Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 19:07:17 Player: Judas Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1080) 1080 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3920 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 240/310 System Corruption 6% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Chainsword > --- INVENTORY (12) --- Light Nuclear Core Large Storage Unit Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Large Storage Unit Transmission Jammer Light Armor Plating Ion Cannon Improved Grenade Launcher Heavy Missile Launcher Remote Datajack Chainsword [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Signal Interpreter Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 59 | 6 1 9 1 12 30 Power 6 | 1 . . 1 1 3 Engine 6 | 1 . . 1 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 1 2 . 2 5 Treads 2 | . . . . . 2 Leg 7 | 2 1 2 . 2 . Wheel 3 | . . . . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 . 3 . 4 6 Device 4 | . . 1 . 2 1 Storage 3 | 1 . 1 . . 1 Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 27 | 2 . 4 . 5 16 Energy Gun 2 | 1 . 1 . . . Energy Cannon 7 | . . . . 1 6 Ballistic Gun 13 | 1 . 3 . 4 5 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 27 | . . 3 . 3 21 Power 2 | . . 1 . . 1 Propulsion 7 | . . . . . 7 Utility 5 | . . . . 1 4 Weapon 13 | . . 2 . 2 9 Highest Loss Streak 11 | . . 1 . 2 11 Average Slot Usage (%) 84 | . 85 94 91 98 77 Engine 7 | . 14 7 3 9 5 Treads 1 | . . . . . 2 Leg 17 | . 28 22 22 27 11 Wheel 2 | . . . . . 4 Device 5 | . . 11 11 7 4 Storage 8 | . 14 11 11 9 7 Processor 12 | . . 11 11 15 13 Protection 3 | . . . . 4 5 Energy Gun 3 | . 14 7 11 1 . Energy Cannon 4 | . . . . 1 6 Ballistic Gun 13 | . 14 24 22 22 8 Slashing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 66 | 13 13 31 29 39 66 Greatest Support 36 | 20 20 20 20 30 36 Greatest Overweight (x) 19 | 4 . 1 1 1 19 Average Overweight (x) 1 | . . . 1 . 2 Largest Inventory Capacity 12 | 6 6 10 10 10 12 Average Capacity 9 | 5 6 8 10 10 10 Most Carried 12 | 4 6 7 7 10 12 Average Carried 7 | 1 5 4 7 8 9 Final Capacity 12 | 6 6 10 10 10 12 Final Carried 10 | 4 6 7 7 10 4 Class Distribution -------------------- 28% | Mutant 28% | Scavenger-Skirmisher 22% | Skirmisher 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1339 | 260 43 163 74 164 635 Remotely . | . . . . . . Salvage Created 1623 | . 209 353 139 270 652 Parts 102 | . 21 18 10 25 28 Haulers Intercepted 3 | . . . . 1 2 Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 31 | . 5 6 4 7 9 Guns 25 | . 5 6 4 6 4 Cannons 3 | . . . . 1 2 AOE 3 | . . . . . 3 Classes Destroyed 10 | . 4 2 1 1 2 Worker 2 | . 1 1 . . . Builder 2 | . 2 . . . . Tunneler 2 | . . . 1 . 1 Hauler 3 | . . . . 1 2 Recycler 4 | . . 1 1 . 2 Swarmer 13 | . 3 2 4 4 . Grunt 5 | . 2 1 . . 2 Sentry 8 | . . 3 . 3 2 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 5 3 6 4 4 Combat Bots Only 4 | . 3 2 4 4 2 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3953 | . 163 343 109 478 2860 Core 842 | . 32 59 16 30 705 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 87 . 81 94 . Volleys Fired 112 | . 12 20 9 22 49 Largest 3 | . 2 3 3 3 3 Hottest 180 | . 70 102 102 108 180 Shots Fired 285 | . 24 57 27 62 115 Gun 228 | . 24 57 27 57 63 Cannon 50 | . . . . 5 45 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 186 | . 12 41 18 52 63 Thermal 77 | . 12 16 9 10 30 Explosive 7 | . . . . . 7 Electromagnetic 15 | . . . . . 15 Robot Hit Streak 14 | . 4 4 8 8 14 Robot Miss Streak 4 | . 2 4 3 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 185 | . 12 33 14 36 90 Core Hits 73 | . 11 13 7 11 31 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 23 | . . . . . 23 Impact . | . . . . . . Slashing 23 | . . . . . 23 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3515 | . 183 344 198 555 2235 Guns 2284 | . 183 344 198 531 1028 Cannons 745 | . . . . 24 721 Explosions 286 | . . . . . 286 Melee 200 | . . . . . 200 Ramming . | . . . . . . Kinetic 1914 | . 84 236 110 456 1028 Thermal 856 | . 99 108 88 99 462 Explosive 286 | . . . . . 286 Electromagnetic 259 | . . . . . 259 Impact . | . . . . . . Slashing 200 | . . . . . 200 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 23 | . . . . . 23 Message Errors 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 4 | . . . . . 4 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 67 | . . . . . 67 Projectiles 18 | . . . . . 18 Explosions 49 | . . . . . 49 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 204 | . . . . . 204 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 394 | . 93 193 72 205 394 Average Temperature 96 | . 33 91 34 59 140 Received Heat Transfer 762 | . 54 81 . 120 507 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 1 . 2 Heat Transferred 1776 | . 296 296 222 222 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 315 | . 199 283 209 315 162 Average Influence 109 | . 99 189 157 202 70 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 84 | 100 100 61 65 38 100 Level 1 15 | . . 38 34 61 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 2 . . 12 Investigation 2 | . 1 1 . . . Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 1 . . 5 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 8 13 4 9 27 Peak Tracking Total 5 | . 5 4 4 4 4 Tactical Retreats 6 | . . 1 . . 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . . 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . 3 1 . 1 6 Terminals 5 | . 2 . . 1 2 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 21 | . 6 2 . 3 10 Successful 10 | . 5 2 . 1 2 Failed 11 | . 1 . . 2 8 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 12 | . 6 . . 3 3 Terminals 12 | . 5 . . 3 4 Fabricators 4 | . . . . . 4 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 9 . . 4 4 Terminals 5 | . 3 . . 1 1 Assimilate 1 | . 1 . . . . Botnet 4 | . 2 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . . 1 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . . 3 Matter 219 | . . . . . 219 Time 58 | . . . . . 58 Total Robot Build Rating 9 | . . . . . 9 Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 48 | . . . . . 48 Highest-Rated Ally 16 | . . . . . 16 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 114 | . . . . . 114 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2519 | 96 216 331 126 374 1376 Spaces Moved 1323 | 65 144 180 64 202 668 Core 49 | 14 . . . . 35 Treads 6 | . . . . . 6 Legs 1030 | 51 144 180 64 202 389 Wheels 238 | . . . . . 238 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 120 100 Average Speed 149 | 129 120 140 150 140 163 Slowest Speed 1000 | 250 120 150 150 150 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 36 23 17 19 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . . 20 Terrain Destroyed 95 | . . . . 2 93 Melee 20 | . . . . . 20 Projectile 2 | . . . . 2 . AOE 73 | . . . . . 73 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1604 | 74 165 214 73 248 830 Wait 37 | . . 2 . . 35 Move 1318 | 64 143 179 63 201 668 Hop . | . . . . . . Pick Up 29 | 4 5 2 . 7 11 Fast Attach 19 | 6 . 3 1 4 5 Attach 18 | . . 3 . 2 13 Detach 2 | . . . . . 2 Swap 22 | . 1 3 . 6 12 Drop 24 | . 4 2 . 6 12 Fire 112 | . 12 20 9 22 49 Melee 23 | . . . . . 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 560 | -9/Materials | Discovered new exit (range 9) 644 | -9/Materials | Entered Mines 692 | -9/Mines | Discovered new exit (range 5) 770 | -9/Mines | Entered Materials 770 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -8/Materials | Build established: Scavenger-Skirmisher 1140 | -8/Materials | Discovered new exit (range 4) 1143 | -8/Materials | Identified exit to Factory 1144 | -8/Materials | Entered Factory 1144 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -7/Factory | Discovered new exit (range 5) 1200 | -7/Factory | Identified exit to Lower Caves 1743 | -7/Factory | Build established: Assassin 2033 | -7/Factory | Lost 3 parts (1n1u1w) 2176 | -7/Factory | Fabricated G-47 Trooper? 2300 | -7/Factory | Lost 11 parts (1p3n2u5w) 2467 | -7/Factory | Core integrity fell below 50% 2488 | -7/Factory | Garrison activated, responded to threat 2514 | -7/Factory | Core integrity fell below 20% 2520 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02481_ U-05 Engineer lays Concrete. 02483_ U-05 Engineer builds a Wall. 02483_ U-05 Engineer lays Concrete. 02487_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02487_ U-05 Engineer lays Concrete. 02488_ System corrupted: Prc. Assault Rifle targeting data glitched. 02488_ U-05 Engineer calls for garrison support. 02488_ ALERT: Activating Garrison Access F002. 02490_ U-05 Engineer lays Concrete. 02493_ R-06 Scavenger collects Imp. Heat Sink. 02496_ R-06 Scavenger destroyed. 02498_ Acquired 81 matter. 02500_ Penetrated by Slug. 02501_ Prc. Assault Rifle destroyed. 02510_ Slug penetrates P-60 Hacker. 02513_ Penetrated by Slug. 02516_ System corrupted: Matter fused (-8). 02517_ Slug penetrates Wall. 02520_ Penetrated by Slug. 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""" "?? #######????????????????????? | | ??????????? ?? ?? #??????????????????????????? | | ??????????? ?? ??????#??????????????????????????? | | ??????????? ?? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotBombardmentGreatsword Manual? 0 Play Time 00:38:34 Cumulative 18.1 hours Start 2019.11.24 @ 18:28:40 End 2019.11.24 @ 19:07:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bae782e-fad1-4440-9e7a-11bad3544e93