Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 15:55:33 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (111) 555 Value Destroyed (3364) 3364 Prototype IDs (40) 800 Alien Tech Used (5) 1000 Bonus (10987) 10987 TOTAL SCORE: 24606 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 530 Follower Combat Kills 1367 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -1210 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 97/100 System Corruption 12% Temperature Cool (14) Movement Walking (120) Location -3/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- High-density Centrium Leg > --- UTILITY (10) ----- Advanced Target Analyzer Experimental Target Analyzer System Mapper Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Experimental Target Analyzer Experimental Cloaking Device Phase Armor Thermal Barrier Hacking Suite System Mapper System Shield Makeshift System Shield Improved System Shield > --- WEAPON ----------- Quantum Rifle > --- INVENTORY -------- Cooled VTOL Module Cooled Field Propulsion Drive Stasis Generator [Rating: 145] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Artifact Matter Drive Weapon Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Slots Evolved 14 | . . . . . 4 2 . 2 . . . . . 2 . . . . 2 2 . . Power 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Utility 8 | . . . . . 1 1 . 1 . . . . . 2 . . . . 1 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 225 | . 4 5 1 4 2 12 25 39 2 4 . 1 6 7 5 2 22 4 27 16 12 25 Power 40 | . 1 . 1 . . 1 2 7 . . . . 1 2 . . 6 2 8 5 1 3 Engine 13 | . 1 . 1 . . 1 2 4 . . . . 1 2 . . 1 . . . . . Core 5 | . . . . . . . . 3 . . . . . . . . 1 . . . . 1 Reactor 22 | . . . . . . . . . . . . . . . . . 4 2 8 5 1 2 Propulsion 62 | . . 1 . 2 . 3 12 9 . . . . 1 . 1 1 6 . 10 7 3 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . 1 . . . 2 . . . . . . . . . . 1 . . . . 1 Wheel 11 | . . . . 2 . 1 1 3 . . . . . . . . . . 4 . . . Hover 19 | . . . . . . . 9 1 . . . . . . . . 2 . 3 . . 4 Flight 27 | . . . . . . . 2 5 . . . . 1 . 1 1 3 . 3 7 3 1 Utility 60 | . 2 . . 1 1 3 7 8 2 1 . . 3 4 1 . 7 . 4 2 7 7 Device 20 | . . . . . . . 3 4 . 1 . . . 3 . . 2 . 1 2 1 3 Storage 6 | . . . . 1 . . 1 1 . . . . 1 . 1 . 1 . . . . . Processor 14 | . 2 . . . . 3 2 3 . . . . 2 . . . . . 1 . . 1 Hackware 9 | . . . . . . . . . 2 . . . . 1 . . 4 . 2 . . . Protection 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . 6 2 Weapon 63 | . 1 4 . 1 1 5 4 15 . 3 . 1 1 1 3 1 3 2 5 2 1 9 Energy Gun 15 | . . . . . . 3 1 2 . . . . . . . . . . . 2 1 6 Energy Cannon 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . Ballistic Gun 18 | . 1 2 . 1 . 1 3 5 . . . . . . . . . 2 . . . 3 Ballistic Cannon 3 | . . . . . . 1 . 1 . . . . . . . . 1 . . . . . Launcher 9 | . . 2 . . 1 . . 3 . . . 1 1 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 2 . 3 . . . . . . . . 5 . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . 3 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . . 2 4 4 . . . . . 1 . . 10 . 2 2 4 6 Parts Lost 70 | . . . . 5 2 . 2 13 . 1 . 2 1 3 . 6 . 4 7 1 1 22 Power 15 | . . . . 1 . . 1 4 . . . 1 1 1 . 2 . 1 . . . 3 Propulsion 14 | . . . . 1 1 . . 5 . . . . . 1 . 1 . . 1 . . 4 Utility 17 | . . . . . . . . 1 . 1 . 1 . . . 3 . . 3 1 . 7 Weapon 24 | . . . . 3 1 . 1 3 . . . . . 1 . . . 3 3 . 1 8 Highest Loss Streak 19 | . . . . 4 2 . 1 4 . 1 . 2 1 3 . 3 . 2 3 1 1 19 Average Slot Usage (%) 75 | . 97 100 95 74 31 41 97 85 73 73 73 69 74 73 74 73 69 71 65 63 57 56 Engine 5 | . 14 14 14 11 . . 6 6 6 6 6 4 5 5 11 5 . . . . . . Core 1 | . . . . . . . . 3 6 6 6 6 2 . . . . . . . . . Leg 5 | . 28 28 28 15 . 5 5 . . . . . . . . . . 5 2 . . . Wheel 1 | . . . . 8 6 2 1 3 . . . . . . . . . . 4 7 . . Hover 4 | . . . . . . . 19 14 . . . . . . . . 1 11 4 2 . 3 Flight 10 | . . . . . . . 1 4 26 26 26 26 26 21 18 21 17 5 7 8 19 12 Device 2 | . . . . . . . 6 7 6 1 . . . 7 5 3 . . . 5 4 8 Storage 2 | . . . . 4 6 . 5 4 . . . . 2 5 5 1 3 5 5 1 . . Processor 12 | . 25 28 23 14 9 14 13 17 20 13 13 13 23 17 15 10 1 . . 4 4 4 Hackware 10 | . . . . . . . . . 5 13 13 11 6 7 11 11 31 35 30 23 20 15 Energy Gun 1 | . 1 . . . . 6 14 2 . . . . . . . . . . . 2 2 2 Ballistic Gun 6 | . 26 27 28 20 . . 7 9 . . . . . . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . . 4 6 6 6 4 . . . . 9 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 10 11 11 11 42 34 24 63 79 19 20 20 20 20 19 20 20 49 43 51 42 42 44 Greatest Support 68 | 20 20 20 20 32 16 36 52 50 20 20 20 28 20 20 20 20 40 40 48 48 42 68 Greatest Overweight (x) 4 | . . . . 1 2 2 1 3 . . . . . . . . 4 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 4 4 12 12 4 12 12 4 4 4 4 4 4 8 4 8 8 8 8 4 4 Average Capacity 6 | 6 4 4 4 6 10 4 10 10 4 4 4 4 4 4 4 4 6 8 8 5 4 4 Most Carried 12 | 6 6 4 4 4 5 4 12 12 4 4 4 4 4 4 4 4 8 8 8 8 4 4 Average Carried 5 | 6 3 4 4 3 3 3 9 9 4 3 4 3 3 2 3 3 5 7 7 5 3 3 Final Capacity 12 | 6 4 4 4 12 4 4 12 4 4 4 4 4 4 4 4 4 8 8 8 4 4 4 Final Carried 12 | 6 4 4 4 3 4 3 12 4 4 4 4 4 4 3 4 4 8 8 8 4 4 . Class Distribution -------------------- 28% | Mutant 22% | Hacker-Sprinter 14% | Wizard-Mutant 8% | Scavenger-Gunner 6% | Derelict-Sprinter 6% | Wizard-Sprinter 5% | Sprinter 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Gunner | -6/Factory Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -6/Deep Caves Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Matter Collected 4007 | 200 . 139 . 191 . 65 902 881 50 41 31 . 141 130 . 72 255 150 24 214 51 470 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3658 | . . 112 . 210 97 41 515 1685 . 108 . 7 68 297 . . . 155 24 214 106 19 Parts 187 | . . 19 . 4 8 10 21 76 . 3 . . 6 17 . . . 10 1 6 3 3 Haulers Intercepted 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . . 3 1 . 1 2 . . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . . 4 . . 2 . . 2 57 9 . . . . Prevented 21 | . . . . . . . . . . 3 . . . . . . 18 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Combat Hostiles Destroyed 79 | . . 9 . 1 5 . 5 32 . 2 . 2 5 9 . . . 7 . 1 . 1 Melee 4 | . . . . . . . . . . 2 . . . 1 . . . . . . . 1 Guns 20 | . . 3 . 1 . . 2 8 . . . . . . . . . 6 . . . . Cannons 6 | . . . . . . . 2 4 . . . . . . . . . . . . . . AOE 47 | . . 6 . . 5 . 1 20 . . . 2 5 8 . . . . . . . . Classes Destroyed 16 | . . 2 . 2 1 1 4 2 . 1 . 1 . 1 . . . . . . . 1 Worker 8 | . . . . 1 1 2 1 3 . . . . . . . . . . . . . . Builder 6 | . . . . . 1 1 . 1 . . . . . 3 . . . . . . . . Tunneler 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Hauler 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . Recycler 7 | . . . . 2 . . 1 1 . . . . . 1 . . . . . 1 1 . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Swarmer 38 | . . 8 . . 2 . . 12 . . . . 5 4 . . . 7 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 22 | . . 1 . . 3 . . 12 . 1 . . . 5 . . . . . . . . Sentry 8 | . . . . . . . 4 3 . . . . . . . . . . . 1 . . Hunter 5 | . . . . . . . 1 4 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 14 | . . 3 . 2 7 3 3 12 . 1 . 2 5 14 . . . 4 1 1 1 1 Combat Bots Only 12 | . . 3 . 1 5 . 2 12 . 1 . 2 5 9 . . . 4 . 1 . 1 Max Kills in Single Turn 6 | . . 3 . 1 2 2 2 6 . 1 . 2 3 5 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 . . 2 . 1 6 . . . 2 3 3 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) 01-MTF (-7/Storage) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Damage Taken 13108 | . . 254 . 552 638 . 909 2167 . 137 . 204 180 367 98 425 194 935 1421 282 576 3769 Core 3683 | . . 24 . 178 380 . 92 457 . 52 . 33 85 108 41 240 . 202 488 45 280 978 Absorbed by Shields 19 | . . . . . . . . . . . . . . . . . . . 10 . 9 . Core Remaining (%) 51 | 100 . . . 19 30 . 86 . . . . . 26 . . . . 40 57 . . . Volleys Fired 260 | . . 20 1 25 11 10 31 59 . . . 1 3 5 . . 7 28 . 12 39 8 Largest 4 | . . 2 2 2 1 1 4 4 . . . 1 1 1 . . 1 2 . 1 1 2 Hottest 216 | . . 40 40 40 30 55 184 216 . . . 45 45 45 . . . 46 . 94 94 150 Shots Fired 495 | . . 37 2 48 11 10 89 178 . . . 1 3 5 . . 7 36 . 12 39 17 Gun 355 | . . 34 2 48 . 2 66 101 . . . . . . . . . 34 . 12 39 17 Cannon 102 | . . . . . . 8 23 71 . . . . . . . . . . . . . . Launcher 29 | . . 3 . . 11 . . 6 . . . 1 3 5 . . . . . . . . Special 9 | . . . . . . . . . . . . . . . . . 7 2 . . . . Kinetic 307 | . . 34 2 48 . 8 65 108 . . . . . . . . . 34 . . . 8 Thermal 118 | . . . . . . . 10 64 . . . . . . . . . . . 4 39 1 Explosive 29 | . . 3 . . 11 . . 6 . . . 1 3 5 . . . . . . . . Electromagnetic 32 | . . . . . . 2 14 . . . . . . . . . . . . 8 . 8 Robot Hit Streak 14 | . . 9 . 7 3 6 14 10 . . . . 3 5 . . 3 8 . 13 3 7 Robot Miss Streak 6 | . . 2 . 1 . 1 6 6 . . . . 2 3 . . 1 5 . 1 1 3 Penetration Max 1 | . . . . . . 1 . 1 . . . . . . . . . . . . . 1 Secondary Targets 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 347 | . . 23 . 35 1 8 78 124 . 5 . . 2 10 . . 3 22 9 10 4 13 Core Hits 295 | . . 11 . 10 16 4 49 119 . 3 . 5 9 43 . . . 11 3 5 2 5 Critical Hits 22 | . . 1 . . . . 1 11 . 1 . . . 2 . . . 2 . . . 4 Critical Kills 10 | . . . . . . . . 5 . 1 . . . 2 . . . 2 . . . . Critical Parts Destroyed 10 | . . 1 . . . . 1 6 . . . . . . . . . . . . . 2 Melee Attacks 51 | . . . . . . . . . . 5 . 6 . 17 . 2 . . 21 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 49 | . . . . . . . . . . 5 . 6 . 17 . . . . 21 . . . Piercing 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Sneak Attacks 7 | . . . . . . . . . . 1 . . . 4 . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Damage Inflicted 11780 | . . 536 . 344 670 235 1562 4320 . 293 . 139 281 1956 . . . 301 426 252 114 351 Guns 4057 | . . 279 . 344 . 42 1145 1230 . . . . . . . . . 301 . 252 114 350 Cannons 1578 | . . . . . . 193 264 1121 . . . . . . . . . . . . . . Explosions 4726 | . . 257 . . 663 . 152 1969 . . . 139 281 1265 . . . . . . . . Melee 1408 | . . . . . . . . . . 293 . . . 691 . . . . 424 . . . Ramming 11 | . . . . . 7 . 1 . . . . . . . . . . . 2 . . 1 Kinetic 3693 | . . 279 . 344 . 193 948 1409 . . . . . . . . . 301 . . . 219 Thermal 1398 | . . . . . . . 203 942 . . . . . . . . . . . 114 114 25 Explosive 4726 | . . 257 . . 663 . 152 1969 . . . 139 281 1265 . . . . . . . . Electromagnetic 544 | . . . . . . 42 258 . . . . . . . . . . . . 138 . 106 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1408 | . . . . . . . . . . 293 . . . 691 . . . . 424 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 2 2 2 3 3 . . 1 1 1 1 . 7 1 1 12 Average Corruption 2 | . . . . . . . 2 1 2 2 3 . . 1 1 1 1 . 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . 6 3 1 11 1 . . . . 1 . . . 1 . 8 Message Errors 6 | . . . . . . . 1 1 1 2 . . . . . . . . . . . 1 Matter Fused 8 | . . . . . . . . . . 6 . . . . . . . . . . . 2 Energy Discharges 7 | . . . . . . . 1 1 . 2 1 . . . . 1 . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . 4 1 . 1 . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 319 | . . . . . 30 14 . . . . . . . 179 . . . . 96 . . . Projectiles 14 | . . . . . . 14 . . . . . . . . . . . . . . . . Explosions 31 | . . . . . 30 . . . . . . . . 1 . . . . . . . . Melee 274 | . . . . . . . . . . . . . . 178 . . . . 96 . . . Knockbacks 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . . . . 42 . 30 84 . . . . 44 62 . . . . 1 . . . Shots 15 | . . . . . 2 . 1 5 . . . . 2 5 . . . . . . . . Rammed 5 | . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . 1 Targets Rammed 5 | . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . . 3 . 4 2 14 246 358 . 6 . 115 . 3 . . . . . 80 . 59 Average Temperature 77 | . . 3 . 1 2 9 67 115 . 3 . 38 . 3 . . . . . 34 . 24 Received Heat Transfer 1497 | . . 36 . . 180 . 174 297 . 45 . 54 12 90 9 45 18 42 129 48 . 318 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . 2 . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . 4 . . . . . . . . . . . 1 . . Heat Transferred 2156 | . . . . . . . 450 1373 . . . . . . . . . . . 148 148 37 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 3 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Peak Influence 1858 | . 8 238 . 20 215 119 554 1080 . . . . . 565 . . . . 180 149 156 1858 Initial 217 | . . 3 . . . 97 53 217 . . . . . 63 . . . . 81 . . 87 Average 292 | . 4 144 . 6 71 101 282 611 . . . . . 240 . . . . 104 57 109 761 Maximum Alert Level 5 | . . 1 . . 1 . 2 3 . . . . . 2 . . . . . . . 5 Low Security (%) 58 | 100 100 72 . 100 75 100 42 . . . . . . 61 . . . . 100 100 100 22 Level 1 18 | . . 27 . . 24 . 22 35 . . . . . 5 . . . . . . . 43 Level 2 12 | . . . . . . . 34 27 . . . . . 32 . . . . . . . . Level 3 8 | . . . . . . . . 37 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . 34 Squads Dispatched 35 | . 1 . . . 2 1 4 3 . . . . . 2 . 1 . . 2 1 2 16 Investigation 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . 1 Extermination 4 | . . . . . . . 1 1 . . . . . . . . . . 1 . 1 . Reinforcement 13 | . . . . . 2 1 1 2 . . . . . 1 . . . . 1 1 1 3 Assault 13 | . . . . . . . . . . . . . . . . 1 . . . . . 12 Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Distress Signals 11 | . . . . . 1 1 . 1 . . . . . . . . 1 . . 1 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 384 | . 2 11 . 19 17 1 25 49 . 14 . 5 6 22 4 26 15 14 28 26 18 82 Peak Tracking Total 33 | . 2 3 . 18 9 1 5 9 . 8 . 7 5 15 4 12 13 4 15 16 8 33 Tactical Retreats 47 | . . 1 . 3 1 . 1 4 . 4 . 1 1 2 1 6 . 2 6 3 2 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Traps Triggered 11 | . 1 . . . . . 2 1 . . . . . . . . . . 2 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . 1 . 1 3 . . . . 1 . 7 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Machines Disabled 27 | . . . . . . . 8 6 . . . 1 . 4 . 1 . . . . 4 3 Max in Single Turn 3 | . . . . . . . 2 3 . . . 1 . 2 . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Machines Accessed 46 | . 1 . 1 . 1 1 2 3 . . 1 . . 4 1 . 2 . 6 4 11 8 Terminals 38 | . 1 . . . 1 1 2 2 . . . . . 4 . . . . 6 4 10 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 179 | . 1 . 1 . 4 3 8 8 . . 2 . . 8 1 . 2 . 35 28 56 22 Successful 110 | . 1 . 1 . . . 2 5 . . 2 . . 3 1 . 2 . 24 16 40 13 Failed 69 | . . . . . 4 3 6 3 . . . . . 5 . . . . 11 12 16 9 Catastrophic 8 | . . . . . 1 1 1 . . . . . . 1 . . . . 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 1 . . . 4 . 3 3 . . 4 . . 2 . 1 . . 18 8 11 5 Terminals 168 | . 1 . . . 4 3 8 7 . . . . . 8 . . . . 35 28 53 21 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 1 . . . . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 97 | . 1 . 1 . . . 2 4 . . 2 . . 3 1 . 2 . 22 15 34 10 Record 20 | . . . 1 . . . . . . . . . . 2 . . . . 3 . 14 . Part Schematic 11 | . . . . . . . . . . . 2 . . . . . . . 6 2 1 . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 . Open Door 5 | . . . . . . . . . . . . . . . 1 . 2 . . . 1 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . . . . . . 1 . . . . . . . . . . 1 1 1 1 Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Index 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Alert Level 11 | . . . . . . . 1 1 . . . . . 1 . . . . 1 3 2 2 Unreport Threat 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Extermination Status 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Registered Prototypes 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . . . . . . . 1 . . . . . . . . . . 2 1 3 2 Terminals 9 | . . . . . . . . 1 . . . . . . . . . . 2 1 3 2 Track 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Assimilate 4 | . . . . . . . . 1 . . . . . . . . . . . . 2 1 Botnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . . 1 1 2 3 . . . . . 4 . . . . 4 4 9 5 Full Trace Events 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 2 . . . . . . . 6 2 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Total Allies 16 | . . . . . . . 3 1 . . . . . . . . . . . . 2 10 Largest Group 7 | . . . . . . . 3 1 . . . . . . . . . . . . 1 7 Highest-Rated Group 1125 | . . . . . . . 147 10 . . . . . . . . . . . . 44 1125 Highest-Rated Ally 1075 | . . . . . . . 99 10 . . . . . . . . . . . . 44 1075 Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 105 | . . . . . . . 46 . . . . . . . . . . . . . . 59 Total Damage 4601 | . . . . . . . 1339 . . . . . . . . . . . . . . 3262 Kills 28 | . . . . . . . 16 . . . . . . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 10 | . . . . . . . . . 2 2 2 . 1 . 2 . . 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Items 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Turns Passed 7159 | 3 98 326 602 284 220 173 502 895 129 597 229 125 253 186 161 242 546 273 417 240 314 344 Spaces Moved 10735 | 3 69 218 497 184 214 212 296 936 479 628 881 387 733 434 491 495 687 282 582 437 787 803 Core 295 | . . . . . 94 170 . . . . . . . . . . 22 . . . . 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1002 | 3 69 218 497 89 . 29 89 . . . . . . . . . . . . . . 8 Wheels 543 | . . . . 95 120 13 21 129 . . . . . . . . . . 94 71 . . Hover 1114 | . . . . . . . 186 337 . . . . . . . . 89 282 144 33 . 43 Flight 7781 | . . . . . . . . 470 479 628 881 387 733 434 491 495 576 . 344 333 787 743 Fastest Speed 14 | 120 120 120 120 100 50 50 98 26 26 26 26 14 26 26 26 26 23 56 27 23 23 23 Average Speed 47 | 120 120 120 120 113 88 62 108 65 26 26 26 25 27 26 28 28 63 70 48 39 23 28 Slowest Speed 250 | 120 120 120 120 120 120 150 150 230 26 26 26 32 32 29 29 35 250 106 100 100 100 120 Overloaded Moves 49 | . . . . . . . . . . . . 49 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . . . . . . 1 . 3 . 1 . 7 . 3 3 . 5 25 12 14 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 1 20 39 82 42 28 5 76 30 69 69 86 59 88 21 72 65 74 48 20 21 63 53 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 5 | . . . 1 1 . . . . . . 3 . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . . 1 . 1 1 1 1 1 1 1 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . 1 . . . . . . . . 1 1 1 . . 1 . Scrap Searched 20 | . . 1 . . . . . . 4 5 2 . 5 . . 2 . 1 . . . . Spaces Dug 28 | . . 7 . . 8 . . . . . . . . 6 . . . . 7 . . . Terrain Destroyed 430 | . . 28 . . 26 2 35 146 . . . 27 48 111 . . . . 7 . . . Melee 13 | . . . . . . . . . . . . . . 6 . . . . 7 . . . Projectile 22 | . . . . . . 2 7 13 . . . . . . . . . . . . . . AOE 395 | . . 28 . . 26 . 28 133 . . . 27 48 105 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Qua Sec Total 12195 | 2 85 244 501 214 232 242 413 1088 482 1051 880 400 775 462 514 592 774 324 692 468 870 890 Wait 764 | . . 1 . . 2 . 23 15 . 413 . 6 30 . 13 93 44 9 40 8 20 47 Move 10580 | 2 68 217 496 183 213 211 295 933 478 621 880 384 732 421 490 488 682 281 572 394 764 775 Hop 59 | . . . . . . . . 1 . 3 . 1 . 6 . 3 1 . 4 17 10 13 Pick Up 102 | . 6 . 1 . 2 7 19 11 . 2 . . 1 3 4 1 7 . 11 8 7 12 Fast Attach 86 | . 2 . . 3 . 4 7 21 2 . . . 4 2 1 1 11 2 6 5 4 11 Attach 111 | . . . . 1 2 8 13 13 . 4 . 1 1 5 4 1 6 2 17 10 9 14 Detach 37 | . . . . . 1 . 3 2 . 2 . 1 1 1 1 1 4 2 8 4 5 1 Swap 30 | . 2 5 1 . . . 5 5 . . . . 1 . . . 5 . 4 1 1 . Drop 107 | . 7 1 2 2 . 2 16 28 2 1 . . 2 2 1 3 7 . 8 9 8 6 Fire 260 | . . 20 1 25 11 10 31 59 . . . 1 3 5 . . 7 28 . 12 39 8 Melee 44 | . . . . . . . . . . 5 . 6 . 17 . 1 . . 15 . . . Ram 5 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . 6 . 3 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Identified exit to Mines 102 | -10/Materials | Entered Mines 309 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 309 | -10/Mines | Discovered new exit (range 5) 311 | -10/Mines | Build established: Mutant 428 | -10/Mines | Entered Exiles 450 | -10/Exiles | Discovered new exit (range 15) 481 | -10/Exiles | Met 8R-AWN 500 | -10/Exiles | Met EX-HEX 560 | -10/Exiles | Met EX-DEC 629 | -10/Exiles | Learned location of Zion (-6) 687 | -10/Exiles | Visited The Gauntlet 882 | -10/Exiles | Met EX-BIN 937 | -10/Exiles | Discovered new exit (range 14) 1030 | -10/Exiles | Entered Mines 1053 | -9/Mines | Learned location of Storage (-7) 1123 | -9/Mines | Destroyed YI-UF0 1223 | -9/Mines | Assembled infested the area 1228 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1254 | -9/Mines | Core integrity fell below 50% 1259 | -9/Mines | Core integrity fell below 20% 1289 | -9/Mines | Lost 4 parts (1p1n2w) 1300 | -9/Mines | Discovered new exit (range 10) 1314 | -9/Mines | Entered Materials 1314 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1504 | -8/Materials | Core integrity fell below 50% 1530 | -8/Materials | Discovered new exit (range 4) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -7/Factory | Discovered new exit (range 6) 1619 | -7/Factory | Discovered new exit (range 11) 1671 | -7/Factory | Identified exit to Storage 1707 | -7/Factory | Entered Storage 1798 | -7/Storage | Met 01-MTF 2017 | -7/Storage | Destroyed 01-MTF 2017 | -7/Storage | Garrison activated, responded to threat 2203 | -7/Storage | Discovered new exit (range 3) 2209 | -7/Storage | Entered Factory 2209 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2350 | -6/Factory | Discovered new exit (range 7) 2473 | -6/Factory | Build established: Scavenger-Gunner 2562 | -6/Factory | Found Prototype Launcher 2562 | -6/Factory | Identified Rocket Array 2566 | -6/Factory | Found Rocket Array 2599 | -6/Factory | Found Rocket Array 2640 | -6/Factory | Found Prototype Processor 2641 | -6/Factory | Identified Exp. Signal Interpreter 2717 | -6/Factory | Lost 3 parts (2n1w) 2802 | -6/Factory | Destroyed 12 combat bots 2805 | -6/Factory | Lost 4 parts (1p1n1u1w) 2975 | -6/Factory | Core integrity fell below 50% 2982 | -6/Factory | Identified exit to Lower Caves 3104 | -6/Factory | Entered Lower Caves 3169 | -6/Lower Caves | Encountered a Warlord checkpoint 3171 | -6/Lower Caves | Learned Factory garrison access intel 3188 | -6/Lower Caves | Learned Factory stockpile data 3204 | -6/Lower Caves | Discovered new exit (range 12) 3210 | -6/Lower Caves | Identified exit to Lower Caves 3233 | -6/Lower Caves | Entered another Lower Caves area 3243 | -6/Lower Caves | Discovered new exit (range 11) 3245 | -6/Lower Caves | Identified exit to Factory 3333 | -6/Lower Caves | Encountered a Warlord checkpoint 3467 | -6/Lower Caves | Learned Factory interactive machine intel 3479 | -6/Lower Caves | Build established: Hacker-Sprinter 3807 | -6/Lower Caves | Identified exit to Zion 3830 | -6/Lower Caves | Entered Zion 3837 | -6/Zion | Received a hallucinogenic algorithm 3848 | -6/Zion | Discovered new exit (range 9) 3859 | -6/Zion | System corruption cleaned by Quarantine Array 3902 | -6/Zion | Learned location of Quarantine (-3) 3912 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3932 | -6/Zion | Learned location of Armory (-4) 3942 | -6/Zion | Learned location of 1 exit from Lower Caves 4044 | -6/Zion | Opened final containment barrier to the Deep Caves 4058 | -6/Zion | Discovered new exit (range 5) 4058 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4059 | -6/Zion | Identified exit to Deep Caves 4059 | -6/Zion | Entered Deep Caves 4118 | -6/Deep Caves | Z-Facility disabled 4131 | -6/Deep Caves | Attacked by Z-Imprinter 4151 | -6/Deep Caves | Discovered new exit (range 11) 4184 | -6/Deep Caves | Identified exit to Proximity Caves 4184 | -6/Deep Caves | Entered Proximity Caves 4197 | -5/Proximity Caves | Learned Factory stockpile data 4287 | -5/Proximity Caves | Spotted B-75 Beast 4375 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4437 | -5/Proximity Caves | Entered Factory 4437 | -5/Factory | Evolved 2 slots: Utility x2 4439 | -5/Factory | Loaded intel: 46 interactive machine locations 4440 | -5/Factory | Loaded intel: 4 garrison access locations 4600 | -5/Factory | Destroyed 9 combat bots 4604 | -5/Factory | Lost 3 parts (1p1n1w) 4610 | -5/Factory | Discovered new exit (range 9) 4623 | -5/Factory | Identified exit to Upper Caves 4623 | -5/Factory | Entered Upper Caves 4665 | -5/Upper Caves | Encountered a Warlord checkpoint 4666 | -5/Upper Caves | Learned Factory security intel 4766 | -5/Upper Caves | Identified exit to Upper Caves 4784 | -5/Upper Caves | Entered another Upper Caves area 4795 | -5/Upper Caves | Discovered new exit (range 10) 4835 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4844 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4997 | -5/Upper Caves | Lost 3 parts (1p1n1u) 5007 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5010 | -5/Upper Caves | Found Prototype Special Weapon 5023 | -5/Upper Caves | Discovered new exit (range 11) 5026 | -5/Upper Caves | Entered Warlord 5038 | -5/Warlord | System corruption cleaned by Quarantine Array 5093 | -5/Warlord | Met Warlord 5096 | -5/Warlord | Identified Molecular Deconstructor 5118 | -5/Warlord | Warlord's base attacked by MAIN.C 5141 | -5/Warlord | Found Prototype Reactor 5142 | -5/Warlord | Identified Vortex Chain Reactor 5156 | -5/Warlord | Found Prototype Hackware 5157 | -5/Warlord | Identified System Mapper 5160 | -5/Warlord | Found Prototype Processor 5162 | -5/Warlord | Found Prototype Device 5163 | -5/Warlord | Identified Thermal Barrier 5168 | -5/Warlord | Found Prototype Device 5168 | -5/Warlord | Identified Exp. Cloaking Device 5238 | -5/Warlord | Found Prototype Energy Cannon 5238 | -5/Warlord | Identified Vortex Cannon 5421 | -5/Warlord | Opened side exit 5468 | -5/Warlord | Warlord forces counterattacked 5499 | -5/Warlord | Spotted Striker 5502 | -5/Warlord | Found Prototype Ballistic Cannon 5502 | -5/Warlord | Identified Hvy. Autocannon 5523 | -5/Warlord | Discovered new exit (range 14) 5523 | -5/Warlord | Spotted Striker 5525 | -5/Warlord | Spotted Striker 5526 | -5/Warlord | Build established: Wizard-Mutant 5572 | -5/Warlord | Entered Proximity Caves 5611 | -4/Proximity Caves | Spotted B-86 Titan 5648 | -4/Proximity Caves | Core integrity fell below 50% 5686 | -4/Proximity Caves | Attracted the attention of an 0b10 base 5747 | -4/Proximity Caves | Learned Research terminal intel 5833 | -4/Proximity Caves | Discovered new exit (range 12) 5845 | -4/Proximity Caves | Entered Factory 5845 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5880 | -4/Factory | Discovered new exit (range 11) 5888 | -4/Factory | Identified exit to Upper Caves 5888 | -4/Factory | Identified exit to Extension 5888 | -4/Factory | Identified exit to Armory 5894 | -4/Factory | Spotted B-86 Titan 6045 | -4/Factory | Identified exit to Research 6214 | -4/Factory | Identified Exp. Target Analyzer 6262 | -4/Factory | Entered Research 6262 | -3/Research | Evolved 2 slots: Utility x2 6263 | -3/Research | Loaded intel: 20 terminal locations 6288 | -3/Research | Lost 3 parts (3w) 6294 | -3/Research | Identified exit to Quarantine 6473 | -3/Research | Spotted B-86 Titan 6502 | -3/Research | Entered Quarantine 6523 | -3/Quarantine | Found Alien Artifact 6523 | -3/Quarantine | Identified Stasis Generator 6575 | -3/Quarantine | Found Alien Artifact 6575 | -3/Quarantine | Identified Phase Armor 6603 | -3/Quarantine | Found Alien Artifact 6603 | -3/Quarantine | Identified Matter Drive 6674 | -3/Quarantine | Found Alien Artifact 6675 | -3/Quarantine | Identified Core Reset Matrix 6675 | -3/Quarantine | Used Core Reset Matrix 6679 | -3/Quarantine | Detected hypermatrix surge 6679 | -3/Quarantine | Sensed 4 artifacts in vicinity 6679 | -3/Quarantine | Discovered new exit (range 8) 6743 | -3/Quarantine | Met incapacitated Sigix Warrior 6743 | -3/Quarantine | Lockdown squad dispatched 6744 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6744 | -3/Quarantine | Unlocked Sigix quarantine chamber 6762 | -3/Quarantine | Found Subatomic Replicator 6763 | -3/Quarantine | Used Subatomic Replicator to replicate Matter Drive 6800 | -3/Quarantine | Spotted Fortress 6815 | -3/Quarantine | Discovered new exit (range 5) 6816 | -3/Quarantine | Entered Section 7 6817 | -3/Section 7 | Sensed 22 artifacts in vicinity 6883 | -3/Section 7 | Spotted B-86 Titan 6913 | -3/Section 7 | Build established: Hacker-Sprinter 6946 | -3/Section 7 | Spotted Alpha 7 6947 | -3/Section 7 | Spotted Alpha 7 6955 | -3/Section 7 | Spotted B-99 Colossus 6994 | -3/Section 7 | Crushed by falling debris 7024 | -3/Section 7 | Activated Sigix Exoskeleton 7024 | -3/Section 7 | Received instructions from Sigix Warrior 7037 | -3/Section 7 | Lost 3 parts (1n2u) 7105 | -3/Section 7 | Allies destroyed Alpha 7 7111 | -3/Section 7 | Spotted Striker 7115 | -3/Section 7 | Core integrity fell below 50% 7118 | -3/Section 7 | Found Prototype Energy Gun 7118 | -3/Section 7 | Identified Enh. Gamma Rifle 7126 | -3/Section 7 | Allies destroyed Alpha 7 7129 | -3/Section 7 | System corruption reached 10% 7129 | -3/Section 7 | Spotted Executioner 7130 | -3/Section 7 | Spotted Executioner 7132 | -3/Section 7 | Found Prototype Ballistic Gun 7133 | -3/Section 7 | Identified Multirail 7141 | -3/Section 7 | Allies destroyed Executioner 7142 | -3/Section 7 | Emitted hypermatrix ping 7146 | -3/Section 7 | Core integrity fell below 20% 7147 | -3/Section 7 | Assembled emerged from beneath the floor 7160 | -3/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07152_ as-94720 knocked back. 07152_ Slug penetrates as-16927. 07152_ Slug penetrates as-94720. 07152_ as-94720 destroyed. 07153_ as-16927 destroyed. 07154_ B-99 Colossus exits siege mode. 07154_ P-80 Master system corrupted by crushing effect. 07154_ as-13322 destroyed. 07154_ as-11001 destroyed. 07155_ G-73 Enforcer destroyed. 07155_ Slug penetrates Earth. 07155_ as-40430 destroyed. 07155_ as-34414 destroyed. 07155_ I-47 Archangel destroyed. 07157_ Matter Drive destroyed. 07158_ Slug penetrates L-61 Swordsman. 07158_ Slug penetrates Machine. 07158_ Slug penetrates G-67 Veteran. 07158_ Slug penetrates Machine. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ????????????? | | ????????????????????????????????" ????????????? | | ????????????????????????????????" ????????????? | | ???? ????????"""""""" ????????????? | | ??? ????????? ???? ??? ?? | | ??? ????????? ???? ?? | | ???" ?????????? ???? ? | | ???" ???????????? "??? ? | | """" ""???????????" ???? | | """"""""""""" "?""? | | "" "" | | "" ! | | " !% | | % % [ | | % %%!% | | pbbh[== | | %%%% g gg%g[g!!BB! | | gg%gg!!!!*BBm | | i*=%b%gg[%[! | | """"""" " """"""" @Klllg!!!%=!! """"" | | """"""""""""""""""""""""""!"=%!i!%#%!* """"? | | """""""""""""""""""""""""" !![%["#[#== """"? | | #####"""####################=%=;##[##="""""######? | | ????# #??????????????????## ######"" """#???? | | ????# #????????????????????##????#" | """#???? | | ???## #??????????????????????????#" " "#???? | | ####"" "#######????????????????????#""" ""#???? | | """"""! """""#???????????????????#""" ""#???? | | """""" """"#???????????????????#""" """#???? | | """"" "#???????????????????#"" ""#???? | | " """""#???????????????????#" "#???? | | """""#???????????????????#" "#???? | | """""#???????????????????#" "#???? | | " """""#???????????????????#"" T"#???? | | "" "#???????????????????#" "#???? | | " " "#???????????????????#" "#???? | | """""""" """ "#???????????????????#" # "#???? | | ######## # ####???????????????????#"" ###"""#???? | | ???????# ###??????????????????????####??#####???? | | ???????# ##?????????????????????????????????????? | | ???????# "#?????????????????????????????????????? | | ???????# ##?????????????????????????????????????? | | ######?# #??????????????????????????????????????? | | """""#?# ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 110 Cloak Strength 4 Power Amplification 30 Armor Coverage 225 Resistance: KI 25 Resistance: TH 50 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 12 Core Analysis 6 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 40 Defensive Hacking 43 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Stasis Generator Phase Armor Matter Drive Core Reset Matrix Subatomic Replicator Achievements -------------- Everyone Must Die I Think I Know What's Going On Maximum Efficiency Challenges ------------ None Game ------ Seed WaveWeightCorpse Manual? 0 Play Time 02:13:03 Cumulative 83.7 hours Start 2020.10.09 @ 13:29:29 End 2020.10.09 @ 15:55:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 76 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 960709f5-d0f3-4a12-8075-b9d2da1de042