Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 00:09:31 Player: BOBIT Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (95) 475 Value Destroyed (3701) 3701 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1700) 1700 TOTAL SCORE: 13696 Bonus ------- Pacifist 200 Triggered Max Security 1000 High Alert Combat Kills 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 205/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (4) ---- Improved Particle Charger Quantum Capacitor Improved Stasis Canceller Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Gravity Neutralizing Apparatus Experimental Optical Array Improved Core Analyzer Precision Energy Filter Advanced Reaction Control System Advanced Focal Shield Advanced Thermal Defense Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Compact Ion Cannon Nova Cannon Enhanced Nova Cannon Graviton Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Particle Charger Advanced System Shield Advanced Component Analysis Suite [Rating: 163] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Ghost Barrier Protection Improved Light Armor Plating Weapon Compact Ion Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Compact Ion Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Graviton Cannon Launcher Rocket Launcher Special Weapon Experimental Stasis Projector Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 2 2 2 2 . Power 2 | . . . . . . . . . . . . . 1 . . 1 . Propulsion 2 | . . 1 . . . . . . . . . . . . . 1 . Utility 6 | . . 1 . . . . 2 . . . . 1 . . 2 . . Weapon 6 | . . . . . . 2 . . . . . 1 1 2 . . . Parts Attached 173 | 6 2 27 3 4 . 7 6 5 1 3 8 13 43 10 8 16 11 Power 27 | 1 . 5 . . . 2 1 4 . . . 1 7 2 . 2 2 Engine 14 | 1 . 5 . . . 1 1 3 . . . . 3 . . . . Core 8 | . . . . . . 1 . 1 . . . 1 4 . . 1 . Reactor 5 | . . . . . . . . . . . . . . 2 . 1 2 Propulsion 38 | 2 2 9 . . . 3 . . 1 . 1 1 10 1 . 5 3 Treads 8 | 2 . 3 . . . . . . . . . . . . . 1 2 Leg 13 | . . 3 . . . 3 . . 1 . . . 6 . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . 4 1 . 4 1 Flight 5 | . . 3 . . . . . . . . 1 1 . . . . . Utility 58 | 1 . 6 1 3 . 1 5 1 . 3 3 5 14 3 5 3 4 Device 38 | . . 2 1 3 . 1 4 . . 2 . 3 12 2 4 3 1 Storage 3 | 1 . . . . . . . . . . . . . . . . 2 Processor 10 | . . 4 . . . . . . . . 2 . 2 1 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 6 | . . . . . . . 1 1 . 1 1 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . 7 2 1 . 1 . . . . 4 6 12 4 3 6 2 Energy Gun 19 | 2 . 1 . . . . . . . . 1 2 6 2 1 3 1 Energy Cannon 12 | . . 4 . . . . . . . . . 1 3 1 2 1 . Ballistic Gun 9 | . . 2 . . . 1 . . . . 2 2 2 . . . . Ballistic Cannon 4 | . . . . . . . . . . . . 1 . 1 . 2 . Launcher 3 | . . . 2 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 2 . 1 . . . 1 . 1 1 2 1 1 5 Parts Lost 46 | . 1 8 . . . . . 1 . . 5 1 16 1 1 7 5 Power 8 | . . 2 . . . . . . . . 1 . 3 . . 2 . Propulsion 8 | . 1 1 . . . . . 1 . . 2 . 2 . . . 1 Utility 9 | . . . . . . . . . . . . 1 5 1 . 2 . Weapon 21 | . . 5 . . . . . . . . 2 . 6 . 1 3 4 Highest Loss Streak 7 | . 1 5 . . . . . 1 . . 2 1 7 1 1 7 2 Average Slot Usage (%) 72 | . 83 71 87 87 88 63 74 70 69 69 39 50 77 67 74 79 64 Engine 4 | . 14 8 11 11 11 4 7 6 7 7 1 . 1 . . . . Core 1 | . . . . . . 4 . . . . . 3 5 3 . . 3 Reactor 1 | . . . . . . . . . . . . . . 6 9 7 6 Treads 4 | . 22 3 22 22 22 7 . . . . . . . . . . 2 Leg 6 | . . 5 . . . 10 23 16 15 23 14 . 2 . . . . Hover 3 | . . . . . . . . . . . . . 5 9 9 15 8 Flight 1 | . . 6 . . . . . . . . . 11 1 . . . . Device 18 | . . 6 6 17 22 18 27 23 22 17 11 10 23 17 27 25 14 Processor 9 | . . 14 26 15 11 9 7 7 7 7 3 7 7 10 9 8 7 Protection 1 | . . . . . . . 1 7 7 4 2 2 . . . . . Energy Gun 3 | . 28 7 . . . . . . . . . 3 5 4 3 7 4 Energy Cannon 4 | . . 13 5 . . . . . . . . 2 6 6 8 10 1 Ballistic Gun 3 | . . . . . . 9 7 7 7 7 4 3 6 3 . . . Launcher 3 | . . . 15 22 22 . . . . . . . . . . . . Naked Turns 85 | . . 4 . . . . . . . . 64 . . . . . 17 Heaviest Build 109 | 11 11 14 14 14 14 24 32 32 31 59 76 23 52 69 75 109 85 Greatest Support 160 | 40 40 40 40 40 40 40 30 30 30 30 30 13 45 57 57 109 160 Greatest Overweight (x) 11 | . . 3 . . . 7 1 1 1 1 4 1 11 1 1 4 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 4 5 3 4 3 4 2 3 3 4 4 3 1 3 3 1 3 4 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 4 4 4 4 4 4 4 . 2 4 3 4 4 4 Class Distribution -------------------- 20% | Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Mutant 14% | Tank 9% | Scavenger-Tank 7% | Gunner 5% | Executioner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Executioner | -2/Research Generator-Mutant | -2/Testing Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Matter Collected 3342 | 211 . 294 . . 77 386 . 239 276 . 677 58 561 196 . 200 167 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4212 | . . 681 . . 118 528 . 219 501 . 796 58 678 287 16 200 130 Parts 218 | . . 37 . . 12 27 . 13 18 . 41 5 34 10 3 9 9 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . 11 17 . 41 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 81 | . . 14 . . 5 9 . 6 10 . 18 3 8 2 . 4 2 Melee 1 | . . . . . . . . . . . . . 1 . . . . Guns 51 | . . 1 . . . 9 . 6 10 . 18 . 2 . . 4 1 Cannons 22 | . . 13 . . . . . . . . . 3 3 2 . . 1 AOE 6 | . . . . . 5 . . . . . . . 1 . . . . Classes Destroyed 16 | . . 6 . . 2 2 . . . . 1 1 2 1 . . 1 Worker 1 | . . . . . . . . . . . . 1 . . . . . Builder 2 | . . . . . . 1 . . . . . . . . 1 . . Tunneler 4 | . . . . . 1 1 . . . . . . 1 1 . . . Recycler 3 | . . 1 . . 1 . . . . . . . 1 . . . . Carrier 1 | . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . Watcher 2 | . . 1 . . . . . . . . . . . . . 1 . Swarmer 28 | . . 3 . . 4 . . 4 2 . 9 3 . . . 3 . Grunt 33 | . . 6 . . . 7 . 1 6 . 8 . 4 1 . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . Duelist 4 | . . 2 . . . . . . 1 . . . 1 . . . . Sentry 8 | . . 3 . . . 1 . 1 1 . . . 2 . . . . Hunter 2 | . . . . . 1 . . . . . . . . 1 . . . Programmer 3 | . . . . . . . . . . . . . 1 . . 1 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . . 4 . . 5 4 . 3 7 . 8 2 2 2 1 3 2 Combat Bots Only 8 | . . 3 . . 4 4 . 3 7 . 8 2 2 1 . 3 2 Max Kills in Single Turn 3 | . . 2 . . 3 1 . 1 2 . 2 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Damage Taken 9750 | . 155 1263 . . 39 156 . 113 139 . 1740 298 1863 577 144 1355 1908 Core 3078 | . 58 346 . . 6 13 . . 32 . 660 118 346 47 . 131 1321 Absorbed by Shields 216 | . . . . . . . . . . . . . 76 116 24 . . Core Remaining (%) 70 | 100 76 . . . 12 97 . . . . 1 86 65 95 100 . . Volleys Fired 222 | . 1 42 . . 4 15 . 10 16 . 37 17 31 17 3 17 12 Largest 6 | . 2 2 . . 2 1 . 1 1 . 1 3 5 5 4 6 3 Hottest 605 | . 80 136 . . 63 60 . 60 60 . 60 188 281 314 320 605 164 Shots Fired 369 | . 2 79 . . 8 15 . 10 16 . 37 19 75 40 11 37 20 Gun 216 | . 2 28 . . . 15 . 10 16 . 37 2 49 24 2 27 4 Cannon 135 | . . 51 . . . . . . . . . 17 26 16 9 10 6 Launcher 8 | . . . . . 8 . . . . . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . . 10 Kinetic 162 | . . 8 . . . 15 . 10 16 . 37 17 26 22 3 2 6 Thermal 151 | . . 60 . . . . . . . . . 2 29 16 5 35 4 Explosive 8 | . . . . . 8 . . . . . . . . . . . . Electromagnetic 38 | . 2 11 . . . . . . . . . . 20 2 3 . . Robot Hit Streak 24 | . 2 15 . . 20 24 . 8 14 . 17 4 9 14 5 9 7 Robot Miss Streak 5 | . . 2 . . . 1 . 3 2 . 4 5 2 3 2 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 294 | . 2 60 . . 5 15 . 10 16 . 35 17 69 25 6 21 13 Core Hits 181 | . . 21 . . 11 19 . 7 20 . 35 10 27 9 1 14 7 Critical Hits 10 | . . 4 . . . . . . . . . . 3 3 . . . Critical Kills 4 | . . 2 . . . . . . . . . . 1 1 . . . Critical Parts Destroyed 6 | . . 2 . . . . . . . . . . 2 2 . . . Melee Attacks 22 | . . . . . . . . . . . . . 21 1 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . 21 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9949 | . 36 1143 . . 437 863 . 425 983 . 1804 162 2222 661 82 831 300 Guns 6069 | . 36 261 . . . 863 . 425 983 . 1795 21 728 273 22 533 129 Cannons 2364 | . . 800 . . . . . . . . . 141 544 388 60 270 161 Explosions 879 | . . 77 . . 437 . . . . . . . 365 . . . . Melee 585 | . . . . . . . . . . . . . 585 . . . . Ramming 52 | . . 5 . . . . . . . . 9 . . . . 28 10 Kinetic 5115 | . . 79 . . . 863 . 425 983 . 1795 141 361 307 . . 161 Thermal 3314 | . . 967 . . . . . . . . . 21 1014 332 48 803 129 Explosive 437 | . . . . . 437 . . . . . . . . . . . . Electromagnetic 446 | . 36 92 . . . . . . . . . . 262 22 34 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 585 | . . . . . . . . . . . . . 585 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . . . 3 . . 11 13 Average Corruption 5 | . . . . . . . . . . . . . 2 . . 5 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . . . . . . 16 . . 3 20 Message Errors 8 | . . . . . . . . . . . . . 5 . . . 3 Matter Fused 4 | . . . . . . . . . . . . . 3 . . . 1 Heat Flow Errors 6 | . . . . . . . . . . . . . 1 . . 1 4 Energy Discharges 2 | . . . . . . . . . . . . . 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . 4 . . 1 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . 5 Targeting Errors 3 | . . . . . . . . . . . . . 1 . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 275 | . . 1 . . 6 . . . . . . . 212 5 . 39 12 Projectiles 66 | . . 1 . . . . . . . . . . 9 5 . 39 12 Explosions 94 | . . . . . 6 . . . . . . . 88 . . . . Melee 115 | . . . . . . . . . . . . . 115 . . . . Knockbacks 11 | . . . . . . . . . . . . 8 . 1 . . 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . 8 . 1 . . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . 34 . . . . . . . . 4 . 130 . . 14 5 Shots 3 | . . 1 . . . . . . . . . . 2 . . . . Rammed 9 | . . 3 . . . . . . . . 2 . . . . 1 3 Targets Rammed 9 | . . 3 . . . . . . . . 2 . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 404 | . 3 307 . . . 114 . 177 184 . 368 134 404 290 276 400 191 Average Temperature 106 | . 2 85 . . . 44 . 82 95 . 125 48 140 130 131 112 79 Received Heat Transfer 1895 | . 84 267 . . . 81 . 27 36 . 462 . 447 46 22 72 351 Effects 1 | . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 3 . . . . . . . . . . . 1 2 4 . Heat Transferred 4628 | . . 1743 . . . . . . . . . 50 1216 496 87 888 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Peak Influence 1673 | . 35 311 90 . 208 208 95 . . . . 202 167 171 128 113 1673 Average Influence 148 | . 12 116 90 . 51 113 78 . . . . 106 49 142 104 63 1603 Maximum Alert Level 5 | . . 1 . . 1 1 . . . . . 1 . . . . 5 Low Security (%) 89 | 100 100 74 100 . 95 75 100 . . . . 94 100 100 100 100 . Level 1 5 | . . 25 . . 4 24 . . . . . 5 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . 99 Squads Dispatched 28 | . 2 1 . . . 2 . . . . 1 2 4 2 . 2 12 Investigation 6 | . . 1 . . . . . . . . 1 . 2 1 . 1 . Extermination 3 | . . . . . . . . . . . . 1 1 . . 1 . Reinforcement 7 | . 2 . . . . 2 . . . . . 1 1 1 . . . Assault 12 | . . . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Distress Signals 7 | . . 2 2 . . 1 . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 7 25 . . 5 17 1 6 10 . 26 7 12 5 3 20 42 Peak Tracking Total 32 | . 5 5 . . 4 7 1 3 7 . 16 3 3 3 2 6 32 Tactical Retreats 25 | . . 6 . . . 2 . . . . 4 2 2 . . 6 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Traps Triggered 1 | . . . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Machines Disabled 12 | . . . . . 2 1 . . 2 . 1 . 4 . . . 2 Max in Single Turn 4 | . . . . . 2 1 . . 1 . 1 . 4 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Machines Accessed 30 | . 1 4 . . . 1 2 . 1 . 1 2 12 1 . 5 . Terminals 23 | . 1 2 . . . 1 2 . 1 . 1 2 8 1 . 4 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 4 | . . . . . . . . . . . . . 3 . . 1 . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 105 | . 6 21 . . . 5 8 . 3 . 4 4 42 2 . 10 . Successful 62 | . 5 17 . . . 1 4 . 1 . 4 2 27 . . 1 . Failed 43 | . 1 4 . . . 4 4 . 2 . . 2 15 2 . 9 . Catastrophic 7 | . . . . . . . . . . . . 1 4 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 28 | . 1 5 . 1 . 5 . . 3 . . . 10 . . 3 . Terminals 72 | . 6 10 . . . 5 8 . 3 . 4 4 21 2 . 9 . Fabricators 7 | . . . . . . . . . . . . . 7 . . . . Repair Stations 15 | . . . . . . . . . . . . . 14 . . 1 . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers 10 | . . 10 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 5 8 . . . 1 4 . 1 . 4 2 12 . . 1 . Record 7 | . . 2 . . . . . . . . 4 . 1 . . . . Part Schematic 2 | . . . . . . . . . . . . 1 1 . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . Terminal Index 3 | . . 1 . . . . . . 1 . . . 1 . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 5 | . 1 . . . . . 1 . . . . . 3 . . . . Unreport Threat 4 | . 1 . . . . . . . . . . 1 2 . . . . Locate Traps 3 | . . 1 . . . . 1 . . . . . 1 . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . . . 1 . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . 9 . . . . Scan Component 5 | . . . . . . . . . . . . . 5 . . . . Repair 4 | . . . . . . . . . . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . Analyze 6 | . . 6 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . 2 . . . . . . . . . . 10 . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . Hacking Detections 28 | . 1 2 . . . 1 2 . 1 . 1 2 12 1 . 5 . Full Trace Events 6 | . . . . . . 1 . . . . 1 . 2 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . . . . . . . 1 1 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . Matter 234 | . . . . . . . . . . . . . 234 . . . . Time 117 | . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . . Parts Repaired 4 | . . . . . . . . . . . . . 4 . . . . Time 218 | . . . . . . . . . . . . . 218 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Turns Passed 7731 | 87 69 537 370 551 359 575 430 428 398 164 535 318 1514 273 192 671 260 Spaces Moved 5207 | 52 45 270 224 339 197 215 332 266 251 122 474 311 904 193 145 627 240 Core 404 | 10 . 49 . . . 1 . . . . 303 . 6 . . 5 30 Treads 1052 | 42 30 57 224 339 197 88 . . . . . . . . . 38 37 Legs 1443 | . . 53 . . . 126 332 266 251 122 158 . 135 . . . . Wheels 56 | . 15 41 . . . . . . . . . . . . . . . Hover 1786 | . . . . . . . . . . . . . 691 193 145 584 173 Flight 466 | . . 70 . . . . . . . . 13 311 72 . . . . Fastest Speed 34 | 50 100 34 160 160 160 120 120 150 120 120 40 37 56 56 61 50 50 Average Speed 109 | 138 140 111 160 160 160 153 124 150 146 130 95 61 97 69 103 62 78 Slowest Speed 600 | 160 160 200 160 160 160 400 150 150 150 150 250 117 600 111 106 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 16 26 52 65 57 21 7 48 42 10 66 10 26 7 6 23 22 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . . 2 1 . 4 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 134 | . . 5 . . 55 11 . 2 . . 16 . 34 4 1 5 1 Melee . | . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . 11 . 2 . . 16 . 2 4 1 5 1 AOE 92 | . . 5 . . 55 . . . . . . . 32 . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Total 6929 | 64 49 423 236 350 233 462 351 296 281 127 558 420 1443 300 180 873 283 Wait 1134 | . . 62 7 . 33 212 . 7 13 . 30 71 416 64 15 194 10 Move 5189 | 51 44 267 223 338 196 214 331 265 250 121 473 310 903 192 144 627 240 Hop 1 | . . 1 . . . . . . . . . . . . . . . Pick Up 50 | 7 . 7 . 1 . 4 5 2 . . . 3 7 3 3 8 . Fast Attach 136 | 5 . 19 3 3 . 6 6 5 1 3 6 8 38 7 3 12 11 Attach 33 | 1 2 8 . 1 . 1 . . . . 2 5 2 3 4 4 . Detach 29 | . . 5 1 2 . 3 . . . . 3 5 5 1 4 . . Swap 4 | . . . . . . . . . . . . . 3 . 1 . . Drop 101 | . 2 9 2 5 . 7 9 7 1 3 5 1 17 12 3 11 7 Fire 222 | . 1 42 . . 4 15 . 10 16 . 37 17 31 17 3 17 12 Melee 22 | . . . . . . . . . . . . . 21 1 . . . Ram 5 | . . . . . . . . . . . 2 . . . . . 3 Kick 1 | . . 1 . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research -2/Research (discovered 4 exits: Acc x3 / [*Tes]) -2/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Released all parts (4) 352 | -9/Materials | Lost 5 parts (2p3w) 385 | -9/Materials | Build established: Mutant 400 | -9/Materials | Core integrity fell below 50% 495 | -9/Materials | Discovered new exit (range 20) 495 | -9/Materials | Identified exit to Materials 550 | -9/Materials | Core integrity fell below 20% 562 | -9/Materials | Lost 3 parts (1n2w) 694 | -9/Materials | Entered Mines 701 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 821 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 833 | -9/Mines | Found Prototype Device 833 | -9/Mines | Identified Exp. Sensor Array 887 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 958 | -9/Mines | Assembled infested the area 968 | -9/Mines | Build established: Scavenger-Mutant 1058 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1058 | -9/Mines | Discovered new exit (range 5) 1064 | -9/Mines | Entered Exiles 1085 | -9/Exiles | Discovered new exit (range 15) 1104 | -9/Exiles | Met 8R-AWN 1130 | -9/Exiles | Met EX-HEX 1204 | -9/Exiles | Met EX-BIN 1228 | -9/Exiles | Aligned with FarCom system 1229 | -9/Exiles | Given EX-Vault access code 1269 | -9/Exiles | Opened EX-Vault 1297 | -9/Exiles | Found Prototype Device 1297 | -9/Exiles | Identified Chronowheel 1297 | -9/Exiles | Activated Chronowheel 1307 | -9/Exiles | Found Prototype Device 1307 | -9/Exiles | Identified Supersonic Drone Bay 1315 | -9/Exiles | Found Prototype Ballistic Gun 1350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1406 | -9/Exiles | Met EX-DEC 1590 | -9/Exiles | Discovered new exit (range 14) 1615 | -9/Exiles | Left Exiles lab with XL Autogun Array 1615 | -9/Exiles | Entered Mines 1906 | -8/Mines | Build established: Scavenger-Skirmisher 1963 | -8/Mines | Discovered exit to Materials (range 4) 1974 | -8/Mines | Entered Materials 1974 | -8/Materials | Evolved 2 slots: Weapon x2 1976 | -8/Materials | Identified XL Autogun Array 2536 | -8/Materials | Discovered new exit (range 12) 2549 | -8/Materials | Entered Factory 2549 | -7/Factory | Evolved 2 slots: Utility x2 2961 | -7/Factory | Discovered new exit (range 4) 2979 | -7/Factory | Entered Lower Caves 3034 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3272 | -7/Lower Caves | Build established: Tank 3384 | -7/Lower Caves | Discovered new exit (range 14) 3407 | -7/Lower Caves | Entered another Lower Caves area 3610 | -7/Lower Caves | Learned 4 Factory zone layouts 3665 | -7/Lower Caves | Encountered a Warlord checkpoint 3741 | -7/Lower Caves | Learned 4 Factory zone layouts 3742 | -7/Lower Caves | Attracted the attention of an 0b10 base 3783 | -7/Lower Caves | Destroyed 7 combat bots 3801 | -7/Lower Caves | Discovered new exit (range 5) 3805 | -7/Lower Caves | Entered Zion 3901 | -7/Zion | Found Prototype Device 3901 | -7/Zion | Identified Bomb Factory No. 2 3944 | -7/Zion | Discovered new exit (range 16) 3969 | -7/Zion | Entered Proximity Caves 4049 | -6/Proximity Caves | Spotted B-75 Beast 4155 | -6/Proximity Caves | Destroyed B-75 Beast 4276 | -6/Proximity Caves | Learned 12 Factory zone layouts 4304 | -6/Proximity Caves | Released all parts (4) 4310 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4336 | -6/Proximity Caves | Identified exit to Factory 4336 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 4336 | -6/Proximity Caves | Learned Research stockpile data 4344 | -6/Proximity Caves | Core integrity fell below 50% 4363 | -6/Proximity Caves | Learned Factory emergency access door positions 4420 | -6/Proximity Caves | Core integrity fell below 20% 4444 | -6/Proximity Caves | Destroyed 8 combat bots 4504 | -6/Proximity Caves | Entered Factory 4504 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4505 | -6/Factory | Identified exit to Factory 4506 | -6/Factory | Identified exit to Lower Caves 4822 | -6/Factory | Entered another Factory area 4822 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4944 | -5/Factory | Fabricated Adv. Cryofiber Web (x1) 4975 | -5/Factory | Build established: Gunner 5141 | -5/Factory | Lost 5 parts (1p2n1u1w) 5346 | -5/Factory | Lost 7 parts (2p1u4w) 5573 | -5/Factory | Identified exit to Upper Caves 5584 | -5/Factory | Discovered new exit (range 15) 5643 | -5/Factory | Build established: Mutant 5797 | -5/Factory | Repaired Antigrav System 5966 | -5/Factory | Repaired Mic. Fission Core 5987 | -5/Factory | Build established: Scavenger-Tank 6023 | -5/Factory | Repaired Tesla Rifle 6095 | -5/Factory | Repaired Gravmag Array 6310 | -5/Factory | Discovered new exit (range 8) 6336 | -5/Factory | Entered another Factory area 6336 | -4/Factory | Evolved 2 slots: Weapon x2 6578 | -4/Factory | Discovered new exit (range 10) 6609 | -4/Factory | Entered Research 6609 | -3/Research | Evolved 2 slots: Utility x2 6775 | -3/Research | Discovered new exit (range 4) 6801 | -3/Research | Entered another Research area 6801 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6957 | -2/Research | Spotted B-90 Cyclops 6995 | -2/Research | Identified exit to Access 7298 | -2/Research | Found Quantum Capacitor 7467 | -2/Research | System corruption reached 10% 7469 | -2/Research | Discovered new exit (range 7) 7472 | -2/Research | Entered Testing 7473 | -2/Testing | Maximum security lockdown engaged 7485 | -2/Testing | Lost 7 parts (2p2u3w) 7598 | -2/Testing | Found Prototype Hackware 7598 | -2/Testing | Identified Ghost Barrier 7705 | -2/Testing | Spotted Executioner 7710 | -2/Testing | Destroyed Executioner 7715 | -2/Testing | Released all parts (14) 7720 | -2/Testing | Core integrity fell below 50% 7725 | -2/Testing | Core integrity fell below 20% 7732 | -2/Testing | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07715_ L-61 Swordsman unfolds itself. 07715_ G-73 Enforcer unfolds itself. 07715_ M-36 Artificer unfolds itself. 07715_ Acquired 56 matter. 07716_ Slammed into L-61 Swordsman. 07716_ Penetrated by Slug. 07717_ Slammed into G-73 Enforcer. 07719_ Acquired 111 matter. 07721_ The unstable cave ceiling collapses. 07721_ Imp. Quantum Reactor crushed. 07721_ C-30 ARC bursts open, deploying its payload. 07721_ G-73 Enforcer unfolds itself. 07721_ I-47 Archangel unfolds itself. 07721_ C-30 ARC bursts open, deploying its payload. 07721_ G-73 Enforcer unfolds itself. 07721_ E-15 Imp unfolds itself. 07722_ Penetrated by Slug. 07722_ Slug penetrates G-73 Enforcer. 07722_ E-15 Imp destroyed. 07726_ System corrupted: Heat flow error (+125). Map ----- +----------------------------------------------------+ | ?????????????????????#=!% #??# # * #??????? | | ?????????????????????#"! "#??# # #??????? | | ?????????????????????#%"%"#??# # #??????? | | ?????????????????????#" " #??# # #??????? | | ?????????????????????# #??# # #??????? | | ?????????????????????# #??# # #??????? | | ?????????????????????# ####+#+##########??????? | | ?????????????????????# lg# #?????????? | | ?????????????????????#% l # """""""" #?????????? | | +######+##############%!gg# "" #?????????? | | " lh=g# """ "" """ #?????????? | | "% ggg/ " "" " " #?????????? | | " gg #g""" "" " " #?????????? | | gg # #?????????? | | +##################### i l# #?????????? | | ! #?????????????# #g #?????????? | | #?????????????# # #?????????? | | #?????????????# # #?????????? | | #?????????????# + #?????????? | | = #?????????????+ ##############?????????? | | #?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | +#####/#####?????????# #??????????????????????? | | # ^ #?????????# #??????????????????????? | | # """ #?????????# @#??????????????????????? | | +^""R" #?????????+ +??????????????????????? | | #^"" " #?????????# #??????????????????????? | | ##### #?????????# #??????????????????????? | | ????# """ #?????????# #??????????????????????? | | ????# """ #?????????######??????????????????????? | | ????# """ #?????????????????????????????????????? | | ????# [#?????????????????????????????????????? | | ????# """ #?????????????????????????????????????? | | ????# """ #?????????????????????????????????????? | | ????# """ #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 62 Energy Capacity 1270 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Defensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Executioner Preemptive Strike Rockin' Loadout Challenges ------------ None Game ------ Seed HellfirePlasmaLauncher Manual? 0 Play Time 01:42:03 Cumulative 47.0 hours Start 2020.03.03 @ 22:03:26 End 2020.03.04 @ 00:09:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2582366c-2c1f-4c1d-b87b-975d50aa2a79