Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.18 @ 16:26:51 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (622) 622 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2342 Bonus ------- None Cogmind --------- Core Integrity 580/600 Matter 151/300 Energy 227/230 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -9/Exiles Parts ------- > --- POWER (2) -------- Light Nuclear Core Makeshift Power Source > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (5) ------ Makeshift Sensor Array Signal Interpreter Improved Targeting Computer ECM Suite > --- WEAPON (2) ------- Improved Assault Rifle Rocket Launcher > --- INVENTORY (3) ---- Shield Generator Improved EM Shotgun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Structural Scanner Makeshift Sensor Array Signal Interpreter ECM Suite Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Targeting Computer Improved EM Shotgun Rocket Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Matter Pod Device ECM Suite Storage Small Matter Pod Processor Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 8 | 4 . . 4 . . Power 1 | . . . 1 . . Propulsion 2 | 1 . . 1 . . Utility 4 | 3 . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 39 | 4 8 1 22 . 4 Power 6 | 1 1 . 3 . 1 Engine 3 | 1 1 . . . 1 Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 3 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 1 | . 1 . . . . Flight 5 | . 1 1 3 . . Utility 12 | . 3 . 7 . 2 Device 6 | . . . 5 . 1 Storage 2 | . 2 . . . . Processor 3 | . . . 2 . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 1 2 . 9 . 1 Energy Gun 5 | . 1 . 4 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 87 | . 61 87 91 100 93 Engine 4 | . 12 12 2 . 5 Core 8 | . . . 8 16 10 Leg 3 | . 21 . . . . Flight 18 | . . 14 20 25 25 Device 15 | . . . 12 33 20 Storage 8 | . 10 25 15 . . Processor 6 | . . . 3 8 13 Protection 4 | . 3 12 8 . . Energy Gun 3 | . 11 12 2 . . Ballistic Gun 10 | . . . 12 16 14 Launcher 1 | . . . 2 . 1 Naked Turns . | . . . . . . Heaviest Build 22 | 7 10 8 21 21 22 Greatest Support 25 | 25 25 13 22 22 22 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 Average Capacity 2 | 2 2 2 2 3 3 Most Carried 3 | 2 2 2 3 3 3 Average Carried 2 | 1 1 2 2 2 3 Final Capacity 3 | 2 2 2 3 3 3 Final Carried 3 | 2 2 2 3 3 3 Class Distribution -------------------- 71% | Mutant 24% | Scavenger-Scout 3% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Scout | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 971 | 240 160 30 350 . 191 Remotely . | . . . . . . Salvage Created 1039 | . 159 . 559 . 321 Parts 60 | . 3 . 47 . 10 Haulers Intercepted 5 | . 1 . 4 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 14 | . . . 11 . 3 Guns 14 | . . . 11 . 3 Classes Destroyed 7 | . 3 . 3 . 1 Worker 1 | . . . 1 . . Hauler 5 | . 1 . 4 . . Recycler 1 | . 1 . . . . Watcher 3 | . 1 . 2 . . Grunt 12 | . . . 10 . 2 Sentry 1 | . . . 1 . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 3 . 5 . 2 Combat Bots Only 5 | . . . 5 . 2 Max Kills in Single Turn 3 | . 1 . 3 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 376 | . 20 62 256 14 24 Core 287 | . 16 49 191 11 20 Absorbed by Shields 32 | . . . 27 5 . Redirected to Core 247 | . 16 33 175 11 12 Core Remaining (%) 94 | 100 . 89 . . . Volleys Fired 90 | . 8 . 42 . 40 Largest 2 | . 1 . 2 . 2 Hottest 88 | . 40 . 88 . 46 Shots Fired 133 | . 8 . 57 . 68 Gun 121 | . 8 . 57 . 56 Cannon . | . . . . . . Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 103 | . . . 47 . 56 Thermal 2 | . . . 2 . . Explosive 12 | . . . . . 12 Electromagnetic 16 | . 8 . 8 . . Robot Hit Streak 39 | . 3 . 39 . 19 Robot Miss Streak 4 | . 2 . 4 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 97 | . 4 . 51 . 42 Core Hits 49 | . 4 . 29 . 16 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1589 | . 168 . 870 . 551 Guns 1456 | . 96 . 809 . 551 Cannons . | . . . . . . Explosions 133 | . 72 . 61 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1212 | . . . 661 . 551 Thermal 165 | . 72 . 93 . . Explosive . | . . . . . . Electromagnetic 212 | . 96 . 116 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . 20 . . . 25 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature . | . . . . . . Average Temperature . | . . . . . . Received Heat Transfer 195 | . . . 189 6 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 374 | . 150 . 224 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 417 | . 105 34 417 160 . Initial 85 | . . 34 10 85 . Average 141 | . 26 34 236 129 . Maximum Alert Level 2 | . . . 2 . . Low Security (%) 64 | 100 100 100 20 100 . Level 1 34 | . . . 77 . . Level 2 1 | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 3 1 . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 3 2 16 4 . Peak Tracking Total 6 | . 2 2 6 4 . Tactical Retreats 4 | . 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 8 | . 3 . 4 . 1 Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 8 . 8 . 9 Successful 20 | . 6 . 5 . 9 Failed 5 | . 2 . 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 1 . 2 . 3 Terminals 14 | . 8 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 5 . 2 . 9 Record 9 | . . . . . 9 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 1399 | 57 247 55 471 220 349 Spaces Moved 1998 | 43 209 134 457 495 660 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 189 | 39 150 . . . . Wheels . | . . . . . . Hover 43 | . 43 . . . . Flight 1762 | . 16 134 457 495 660 Fastest Speed 34 | 50 40 37 34 34 34 Average Speed 43 | 113 101 39 36 34 34 Slowest Speed 120 | 120 120 40 37 34 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 2 1 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 41 43 41 82 91 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 54 | . . . . . 54 Terrain Destroyed 67 | . 7 . 3 . 57 Melee . | . . . . . . Projectile . | . . . . . . AOE 67 | . 7 . 3 . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2378 | 49 233 135 701 546 714 Wait 188 | . 2 . 130 49 7 Move 1983 | 42 208 133 452 492 656 Hop 5 | . . . 2 1 2 Pick Up 18 | 3 2 . 11 2 . Fast Attach 22 | 3 6 1 11 . 1 Attach 5 | 1 . . 4 . . Detach 1 | . . . 1 . . Swap 12 | . 2 . 7 . 3 Drop 28 | . 5 1 17 2 3 Fire 90 | . 8 . 42 . 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 26 | . . . 24 . 2 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 1 exit: *Min) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 21 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Entered Mines 308 | -10/Mines | Assembled infested the area 317 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 11) 360 | -10/Mines | Entered Materials 362 | -9/Materials | Reached level 2 362 | -9/Materials | Reached level 3 362 | -9/Materials | Upgraded with Utility slot (x1) 362 | -9/Materials | Upgraded with Weapon slot (x1) 424 | -9/Materials | Reached level 4 656 | -9/Materials | Discovered new exit (range 10) 690 | -9/Materials | Identified exit to Mines 785 | -9/Materials | Reached level 5 799 | -9/Materials | Upgraded with Power slot (x1) 799 | -9/Materials | Upgraded with Propulsion slot (x1) 831 | -9/Materials | Entered Mines 832 | -9/Mines | Met a Derelict testing a Signal Generator 870 | -9/Mines | Learned Materials emergency access door positions 879 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 884 | -9/Mines | Discovered new exit (range 10) 945 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 945 | -9/Mines | Discovered new exit (range 5) 953 | -9/Mines | Discovered new exit (range 4) 955 | -9/Mines | Learned location of Storage (-7) 955 | -9/Mines | Identified exit to Materials 968 | -9/Mines | Found a hidden stash of uninstalled traps 1051 | -9/Mines | Identified exit to Exiles 1051 | -9/Mines | Entered Exiles 1051 | -9/Exiles | Found Exiles lab destroyed 1091 | -9/Exiles | Build established: Scavenger-Scout 1238 | -9/Exiles | Discovered new exit (range 15) 1243 | -9/Exiles | Identified exit to Mines 1400 | -9/Exiles | Self-destructed Last Messages --------------- BIN: I'm no general, but if I were I'd definitely want my army to surprise me, because if I'm surprised, imagine what the enemy thinks! ** DEC: Who needs tactics when you have the element of surprise on your side! ** HEX: I must admit, that's a big box. >>Record "BIN-031/Longsword +1" BIN: HEX says the name is stupid, but I like it. Got the idea from some ancient book. ** HEX: "+1 to what," I asked. The answer was "everything!" >>Record "BIN-038/Flying Fortress v7" BIN: What if a powerful robot could just quickly move in and hop over unimportant front lines of a confrontation to strike at the heart of their enemy? This question must be answered... ** HEX: Where exactly are the testing grounds for this thing? Who would want to attract this much attention? ** DEC: Warlord. 01333_ Connecting with DEC's Terminal... 01338_ Connecting with HEX's Terminal... 01356_ The unstable cave ceiling collapses. 01357_ EX-Vault Access disabled. 01374_ The unstable cave ceiling collapses. 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"""" | | "" | | """ [ | | # =% " | | #" " " " "" | | #"""" ""## ##"" " "" "# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 34 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 17 Robot Scan Range 28 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Levels Raised 4 | . . . 4 . . XP Earned 11404 | 4000 250 500 5354 800 500 XP Spent 9975 | 3960 . . 6015 . . Upgrades 25 | 10 . . 15 . . Power Slot 1 | . . . 1 . . Propulsion Slot 2 | 1 . . 1 . . Utility Slot 4 | 3 . . 1 . . Weapon Slot 1 | . . . 1 . . Heat Dissipation 5 | 3 . . 2 . . Energy Generation 2 | . . . 2 . . Mass Support 2 | 1 . . 1 . . Inventory Capacity 3 | 2 . . 1 . . Sight Range 1 | . . . 1 . . Sensor Range 3 | . . . 3 . . Terrain Scan Density 1 | . . . 1 . . Protomatter Created 379 | . . . 276 . 103 Integrity Restored 421 | . . . 407 . 14 Core 267 | . . . 256 . 11 Parts 154 | . . . 151 . 3 Protomatter Decayed 204 | . . . 110 54 40 Game ------ Seed CombatOverloadReplicator Manual? 0 Play Time 00:29:15 Cumulative 53.0 hours Start 2021.01.18 @ 16:00:10 End 2021.01.18 @ 16:26:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 58 Rogue 0 Adventurer 54 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da308ff2-0847-429d-96b6-0a2f4ff5efbc