Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.15 @ 15:14:49 Player: oshi0ne1 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1055) 1055 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 3318 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 210/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Visual Processing Unit Improved Shield Generator > --- WEAPON (2) ------- Barrage Gun Axe > --- INVENTORY (10) --- Light Ion Engine Terrain Scanner Terrain Scan Processor Recoil Stabilizer Recoil Stabilizer Rocket Launcher Improved Datajack GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Improved Shield Generator > --- WEAPON ----------- Barrage Gun Axe > --- INVENTORY -------- Light Ion Engine Terrain Scanner Terrain Scan Processor Recoil Stabilizer Recoil Stabilizer Rocket Launcher Improved Datajack GAL Module [Rating: 24] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Improved Datajack Energy Gun Improved EM Shotgun Ballistic Gun Barrage Gun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 36 | 5 2 11 6 5 7 Power 4 | 1 . 2 1 . . Engine 2 | 1 . 1 . . . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 11 | 2 . 3 2 1 3 Treads 3 | . . 3 . . . Leg 6 | . . . 2 1 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 5 . 1 3 Device 4 | . 1 1 . . 2 Storage 2 | 1 . 1 . . . Processor 2 | . . 1 . . 1 Hackware 1 | . . 1 . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 10 | 1 1 1 3 3 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . 3 3 . 4 Power 2 | . . 1 1 . . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . . 1 . 2 Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 3 1 . 4 To Critical Strikes . | . . . . . . Average Backups 8 | 3 5 8 9 8 7 Power 1 | . . 1 2 2 1 Propulsion 1 | 2 4 3 1 . . Utility 4 | . . 3 4 4 3 Weapon 1 | . . . 1 1 1 Tool/Special . | . . . . . . Unused Backups 5 | . . 1 . 1 3 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . . . 1 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 83 94 92 95 90 Engine 2 | . 14 6 . . 6 Core 8 | . . 4 11 11 1 Treads 6 | . . 19 14 . . Leg 14 | . . . 7 22 20 Wheel 1 | . 28 2 . . . Device 12 | . 6 11 12 13 18 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 9 11 11 10 Hackware 1 | . . 5 3 . . Protection 3 | . . 3 . 5 1 Energy Gun 5 | . 14 10 11 1 . Ballistic Gun 4 | . . . . 6 11 Launcher 3 | . 5 11 3 1 . Slashing Weapon 2 | . . . 1 2 7 Special Melee Weapon 4 | . . . . 8 2 Peak Build Rating 24 | 5 7 17 18 23 24 Average Rating 18 | 2 5 14 16 21 19 On Entrance 11 | . 5 7 17 18 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 32 | 12 16 24 26 32 32 Greatest Support 40 | 32 32 40 40 30 30 Greatest Overweight (x) 5 | 1 . . 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 6 7 10 10 10 10 Average Carried 8 | 4 5 8 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 7 10 7 10 8 Class Distribution -------------------- 47% | Mutant 26% | Derelict-Mutant 14% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 784 | 182 98 140 81 131 152 Remotely . | . . . . . . Salvage Created 1601 | . 265 671 243 . 422 Parts 89 | . 24 38 12 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . . 20 Prevented 8 | . . . . . 8 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 7 15 8 . 6 Melee 2 | . . . . . 2 Guns 25 | . 4 11 6 . 4 AOE 7 | . 3 3 1 . . Classes Destroyed 9 | . 4 2 2 . 1 Builder 1 | . 1 . . . . Recycler 2 | . 1 1 . . . Watcher 1 | . . 1 . . . Swarmer 13 | . 5 4 3 . 1 Grunt 17 | . 2 10 2 . 3 Duelist 2 | . . . 1 . 1 Sentry 2 | . . 1 . . 1 Assembled 2 | . . . 2 . . Mutant 1 | . . . . . 1 Best Kill Streak 7 | . 7 5 3 . 2 Combat Bots Only 5 | . 5 5 3 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 185 | . 38 67 32 . 48 Missed 51 | . 14 21 7 . 9 Hits 134 | . 24 46 25 . 39 Melee 21 | . . . 7 . 14 Projectile 113 | . 24 46 18 . 25 AOE 6 | . . . 6 . . Critical Strikes 4 | . 1 . . . 3 Damage Taken 1952 | . 152 387 551 24 838 Core 438 | . 27 63 69 8 271 Absorbed by Shields 12 | . . . . . 12 Ignored by Resistances 567 | . 52 119 150 7 239 Regen/Repaired (Parts) 61 | . . 61 . . . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 100 | . 18 37 24 . 21 Largest 1 | . 1 1 1 . 1 Hottest 45 | . 40 45 45 . 28 Shots Fired 101 | . 18 37 24 1 21 Gun 96 | . 17 35 23 . 21 Cannon . | . . . . . . Launcher 5 | . 1 2 1 1 . Special . | . . . . . . Kinetic 21 | . . . . . 21 Thermal . | . . . . . . Explosive 5 | . 1 2 1 1 . Electromagnetic 75 | . 17 35 23 . . Robot Hit Streak 30 | . 4 22 30 . 8 Robot Miss Streak 4 | . 4 1 3 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 10 34 22 . 24 Core Hits 71 | . 10 31 20 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 10 | . . . . 2 8 Impact . | . . . . . . Slashing 7 | . . . . 1 6 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 2019 | . 312 799 447 . 461 Guns 1409 | . 132 612 365 . 300 Cannons . | . . . . . . Explosions 449 | . 180 187 82 . . Melee 160 | . . . . . 160 Ramming 1 | . . . . . 1 Kinetic 300 | . . . . . 300 Thermal 233 | . 117 44 72 . . Explosive 216 | . 63 143 10 . . Electromagnetic 1109 | . 132 612 365 . . Impact . | . . . . . . Slashing 160 | . . . . . 160 Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 3 2 . Message Errors 2 | . . . 1 1 . Matter Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 4 | . . . 4 . . Projectiles . | . . . . . . Explosions 4 | . . . 4 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 87 | . 12 22 28 25 . Shots 4 | . 1 1 1 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 60 | . 6 60 50 . 15 Average Temperature 16 | . 3 24 9 . 9 Received Heat Transfer 345 | . 6 165 18 . 156 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Fried 8 | . . 5 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 200 | . 100 50 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 1 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 139 | . 137 139 93 . . Initial 45 | . . 45 42 . . Average 42 | . 69 49 31 . . Influence Increases 933 | . 187 395 154 . 197 Destroy 0b10 Robot/C 740 | . 140 300 120 . 180 Destroy 0b10 Robot/NC 20 | . 10 10 . . . Destroy Leader 112 | . 20 62 20 . 10 Allied During Kill 9 | . . . 2 . 7 Successful Hack 14 | . 4 10 . . . Destroy Structure 38 | . 13 13 12 . . Influence Decreases 923 | . 60 393 283 . 187 Entered New Map 169 | . . 82 87 . . Time Decay 634 | . 60 281 186 . 107 Lost Part 80 | . . 30 10 . 40 Lost Ally 40 | . . . . . 40 Squads Dispatched 5 | . 1 3 . . 1 Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 8 26 22 . 10 Peak Tracking Total 13 | . 5 10 13 . 7 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 4 5 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 4 19 . 5 . Successful 19 | . 4 10 . 5 . Failed 9 | . . 9 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 10 | . . 2 . 8 . Terminals 12 | . 3 9 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 6 | . 1 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 4 . 5 . Part Schematic 5 | . . . . 5 . Robot Analysis 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 2 | . 1 1 . . . Security Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 6 . . . Full Trace Events 4 | . . 4 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . . . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 83 | . . 83 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 1 6 . Largest Group 6 | . . . 1 6 4 Highest-Rated Group 211 | . . . 31 211 137 Highest-Rated Ally 38 | . . . 31 38 38 Total Orders . | . . . . . . Ally Attacks 19 | . . . 2 . 17 Total Damage 786 | . . . 20 . 766 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3392 | . 73 671 574 1771 303 Optics 198 | . . . . . 198 Terrain 184 | . . . . . 184 Structural 3392 | . 73 671 574 1771 303 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3524 | 58 147 671 574 1771 303 Spaces Moved 1933 | 53 87 297 288 1031 177 Core 27 | 25 . . . . 2 Treads 441 | . . 251 190 . . Legs 1304 | . . . 98 1031 175 Wheels 161 | 28 87 46 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 120 125 120 Average Speed 157 | 78 100 150 171 168 130 Slowest Speed 330 | 100 100 160 240 195 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 22 27 66 82 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 3 3 Spaces Dug . | . . . . . . Terrain Destroyed 43 | . 10 11 14 8 . Melee . | . . . . . . Projectile . | . . . . . . AOE 43 | . 10 11 14 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2306 | 69 128 482 344 1063 220 Wait 164 | . 18 123 22 1 . Move 1928 | 52 86 296 287 1030 177 Hop . | . . . . . . Pick Up 33 | 10 4 8 1 10 . Fast Attach 19 | 1 1 6 2 3 6 Attach 16 | 4 1 1 4 5 1 Detach 2 | . . . . 1 1 Swap 12 | . . 5 1 4 2 Drop 21 | 2 . 6 3 7 3 Fire 100 | . 18 37 24 . 21 Melee 10 | . . . . 2 8 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 10) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Utility x2 291 | -9/Materials | Lost 3 parts (1p1n1w) 301 | -9/Materials | Build established: Mutant 798 | -9/Materials | Repaired Imp. EM Shotgun 833 | -9/Materials | Repaired Rocket Launcher 840 | -9/Materials | Build established: Hacker-Mutant 849 | -9/Materials | Discovered new exit (range 16) 877 | -9/Materials | Entered Mines 880 | -9/Mines | Received a Mining Laser from a helpful Derelict 927 | -9/Mines | Learned Materials stockpile data 986 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1166 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1193 | -9/Mines | Assembled infested the area 1374 | -9/Mines | Build established: Mutant 1435 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1451 | -9/Mines | Entered Zion 1586 | -7/Zion | Found GAL Module 1659 | -7/Zion | Found Relay Coupler [Programmer] 1790 | -7/Zion | System corruption cleaned by Quarantine Array 1887 | -7/Zion | Found Relay Coupler [Programmer] 1894 | -7/Zion | Found Relay Coupler [Programmer] 1897 | -7/Zion | Found Relay Coupler [Programmer] 1901 | -7/Zion | Found Relay Coupler [Programmer] 2008 | -7/Zion | Learned location of Warlord (-4) 2178 | -7/Zion | Learned Factory stockpile data 2182 | -7/Zion | Learned Factory security intel 2201 | -7/Zion | Learned location of Extension (-5) 2526 | -7/Zion | Met Imprinter 2561 | -7/Zion | Imprinted 2563 | -7/Zion | Declared Zion's savior 2630 | -7/Zion | Build established: Derelict-Mutant 2865 | -7/Zion | Gained Derelict followers 3199 | -7/Zion | Discovered new exit (range 13) 3222 | -7/Zion | Entered Proximity Caves 3222 | -6/Proximity Caves | Accompanied by 4 allies 3252 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3269 | -6/Proximity Caves | Core integrity fell below 50% 3293 | -6/Proximity Caves | Core integrity fell below 20% 3312 | -6/Proximity Caves | Lost 4 allies 3337 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 3524 | -6/Proximity Caves | Spotted B-75 Beast 3525 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- G-50 Soldier destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Acquired 38 matter. Carbon-fiber Leg fries itself beyond repair. Searching scrap... Found Focal Shield. Found Adv. Heat Sink. Found Lyr. Medium Armor Plating. Found 70 Matter. Searching scrap... Found Mak. Coolant Network. Found Imp. Shield Generator. Found Adv. Signal Interpreter. Found 39 Matter. Acquired Imp. Shield Generator. Sneak attack on G-50 Soldier. G-50 Soldier destroyed. Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | ??####???????????????????????????????????????????? | | ## ###??????????????????? ?????????????????????? | | # ###?????????????????? ?????????????????????? | | ###????????? ?????? ?????????????????????? | | ##???????? ?????B ?????????????????????? | | ###???????? ?????B ?????????????????????? | | ###??????## ????? ?????????????????????? | | ####??????### ????? ????????????????????? | | ####??###### ????## ##????????????????????? | | ???????##### ?????## ##????????????????????? | | ???????## ???????## ##????????????????????? | | #####?# ??????#### ##????????????????????? | | #####??# ??????? ### ;#????????????????????? | | ###### ##??????? # ######????????????????? | | ### ###### ####?#????? ######????????????????? | | ### ### "" ####???????? ##????????????????? | | ""##???????# ##????????????????? | | "#######?###[ ####????????????????? | | ####### %=###########@! #### ???????????????? | | #########" "" "## !##### =! ### ##???????????? | | ####?####" "# ## % % % ###??????????? | | ###?#### ## ! % ##??????????? | | ##??## ##### ### ????????? | | ###??#### !! ####? ????????? | | ####??##### !% ###?? ????????? | | ###?????### ####### ## ##?????????????? | | ?????????## ############# #### ##?????????????? | | ???#?????########???########### ###?????????????? | | ?????????#####?????????#####?#######?????????????? | | ????????????#?????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive EM Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Flak Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 41% | -9/Materials Rocket Launcher | 71% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation Slippery One Challenges ------------ None Game ------ Seed SeismicChainPurifier Manual? 0 Play Time 00:43:51 Cumulative 6.4 hours Start 2025.11.15 @ 14:13:32 End 2025.11.15 @ 15:14:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3116ca8-df94-4f31-b3f7-077fcdd4f3e3