Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.14 @ 22:17:55 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3123) 3123 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 8820 Bonus ------- High Alert Combat Kills 42 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 93/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Target Analyzer > --- WEAPON (4) ------- Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Linear Gravjet Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating Improved Light Armor Plating Advanced Shield Generator PSU Rigger > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Gauss Cannon Power Maul > --- INVENTORY -------- Micro Nuclear Core High-powered Shock Rifle High-powered Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Flak Gun Rocket Launcher Remote Datajack Katana [Rating: 73] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Hover Unit Linear Gravjet Utility Improved Targeting Computer Device PSU Rigger Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . Utility 6 | . . 1 . . . 2 1 . 2 Weapon 2 | . . 1 . . . . . 1 . Parts Attached 116 | 2 4 12 . 1 . 20 39 11 27 Power 14 | . . 1 . . . 1 7 2 3 Engine 6 | . . 1 . . . 1 3 . 1 Core 8 | . . . . . . . 4 2 2 Reactor . | . . . . . . . . . . Propulsion 19 | . 2 . . . . 2 7 3 5 Treads 13 | . 2 . . . . 2 5 2 2 Leg 4 | . . . . . . . 2 1 1 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 24 | 1 2 3 . 1 . 2 9 . 6 Device 8 | . . 2 . . . . 2 . 4 Storage 6 | 1 2 . . 1 . 1 1 . . Processor 5 | . . . . . . 1 4 . . Hackware . | . . . . . . . . . . Protection 5 | . . 1 . . . . 2 . 2 Artifact . | . . . . . . . . . . Weapon 59 | 1 . 8 . . . 15 16 6 13 Energy Gun 12 | . . 1 . . . 4 4 1 2 Energy Cannon 12 | . . 3 . . . 4 2 1 2 Ballistic Gun 17 | 1 . 2 . . . 4 6 1 3 Ballistic Cannon 5 | . . 2 . . . . . 2 1 Launcher 2 | . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon 8 | . . . . . . 3 3 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 3 1 . . Parts Lost 53 | . . 1 . . . 5 19 5 23 Power 7 | . . . . . . 1 4 . 2 Propulsion 14 | . . . . . . 1 6 2 5 Utility 7 | . . . . . . . 4 . 3 Weapon 25 | . . 1 . . . 3 5 3 13 Highest Loss Streak 13 | . . 1 . . . 4 8 2 13 Average Slot Usage (%) 89 | . 100 96 100 96 88 88 88 92 75 Engine 5 | . 14 11 11 11 11 8 4 . . Core 2 | . . . . . . . 2 6 4 Treads 15 | . 18 22 22 22 22 17 15 11 2 Leg 3 | . 9 . . . . . 2 7 8 Device 8 | . . 3 11 11 11 9 10 6 7 Storage 11 | . 28 22 22 18 11 18 9 6 4 Processor 13 | . . . . . . 9 20 26 17 Energy Gun 2 | . . . . . . 6 3 1 . Energy Cannon 7 | . . 15 22 22 22 13 1 2 1 Ballistic Gun 9 | . 28 10 11 11 11 4 10 6 2 Ballistic Cannon 2 | . . 6 . . . . . 7 8 Slashing Weapon 2 | . . . . . . 2 4 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 14 22 41 38 102 102 106 105 66 79 Greatest Support 66 | 20 46 46 46 46 46 46 66 60 50 Greatest Overweight (x) 15 | . . . . 2 2 4 13 3 15 Average Overweight (x) 1 | . . . . . 2 2 1 . 1 Largest Inventory Capacity 24 | 8 12 12 12 24 24 24 24 12 12 Average Capacity 15 | 6 8 12 12 15 24 24 14 12 10 Most Carried 16 | 6 10 12 12 12 11 16 15 12 11 Average Carried 10 | 6 7 11 12 11 11 11 9 11 7 Final Capacity 24 | 8 12 12 12 24 24 24 12 12 4 Final Carried 13 | 6 10 12 12 11 11 13 11 11 . Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Mutant 19% | Hauler-Skirmisher 18% | Gunner 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2285 | 201 148 255 . . 10 191 747 360 373 Remotely . | . . . . . . . . . . Salvage Created 3462 | 50 148 571 . . . 721 1028 677 267 Parts 178 | 2 10 38 . . . 35 48 32 13 Haulers Intercepted 3 | . . 2 . . . 1 . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 4 9 . . . 17 18 15 6 Melee 1 | . . . . . . . . . 1 Guns 27 | . 4 2 . . . 2 13 4 2 Cannons 28 | . . 7 . . . 9 1 8 3 AOE 10 | . . . . . . 4 3 3 . Classes Destroyed 13 | 1 4 4 . . . 1 1 1 1 Worker 12 | . 1 4 . . . 2 3 2 . Builder 4 | . 1 . . . . . 1 1 1 Hauler 3 | . . 2 . . . 1 . . . Recycler 5 | 1 . . . . . . 3 1 . Watcher 2 | . . 1 . . . . . 1 . Swarmer 21 | . 2 . . . . 7 3 7 2 Grunt 24 | . 2 6 . . . 6 7 3 . Brawler 5 | . . 1 . . . . 2 1 1 Duelist 2 | . . . . . . . . 1 1 Sentry 9 | . . 2 . . . 2 2 2 1 Hunter 3 | . . . . . . 2 1 . . Programmer 4 | . . . . . . . 3 1 . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | 1 2 6 . . . 6 4 9 2 Combat Bots Only 7 | . 2 3 . . . 5 4 7 2 Max Kills in Single Turn 4 | 1 1 3 . . . 2 3 4 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 1 2 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 9094 | . 294 464 . . . 1090 2739 1278 3229 Core 1728 | . 24 48 . . . 114 393 141 1008 Absorbed by Shields 86 | . . . . . . . . . 86 Core Remaining (%) 80 | 100 90 . . . 88 79 43 83 . Volleys Fired 202 | 3 30 28 . . . 32 57 25 27 Largest 4 | 2 2 3 . . . 3 3 4 4 Hottest 225 | 60 40 180 . . . 162 225 184 211 Shots Fired 466 | 6 60 71 . . . 90 112 73 54 Gun 292 | 6 60 26 . . . 45 104 32 19 Cannon 168 | . . 45 . . . 45 6 41 31 Launcher 5 | . . . . . . . 2 . 3 Special 1 | . . . . . . . . . 1 Kinetic 300 | 3 60 39 . . . 22 84 62 30 Thermal 41 | 3 . 2 . . . . 20 3 13 Explosive 5 | . . . . . . . 2 . 3 Electromagnetic 119 | . . 30 . . . 68 6 8 7 Robot Hit Streak 25 | 5 12 17 . . . 25 25 14 15 Robot Miss Streak 6 | . 6 1 . . . 2 5 4 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 4 | . 2 . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 351 | 5 31 57 . . . 64 94 55 45 Core Hits 175 | 2 13 20 . . . 25 70 31 14 Critical Hits 19 | . 2 . . . . 1 4 10 2 Critical Kills 8 | . . . . . . . 1 6 1 Critical Parts Destroyed 11 | . 2 . . . . 1 3 4 1 Melee Attacks 105 | . . . . . . 13 47 25 20 Impact 22 | . . . . . . . . 9 13 Slashing 83 | . . . . . . 13 47 16 7 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 2 2 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9785 | 51 328 1122 . . . 1730 3085 2328 1141 Guns 3656 | 51 328 240 . . . 422 1814 514 287 Cannons 3145 | . . 755 . . . 810 109 797 674 Explosions 2406 | . . 127 . . . 413 973 782 111 Melee 575 | . . . . . . 85 189 235 66 Ramming 3 | . . . . . . . . . 3 Kinetic 3895 | 18 328 410 . . . 161 1298 1149 531 Thermal 1629 | 33 . 127 . . . 413 518 192 346 Explosive 1754 | . . . . . . . 973 670 111 Electromagnetic 1929 | . . 585 . . . 1071 107 82 84 Impact 301 | . . . . . . . . 235 66 Slashing 274 | . . . . . . 85 189 . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 1 2 Average Corruption 4 | . . . . . . . 4 1 2 Corruption Purged . | . . . . . . . . . . Effects 51 | . . . . . . . 45 . 6 Message Errors 13 | . . . . . . . 10 . 3 Matter Fused 10 | . . . . . . . 10 . . Heat Flow Errors 6 | . . . . . . . 5 . 1 Energy Discharges 6 | . . . . . . . 5 . 1 Data Loss (minor) 6 | . . . . . . . 6 . . Data Loss (major) 2 | . . . . . . . 2 . . Misfires 2 | . . . . . . . 2 . . Targeting Errors 6 | . . . . . . . 5 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 430 | . . . . . . 51 127 215 37 Projectiles 17 | . . . . . . 13 3 . 1 Explosions 242 | . . . . . . 38 124 80 . Melee 171 | . . . . . . . . 135 36 Knockbacks 19 | . . 1 . . . . . 16 2 Impact 3 | . . . . . . . . 2 1 Kinetic 11 | . . 1 . . . . . 9 1 Secondary 5 | . . . . . . . . 5 . Self-Inflicted Damage 276 | . . 47 . . . 109 58 61 1 Shots 7 | . . 2 . . . 2 2 1 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 565 | 20 18 258 . . . 231 297 213 565 Average Temperature 103 | 13 9 64 . . . 97 77 89 226 Received Heat Transfer 2040 | . 66 159 . . . 279 843 195 498 Effects 9 | . . . . . . . . . 9 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . 1 . . . 2 1 . . Combat Hostiles 3 | . . . . . . 2 1 . . Parts Fried 14 | . . 3 . . . 5 1 2 3 Impact Corruptions 5 | . . . . . . . . 4 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . Heat Transferred 2428 | 75 . 150 . . . 500 1048 211 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 2 . . . 4 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 491 | 5 123 377 74 . . 267 197 491 328 Average Influence 133 | 2 55 202 74 . . 178 88 225 213 Maximum Alert Level 2 | . . 1 . . . 1 . 2 1 Low Security (%) 76 | 100 100 46 100 . 100 36 100 61 44 Level 1 18 | . . 53 . . . 63 . 11 55 Level 2 4 | . . . . . . . . 26 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 2 . . . 3 4 7 1 Investigation 3 | . . 1 . . . 2 . . . Extermination 5 | . . . . . . . 3 2 . Reinforcement 4 | . . 1 . . . 1 1 . 1 Assault 2 | . . . . . . . . 2 . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 12 | . 3 4 . . . 1 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 10 15 . . . 23 43 22 16 Peak Tracking Total 9 | . 6 4 . . . 7 8 7 9 Tactical Retreats 17 | . 1 1 . . . 3 10 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Power Sources Rigged 7 | . . . . . . . 6 1 . Exploded 3 | . . . . . . . 3 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 18 | . . . . . . 5 5 8 . Max in Single Turn 6 | . . . . . . 4 2 6 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 13 | . 1 2 . 4 1 2 3 . . Terminals 6 | . 1 1 . . 1 2 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 46 | . 2 7 . 26 2 6 3 . . Successful 35 | . 1 3 . 26 1 3 1 . . Failed 11 | . 1 4 . . 1 3 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 4 . 1 1 2 1 . . Terminals 14 | . 2 3 . . 2 6 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 4 . . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . . . . 26 1 3 . . . Record 25 | . . . . 25 . . . . . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . . 1 . . Terminals 2 | . 1 . . . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 2 . . 1 2 1 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6756 | 42 294 430 98 534 626 663 2261 1087 721 Spaces Moved 3041 | 26 135 182 62 308 262 240 997 519 310 Core 59 | . . . . . . . 7 . 52 Treads 2382 | . 58 182 62 308 262 240 812 391 67 Legs 508 | 26 77 . . . . . 178 128 99 Wheels . | . . . . . . . . . . Hover 92 | . . . . . . . . . 92 Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 200 200 155 155 50 Average Speed 177 | 120 137 160 160 170 200 201 179 176 175 Slowest Speed 800 | 120 160 160 160 200 200 240 700 230 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 28 23 21 62 79 26 28 21 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug 87 | . . . . . . 12 40 20 15 Terrain Destroyed 308 | . . 3 . . . 79 104 76 46 Melee 87 | . . . . . . 12 40 20 15 Projectile 15 | . . . . . . . . 5 10 AOE 206 | . . 3 . . . 67 64 51 21 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 3846 | 30 192 265 61 319 365 328 1278 596 412 Wait 268 | . 8 28 . . 104 8 105 7 8 Move 3032 | 25 134 181 61 307 261 239 996 518 310 Hop . | . . . . . . . . . . Pick Up 53 | . 8 5 . 8 . 11 16 4 1 Fast Attach 56 | 1 2 9 . 1 . 2 23 6 12 Attach 32 | . . 2 . . . 8 7 3 12 Detach 1 | . . 1 . . . . . . . Swap 28 | 1 2 1 . . . 10 9 2 3 Drop 53 | . 8 10 . 3 . 5 10 5 12 Fire 202 | 3 30 28 . . . 32 57 25 27 Melee 105 | . . . . . . 13 47 25 20 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 5 | . . . . . . . . . 5 Rewire 2 | . . . . . . . 2 . . Trap 7 | . . . . . . . 6 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 703 | -9/Materials | Discovered new exit (range 9) 767 | -9/Materials | Entered Mines 859 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 859 | -9/Mines | Discovered new exit (range 5) 865 | -9/Mines | Entered Exiles 905 | -9/Exiles | Met 8R-AWN 933 | -9/Exiles | Met EX-HEX 979 | -9/Exiles | Met EX-BIN 1005 | -9/Exiles | Aligned with FarCom system 1006 | -9/Exiles | Given EX-Vault access code 1032 | -9/Exiles | Build established: Gunner 1083 | -9/Exiles | Opened EX-Vault 1093 | -9/Exiles | Found PSU Rigger 1126 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1176 | -9/Exiles | Met EX-DEC 1375 | -9/Exiles | Discovered new exit (range 14) 1399 | -9/Exiles | Left Exiles lab with PSU Rigger 1399 | -9/Exiles | Entered Mines 1692 | -8/Mines | Build established: Hauler-Skirmisher 1987 | -8/Mines | Discovered new exit (range 16) 2025 | -8/Mines | Entered Materials 2025 | -8/Materials | Evolved 2 slots: Utility x2 2626 | -8/Materials | Lost 4 parts (1p1n2w) 2665 | -8/Materials | Discovered new exit (range 5) 2688 | -8/Materials | Entered Factory 2688 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3378 | -7/Factory | Build established: Hauler-Mutant 3512 | -7/Factory | Lost 8 parts (1p3n2u2w) 3580 | -7/Factory | Lost 3 parts (1p1u1w) 3785 | -7/Factory | Build established: Scavenger-Mutant 4587 | -7/Factory | Lost 5 parts (1p2n2w) 4819 | -7/Factory | Core integrity fell below 50% 4942 | -7/Factory | Discovered new exit (range 4) 4949 | -7/Factory | Entered another Factory area 4949 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5463 | -6/Factory | Garrison activated, responded to threat 5646 | -6/Factory | Destroyed 7 combat bots 5649 | -6/Factory | First assault squad dispatched 5948 | -6/Factory | Discovered new exit (range 22) 6036 | -6/Factory | Entered another Factory area 6036 | -5/Factory | Evolved 2 slots: Utility x2 6259 | -5/Factory | Spotted B-75 Beast 6642 | -5/Factory | Core integrity fell below 50% 6648 | -5/Factory | Destroyed B-75 Beast 6672 | -5/Factory | Lost 13 parts (1p4n8w) 6739 | -5/Factory | Core integrity fell below 20% 6757 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06736_ Acquired 23 matter. 06736_ U-05 Engineer lays Concrete. 06737_ Acquired 114 matter. 06738_ U-05 Engineer lays Concrete. 06739_ K-01 Serf cleans the Neutrino Reactor. 06743_ K-01 Serf collects debris. 06747_ R-10 Processor collects VTOL Module. 06747_ U-05 Engineer lays Concrete. 06747_ K-01 Serf collects debris. 06748_ U-05 Engineer lays Concrete. 06750_ K-01 Serf collects debris. 06751_ R-10 Processor collects Lgt. Nuclear Core. 06751_ U-05 Engineer lays Concrete. 06753_ Acquired 16 matter. 06753_ Acquired 22 matter. 06754_ U-05 Engineer lays Concrete. 06754_ K-01 Serf collects debris. 06754_ Acquired Autogun. 06755_ U-05 Engineer lays Concrete. 06757_ K-01 Serf collects debris. 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""" #???????????? | | "#??????# !! #???????????? | | "#??????# !! #???????????? | | ######## ##??????# #???????????? | | ???????# "######## #???????????? | | ???????# h + ! #???????????? | | ???????# ######+##########???????????? | | ??????## !! # # ???????????????????? | | ????? # !! + / "????????????????? | | ????# # "T" # #????????????????????? | | ???# # # #????????????????????? | | ???# # # #????????????????????? | | ??# #######+######## #%! #????????????????????? | | ??## ? ## ########????????????????????? | | ???## """" """" ## ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Reclamation Efficiency 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 7 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightCloakAnalyzer Manual? 0 Play Time 01:12:34 Cumulative 76.2 hours Start 2020.08.14 @ 20:49:14 End 2020.08.14 @ 22:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27eda125-e6eb-4747-8bf2-bcc907c3ae90