Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 21:13:12 Player: Sionnis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (316) 1580 Value Destroyed (10282) 10282 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (6924) 6924 TOTAL SCORE: 27846 Bonus ------- High Alert Combat Kills 1533 Follower Combat Kills 698 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -107 Cogmind --------- Core Integrity 1220/1600 Matter 142/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Light Antimatter Reactor Light Quantum Reactor Improved Arc Projector Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Structural Scanner Improved Heavy Armor Plating Improved Heavy Armor Plating Advanced Powered Armor Improved Shield Generator Hacking Suite > --- WEAPON ----------- Improved Spread Laser Long-range Proton Cannon Heavy Battle Rifle Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Improved Arc Projector Heavy Machine Gun Heavy Missile Launcher Chainsword [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Improved Spread Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . . . 2 . . 2 . . . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . . 1 . . . . . . . . 1 . . 2 1 . Utility 10 | . . 1 . . . 1 . . 2 . . . . . 1 2 . . 1 2 Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Parts Attached 148 | 3 9 21 2 . 9 21 8 7 27 3 1 . 1 2 5 5 . 15 1 8 Power 23 | 1 2 6 . . . 3 1 1 4 . . . 1 . 1 . . 1 . 2 Engine 20 | 1 2 6 . . . 3 1 . 4 . . . 1 . 1 . . . . 1 Core 1 | . . . . . . . . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 26 | 2 1 2 . . 1 4 . 1 5 . . . . . 3 . . 5 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 26 | 2 1 2 . . 1 4 . 1 5 . . . . . 3 . . 5 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 47 | . 3 7 1 . 3 7 3 1 10 2 . . . . . 3 . 5 . 2 Device 18 | . . . . . 2 3 1 . 7 1 . . . . . . . 3 . 1 Storage 4 | . 2 1 . . . 1 . . . . . . . . . . . . . . Processor 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Hackware 3 | . . 2 . . . . . . . . . . . . . 1 . . . . Protection 20 | . . 4 1 . 1 2 2 1 3 1 . . . . . 2 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 52 | . 3 6 1 . 5 7 4 4 8 1 1 . . 2 1 2 . 4 . 3 Energy Gun 11 | . . 1 . . 2 . 2 2 2 . . . . 1 . 1 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 36 | . 3 5 1 . 3 7 2 2 5 1 1 . . 1 1 1 . 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . . . . 1 4 . . . . 1 1 . . . . . Parts Lost 54 | . . 2 . . 5 3 3 1 3 1 1 . 1 . 5 . 8 5 1 15 Power 4 | . . . . . . . . . . . . . 1 . . . 1 . . 2 Propulsion 16 | . . . . . 1 2 . . 1 . . . . . 2 . 1 3 1 5 Utility 15 | . . 1 . . . . 1 . 1 . . . . . 1 . 4 1 . 6 Weapon 19 | . . 1 . . 4 1 2 1 1 1 1 . . . 2 . 2 1 . 2 Highest Loss Streak 13 | . . 1 . . 1 1 1 1 2 1 1 . 1 . 5 . 8 1 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 100 100 99 98 99 98 90 89 83 84 84 79 82 84 73 68 71 65 Engine 8 | . 14 10 11 11 11 9 9 6 5 7 7 7 7 6 11 10 8 4 4 2 Wheel 21 | . 28 22 22 22 21 26 27 26 18 15 15 15 15 13 19 15 13 19 19 14 Device 9 | . . . . . 10 13 9 9 15 14 15 15 15 13 11 10 7 12 13 13 Storage 8 | . 13 11 11 11 11 9 9 9 7 7 7 7 7 6 5 5 5 4 4 3 Processor 5 | . 12 1 . . . 4 9 9 7 7 7 7 7 6 5 5 5 . . . Hackware 2 | . . 10 11 11 . . . . . . . . . . . 5 5 4 4 3 Protection 8 | . . 9 11 11 11 9 9 9 9 12 7 7 7 6 4 10 8 3 8 8 Energy Gun 5 | . . 2 11 11 11 . 10 16 4 7 7 7 7 6 4 5 5 4 4 3 Ballistic Gun 20 | . 27 30 22 22 21 25 16 9 17 15 14 15 15 19 16 15 11 7 8 6 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 112 | 3 31 43 44 44 46 53 49 49 68 68 68 68 68 72 86 80 80 110 91 112 Greatest Support 68 | 20 20 24 24 24 24 36 36 36 40 40 40 40 40 40 52 36 36 68 56 61 Greatest Overweight (x) 5 | . 1 1 1 1 1 2 1 1 2 1 1 1 1 1 1 2 2 3 1 5 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 15 15 15 15 15 15 14 15 14 14 11 7 7 5 7 Average Carried 13 | . 11 14 14 15 12 14 13 14 13 14 14 14 14 13 12 8 7 5 5 6 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 13 15 15 15 13 15 15 15 15 14 15 14 14 13 12 7 7 6 5 4 Class Distribution -------------------- 56% | Tank 26% | Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Mutant | -4/DSF Scavenger-Skirmisher | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Matter Collected 7544 | 179 565 1714 231 . 524 1785 471 249 895 270 155 . 157 . 4 . . 142 . 203 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11039 | . 708 2324 286 . 516 2051 1075 1250 1448 546 171 . 200 . . . . 222 . 242 Parts 647 | . 59 150 21 . 22 139 73 56 78 19 3 . 5 . . . . 16 . 6 Haulers Intercepted 19 | . 2 6 . . . 4 . 3 4 . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . 2 . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 26 9 . 13 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 231 | . 13 36 12 . 15 49 29 18 24 14 5 . 5 . . . . 6 . 5 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Guns 224 | . 13 36 12 . 15 49 29 17 24 14 5 . 5 . . . . 5 . . AOE 5 | . . . . . . . . . . . . . . . . . . . . 5 Classes Destroyed 19 | . 7 3 1 . 1 4 . 1 2 . . . . . . . . . . . Worker 15 | . 3 5 . . 1 1 . 2 1 . . . . . . . . 2 . . Builder 4 | . . . . . . 2 . 1 . . . . . . . . . 1 . . Tunneler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Hauler 19 | . 2 6 . . . 4 . 3 4 . . . . . . . . . . . Recycler 17 | . 2 4 . . 1 4 . 1 4 . . . . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . Operator 11 | . 2 3 . . . 4 . . 2 . . . . . . . . . . . Watcher 16 | . 3 5 . . . 5 . 3 . . . . . . . . . . . . Swarmer 74 | . 8 6 6 . 7 18 10 2 6 4 1 . . . . . . 6 . . Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . Grunt 90 | . 5 19 5 . 5 18 8 6 12 4 2 . 2 . . . . . . 4 Brawler 4 | . . . 1 . 1 . . 1 . 1 . . . . . . . . . . Duelist 7 | . . 1 . . . 1 . 2 . 2 . . 1 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 39 | . . 10 . . . 9 10 3 2 2 1 . 1 . . . . . . 1 Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . Hunter 7 | . . . . . 2 . 1 2 . 1 . . 1 . . . . . . . Programmer 4 | . . . . . . . . . 3 . 1 . . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . 9 7 5 . 4 10 5 6 7 9 3 . 2 . . . . 3 . 5 Combat Bots Only 9 | . 6 4 5 . 4 9 5 4 3 9 3 . 2 . . . . 3 . 5 Max Kills in Single Turn 3 | . 2 2 2 . 2 2 2 2 2 2 1 . 1 . . . . 1 . 3 Gunslinging 1 | . . 1 1 . 1 1 1 1 . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 1160 | . 40 96 31 . 65 130 75 40 114 69 18 . 39 . 36 . 209 74 2 122 Missed 392 | . 10 26 7 . 17 32 19 19 46 25 5 . 11 . 12 . 106 18 . 39 Damage Taken 12320 | . 267 875 358 . 681 1332 829 393 913 597 209 . 310 . 941 . 894 1049 38 2634 Core 1514 | . 70 150 50 . . 177 70 16 37 17 24 . 36 . 202 . 125 160 . 380 Absorbed by Shields 1430 | . . . . . . 42 . . 184 141 80 . 74 . 256 . 202 306 14 131 Regen/Repaired (Parts) 756 | . 98 183 . . . 167 . 225 83 . . . . . . . . . . . Core Remaining (%) 80 | 100 72 . . . 50 . . 52 . . . . 83 100 79 . 89 87 100 76 Volleys Fired 610 | . 54 110 22 . 44 119 57 46 70 25 14 . 13 . 5 . 1 20 . 10 Largest 4 | . 2 3 3 . 3 3 3 3 3 3 3 . 3 . 4 . 3 3 . 3 Hottest 187 | . 46 111 116 . 125 125 187 187 133 131 131 . 131 . 161 . 133 138 . 138 Shots Fired 1722 | . 108 330 61 . 124 340 169 136 207 74 40 . 39 . 20 . 3 57 . 14 Gun 1714 | . 108 330 61 . 124 340 169 136 207 74 40 . 39 . 20 . 3 57 . 6 Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Launcher 7 | . . . . . . . . . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1342 | . 108 318 42 . 86 338 95 46 148 49 27 . 27 . 15 . 2 37 . 4 Thermal 372 | . . 12 19 . 38 2 74 90 59 25 13 . 12 . 5 . 1 20 . 2 Explosive 7 | . . . . . . . . . . . . . . . . . . . . 7 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 20 | . 7 15 10 . 8 19 18 20 15 13 13 . 15 . . . 2 7 . 1 Robot Miss Streak 11 | . 3 5 5 . 11 9 3 8 5 3 11 . 11 . . . 2 8 . 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 39 | . 1 6 2 . 3 6 7 4 3 4 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 1 1 1 . 1 . . . . . . . Shots Hit Robots 1166 | . 66 193 40 . 89 254 109 91 146 59 36 . 33 . . . 3 44 . 3 Core Hits 876 | . 28 92 36 . 73 241 63 39 93 62 48 . 53 . . . 1 23 . 24 Critical Kills 3 | . . 2 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 2 . . . 1 1 . . . . . . . . . . . . . Critical Strikes 18 | . 1 4 1 . . 1 5 4 1 . . . . . . . . 1 . . Burn 9 | . . . . . . . 4 4 1 . . . . . . . . . . . Destroy 8 | . 1 4 1 . . 1 1 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 30 | . . . . . . . . . . . . . . . . . . 8 1 21 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . 2 Piercing 28 | . . . . . . . . . . . . . . . . . . 8 1 19 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23702 | . 1093 3263 581 . 1271 4283 2405 2217 3107 1169 650 . 712 . . . 60 1119 . 1772 Guns 21687 | . 1093 3263 581 . 1271 4283 2405 2217 3107 1169 650 . 712 . . . 58 878 . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1656 | . . . . . . . . . . . . . . . . . . . . 1656 Melee 307 | . . . . . . . . . . . . . . . . . . 191 . 116 Ramming 52 | . . . . . . . . . . . . . . . . . 2 50 . . Kinetic 15252 | . 1093 3109 331 . 893 4263 1089 507 1853 649 402 . 429 . . . 44 590 . . Thermal 6435 | . . 154 250 . 378 20 1316 1710 1254 520 248 . 283 . . . 14 288 . . Explosive 1656 | . . . . . . . . . . . . . . . . . . . . 1656 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 307 | . . . . . . . . . . . . . . . . . . 191 . 116 Highest Corruption 10 | . . 3 4 4 4 . . . 1 1 1 1 1 . 4 . . 3 . 10 Average Corruption 2 | . . 3 3 4 4 . . . 1 1 1 1 1 . 4 . . 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 89 | . . 16 17 6 20 . . . 2 9 10 . 6 . . . . . . 3 Message Errors 20 | . . 3 5 1 5 . . . . 2 2 . 1 . . . . . . 1 Matter Fused 28 | . . 5 6 3 5 . . . 1 3 2 . 2 . . . . . . 1 Heat Flow Errors 8 | . . 2 1 1 1 . . . 1 . 2 . . . . . . . . . Energy Discharges 7 | . . 1 2 . 3 . . . . 1 . . . . . . . . . . Parts Rejected 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Parts Fused 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Data Loss (minor) 9 | . . 1 2 . 2 . . . . . 2 . 2 . . . . . . . Data Loss (major) 5 | . . 1 . 1 . . . . . 1 1 . . . . . . . . 1 Misfires 4 | . . 2 . . 1 . . . . . . . 1 . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 92 | . . . . . . . . . . . . . . . . . . . . 92 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 46 | . . . . . . . . . . . . . . . . . . . . 46 Melee 46 | . . . . . . . . . . . . . . . . . . . . 46 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 714 | . . . . . . 99 80 . 89 . . . . . . . 1 24 . 421 Shots 11 | . . . . . . 1 1 . 2 . . . . . . . . . . 7 Rammed 7 | . . . . . . . . . . . . . . . . . 1 6 . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . 1 6 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . 24 280 434 273 353 27 294 300 128 48 161 . 3 . 81 . . . . . Average Temperature 72 | . 6 59 153 143 80 10 96 107 36 21 52 . 1 . 28 . . . . . Received Heat Transfer 2224 | . 48 360 162 . 234 402 234 63 191 138 42 . 34 . 130 . . 21 6 159 Effects 10 | . . . 3 . 3 . 1 3 . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 8 | . . . 2 . 3 . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 12 | . . . 2 . 1 . 3 2 4 . . . . . . . . . . . Heat Transferred 9431 | . . 205 310 . 566 37 2220 2812 2177 430 194 . 235 . . . 10 235 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Peak Influence 1682 | . 333 453 453 . 390 790 1682 1284 807 . . . . . 23 . 17 232 142 220 Initial 819 | . . 57 150 . . 42 436 819 515 . . . . . . . 2 . 124 79 Average 456 | . 162 268 326 . 235 447 1076 1033 612 . . . . . 2 . 5 80 126 110 Maximum Alert Level 5 | . 1 2 2 . 1 3 5 4 3 . . . . . . . . 1 . 1 Low Security (%) 24 | 100 65 25 4 . 32 10 . . . . . . . 100 100 100 100 92 100 97 Level 1 28 | . 34 63 71 . 67 15 . . 8 . . . . . . . . 7 . 2 Level 2 26 | . . 11 24 . . 69 18 . 62 . . . . . . . . . . . Level 3 13 | . . . . . . 5 37 66 29 . . . . . . . . . . . Level 4 5 | . . . . . . . 25 33 . . . . . . . . . . . . Level 5 1 | . . . . . . . 18 . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 6 1 . . 8 . 3 7 . 1 . . . 1 . 1 4 . . Investigation 12 | . 1 4 1 . . 3 . 1 1 . . . . . 1 . . . . . Extermination 3 | . . . . . . . . . 2 . . . . . . . . 1 . . Reinforcement 15 | . 2 2 . . . 3 . 1 4 . . . . . . . 1 2 . . Assault 3 | . . . . . . 1 . 1 . . 1 . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Distress Signals 9 | . 1 2 . . . 2 . 2 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 21 48 13 . 23 64 39 23 28 14 11 . 8 . 6 . 4 17 1 13 Peak Tracking Total 10 | . 7 5 3 . 5 5 5 4 5 9 9 . 4 . 5 . 4 9 1 10 Tactical Retreats 17 | . . 1 . . 3 2 1 1 . . 2 . . . 1 . . 4 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Traps Triggered 14 | . 1 2 1 . . 1 6 . 1 . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Machines Disabled 25 | . 1 3 . . . 2 6 2 10 . . . . . . . . . . 1 Max in Single Turn 7 | . 1 1 . . . 1 2 1 7 . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . . 4 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Machines Accessed 59 | . 4 12 2 1 . 16 3 4 7 1 . 4 1 1 . 1 . . . 2 Terminals 38 | . 3 10 . . . 10 3 3 5 . . . 1 . . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 1 . . . 2 . 1 1 . . . . . . . . . . . Recycling Units 4 | . . 1 . . . 1 . . 1 . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 169 | . 12 38 2 1 . 50 4 11 13 1 . 30 1 1 . 1 . . . 4 Successful 103 | . 6 25 2 1 . 24 1 5 5 1 . 30 1 1 . 1 . . . . Failed 65 | . 6 13 . . . 25 3 6 8 . . . . . . . . . . 4 Catastrophic 13 | . . 1 . . . 5 2 1 3 . . . . . . . . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . Manual 54 | . 10 26 . . . 10 . 4 4 . . . . . . . . . . . Terminals 97 | . 10 33 . . . 30 4 6 8 . . . 1 . . 1 . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 20 | . 2 4 . . . 5 . 5 4 . . . . . . . . . . . Recycling Units 4 | . . 1 . . . 1 . . 1 . . . . 1 . . . . . . Scanalyzers 13 | . . . . . . 13 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 70 | . 2 19 2 1 . 9 1 1 2 1 . 30 1 . . 1 . . . . Record 13 | . . . . 1 . . . . . . . 11 1 . . . . . . . Part Schematic 14 | . . 3 . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . Robot Analysis 8 | . 2 5 . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 9 | . . 3 . . . 2 . 1 . . . 3 . . . . . . . . Open Door 3 | . . . 2 . . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . Alert Level 5 | . . 3 . . . 2 . . . . . . . . . . . . . . Unreport Threat 9 | . . 4 . . . 3 . . 2 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . 2 4 . . . 4 . 4 2 . . . . . . . . . . . Scan Component 8 | . 1 2 . . . 2 . 2 1 . . . . . . . . . . . Repair 8 | . 1 2 . . . 2 . 2 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . . . 1 . . 1 . . . . 1 . . . . . . Report Inventory 3 | . . 1 . . . 1 . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 9 | . . . . . . 9 . . . . . . . . . . . . . . Insert Component 5 | . . . . . . 5 . . . . . . . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . . . . . . . . . . . . . Terminals 3 | . 2 1 . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 2 . . . 1 . . 1 . . . . . . . . . . . Used 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Hacking Detections 40 | . 4 9 . . . 13 2 4 6 . . . . . . . . . . 2 Full Trace Events 7 | . . 2 . . . 2 1 1 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 3 . . . 4 . . . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . 1 2 . . . 2 . 2 1 . . . . . . . . . . . Time 320 | . 16 64 . . . 92 . 92 56 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . 17 . . . . . . . . . . . . . Machine Destruction 17 | . . . . . . . 17 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 3 . . 2 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Total Allies 10 | . . . 4 . . . 3 . . 2 1 . . . . . . . . . Largest Group 4 | . . . 4 3 3 . 3 2 . 2 3 2 2 . . . . . . . Highest-Rated Group 83 | . . . 71 40 40 . 72 48 . 52 83 64 64 . . . . . . . Highest-Rated Ally 32 | . . . 31 16 16 . 24 24 . 32 32 32 32 . . . . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 121 | . . . 22 . 37 . 31 8 . . 17 . 6 . . . . . . . Total Damage 2536 | . . . 291 . 390 . 740 131 . . 708 . 276 . . . . . . . Kills 22 | . . . 1 . 4 . 8 1 . . 6 . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Robot Analysis Total 8 | . 2 5 . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Turns Passed 14363 | 30 1023 2183 665 171 879 2142 1171 806 1429 1056 1187 95 504 98 94 10 40 389 28 363 Spaces Moved 10478 | 32 856 1635 529 152 649 1371 813 488 979 844 964 78 401 78 64 5 31 231 25 253 Core 21 | 4 . . . . . . . . . . . . . . . . . . . 17 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 10457 | 28 856 1635 529 152 649 1371 813 488 979 844 964 78 401 78 64 5 31 231 25 236 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 105 105 105 105 105 105 105 110 110 110 110 110 105 120 105 97 99 50 Average Speed 105 | 76 93 103 105 105 105 105 105 105 109 110 110 110 110 110 107 120 118 107 99 102 Slowest Speed 155 | 80 95 105 105 105 105 120 105 105 120 110 110 110 110 110 108 120 120 135 100 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . 1 . . . . 3 Exploration Rate (%) 53 | 3 86 98 100 54 96 91 91 29 30 87 98 68 64 5 3 . 41 9 1 11 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 1 . . . . . . 1 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 11 | . . . 2 . 1 . . . . 1 4 . 3 . . . . . . . Spaces Dug 40 | . . . . . . . . . . . . . . . 9 . . 5 1 25 Terrain Destroyed 185 | . . . . . . 35 52 10 11 . . . . . 9 . . 5 1 62 Melee 21 | . . . . . . . . . . . . . . . . . . 5 1 15 Projectile 19 | . . . . . . . . 10 . . . . . . 9 . . . . . AOE 145 | . . . . . . 35 52 . 11 . . . . . . . . . . 47 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac DSF Res Res Acc Total 12663 | 35 988 1947 600 163 753 1851 1047 715 1221 923 1059 87 435 90 76 9 32 307 26 299 Wait 1115 | . 44 131 37 12 50 308 101 164 107 21 74 10 20 10 . . . 25 . 1 Move 10454 | 31 855 1634 528 151 648 1370 811 487 978 843 963 77 400 77 62 4 30 230 24 251 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 89 | 1 17 22 5 . 1 14 5 4 11 . 1 . 1 . 2 . . 3 . 2 Fast Attach 69 | 3 5 9 . . 3 6 3 5 16 2 . . . 1 2 . . 9 . 5 Attach 42 | . . 4 . . 3 6 3 1 6 1 1 . 1 1 3 5 . 5 1 1 Detach 4 | . . . . . . . 2 . 2 . . . . . . . . . . . Swap 37 | . 4 8 2 . 3 9 2 1 5 . . . . . . . . 1 . 2 Drop 112 | . 9 29 6 . 1 19 6 7 26 2 . . . 1 1 . . . . 5 Fire 610 | . 54 110 22 . 44 119 57 46 70 25 14 . 13 . 5 . 1 20 . 10 Melee 30 | . . . . . . . . . . . . . . . . . . 8 1 21 Ram 7 | . . . . . . . . . . . . . . . . . 1 6 . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . 32 . . . . . . . 1 . . . . 1 Rewire 60 | . . . . . . . 25 . . 29 6 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 14) 815 | -10/Materials | Discovered new exit (range 5) 916 | -10/Materials | Repaired Autogun 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1377 | -9/Materials | Build established: Gunner 1603 | -9/Materials | Discovered new exit (range 8) 1693 | -9/Materials | Build established: Tank 1869 | -9/Materials | Discovered new exit (range 16) 2060 | -9/Materials | Discovered new exit (range 11) 2113 | -9/Materials | Repaired Med. Armor Plating 2122 | -9/Materials | Discovered new exit (range 13) 2345 | -9/Materials | Discovered new exit (range 4) 2437 | -9/Materials | Discovered new exit (range 16) 2775 | -9/Materials | Discovered new exit (range 12) 3118 | -9/Materials | Repaired Med. Armor Plating 3237 | -9/Materials | Entered Mines 3240 | -9/Mines | Received a Mining Laser from a helpful Derelict 3367 | -9/Mines | Learned location of Storage (-9) 3391 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3527 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3586 | -9/Mines | Met a Derelict shopkeep closing up shop 3699 | -9/Mines | Discovered new exit (range 9) 3710 | -9/Mines | Discovered new exit (range 10) 3886 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3886 | -9/Mines | Discovered new exit (range 5) 3902 | -9/Mines | Entered Exiles 3902 | -9/Exiles | Accompanied by 3 allies 3927 | -9/Exiles | Met 8R-AWN 3947 | -9/Exiles | Met EX-HEX 3975 | -9/Exiles | Met EX-BIN 3986 | -9/Exiles | Aligned with FarCom system 3988 | -9/Exiles | Given EX-Vault access code 4015 | -9/Exiles | Met EX-DEC 4020 | -9/Exiles | Learned location of Zion (-6) 4053 | -9/Exiles | Discovered new exit (range 10) 4073 | -9/Exiles | Entered Mines 4073 | -8/Mines | Accompanied by 3 allies 4384 | -8/Mines | Build established: Skirmisher 4514 | -8/Mines | Discovered new exit (range 9) 4940 | -8/Mines | Discovered new exit (range 10) 4952 | -8/Mines | Entered Materials 4952 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5149 | -8/Materials | Central database locked down 5437 | -8/Materials | Build established: Tank 5596 | -8/Materials | Discovered new exit (range 3) 6305 | -8/Materials | Repaired Arm. Wheel 6402 | -8/Materials | Build established: Skirmisher 6552 | -8/Materials | First assault squad dispatched 6662 | -8/Materials | Destroyed 9 combat bots 6772 | -8/Materials | Repaired Enh. Autogun 6896 | -8/Materials | Garrison activated, responded to threat 7093 | -8/Materials | Identified exit to Garrison 7094 | -8/Materials | Entered Garrison 7139 | -8/Garrison | Triggered checkpoint 7206 | -8/Garrison | Triggered checkpoint 7244 | -8/Garrison | Garrison Relay disabled 7289 | -8/Garrison | Discovered new exit (range 9) 7375 | -8/Garrison | Installed Relay Interface Framework 7387 | -8/Garrison | Phase Generator disabled 7428 | -8/Garrison | Garrison Relay disabled 7608 | -8/Garrison | Triggered checkpoint 7613 | -8/Garrison | Triggered checkpoint 7742 | -8/Garrison | Triggered checkpoint 7757 | -8/Garrison | Garrison Relay disabled 7789 | -8/Garrison | Discovered new exit (range 11) 7836 | -8/Garrison | Triggered checkpoint 7858 | -8/Garrison | Triggered checkpoint 7874 | -8/Garrison | Discovered new exit (range 3) 7972 | -8/Garrison | Triggered checkpoint 8054 | -8/Garrison | Discovered new exit (range 12) 8176 | -8/Garrison | Triggered checkpoint 8192 | -8/Garrison | Garrison Relay disabled 8265 | -8/Garrison | Entered Materials 8265 | -8/Materials | Accompanied by 2 allies 8320 | -8/Materials | Repaired Arm. Wheel 8383 | -8/Materials | Repaired Enh. Autogun 8610 | -8/Materials | Discovered new exit (range 4) 9065 | -8/Materials | First assault squad dispatched 9071 | -8/Materials | Entered Factory 9071 | -7/Factory | Evolved 2 slots: Utility x2 9365 | -7/Factory | Build established: Tank 9720 | -7/Factory | Repaired Adv. Cooling System 10102 | -7/Factory | Discovered new exit (range 8) 10474 | -7/Factory | Discovered new exit (range 8) 10500 | -7/Factory | Entered Lower Caves 10596 | -7/Lower Caves | Learned location of 1 exit from Factory 10773 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10969 | -7/Lower Caves | Discovered new exit (range 15) 11332 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11393 | -7/Lower Caves | Destroyed 9 combat bots 11556 | -7/Lower Caves | Entered another Lower Caves area 11556 | -7/Lower Caves | Accompanied by 2 allies 11638 | -7/Lower Caves | Discovered new exit (range 10) 11996 | -7/Lower Caves | Encountered a Warlord checkpoint 12004 | -7/Lower Caves | Discovered new exit (range 7) 12279 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12743 | -7/Lower Caves | Entered Data Miner 12743 | -7/Data Miner | Accompanied by 2 allies 12743 | -7/Data Miner | Discovered new exit (range 7) 12764 | -7/Data Miner | Met Data Miner 12783 | -7/Data Miner | Learned location of Section 7 (-2) 12783 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12801 | -7/Data Miner | Received God Mode back door access code from Data Miner 12838 | -7/Data Miner | Entered Proximity Caves 12838 | -6/Proximity Caves | Accompanied by 2 allies 13048 | -6/Proximity Caves | Learned Factory emergency access door positions 13083 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13124 | -6/Proximity Caves | Spotted B-75 Beast 13327 | -6/Proximity Caves | Discovered new exit (range 15) 13342 | -6/Proximity Caves | Entered Factory 13342 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13343 | -6/Factory | Identified exit to Lower Caves 13428 | -6/Factory | Discovered new exit (range 13) 13440 | -6/Factory | Entered another Factory area 13440 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13487 | -5/Factory | Discovered new exit (range 16) 13526 | -5/Factory | Crushed by falling debris 13534 | -5/Factory | Entered another Factory area 13534 | -4/Factory | Evolved 2 slots: Utility x2 13544 | -4/Factory | Identified exit to DSF 13544 | -4/Factory | Entered DSF 13558 | -4/DSF | Lost 5 parts (2n1u2w) 13566 | -4/DSF | Discovered new exit (range 11) 13567 | -4/DSF | Additional patrols routed to DSF 13584 | -4/DSF | Entered Research 13584 | -3/Research | Evolved 2 slots: Propulsion x2 13613 | -3/Research | Lost 8 parts (1p1n4u2w) 13790 | -3/Research | Found Enh. Force Lance 13930 | -3/Research | Discovered new exit (range 6) 13964 | -3/Research | Garrison activated, responded to threat 13973 | -3/Research | Entered another Research area 13973 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13997 | -2/Research | Discovered new exit (range 5) 14001 | -2/Research | Entered Access 14001 | -1/Access | Evolved 2 slots: Utility x2 14207 | -1/Access | Found Adv. Powered Armor 14247 | -1/Access | Build established: Scavenger-Tank 14346 | -1/Access | Crushed by falling debris 14350 | -1/Access | Crushed by falling debris 14350 | -1/Access | System corruption reached 10% 14352 | -1/Access | Crushed by falling debris 14361 | -1/Access | Discovered new exit (range 8) 14364 | *** | Escaped! Last Messages --------------- 14350_ Crushed by falling debris. 14350_ Lgt. Quantum Reactor destroyed. 14350_ System corrupted by crushing effect (+1). 14350_ Hvy. Missile Launcher crushed. 14351_ The unstable cave ceiling collapses. 14351_ Penetrated by Slug. 14352_ The unstable cave ceiling collapses. 14352_ Crushed by falling debris. 14353_ Acquired 16 matter. 14354_ The unstable cave ceiling collapses. 14354_ Slug penetrates Earth. 14357_ R-10 Processor collects Enh. Force Lance. 14360_ Penetrated by Slug. 14360_ R-10 Processor collects Lgt. Quantum Reactor. 14361_ The Access Shell folds into the floor. 14361_ EXIT=FOUND 14363_ System corrupted: Substantial component data lost. [Achievement: Mad Max] Map ----- +----------------------------------------------------+ | ???????????????????????## ##???????????????? | | ???????????????????????## ##???????????????? | | ???????????????###### ?## * ##???????????????? | | ????????????? ## ?## ## ??????????????? | | ?????????????* # ###"###### ??????????????? | | ?????????????? # ! # ??????????????? | | ?????????????? # # ??????????????? | | ???????# ???""" # ####### # ??????????????? | | ???????# ?"""" ############ + ??????????????? | | ???????# """"" #####?????## # ??????????????? | | ???????# """" #?????????## # ???????? | | ???????# " #?????????## #########???????? | | ???????# ######????## ##???????? | | ???????# ## # #????## ##???????? | | ???????# = # #????######### ##???????? | | ???????? ##???######### ##???????? | | ?????????????## # #??????????## ##???????? | | ?????????????# # ########???## !##???????? | | ?????????????# ! h #########??##! ##???????? | | ?????????????# [!##### b ######## ##???????? | | ?????????????################# ####### ##???????? | | ??????????????? 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""" """ ##???????? | | ????????????????????########## ####### ##???????? | | ??????????????????????????????######## ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? + ???????? | | ??????????????????????????????????????? # ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????w???????????????? | | ??????????????????????????????????w??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 38 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1600 Evasion (%) 44 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Autogun | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Mad Max Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 01:59:08 Cumulative 163.3 hours Start 2024.06.07 @ 19:08:16 End 2024.06.07 @ 21:13:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 638a2d0f-9df8-47e0-bc09-1fb9cfdba71f