Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 22:05:19

Player: drchaos820

Result: Destroyed by EJ-45G(M) with Heavy Riot Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (983)      983
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (578)                578
              TOTAL SCORE: 3106

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/400
Matter                     249/300
Energy                     49/100
System Corruption          4%
Temperature                Cool (109)
Movement                   Core (650) Ox12
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
           Transport Network Coupler
>          --- WEAPON (2) -------
           Slug Cannon
>          --- INVENTORY (16) ---
     Light Nuclear Core
           Aluminum Leg
           Heat Sink
           Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Terrain Scan Processor
           Reflective Plating
           Reflective Plating
           Hacking Drone Bay
           Riot Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
           Bore Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
           Transport Network Coupler
>          --- WEAPON -----------
     Heavy Riot Gun
           Slug Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Heat Sink
           Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Terrain Scan Processor
           Reflective Plating
           Reflective Plating
           Hacking Drone Bay
           Riot Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
           Bore Cannon
           Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   9   17  .   3   
  Power                    5    | 1   1   3   .   .   
    Engine                 5    | 1   1   3   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   3   5   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   3   5   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   3   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              3    | .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   6   .   3   
    Energy Gun             4    | .   2   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   .   5   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 15   | .   .   10  .   5   
  Power                    3    | .   .   2   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   8    | .   .   6   .   2   
  Highest Loss Streak      5    | .   .   4   .   5   
Average Slot Usage (%)     98   | .   97  96  100 99  
  Engine                   11   | .   14  10  11  10  
  Leg                      22   | .   28  21  22  21  
  Storage                  22   | .   25  22  22  22  
  Processor                18   | .   .   22  22  22  
  Energy Gun               3    | .   15  5   .   .   
  Ballistic Gun            18   | .   12  15  22  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 12  41  47  39  40  
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  2    | 1   2   2   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 5   11  16  16  16  
  Most Carried             16   | 3   15  16  16  16  
  Average Carried          14   | 1   9   14  16  15  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 3   15  16  16  15  

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           899  | 183 319 389 .   8   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1597 | .   571 920 .   106 
  Parts                    108  | .   37  68  .   3   
Haulers Intercepted        3    | .   1   2   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  27   | .   9   17  .   1   
  Guns                     25   | .   9   15  .   1   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          10   | .   7   2   .   1   
  Worker                   5    | .   4   1   .   .   
  Builder                  2    | .   1   1   .   .   
  Hauler                   3    | .   1   2   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    13   | .   6   7   .   .   
  Sentry                   6    | .   .   6   .   .   
  Mutant                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   6   5   .   1   
  Combat Bots Only         5    | .   3   5   .   1   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  
Damage Taken               2339 | .    297  1270 .    772  
  Core                     473  | .    68   222  .    183  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  72   .    .    .    
Volleys Fired              153  | .    56   86   .    11   
  Largest                  2    | .    2    2    .    2    
  Hottest                  108  | .    80   80   .    108  
Shots Fired                280  | .    112  148  .    20   
  Gun                      275  | .    112  148  .    15   
  Cannon                   4    | .    .    .    .    4    
  Launcher                 1    | .    .    .    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  194  | .    76   103  .    15   
  Thermal                  .    | .    .    .    .    .    
  Explosive                1    | .    .    .    .    1    
  Electromagnetic          85   | .    36   45   .    4    
  Robot Hit Streak         20   | .    15   16   .    20   
  Robot Miss Streak        5    | .    5    3    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           178  | .    60   105  .    13   
  Core Hits                82   | .    29   45   .    8    
  Critical Hits            2    | .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2518 | .    716  1529 .    273  
  Guns                     2184 | .    686  1343 .    155  
  Cannons                  96   | .    .    .    .    96   
  Explosions               238  | .    30   186  .    22   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1530 | .    472  912  .    146  
  Thermal                  136  | .    30   106  .    .    
  Explosive                22   | .    .    .    .    22   
  Electromagnetic          830  | .    214  511  .    105  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    3    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  5    | .    .    3    .    2    
    Message Errors         2    | .    .    1    .    1    
    Data Loss (minor)      2    | .    .    2    .    .    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    84   .    .    
  Shots                    3    | .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        109  | .    108  45   .    109  
  Average Temperature      27   | .    30   19   .    53   
  Received Heat Transfer   557  | .    114  354  .    89   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    1    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         150  | .    .    150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             331  | .   259 331 109 .   
  Initial                  109  | .   .   49  109 .   
  Average                  171  | .   111 229 109 .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         56   | 100 85  31  100 .   
  Level 1                  43   | .   14  68  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   3   2   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   19  28  .   8   
  Peak Tracking Total      8    | .   6   6   .   8   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          4    | .   1   3   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          9    | .   2   6   .   1   
  Terminals                6    | .   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   7   11  .   6   
  Successful               15   | .   2   7   .   6   
  Failed                   9    | .   5   4   .   .   
    Catastrophic           4    | .   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   7   4   .   5   
  Terminals                13   | .   4   9   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   1   5   .   6   
  Record                   1    | .   .   1   .   .   
  Part Schematic           6    | .   .   .   .   6   
  Robot Analysis           2    | .   .   2   .   .   
  Branch Access Points     2    | .   1   1   .   .   
  Terminal Index           1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   5   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     38   | .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               7    | .   .   .   3   4   
  Largest Group            7    | .   .   .   3   7   
  Highest-Rated Group      194  | .   .   .   40  194 
  Highest-Rated Ally       39   | .   .   .   16  39  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   
  Total Damage             87   | .   .   .   .   87  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       2    | .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  
Turns Passed               3601 | 111  525  1003 128  1834 
Spaces Moved               1993 | 82   228  421  78   1184 
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1988 | 77   228  421  78   1184 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  
  Average Speed            147  | 116  139  150  150  150  
  Slowest Speed            180  | 120  180  180  150  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 4    47   34   22   83   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             3    | .    .    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          11   | .    2    7    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      11   | .    2    7    .    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   
---------                  Run  | Scr  Mat  Mat  Min  Zio  
Total                      2388 | 94   331  649  89   1225 
  Wait                     145  | 4    22   107  12   .    
  Move                     1989 | 81   227  420  77   1184 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  31   | 3    12   11   .    5    
  Fast Attach              13   | 6    .    7    .    .    
  Attach                   9    | .    1    7    .    1    
  Detach                   .    | .    .    .    .    .    
  Swap                     14   | .    8    4    .    2    
  Drop                     17   | .    5    7    .    5    
  Fire                     153  | .    56   86   .    11   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   17   | .    .    .    .    17   
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Identified exit to Mines
  588 | -10/Materials | Discovered new exit (range 16)
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Utility x2
  797 | -9/Materials  | Lost 3 parts (1p2w)
 1168 | -9/Materials  | Core integrity fell below 50%
 1201 | -9/Materials  | Lost 4 parts (1p2n1w)
 1373 | -9/Materials  | Repaired Carbon-fiber Leg
 1440 | -9/Materials  | Identified exit to Mines
 1470 | -9/Materials  | Build established: Scavenger-Mutant
 1640 | -9/Materials  | Entered Mines
 1666 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1748 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1768 | -9/Mines      | Entered Zion
 1768 | -7/Zion       | Accompanied by 3 allies
 1827 | -7/Zion       | System corruption cleaned by Quarantine Array
 1848 | -7/Zion       | Learned 4 Factory zone layouts
 1875 | -7/Zion       | Learned location of Recycling (-7)
 2038 | -7/Zion       | Given the Hacking Drone Bay
 2039 | -7/Zion       | Found Prototype Device
 3305 | -7/Zion       | Imprinted
 3308 | -7/Zion       | Declared Zion's savior
 3583 | -7/Zion       | Attacked by Zionites
 3599 | -7/Zion       | Core integrity fell below 20%
 3602 | -7/Zion       | Destroyed by EJ-45G(M) with Heavy Riot Gun

 Last Messages 
---------------
03586_ Mercenary 2a destroyed.
03587_ Trooper 2a suffers critical hit.
03587_ Trooper 2a destroyed.
03589_ I4-1FH(z) pulls a Mak. Spear out of the Twisted Machinery.
03589_ Lgt. Assault Rifle destroyed.
03590_ Lgt. Ion Engine destroyed.
03593_ Slug penetrates KU-111(M).
03593_ KU-111(M) suffers critical hit.
03593_ Destroyed Heat Sink.
03593_ Carbon-fiber Leg destroyed.
03594_ PE-7C6(z) pulls a Mak. Spear out of the Twisted Machinery.
03596_ Particle Charger fried.
03596_ KU-111(M) destroyed.
03596_ Hvy. Riot Gun destroyed.
03596_ I3-TWZ(z) pulls a Mak. Sword out of the Twisted Machinery.
03597_ Z3-WWI(z) emerges from the Twisted Machinery.
03598_ Z3-WWI(z) pulls a Mak. Laser out of the Twisted Machinery.
03599_ System corrupted: Slug Cannon targeting data glitched.
03599_ Carbon-fiber Leg destroyed.
03601_ Slug penetrates EJ-45G(M).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
          Riot Gun | -7/Zion | Free
       Arc Thrower | -7/Zion | Free
       Barrage Gun | -7/Zion | Free
 Hvy. Battle Rifle | -7/Zion | Free
     Battle Cannon | -7/Zion | Free
       Slug Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexTerrainRail
  Manual?         0
Play Time         00:25:42
  Cumulative      11.9 hours
  Start           2022.03.13 @ 21:37:19
  End             2022.03.13 @ 22:05:19
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           2
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          33
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41704ad0-a21f-4654-b2cd-8bc916cb8ebb