Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 04:52:47 Player: Strawberry Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (672) 672 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4582 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Makeshift Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite Makeshift Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Fusion Compressor Fusion Compressor Fusion Compressor Scrap Suit Improved Cooling System Improved Signal Interpreter Cloaking Device EM Shield System Shield Heavy Particle Gun Heavy Laser Cooled Pulse Rifle Datajack [Rating: 57] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility System Shield Device System Restoration Module Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Backup Plating I Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . 1 . . . Utility 4 | . . . . 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 49 | 6 . 6 2 11 1 7 6 10 Power 11 | 1 . . 1 2 . 3 2 2 Engine 5 | 1 . . 1 2 . 1 . . Core 6 | . . . . . . 2 2 2 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 . 5 . . 1 2 Treads 3 | . . 2 . . . . 1 . Leg 7 | 2 . . . 5 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 15 | 1 . 1 . 2 1 2 2 6 Device 6 | . . . . . 1 . 1 4 Storage 2 | 1 . . . . . 1 . . Processor 2 | . . . . 1 . . . 1 Hackware 5 | . . 1 . 1 . 1 1 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . 3 1 2 . 2 1 . Energy Gun 6 | . . 2 . 2 . 2 . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 3 | 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . Parts Lost 29 | . . . . 1 1 . 3 24 Power 7 | . . . . 1 . . 1 5 Propulsion 8 | . . . . . 1 . 1 6 Utility 8 | . . . . . . . 1 7 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 22 | . . . . 1 1 . 2 22 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 2 6 7 7 6 5 10 13 9 Power 1 | . 1 1 1 1 . 2 2 2 Propulsion . | 1 4 2 1 1 . . . . Utility 4 | . . 2 3 3 3 5 6 4 Weapon 1 | . 1 . . . . 2 3 2 Tool/Special . | . . . . . . . . . Unused Backups 8 | . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 4 | . 2 . 1 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 1 | . . 1 . . . . . . Tool/Special 1 | . . 1 . . . . . . Average Slot Usage (%) 92 | . 86 84 100 99 99 91 91 66 Engine 6 | . 14 11 11 9 7 3 . . Core 4 | . . . . . . 9 12 7 Treads 5 | . . 7 22 3 . . 1 4 Leg 25 | . 28 22 22 32 37 25 23 10 Device 2 | . . . . . 6 6 6 3 Storage 8 | . 14 11 11 9 7 6 6 6 Processor 4 | . . . . 9 7 6 6 6 Hackware 14 | . . 6 11 17 15 19 19 15 Energy Gun 10 | . . 7 8 15 15 13 10 5 Ballistic Gun 4 | . 28 14 11 2 . . . . Peak Build Rating 57 | 6 7 15 17 39 43 55 57 57 Average Rating 35 | 4 6 11 14 35 41 50 54 39 On Entrance 26 | . 6 7 15 17 38 39 55 57 Avg Prop Armor Cover (%) 15 | . . 17 17 15 5 . 14 8 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 11 12 14 17 19 18 43 53 53 Greatest Support 90 | 20 20 20 20 80 90 70 70 50 Greatest Overweight (x) 11 | . . . . . . . 1 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 Average Capacity 10 | 7 8 8 8 8 8 13 15 15 Most Carried 15 | 6 8 8 8 8 8 15 15 14 Average Carried 9 | 3 6 7 7 7 6 11 14 9 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 Final Carried 15 | 6 7 8 8 7 8 15 14 . Scrap Suit Usage (%) 1 | . . . . . . . . 9 Class Distribution -------------------- 67% | Hacker-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Matter Collected 832 | 209 . 55 79 145 19 . 174 151 Remotely . | . . . . . . . . . Salvage Created 782 | . . 55 . 383 19 . 90 235 Parts 40 | . . 4 . 15 5 . 6 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 5 10 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 13 | . . 1 . 7 . . 1 4 Guns 12 | . . 1 . 7 . . 1 3 Classes Destroyed 6 | . . 1 . 2 1 . 1 1 Tunneler 1 | . . . . . 1 . . . Grunt 6 | . . . . 5 . . . 1 Duelist 3 | . . . . . . . . 3 Sentry 1 | . . 1 . . . . . . Hunter 2 | . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 4 | . . 1 . 2 1 . 1 4 Combat Bots Only 4 | . . 1 . 2 . . 1 4 Max Kills in Single Turn 2 | . . 1 . 2 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Hostile Shots Fired 390 | . . 31 . 92 45 . 68 154 Missed 136 | . . 15 . 38 27 . 27 29 Hits 254 | . . 16 . 54 18 . 41 125 Melee 13 | . . . . . . . . 13 Projectile 241 | . . 16 . 54 18 . 41 112 Critical Strikes 13 | . . 2 . 5 . . . 6 Damage Taken 4624 | . . 229 63 852 130 . 726 2624 Core 1091 | . . 50 20 157 11 . 130 723 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 97 | . . . . . . 97 . . Core Remaining (%) 90 | 100 100 . 82 71 98 . . . Volleys Fired 55 | . . 4 . 27 4 . 9 11 Largest 2 | . . 2 . 2 2 . 2 2 Hottest 140 | . . 75 . 124 124 . 140 140 Shots Fired 101 | . . 8 . 50 8 . 14 21 Gun 93 | . . 8 . 50 8 . 9 18 Cannon 8 | . . . . . . . 5 3 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 9 | . . 4 . 5 . . . . Thermal 92 | . . 4 . 45 8 . 14 21 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . . 5 . 13 1 . 13 25 Robot Miss Streak 4 | . . 1 . 4 2 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 2 . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 75 | . . 6 . 34 2 . 15 18 Core Hits 23 | . . 1 . 12 1 . 3 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Burn 1 | . . . . . . . 1 . Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1925 | . . 102 . 668 61 . 481 613 Guns 1722 | . . 95 . 668 61 . 367 531 Cannons 194 | . . . . . . . 114 80 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 9 | . . 7 . . . . . 2 Kinetic 105 | . . 38 . 67 . . . . Thermal 1811 | . . 57 . 601 61 . 481 611 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 3 . . 3 3 . Average Corruption 2 | . . 2 3 . . 1 2 . Corruption Purged 3 | . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . Effects 16 | . . 4 9 . . 1 2 . Message Errors 4 | . . 2 2 . . . . . Matter Fused 4 | . . . 1 . . 1 2 . Heat Flow Errors 2 | . . 1 1 . . . . . Energy Discharges 2 | . . . 2 . . . . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . Data Loss (major) 2 | . . . 2 . . . . . Overload Shots 20 | . . . . . . . 9 11 Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . . . . . . . 4 Targets Rammed 6 | . . 2 . . . . . 4 Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 576 | . . 237 115 453 . . 174 576 Average Temperature 153 | . . 78 62 149 . . 67 243 Received Heat Transfer 1683 | . . 99 . 423 36 . 72 1053 Effects 10 | . . . . 4 . . . 6 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . 3 . . . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . 3 . . . . Heat Transferred 3078 | . . 111 . 1184 111 . 750 922 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 84 | . 6 45 10 84 15 . . . Initial 15 | . . . 10 . 15 . . . Average 7 | . 1 13 . 17 2 . . . Influence Increases 553 | . 12 114 . 181 6 . 30 210 Destroy 0b10 Robot/C 260 | . . 20 . 140 . . 20 80 Destroy 0b10 Robot/NC 5 | . . . . . 5 . . . Destroy Leader 50 | . . 10 . 20 . . 10 10 Trap Triggered on 0b10 10 | . . 10 . . . . . . Successful Hack 47 | . 12 29 . 6 . . . . Destroy Structure 1 | . . . . . 1 . . . Lose Combat Pursuer 180 | . . 45 . 15 . . . 120 Influence Decreases 553 | . 12 85 29 147 40 . 30 210 Entered New Map 38 | . . . 19 . 19 . . . Time Decay 345 | . 12 85 10 137 21 . 30 50 Lost Part 170 | . . . . 10 . . . 160 Squads Dispatched 6 | . . 1 . 4 . . . 1 Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . 3 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Distress Signals 7 | . . 1 . 5 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . . 12 . 19 5 . 1 20 Peak Tracking Total 12 | . . 5 . 7 3 . 1 12 Tactical Retreats 7 | . . 3 . 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Traps Triggered 4 | . . 1 1 . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Accessed 12 | . 2 3 1 2 . 3 1 . Terminals 6 | . 1 2 . 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 3 18 1 5 . 7 1 . Successful 18 | . 2 8 1 2 . 4 1 . Failed 17 | . 1 10 . 3 . 3 . . Catastrophic 3 | . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 4 1 1 5 . 1 . . Terminals 21 | . 2 10 . 5 . 4 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 7 1 2 . 2 1 . Open Door 2 | . . . 1 . . . 1 . Emergency Access Points 2 | . . 2 . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 2 | . . 1 . 1 . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 2 | . . 1 . . . 1 . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . 2 . 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 44 | . . . . . . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Active Infowar (turns) 12 | . . . . . . . . 12 Cloaking 12 | . . . . . . . . 12 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Turns Passed 2803 | 61 121 292 406 524 184 295 726 194 Spaces Moved 1916 | 43 96 239 373 308 135 184 456 82 Core 11 | 7 . . . . . . . 4 Treads 84 | . . . . . . . 84 . Legs 1816 | 36 96 239 373 308 135 184 372 73 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . . . . . 5 Fastest Speed 50 | 50 120 105 105 105 123 123 121 121 Average Speed 124 | 108 120 109 105 124 124 123 146 155 Slowest Speed 600 | 120 120 120 105 130 125 123 240 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 22 29 91 29 5 4 67 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 3 . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total 2220 | 54 103 262 388 400 143 253 501 116 Wait 120 | . 3 . 4 41 . 47 22 3 Move 1908 | 42 95 238 372 307 134 183 455 82 Hop . | . . . . . . . . . Pick Up 40 | 6 3 7 4 4 3 10 3 . Fast Attach 14 | 6 . 1 . 3 . 1 1 2 Attach 28 | . . 3 . 3 2 4 3 13 Detach 2 | . . . . . . 2 . . Swap 18 | . . 2 3 6 . 3 3 1 Drop 27 | . 2 5 5 9 . 3 3 . Fire 55 | . . 4 . 27 4 . 9 11 Melee 2 | . . . . . . . 2 . Ram 4 | . . . . . . . . 4 Kick 2 | . . 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 14) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 470 | -9/Materials | Discovered new exit (range 6) 475 | -9/Materials | Entered Mines 477 | -9/Mines | Discovered new exit (range 8) 578 | -9/Mines | Discovered new exit (range 5) 586 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 815 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 821 | -9/Mines | Found Scrap Suit 881 | -9/Mines | Entered Materials 881 | -8/Materials | Evolved 2 slots: Utility x2 1181 | -8/Materials | Build established: Hacker-Mutant 1309 | -8/Materials | Garrison activated, responded to threat 1400 | -8/Materials | Discovered new exit (range 4) 1405 | -8/Materials | Entered Factory 1405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -7/Factory | Discovered new exit (range 10) 1589 | -7/Factory | Entered another Factory area 1589 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1791 | -6/Factory | Discovered new exit (range 3) 1846 | -6/Factory | Repaired Imp. Titanium Leg 1884 | -6/Factory | Entered Lower Caves 1973 | -6/Lower Caves | Learned location of Extension (-5) 2064 | -6/Lower Caves | Encountered a Warlord checkpoint 2207 | -6/Lower Caves | Spotted B-75 Beast 2379 | -6/Lower Caves | Destroyed B-75 Beast 2572 | -6/Lower Caves | Discovered new exit (range 8) 2610 | -6/Lower Caves | Entered another Lower Caves area 2612 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2710 | -6/Lower Caves | Ambushed by wild Derelicts 2760 | -6/Lower Caves | Core integrity fell below 50% 2792 | -6/Lower Caves | Core integrity fell below 20% 2804 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02758_ Acquired 21 matter. 02758_ Critical hit (Burn: +37). 02761_ EM Shield destroyed. 02761_ Imp. Cooling System destroyed. 02763_ Cloaking Device destroyed. 02767_ Acquired Cesium-ion Thruster. 02768_ Fusion Compressor destroyed. 02768_ Critical hit (Burn: +37). 02769_ Acquired 130 matter. 02770_ Critical hit (Burn: +37). 02771_ G-50 Soldier heat spikes uncontrollably. 02771_ G-50 Soldier overheating. 02772_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg. 02773_ Cesium-ion Thruster destroyed. 02778_ Acquired Cesium-ion Thruster. 02789_ Cesium-ion Thruster destroyed. 02790_ Slammed into G-50 Soldier. 02795_ Fusion Compressor destroyed. 02799_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##??????##?????? | | ????????????????????????????###### #?????# #????? | | ???????????????????????######! % #???## ?????? | | ???????????????????????# ##%% #??# #??????? | | ???????????????????????#g#g#==% ##?# #??????? | | ???????????????????????#g@##! %##?? ### ???? | | ???????????????????????###### ##??# ???? | | ????????????????????????????## #### ???? | | ?????????????????????????????# #???? ??? | | ?????????????????????????????# #??? ???? | | ?????????????????????????????## #?? ?? #?? | | ??????????????????????????????## ## #??? | | ???????????????????????????????## ##?? #???? | | ????????????????????????????????# #?? #???? | | ????????????????????????????????## ## #??## | | ?????????????????????????????????# ##??$ | | ?????????????????????????????????# # #?? | | ???????????????????????????????### ### #?## | | ?????????????????????????????### ###???????$ | | ????????????????????????????## #???????### | | ???????????????????????????## #?####?## | | ???????????????????????????# !*#?# ### | | ???????????????????????????## ### =%#### | | ????????????????????????????# #??# ! | | ????????????????????????????# #???## | | ????????????????????????????# ##???# #### | | ???????????????????????????## ##### #??## # | | ??????????????????????????## ## ##??# ## | | ??????????????????????????# ## #??#####? | | ??????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 80 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 21 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Titanium Leg | 41% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room GoHome() Heavy Suspicion Hydra Item+ Overkill Well Done Challenges ------------ None Game ------ Seed TractorLauncherFalx Manual? 0 Play Time 00:52:40 Cumulative 18.8 hours Start 2026.03.22 @ 00:29:27 End 2026.03.22 @ 04:52:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63d0ab84-6035-4aee-b123-977692675b81