Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 09:15:46 Player: Edirash Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (998) 998 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3068 Bonus ------- None Cogmind --------- Core Integrity 424/550 Matter 280/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Hardlight Generator System Shield > --- WEAPON (2) ------- Autogun Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Large Storage Unit Recoil Stabilizer Ion Cannon Ion Cannon Assault Cannon Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardlight Generator System Shield > --- WEAPON ----------- Autogun Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Large Storage Unit Recoil Stabilizer Ion Cannon Ion Cannon Assault Cannon Mini Grenade Launcher Improved Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Power Shielding Device Hardlight Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 41 | 5 6 . 17 13 Power 7 | 1 1 . 3 2 Engine 5 | 1 1 . 3 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 . . 9 5 Treads 8 | 2 . . 2 4 Leg . | . . . . . Wheel 8 | . . . 7 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 . 1 4 Device 1 | . . . . 1 Storage 3 | 1 1 . 1 . Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 10 | 1 3 . 4 2 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 2 . 4 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 3 . 3 3 Power 2 | . 1 . 1 . Propulsion 4 | . 1 . 1 2 Utility . | . . . . . Weapon 3 | . 1 . 1 1 Highest Loss Streak 2 | . 2 . 2 2 To Critical Strikes . | . . . . . Average Backups 8 | 1 6 8 7 12 Power 1 | . . . . 2 Propulsion . | . . . 1 1 Utility 3 | . 3 6 3 3 Weapon 2 | . 1 2 2 4 Tool/Special . | . . . . . Unused Backups 24 | 1 1 . 7 15 Power 3 | . . . . 3 Propulsion 4 | . 1 . . 3 Utility 9 | . . . 5 4 Weapon 7 | 1 . . 2 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 83 85 87 98 Engine 10 | . 13 14 11 4 Core 1 | . . . . 4 Treads 17 | . 20 14 11 24 Wheel 9 | . . . 20 11 Device 1 | . . . . 4 Storage 11 | . 14 14 10 9 Processor 2 | . . . . 8 Hackware 2 | . . . . 8 Protection 10 | . 13 14 10 4 Ballistic Gun 19 | . 21 28 22 10 Ballistic Cannon 1 | . . . . 6 Peak Build Rating 29 | 5 7 6 17 29 Average Rating 12 | 4 5 6 11 25 On Entrance 6 | . 5 6 6 17 Avg Prop Armor Cover (%) 5 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 91 | 10 91 12 34 40 Greatest Support 80 | 40 40 20 60 80 Greatest Overweight (x) 4 | . 4 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 8 15 15 Average Capacity 9 | 7 8 8 8 15 Most Carried 15 | 2 8 8 8 15 Average Carried 8 | 1 6 8 7 12 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | 2 8 8 8 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1431 | 250 402 . 414 365 Remotely . | . . . . . Salvage Created 1003 | . 145 . 394 464 Parts 79 | . 15 . 22 42 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | . 8 . 10 22 Melee 2 | . 2 . . . Guns 29 | . 6 . 10 13 Cannons 9 | . . . . 9 Classes Destroyed 6 | . 3 . 1 2 Worker 1 | . . . . 1 Tunneler 1 | . . . . 1 Watcher 4 | . 1 . . 3 Swarmer 25 | . 6 . 3 16 Grunt 8 | . 2 . 3 3 Sentry 7 | . . . 4 3 Best Kill Streak 5 | . 5 . 2 4 Combat Bots Only 5 | . 5 . 2 4 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 268 | . 72 . 81 115 Missed 62 | . 12 . 22 28 Hits 206 | . 60 . 59 87 Projectile 206 | . 60 . 59 87 Critical Strikes 7 | . 2 . 1 4 Damage Taken 2535 | . 609 . 932 994 Core 476 | . 138 . 212 126 Absorbed by Shields . | . . . . . Redirected to Shielding 60 | . 19 . 28 13 Regen/Repaired (Parts) 128 | . 128 . . . Core Remaining (%) 63 | 100 . 44 47 . Volleys Fired 135 | . 27 . 43 65 Largest 2 | . 2 . 2 2 Hottest 60 | . 40 . 46 60 Shots Fired 233 | . 30 . 86 117 Gun 181 | . 30 . 86 65 Cannon 52 | . . . . 52 Launcher . | . . . . . Special . | . . . . . Kinetic 233 | . 30 . 86 117 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 3 . 13 10 Robot Miss Streak 3 | . 3 . 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 153 | . 15 . 60 78 Core Hits 59 | . 9 . 16 34 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2574 | 1 186 . 778 1609 Guns 1633 | . 180 . 766 687 Cannons 899 | . . . . 899 Explosions . | . . . . . Melee . | . . . . . Ramming 42 | 1 6 . 12 23 Kinetic 2532 | . 180 . 766 1586 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 . . Average Corruption 2 | . 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 7 3 . . Message Errors 3 | . 3 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . 1 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 41 | . . . . 41 Projectiles 41 | . . . . 41 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 2 | . . . 2 . Shots . | . . . . . Rammed 12 | 3 1 . 4 4 Targets Rammed 15 | 3 4 . 4 4 Kicked . | . . . . . Crushed 3 | . 3 . . . Highest Temperature 156 | . . 156 19 29 Average Temperature 15 | . . 78 4 11 Received Heat Transfer 606 | . 159 . 204 243 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 84 | 100 100 100 100 37 Level 1 15 | . . . . 62 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 344 | . 151 . 106 344 Initial 22 | . . . . 22 Average 73 | . 43 . 24 208 Influence Increases 1234 | . 250 . 308 676 Destroy 0b10 Robot/C 800 | . 160 . 200 440 Destroy 0b10 Robot/NC 30 | . 5 . . 25 Destroy Leader 178 | . 32 . 60 86 Successful Hack 35 | . 8 . 17 10 Disable Machine 15 | . . . . 15 Destroy Structure 11 | . . . 1 10 Lose Combat Pursuer 165 | . 45 . 30 90 Influence Decreases 908 | . 250 . 254 404 Entered New Map 32 | . . . . 32 Time Decay 796 | . 220 . 234 342 Lost Part 80 | . 30 . 20 30 Squads Dispatched 3 | . 1 . 1 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 9 | . 2 . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 17 . 18 42 Peak Tracking Total 7 | . 7 . 4 7 Tactical Retreats 7 | . 2 . 1 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 19 | . 7 . 6 6 Terminals 13 | . 5 . 5 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 . 1 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 54 | . 17 . 14 23 Successful 41 | . 12 . 9 20 Failed 13 | . 5 . 5 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 11 . 11 8 Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 8 | . 1 . 3 4 Scanalyzers 11 | . . . . 11 Garrison Access . | . . . . . Terminal Hacks 20 | . 7 . 6 7 Record 5 | . 1 . 2 2 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 2 . 1 . Locate Traps 2 | . 1 . . 1 Dispatch Records 1 | . . . 1 . Investigation Status 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . 1 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 7 | . 1 . 3 3 Process 2 | . . . 1 1 Report Inventory 3 | . 1 . 1 1 Retrieve Matter 2 | . . . 1 1 Scanalyzer 10 | . . . . 10 Insert Component 5 | . . . . 5 Analyze 3 | . . . . 3 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . 4 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter 367 | . . . 148 219 Retrieved Matter 622 | . . . 238 384 Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3083 | 198 951 184 973 777 Spaces Moved 1780 | 117 498 116 641 408 Core 4 | 4 . . . . Treads 1234 | 113 498 116 277 230 Legs . | . . . . . Wheels 542 | . . . 364 178 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 90 90 Average Speed 139 | 156 160 160 121 132 Slowest Speed 480 | 160 480 160 160 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 7 76 32 54 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . . 8 Melee . | . . . . . Projectile 8 | . . . . 8 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2153 | 130 617 115 757 534 Wait 89 | . 66 . 13 10 Move 1776 | 116 497 115 640 408 Hop . | . . . . . Pick Up 45 | 5 9 . 15 16 Fast Attach 28 | 3 6 . 13 6 Attach 18 | 2 3 . 6 7 Detach 13 | . 2 . 4 7 Swap 1 | . . . 1 . Drop 33 | 1 3 . 18 11 Fire 135 | . 27 . 43 65 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 14 | 3 4 . 3 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 199 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 3) 637 | -10/Materials | Core integrity fell below 50% 745 | -10/Materials | Discovered new exit (range 13) 834 | -10/Materials | Repaired Power Shielding 863 | -10/Materials | Repaired Lgt. Treads 934 | -10/Materials | Discovered new exit (range 6) 1150 | -10/Materials | Entered Mines 1163 | -10/Mines | Learned location of 1 exit from Materials 1307 | -10/Mines | Discovered new exit (range 8) 1308 | -10/Mines | Learned location of Storage (-9) 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Evolved 2 slots: Propulsion x2 1335 | -9/Materials | Identified exit to Materials 1646 | -9/Materials | Discovered new exit (range 4) 1908 | -9/Materials | Discovered new exit (range 13) 2253 | -9/Materials | Discovered exit to Materials (range 15) 2296 | -9/Materials | Core integrity fell below 50% 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Utility x2 3033 | -8/Materials | Discovered new exit (range 16) 3084 | -8/Materials | Self-destructed Last Messages --------------- >>Study(Arm. Treads) Identified Arm. Treads... Downloading performance data... Effective improvements: Penalty/2 03026_ Dropped Broken Nuclear Core. 03033_ EXIT=FOUND 03065_ Y-45 Defender destroyed. 03071_ Acquired 2 matter. 03076_ Acquired 31 matter. 03079_ Acquired 6 matter. 03084_ Connecting with Terminal... >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. Map ----- +----------------------------------------------------+ | ??# """ #??# """ # """ #???????? | | ??## """ #??#| """ # #???????? | | ???#! 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Treads | 22% | -10/Materials Studied --------- Assault Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I Have A Map? Challenges ------------ None Game ------ Seed FrostInterceptChip Manual? 0 Play Time 00:49:07 Cumulative 2.5 hours Start 2026.02.14 @ 22:05:46 End 2026.02.15 @ 09:15:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2287259-d3fa-4306-8dad-af35583face7