Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.22 @ 23:30:59 Player: NostacktreadsMicrowarp Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (206) 1030 Value Destroyed (11390) 11390 Prototype IDs (86) 1720 Alien Tech Used (15) 3000 Bonus (41539) 41539 TOTAL SCORE: 69179 Bonus ------- High Alert Combat Kills 1317 Follower Combat Kills 2943 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -3421 Cogmind --------- Core Integrity 111/1600 Matter 295/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Desublimator Experimental Matter Compressor (500) Precision Matter Filter Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Enhanced Armored Heavy Treads Experimental Matter Compressor Precision Matter Filter Improved Particle Charger Experimental Utility Shielding Experimental Focal Shield Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Phasing AFG Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Singularity Reactor Microwarp Drive Helical Railgun Helical Railgun Helical Railgun Multirail Omega Cannon Hellfire Missile Launcher [Rating: 283] Favorites ----------- Power Enhanced Fission Core Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Vortex Chain Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Combat Airjet Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Protection Improved Utility Shielding Artifact Matter Drive Weapon KE Penetrator Energy Gun Sigix Quantum Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . . . . . 2 2 . . 2 . . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . . . 3 2 . . . . 2 . . . . . . . . . . . . 2 1 . . . . . Weapon 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Parts Attached 368 | 6 4 5 2 7 14 14 12 8 9 5 10 7 2 7 3 14 21 . 15 2 2 6 4 13 10 7 14 8 84 53 Power 23 | . 1 1 . 2 1 1 . 1 . . 1 1 . 1 . . 1 . 2 . . 1 . . . . . . 6 3 Engine 7 | . 1 1 . 2 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . 6 3 Propulsion 50 | 2 . 2 . . 1 . . . . . 3 . 1 1 2 10 2 . 2 . . . 2 2 5 1 1 . 12 1 Treads 45 | 2 . . . . . . . . . . 3 . . 1 1 10 2 . 2 . . . 2 2 5 1 1 . 12 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Utility 208 | 2 1 1 1 . 4 9 12 6 9 3 5 6 1 2 1 2 12 . 11 1 2 5 1 10 5 5 12 7 40 32 Device 107 | 1 . . . . 2 5 6 3 6 3 4 4 . . 1 1 8 . 6 . 2 1 . 7 5 3 5 3 18 13 Storage 17 | . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . 2 . 2 1 . 5 3 Processor 17 | 1 1 . . . 1 1 . . 1 . 1 1 . . . . . . 1 . . 1 1 . . . 1 1 5 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 59 | . . 1 . . 1 2 6 3 2 . . 1 1 2 . 1 2 . 4 1 . 3 . 1 . . 1 1 11 15 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 1 Weapon 87 | 2 2 1 1 5 8 4 . 1 . 2 1 . . 3 . 2 6 . . 1 . . 1 1 . 1 1 1 26 17 Energy Gun 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 10 Energy Cannon 4 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 42 | 2 1 1 . 2 1 1 . . . 1 1 . . 2 . 2 6 . . 1 . . . 1 . . 1 . 15 4 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Launcher 11 | . . . 1 2 3 2 . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . Special Weapon 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . . 1 1 1 . . 3 . . 1 . 1 2 . 1 . 3 1 . 3 . 1 . 2 7 . 28 8 Parts Lost 21 | . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . 3 2 11 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Utility 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 1 4 Weapon 8 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 5 Highest Loss Streak 4 | . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . 2 2 3 Average Slot Usage (%) 89 | . 85 89 99 99 92 93 100 99 99 99 88 92 98 99 100 99 99 100 100 99 100 98 95 88 84 80 67 56 69 74 Engine 1 | . . 5 14 14 9 7 7 7 7 7 3 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 2 9 11 7 5 5 5 5 9 10 10 7 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 3 5 5 5 5 . . . 1 5 4 4 4 4 3 4 4 Treads 14 | . 28 15 . . . . . . . . 5 17 17 20 21 25 25 25 25 25 25 25 25 18 13 12 12 11 10 10 Hover 4 | . . 12 28 28 27 23 23 23 23 23 13 . . . . . . . . . . . . . . . . . . . Device 17 | . 14 14 5 . 14 9 18 18 23 23 24 29 18 16 16 15 17 25 27 20 20 20 20 21 25 25 18 18 10 13 Storage 5 | . . . 8 14 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 4 3 7 4 Processor 11 | . 13 8 . . 5 12 15 15 15 15 13 11 17 16 16 16 13 5 5 10 10 10 14 13 12 9 6 1 8 14 Protection 8 | . . 5 14 14 12 16 11 11 6 7 6 3 9 10 11 11 9 10 7 9 10 9 5 7 8 8 4 1 5 8 Ballistic Gun 11 | . 27 26 26 24 2 . . . . 2 7 11 11 7 5 7 20 20 20 20 20 20 18 17 16 10 5 3 8 1 Launcher 1 | . . . 1 1 7 6 7 7 7 6 3 . . 3 5 3 . . . . . . 1 . . . . . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 227 | 3 6 9 18 18 32 36 36 36 51 34 38 50 49 52 52 63 80 78 89 80 80 105 89 165 166 171 171 177 227 218 Greatest Support 260 | 20 3 24 24 24 36 36 36 36 36 36 68 68 68 96 96 122 127 127 129 129 129 129 134 150 240 240 240 220 260 260 Greatest Overweight 77 | . 3 . . . . . . . 15 . 20 . . . . . . . . . . . . 22 6 . . . 77 37 Average Overweight -28 | -1 . -8 -9 -6 -4 -3 . . -1 -2 -5 -26 -19 -40 -43 -55 -44 -49 -40 -49 -49 -47 -42 -23 -61 -70 -58 -52 -35 -53 Largest Inventory Capacity 24 | 4 4 4 9 9 9 9 9 9 9 9 9 9 9 9 9 9 24 9 9 9 9 9 9 24 24 24 24 24 24 24 Average Capacity 13 | 4 4 4 6 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 16 24 24 24 24 24 23 Most Carried 24 | 4 4 4 5 9 9 9 9 9 9 8 9 9 9 9 9 9 10 9 9 9 8 9 9 16 24 24 24 24 24 24 Average Carried 12 | 1 3 3 4 8 7 8 8 8 8 8 7 8 8 9 8 8 8 8 8 8 8 8 9 10 20 23 23 23 23 21 Final Capacity 24 | 4 4 4 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 24 24 24 24 24 24 4 Final Carried 24 | 4 4 4 5 9 9 9 9 9 9 8 9 9 9 9 9 9 9 9 9 8 8 9 9 16 24 24 23 24 23 4 Class Distribution -------------------- 32% | Scavenger-Mutant 31% | Scavenger-Tank 9% | Scavenger-Gunner 7% | Hauler-Mutant 6% | Scavenger-Skirmisher 6% | Generator-Gunner 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Hauler-Mutant | -2/Quarantine Hauler-Mutant | -2/Section 7 Generator-Mutant | -1/Access Scavenger-Gunner | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Matter Collected 10393 | 294 40 66 . 166 225 242 200 125 105 50 235 120 20 188 . 418 864 . 346 462 237 . 413 1033 402 27 679 186 2175 1075 Remotely 1599 | . . . . . 85 . . . . . 30 90 . . . . 391 . 30 . . . . 360 325 . . 60 . 228 Salvage Created 12020 | 141 . . . 168 414 522 82 6 . 123 180 140 . 366 . 849 1027 . 671 865 235 . 402 1650 384 27 1059 327 927 1455 Parts 561 | 10 . . . 10 34 35 . . . 8 6 7 . 12 . 26 42 . 18 36 8 . 24 65 14 . 73 18 39 76 Haulers Intercepted 8 | . . . . . 2 2 . . . . . . . . . . . . 3 . . . . 1 . . . . . . Recyclers Shooed 10 | 1 . . . . 1 3 . . . . . . . . . . 1 . . . . . . 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 1 6 . . . 10 . 15 . . . 38 8 . 18 . . . . . . . Prevented 33 | . . . . . . . . . . . . . 2 10 . 21 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 160 | . . . . 2 12 10 . 1 . 6 3 2 . 7 . 9 12 . 3 13 3 . 10 18 5 . 17 5 5 17 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Guns 106 | . . . . . . . . . . 1 3 2 . . . 1 12 . 3 13 3 . 6 18 5 . 15 5 5 14 Cannons 6 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 39 | . . . . 2 11 8 . 1 . 5 . . . 5 . 3 . . . . . . 4 . . . . . . . Classes Destroyed 20 | 2 . . . 2 5 2 . . . . . . . . . . . . . 1 2 . . . . . 2 . 4 . Worker 8 | . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 . Builder 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 1 . . . . . Tunneler 6 | 3 . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 8 | . . . . . 2 2 . . . . . . . . . . . . 3 . . . . 1 . . . . . . Recycler 7 | 1 . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . Watcher 7 | . . . . . 3 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . . Swarmer 23 | . . . . . 4 3 . . . 5 . . . 3 . . . . . . . . 7 . . . . . 1 . Grunt 46 | . . . . 2 6 5 . 1 . . . . . 4 . 3 6 . . 5 . . . 9 . . 3 1 1 . Brawler 4 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 28 | . . . . . 1 1 . . . 1 3 1 . . . 4 4 . 1 1 . . 1 5 2 . 1 2 . . Hunter 8 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 3 . . . 1 . Programmer 25 | . . . . . . 1 . . . . . 1 . . . . 2 . 2 4 . . . 3 . . 9 2 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wasp 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 2 . . . 2 9 6 . 1 . 5 3 1 . 3 . 4 8 . 3 5 2 . 4 8 5 1 5 2 2 3 Combat Bots Only 7 | . . . . 2 4 6 . 1 . 5 3 1 . 3 . 4 6 . 3 5 2 . 4 7 4 . 5 2 2 3 Max Kills in Single Turn 3 | 1 . . . 1 3 2 . 1 . 3 1 1 . 1 . 2 2 . 2 2 1 . 2 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 3 | . . . . 1 3 2 . 1 . 3 . . . 1 . 1 . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 YI-UF0 (-9/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Damage Taken 17880 | . . 150 . 117 406 426 31 51 . 175 467 40 . 432 . 135 529 . 90 208 135 . 137 571 137 221 2186 789 1848 8599 Core 2575 | . . 45 . 41 83 80 . . . 36 105 31 . 74 . . 11 . . 27 9 . 9 28 . 15 596 187 58 1140 Absorbed by Shields 13231 | . . . . . . . 11 19 . 71 153 22 . 10 . 68 535 . 96 221 140 . 141 606 146 230 1699 640 826 7597 Reduced by Siege Mode 635 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 . 129 403 Core Remaining (%) 73 | 100 . . . 65 84 . . . . 83 87 . . . . 89 . . . . . . 89 97 . . 36 . . 6 Volleys Fired 763 | 17 2 8 1 22 34 30 1 6 . 7 18 5 . 22 . 41 41 . 11 24 11 . 25 50 18 4 57 21 41 246 Largest 4 | 2 1 2 1 2 1 2 1 2 . 1 1 2 . 1 . 2 4 . 4 4 4 . 4 4 4 1 1 1 3 3 Hottest 300 | 40 100 40 30 40 70 136 30 98 . 30 30 56 . 36 . 66 132 . 119 119 121 . 121 121 121 20 20 20 300 300 Shots Fired 1766 | 34 2 16 1 23 34 35 1 8 . 7 18 10 . 22 . 52 164 . 44 96 44 . 55 192 72 4 57 21 118 636 Gun 1578 | 34 . 16 . 6 1 . . . . 4 15 10 . 2 . 22 164 . 44 96 44 . 53 192 72 4 57 21 118 603 Cannon 65 | . . . . . 4 26 . 2 . . . . . . . . . . . . . . . . . . . . . 33 Launcher 95 | . . . 1 6 14 9 1 6 . 3 3 . . 20 . 30 . . . . . . 2 . . . . . . . Special 28 | . 2 . . 11 15 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1087 | 34 . 16 . 6 1 . . . . 4 15 10 . 2 . 22 164 . 44 96 44 . 53 192 72 4 57 21 72 158 Thermal 60 | . 2 . . 11 19 26 . 2 . . . . . . . . . . . . . . . . . . . . . . Explosive 45 | . . . 1 6 14 9 1 6 . 3 3 . . . . . . . . . . . 2 . . . . . . . Electromagnetic 50 | . . . . . . . . . . . . . . 20 . 30 . . . . . . . . . . . . . . Slashing 524 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 478 Robot Hit Streak 68 | 7 . 4 . 7 4 10 . 3 . 9 15 17 . 3 . 11 18 . 9 17 21 . 7 27 9 . 25 11 26 68 Robot Miss Streak 5 | 2 . 2 . 4 5 1 . 1 . 5 2 2 . 4 . 2 3 . 2 4 2 . 3 2 3 . 1 1 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . 1 1 Secondary Targets 12 | . . . . . . . . . . . . . . . . . 2 . . 6 . . 2 . . . . . . 2 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 . . . . . . 1 Shots Hit Robots 1319 | 21 . 11 . 14 20 23 . 6 . 7 15 9 . 6 . 29 96 . 30 71 34 . 25 132 50 1 50 23 94 552 Core Hits 784 | 9 . 3 . 12 42 26 3 6 . 13 22 17 . 16 . 30 29 . 13 28 11 . 24 68 29 . 38 15 47 283 Critical Hits 171 | . . . . 1 . 6 . . . . . . . . . 3 12 . 6 15 5 . 2 14 6 . 5 1 8 87 Critical Kills 43 | . . . . . . 4 . . . . . . . . . 1 7 . 3 5 1 . 2 3 1 . 4 . 3 9 Critical Parts Destroyed 81 | . . . . 1 . 1 . . . . . . . . . 2 5 . 2 7 2 . . 9 2 . . 1 3 46 Melee Attacks 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 35 4 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 35 3 2 . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47169 | 165 . 80 . 298 1547 1169 128 364 . 522 494 289 . 890 . 1846 2628 . 1273 2158 759 . 904 3852 1020 250 4344 1227 3633 17329 Guns 35503 | 165 . 80 . 41 13 . . . . 112 387 286 . . . 421 2609 . 1242 2158 759 . 549 3811 1020 . 2291 1053 3420 15086 Cannons 2731 | . . . . . 61 409 . 21 . . . . . . . . . . . . . . . . . . . . . 2240 Explosions 5964 | . . . . 173 1373 760 128 343 . 410 107 . . 890 . 1425 . . . . . . 355 . . . . . . . Melee 2587 | . . . . . . . . . . . . . . . . . . . . . . . . . . 250 1986 138 213 . Ramming 200 | . . . . . . . . . . . . 3 . . . . 19 . 31 . . . . 41 . . 67 36 . 3 Kinetic 24732 | 165 . 80 . 41 13 . . . . 112 387 286 . . . 421 2609 . 1242 2158 759 . 549 3811 1020 . 2291 1053 1863 5872 Thermal 1179 | . . . . 84 161 409 . 21 . . . . . 198 . 306 . . . . . . . . . . . . . . Explosive 3649 | . . . . 173 1373 760 128 343 . 410 107 . . . . . . . . . . . 355 . . . . . . . Electromagnetic 1811 | . . . . . . . . . . . . . . 692 . 1119 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15598 | . . . . . . . . . . . . . . . . . . . . . . . . . . 250 1986 138 1770 11454 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 1 1 . . 1 1 1 1 1 . . 1 3 3 3 . 3 . . . . . . Average Corruption 1 | . . . . . . 1 1 1 1 . . 1 1 1 1 1 . . 1 2 3 3 . 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . 1 1 . . . . 2 3 1 1 . . . 8 10 1 . 3 . . . . . . Message Errors 8 | . . . . . . . 1 . . . . . . . . . . . . 3 4 . . . . . . . . . Matter Fused 7 | . . . . . . . . . . . . . . . . . . . . 1 4 1 . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Discharges 8 | . . . . . . . . 1 . . . . 1 2 . . . . . 2 . . . 2 . . . . . . Data Loss (minor) 7 | . . . . . . . . . . . . . 1 1 1 1 . . . 2 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 459 | . . . . . 21 3 9 . . . 10 . . 69 . 62 . . . . . . . . . 210 . . . 75 Projectiles 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Explosions 174 | . . . . . 21 3 9 . . . 10 . . 69 . 62 . . . . . . . . . . . . . . Melee 210 | . . . . . . . . . . . . . . . . . . . . . . . . . . 210 . . . . Knockbacks 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 23 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 266 | . . . . 41 9 17 . . . 15 99 . . 52 . 32 . . . . . . . . . . . . . 1 Shots 15 | . . . . 1 2 1 . . . 1 1 . . 6 . 3 . . . . . . . . . . . . . . Rammed 16 | . . . . . . . . . . . . 1 . . . . 2 . 3 . . . . 5 . . 3 1 . 1 Targets Rammed 17 | . . . . . . . . . . . . 1 . . . . 2 . 3 . . . . 5 . . 3 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 393 | . 40 . . 15 257 324 5 81 . 10 8 . . 94 . 111 264 . 170 212 322 . 170 349 195 . . . 197 393 Average Temperature 85 | . 22 . . 6 110 98 5 32 . 5 2 . . 32 . 34 96 . 67 89 131 . 53 105 106 . . . 103 78 Received Heat Transfer 1291 | . . . . 42 144 144 12 18 . 34 76 4 . 78 . 21 80 . . 31 8 . 4 124 . 28 144 64 4 231 Siege Activations 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 9 Total Turns 333 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . 41 219 Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . 31 55 Robots Corrupted 9 | . . . . . . . . . . . . . . 2 . 7 . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . . . . . . Parts Fried 20 | . . . . . . . . . . . . . . 2 . 14 . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 3 1 . . . . . . . . . . . . 2 . . . . . . . . . . 1 Heat Transferred 1930 | . . . . 296 444 703 . 37 . . . . . 250 . 200 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Peak Influence 1276 | 20 44 31 . 85 590 600 . . . . 225 184 . . . . 434 151 655 . . . . 400 390 302 492 510 1276 . Initial 295 | . 13 16 . . 33 268 . . . . 77 109 . . . . 77 151 . . . . . 20 225 219 57 295 239 . Average 262 | 12 25 25 . 81 345 394 . . . . 155 146 . . . . 161 144 373 . . . . 103 333 249 312 364 786 . Maximum Alert Level 5 | . . . . . 2 2 . . . . 1 . . . . . 2 . 2 . . . . 2 1 1 2 2 5 . Low Security (%) 38 | 100 100 100 . 100 19 . . . . . 62 100 . . . . 72 100 19 . . . . 87 . 4 16 . . . Level 1 29 | . . . . . 27 55 . . . . 37 . . . . . 21 . 24 . . . . 12 100 95 45 66 5 . Level 2 17 | . . . . . 53 44 . . . . . . . . . . 5 . 55 . . . . . . . 37 33 6 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . . . 1 5 . . . . 1 . . . . . 6 . 4 . . . . 3 5 . 8 2 1 . Investigation 7 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . 2 1 1 . Extermination 11 | . . . . . . 2 . . . . . . . . . . 2 . 1 . . . . 1 1 . 3 1 . . Reinforcement 12 | . . . . . 1 2 . . . . 1 . . . . . 3 . 2 . . . . . 1 . 2 . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Distress Signals 29 | . 1 . . . 1 1 . . . . 1 . . . . 1 3 . . . . . . 2 . . 3 2 14 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 2 7 . 3 23 20 6 6 . 11 6 2 . 12 . 14 22 . 13 20 3 . 7 25 7 1 54 16 31 57 Peak Tracking Total 17 | . 3 4 9 2 6 9 6 3 . 12 3 1 . 5 . 5 3 . 3 7 2 . 3 5 4 1 17 5 7 12 Tactical Retreats 29 | . . 1 . . 2 3 3 3 . 1 . . . 3 . 2 . . . 1 . . . . . 1 3 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Traps Triggered 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Machines Disabled 48 | . . . 1 2 3 2 . . . . 2 . . 1 . . 7 . 5 . . . . . . 3 10 . 6 6 Max in Single Turn 2 | . . . 1 2 1 2 . . . . 1 . . 1 . . 1 . . . . . . . . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Machines Accessed 21 | . 2 . 2 . 2 8 . . . . . . . . 4 1 1 . 1 . . . . . . . . . . . Terminals 10 | . 2 . . . 2 5 . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Total Hacks 53 | . 5 . 2 . 10 15 . . . . . . . . 17 1 2 . 1 . . . . . . . . . . . Successful 36 | . 4 . 2 . 4 6 . . . . . . . . 17 1 1 . 1 . . . . . . . . . . . Failed 17 | . 1 . . . 6 9 . . . . . . . . . . 1 . . . . . . . . . . . . . Catastrophic 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 3 . 1 . 9 7 . . . . 5 . . . . . 11 . 9 . . . . 3 7 8 10 13 2 . Terminals 28 | . 5 . . . 10 12 . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Terminal Hacks 27 | . 2 . 2 . 1 4 . . . . . . . . 17 1 . . . . . . . . . . . . . . Record 6 | . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . 3 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Terminals 6 | . 2 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Eject 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . 2 7 . . . . . . . . . . 1 . . . . . . . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . Ejected 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . 5 . . . 2 . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Total Allies 71 | . . . . . . . . . 4 . 1 . . . . 5 4 20 4 2 . . . . . . . 3 28 . Largest Group 20 | . . . . . . . . . 4 4 1 . . . . 5 5 20 18 2 1 . . . . . . 2 17 . Highest-Rated Group 1836 | . . . . . . . . . 153 153 29 . . . . 60 243 713 816 96 49 . . . . . . 244 1836 . Highest-Rated Ally 268 | . . . . . . . . . 40 40 29 . . . . 12 105 50 96 49 49 . . . . . . 122 268 . Zionite Dispatches 7 | . . . . . . . . . . . 2 . . . . . 1 . 2 . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Orders 16 | . . . . . . . . . . . 1 2 . . . . 1 . . . . . . . . . . 1 . 11 ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 14 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . 11 Ally Attacks 525 | . . . . . . . . . . . . . . . . 2 69 . 180 10 1 . . . . . . 6 257 . Total Damage 23945 | . . . . . . . . . . . . . . . . 19 2099 . 4107 325 21 . . . . . . 475 16899 . Kills 80 | . . . . . . . . . . . . . . . . 1 13 . 21 2 . . . . . . . 1 42 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . 1 3 1 1 . . 1 1 . 1 . . . 2 1 . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . 12 Drone Recoveries 10 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . 6 Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Guards 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 2 2 2 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Turns Passed 17496 | 134 161 125 261 367 270 541 353 379 889 285 239 130 636 905 213 787 1438 416 866 665 577 548 413 756 348 418 977 540 1642 1217 Spaces Moved 12931 | 100 148 108 335 390 189 606 452 489 1085 300 202 57 394 532 128 392 754 265 501 355 349 337 222 295 161 242 1233 508 920 882 Core 306 | 96 148 49 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 12 Treads 6841 | 4 . . . . . . . . . . 38 57 394 532 128 392 754 265 501 355 349 337 222 295 161 242 333 260 880 342 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4068 | . . 59 335 390 189 606 452 489 1085 300 163 . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 76 76 76 72 72 72 72 72 72 72 160 160 160 160 160 157 157 154 154 154 154 154 154 155 155 160 163 143 50 Average Speed 124 | 65 90 82 76 76 72 72 72 72 76 72 92 160 160 160 160 160 159 157 156 154 154 154 154 175 158 159 162 163 149 140 Slowest Speed 240 | 160 207 100 76 76 72 72 72 72 173 72 195 160 160 160 160 160 160 157 157 154 154 154 154 212 202 160 163 163 240 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 1 1 Microwarps 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 42 4 73 Exploration Rate (%) 46 | 4 41 25 69 93 28 24 61 72 89 64 7 8 76 74 61 47 28 90 17 61 61 58 37 13 8 30 68 21 30 66 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 6 | . . . 1 . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . Known Exits Taken 19 | . . 1 . 1 . 1 . . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . 1 . 1 . . 3 2 3 2 . . 1 3 . 3 . . . 2 . . . . . . . . . . Spaces Dug 123 | . 1 . . 9 . 21 10 5 . . 7 . . 5 . 20 17 . . . . . 8 3 . 1 10 1 . 5 Terrain Destroyed 870 | . 2 . 3 40 92 56 10 30 . 15 49 . . 11 . 24 58 . 6 25 4 . 51 33 4 1 13 1 5 337 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 1 . . Projectile 508 | . 2 . . . . . . . . . . . . 1 . . 58 . 6 25 4 . 29 33 4 . 4 . 5 337 AOE 351 | . . . 3 40 92 56 10 30 . 15 49 . . 10 . 24 . . . . . . 22 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Total 13634 | 138 169 131 339 425 271 684 473 507 1145 361 240 89 399 568 136 520 905 266 564 433 370 367 266 449 225 268 666 357 1118 785 Wait 616 | 10 8 2 . . 26 15 5 2 39 49 5 12 . 4 . 26 68 . 22 34 9 17 13 70 23 . 95 14 24 24 Move 11395 | 99 147 107 334 389 188 605 451 488 1084 299 201 56 393 531 127 391 754 264 500 354 348 336 221 294 160 241 425 299 883 426 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 5 3 3 1 5 4 6 2 1 2 . 2 3 1 . 1 2 6 1 2 . . 2 . 6 7 4 11 2 21 12 Fast Attach 151 | 6 1 4 1 1 5 5 . . 6 1 7 3 1 5 4 7 3 . 7 1 . 3 2 5 1 4 10 3 39 16 Attach 86 | . 1 1 . . 4 5 . 1 . . 2 2 . . . . 4 . 2 1 . 1 . 3 5 1 7 5 17 24 Detach 51 | . 2 1 . . 1 4 . . 2 . 2 . . . . . 3 . 1 . . 2 . 5 3 1 4 5 8 7 Swap 147 | . 2 . 1 6 5 4 12 7 3 4 1 2 1 3 . 7 14 . 6 1 2 2 2 5 4 3 5 . 30 15 Drop 197 | 1 3 5 1 2 4 10 2 2 9 1 2 5 1 3 4 16 9 1 10 1 . 4 3 6 4 7 14 1 52 14 Fire 763 | 17 2 8 1 22 34 30 1 6 . 7 18 5 . 22 . 41 41 . 11 24 11 . 25 50 18 4 57 21 41 246 Melee 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 35 3 2 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . . . . . . . . . . . 1 . . . . 2 . 3 . . . . 5 . . 3 2 . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Rewire 51 | . . . . . . . . . . . . . 2 . . 30 1 . . 17 . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Met 8R-AWN 230 | -10/Materials | Discovered new exit (range 14) 289 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Entered Mines 297 | -10/Mines | Followed 8R-AWN into the Mines 310 | -10/Mines | Assembled infested the area 317 | -10/Mines | Build established: Mutant 374 | -10/Mines | Discovered new exit (range 11) 392 | -10/Mines | Identified exit to Exiles 407 | -10/Mines | Discovered new exit (range 4) 421 | -10/Mines | Entered Exiles 440 | -10/Exiles | Welcomed by 8R-AWN 453 | -10/Exiles | Met EX-HEX 491 | -10/Exiles | Met EX-DEC 506 | -10/Exiles | Learned location of Zion (-7) 570 | -10/Exiles | Met EX-BIN 582 | -10/Exiles | Aligned with FarCom system 583 | -10/Exiles | Given EX-Vault access code 602 | -10/Exiles | Opened EX-Vault 619 | -10/Exiles | Warned to stay clear of 0b10 Research branches 659 | -10/Exiles | Attacked by the Exiles 673 | -10/Exiles | Discovered new exit (range 14) 677 | -10/Exiles | Build established: Scavenger-Mutant 682 | -10/Exiles | Entered Mines 733 | -9/Mines | Met a Derelict bent on vengeance 747 | -9/Mines | Learned Materials trap positions 773 | -9/Mines | Discovered new exit (range 6) 797 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 799 | -9/Mines | Found Prototype Device 817 | -9/Mines | Identified exit to Materials 970 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1013 | -9/Mines | Destroyed YI-UF0 1020 | -9/Mines | Found Prototype Launcher 1020 | -9/Mines | Identified YI-UF0's Doublenader 1049 | -9/Mines | Entered Materials 1049 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1050 | -8/Materials | Loaded intel: 10 trap records 1302 | -8/Materials | Discovered new exit (range 15) 1319 | -8/Materials | Entered Factory 1319 | -7/Factory | Evolved 2 slots: Utility x2 1319 | -7/Factory | Identified Exp. Sensor Array 1522 | -7/Factory | Identified exit to Storage 1522 | -7/Factory | Identified exit to Lower Caves 1860 | -7/Factory | Entered Lower Caves 2139 | -7/Lower Caves | Discovered new exit (range 16) 2159 | -7/Lower Caves | Learned Factory stockpile data 2213 | -7/Lower Caves | Entered another Lower Caves area 2239 | -7/Lower Caves | Identified exit to Factory 2272 | -7/Lower Caves | Learned Factory trap positions 2333 | -7/Lower Caves | Encountered a Warlord checkpoint 2561 | -7/Lower Caves | Learned Factory terminal intel 2565 | -7/Lower Caves | Discovered new exit (range 9) 2592 | -7/Lower Caves | Entered Zion 2613 | -7/Zion | Discovered new exit (range 19) 2626 | -7/Zion | Found Prototype Device 2626 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2678 | -7/Zion | Found Prototype Device 2678 | -7/Zion | Identified Phasing AFG 2812 | -7/Zion | System corruption cleaned by Quarantine Array 2896 | -7/Zion | Learned location of Warlord (-4) 2915 | -7/Zion | Learned Factory stockpile data 2952 | -7/Zion | Given A8's code to call for help 2974 | -7/Zion | Learned location of Armory (-3) 2981 | -7/Zion | Learned Factory scanalyzer intel 3147 | -7/Zion | Given the Hacking Drone Bay 3190 | -7/Zion | Imprinted 3192 | -7/Zion | Declared Zion's savior 3235 | -7/Zion | Found Prototype Device 3235 | -7/Zion | Identified Hacking Drone Bay 3481 | -7/Zion | Entered Proximity Caves 3481 | -6/Proximity Caves | Accompanied by 4 allies 3675 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3766 | -6/Proximity Caves | Entered Factory 3766 | -6/Factory | Evolved 2 slots: Utility x2 3767 | -6/Factory | Loaded intel: 104 trap records 3769 | -6/Factory | Loaded intel: 20 terminal locations 3770 | -6/Factory | Loaded intel: 4 scanalyzer locations 3875 | -6/Factory | Discovered new exit (range 3) 3877 | -6/Factory | Discovered new exit (range 5) 3885 | -6/Factory | Zion Resource Resupply teleported in 3934 | -6/Factory | Lost 4 parts (1p1n1u1w) 3982 | -6/Factory | Zion Recon squad teleported in 4005 | -6/Factory | Entered another Factory area 4005 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4016 | -5/Factory | Discovered new exit (range 22) 4115 | -5/Factory | Found Prototype Processor 4115 | -5/Factory | Identified Exp. Signal Interpreter 4133 | -5/Factory | Identified exit to Upper Caves 4135 | -5/Factory | Entered Upper Caves 4407 | -5/Upper Caves | Build established: Scavenger-Skirmisher 4721 | -5/Upper Caves | Discovered new exit (range 10) 4768 | -5/Upper Caves | Identified exit to Upper Caves 4771 | -5/Upper Caves | Entered another Upper Caves area 4839 | -5/Upper Caves | Found Alien Artifact 4839 | -5/Upper Caves | Identified Core Expander 4839 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 5152 | -5/Upper Caves | Learned 4 Factory zone layouts 5385 | -5/Upper Caves | Build established: Scavenger-Mutant 5622 | -5/Upper Caves | Discovered new exit (range 21) 5665 | -5/Upper Caves | Identified exit to Zhirov 5676 | -5/Upper Caves | Entered Zhirov 5676 | -5/Zhirov | Discovered new exit (range 3) 5705 | -5/Zhirov | Met Zhirov 5734 | -5/Zhirov | Learned location of Quarantine (-2) 5734 | -5/Zhirov | Learned location of Testing (-3) 5734 | -5/Zhirov | Learned location of Command (-1) 5748 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5773 | -5/Zhirov | Found Alien Artifact 5773 | -5/Zhirov | Identified Integrated Reactor 5773 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5825 | -5/Zhirov | Found Alien Artifact 5887 | -5/Zhirov | Identified exit to Proximity Caves 5889 | -5/Zhirov | Entered Proximity Caves 5961 | -4/Proximity Caves | Learned 8 Research zone layouts 5984 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6251 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6471 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 6576 | -4/Proximity Caves | Discovered new exit (range 8) 6650 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 6675 | -4/Proximity Caves | Identified exit to Factory 6676 | -4/Proximity Caves | Entered Factory 6676 | -4/Factory | Accompanied by 5 allies 6676 | -4/Factory | Evolved 2 slots: Weapon x2 6962 | -4/Factory | Zion hero teleported in (12-ASH) 7028 | -4/Factory | Allied Derelicts emerged from ambush trap array 7165 | -4/Factory | Build established: Scavenger-Tank 7176 | -4/Factory | Retrieved Zion intel report: Trap Installations 7291 | -4/Factory | Spotted B-86 Titan 7513 | -4/Factory | Discovered new exit (range 13) 7533 | -4/Factory | Identified exit to Research 7842 | -4/Factory | Found Prototype Ballistic Gun 7842 | -4/Factory | Identified 12-ASH's Boomstick 7906 | -4/Factory | Discovered exit to Research (range 13) 8114 | -4/Factory | Sucked down chute 8114 | -4/Factory | Entered Waste 8115 | -4/Waste | Joined by Warlord forces that had cleared the area 8197 | -4/Waste | Found Adv. Force Booster 8298 | -4/Waste | Discovered new exit (range 16) 8529 | -4/Waste | Identified exit to Factory 8530 | -4/Waste | Entered Factory 8530 | -4/Factory | Accompanied by 17 allies 8890 | -4/Factory | Retrieved Zion intel report: Branch Access 8890 | -4/Factory | Identified exit to Upper Caves 8891 | -4/Factory | Zion Light squad teleported in 8986 | -4/Factory | Zion Explosive Resupply teleported in 9052 | -4/Factory | Found Prototype Protection 9052 | -4/Factory | Identified Zio. Weapon Casing 9182 | -4/Factory | Garrison activated, responded to threat 9396 | -4/Factory | Entered Upper Caves 9396 | -4/Upper Caves | Accompanied by 2 allies 9398 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9409 | -4/Upper Caves | Identified Transdimensional Reconstructor 9409 | -4/Upper Caves | Warped through subspace 9736 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9753 | -4/Upper Caves | Learned location of 1 exit from Research 9985 | -4/Upper Caves | Discovered new exit (range 10) 9985 | -4/Upper Caves | Spotted B-86 Titan 9995 | -4/Upper Caves | Allies destroyed B-86 Titan 10017 | -4/Upper Caves | Learned Research trap positions 10056 | -4/Upper Caves | Identified exit to Upper Caves 10061 | -4/Upper Caves | Entered another Upper Caves area 10061 | -4/Upper Caves | Accompanied by 1 ally 10062 | -4/Upper Caves | Identified exit to Warlord 10588 | -4/Upper Caves | Spotted B-86 Titan 10597 | -4/Upper Caves | Destroyed B-86 Titan 10638 | -4/Upper Caves | Entered Warlord 10689 | -4/Warlord | System corruption cleaned by Quarantine Array 11060 | -4/Warlord | Found Prototype Reactor 11060 | -4/Warlord | Identified Vortex Chain Reactor 11077 | -4/Warlord | Found Prototype Processor 11077 | -4/Warlord | Identified Exp. Core Analyzer 11168 | -4/Warlord | Discovered new exit (range 15) 11185 | -4/Warlord | Identified exit to Proximity Caves 11186 | -4/Warlord | Entered Proximity Caves 11188 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11590 | -3/Proximity Caves | Discovered exit to Research (range 8) 11599 | -3/Proximity Caves | Entered Research 11599 | -3/Research | Evolved 2 slots: Utility x2 11600 | -3/Research | Identified exit to Armory 11601 | -3/Research | Identified exit to Research 11603 | -3/Research | Loaded intel: 95 trap records 12266 | -3/Research | Garrison activated, responded to threat 12325 | -3/Research | Destroyed 7 combat bots 12335 | -3/Research | Found Prototype Protection 12355 | -3/Research | Entered another Research area 12355 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12361 | -2/Research | Identified Centrium Heavy Armor Plating 12382 | -2/Research | Garrison activated, responded to threat 12601 | -2/Research | Retrieved Zion intel report: Trap Installations 12639 | -2/Research | Discovered new exit (range 15) 12672 | -2/Research | Identified exit to Quarantine 12703 | -2/Research | Entered Quarantine 12736 | -2/Quarantine | Retrieved Zion intel report: Main Access 12736 | -2/Quarantine | Identified exit to Access 12747 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 12761 | -2/Quarantine | Found Alien Artifact 12767 | -2/Quarantine | Found Alien Artifact 12770 | -2/Quarantine | Found Alien Artifact 12773 | -2/Quarantine | Found Transdimensional Reconstructor 12857 | -2/Quarantine | Found Alien Slashing Weapon 12857 | -2/Quarantine | Identified Sigix Broadsword 12907 | -2/Quarantine | Found Alien Artifact 12907 | -2/Quarantine | Identified Terrabomb 12907 | -2/Quarantine | Used Terrabomb 13003 | -2/Quarantine | Spotted Fortress 13114 | -2/Quarantine | Discovered new exit (range 5) 13119 | -2/Quarantine | Identified exit to Section 7 13121 | -2/Quarantine | Entered Section 7 13153 | -2/Section 7 | Build established: Hauler-Mutant 13202 | -2/Section 7 | Found Alien Artifact 13202 | -2/Section 7 | Identified Microwarp Drive 13214 | -2/Section 7 | Spotted B-90 Cyclops 13216 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x3) 13216 | -2/Section 7 | Warped through subspace 13237 | -2/Section 7 | Spotted B-90 Cyclops 13239 | -2/Section 7 | Spotted S7 Guard 13255 | -2/Section 7 | Found Alien Artifact 13256 | -2/Section 7 | Identified Core Membrane 13256 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 13257 | -2/Section 7 | Warped through subspace 13302 | -2/Section 7 | Retrieved Zion intel report: Main Access 13316 | -2/Section 7 | Spotted Executioner 13316 | -2/Section 7 | Spotted Executioner 13320 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 13321 | -2/Section 7 | Spotted Executioner 13321 | -2/Section 7 | Spotted Executioner 13404 | -2/Section 7 | Destroyed Executioner 13408 | -2/Section 7 | Destroyed Executioner 13434 | -2/Section 7 | Warped through subspace 13460 | -2/Section 7 | Found Alien Artifact 13460 | -2/Section 7 | Identified Matter Drive 13474 | -2/Section 7 | Found Matter Drive 13482 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 13552 | -2/Section 7 | Crushed by falling debris 13605 | -2/Section 7 | Found Alien Energy Gun 13610 | -2/Section 7 | Found Alien Energy Gun 13612 | -2/Section 7 | Found Alien Energy Gun 13639 | -2/Section 7 | Spotted B-99 Colossus 13663 | -2/Section 7 | Found Alien Artifact 13663 | -2/Section 7 | Identified Integrated Dissipator 13663 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13666 | -2/Section 7 | Found Integrated Dissipator 13666 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13669 | -2/Section 7 | Found Integrated Dissipator 13669 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13804 | -2/Section 7 | Found Alien Artifact 13804 | -2/Section 7 | Identified LRC Insulator 13804 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 13879 | -2/Section 7 | Core integrity fell below 50% 13913 | -2/Section 7 | First assault squad dispatched 14022 | -2/Section 7 | Spotted S7 Guard 14028 | -2/Section 7 | Spotted Alpha 7 14028 | -2/Section 7 | Spotted Alpha 7 14036 | -2/Section 7 | Found Alien Artifact 14098 | -2/Section 7 | Entered Access 14098 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 14296 | -1/Access | Crushed by falling debris 14408 | -1/Access | Build established: Generator-Mutant 14413 | -1/Access | Retrieved Zion intel report: Branch Access 14413 | -1/Access | Identified exit to Command 14548 | -1/Access | Found Enh. Force Lance 14575 | -1/Access | Zion Heavy squad teleported in 14614 | -1/Access | Crushed by falling debris 14622 | -1/Access | Retrieved Zion intel report: Unaware Analyses 14623 | -1/Access | Zion Kinetic Resupply teleported in 14638 | -1/Access | Entered Command 14674 | -1/Command | Disengaged cave seal 14674 | -1/Command | Spotted B-99 Colossus 14722 | -1/Command | Allies destroyed B-99 Colossus 14847 | -1/Command | Spotted M Guard 14849 | -1/Command | Spotted M Guard 14849 | -1/Command | Spotted Combat Programmer 14864 | -1/Command | Destroyed Combat Programmer 14867 | -1/Command | Allies destroyed M Guard 14880 | -1/Command | Identified Sigix Quantum Sheargun (x3) 14881 | -1/Command | Allies destroyed M Guard 14885 | -1/Command | All MAIN.C guards destroyed 14904 | -1/Command | Found Prototype Protection 14904 | -1/Command | Identified Hvy. Regenerative Plating 14911 | -1/Command | Found Prototype Device 14911 | -1/Command | Identified AEGIS Remote Shield 14916 | -1/Command | Found Prototype Reactor 14916 | -1/Command | Identified Zero-point Reactor 14924 | -1/Command | Found Prototype Device 14924 | -1/Command | Identified Thermal Barrier 14945 | -1/Command | Found Prototype Processor 14950 | -1/Command | Found Zero-point Reactor 14962 | -1/Command | Found Zero-point Reactor 14967 | -1/Command | Found Prototype Launcher 15027 | -1/Command | Met MAIN.C 15027 | -1/Command | 0b10 Conduit disabled 15034 | -1/Command | Allies destroyed MAIN.C Shell 15035 | -1/Command | MAIN.C activated Command garrisons 15054 | -1/Command | Allies destroyed MAIN.C 15082 | -1/Command | Found Prototype Reactor 15086 | -1/Command | Found Prototype Processor 15086 | -1/Command | Identified Exp. Target Analyzer 15090 | -1/Command | Found Prototype Protection 15090 | -1/Command | Identified Exp. Powered Armor 15151 | -1/Command | Spotted B-99 Colossus 15157 | -1/Command | Allies destroyed B-99 Colossus 15165 | -1/Command | Found Prototype Ballistic Gun 15231 | -1/Command | Found Prototype Protection 15231 | -1/Command | Identified Zio. Shade Armor 15306 | -1/Command | Found Prototype Ballistic Cannon 15306 | -1/Command | Identified Omega Cannon 15315 | -1/Command | Identified Singularity Reactor 15321 | -1/Command | Found Vortex Chain Reactor 15324 | -1/Command | Found Zero-point Reactor 15398 | -1/Command | Found Prototype Device 15398 | -1/Command | Identified Beam Splitter 15405 | -1/Command | Found Prototype Device 15405 | -1/Command | Identified Exp. Focal Shield 15408 | -1/Command | Found Prototype Device 15408 | -1/Command | Identified Femtoactuators 15412 | -1/Command | Found Prototype Processor 15412 | -1/Command | Identified Exp. Melee Analysis Suite 15421 | -1/Command | Identified Exp. Targeting Computer 15463 | -1/Command | Build established: Scavenger-Gunner 15512 | -1/Command | Found Exp. Targeting Computer 15558 | -1/Command | Identified Multirail 15559 | -1/Command | Identified Integrated Singularity Reactor 15559 | -1/Command | Installed Integrated Singularity Reactor, increased core energy generation (+20) 16158 | -1/Command | Found Zio. Weapon Casing 16182 | -1/Command | Found Zio. Weapon Casing 16259 | -1/Command | Warped through subspace to slip node 16259 | -1/Command | Discovered new exit (range 5) 16280 | -1/Command | Entered Access_0 16284 | -1/Access_0 | Met Architect 16332 | -1/Access_0 | Architect warped through subspace 16336 | -1/Access_0 | Destroyed A8 16348 | -1/Access_0 | Found Prototype Protection 16348 | -1/Access_0 | Identified Centrium Linked Plating 16353 | -1/Access_0 | Found Prototype Device 16353 | -1/Access_0 | Identified Exp. Thermal Shield 16387 | -1/Access_0 | Architect warped through subspace 16399 | -1/Access_0 | Found Centrium Linked Plating 16431 | -1/Access_0 | Architect warped through subspace 16434 | -1/Access_0 | Found Centrium Linked Plating 16439 | -1/Access_0 | Found Alien Energy Gun 16439 | -1/Access_0 | Identified Modified Quantum Sheargun 16483 | -1/Access_0 | Architect warped through subspace 16490 | -1/Access_0 | Found Alien Artifact 16490 | -1/Access_0 | Identified Integrated Mediator 16490 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency. 16506 | -1/Access_0 | Found Centrium Linked Plating 16513 | -1/Access_0 | Architect warped through subspace 16517 | -1/Access_0 | Found Prototype Device 16518 | -1/Access_0 | Identified Exp. Phase Shifter 16543 | -1/Access_0 | Architect warped through subspace 16551 | -1/Access_0 | Found Centrium Linked Plating 16574 | -1/Access_0 | Architect warped through subspace 16590 | -1/Access_0 | Subspace Access Node disabled 16601 | -1/Access_0 | Architect warped through subspace 16619 | -1/Access_0 | A6 warped into view 16625 | -1/Access_0 | Build established: Generator-Gunner 16645 | -1/Access_0 | Architect warped through subspace 16672 | -1/Access_0 | Destroyed A6 16680 | -1/Access_0 | Architect warped through subspace 16700 | -1/Access_0 | Architect warped through subspace 16735 | -1/Access_0 | Architect warped through subspace 16777 | -1/Access_0 | Found Exp. Phase Shifter 16781 | -1/Access_0 | Found Prototype Device 16803 | -1/Access_0 | Architect warped through subspace 16825 | -1/Access_0 | Found Prototype Device 16825 | -1/Access_0 | Identified Exp. Weapon Cycler 16852 | -1/Access_0 | Architect warped through subspace 16879 | -1/Access_0 | Architect warped through subspace 16928 | -1/Access_0 | Architect warped through subspace 16958 | -1/Access_0 | Architect warped through subspace 16984 | -1/Access_0 | Architect warped through subspace 17011 | -1/Access_0 | Architect warped through subspace 17074 | -1/Access_0 | Architect warped through subspace 17102 | -1/Access_0 | Architect warped through subspace 17108 | -1/Access_0 | Subspace Access Node disabled 17110 | -1/Access_0 | Identified Desublimator 17121 | -1/Access_0 | A5 warped into view 17125 | -1/Access_0 | Architect warped through subspace 17176 | -1/Access_0 | Architect warped through subspace 17198 | -1/Access_0 | Architect warped through subspace 17219 | -1/Access_0 | Subspace Access Node disabled 17286 | -1/Access_0 | Architect warped through subspace 17301 | -1/Access_0 | Core integrity fell below 50% 17322 | -1/Access_0 | Architect warped through subspace 17361 | -1/Access_0 | Architect warped through subspace 17383 | -1/Access_0 | A4 warped into view 17398 | -1/Access_0 | Subspace Access Node disabled 17486 | -1/Access_0 | Destroyed Architect 17487 | -1/Access_0 | Architect triggered a singularity event 17489 | -1/Access_0 | Released all parts (20) 17491 | -1/Access_0 | Core integrity fell below 20% 17493 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17493 | -1/Access_0 | Warped through subspace to slip node 17493 | -1/Access_0 | Discovered new exit (range 8) 17497 | *** | Escaped singularity! Last Messages --------------- 17490_ A0_COM: 8. 17490_ Penetrated by HV Slug. 17490_ Knocked back. 17490_ HV Slug penetrates Wall. 17490_ HV Slug penetrates A4. 17490_ A4 knocked back. 17490_ Knocked back. 17491_ A0_COM: 7. 17491_ HV Slug penetrates Wall. 17492_ A0_COM: 6. 17492_ Penetrated by HV Slug. 17492_ Knocked back. 17493_ A0_COM: 5. 17493_ Acquired Hpw. Transdimensional Reconstructor. 17493_ Warped through subspace, drawn to slip node. 17493_ EXIT=FOUND 17494_ A0_COM: 4. 17495_ A0_COM: 3. 17496_ A0_COM: 2. 17497_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 105 Energy Capacity 2300 Matter Stores 468 Matter Capacity 800 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Salvage Targeting 4 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Terrabomb Microwarp Drive High-powered Transdimensional Reconstructor Core Membrane Matter Drive Integrated Dissipator LRC Insulator Sigix Quantum Sheargun Integrated Singularity Reactor Modified Quantum Sheargun Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerKineticMinigun Manual? 0 Play Time 03:12:42 Cumulative 1865.0 hours Start 2021.01.22 @ 18:21:17 End 2021.01.22 @ 23:30:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2538 Rogue 2530 Adventurer 0 Explorer 8 Win Type 6 Total 193 Types 41/26/74/3/3/5/38/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6681984d-e1d5-49de-a072-a584152946d4