Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 18:13:56 Player: ~Hale4 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (4852) 4852 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10432 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 268/300 Energy 164/170 System Corruption 29% Temperature Cool (4) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Compact Battery (300) Improved Phase Shifter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Energy Well Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Focal Shield Force Field Experimental Reclamation Unit > --- WEAPON ----------- HERF Cannon Coil Gun Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Wheel Improved Cryofiber Web Plasma Rifle KE Penetrator [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Centrium Wheel Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . . 1 1 Utility 6 | . . 2 1 . 1 . . 1 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 199 | 8 3 8 17 20 36 4 11 4 88 Power 26 | 1 . 1 1 2 6 1 2 . 12 Engine 7 | 1 . . . . 2 1 2 . 1 Core 10 | . . 1 1 2 4 . . . 2 Reactor 9 | . . . . . . . . . 9 Propulsion 58 | 2 2 2 6 6 6 2 1 1 30 Treads . | . . . . . . . . . . Leg 56 | 2 2 2 6 6 6 2 1 1 28 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 2 . 2 7 3 10 . 2 2 20 Device 29 | . . 1 3 1 6 . 1 1 16 Storage 6 | 2 . . 2 . . . . 1 1 Processor 6 | . . 1 . . 1 . 1 . 3 Hackware 1 | . . . . . 1 . . . . Protection 6 | . . . 2 2 2 . . . . Artifact . | . . . . . . . . . . Weapon 67 | 3 1 3 3 9 14 1 6 1 26 Energy Gun 16 | 2 . 1 1 . 3 . . . 9 Energy Cannon 13 | . . . . 4 3 1 1 . 4 Ballistic Gun 18 | 1 1 2 . 4 5 . 1 . 4 Ballistic Cannon 7 | . . . 2 . 2 . 2 . 1 Launcher 5 | . . . . 1 . . 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 1 Piercing Weapon 5 | . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 3 . . . 3 Parts Lost 96 | . . 1 4 6 11 1 13 5 55 Power 15 | . . . 1 . 1 1 4 . 8 Propulsion 24 | . . . . 3 3 . 4 1 13 Utility 28 | . . . 1 1 5 . 2 1 18 Weapon 29 | . . 1 2 2 2 . 3 3 16 Highest Loss Streak 13 | . . 1 4 4 8 1 10 4 13 Average Slot Usage (%) 90 | . 100 99 93 95 95 99 73 61 82 Engine 3 | . 14 9 . . 2 11 7 . . Core 4 | . . 1 8 7 9 1 . . 1 Reactor 1 | . . . . . . . . . 4 Leg 23 | . 28 22 26 28 24 26 9 8 22 Device 11 | . . 11 10 7 7 13 8 4 17 Storage 13 | . 28 22 18 15 13 13 13 13 10 Processor 7 | . . 11 9 7 5 6 7 11 7 Hackware 2 | . . . . . 6 6 6 5 . Protection 2 | . . . 6 6 4 . . . . Energy Gun 2 | . 14 8 1 . 2 . . . 2 Energy Cannon 3 | . . . . 9 3 6 3 . 3 Ballistic Gun 6 | . 14 12 5 8 8 6 4 . 3 Ballistic Cannon 2 | . . . 7 1 2 6 7 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 14 15 20 54 67 81 72 68 57 99 Greatest Support 160 | 20 26 34 54 74 70 70 70 35 160 Greatest Overweight (x) 20 | 1 . . . 1 3 1 18 3 20 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 16 | 8 8 8 16 16 16 16 16 16 16 Average Capacity 13 | 5 8 8 13 16 16 16 16 16 11 Most Carried 16 | 4 7 8 10 16 16 16 15 8 12 Average Carried 10 | 1 4 6 7 12 15 15 12 7 8 Final Capacity 16 | 8 8 8 16 16 16 16 16 16 12 Final Carried 16 | 2 7 7 9 15 16 15 7 7 3 Class Distribution -------------------- 42% | Mutant 25% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 3561 | 254 30 106 378 765 449 223 198 . 1158 Remotely . | . . . . . . . . . . Salvage Created 4906 | 78 30 260 319 609 569 280 319 . 2442 Parts 236 | 1 2 21 20 31 39 9 5 . 108 Haulers Intercepted 2 | . . . 1 . . . . . 1 Recyclers Shooed 4 | . . . . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 7 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 90 | . 1 6 12 14 10 5 7 1 34 Melee 10 | . . . . . . . . . 10 Guns 34 | . 1 6 6 6 3 . . . 12 Cannons 38 | . . . 5 8 5 5 6 1 8 AOE 5 | . . . . . 2 . 1 . 2 Classes Destroyed 13 | 1 1 1 2 2 5 . 1 . . Worker 2 | . . . . . 2 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . . 1 . . . . . 1 Recycler 2 | 1 . . . . . . . . 1 Watcher 2 | . . . . 1 1 . . . . Swarmer 15 | . . . 6 6 3 . . . . Grunt 45 | . 1 4 4 4 2 5 5 . 20 Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . . 1 . 1 . . Sentry 9 | . . 2 2 1 2 . . . 2 Hunter 4 | . . . . . 1 . . 1 2 Programmer 14 | . . . . 3 1 . . . 10 Best Kill Streak 6 | 1 1 4 5 6 3 3 3 1 6 Combat Bots Only 6 | . 1 4 5 3 3 3 3 1 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 14887 | . 54 494 980 1555 2237 314 1178 467 7608 Core 2240 | . . 99 141 142 409 18 228 32 1171 Absorbed by Shields 1350 | . . . . . 240 . . . 1110 Core Remaining (%) 78 | 100 100 75 74 79 . . 22 96 . Volleys Fired 337 | 6 7 18 59 61 33 11 32 7 103 Largest 3 | 2 2 2 2 3 3 3 3 2 3 Hottest 253 | 70 70 88 67 174 183 111 161 92 253 Shots Fired 684 | 12 14 34 92 149 82 33 64 11 193 Gun 380 | 12 14 34 40 74 55 11 16 . 124 Cannon 294 | . . . 52 75 27 22 43 7 68 Launcher 10 | . . . . . . . 5 4 1 Special . | . . . . . . . . . . Kinetic 422 | 6 7 25 85 81 49 22 44 7 96 Thermal 181 | 6 7 9 7 48 19 11 15 . 59 Explosive 9 | . . . . . . . 5 4 . Electromagnetic 72 | . . . . 20 14 . . . 38 Robot Hit Streak 15 | 5 10 12 15 11 9 8 14 3 12 Robot Miss Streak 8 | 2 1 2 7 5 8 2 3 2 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Capacitor 3 | . . . . . . . . . 3 Shots Hit Robots 485 | 8 11 26 72 89 48 24 37 6 164 Core Hits 220 | 3 2 11 34 30 32 12 21 3 72 Critical Hits 13 | . . . . 1 . 1 . . 11 Critical Kills 6 | . . . . . . 1 . . 5 Critical Parts Destroyed 7 | . . . . 1 . . . . 6 Melee Attacks 59 | . . . . . 2 . . 1 56 Impact . | . . . . . . . . . . Slashing 16 | . . . . . 2 . . 1 13 Piercing 43 | . . . . . . . . . 43 Sneak Attacks 2 | . . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11992 | 82 119 302 922 1727 1402 627 1111 208 5492 Guns 4358 | 82 119 302 393 578 487 127 165 . 2105 Cannons 4858 | . . . 516 1140 397 500 699 85 1521 Explosions 1205 | . . . . . 339 . 247 123 496 Melee 1549 | . . . . . 179 . . . 1370 Ramming 22 | . . . 13 9 . . . . . Kinetic 4973 | 31 32 210 820 621 311 337 526 85 2000 Thermal 3740 | 51 87 92 89 781 533 290 338 . 1479 Explosive 554 | . . . . . 184 . 247 123 . Electromagnetic 1154 | . . . . 316 195 . . . 643 Impact . | . . . . . . . . . . Slashing 443 | . . . . . 179 . . . 264 Piercing 1106 | . . . . . . . . . 1106 Highest Corruption 29 | . . . . 4 2 2 2 . 29 Average Corruption 4 | . . . . 3 2 2 2 . 6 Corruption Purged . | . . . . . . . . . . Effects 91 | . . . . 16 3 12 3 . 57 Message Errors 13 | . . . . 4 . 2 1 . 6 Matter Fused 10 | . . . . 5 . . . . 5 Heat Flow Errors 12 | . . . . . 1 3 . . 8 Energy Discharges 11 | . . . . 2 . 3 . . 6 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . . 3 1 2 1 . 7 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . 5 Targeting Errors 20 | . . . . 2 1 2 1 . 14 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 544 | . . . . 63 146 19 19 50 247 Projectiles 101 | . . . . 63 . 19 . . 19 Explosions 270 | . . . . . 45 . 19 50 156 Melee 173 | . . . . . 101 . . . 72 Knockbacks 42 | . . . 18 2 4 1 6 1 10 Impact . | . . . . . . . . . . Kinetic 34 | . . . 13 2 4 1 5 1 8 Secondary 8 | . . . 5 . . . 1 . 2 Self-Inflicted Damage 431 | . . . 4 . 277 . . 79 71 Shots 7 | . . . . . 4 . . 2 1 Rammed 2 | . . . 2 . . . . . . Targets Rammed 4 | . . . 3 1 . . . . . Kicked 2 | . . . 1 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 592 | 70 78 36 125 191 592 242 574 . 213 Average Temperature 110 | 30 34 12 29 54 139 111 319 . 83 Received Heat Transfer 2528 | . 30 204 369 285 189 111 396 . 944 Effects 25 | . . . . . 6 . 19 . . Shutdowns 9 | . . . . . 3 . 6 . . Energy Bleed 4 | . . . . . 2 . 2 . . Interference 4 | . . . . . . . 4 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 3 | . . . . . . . 3 . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . 1 Parts Melted 7 | . . . . 1 2 . . . 4 Heat Transferred 5632 | 148 259 259 222 1177 725 450 445 . 1947 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 351 | 5 78 191 282 225 272 . . 108 351 Initial 88 | . 3 1 80 80 88 . . 25 47 Average 103 | 1 31 57 140 120 103 . . 43 111 Maximum Alert Level 1 | . . . 1 1 1 . . . 1 Low Security (%) 85 | 100 100 100 85 91 84 . . 100 77 Level 1 14 | . . . 14 8 15 . . . 22 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 3 3 . . 1 14 Investigation 5 | . . . . 1 1 . . 1 2 Extermination 7 | . . . . 2 1 . . . 4 Reinforcement 6 | . 1 . 2 . 1 . . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 5 | . . . . 1 1 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 4 12 19 39 18 5 10 4 58 Peak Tracking Total 9 | . 2 7 6 6 5 3 5 2 9 Tactical Retreats 27 | . . 1 1 12 3 . 3 . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 16 | . . . . 2 6 . . . 8 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 8 | . . . . . 4 . . . 4 Max in Single Turn 4 | . . . . . 4 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 15 | . 3 1 1 1 3 . . 2 4 Terminals 11 | . 3 1 . 1 3 . . 2 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 8 1 2 1 9 . . 8 12 Successful 23 | . 4 1 2 . 5 . . 5 6 Failed 18 | . 4 . . 1 4 . . 3 6 Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 30 | . 8 1 . 1 9 . . 8 3 Fabricators 5 | . . . . . . . . . 5 Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 4 1 . . 5 . . 5 1 Record 6 | . . . . . 2 . . 4 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . Extermination Status 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . 2 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 1 1 3 . . 1 3 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 Matter 278 | . . . . . . . . . 278 Time 69 | . . . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . . . 9 Parts Repaired 1 | . . . 1 . . . . . . Time 22 | . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 7195 | 75 271 304 595 996 1184 987 169 250 2364 Spaces Moved 3817 | 39 192 161 246 552 615 691 38 115 1168 Core 12 | 8 . . . . . . 1 . 3 Treads . | . . . . . . . . . . Legs 3544 | 31 192 161 246 552 615 691 37 115 904 Wheels 261 | . . . . . . . . . 261 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 155 110 Average Speed 135 | 107 120 124 120 131 155 133 181 175 131 Slowest Speed 1050 | 150 120 130 126 160 210 152 950 210 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 43 22 27 16 18 73 12 3 31 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 7 | . . . . . . . . 1 6 Terrain Destroyed 234 | . . . . 3 31 4 42 59 95 Melee 7 | . . . . . . . . 1 6 Projectile 33 | . . . . 3 1 4 7 2 16 AOE 194 | . . . . . 30 . 35 56 73 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 5154 | 61 220 234 453 716 765 730 81 149 1745 Wait 488 | . 8 31 101 48 32 19 1 19 229 Move 3808 | 38 191 160 245 551 614 690 37 114 1168 Hop . | . . . . . . . . . . Pick Up 193 | 9 8 10 18 26 37 3 . 3 79 Fast Attach . | . . . . . . . . . . Attach 127 | 7 . 3 6 11 27 1 8 2 62 Detach . | . . . . . . . . . . Swap 72 | 1 3 5 11 9 9 3 3 2 26 Drop 68 | . 3 7 10 9 11 3 . 1 24 Fire 337 | 6 7 18 59 61 33 11 32 7 103 Melee 57 | . . . . . 2 . . 1 54 Ram . | . . . . . . . . . . Kick 4 | . . . 3 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 5) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 641 | -9/Materials | Discovered new exit (range 8) 641 | -9/Materials | Discovered new exit (range 14) 650 | -9/Materials | Identified exit to Materials 651 | -9/Materials | Entered another Materials area 651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -8/Materials | Lost 4 parts (1p1u2w) 1203 | -8/Materials | Discovered new exit (range 6) 1239 | -8/Materials | Repaired Imp. Carbon-fiber Leg 1244 | -8/Materials | Identified exit to Factory 1246 | -8/Materials | Entered Factory 1246 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1682 | -7/Factory | Lost 4 parts (2n1u1w) 2206 | -7/Factory | Discovered new exit (range 16) 2237 | -7/Factory | Build established: Tank 2240 | -7/Factory | Identified exit to Factory 2242 | -7/Factory | Entered another Factory area 2242 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2551 | -6/Factory | Build established: Scavenger-Tank 3130 | -6/Factory | Build established: Tank 3182 | -6/Factory | Lost 8 parts (2n4u2w) 3329 | -6/Factory | Discovered new exit (range 13) 3426 | -6/Factory | Entered Lower Caves 3578 | -6/Lower Caves | Learned location of Zion (-6) 3654 | -6/Lower Caves | Build established: Scavenger-Tank 3670 | -6/Lower Caves | Core integrity fell below 50% 4042 | -6/Lower Caves | Learned Factory trap positions 4159 | -6/Lower Caves | Encountered a Warlord checkpoint 4252 | -6/Lower Caves | Discovered new exit (range 2) 4413 | -6/Lower Caves | Entered another Lower Caves area 4480 | -6/Lower Caves | Lost 3 parts (1p2n) 4483 | -6/Lower Caves | Discovered new exit (range 10) 4582 | -6/Lower Caves | Entered Factory 4582 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4583 | -5/Factory | Identified exit to Upper Caves 4583 | -5/Factory | Lost 10 parts (3p2n2u3w) 4584 | -5/Factory | Loaded intel: 97 trap records 4767 | -5/Factory | Discovered new exit (range 7) 4812 | -5/Factory | Build established: Mutant 4823 | -5/Factory | Lost 4 parts (1n1u2w) 4832 | -5/Factory | Entered another Factory area 4832 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5122 | -4/Factory | Garrison activated, responded to threat 5278 | -4/Factory | Lost 5 parts (1p3u1w) 5528 | -4/Factory | Lost 7 parts (1p1n2u3w) 5556 | -4/Factory | Found Quantum Capacitor 5738 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 5762 | -4/Factory | Build established: Scavenger-Mutant 5868 | -4/Factory | Found Prototype Device 5869 | -4/Factory | Identified Exp. ECM Suite 6065 | -4/Factory | Lost 7 parts (1p2n1u3w) 6178 | -4/Factory | Lost 3 parts (1n2u) 6225 | -4/Factory | Garrison activated, responded to threat 6403 | -4/Factory | Garrison activated, responded to threat 6618 | -4/Factory | System corruption reached 10% 6775 | -4/Factory | Core integrity fell below 50% 6808 | -4/Factory | Lost 3 parts (1p2w) 6997 | -4/Factory | Garrison activated, responded to threat 7047 | -4/Factory | Lost 5 parts (2n1u2w) 7107 | -4/Factory | Core integrity fell below 20% 7189 | -4/Factory | Lost 13 parts (1p6n4u2w) 7196 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07147_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 07148_ Myomer Leg destroyed. 07148_ Lgt. Antimatter Reactor destroyed. 07151_ Centrium Wheel destroyed. 07151_ System corrupted by crushing effect (+5). 07157_ Adv. Coolant Injector destroyed. 07157_ System corrupted by crushing effect (+2). 07158_ Great Axe destroyed. 07162_ K0PIPWMFTI GFDIRH FBGL5< ILZRDBHO R3> 07170_ Manufacturing Mainframe disabled. 07172_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 07181_ System corrupted: Heat flow error (+254). 07187_ U-05 Engineer destroyed. 07187_ K-01 Serf collects debris. 07190_ Imp. Cryofiber Web destroyed. 07190_ K-01 Serf collects debris. 07193_ U-05 Engineer lays Concrete. 07193_ K-01 Serf collects debris. 07194_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????# """" #???????? | | ????????????????????????????????# """" ######### | | ????????????????????????????????# """" / | | ????????????????????????????????# """" #"####### | | ????????????????????????????????# #"####### | | ????????????????????????????????# """" # """""" | | ????????????????????????????????# """" # """""" | | ????????????????????????????????# """ #! """""" | | ????????????????????????????????# """" # """" | | ????????????????????????????????# # | | ????????????????????????????????# """ # | | ????????????????????????????????# """" # ! | | ???????????????? ???????????????# """" ######### | | ???????????????? " ?????????????#! """ #???????? | | ???????????????? " ?????????????# #???????? | | ???????????????" " ????????????# #???????? | | ???????????????" " #################/####???????? | | ???????????????" " h #???????? | | ???????????????" " pp #???????? | | ???????????????" " k| b +???????? | | ?????????????" " " !%! #???????? | | ???????????" " " " u #???????? | | ?????????? ###### #???????? | | ?????????? #????# #???????? | | ?????????? k #????# #???????? | | ?????????? @ #????# #???????? | | ?????????? #????# #???????? | | ??????????? "" "" #????# #???????? | | ?????????????""G"" #????# #???????? | | ???????????????##########+### ######+####????? | | ????????????????????????????# # #????? | | ????????????????????????????# #/ """"#????? | | ????????????????????????????# # """"#????? | | ????????????????????????????# # """"#????? | | ????????????????????????????# + "" "#????? | | ???????????????###+########## # ! ###### | | ???????????????# !%! # # =%+|! | | ???????????????# """""" # # *=###### | | ???????????????# """""" # ########+####### | | ???????????????# """"" ! # * #?????# [ | | ???????????????# """"" [ # ! #?????# % | | ???????????????# % % / #?????#= | | ???????????????# """"""[ # #?????#!% | | ???????????????# """""" # #?????# | | ???????????????# """""" # % #?????# | | ???????????????# """""" # #?????# | | ???????????????# # ####### | | #############??# # !/ / +! | | #??##+########### !####### | | #####%#######???# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 41 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 410 ECM Strength 8 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 30 Reclamation Efficiency 25 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 2 Particle Charging 25 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Respectable Loadout Challenges ------------ None Game ------ Seed RocketNeutronRegenerator Manual? 0 Play Time 01:37:01 Cumulative 20.3 hours Start 2020.09.21 @ 15:47:45 End 2020.09.21 @ 18:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3be58eaf-2d15-4e2d-bace-7f73a00436fc