Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 11:30:31 Player: Malak Gallen Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (4724) 4724 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 11692 Bonus ------- High Alert Combat Kills 428 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 253/300 Energy 465/465 System Corruption 0% Temperature Critical (534) Movement Treading (163) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY (6) ------ Advanced Thermal Generator Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON (6) ------- Dispersion Rifle Proton Cannon Advanced Beam Cannon Magnetic Acceleration Cannon Heavy Gauss Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Shield Generator Advanced Beam Cannon Matter Neutralizer Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Improved Coolant Injector Large Storage Unit Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Advanced Beam Cannon Advanced Beam Cannon Matter Neutralizer KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Ion Engine Reinforced Deuterium Engine Light Antimatter Reactor Armored Medium Treads Advanced Medium Treads Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Light Armor Plating Improved Shield Generator Dispersion Rifle Magnetic Acceleration Cannon Heavy Gauss Cannon Improved Datajack [Rating: 95] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Slots Evolved 12 | . . . 2 2 2 2 2 . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 . 1 . . 1 . . Utility 4 | . . . 1 1 1 . 1 . . . . Weapon 4 | . . . 1 . . 1 1 . 1 . . Parts Attached 122 | 6 11 1 11 26 14 14 7 7 8 13 4 Power 16 | 1 3 . 2 3 1 1 2 . 2 1 . Engine 13 | 1 3 . 2 2 1 1 2 . . 1 . Core 1 | . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . 2 . . Propulsion 35 | 2 2 1 4 9 4 5 . 4 . 3 1 Treads 33 | . 2 1 4 9 4 5 . 4 . 3 1 Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 4 . 1 8 6 4 2 2 3 2 1 Device 18 | . 2 . 1 4 4 2 1 1 3 . . Storage 3 | 1 1 . . . 1 . . . . . . Processor 4 | . 1 . . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 9 | . . . . 3 1 2 . 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 2 . 4 6 3 4 3 1 3 7 2 Energy Gun 10 | . 2 . 2 4 . . . . . 2 . Energy Cannon 14 | . . . 1 1 2 4 . . 2 2 2 Ballistic Gun 11 | 2 . . 1 1 1 . 3 1 1 1 . Ballistic Cannon 2 | . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . Parts Lost 20 | . . . . 5 2 3 . 1 2 6 1 Power 2 | . . . . 1 . . . . . 1 . Propulsion 6 | . . . . 3 . 1 . . . 2 . Utility 7 | . . . . 1 1 1 . 1 1 1 1 Weapon 5 | . . . . . 1 1 . . 1 2 . Highest Loss Streak 3 | . . . . 3 2 3 . 1 2 2 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 97 97 92 94 100 99 93 96 93 Engine 9 | . 14 14 11 7 15 12 11 11 6 6 10 Treads 23 | . 23 28 22 25 23 22 23 23 21 24 22 Device 14 | . 7 14 19 18 15 19 17 16 14 13 10 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 5 Processor 3 | . 4 . . 2 . . 5 5 5 5 6 Protection 4 | . . . . 3 7 5 5 5 5 5 7 Energy Gun 11 | . 22 28 28 14 5 . . . . 3 5 Energy Cannon 10 | . . . 1 8 12 24 14 11 15 15 13 Ballistic Gun 5 | . 5 . 2 4 3 1 13 17 14 9 . Ballistic Cannon 1 | . . . . . . . . . . 2 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 10 32 32 37 59 69 60 67 71 90 106 106 Greatest Support 130 | 20 40 40 40 62 62 82 80 102 102 130 104 Greatest Overweight (x) 2 | . . . . 1 1 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 9 Average Carried 12 | 2 9 14 14 13 12 11 14 14 14 11 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 13 15 14 15 15 6 8 Class Distribution -------------------- 36% | Scavenger-Executioner 28% | Scavenger-Gunner 16% | Scavenger-Tank 12% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Matter Collected 2685 | 222 237 20 359 342 233 145 . 267 155 501 204 Remotely . | . . . . . . . . . . . . Salvage Created 5511 | . 266 . 819 1402 644 437 . 654 313 633 343 Parts 260 | . 21 . 57 65 20 17 . 25 16 23 16 Haulers Intercepted 7 | . 1 . 5 . 1 . . . . . . Recyclers Shooed 4 | . 1 . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . 23 12 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Combat Hostiles Destroyed 101 | . 6 . 22 25 14 5 . 7 4 12 6 Guns 61 | . 6 . 22 15 5 . . 4 3 5 1 Cannons 36 | . . . . 9 7 5 . 3 . 7 5 AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 18 | . 5 . 3 5 . 1 . 1 1 1 1 Worker 8 | . 1 . 2 2 . 2 . . 1 . . Builder 3 | . . . . 2 . . . . 1 . . Hauler 7 | . 1 . 5 . 1 . . . . . . Recycler 4 | . . . . 3 . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . Watcher 9 | . 2 . 4 2 . . . . 1 . . Swarmer 24 | . . . 6 8 4 . . . . 5 1 Grunt 48 | . 6 . 10 7 7 3 . 5 2 5 3 Brawler 2 | . . . . 1 1 . . . . . . Duelist 2 | . . . 1 1 . . . . . . . Sentry 17 | . . . 5 7 2 1 . . . 1 1 Specialist 1 | . . . . . . . . 1 . . . Hunter 2 | . . . . . . . . . 2 . . Programmer 1 | . . . . . . 1 . . . . . Heavy 2 | . . . . 1 . . . 1 . . . Behemoth 1 | . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 . 6 8 3 3 . 3 3 4 5 Combat Bots Only 6 | . 3 . 5 6 3 3 . 3 2 4 5 Max Kills in Single Turn 2 | . 1 . 2 2 2 1 . 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Hostile Shots Fired 632 | . 27 . 43 162 154 50 . 36 16 122 22 Missed 173 | . 2 . 14 46 45 16 . 13 7 28 2 Damage Taken 8176 | . 317 . 319 1571 1284 613 . 495 161 2307 1109 Core 1564 | . 67 . 67 140 73 5 . . . 457 755 Absorbed by Shields 55 | . . . . . 55 . . . . . . Regen/Repaired (Parts) 104 | . . . . 104 . . . . . . . Core Remaining (%) 88 | 100 . 73 83 74 89 99 . 100 . . . Volleys Fired 275 | . 32 . 50 74 39 19 . 11 8 32 10 Largest 6 | . 2 . 3 3 3 4 . 5 6 6 5 Hottest 415 | . 130 . 198 198 199 272 . 235 337 415 375 Shots Fired 902 | . 64 . 148 189 107 64 . 55 46 180 49 Gun 518 | . 64 . 141 119 51 . . 33 22 79 9 Cannon 384 | . . . 7 70 56 64 . 22 24 101 40 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 224 | . 16 . 19 19 21 . . 33 22 74 20 Thermal 648 | . 48 . 129 143 86 64 . 22 24 106 26 Explosive . | . . . . . . . . . . . . Electromagnetic 30 | . . . . 27 . . . . . . 3 Robot Hit Streak 18 | . 14 . 17 16 14 7 . 8 5 18 4 Robot Miss Streak 10 | . 9 . 9 7 2 2 . 3 10 8 4 Penetration Max 2 | . . . . . . . . 1 2 1 . Secondary Targets 6 | . 1 . 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 566 | . 54 . 112 121 76 37 . 29 20 96 21 Core Hits 376 | 2 57 . 129 76 27 14 . 20 12 26 13 Critical Kills 6 | . . . . 1 1 . . . 2 1 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 . Critical Strikes 11 | . . . . 1 1 . . . 2 5 2 Meltdown 2 | . . . . 1 1 . . . . . . Destroy 7 | . . . . . . . . . 2 4 1 Blast 2 | . . . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11509 | 16 588 . 1614 2260 1431 863 . 807 871 2412 647 Guns 5830 | . 586 . 1501 1286 629 . . 390 403 995 40 Cannons 5253 | . . . 62 843 802 863 . 417 261 1417 588 Explosions 286 | . . . . 90 . . . . 196 . . Melee . | . . . . . . . . . . . . Ramming 140 | 16 2 . 51 41 . . . . 11 . 19 Kinetic 2690 | . 84 . 168 187 169 . . 390 403 985 304 Thermal 8238 | . 502 . 1395 1652 1262 863 . 417 457 1427 263 Explosive . | . . . . . . . . . . . . Electromagnetic 441 | . . . . 380 . . . . . . 61 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 117 | . . . . 6 . 35 . . 24 47 5 Projectiles 61 | . . . . . . 9 . . . 47 5 Explosions 56 | . . . . 6 . 26 . . 24 . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . Impact 1 | . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 228 | . . . . . . 228 . . . . . Shots 3 | . . . . . . 3 . . . . . Rammed 14 | . 2 . 5 5 . . . . 1 . 1 Targets Rammed 21 | 5 2 . 7 5 . . . . 1 . 1 Kicked 5 | 5 . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . Highest Temperature 1319 | . 360 . 256 509 511 516 . 183 197 1098 1319 Average Temperature 183 | . 114 . 91 98 161 200 . 66 124 300 645 Received Heat Transfer 2354 | . 192 . 117 378 518 180 . 132 . 685 152 Effects 92 | . . . . 5 13 9 . . . 37 28 Shutdowns 27 | . . . . 2 3 2 . . . 10 10 Energy Bleed 8 | . . . . 1 1 2 . . . 3 1 Interference 25 | . . . . 1 6 5 . . . 7 6 Matter Decay 8 | . . . . 1 1 . . . . 4 2 Short Circuit 10 | . . . . . 2 . . . . 5 3 Damage (minor) 5 | . . . . . . . . . . 3 2 Damage (major) 3 | . . . . . . . . . . 3 . Damage (core) 6 | . . . . . . . . . . 2 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . 2 2 . . . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . . Parts Melted 34 | . . . 1 12 12 5 . 2 1 . 1 Heat Transferred 12842 | . 650 . 1776 2890 2442 1369 . 629 570 2109 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Peak Influence 956 | . 174 67 461 956 714 523 256 364 366 . . Initial 422 | . . 67 26 194 422 296 256 179 191 . . Average 354 | . 57 67 265 647 557 414 256 240 278 . . Maximum Alert Level 3 | . . . 2 3 3 2 1 1 1 . . Low Security (%) 32 | 100 100 100 33 8 . . . 25 32 . . Level 1 34 | . . . 65 14 . 33 100 74 67 . . Level 2 20 | . . . 1 22 92 66 . . . . . Level 3 12 | . . . . 53 7 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 6 3 . 2 . 1 3 . . Investigation 5 | . . . 3 . . 1 . . 1 . . Extermination 2 | . . . . . . 1 . . 1 . . Reinforcement 7 | . 1 . 3 1 . . . 1 1 . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Distress Signals 6 | . . . 4 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 18 . 33 38 17 6 . 9 7 15 9 Peak Tracking Total 9 | . 4 . 7 9 4 2 . 4 3 5 4 Tactical Retreats 9 | . . . 1 3 2 . . 1 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Traps Triggered 8 | . . . 2 . 1 4 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Machines Disabled 9 | . . . . 1 . 4 . 1 3 . . Max in Single Turn 4 | . . . . 1 . 4 . 1 3 . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Machines Accessed 20 | . 1 . 7 3 2 1 2 . 4 . . Terminals 15 | . 1 . 6 . 2 1 2 . 3 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 51 | . 2 . 18 9 4 3 4 . 11 . . Successful 20 | . . . 5 4 1 2 1 . 7 . . Failed 31 | . 2 . 13 5 3 1 3 . 4 . . Catastrophic 9 | . . . 6 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . . . 14 . 2 . 2 . 1 . . Terminals 38 | . 2 . 16 . 4 3 4 . 9 . . Fabricators 2 | . . . . . . . . . 2 . . Repair Stations 6 | . . . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 14 | . . . 3 . 1 2 1 . 7 . . Record 5 | . . . . . 1 2 . . 2 . . Prototype ID Bank 3 | . . . 2 . . . . . 1 . . Open DSF 2 | . . . . . . . 1 . 1 . . Locate Traps 1 | . . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 . 6 1 2 1 2 . 3 . . Full Trace Events 3 | . . . 1 . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 13 | . . . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 3 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Turns Passed 7338 | 83 684 146 1135 1063 595 355 172 182 563 1379 981 Spaces Moved 3437 | 58 352 86 556 440 184 162 97 79 306 694 423 Core 7 | 7 . . . . . . . . . . . Treads 3311 | . 284 86 556 440 184 162 97 79 306 694 423 Legs 119 | 51 68 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 155 158 158 162 162 167 161 163 Average Speed 173 | 111 152 160 160 163 235 162 162 164 167 176 210 Slowest Speed 330 | 120 160 160 160 240 238 330 162 167 167 243 243 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 30 22 51 34 4 6 3 84 8 87 61 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . 1 . . . . . . . 3 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 92 | . . . . 4 . 21 . . 31 22 14 Melee . | . . . . . . . . . . . . Projectile 37 | . . . . . . . . . 1 22 14 AOE 55 | . . . . 4 . 21 . . 30 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Upp Upp Total 4213 | 72 438 95 693 643 266 206 113 104 335 758 490 Wait 196 | . 16 5 46 54 12 . . . 7 7 49 Move 3426 | 57 351 85 555 439 183 161 96 78 305 693 423 Hop . | . . . . . . . . . . . . Pick Up 73 | 4 18 2 10 17 7 7 3 2 1 2 . Fast Attach 38 | 6 1 . 2 5 2 9 3 1 3 3 3 Attach 42 | . 2 . 2 12 7 4 2 1 1 10 1 Detach 21 | . . . . 7 3 2 2 . . 4 3 Swap 42 | . 8 1 7 9 5 1 2 5 4 . . Drop 79 | . 8 2 14 21 8 3 5 6 5 7 . Fire 275 | . 32 . 50 74 39 19 . 11 8 32 10 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 5 | 5 . . . . . . . . . . . Crush 16 | . 2 . 7 5 . . . . 1 . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 1 exit: *War) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 8) 533 | -10/Materials | Identified exit to Mines 768 | -10/Materials | Entered Mines 787 | -10/Mines | Met a Derelict bent on vengeance 788 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 826 | -10/Mines | Found a hidden stash of uninstalled traps 900 | -10/Mines | Discovered new exit (range 9) 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1103 | -9/Materials | Discovered new exit (range 7) 1478 | -9/Materials | Build established: Scavenger-Gunner 2022 | -9/Materials | Discovered new exit (range 7) 2049 | -9/Materials | Entered another Materials area 2049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2186 | -8/Materials | Garrison activated, responded to threat 2259 | -8/Materials | Lost 3 parts (2n1u) 2933 | -8/Materials | Build established: Scavenger-Tank 2949 | -8/Materials | Repaired Lgt. Treads 2995 | -8/Materials | Discovered new exit (range 12) 3112 | -8/Materials | Entered Factory 3112 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3660 | -7/Factory | Discovered new exit (range 9) 3707 | -7/Factory | Entered another Factory area 3707 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3858 | -6/Factory | Lost 3 parts (1n1u1w) 3962 | -6/Factory | Discovered new exit (range 15) 4062 | -6/Factory | Entered another Factory area 4062 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4234 | -5/Factory | Identified exit to DSF 4234 | -5/Factory | Entered DSF 4287 | -5/DSF | Additional patrols routed to DSF 4298 | -5/DSF | Build established: Scavenger-Gunner 4369 | -5/DSF | Discovered new exit (range 15) 4416 | -5/DSF | Entered Factory 4416 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4720 | -4/Factory | Build established: Scavenger-Executioner 4957 | -4/Factory | Discovered new exit (range 14) 4979 | -4/Factory | Entered Upper Caves 5075 | -4/Upper Caves | Learned Research stockpile data 5206 | -4/Upper Caves | Spotted B-86 Titan 5242 | -4/Upper Caves | Destroyed B-86 Titan 5274 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6303 | -4/Upper Caves | Encountered a Warlord checkpoint 6331 | -4/Upper Caves | Discovered new exit (range 15) 6358 | -4/Upper Caves | Entered another Upper Caves area 6461 | -4/Upper Caves | Spotted B-86 Titan 6735 | -4/Upper Caves | Identified exit to Warlord 6922 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6936 | -4/Upper Caves | Core integrity fell below 50% 6939 | -4/Upper Caves | Core integrity fell below 20% 7330 | -4/Upper Caves | Ambushed by wild Derelicts 7340 | -4/Upper Caves | Core destroyed Last Messages --------------- 07034_ Acquired 23 matter. 07038_ Acquired Arm. Medium Treads. 07040_ Acquired 4 matter. 07047_ Acquired Proton Cannon. 07054_ Acquired Adv. Signal Interpreter. 07082_ Acquired 26 matter. 07123_ Slammed into M-30 Cleanser. 07330_ AP-QBH(g): "Give us 100,000 units of matter and we'll let you pass... I didn't think so. We'll just take whatever you've got on you. Literally." 07334_ Critical hit (Burn: +37). 07338_ Power failure, Deuterium Engine shutdown. 07338_ Y6-6ZD(i) suffers critical hit (Destroy). 07338_ Y6-6ZD(i) destroyed. 07339_ Power failure, Rnf. Deuterium Engine shutdown. 07339_ Proton Cannon broken. 07339_ Overheating: Short circuit. 07340_ Overheating: Core damaged (-138). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????;;????????????????# | | ??????????????#?????????????### ###??????????????# | | ????????????## ??????????? %# #?????????????# | | ????????????# #?????????? ;##????????????# | | ????????????# #????????? > %# ???????????# | | ?????????????# ????####? ???????????# | | ?????????????# #??## ## g ??????????# | | ?????????????# ### = ?????????### | | ?????????????# i%| ?????????### | | ????????????## i ! #??????????# | | ????????????# #???????????## | | ????????????# #???????????#### | | ????????????# #?####?????### !% | | ???????????????# @ #### #????## | | ???????????????### ### ####?# | | ????????????###### ####?# ## #?## | | ????????????# ##????# #### | | ????????????# ##?????## | | ????????????# #??????## | | ????????????# ##????## ### ##### | | ????????????# #???## #?# #??? | | ????????????# ## #??## ###? #??? | | ????????????## ?## #### ##? ###?? ### | | ?????????????# ??## ##?????? ??## | | ?????????????## ????## ## #?????? ????# | | ??????????????## ?????## ###### #??? ??????# | | ???????????????# ???????####????#######??? ??????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 10 Evasion (%) 55 Target Analysis 5 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedGravitonTorch Manual? 0 Play Time 00:58:12 Cumulative 18.0 hours Start 2024.07.15 @ 10:32:11 End 2024.07.15 @ 11:30:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5acf9041-4130-49ef-9f38-a8d1ec6343c3