Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 18:58:14

Player: Kai

Result: Destroyed by 0W-BEO(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (608)      608
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 1287

 Bonus
-------
Follower Combat Kills      128
Friendly Fire              -144

 Cogmind 
---------
Core Integrity             0/250
Matter                     157/300
Energy                     195/200
System Corruption          8%
Temperature                Warm (163)
Movement                   Treading (1160) Ox10
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
      Spiked Treads
             Carbon-fiber Leg
>            --- UTILITY (2) ------
             Humpback
>            --- WEAPON (2) -------
             Beamcaster
>            --- INVENTORY (35) ---
   Makeshift Power Source
       Light Angular Momentum Engine
             Aluminum Leg
             Carbon-fiber Leg
   Makeshift Leg
       Large Storage Unit
             Grenade Launcher
             Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
             Beamcaster
  Subdweller Machine Gun
>            --- INVENTORY --------
      Spiked Treads
             Aluminum Leg
             Grenade Launcher
             Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             54   | 6   13  14  21  
  Power                    5    | 2   .   .   3   
    Engine                 5    | 2   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   2   4   7   
    Treads                 1    | .   .   .   1   
    Leg                    5    | .   .   2   3   
    Wheel                  6    | 2   1   .   3   
    Hover                  2    | .   .   2   .   
    Flight                 1    | .   1   .   .   
  Utility                  11   | .   5   2   4   
    Device                 2    | .   1   .   1   
    Storage                4    | .   1   1   2   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   6   8   7   
    Energy Gun             12   | 2   4   3   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   .   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   2   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   1   3   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   92  99  84  
  Engine                   14   | .   14  14  14  
  Leg                      14   | .   .   17  20  
  Wheel                    12   | .   27  8   7   
  Device                   2    | .   8   .   .   
  Storage                  11   | .   7   14  10  
  Processor                1    | .   4   .   .   
  Protection               7    | .   2   14  3   
  Energy Gun               18   | .   23  17  16  
  Ballistic Gun            8    | .   .   10  10  
Peak Build Rating          21   | 5   10  11  21  
  Average Rating           11   | 3   7   8   18  
  On Entrance              5    | .   5   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             218  | 9   31  32  218 
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  10   | .   1   3   10  
  Average Overweight (x)   2    | .   .   1   6   
Largest Inventory Capacity 35   | 5   15  15  35  
  Average Capacity         16   | 5   10  15  24  
  Most Carried             15   | 5   10  12  15  
  Average Carried          7    | 2   5   11  5   
  Final Capacity           35   | 5   15  15  35  
  Final Carried            12   | 3   8   12  8   

 Class Distribution 
--------------------
 40% | Mutant
 35% | Scavenger-Mutant
 23% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
    Hauler-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           765  | 260 92  216 197 
  Remotely                 .    | .   .   .   .   
Salvage Created            548  | 50  179 78  241 
  Parts                    41   | 3   13  3   22  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      7    | .   .   .   7   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | 1   3   2   9   
  Guns                     9    | 1   3   1   4   
  AOE                      6    | .   .   1   5   
Classes Destroyed          7    | 1   2   1   3   
  Worker                   1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  1    | .   .   .   1   
  Grunt                    5    | 1   3   1   .   
  Sentry                   1    | .   .   1   .   
  Subdweller               8    | .   .   .   8   
  Guerrilla                1    | .   .   .   1   
Best Kill Streak           5    | 1   3   1   5   
  Combat Bots Only         5    | 1   3   1   5   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        71   | 1    13   27   30   
  Missed                   17   | 1    1    6    9    
Damage Taken               1080 | .    127  311  642  
  Core                     262  | .    54   42   166  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              64   | 3    17   16   28   
  Largest                  2    | 2    2    2    2    
  Hottest                  135  | 90   115  115  135  
Shots Fired                128  | 6    35   31   56   
  Gun                      122  | 6    35   28   53   
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    3    3    
  Special                  .    | .    .    .    .    
  Kinetic                  20   | .    .    9    11   
  Thermal                  99   | 3    35   19   42   
  Explosive                6    | .    .    3    3    
  Electromagnetic          3    | 3    .    .    .    
  Robot Hit Streak         9    | 3    3    5    9    
  Robot Miss Streak        3    | 1    3    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           75   | 3    15   19   38   
  Core Hits                35   | 2    8    11   14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    1    2    5    
    Burn                   7    | .    1    2    4    
    Destroy                1    | .    .    .    1    
Melee Attacks              4    | .    2    2    .    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    2    2    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1710 | 38   217  377  1078 
  Guns                     1152 | 38   217  202  695  
  Cannons                  .    | .    .    .    .    
  Explosions               540  | .    .    171  369  
  Melee                    .    | .    .    .    .    
  Ramming                  18   | .    .    4    14   
  Kinetic                  138  | .    .    47   91   
  Thermal                  1001 | 25   217  155  604  
  Explosive                540  | .    .    171  369  
  Electromagnetic          13   | 13   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    8    8    8    
  Average Corruption       7    | .    6    8    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  59   | .    6    29   24   
    Message Errors         15   | .    .    6    9    
    Matter Fused           12   | .    2    5    5    
    Heat Flow Errors       3    | .    .    2    1    
    Energy Discharges      7    | .    2    4    1    
    Parts Rejected         2    | .    1    1    .    
    Data Loss (minor)      9    | .    .    5    4    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               6    | .    1    2    3    
    Alerts                 2    | .    .    1    1    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      56   | .    .    2    54   
  Shots                    1    | .    .    .    1    
  Rammed                   2    | .    .    1    1    
Targets Rammed             2    | .    .    1    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        512  | 60   512  266  249  
  Average Temperature      123  | 28   163  94   123  
  Received Heat Transfer   565  | .    72   150  343  
  Effects                  5    | .    3    2    .    
    Shutdowns              2    | .    2    .    .    
    Interference           2    | .    .    2    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    1    1    
  Heat Transferred         2544 | 74   666  555  1249 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             180  | 20  130 180 .   
  Initial                  13   | .   13  8   .   
  Average                  41   | 5   47  41  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | 1   7   6   16  
  Peak Tracking Total      6    | 1   2   2   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            6    | .   6   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          5    | .   1   4   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   3   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   11  .   .   
  Successful               9    | .   9   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          35   | .   35  .   .   
  Retrieved Matter         35   | .   35  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      41   | .   .   41  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               22   | .   .   18  4   
  Total Damage             385  | .   .   321 64  
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               2115 | 92  485 850 688 
Spaces Moved               1228 | 83  359 527 259 
  Core                     17   | 17  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     354  | .   .   269 85  
  Wheels                   857  | 66  359 258 174 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  110 
  Average Speed            138  | 73  88  146 211 
  Slowest Speed            610  | 80  95  190 610 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 8   36  90  21  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 15   | .   1   .   14  
Terrain Destroyed          54   | .   1   18  35  
  Melee                    1    | .   1   .   .   
  Projectile               4    | .   .   .   4   
  AOE                      49   | .   .   18  31  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1518 | 109 488 570 351 
  Wait                     83   | 3   74  2   4   
  Move                     1225 | 82  358 526 259 
  Hop                      .    | .   .   .   .   
  Pick Up                  50   | 11  16  7   16  
  Fast Attach              1    | .   .   .   1   
  Attach                   21   | 5   6   3   7   
  Detach                   6    | .   3   1   2   
  Swap                     32   | 1   7   11  13  
  Drop                     30   | 4   5   1   20  
  Fire                     64   | 3   17  16  28  
  Melee                    4    | .   2   2   .   
  Ram                      2    | .   .   1   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
   93 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  578 | -10/Materials | Entered Mines
  857 | -10/Mines     | Discovered new exit (range 8)
 1110 | -10/Mines     | Discovered new exit (range 15)
 1171 | -10/Mines     | Build established: Scavenger-Mutant
 1388 | -10/Mines     | Identified exit to Subcaves
 1428 | -10/Mines     | Entered Subcaves
 1428 | -10/Subcaves  | Accompanied by 1 ally
 1433 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 1572 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1576 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1576 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1576 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1613 | -10/Subcaves  | Core integrity fell below 50%
 1614 | -10/Subcaves  | Lost 4 allies
 1716 | -10/Subcaves  | Core integrity fell below 20%
 1810 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1914 | -10/Subcaves  | Build established: Hauler-Mutant
 1935 | -10/Subcaves  | Learned location of Zion (-7)
 2098 | -10/Subcaves  | Disturbed a concealed Subdweller
 2116 | -10/Subcaves  | Destroyed by 0W-BEO(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  selecting a different UI Layout in the option menu.
System corrupted: FCS attempts to trigger Beamcaster.
System corrupted: Beamcaster misfires.
D=M3RAILVOZ&<9S3UT947|DAMR0 M#BI6C
05VGY&E5Y4:H3XXHANFG0WSV9FQ
System corrupted: Energy discharge (-58).
Searching scrap...
Found Sub. Power Source.
Found Mak. Hammer.
Found 40 Matter.
Acquired 40 matter.
Acquired Sub. Power Source.
0W-BEO(R) angrily emerges from the Twisted Machinery.
Slammed into 0W-BEO(R).
Critical hit (Meltdown: +280).
=&>D MY4ZC1 E:XQ/:I7D=7&QK8KF56HJ
Sub. Machine Gun destroyed.
Sub. Monowheel destroyed.
0W-BEO(R) affixes Scrap Shield Fragment to Scrap Shield.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|           ???????????#$ # #<     #???????#         |
|           ????????????# /@       #???????##    ### |
|           ???????????#$R ##<     #????????#    #?# |
|           ???????????##$##       #???#  ###    #?? |
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|           ???????????????#####    #?????#  #????#  |
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|           ????????????????????   ##????#   ??????# |
|           ????????????????????####????#    ??????? |
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|           ?????????????????????????????###???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             800
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
First Step to Greatness
One Hack Too Far
Tank

 Challenges 
------------
None

 Game 
------
Seed              GatlingKineticDerivative
  Manual?         0
Play Time         01:09:22
  Cumulative      1.1 hours
  Start           2024.11.04 @ 22:14:37
  End             2024.11.05 @ 18:58:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46627e43-898f-4f1e-9df4-79fcef1a1949