Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 20:04:24 Player: Cmdr.Laserstrahl Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3366) 3366 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 7296 Bonus ------- High Alert Combat Kills 665 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 45/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun Gauss Rifle > --- INVENTORY (5) ---- Improved Heat Sink Experimental Power Shielding Cooled Particle Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Heavy Deuterium Engine Improved Titanium Leg Improved Heat Sink Improved Sensor Array Cooled Particle Cannon High-powered Shotgun Grenade Launcher Improved Grenade Launcher Heavy Mace [Rating: 49] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 103 | 6 2 4 9 34 48 Power 12 | 1 . . 1 2 8 Engine 7 | 1 . . 1 1 4 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 23 | 2 . 1 2 8 10 Treads 2 | . . . . . 2 Leg 6 | . . . . 3 3 Wheel 15 | 2 . 1 2 5 5 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 . 2 10 8 Device 8 | . . . . 5 3 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 10 | . . . 1 4 5 Artifact . | . . . . . . Weapon 46 | 2 1 3 4 14 22 Energy Gun 9 | 1 . 1 1 5 1 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 17 | 1 . 1 2 3 10 Ballistic Cannon 1 | . . . . . 1 Launcher 9 | . 1 1 1 2 4 Special Weapon . | . . . . . . Impact Weapon 5 | . . . . 3 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . . 1 2 7 Parts Lost 29 | . . . . 4 25 Power 4 | . . . . . 4 Propulsion 8 | . . . . 3 5 Utility 8 | . . . . 1 7 Weapon 9 | . . . . . 9 Highest Loss Streak 14 | . . . . 3 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 100 97 97 82 Engine 7 | . 14 14 11 8 5 Core 4 | . . . . . 8 Leg 2 | . . . . 2 3 Wheel 20 | . 28 28 33 23 13 Device 8 | . . . . 11 8 Storage 8 | . 14 14 11 9 6 Processor 13 | . 11 14 11 14 14 Protection 5 | . . . 8 8 5 Energy Gun 5 | . 9 13 11 7 1 Energy Cannon 2 | . . . . . 4 Ballistic Gun 6 | . 14 9 8 7 3 Ballistic Cannon 1 | . . . . . 2 Launcher 1 | . 5 5 2 . . Impact Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 53 | 10 12 13 24 34 53 Greatest Support 56 | 26 26 26 36 35 56 Greatest Overweight (x) 6 | 1 . 1 . 3 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 9 10 9 Most Carried 10 | 3 5 8 10 10 10 Average Carried 8 | 1 3 6 9 9 9 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 3 5 8 10 10 4 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2136 | 266 10 148 121 537 1054 Remotely . | . . . . . . Salvage Created 3770 | 63 11 121 162 1410 2003 Parts 201 | 2 4 11 13 73 98 Haulers Intercepted 7 | . . . 1 4 2 Recyclers Shooed 4 | . . 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 78 | . 3 6 3 26 40 Melee 3 | . . . . 2 1 Guns 37 | . . 4 3 18 12 Cannons 17 | . . . . . 17 AOE 18 | . 3 2 . 4 9 Classes Destroyed 16 | 1 1 2 2 4 6 Worker 6 | . . . . 1 5 Builder 5 | . . 1 . 3 1 Hauler 7 | . . . 1 4 2 Recycler 7 | 1 . . . 3 3 Operator 2 | . . . . 1 1 Watcher 4 | . . . . 2 2 Swarmer 21 | . 3 4 . 11 3 Grunt 34 | . . 2 2 10 20 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 7 | . . . 1 4 2 Specialist 4 | . . . . . 4 Hunter 4 | . . . . . 4 Programmer 2 | . . . . . 2 Heavy 2 | . . . . . 2 Best Kill Streak 12 | 1 3 3 2 5 12 Combat Bots Only 6 | . 3 3 2 4 6 Max Kills in Single Turn 4 | 1 2 1 1 2 4 Gunslinging . | . . . . . . Exploded 3 | . 2 1 . 1 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6135 | . 69 177 144 1005 4740 Core 922 | . 20 31 13 128 730 Absorbed by Shields . | . . . . . . Redirected to Shielding 15 | . . . . . 15 Core Remaining (%) 87 | 100 . 79 96 76 . Volleys Fired 243 | 6 5 14 8 81 129 Largest 2 | 2 1 2 2 2 2 Hottest 133 | 60 30 80 86 89 133 Shots Fired 462 | 12 5 28 16 153 248 Gun 323 | 12 1 25 15 144 126 Cannon 117 | . . . . 2 115 Launcher 22 | . 4 3 1 7 7 Special . | . . . . . . Kinetic 239 | 6 1 13 7 69 143 Thermal 146 | 6 . 12 8 33 87 Explosive 17 | . 4 3 1 2 7 Electromagnetic 60 | . . . . 49 11 Robot Hit Streak 25 | 8 10 6 6 15 25 Robot Miss Streak 6 | 1 1 3 3 3 6 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . . . 5 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 348 | 10 2 16 10 124 186 Core Hits 215 | 2 3 11 7 61 131 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 4 | . . . . 3 1 Critical Strikes 8 | . . . . 4 4 Burn 1 | . . . . 1 . Destroy 3 | . . . . . 3 Smash 4 | . . . . 3 1 Melee Attacks 26 | . . . . 17 9 Impact 26 | . . . . 17 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10379 | 95 229 272 199 2797 6787 Guns 3641 | 95 . 152 135 1703 1556 Cannons 2896 | . . . . 18 2878 Explosions 2979 | . 229 120 64 576 1990 Melee 853 | . . . . 500 353 Ramming 10 | . . . . . 10 Kinetic 2935 | 41 . 65 45 695 2089 Thermal 3018 | 54 . 87 90 554 2233 Explosive 2712 | . 229 120 64 309 1990 Electromagnetic 851 | . . . . 739 112 Impact 853 | . . . . 500 353 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots 23 | . . . . . 23 Effects 1 | . . . . . 1 Heat Surge 1 | . . . . . 1 Overflow Damage 441 | . 8 . . 173 260 Projectiles 74 | . . . . . 74 Explosions 187 | . 8 . . 45 134 Melee 180 | . . . . 128 52 Knockbacks 20 | . . . . 1 19 Impact 5 | . . . . 1 4 Kinetic 14 | . . . . . 14 Secondary 1 | . . . . . 1 Self-Inflicted Damage 290 | . 40 31 . 82 137 Shots 8 | . 2 1 . 3 2 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 520 | 40 . 58 63 103 520 Average Temperature 80 | 28 . 23 27 32 108 Received Heat Transfer 1554 | . . 45 87 414 1008 Effects 12 | . . . . . 12 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 5 . Impact Corruptions 6 | . . . . 5 1 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . . . 2 8 Heat Transferred 4967 | 125 . 259 222 1262 3099 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 881 | 5 127 293 296 694 881 Initial 264 | . 3 49 113 124 264 Average 377 | 1 40 196 201 342 538 Maximum Alert Level 3 | . . 1 1 2 3 Low Security (%) 20 | 100 100 51 43 17 . Level 1 39 | . . 48 56 49 31 Level 2 28 | . . . . 33 40 Level 3 11 | . . . . . 27 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . . . 3 9 Investigation 2 | . . . . 2 . Extermination 1 | . . . . . 1 Reinforcement 9 | . . . . 1 8 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . . . 1 1 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 4 7 4 40 67 Peak Tracking Total 11 | . 4 3 4 7 11 Tactical Retreats 5 | . . 1 1 2 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . 1 . . 1 7 Max in Single Turn 4 | . 1 . . 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . 1 . 3 5 2 Terminals 7 | . 1 . 1 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 1 . 6 14 3 Successful 19 | . . . 5 12 2 Failed 5 | . 1 . 1 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 3 2 Terminals 12 | . 1 . 3 6 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 11 | . . . 3 8 . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 3 4 1 Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . . . 1 Recycling Unit Index 1 | . . . . 1 . Scanalyzer Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 10 | . . . 2 8 . Insert Component 5 | . . . 1 4 . Analyze 5 | . . . 1 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used . | . . . . . . Hacking Detections 7 | . 1 . 2 3 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 1 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 1 4 . Part Schematics Acquired 5 | . . . 1 4 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3287 | 78 132 279 260 1215 1323 Spaces Moved 2312 | 52 130 273 238 912 707 Core 15 | 12 . . . . 3 Treads 5 | . . . . . 5 Legs 114 | . . . . 10 104 Wheels 2178 | 40 130 273 238 902 595 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 80 80 86 Average Speed 91 | 89 90 80 84 85 104 Slowest Speed 350 | 100 90 95 86 125 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 36 | 4 35 62 28 65 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 136 | . 16 31 9 31 49 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 130 | . 16 31 9 31 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2990 | 72 139 304 282 1164 1029 Wait 165 | . . 5 10 75 75 Move 2307 | 51 129 272 237 911 707 Hop . | . . . . . . Pick Up 73 | 9 3 6 10 19 26 Fast Attach 28 | . . . 2 9 17 Attach 37 | 6 1 1 2 7 20 Detach 4 | . . . . 1 3 Swap 39 | . 1 3 5 18 12 Drop 66 | . . 3 8 26 29 Fire 243 | 6 5 14 8 81 129 Melee 26 | . . . . 17 9 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 204 | -10/Materials | Identified exit to Mines 211 | -10/Materials | Entered Mines 270 | -10/Mines | Discovered new exit (range 15) 301 | -10/Mines | Build established: Mutant 490 | -10/Mines | Identified exit to Materials 490 | -10/Mines | Entered Materials 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Discovered new exit (range 4) 746 | -9/Materials | Identified exit to Materials 750 | -9/Materials | Entered another Materials area 750 | -8/Materials | Evolved 2 slots: Utility x2 1716 | -8/Materials | Lost 3 parts (2n1u) 1938 | -8/Materials | Discovered new exit (range 15) 1964 | -8/Materials | Identified exit to Factory 1965 | -8/Materials | Entered Factory 1965 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2812 | -7/Factory | Identified exit to Factory 2920 | -7/Factory | Cargo convoy interrupted 3003 | -7/Factory | Lost 6 parts (1n2u3w) 3097 | -7/Factory | Core integrity fell below 50% 3208 | -7/Factory | Crushed by falling debris 3208 | -7/Factory | System corruption reached 10% 3246 | -7/Factory | Core integrity fell below 20% 3288 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03279_ K-01 Serf collects debris. 03279_ U-05 Engineer lays Concrete. 03281_ Slug penetrates Wall. 03281_ K-01 Serf collects debris. 03281_ U-05 Engineer lays Concrete. 03282_ U-05 Engineer builds a Wall. 03282_ U-05 Engineer lays Concrete. 03282_ K-01 Serf collects debris. 03283_ U-05 Engineer lays Concrete. 03284_ Slug penetrates H-61 Shepherd. 03284_ H-61 Shepherd destroyed. 03284_ U-05 Engineer builds a Wall. 03285_ Lgt. Ion Engine destroyed. 03285_ Critical hit (Blast). 03286_ K-01 Serf collects debris. 03286_ U-05 Engineer builds a Wall. 03287_ U-05 Engineer lays Concrete. 03287_ K-01 Serf collects debris. 03287_ Dropped Arm. Treads. 03287_ K-01 Serf collects debris. 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