     .     .     .     
  Thermal                  351   | .     351   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1068  | .     175   169   724   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 27421 | .     .     .     199   .     .     1165  80    149   .     .     137   .     2350  131   .     .     1807  1637  356   261   2007  1111  14320 1711  
  Piercing                 2909  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     284   2497  128   .     .     .     .     
Highest Corruption         5     | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     5     5     3     1     4     4     
  Average Corruption       2     | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     5     3     1     2     4     
  Corruption Purged        1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  62    | .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     7     2     20    3     
    Message Errors         22    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     2     2     7     .     
    Matter Fused           15    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     4     3     
    Heat Flow Errors       7     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     
    Energy Discharges      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     2     .     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     4     .     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4541  | .     .     2     67    20    .     146   65    .     .     .     .     .     100   .     .     .     331   314   365   167   842   187   1853  82    
  Projectiles              20    | .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               27    | .     .     2     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    4494  | .     .     .     42    .     .     146   65    .     .     .     .     .     100   .     .     .     331   314   365   167   842   187   1853  82    
Knockbacks                 2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      66    | .     .     .     66    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   5     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        436   | .     135   .     .     245   .     241   36    45    48    21    .     .     222   .     78    80    122   5     190   192   206   192   436   .     
  Average Temperature      32    | .     36    .     .     52    .     39    10    14    18    11    .     .     56    .     40    38    37    5     100   34    33    22    63    .     
  Received Heat Transfer   585   | .     150   .     186   72    .     18    9     9     .     .     .     .     .     .     .     .     21    .     36    .     .     .     84    .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         775   | .     775   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    4    .    
  Low Security (%)         85   | 100  100  100  .    100  .    100  .    .    .    .    100  100  77   .    .    .    100  100  77   100  100  100  2    .    
  Level 1                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    22   .    .    .    17   .    
  Level 2                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1293 | .    98   116  .    142  .    122  .    .    .    .    20   30   225  .    .    .    107  83   252  143  66   86   1293 .    
  Initial                  132  | .    .    12   .    127  .    .    .    .    .    .    .    .    .    .    .    .    .    45   4    132  .    .    39   .    
  Average                  100  | .    22   28   .    29   .    38   .    .    .    .    4    6    81   .    .    .    29   8    84   74   18   24   662  .    
Influence Increases        7368 | .    344  276  440  284  .    404  15   .    .    60   20   40   639  15   240  60   426  197  641  182  268  347  2410 60   
  Destroy 0b10 Robot/C     2440 | .    200  180  220  60   .    80   .    .    .    .    .    .    40   .    140  .    .    40   180  .    .    60   1240 .    
  Destroy 0b10 Robot/NC    485  | .    30   50   .    35   .    40   .    .    .    .    5    .    45   .    .    .    40   25   75   15   40   30   55   .    
  Destroy Leader           478  | .    54   30   10   .    .    22   .    .    .    .    .    .    14   .    .    .    16   6    56   6    10   18   236  .    
  Allied During Kill       537  | .    .    .    .    18   .    .    .    .    .    .    .    .    4    .    70   .    .    1    .    .    .    .    444  .    
  Successful Hack          577  | .    31   .    .    18   .    60   .    .    .    .    .    .    60   .    .    .    108  48   12   29   80   62   69   .    
  Select Force Hacks       150  | .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          240  | .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    30   .    75   45   .    30   30   
  Destroy Structure        901  | .    14   16   .    3    .    82   .    .    .    .    .    40   86   .    .    .    112  32   198  42   33   117  126  .    
  Partial Spotted          585  | .    .    .    .    .    .    30   .    .    .    .    15   .    45   .    .    .    135  .    120  .    15   60   135  30   
  Lose Combat Pursuer      975  | .    15   .    210  .    .    60   15   .    .    60   .    .    345  15   30   60   15   15   .    15   45   .    75   .    
Influence Decreases        5924 | .    311  288  173  382  .    302  78   .    .    60   20   40   454  100  228  60   344  233  408  314  268  285  1516 60   
  Time Decay               4509 | .    311  288  163  342  .    300  78   .    .    60   20   40   384  100  128  60   324  150  408  241  263  273  546  30   
  Lost Part                90   | .    .    .    10   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   30   
  Lost Ally                1169 | .    .    .    .    .    .    2    .    .    .    .    .    .    50   .    100  .    20   .    .    20   5    12   960  .    
  Purge Threat             156  | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    83   .    53   .    .    .    .    
Squads Dispatched          54   | .    3    .    .    .    .    2    .    1    .    .    1    .    10   .    .    .    7    2    7    2    2    4    13   .    
  Investigation            16   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    3    1    1    .    .    2    5    .    
  Extermination            18   | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    2    1    3    2    1    2    4    .    
  Reinforcement            15   | .    3    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    2    .    3    .    1    .    1    .    
  Assault                  4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           25   | .   3   .   .   .   .   4   .   .   .   .   1   .   4   .   1   .   3   .   2   .   1   1   5   .   
Communications Jammed      46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   14  .   .   2   24  .   
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   14  .   .   2   9   .   
Times Spotted              328  | .   27  7   19  4   .   17  2   9   .   1   4   6   28  1   10  3   24  6   52  10  4   14  69  11  
  Peak Tracking Total      15   | .   5   3   3   4   .   5   1   9   .   4   3   6   8   1   8   4   8   1   15  2   3   6   8   6   
  Tactical Retreats        62   | .   1   .   3   .   .   4   1   2   .   1   .   .   11  1   1   1   7   1   9   1   4   3   11  .   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            17   | .   1   .   2   .   .   3   .   .   .   .   1   .   .   .   .   .   4   4   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          23   | .   .   2   3   .   .   2   .   .   .   .   .   .   .   .   1   .   .   3   .   5   3   .   2   2   
  Max in Single Turn       1    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   1   
  Garrison Access          12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   3   1   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          154  | .   7   1   2   9   3   11  2   .   4   .   1   .   16  .   4   .   22  14  13  12  9   13  11  .   
  Terminals                96   | .   6   .   .   4   .   9   .   .   .   .   1   .   11  .   .   .   13  11  7   9   9   7   9   .   
  Fabricators              11   | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   2   1   1   .   .   2   .   .   
  Repair Stations          7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   1   .   .   
  Recycling Units          7    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   3   1   .   3   .   .   
Total Hacks                541  | .   28  1   6   15  27  23  4   .   17  .   4   .   76  .   7   .   86  56  48  47  35  31  30  .   
  Successful               352  | .   19  1   6   8   27  9   4   .   17  .   .   .   53  .   7   .   48  38  32  31  18  20  14  .   
  Failed                   188  | .   8   .   .   7   .   14  .   .   .   .   4   .   23  .   .   .   38  18  16  16  17  11  16  .   
    Catastrophic           31   | .   2   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   7   .   5   1   .   1   5   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   291  | .   18  .   .   14  1   16  .   .   .   .   .   .   43  .   .   .   53  34  25  29  34  9   15  .   
  Terminals                358  | .   20  .   .   9   .   21  .   .   .   .   4   .   56  .   .   .   60  49  27  36  35  13  28  .   
  Fabricators              42   | .   .   .   .   .   .   1   .   .   .   .   .   .   11  .   .   .   9   2   10  .   .   9   .   .   
  Repair Stations          25   | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   3   5   .   2   .   .   
  Recycling Units          8    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              25   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   7   .   5   4   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   3   3   2   .   7   .   .   
Terminal Hacks             140  | .   3   1   6   .   27  2   4   .   17  .   .   .   26  .   7   .   7   11  6   7   4   5   7   .   
  Record                   36   | .   .   .   5   .   21  .   3   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   1   .   .   4   .   .   .   5   .   .   .   .   1   1   1   .   .   .   .   
  Robot Analysis           12   | .   1   .   .   .   6   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        16   | .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   4   .   1   2   1   1   .   .   .   .   
  Open Door                9    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   .   .   3   1   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           8    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   1   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Locate Traps             7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   3   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   1   1   .   .   .   .   
  Hauler Manifests         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   1   .   1   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           24   | .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   3   1   8   .   .   5   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   1   4   .   .   3   .   .   
  Build                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   4   .   .   1   .   .   
Repair Station Hacks       20   | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   2   .   2   .   .   
  Scan Component           11   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   .   1   .   .   
  Repair                   9    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   7   .   5   2   .   .   .   .   
  Insert Component         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   3   1   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   2   1   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   3   1   .   3   .   .   
  Seal Access              12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   3   1   .   3   .   .   
Unauthorized Hacks         134  | .   8   .   .   8   .   5   .   .   .   .   .   .   13  .   .   .   24  23  8   19  14  5   7   .   
  Terminals                118  | .   8   .   .   3   .   5   .   .   .   .   .   .   10  .   .   .   23  22  7   18  14  3   5   .   
    Track                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   1   3   .   
    Assimilate             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   1   5   3   2   .   .   
    Botnet                 41   | .   3   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   9   9   4   6   3   .   2   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Skim                   48   | .   5   .   .   3   .   4   .   .   .   .   .   .   5   .   .   .   10  9   2   5   5   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   1   .   .   2   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
    Recompile              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         99   | .   6   .   .   4   .   9   .   .   .   .   1   .   15  .   .   .   14  9   8   10  8   8   7   .   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   1   .   .   4   .   .   .   8   .   .   .   2   3   3   2   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   5   .   .   1   .   .   
    Authchips              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
    Time                   390  | .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   62  .   134 .   .   55  .   .   
  Total Part Build Rating  75   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   7   .   45  .   .   9   .   .   
Parts Repaired             9    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   1   .   .   
  Time                     367  | .   104 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   148 54  37  .   .   24  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   2   1   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   2   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               115   | .    .    1    .    7    .    .    .    1    .    .    .    19   8    .    5    .    2    3    .    4    1    2    62   .    
  Largest Group            27    | .    .    1    .    6    4    4    .    1    .    .    .    19   1    .    5    .    1    2    2    3    1    1    27   .    
  Highest-Rated Group      961   | .    .    31   .    144  100  100  .    41   .    .    .    702  56   .    263  .    45   153  36   46   26   45   961  .    
  Highest-Rated Ally       234   | .    .    31   .    40   40   40   .    41   .    .    .    50   56   .    56   .    45   153  26   26   26   45   234  .    
Total Orders               43    | .    .    .    .    3    4    3    5    2    .    .    .    .    10   .    .    .    1    7    .    6    2    .    .    .    
  STAY                     14    | .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    1    4    .    3    1    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   11    | .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    3    .    3    1    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   16    | .    .    .    .    1    .    .    5    2    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               430   | .    .    .    .    7    .    4    .    2    .    .    .    52   28   .    28   .    .    .    .    .    .    .    309  .    
  Total Damage             12448 | .    .    .    .    197  .    112  .    2    .    .    .    3166 297  .    1073 .    .    .    .    .    .    .    7601 .    
  Kills                    43    | .    .    .    .    2    .    .    .    .    .    .    .    5    1    .    7    .    .    .    .    .    .    .    28   .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Active Infowar (turns)     19047 | .    .    1160 3282 10   .    1035 280  524  96   462  100  183  1783 212  962  169  1638 961  2053 621  874  1142 1366 134  
  Sensors                  12803 | .    .    .    .    .    .    1033 280  524  96   462  100  183  1783 212  962  167  1638 961  1910 516  861  1113 2    .    
  Structural               8055  | .    .    .    .    .    .    2    79   .    .    .    .    .    1339 212  962  169  1601 961  782  479  393  983  1    92   
  Seismic                  5411  | .    .    1160 3282 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    959  .    
  Jamming                  6033  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    465  822  1562 617  344  880  1226 117  
  ECM                      2870  | .    .    .    .    .    .    54   .    90   .    .    .    .    75   .    .    .    460  30   1314 .    65   334  448  .    
Robot Analysis Total       12    | .    1    .    .    .    6    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Derelict Logs Recovered    12    | .    .    1    3    .    4    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             58    | .    .    .    .    4    .    .    9    3    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         54    | .    .    .    .    4    .    .    9    3    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               25423 | 94   1756 1199 3682 1326 2396 1169 280  524  96   462  100  183  1784 212  962  169  1638 961  2053 661  874  1142 1566 134  
Spaces Moved               29408 | 54   841  608  1912 687  1599 1529 714  467  263  488  202  348  3337 532  1104 413  3245 1682 3050 1110 1192 1673 2121 237  
  Core                     5     | 3    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1356  | 51   840  423  .    1    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4421  | .    .    185  1912 686  1557 81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8500  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2167 1110 1192 1673 2121 237  
  Flight                   15126 | .    .    .    .    .    .    1448 714  467  263  488  202  348  3337 532  1104 413  3245 1682 883  .    .    .    .    .    
  Fastest Speed            11    | 50   160  160  175  150  100  27   27   27   27   27   27   27   11   27   24   11   12   28   28   17   30   17   23   28   
  Average Speed            55    | 153  160  170  176  150  146  35   27   27   27   27   27   27   27   27   26   25   27   28   40   32   30   29   30   32   
  Slowest Speed            1550  | 160  300  320  190  320  1550 145  27   85   86   27   27   27   85   27   27   27   28   89   45   126  30   30   117  42   
  Overloaded Moves         168   | .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    12   24   .    .    17   .    9    14   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            81    | .    .    .    .    .    .    10   .    .    .    .    3    1    24   .    .    .    36   4    3    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    
Exploration Rate (%)       62    | 5    94   95   92   94   82   32   60   70   60   56   4    89   63   60   86   65   69   87   52   92   40   44   45   16   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     23    | .    .    .    4    5    7    .    1    .    3    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             14    | .    .    1    .    .    3    .    4    2    .    1    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 343   | .    9    7    5    .    .    41   4    4    .    2    .    .    42   4    2    3    56   16   67   14   11   39   17   .    
Terrain Destroyed          414   | .    13   28   48   3    .    41   4    4    .    2    .    .    42   4    2    3    56   16   67   14   11   39   17   .    
  Melee                    324   | .    .    .    2    .    .    41   4    4    .    2    .    .    42   4    2    3    56   16   67   14   11   39   17   .    
  Projectile               15    | .    9    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      75    | .    4    28   43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      36923 | 63   1119 682  2090 946  1664 2046 792  851  286  814  239  435  4032 578  1774 470  3836 2082 3693 1366 1646 2237 2901 281  
  Wait                     5795  | .    171  10   41   188  12   395  69   373  .    325  30   87   591  33   613  53   486  215  484  196  408  480  535  .    
  Move                     29234 | 53   840  607  1911 686  1598 1510 713  466  262  487  196  345  3290 531  1103 412  3179 1673 3044 1109 1191 1672 2120 236  
  Hop                      69    | .    .    .    .    .    .    8    .    .    .    .    3    1    22   .    .    .    29   4    2    .    .    .    .    .    
  Pick Up                  163   | 5    13   6    14   5    24   10   1    .    1    .    .    1    9    .    11   .    17   11   10   10   .    9    4    2    
  Fast Attach              84    | 5    9    .    3    .    2    10   .    .    12   .    2    .    2    .    7    .    6    4    4    5    3    1    6    3    
  Attach                   81    | .    1    .    4    4    .    10   1    .    .    .    3    .    .    .    3    1    3    6    9    5    5    4    17   5    
  Detach                   53    | .    1    .    2    .    1    7    .    .    .    .    2    .    .    .    3    1    2    2    4    4    3    2    17   2    
  Swap                     204   | .    12   14   34   4    1    9    .    6    .    .    .    .    14   .    4    .    13   8    18   7    7    10   42   1    
  Drop                     158   | .    6    2    11   2    26   16   2    .    11   .    .    .    11   .    14   .    17   17   5    4    .    6    8    .    
  Fire                     207   | .    61   43   60   17   .    .    .    .    .    .    .    .    .    .    3    .    .    23   .    .    .    .    .    .    
  Melee                    758   | .    .    .    10   .    .    71   6    6    .    2    3    1    93   14   13   3    84   47   113  26   29   53   152  32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    .    .    .    .    .    
  Rewire                   40    | .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x2 / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: *Acc x3 / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
    95 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 14)
   306 | -10/Materials      | Build established: Mutant
   866 | -10/Materials      | Central database locked down
   908 | -10/Materials      | Discovered new exit (range 3)
  1193 | -10/Materials      | Discovered new exit (range 12)
  1440 | -10/Materials      | Discovered new exit (range 10)
  1493 | -10/Materials      | Repaired Lgt. Treads
  1520 | -10/Materials      | Repaired Lgt. Treads
  1548 | -10/Materials      | Repaired Lgt. Treads
  1575 | -10/Materials      | Repaired Ion Engine
  1851 | -10/Materials      | Entered Mines
  2123 | -10/Mines          | Found the Drone Emporium
  2130 | -10/Mines          | Found Prototype Device
  2131 | -10/Mines          | Identified Splice Drone Bay
  2194 | -10/Mines          | Discovered new exit (range 6)
  2355 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2409 | -10/Mines          | Found a Scrap Suit stashed away for nefarious purposes
  2422 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2422 | -10/Mines          | Discovered new exit (range 5)
  2435 | -10/Mines          | Discovered new exit (range 10)
  2615 | -10/Mines          | Learned Materials security intel
  2615 | -10/Mines          | Discovered new exit (range 11)
  2660 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3050 | -10/Mines          | Entered Subcaves
  3050 | -10/Subcaves       | Learned Materials non-interactive machine intel
  3106 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3157 | -10/Subcaves       | A Subdweller sparked back to life
  3157 | -10/Subcaves       | A Subdweller sparked back to life
  3203 | -10/Subcaves       | Lost 3 parts (1p1u1w)
  3205 | -10/Subcaves       | Found Prototype Energy Cannon
  3620 | -10/Subcaves       | Visited 4L-MR0's lab
  3629 | -10/Subcaves       | Identified Powered Cannon
  3642 | -10/Subcaves       | Found Flightbrick
  4087 | -10/Subcaves       | Core integrity fell below 50%
  4106 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4158 | -10/Subcaves       | Discovered new exit (range 6)
  5847 | -10/Subcaves       | Learned location of Zion (-7)
  5946 | -10/Subcaves       | Discovered new exit (range 12)
  6110 | -10/Subcaves       | Visited Clippyterm
  6116 | -10/Subcaves       | Learned location of Deep Caves (-7)
  6116 | -10/Subcaves       | Learned location of Section 7 (-2)
  6693 | -10/Subcaves       | Build established: Scavenger-Mutant
  6732 | -10/Subcaves       | Entered Recycling
  6745 | -7/Recycling       | Core integrity fell below 20%
  6790 | -7/Recycling       | Lost 4 parts (1n1u2w)
  7116 | -7/Recycling       | Build established: Commander-Mutant
  7137 | -7/Recycling       | Discovered new exit (range 14)
  7998 | -7/Recycling       | Scanned before Scraplab entrance
  8019 | -7/Recycling       | Entered Scraplab
  8033 | -7/Recycling       | Discovered new exit (range 2)
  8058 | -7/Recycling       | Entered Scraptown
  8058 | -7/Scraptown       | Accompanied by 4 allies
  8058 | -7/Scraptown       | System corruption cleaned by C-Scrubber
  8480 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  8487 | -7/Scraptown       | Learned Research stockpile data
  8491 | -7/Scraptown       | Learned Research non-interactive machine intel
  8512 | -7/Scraptown       | Discovered new exit (range 11)
  8869 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  8914 | -7/Scraptown       | Visited Cyclists
  8988 | -7/Scraptown       | Visited UFD Registry
  8988 | -7/Scraptown       | Registered with UFD as "Gaussback"
  9108 | -7/Scraptown       | Guru changed UFD alias to "Gammabomber"
  9247 | -7/Scraptown       | Visited Analyses Database
  9282 | -7/Scraptown       | Visited Infowarlord's Domain
  9344 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  9408 | -7/Scraptown       | Visited A0-MCA Data Center
  9428 | -7/Scraptown       | Visited Derelict Rescue Squad
  9454 | -7/Scraptown       | Visited Cartography Club
  9482 | -7/Scraptown       | Visited Abandonware Association
  9498 | -7/Scraptown       | Learned abandonware demo "REVENGE.EXE"
  9498 | -7/Scraptown       | Learned abandonware demo "POISON.EXE"
  9557 | -7/Scraptown       | Visited Chapter 10
  9656 | -7/Scraptown       | Given a C- rating by A0-MCA
  9662 | -7/Scraptown       | Found A0-MCA's Component Scanner
  9709 | -7/Scraptown       | Found Exp. Sensor Array
 10025 | -7/Scraptown       | Found Deep Structural Scanner
 10064 | -7/Scraptown       | Learned location of Recycling (-7)
 10064 | -7/Scraptown       | Learned 12 Factory zone layouts
 10064 | -7/Scraptown       | Learned 8 Proximity Caves zone layouts
 10064 | -7/Scraptown       | Learned 20 Proximity Caves zone layouts
 10064 | -7/Scraptown       | Learned 24 Proximity Caves zone layouts
 10064 | -7/Scraptown       | Learned 4 Armory zone layouts
 10064 | -7/Scraptown       | Learned Materials emergency access door positions
 10064 | -7/Scraptown       | Learned location of 3 exits from Lower Caves
 10064 | -7/Scraptown       | Learned location of 1 exit from Upper Caves
 10433 | -7/Scraptown       | Discovered new exit (range 5)
 10454 | -7/Scraptown       | Entered Factory
 10454 | -5/Factory         | Accompanied by 4 allies
 10454 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x5, Utility x4
 10580 | -5/Factory         | Lost 3 allies
 10608 | -5/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
 11182 | -5/Factory         | Build established: Hacker-Sprinter
 11305 | -5/Factory         | Identified exit to Upper Caves
 11623 | -5/Factory         | Entered Upper Caves
 11624 | -5/Upper Caves     | Identified exit to Upper Caves
 11625 | -5/Upper Caves     | UFD Scientist delivered a prototype
 11629 | -5/Upper Caves     | Found Prototype Protection
 11657 | -5/Upper Caves     | Found DCF Scrap (10 items)
 11687 | -5/Upper Caves     | Entered an active Warlord outpost
 11690 | -5/Upper Caves     | Learned Armory trap positions
 11698 | -5/Upper Caves     | Learned 8 Factory zone layouts
 11826 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11903 | -5/Upper Caves     | Entered another Upper Caves area
 12010 | -5/Upper Caves     | Build established: Hacker-Scout
 12125 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12142 | -5/Upper Caves     | Discovered new exit (range 15)
 12336 | -5/Upper Caves     | Learned Factory stockpile data
 12407 | -5/Upper Caves     | Discovered new exit (range 9)
 12408 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12411 | -5/Upper Caves     | Identified exit to Zhirov
 12420 | -5/Upper Caves     | Learned Factory security intel
 12427 | -5/Upper Caves     | Entered Zhirov
 12427 | -5/Zhirov          | Discovered new exit (range 3)
 12432 | -5/Zhirov          | Met Zhirov
 12437 | -5/Zhirov          | Learned location of Quarantine (-2)
 12437 | -5/Zhirov          | Learned location of Command (-1)
 12440 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12445 | -5/Zhirov          | Found Alien Artifact
 12445 | -5/Zhirov          | Identified Integrated Reactor
 12445 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12484 | -5/Zhirov          | Found Alien Artifact
 12507 | -5/Zhirov          | Identified exit to Proximity Caves
 12523 | -5/Zhirov          | Entered Proximity Caves
 12524 | -4/Proximity Caves | Identified exit to Factory
 12961 | -4/Proximity Caves | Learned location of Armory (-3)
 12985 | -4/Proximity Caves | Entered Factory
 12985 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12986 | -4/Factory         | Identified exit to Extension
 12988 | -4/Factory         | Identified Enh. Scrap Shield
 13085 | -4/Factory         | Manually triggered Chute Trap
 13085 | -4/Factory         | Sucked down chute
 13085 | -4/Factory         | Entered Waste
 13100 | -4/Waste           | Spotted C-40 Crusher
 13112 | -4/Waste           | Spotted C-40 Crusher
 13114 | -4/Waste           | Spotted C-40 Crusher
 13118 | -4/Waste           | Spotted C-40 Crusher
 13118 | -4/Waste           | Spotted C-40 Crusher
 13127 | -4/Waste           | Spotted C-40 Crusher
 13129 | -4/Waste           | Discovered new exit (range 15)
 13132 | -4/Waste           | Warlord forces began an assault
 13140 | -4/Waste           | Allies destroyed C-40 Crusher
 13151 | -4/Waste           | Allies destroyed C-40 Crusher
 13158 | -4/Waste           | Allies destroyed C-40 Crusher
 13268 | -4/Waste           | Identified exit to Factory
 13268 | -4/Waste           | Entered Factory
 13277 | -4/Factory         | Identified exit to Upper Caves
 13650 | -4/Factory         | Discovered new exit (range 16)
 14182 | -4/Factory         | Garrison activated, responded to threat
 14340 | -4/Factory         | Lost 4 allies
 14388 | -4/Factory         | Discovered new exit (range 15)
 14448 | -4/Factory         | Identified exit to Research
 14497 | -4/Factory         | Discovered exit to Research (range 11)
 14606 | -4/Factory         | Build established: Wizard-Scout
 14637 | -4/Factory         | Learned Research emergency access door positions
 14746 | -4/Factory         | Learned Research fabricator intel
 14810 | -4/Factory         | Learned Research stockpile data
 14931 | -4/Factory         | Fabricated Exp. Melee Analysis Suite?
 14958 | -4/Factory         | Fabricated Exp. Melee Analysis Suite?
 15052 | -4/Factory         | Entered Upper Caves
 15089 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15160 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 15264 | -4/Upper Caves     | Identified exit to Warlord
 15264 | -4/Upper Caves     | Entered Warlord
 15374 | -4/Warlord         | Visited the Vortex Lab
 15377 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15378 | -4/Warlord         | Found Prototype Energy Gun
 15404 | -4/Warlord         | Identified Vortex Rifle
 15415 | -4/Warlord         | Found Prototype Processor
 15415 | -4/Warlord         | Identified Exp. Targeting Computer
 15420 | -4/Warlord         | Found Prototype Device
 15420 | -4/Warlord         | Identified System Purifier
 15430 | -4/Warlord         | Found Prototype Hackware
 15661 | -4/Warlord         | Found Prototype Launcher
 15678 | -4/Warlord         | Lost 5 allies
 15727 | -4/Warlord         | Warlord forces counterattacked
 15736 | -4/Warlord         | Lost 3 allies
 15837 | -4/Warlord         | Identified Ghost Barrier
 15860 | -4/Warlord         | Lost 16 allies
 16052 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 16128 | -4/Warlord         | Rebuked by Warlord
 16168 | -4/Warlord         | Lost 5 allies
 16223 | -4/Warlord         | Discovered new exit (range 14)
 16226 | -4/Warlord         | Identified exit to Proximity Caves
 16226 | -4/Warlord         | Entered Proximity Caves
 16238 | -3/Proximity Caves | Lost 5 allies
 16281 | -3/Proximity Caves | Spotted B-86 Titan
 16322 | -3/Proximity Caves | Discovered exit to Research (range 15)
 16395 | -3/Proximity Caves | Entered Research
 16395 | -3/Research        | Evolved 2 slots: Utility x2
 16396 | -3/Research        | Identified exit to Testing
 16399 | -3/Research        | Loaded intel: 49 non-interactive machine locations
 16400 | -3/Research        | Loaded intel: 3 fabricator locations
 16699 | -3/Research        | Build established: Wizard-Ninja
 16797 | -3/Research        | Repaired Broken Plasma Lance
 16898 | -3/Research        | Fabricated Exp. Signal Interpreter (x1)
 17039 | -3/Research        | Discovered exit to Testing (range 12)
 17064 | -3/Research        | Discovered new exit (range 15)
 17069 | -3/Research        | Identified exit to Research
 17082 | -3/Research        | Identified exit to Armory
 17199 | -3/Research        | Learned Testing scanalyzer intel
 17232 | -3/Research        | Learned Quarantine stockpile data
 17266 | -3/Research        | Learned 4 Research zone layouts
 17278 | -3/Research        | Learned Testing stockpile data
 17300 | -3/Research        | Learned Research stockpile data
 17331 | -3/Research        | Learned Access terminal intel
 17370 | -3/Research        | Learned 4 Quarantine zone layouts
 17412 | -3/Research        | Repaired Cmb. Linear Gravjet?
 17563 | -3/Research        | Spotted B-86 Titan
 17608 | -3/Research        | Discovered exit to Research (range 10)
 18033 | -3/Research        | Entered Testing
 18036 | -3/Testing         | Loaded intel: 3 scanalyzer locations
 18039 | -3/Testing         | Found Prototype Device
 18042 | -3/Testing         | Identified Exp. Thermal Defense Suite
 18190 | -3/Testing         | Rewired PH-KLR3J8LHRO
 18252 | -3/Testing         | Destroyed PH-KLR3J8LHRO
 18263 | -3/Testing         | Found Exp. Phase Shifter
 18382 | -3/Testing         | Repaired Graviton Reactor
 18424 | -3/Testing         | Learned 12 Research zone layouts
 18442 | -3/Testing         | Learned 4 Quarantine zone layouts
 18456 | -3/Testing         | Learned Access stockpile data
 18474 | -3/Testing         | Learned Research trap positions
 18500 | -3/Testing         | Learned 4 Quarantine zone layouts
 18560 | -3/Testing         | Build established: Hacker-Ninja
 18600 | -3/Testing         | Found Exp. Hacking Suite
 18852 | -3/Testing         | Found Prototype Protection
 18852 | -3/Testing         | Identified Med. Regenerative Plating
 18938 | -3/Testing         | Found Prototype Protection
 18994 | -3/Testing         | Entered Research
 18994 | -2/Research        | Accompanied by 2 allies
 18994 | -2/Research        | Evolved 2 slots: Utility x2
 18995 | -2/Research        | Identified exit to Access
 18997 | -2/Research        | Loaded intel: 77 trap records
 19008 | -2/Research        | Identified SHELL Armor
 19225 | -2/Research        | Build established: Wizard-Ninja
 19536 | -2/Research        | Identified Transdimensional Reconstructor
 19610 | -2/Research        | Spotted B-90 Cyclops
 19770 | -2/Research        | Found Exp. System Shield
 19891 | -2/Research        | Fabricated Cmb. Linear Gravjet?
 19910 | -2/Research        | Build established: Wizard-Gladiator
 20259 | -2/Research        | Repaired Cmb. Linear Gravjet
 20337 | -2/Research        | Spotted B-90 Cyclops
 20491 | -2/Research        | Warped through subspace
 20911 | -2/Research        | Fabricated Cld. Linear Gravjet (x1)
 20953 | -2/Research        | Fabricated Femtoactuators (x1)
 20996 | -2/Research        | Fabricated Femtoactuators (x1)
 21044 | -2/Research        | Discovered new exit (range 8)
 21046 | -2/Research        | Identified exit to Quarantine
 21047 | -2/Research        | Entered Quarantine
 21050 | -2/Quarantine      | Found Alien Artifact
 21050 | -2/Quarantine      | Identified Core Reset Matrix
 21050 | -2/Quarantine      | Used Core Reset Matrix
 21054 | -2/Quarantine      | Detected hypermatrix surge
 21054 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 21084 | -2/Quarantine      | Found Dimensional Node Initializer
 21084 | -2/Quarantine      | Initialized slip node
 21086 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 21094 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 21134 | -2/Quarantine      | Cryocooling Duct disabled
 21149 | -2/Quarantine      | Ambient heat levels rising (+20)
 21149 | -2/Quarantine      | Non-combat units ordered to evacuate
 21231 | -2/Quarantine      | Found Subatomic Replicator
 21257 | -2/Quarantine      | Found Exp. Force Field
 21300 | -2/Quarantine      | Found Sigix Broadsword
 21354 | -2/Quarantine      | Discovered exit to Access (range 18)
 21435 | -2/Quarantine      | Found Dimensional Node Initializer
 21472 | -2/Quarantine      | Learned location of 1 exit from Section 7
 21494 | -2/Quarantine      | Build established: Hacker-Ninja
 21505 | -2/Quarantine      | Identified exit to Section 7
 21527 | -2/Quarantine      | Learned 8 Research zone layouts
 21537 | -2/Quarantine      | Learned 4 Section 7 zone layouts
 21539 | -2/Quarantine      | Learned 4 Research zone layouts
 21540 | -2/Quarantine      | Learned Research machine intel
 21546 | -2/Quarantine      | Learned Research stockpile data
 21564 | -2/Quarantine      | Learned 4 Section 7 zone layouts
 21588 | -2/Quarantine      | Spotted Fortress
 21708 | -2/Quarantine      | Entered Section 7
 21709 | -2/Section 7       | Detected hypermatrix surge
 21709 | -2/Section 7       | Sensed 20 artifacts in vicinity
 21878 | -2/Section 7       | Initialized slip node
 21917 | -2/Section 7       | Found Integrity Redistributor
 21917 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-31)
 21990 | -2/Section 7       | Found Integrated Mediator
 21990 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 22027 | -2/Section 7       | Found Exp. Hacking Suite
 22050 | -2/Section 7       | Spotted Alpha 7
 22056 | -2/Section 7       | Found Integrated Reactor
 22056 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 22197 | -2/Section 7       | Learned Research trap positions
 22267 | -2/Section 7       | Learned Access fabricator intel
 22355 | -2/Section 7       | Warped through subspace to slip node
 22375 | -2/Section 7       | Learned Research stockpile data
 22416 | -2/Section 7       | Learned 8 Research zone layouts
 22469 | -2/Section 7       | Learned Research fabricator intel
 22582 | -2/Section 7       | Entered Access
 22582 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 22583 | -1/Access          | Loaded intel: 4 fabricator locations
 22851 | -1/Access          | Fabricated Zero-point Reactor (x1)
 23323 | -1/Access          | Identified exit to Command
 23569 | -1/Access          | Repaired Cmb. Linear Gravjet
 23724 | -1/Access          | Entered Command
 23843 | -1/Command         | Spotted B-99 Colossus
 24024 | -1/Command         | Build established: Hacker-Sprinter
 24112 | -1/Command         | Destroyed 12 combat bots
 24246 | -1/Command         | Spotted M Guard
 24247 | -1/Command         | Spotted Combat Programmer
 24249 | -1/Command         | Spotted Combat Programmer
 24272 | -1/Command         | Destroyed Combat Programmer
 24276 | -1/Command         | Destroyed Combat Programmer
 24301 | -1/Command         | Spotted M Guard
 24327 | -1/Command         | Destroyed M Guard
 24342 | -1/Command         | Destroyed M Guard
 24342 | -1/Command         | All MAIN.C guards destroyed
 24433 | -1/Command         | Spotted B-99 Colossus
 24689 | -1/Command         | Scrapoids reinforcements arrived?
 24706 | -1/Command         | Scrapoids reinforcements arrived?
 24803 | -1/Command         | Lost 4 allies
 24974 | -1/Command         | First assault squad dispatched
 24994 | -1/Command         | Disengaged cave seal
 25002 | -1/Command         | Disengaged cave seal
 25043 | -1/Command         | Allies destroyed B-99 Colossus
 25071 | -1/Command         | Lost 13 allies
 25264 | -1/Command         | Used Subatomic Replicator to create Supercharged TR
 25272 | -1/Command         | Warped through subspace to slip node
 25272 | -1/Command         | Discovered new exit (range 5)
 25290 | -1/Command         | Entered Access_0
 25291 | -1/Access_0        | Sensed 3 artifacts in vicinity
 25291 | -1/Access_0        | Met Architect
 25303 | -1/Access_0        | Destroyed A8
 25313 | -1/Access_0        | Architect warped through subspace
 25324 | -1/Access_0        | Found Prototype Protection
 25324 | -1/Access_0        | Identified Lgt. Regenerative Plating
 25341 | -1/Access_0        | Lost 4 parts (1n2u1w)
 25373 | -1/Access_0        | Subspace Access Node disabled
 25398 | -1/Access_0        | A6 warped into view
 25403 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 25421 | -1/Access_0        | Warped through subspace to slip node
 25421 | -1/Access_0        | Discovered new exit (range 8)
 25424 | ***                | Heading to fleet!

 Last Messages 
---------------
25409_ Quantum Shear penetrates Workstation.
25409_ Penetrated by Quantum Shear.
25412_ Critical hit (Impale).
25412_ Exp. Phase Shifter destroyed.
25412_ A6 follow-up attacks with Unknown Piercing Weapon.
25413_ A6 Adv. Cooling System severed.
25414_ Penetrated by Quantum Shear.
25414_ Quantum Shear penetrates Workstation.
25415_ A6 follow-up attacks with Unknown Piercing Weapon.
25415_ Critical hit (Impale).
25417_ Quantum Shear penetrates Workstation.
25417_ Penetrated by Quantum Shear.
25417_ Cld. Linear Gravjet destroyed.
25417_ A6 follow-up attacks with Unknown Piercing Weapon.
25419_ Penetrated by Quantum Shear. <x2>
25421_ Graviton Reactor destroyed.
25421_ Warped through subspace, drawn to slip node.
25421_ EXIT=FOUND
25421_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#########???????????????????? |
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| ???????????????????##### @ ####??????????????????? |
| ???????????????????#####   ####??????????????????? |
| ???????????????????####    ####??????????????????? |
| ???????????????????####   #####??????????????????? |
| ???????????????????#####   ####??????????????????? |
| ???????????????????####    ####??????????????????? |
| ???????????????????####   #####??????????????????? |
| ???????????????????#### <  ####??????????????????? |
| ???????????????????####   #####??????????????????? |
| ???????????????????#####  #####??????????????????? |
| ???????????????????############??????????????????? |
| ???????????????????############??????????????????? |
| ???????????????????###########???????????????????? |
| ????????????????????##########???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          77
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Armor Coverage             900
Resistance: TH             15
Core Shielding             30
Utility Shielding          66
Point Defense Rating       320
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                91
Melee Accuracy             24
Recoil Reduction           2
Offensive Hacking          44
Defensive Hacking          46
Authchip Count             4

 Item Schematics 
-----------------
 Cmb. Linear Gravjet | -2/Quarantine | Scanalyzed
  Zero-point Reactor | -2/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Melee Analysis Suite | x1 | -4/Factory  
 Exp. Melee Analysis Suite | x1 | -4/Factory  
   Exp. Signal Interpreter | x1 | -3/Research 
       Cmb. Linear Gravjet | x2 | -2/Research | Authchip
       Cld. Linear Gravjet | x1 | -2/Research | Authchip
            Femtoactuators | x1 | -2/Research | Authchip
            Femtoactuators | x1 | -2/Research | Authchip
        Zero-point Reactor | x1 | -1/Access   | Authchip

 Repaired
----------
         Lgt. Treads | 32% | -10/Materials 
         Lgt. Treads | 37% | -10/Materials 
         Lgt. Treads | 48% | -10/Materials 
          Ion Engine | 26% | -10/Materials 
        Plasma Lance | 5%  | -3/Research   | Broken
 Cmb. Linear Gravjet | 64% | -3/Research   
    Graviton Reactor | 20% | -3/Testing    
 Cmb. Linear Gravjet | 71% | -2/Research   
 Cmb. Linear Gravjet | 75% | -1/Access     

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Dimensional Node Initializer
Sigix Broadsword
Integrity Redistributor
Integrated Mediator
High-powered Transdimensional Reconstructor
Subatomic Replicator
Supercharged TR

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedTiamatBoregun
  Manual?         0
Play Time         05:38:42
  Cumulative      681.1 hours
  Start           2024.11.13 @ 20:59:01
  End             2024.11.16 @ 16:48:17
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          713
  Rogue           626
  Adventurer      87
  Explorer        0
Win Type          2
  Total           42
  Types           8/0/28/1/1/1/3/0/0
Lore%             96
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9116510a-78b8-4d89-b238-1c36c3f5ecdb