Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 14:40:16 Player: sentrybuster Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (3061) 3061 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 8066 Bonus ------- High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/1150 Matter 157/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Hacking Suite Force Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Focal Shield > --- WEAPON ----------- Matter Neutralizer Gauss Rifle Advanced Assault Cannon Heavy Flak Cannon Hardcell Cannon Heavy Missile Launcher > --- INVENTORY -------- Micro Fission Core High-capacity Matter Pod Advanced Targeting Computer Hacking Suite Improved System Shield Small Laser Plasma Rifle Force Rifle Heavy Phase Cannon Gauss Rifle Improved Datajack Katana [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Enhanced Armored Leg Wheel Armored Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . 1 . . 1 . 2 Utility 4 | . . 1 1 1 . 1 . Weapon 4 | . . . 1 1 1 1 . Parts Attached 75 | 7 2 22 8 9 5 5 17 Power 6 | 1 . 3 . . . 1 1 Engine 4 | 1 . 2 . . . 1 . Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 7 . . 1 1 5 Treads 8 | 2 . 4 . . 1 . 1 Leg 3 | . . . . . . 1 2 Wheel 3 | . . 3 . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 20 | 1 2 5 4 3 1 1 3 Device 10 | . 2 2 1 2 1 . 2 Storage 4 | 1 . 1 1 . . . 1 Processor 5 | . . 1 2 1 . 1 . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 33 | 3 . 7 4 6 3 2 8 Energy Gun 11 | 2 . 2 1 3 2 . 1 Energy Cannon 4 | . . 1 . 1 . . 2 Ballistic Gun 7 | 1 . . 2 . . 2 2 Ballistic Cannon 6 | . . 1 1 2 . . 2 Launcher 4 | . . 2 . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 33 | . . 10 . 2 1 3 17 Power 3 | . . 2 . . . 1 . Propulsion 11 | . . 3 . . . 1 7 Utility 2 | . . 1 . . . . 1 Weapon 17 | . . 4 . 2 1 1 9 Highest Loss Streak 5 | . . 5 . 1 1 2 5 Average Slot Usage (%) 92 | . 95 91 100 97 97 96 80 Engine 4 | . 14 9 . . . . 3 Core 3 | . . . 9 7 6 4 1 Treads 18 | . 28 9 27 23 24 18 12 Leg 2 | . . . . . . 1 10 Wheel 4 | . . 19 . . . . . Device 11 | . 9 13 9 15 13 11 7 Storage 7 | . 14 11 9 7 6 5 4 Processor 11 | . . 6 18 15 13 17 13 Energy Gun 6 | . 14 4 5 6 8 11 . Energy Cannon 2 | . . . . 6 6 1 2 Ballistic Gun 8 | . 14 5 14 10 4 8 8 Ballistic Cannon 4 | . . 5 1 2 6 5 8 Launcher 2 | . . 1 5 . 5 5 4 Naked Turns 58 | . . . . . . . 58 Heaviest Build 93 | 13 14 25 53 62 68 74 93 Greatest Support 83 | 40 40 60 60 60 80 80 83 Greatest Overweight (x) 2 | 2 . 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 12 12 12 12 12 Average Capacity 10 | 5 6 7 11 12 12 12 11 Most Carried 12 | 4 6 8 9 10 11 12 12 Average Carried 8 | 2 5 7 8 8 9 11 10 Final Capacity 12 | 6 6 8 12 12 12 12 4 Final Carried 11 | 4 6 8 9 10 11 11 4 Class Distribution -------------------- 40% | Mutant 32% | Skirmisher 16% | Executioner 5% | Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Executioner | -5/Factory Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2257 | 270 52 305 191 368 273 308 490 Remotely . | . . . . . . . . Salvage Created 2620 | . 94 656 334 368 106 414 648 Parts 162 | . 9 53 23 18 9 13 37 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 75 | . 2 21 10 5 5 8 24 Melee 4 | . . 2 . . . 1 1 Guns 38 | . 2 5 10 3 3 6 9 Cannons 15 | . . 2 . 2 1 1 9 AOE 18 | . . 12 . . 1 . 5 Classes Destroyed 12 | . 2 5 1 1 1 . 2 Worker 3 | . . 2 . 1 . . . Tunneler 2 | . . . 1 . . . 1 Hauler 2 | . 1 . 1 . . . . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . . . . 1 Watcher 3 | . . 2 . 1 . . . Swarmer 30 | . 2 7 5 . 4 . 12 Grunt 28 | . . 11 3 4 . 6 4 Duelist 3 | . . 2 . . . 1 . Sentry 6 | . . 1 2 1 . 1 1 Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . 1 . 5 Best Kill Streak 10 | . 1 10 7 6 3 5 8 Combat Bots Only 9 | . 1 9 6 4 3 5 7 Max Kills in Single Turn 4 | . 1 4 2 2 2 2 3 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . 4 . . 1 . 3 Melee 1 | . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7475 | . 239 1495 515 506 387 585 3748 Core 1751 | . 31 335 46 88 64 28 1159 Absorbed by Shields 28 | . . . . . . . 28 Core Remaining (%) 81 | 100 87 16 91 87 92 97 . Volleys Fired 168 | . 21 48 23 15 9 12 40 Largest 6 | . 2 2 3 4 5 5 6 Hottest 308 | . 60 90 113 233 254 271 308 Shots Fired 494 | . 42 84 65 44 38 59 162 Gun 324 | . 42 62 60 20 17 46 77 Cannon 147 | . . 14 3 24 18 13 75 Launcher 23 | . . 8 2 . 3 . 10 Special . | . . . . . . . . Kinetic 303 | . 21 43 43 25 17 34 120 Thermal 99 | . . . 20 19 18 13 29 Explosive 23 | . . 8 2 . 3 . 10 Electromagnetic 69 | . 21 33 . . . 12 3 Robot Hit Streak 24 | . 4 10 7 12 4 24 13 Robot Miss Streak 8 | . 3 4 7 5 6 2 8 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . 1 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 303 | . 20 55 38 33 22 46 89 Core Hits 167 | . 5 35 20 17 9 23 58 Critical Hits 5 | . . . . . . 1 4 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . 1 2 Melee Attacks 6 | . . 6 . . . . . Impact . | . . . . . . . . Slashing 6 | . . 6 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7759 | . 244 1670 697 658 337 1109 3044 Guns 3335 | . 244 400 545 252 137 873 884 Cannons 2095 | . . 176 36 398 38 220 1227 Explosions 2127 | . . 965 104 . 160 . 898 Melee 129 | . . 129 . . . . . Ramming 73 | . . . 12 8 2 16 35 Kinetic 3344 | . 128 324 363 284 63 643 1539 Thermal 1741 | . . 230 218 366 112 288 527 Explosive 1897 | . . 735 104 . 160 . 898 Electromagnetic 575 | . 116 252 . . . 162 45 Impact . | . . . . . . . . Slashing 129 | . . 129 . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 2 . 12 Average Corruption 3 | . . . . . 1 . 3 Corruption Purged . | . . . . . . . . Effects 18 | . . . . . 3 . 15 Message Errors 7 | . . . . . 2 . 5 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Targeting Errors 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 121 | . . 43 . 5 . . 73 Projectiles 63 | . . 6 . 5 . . 52 Explosions 58 | . . 37 . . . . 21 Melee . | . . . . . . . . Knockbacks 21 | . . 5 . 1 . 4 11 Impact . | . . . . . . . . Kinetic 18 | . . 5 . 1 . 3 9 Secondary 3 | . . . . . . 1 2 Self-Inflicted Damage 105 | . . 62 19 . . . 24 Shots 5 | . . 2 2 . . . 1 Rammed 14 | . . . 1 4 1 1 7 Targets Rammed 16 | . . . 1 4 1 2 8 Kicked . | . . . . . . . . Crushed 2 | . . . . . . 1 1 Highest Temperature 347 | . . 194 315 84 213 99 347 Average Temperature 90 | . . 85 102 14 63 43 131 Received Heat Transfer 1404 | . . 588 162 264 18 189 183 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 2882 | . . 300 481 531 250 650 670 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 638 | . 102 353 380 329 227 222 638 Initial 172 | . . . 85 172 66 30 108 Average 187 | . 36 87 175 205 146 121 402 Maximum Alert Level 2 | . . 1 1 1 1 1 2 Low Security (%) 65 | 100 100 92 74 59 71 92 7 Level 1 24 | . . 7 25 40 28 7 45 Level 2 10 | . . . . . . . 47 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 1 1 1 1 2 9 Investigation 4 | . . 1 1 . . . 2 Extermination 4 | . . . . 1 1 . 2 Reinforcement 5 | . 2 . . . . 2 1 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . . 1 3 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 9 32 20 8 7 14 40 Peak Tracking Total 12 | . 5 10 8 5 4 5 12 Tactical Retreats 11 | . . 5 4 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 2 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . 1 2 . . 1 . 4 Max in Single Turn 1 | . 1 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 1 4 2 . 2 1 4 Terminals 11 | . . 4 2 . 1 1 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 2 11 7 . 3 2 10 Successful 18 | . 2 7 4 . 2 1 2 Failed 17 | . . 4 3 . 1 1 8 Catastrophic 4 | . . . . . 1 . 3 Database Lockouts . | . . . . . . . . Manual 25 | . . 10 7 . 2 2 4 Terminals 28 | . . 11 7 . 2 2 6 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 3 | . . 2 1 . . . . Alert Level 2 | . . 1 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 10 | . . 5 3 . 1 1 . Terminals 10 | . . 5 3 . 1 1 . Track 2 | . . 1 1 . . . . Botnet 6 | . . 2 2 . 1 1 . Disrupt 1 | . . 1 . . . . . Sabotage 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . 3 2 . 1 1 4 Full Trace Events 4 | . . 1 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 88 | . 26 . . . . . 62 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3987 | 70 403 808 343 539 543 376 905 Spaces Moved 2156 | 37 181 622 127 269 245 166 509 Core 137 | 6 . . . . . . 131 Treads 1214 | 31 181 31 127 269 245 166 164 Legs 177 | . . . . . . . 177 Wheels 591 | . . 591 . . . . . Hover . | . . . . . . . . Flight 37 | . . . . . . . 37 Fastest Speed 37 | 50 160 85 170 170 170 170 37 Average Speed 137 | 154 160 90 170 170 175 183 128 Slowest Speed 190 | 160 160 170 170 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 15 | 3 33 38 15 8 9 6 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . . 22 13 . 16 1 110 Melee . | . . . . . . . . Projectile 36 | . . . . . 5 1 30 AOE 126 | . . 22 13 . 11 . 80 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2781 | 47 252 771 204 315 332 202 658 Wait 300 | . 47 58 39 11 70 9 66 Move 2147 | 36 180 621 126 268 244 165 507 Hop 1 | . . . . . . . 1 Pick Up 28 | 3 2 6 3 3 2 6 3 Fast Attach 42 | 7 2 12 2 3 2 2 12 Attach 21 | . . 5 3 4 1 3 5 Detach 12 | 1 . 3 2 3 . . 3 Swap 12 | . . 5 3 2 2 . . Drop 18 | . . 7 2 2 1 3 3 Fire 168 | . 21 48 23 15 9 12 40 Melee 6 | . . 6 . . . . . Ram 3 | . . . . . . . 3 Kick 1 | . . . . . . . 1 Crush 12 | . . . 1 4 1 2 4 Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 459 | -10/Materials | Repaired Terrain Scanner 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -9/Materials | Core integrity fell below 50% 1214 | -9/Materials | Discovered new exit (range 16) 1216 | -9/Materials | Core integrity fell below 20% 1229 | -9/Materials | Lost 5 parts (1p1n1u2w) 1256 | -9/Materials | Destroyed 9 combat bots 1279 | -9/Materials | Identified exit to Materials 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1605 | -8/Materials | Discovered new exit (range 9) 1623 | -8/Materials | Identified exit to Factory 1625 | -8/Materials | Entered Factory 1625 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1708 | -7/Factory | Build established: Skirmisher 2150 | -7/Factory | Discovered new exit (range 4) 2157 | -7/Factory | Identified exit to Factory 2164 | -7/Factory | Entered another Factory area 2164 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2674 | -6/Factory | Discovered new exit (range 10) 2705 | -6/Factory | Identified exit to Factory 2707 | -6/Factory | Entered another Factory area 2707 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3008 | -5/Factory | Discovered new exit (range 14) 3037 | -5/Factory | Build established: Executioner 3082 | -5/Factory | Identified exit to Factory 3083 | -5/Factory | Entered another Factory area 3083 | -4/Factory | Evolved 2 slots: Propulsion x2 3149 | -4/Factory | Lost 3 parts (1u2w) 3335 | -4/Factory | Repaired Matter Neutralizer 3487 | -4/Factory | Garrison activated, responded to threat 3538 | -4/Factory | Destroyed 7 combat bots 3555 | -4/Factory | Lost 3 parts (2n1w) 3845 | -4/Factory | Lost 5 parts (3n2w) 3889 | -4/Factory | Garrison activated, responded to threat 3893 | -4/Factory | Released all parts (11) 3909 | -4/Factory | Core integrity fell below 50% 3965 | -4/Factory | Core integrity fell below 20% 3970 | -4/Factory | System corruption reached 10% 3988 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03959_ A bubble of rippling energy engulfs the area. 03959_ Field strength at 94. 03959_ Field strength at 88. 03960_ Field strength at 82. 03961_ Field strength at 76. 03962_ Field strength at 70. 03963_ Field strength at 61. 03964_ Field strength at 51. 03965_ Field strength at 40. 03966_ Field strength at 34. 03967_ Field strength at 23. 03968_ Field strength at 17. 03969_ System corrupted: Matter fused (-5). 03969_ Stasis field depleted. 03970_ Impulse Thruster destroyed. 03970_ Slug penetrates S-27 Virus. 03970_ S-27 Virus destroyed. 03973_ Penetrated by Slug. 03973_ Impulse Thruster destroyed. 03973_ K-01 Serf destroyed. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 25 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentSlugReplicator Manual? 0 Play Time 00:32:52 Cumulative 60.3 hours Start 2020.09.30 @ 14:08:26 End 2020.09.30 @ 14:40:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c64e3ee1-0e1b-403e-99c1-74d11ae9faca