Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 21:53:27 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1404) 1404 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4529 Bonus ------- None Cogmind --------- Core Integrity 616/700 Matter 228/300 Energy 203/300 System Corruption 2% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Advanced Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Transmission Jammer Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Flak Gun Heavy Mace > --- INVENTORY (20) --- Enhanced Nuclear Core Enhanced Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit High-capacity Matter Pod (0) Kinecellerator Hardened Light Armor Plating Hacking Suite System Restoration Module EM Pulse Cannon Minigun Improved Grenade Launcher Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Mace > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Medium Storage Unit High-capacity Matter Pod Kinecellerator Hardened Light Armor Plating Hacking Suite System Restoration Module EM Pulse Cannon Minigun Improved Grenade Launcher Improved Datajack [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Recoil Stabilizer Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 64 | 7 1 . 7 3 25 21 Power 6 | 1 . . 1 . 2 2 Engine 5 | 1 . . 1 . 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 19 | 3 . . 2 . 7 7 Treads 4 | 1 . . 1 . . 2 Leg 9 | . . . . . 4 5 Wheel 6 | 2 . . 1 . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 . 1 . 4 5 Device 3 | . . . 1 . . 2 Storage 3 | 1 . . . . 1 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 5 | . 1 . . . 2 2 Artifact . | . . . . . . . Weapon 27 | 2 . . 3 3 12 7 Energy Gun 1 | . . . . . 1 . Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 18 | 2 . . 2 2 9 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 2 | . . . . . 1 1 System Corruption 8 | . . . . . 7 1 Parts Lost 1 | . . . . . . 1 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 94 100 100 100 99 99 Engine 7 | . 14 14 11 11 9 2 Core 1 | . . . . . . 4 Treads 7 | . . . 11 11 9 7 Leg 15 | . . . . . 16 23 Wheel 10 | . 28 28 22 22 10 . Device 10 | . . . 11 11 9 14 Storage 9 | . 14 14 11 11 9 7 Processor 6 | . . . . . 8 7 Protection 8 | . 8 14 11 11 9 7 Ballistic Gun 18 | . 28 28 22 19 17 15 Impact Weapon 2 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 68 | 12 15 15 25 25 33 68 Greatest Support 56 | 26 26 26 26 22 45 56 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 20 Average Capacity 11 | 7 8 8 8 8 9 14 Most Carried 18 | 3 3 8 8 8 10 18 Average Carried 9 | 1 3 3 7 7 9 11 Final Capacity 20 | 8 8 8 8 8 10 20 Final Carried 18 | 3 3 8 7 8 10 18 Class Distribution -------------------- 92% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1789 | 282 24 12 84 151 553 683 Remotely . | . . . . . . . Salvage Created 1967 | 99 25 . 92 266 611 874 Parts 116 | 7 2 . 8 20 35 44 Haulers Intercepted 7 | . . . 1 . 3 3 Recyclers Shooed 4 | . . . . . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 40 | . . . 1 11 12 16 Melee 1 | . . . . . . 1 Guns 28 | . . . 1 9 8 10 Cannons 1 | . . . . . . 1 AOE 10 | . . . . 2 4 4 Classes Destroyed 11 | 2 1 . 2 2 2 2 Worker 2 | . . . . . . 2 Builder 3 | . . . . . 1 2 Tunneler 2 | 2 . . . . . . Hauler 7 | . . . 1 . 3 3 Recycler 5 | 1 . . . . 1 3 Watcher 2 | . 1 . . . . 1 Swarmer 19 | . . . . 6 6 7 Grunt 13 | . . . . 5 2 6 Sentry 4 | . . . 1 . 3 . Hunter 2 | . . . . . 1 1 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | 3 1 . 2 6 4 8 Combat Bots Only 6 | . . . 1 6 3 5 Max Kills in Single Turn 3 | 1 1 . 1 2 3 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 2 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1912 | . 33 . 26 430 499 924 Core 256 | . . . . 69 103 84 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 100 . 82 81 . Volleys Fired 145 | 6 11 2 4 23 58 41 Largest 3 | 2 2 2 2 2 2 3 Hottest 76 | 40 40 40 46 46 63 76 Shots Fired 279 | 12 22 4 8 45 110 78 Gun 266 | 12 22 4 8 44 104 72 Cannon 7 | . . . . . 4 3 Launcher 6 | . . . . 1 2 3 Special . | . . . . . . . Kinetic 266 | 12 22 4 8 44 104 72 Thermal . | . . . . . . . Explosive 6 | . . . . 1 2 3 Electromagnetic 7 | . . . . . 4 3 Robot Hit Streak 11 | 5 3 3 8 6 10 11 Robot Miss Streak 8 | 2 7 1 1 1 3 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 192 | 8 10 3 7 33 71 60 Core Hits 112 | 6 5 1 3 14 24 59 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 3 | . . . . . . 3 Smash 3 | . . . . . . 3 Melee Attacks 9 | . . . . . . 9 Impact 9 | . . . . . . 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4366 | 59 79 24 93 633 1503 1975 Guns 3010 | 59 79 24 93 489 1168 1098 Cannons 157 | . . . . . 105 52 Explosions 721 | . . . . 144 226 351 Melee 474 | . . . . . . 474 Ramming 4 | . . . . . 4 . Kinetic 3010 | 59 79 24 93 489 1168 1098 Thermal 54 | . . . . . 54 . Explosive 667 | . . . . 144 172 351 Electromagnetic 157 | . . . . . 105 52 Impact 474 | . . . . . . 474 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 3 13 Message Errors 2 | . . . . . 1 1 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . 1 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 305 | . . . . 6 37 262 Projectiles . | . . . . . . . Explosions 70 | . . . . 6 37 27 Melee 235 | . . . . . . 235 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 228 | . 30 6 8 13 48 228 Average Temperature 21 | . 11 4 4 5 12 49 Received Heat Transfer 480 | . 18 . 15 159 117 171 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 1 3 Impact Corruptions 8 | . . . . . . 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 309 | 15 111 43 68 309 229 252 Initial 120 | . 9 43 16 26 120 101 Average 103 | 4 47 43 41 143 126 111 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 87 | 100 100 100 100 77 77 92 Level 1 12 | . . . . 22 22 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 . . 2 3 Investigation 2 | . . 1 . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . . . 4 2 Communications Jammed 28 | . . . . . . 28 Distress Signals 28 | . . . . . . 28 Times Spotted 72 | . 8 . 4 11 25 24 Peak Tracking Total 6 | . 3 . 4 6 5 6 Tactical Retreats 6 | . 2 . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 11 | . 1 1 2 . 5 2 Terminals 10 | . 1 . 2 . 5 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 4 1 4 . 13 3 Successful 9 | . 2 1 2 . 4 . Failed 16 | . 2 . 2 . 9 3 Catastrophic 4 | . . . . . 2 2 Database Lockouts . | . . . . . . . Manual 11 | . 3 . 1 . 6 1 Terminals 24 | . 4 . 4 . 13 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 1 1 . 3 . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 . Terminals 3 | . 1 . 1 . 1 . Botnet 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 2 . 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3169 | 79 212 235 132 158 1160 1193 Spaces Moved 2102 | 57 203 235 115 79 754 659 Core 6 | 6 . . . . . . Treads 1 | 1 . . . . . . Legs 1057 | . . . . . 398 659 Wheels 1038 | 50 203 235 115 79 356 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 85 85 90 120 Average Speed 114 | 87 90 90 86 88 107 148 Slowest Speed 193 | 160 90 90 100 100 190 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 36 61 16 27 57 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 46 | . . . . 11 25 10 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 45 | . . . . 11 25 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2604 | 73 214 255 142 120 1019 781 Wait 212 | . . 14 10 15 143 30 Move 2096 | 56 202 234 114 78 753 659 Hop . | . . . . . . . Pick Up 35 | 3 . 5 2 1 13 11 Fast Attach 22 | 7 1 . . . 7 7 Attach 6 | . . . 2 . 2 2 Detach . | . . . . . . . Swap 36 | . . . 5 3 16 12 Drop 41 | 1 . . 5 . 25 10 Fire 145 | 6 11 2 4 23 58 41 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 5) 292 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 374 | -10/Mines | Learned Materials stockpile data 485 | -10/Mines | Met a Derelict shopkeep closing up shop 517 | -10/Mines | Discovered new exit (range 11) 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 636 | -9/Materials | Discovered new exit (range 6) 659 | -9/Materials | Entered Mines 664 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 808 | -9/Mines | Discovered new exit (range 9) 817 | -9/Mines | Entered Materials 817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -8/Materials | Discovered new exit (range 16) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2998 | -7/Factory | Discovered new exit (range 16) 3170 | -7/Factory | Self-destructed Last Messages --------------- 03103_ Slug penetrates G-47 Trooper. 03103_ G-47 Trooper destroyed. 03104_ Acquired 43 matter. 03105_ R-06 Scavenger collects Aluminum Leg. 03106_ Slug penetrates R-06 Scavenger. 03106_ R-06 Scavenger destroyed. 03111_ Acquired 49 matter. 03112_ R-06 Scavenger collects Aluminum Leg. 03113_ K-01 Serf collects debris. 03117_ R-06 Scavenger collects Lgt. Ion Engine. 03120_ K-01 Serf collects debris. 03153_ A-02 Transporter bypasses jamming via Transport Network Coupler. 03153_ A-02 Transporter calls for reinforcements. 03153_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03155_ Slug penetrates A-02 Transporter. 03160_ A-02 Transporter destroyed. 03166_ R-06 Scavenger collects Prototype Hover Unit. 03168_ System corrupted: Energy discharge (-111). 03170_ R-06 Scavenger collects Med. Storage Unit. 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"""" # ^^#??????????????????????????? | | ????????? # #??????????????????????????? | | ????????? # #??????????????????????????? | | ????????######### #??????????????????????????? | | ????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedMetafieldMinigun Manual? 0 Play Time 00:27:33 Cumulative 260.5 hours Start 2022.08.29 @ 21:27:57 End 2022.08.29 @ 21:53:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 592 Rogue 592 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07f8639b-de50-4ac0-831a-4b9d26c3fc50