Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 14:23:01 Player: surprisinglarge Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2995) 2995 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-69) -69 TOTAL SCORE: 7306 Bonus ------- High Alert Combat Kills 44 Friendly Fire -113 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 22/100 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Core Analyzer Component Analysis Suite > --- WEAPON (4) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Weight Redist. System Advanced Terrain Scan Processor > --- WEAPON ----------- Improved Spread Laser Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Core Analyzer Heavy Laser Heavy Ion Cannon Gauss Rifle [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . . 1 . . 1 . . 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 68 | 5 2 1 13 9 11 16 5 . 6 Power 9 | 1 . . 2 3 . 3 . . . Engine 7 | 1 . . 2 3 . 1 . . . Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . 3 2 3 3 . . 1 Treads . | . . . . . . . . . . Leg 14 | 2 . . 3 2 3 3 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | . 2 1 3 3 2 3 2 . 3 Device 9 | . 1 . 1 2 2 . 1 . 2 Storage 2 | . 1 . . 1 . . . . . Processor 2 | . . . . . . 1 1 . . Hackware 1 | . . . . . . . . . 1 Protection 5 | . . 1 2 . . 2 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . . 5 1 6 7 3 . 2 Energy Gun 9 | 2 . . 3 . 1 1 2 . . Energy Cannon 3 | . . . . . 2 1 . . . Ballistic Gun 3 | . . . . 1 . 1 . . 1 Ballistic Cannon 8 | . . . 2 . 3 2 . . 1 Launcher 3 | . . . . . . 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . 3 . . . Parts Lost 43 | . . 3 6 4 8 7 7 . 8 Power 3 | . . . 1 . . 1 1 . . Propulsion 12 | . . . 3 1 3 2 2 . 1 Utility 14 | . . 1 2 2 2 2 1 . 4 Weapon 14 | . . 2 . 1 3 2 3 . 3 Highest Loss Streak 8 | . . 2 4 2 3 4 5 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 67 | . 86 80 72 77 85 92 45 46 38 Engine 5 | . 14 14 8 11 9 7 . . . Core 1 | . . . . . . 5 . . . Leg 14 | . 28 28 28 15 28 23 . . . Device 11 | . 2 7 1 10 17 15 14 15 12 Storage 8 | . 12 14 11 11 9 7 7 7 5 Processor 3 | . . . . . . 2 7 7 6 Protection 3 | . . 2 10 7 . 4 . . . Energy Gun 6 | . 28 12 6 . 2 5 6 7 4 Ballistic Gun 1 | . . . . 4 3 . . . 1 Ballistic Cannon 6 | . . . 5 17 10 13 . . . Launcher 2 | . . . . . . 1 5 7 4 Peak Build Rating 44 | 5 7 7 12 19 28 44 35 19 24 Average Rating 18 | 3 6 5 9 14 23 37 18 19 19 On Entrance 14 | . 5 7 5 12 19 21 35 19 19 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 9 15 15 22 31 41 40 35 21 24 Greatest Support 61 | 20 20 20 33 39 57 61 38 3 3 Greatest Overweight (x) 7 | . . . . 2 1 1 7 6 7 Average Overweight (x) 1 | . . . . 1 . . 5 6 4 Largest Inventory Capacity 10 | 5 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 8 8 10 10 10 10 9 Most Carried 9 | 2 2 2 5 7 6 9 6 2 5 Average Carried 3 | . . 1 2 4 2 6 2 2 3 Final Capacity 10 | 5 8 8 8 10 10 10 10 10 5 Final Carried 6 | . 1 1 5 1 6 6 2 2 1 Class Distribution -------------------- 80% | Mutant 10% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Matter Collected 1876 | 50 . 131 240 322 546 388 162 . 37 Remotely . | . . . . . . . . . . Salvage Created 2610 | . . 39 591 438 702 706 97 . 37 Parts 160 | . . 1 44 29 39 40 7 . . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 72 | . . 2 19 14 17 15 4 . 1 Melee 3 | . . 2 1 . . . . . . Guns 20 | . . . 6 4 3 5 2 . . Cannons 42 | . . . 12 10 13 5 2 . . AOE 6 | . . . . . 1 4 . . 1 Classes Destroyed 13 | . . 1 3 1 5 3 . . . Worker 6 | . . . . 1 . 5 . . . Builder 5 | . . . . . . 5 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . . . . 3 . . . Drone 1 | . . . . . 1 . . . . Watcher 4 | . . . 2 1 . 1 . . . Swarmer 14 | . . . 4 3 . 3 4 . . Grunt 33 | . . 2 11 3 11 6 . . . Duelist 1 | . . . . . 1 . . . . Sentry 20 | . . . 4 8 4 3 . . 1 Hunter 2 | . . . . . 1 1 . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 13 | . . 1 9 4 5 13 3 . 1 Combat Bots Only 9 | . . 1 9 3 4 5 3 . 1 Max Kills in Single Turn 3 | . . 1 1 2 2 3 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . 1 Melee 1 | . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 884 | . . 50 102 84 100 224 63 . 261 Missed 329 | . . 14 36 24 30 106 14 . 105 Damage Taken 7201 | . . 485 892 782 1179 1431 738 . 1694 Core 1923 | . . 171 176 156 181 176 213 . 850 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 235 | . . . 29 . . 206 . . . Core Remaining (%) 51 | 100 . 31 . 17 67 . . 44 . Volleys Fired 230 | . . 10 49 43 55 47 13 . 13 Largest 3 | . . 2 2 2 3 3 3 . 3 Hottest 173 | . . 80 95 78 161 162 173 . 130 Shots Fired 455 | . . 14 83 85 101 121 30 . 21 Gun 157 | . . 14 36 24 25 29 19 . 10 Cannon 287 | . . . 47 61 76 84 11 . 8 Launcher 11 | . . . . . . 8 . . 3 Special . | . . . . . . . . . . Kinetic 315 | . . . 47 85 76 84 10 . 13 Thermal 90 | . . . 31 . 5 29 20 . 5 Explosive 11 | . . . . . . 8 . . 3 Electromagnetic 39 | . . 14 5 . 20 . . . . Robot Hit Streak 12 | . . 3 7 12 8 7 2 . 5 Robot Miss Streak 9 | . . 3 3 2 7 9 3 . 5 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 277 | . . 5 52 57 73 60 13 . 17 Core Hits 218 | . . 11 36 22 58 68 10 . 13 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . 1 2 1 4 4 . . . Destroy 2 | . . . . . 1 1 . . . Blast 9 | . . . 2 1 3 3 . . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7128 | 2 . 257 1137 1182 1637 2213 277 . 423 Guns 1719 | . . 81 384 201 231 546 157 . 119 Cannons 4080 | . . . 694 977 1299 828 108 . 174 Explosions 1161 | . . 111 . . 98 823 . . 129 Melee . | . . . . . . . . . . Ramming 168 | 2 . 65 59 4 9 16 12 . 1 Kinetic 4203 | . . . 694 1178 1188 850 75 . 218 Thermal 1332 | . . 111 320 . 112 524 190 . 75 Explosive 952 | . . . . . . 823 . . 129 Electromagnetic 473 | . . 81 64 . 328 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 . Average Corruption 1 | . . . . . 2 1 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . . 4 24 1 . Message Errors 3 | . . . . . . . 3 . . Matter Fused 9 | . . . . . . 1 8 . . Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 5 | . . . . . . 3 2 . . Data Loss (minor) 4 | . . . . . . . 4 . . Data Loss (major) 3 | . . . . . . . 2 1 . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 6 | . . . . . . 4 . . 2 Projectiles . | . . . . . . . . . . Explosions 6 | . . . . . . 4 . . 2 Melee . | . . . . . . . . . . Knockbacks 21 | . . . 3 1 15 2 . . . Impact . | . . . . . . . . . . Kinetic 20 | . . . 2 1 15 2 . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 174 | . . 44 . . 77 . 1 . 52 Shots 6 | . . 1 . . 2 . . . 3 Rammed 10 | . . . . . . . 9 . 1 Targets Rammed 69 | 1 . 23 25 1 1 6 11 . 1 Kicked 59 | 1 . 23 25 1 1 6 2 . . Crushed . | . . . . . . . . . . Highest Temperature 537 | . . 72 332 192 246 199 537 . 20 Average Temperature 100 | . . 37 115 45 81 98 246 . 13 Received Heat Transfer 1938 | . . 267 375 273 495 288 . . 240 Effects 10 | . . . 3 . . . 7 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 2 | . . . 1 . . . 1 . . Interference 3 | . . . 1 . . . 2 . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 2055 | . . 100 814 . 187 471 335 . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Peak Influence 513 | . 45 60 376 316 513 407 . . 90 Initial 160 | . . 17 . 158 78 160 . . . Average 149 | . 2 31 101 173 277 231 . . 22 Maximum Alert Level 2 | . . . 1 1 2 2 . . . Low Security (%) 69 | 100 100 100 77 69 34 49 . . 100 Level 1 27 | . . . 22 30 43 49 . . . Level 2 3 | . . . . . 22 1 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 1 8 4 . . 2 Investigation 2 | . . . 1 . 1 . . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 10 | . 1 . 2 . 4 2 . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Distress Signals 8 | . 1 . 2 . 4 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 1 3 28 15 24 20 4 . 6 Peak Tracking Total 7 | . 3 2 7 4 5 5 4 . 6 Tactical Retreats 4 | . 1 1 . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Traps Triggered 8 | . . . 2 . 1 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Disabled 2 | . . . 1 . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Machines Accessed 9 | . . . 2 5 . 2 . . . Terminals 6 | . . . 1 4 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 10 | . . . 2 6 . 2 . . . Successful 7 | . . . 1 5 . 1 . . . Failed 3 | . . . 1 1 . 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . . . 1 5 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 6 | . . . 1 4 . 1 . . . Open Door 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . . 1 . . . Alert Level 2 | . . . 1 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 8 | . . . . 4 4 . . . . Drone Recoveries 5 | . . . . 2 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Turns Passed 5672 | 39 157 427 635 823 476 870 1820 91 334 Spaces Moved 2528 | 27 127 312 369 316 226 504 523 27 97 Core 649 | 6 . . . . . . 519 27 97 Treads . | . . . . . . . . . . Legs 1879 | 21 127 312 369 316 226 504 4 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 350 50 Average Speed 184 | 104 120 120 120 213 124 133 315 350 297 Slowest Speed 400 | 120 120 120 120 260 190 195 400 350 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 22 39 33 54 30 18 68 8 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 89 | . . 10 1 2 11 62 3 . . Melee . | . . . . . . . . . . Projectile 14 | . . . 1 2 . 8 3 . . AOE 75 | . . 10 . . 11 54 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Total 3093 | 37 131 346 472 381 330 602 647 26 121 Wait 123 | . . . 2 . 17 11 93 . . Move 2519 | 26 126 311 368 315 225 503 522 26 97 Hop . | . . . . . . . . . . Pick Up 65 | 5 3 1 14 7 17 13 1 . 4 Fast Attach 1 | . . . . . . . . . 1 Attach 54 | 5 2 1 10 6 9 11 5 . 5 Detach 1 | . . . . . . 1 . . . Swap 13 | . . . 3 3 2 5 . . . Drop 18 | . . . 1 6 4 5 2 . . Fire 230 | . . 10 49 43 55 47 13 . 13 Melee . | . . . . . . . . . . Ram 10 | . . . . . . . 9 . 1 Kick 59 | 1 . 23 25 1 1 6 2 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 11) 197 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 423 | -10/Mines | Core integrity fell below 50% 613 | -10/Mines | Discovered new exit (range 8) 624 | -10/Mines | Entered Materials 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Lost 4 parts (1p2n1u) 1147 | -9/Materials | Destroyed 9 combat bots 1222 | -9/Materials | Discovered new exit (range 5) 1259 | -9/Materials | Entered Storage 1510 | -9/Storage | Garrison activated, responded to threat 1516 | -9/Storage | Core integrity fell below 50% 2016 | -9/Storage | Core integrity fell below 20% 2046 | -9/Storage | Discovered new exit (range 6) 2082 | -9/Storage | Entered Materials 2082 | -8/Materials | Accompanied by 2 allies 2082 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2298 | -8/Materials | Garrison activated, responded to threat 2500 | -8/Materials | Discovered new exit (range 16) 2550 | -8/Materials | Lost 3 parts (2n1w) 2558 | -8/Materials | Entered Factory 2558 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2857 | -7/Factory | Build established: Scavenger-Tank 3191 | -7/Factory | Lost 4 parts (2n1u1w) 3405 | -7/Factory | Discovered new exit (range 16) 3428 | -7/Factory | Entered Lower Caves 3479 | -7/Lower Caves | Core integrity fell below 50% 3501 | -7/Lower Caves | Lost 5 parts (2n1u2w) 3636 | -7/Lower Caves | Spotted B-75 Beast 3743 | -7/Lower Caves | Build established: Mutant 3781 | -7/Lower Caves | Encountered a Warlord checkpoint 4182 | -7/Lower Caves | Learned Factory stockpile data 5164 | -7/Lower Caves | Discovered new exit (range 7) 5248 | -7/Lower Caves | Entered another Lower Caves area 5273 | -7/Lower Caves | Discovered new exit (range 10) 5339 | -7/Lower Caves | Entered Factory 5339 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5652 | -6/Factory | Core integrity fell below 50% 5667 | -6/Factory | Core integrity fell below 20% 5673 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Slug penetrates Door. Med. Storage Unit destroyed. Acquired Imp. Titanium Leg. Acquired Hvy. Flak Cannon. U-05 Engineer destroyed. Slug penetrates Subcomponent Replicator. Penetrated by Slug. U-05 Engineer destroyed. Slug penetrates Subcomponent Replicator. Slug penetrates Wall. Penetrated by Slug. Mak. System Shield destroyed. Slug penetrates Subcomponent Replicator. Slug penetrates Wall. Subcomponent Replicator disabled. Penetrated by Slug. Y-54 Guardian destroyed. Penetrated by Slug. Slug penetrates Wall. Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# == !#???????????????????? | | ????????????????# =! |#####???????????????? | | ???????????????## @ *%+!%!!!| ????????? | | ???????????????# =*#####???????????????? | | ???????????????##Y % #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# "" " #???????????????????? | | ????????????????# ""hh"" #???????????????????? | | ????????????????#! """ """ ""#???????????????????? | | ????????????????# """ """ T"#???????????????????? | | ????????????????# """ """ ""#???????????????????? | | ????????????????# #???????????????????? | | ???????################+######???????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# !! + #??????????????????????? | | ???????# ! # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????# # #??????????????????????? | | ???????#^ " # +??????????????????????? | | ######## " " " # # ?????????????????????? | | + # # ????????????????????? | | !################# ## #? ????????????????????? | | #???????????????#### #? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Oops Challenges ------------ None Game ------ Seed WarpFrostTorch Manual? 0 Play Time 00:43:52 Cumulative 5.7 hours Start 2025.05.04 @ 13:32:00 End 2025.05.04 @ 14:23:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a4529353-7ff9-440e-8bd7-acb0d3012fba