Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 20:36:35 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2485) 2485 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (440) 440 TOTAL SCORE: 8330 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 128 Aligned with FarCom 300 Cogmind --------- Core Integrity 733/1000 Matter 239/300 Energy 96/350 System Corruption 11% Temperature Cool (-150) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Sensor Array 0b10 Alert Chip Core Analyzer Hacking Suite > --- WEAPON (3) ------- Heavy Laser Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Advanced Weight Redist. System Advanced Signal Interpreter Point Defense System Heavy Laser Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Sensor Array 0b10 Alert Chip Core Analyzer Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Advanced Weight Redist. System Advanced Signal Interpreter Point Defense System Heavy Laser Heavy Laser Mini Grenade Launcher Makeshift Hammer [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Power Shielding Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 7 | . . . . . 2 1 . . 2 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 49 | 6 2 . 1 1 4 9 3 . 7 16 Power 10 | . 1 . . . 1 . . . 2 6 Engine 5 | . 1 . . . 1 . . . . 3 Core 5 | . . . . . . . . . 2 3 Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . . 1 1 3 . . 1 1 Treads 9 | 2 . . . 1 1 3 . . 1 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 2 . . 1 . 2 2 1 . 3 6 Device 8 | 1 . . . . . 1 . . 1 5 Storage 2 | 1 . . 1 . . . . . . . Processor 2 | . . . . . 1 . . . 1 . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . . . . . 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 13 | 2 1 . . . . 4 2 . 1 3 Energy Gun 3 | 2 . . . . . . . . . 1 Energy Cannon 6 | . . . . . . 3 1 . 1 1 Ballistic Gun 1 | . . . . . . . . . . 1 Ballistic Cannon 2 | . 1 . . . . 1 . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 10 | . . . . . . . . . . 10 Power 2 | . . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . . 3 Utility 4 | . . . . . . . . . . 4 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 3 | . . . . . . . . . . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 3 4 8 8 9 5 9 10 10 9 9 Power 1 | 1 1 1 1 1 . . . . 1 2 Propulsion 2 | . 1 4 4 3 2 4 3 2 2 . Utility 2 | . . 1 1 4 2 2 4 5 3 3 Weapon 2 | 1 1 2 1 . 1 2 2 3 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . . . 1 1 . 3 3 . 3 9 Power 3 | . . . . . . . . . . 3 Propulsion 2 | . . . . . . . 2 . . . Utility 9 | . . . . 1 . 1 . . 3 4 Weapon 6 | . . . 1 . . 2 1 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 99 97 100 100 99 97 Engine 9 | . 13 14 14 14 17 15 15 15 3 3 Core 3 | . . . . . . . . . 9 6 Treads 21 | . 28 28 28 28 26 23 23 23 20 16 Device 13 | . 14 14 14 14 9 8 7 7 6 19 Storage 7 | . 14 14 14 14 9 7 7 7 6 5 Processor 8 | . . . . . 9 7 7 7 13 11 Hackware 4 | . . . . . . 4 7 7 6 5 Protection 6 | . . . . . 8 7 7 7 12 6 Energy Gun 4 | . 16 14 14 14 9 1 . . . 1 Energy Cannon 12 | . . . . . . 19 22 23 19 12 Ballistic Cannon 3 | . 11 14 14 14 9 2 . . . . Peak Build Rating 77 | 8 9 9 10 11 20 40 43 43 57 77 Average Rating 45 | 3 8 9 9 10 19 37 41 43 54 68 On Entrance 22 | . 8 9 9 10 11 20 40 43 43 56 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 10 14 14 19 19 23 40 42 42 57 63 Greatest Support 70 | 40 40 40 40 40 60 60 60 60 70 70 Greatest Overweight (x) 1 | 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 7 8 8 9 10 8 10 10 10 10 10 Average Carried 8 | 3 4 8 8 9 5 9 9 10 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 9 9 8 10 10 10 10 7 Class Distribution -------------------- 29% | Skirmisher 25% | Tank 17% | Mutant 15% | Scavenger-Skirmisher 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 1151 | 260 64 . 37 18 . 61 205 . 143 363 Remotely . | . . . . . . . . . . . Salvage Created 2438 | 128 43 . . . 47 61 80 . 382 1697 Parts 147 | 11 5 . . . 1 2 10 . 34 84 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 45 | . 3 . . . 1 1 8 . 10 22 Guns 5 | . 2 . . . . . . . . 3 Cannons 28 | . 1 . . . 1 1 1 . 6 18 AOE 10 | . . . . . . . 6 . 4 . Classes Destroyed 12 | 2 2 . . . 1 1 . . 4 2 Worker 9 | . 1 . . . . . . . . 8 Builder 4 | . . . . . . . . . 1 3 Tunneler 4 | 3 . . . . . . . . . 1 Recycler 2 | 1 . . . . . . . . . 1 Watcher 5 | . . . . . . . . . 3 2 Swarmer 18 | . 3 . . . . . 8 . 7 . Grunt 9 | . . . . . 1 . . . . 8 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 2 | . . . . . . 1 . . 1 . Hunter 5 | . . . . . . . . . 1 4 Programmer 9 | . . . . . . . . . 1 8 Best Kill Streak 11 | 4 4 . . . 1 1 4 . 9 11 Combat Bots Only 5 | . 3 . . . 1 1 4 . 5 3 Max Kills in Single Turn 4 | 1 1 . . . 1 1 3 . 3 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Hostile Shots Fired 326 | . 29 . . . . 18 23 . 53 203 Missed 106 | . 7 . . . . 10 4 . 17 68 Hits 220 | . 22 . . . . 8 19 . 36 135 Melee 5 | . . . . . . . . . . 5 Projectile 215 | . 22 . . . . 8 19 . 36 130 Critical Strikes 5 | . . . . . . . . . . 5 Damage Taken 3559 | 40 178 . . . . 53 288 . 406 2594 Core 375 | . 39 . . . . . 46 . 23 267 Absorbed by Shields 230 | . . . . . . . . . . 230 Redirected to Shielding 53 | . . . . . . . . . 15 38 Regen/Repaired (Parts) 13 | . 13 . . . . . . . . . Core Remaining (%) 94 | 100 . . . 84 100 . . 93 97 . Volleys Fired 128 | 6 11 . . . 7 3 11 . 17 73 Largest 3 | 2 2 . . . 2 3 3 . 3 3 Hottest 245 | 90 80 . . . 80 240 240 . 245 245 Shots Fired 337 | 12 22 . . . 14 9 18 . 41 221 Gun 67 | 12 11 . . . 7 . . . . 37 Cannon 263 | . 11 . . . 7 9 13 . 39 184 Launcher 7 | . . . . . . . 5 . 2 . Special . | . . . . . . . . . . . Kinetic 43 | . 11 . . . 7 . . . . 25 Thermal 281 | 6 11 . . . 7 9 13 . 39 196 Explosive 7 | . . . . . . . 5 . 2 . Electromagnetic 6 | 6 . . . . . . . . . . Robot Hit Streak 7 | 5 3 . . . 1 3 3 . 5 7 Robot Miss Streak 10 | 3 3 . . . 5 2 2 . 5 10 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 159 | 7 8 . . . 4 5 8 . 18 109 Core Hits 96 | 4 4 . . . 3 2 8 . 16 59 Critical Kills 4 | . . . . . . . . . 1 3 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . . 1 3 Burn 1 | . 1 . . . . . . . . . Meltdown 3 | . . . . . . . . . 1 2 Destroy 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5951 | 120 137 . . 5 70 129 624 . 865 4001 Guns 659 | 78 37 . . . . . . . . 544 Cannons 4171 | . 100 . . . 70 129 185 . 537 3150 Explosions 1088 | 42 . . . . . . 439 . 319 288 Melee . | . . . . . . . . . . . Ramming 33 | . . . . 5 . . . . 9 19 Kinetic 553 | . 100 . . . 70 . . . . 383 Thermal 4568 | 81 37 . . . . 129 185 . 537 3599 Explosive 758 | . . . . . . . 439 . 319 . Electromagnetic 39 | 39 . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 3 3 3 3 . . . . . 11 Average Corruption 5 | . 2 3 3 3 . . . . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . 2 1 8 4 . . . . . 46 Message Errors 10 | . . . 2 . . . . . . 8 Matter Fused 16 | . . . 2 2 . . . . . 12 Heat Flow Errors 8 | . . . 1 1 . . . . . 6 Energy Discharges 7 | . 1 . 2 . . . . . . 4 Data Loss (minor) 10 | . 1 1 1 1 . . . . . 6 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 4 | . . . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 155 | . . . . . . . 5 . 37 113 Projectiles 71 | . . . . . . . 4 . . 67 Explosions 84 | . . . . . . . 1 . 37 46 Melee . | . . . . . . . . . . . Knockbacks 6 | . 5 . . . 1 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . 4 . . . 1 . . . . . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 131 | 40 . . . . . . . . . 91 Shots 3 | 1 . . . . . . . . . 2 Rammed 6 | . . . . 1 . . . . 3 2 Targets Rammed 6 | . . . . 1 . . . . 3 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 606 | 60 160 . 127 140 45 203 195 . 195 606 Average Temperature 121 | 25 79 . 71 73 18 126 118 . 115 251 Received Heat Transfer 414 | . . . . . . 12 . . . 402 Effects 9 | . . . . . . . . . . 9 Shutdowns 2 | . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . 1 2 Combat Hostiles 2 | . . . . . . . 1 . . 1 Parts Melted 18 | . . . . . . . . . 3 15 Heat Transferred 7378 | 111 185 . . . . 250 350 . 846 5636 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 87 | 100 100 100 . 100 100 100 . . 100 75 Level 1 12 | . . . . . . . . . . 24 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 411 | 10 65 . . 53 26 37 . . 129 411 Initial 58 | . 3 . . . . . . . . 58 Average 61 | 2 16 . . 13 4 3 . . 16 112 Influence Increases 1573 | 20 77 . . 53 77 45 144 . 250 907 Destroy 0b10 Robot/C 804 | . 60 . . 40 48 16 128 . 160 352 Destroy 0b10 Robot/NC 101 | 20 5 . . . . . . . 16 60 Destroy Leader 182 | . 10 . . 10 8 8 16 . 46 84 Allied During Kill 6 | . . . . 3 3 . . . . . Trap Triggered on 0b10 8 | . . . . . . . . . . 8 Successful Hack 58 | . 2 . . . 6 8 . . 3 39 Disable Machine 144 | . . . . . . 12 . . . 132 Anti-Garrison Action 120 | . . . . . . . . . . 120 Destroy Structure 126 | . . . . . . 1 . . 13 112 Lose Combat Pursuer 24 | . . . . . 12 . . . 12 . Influence Decreases 1174 | 15 82 . . 50 80 45 144 . 131 627 Entered New Map 66 | . 2 . . . 3 . . . . 61 Time Decay 1001 | 15 80 . . 50 70 45 144 . 131 466 Lost Part 100 | . . . . . . . . . . 100 Lost Ally 7 | . . . . . 7 . . . . . Squads Dispatched 11 | . . . . . 1 1 . . 2 7 Investigation 1 | . . . . . 1 . . . . . Extermination 5 | . . . . . . 1 . . 1 3 Reinforcement 2 | . . . . . . . . . . 2 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 1 | . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . 3 . . . 6 1 8 . 14 37 Peak Tracking Total 5 | . 3 . . . 3 1 4 . 5 5 Tactical Retreats 2 | . . . . . 1 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 3 | . 2 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . 5 Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 13 | . . . . . . 1 . . . 12 Max in Single Turn 6 | . . . . . . 1 . . . 6 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 17 | . 2 . 1 . 1 3 1 . 2 7 Terminals 9 | . 1 . . . 1 2 . . 2 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units 2 | . . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 37 | . 4 . 1 . 4 9 1 . 6 12 Successful 26 | . 2 . 1 . 2 9 1 . 3 8 Failed 11 | . 2 . . . 2 . . . 3 4 Catastrophic 2 | . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 26 | . 2 . . . 4 8 . . 6 6 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 2 . . . . . . . . 2 Recycling Units 2 | . . . . . . 1 . . . 1 Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 20 | . . . 1 . 2 8 1 . 3 5 Record 2 | . . . . . . 2 . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . 1 1 Emergency Access Points 3 | . . . . . . 1 . . 1 1 Locate Traps 3 | . . . . . . 2 . . . 1 Reprogram Traps 1 | . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 . Hauler Manifests 2 | . . . . . . 1 . . . 1 Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . . . . 1 Scan Component 2 | . 1 . . . . . . . . 1 Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 1 1 . . 1 6 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . 8 17 . . . . . Total Damage 398 | . . . . 149 249 . . . . . Kills 4 | . . . . 2 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Active Infowar (turns) 1679 | 7 322 120 444 188 336 149 . . . 113 Sensors 113 | . . . . . . . . . . 113 Terrain 1566 | 7 322 120 444 188 336 149 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 5754 | 74 322 120 444 188 336 410 933 21 723 2183 Spaces Moved 2970 | 35 159 76 274 111 168 223 526 13 372 1013 Core 15 | 15 . . . . . . . . . . Treads 2955 | 20 159 76 274 111 168 223 526 13 372 1013 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 170 170 166 166 Average Speed 167 | 121 160 160 160 160 160 169 170 170 166 174 Slowest Speed 250 | 160 160 160 160 160 160 170 170 170 170 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 3 28 16 62 32 21 7 73 3 12 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 117 | 5 . . . . . . 44 . 12 56 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . . . . 5 16 AOE 96 | 5 . . . . . . 44 . 7 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Total 3475 | 55 204 75 281 121 221 251 547 12 442 1266 Wait 221 | . 26 . . 5 40 . . . 22 128 Move 2960 | 34 158 75 273 110 167 222 525 12 371 1013 Hop . | . . . . . . . . . . . Pick Up 57 | 9 6 . 4 2 3 8 3 . 6 16 Fast Attach 9 | . 1 . . . . 5 . . 1 2 Attach 25 | 6 1 . . . 4 1 . . 2 11 Detach . | . . . . . . . . . . . Swap 32 | . 1 . 1 1 . 3 5 . 11 10 Drop 37 | . . . 3 2 . 9 3 . 9 11 Fire 128 | 6 11 . . . 7 3 11 . 17 73 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . . . 1 . . . . 3 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 348 | -10/Materials | Repaired Lgt. Ion Engine 397 | -10/Materials | Entered Mines 511 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 511 | -10/Mines | Discovered new exit (range 5) 517 | -10/Mines | Entered Exiles 540 | -10/Exiles | Discovered new exit (range 15) 559 | -10/Exiles | Met 8R-AWN 585 | -10/Exiles | Met EX-HEX 661 | -10/Exiles | Met EX-BIN 681 | -10/Exiles | Aligned with FarCom system 682 | -10/Exiles | Given EX-Vault access code 721 | -10/Exiles | Opened EX-Vault 732 | -10/Exiles | Found 0b10 Alert Chip 762 | -10/Exiles | Warned to stay clear of 0b10 Research branches 813 | -10/Exiles | Met EX-DEC 944 | -10/Exiles | Discovered new exit (range 12) 961 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 961 | -10/Exiles | Entered Mines 964 | -9/Mines | Received a Mining Laser from a helpful Derelict 965 | -9/Mines | Learned location of Zion (-7) 1061 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1064 | -9/Mines | Found Prototype Device 1121 | -9/Mines | Discovered new exit (range 15) 1149 | -9/Mines | Entered Materials 1149 | -8/Materials | Accompanied by 1 ally 1149 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1268 | -8/Materials | Build established: Skirmisher 1406 | -8/Materials | Discovered new exit (range 16) 1485 | -8/Materials | Entered Factory 1485 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1793 | -7/Factory | Discovered new exit (range 3) 1895 | -7/Factory | Entered Lower Caves 2026 | -7/Lower Caves | Learned Factory emergency access door positions 2069 | -7/Lower Caves | Learned location of 1 exit from Factory 2189 | -7/Lower Caves | Build established: Tank 2776 | -7/Lower Caves | Discovered new exit (range 2) 2828 | -7/Lower Caves | Entered another Lower Caves area 2837 | -7/Lower Caves | Discovered new exit (range 6) 2849 | -7/Lower Caves | Entered Factory 2849 | -6/Factory | Evolved 2 slots: Utility x2 2850 | -6/Factory | Identified exit to Factory 2858 | -6/Factory | Identified exit to DSF 3171 | -6/Factory | Build established: Skirmisher 3551 | -6/Factory | Garrison activated, responded to threat 3572 | -6/Factory | Entered another Factory area 3572 | -5/Factory | Evolved 2 slots: Utility x2 3878 | -5/Factory | Build established: Tank 4196 | -5/Factory | Lost 3 parts (1p2u) 4448 | -5/Factory | Build established: Scavenger-Skirmisher 4813 | -5/Factory | Build established: Scavenger-Tank 5501 | -5/Factory | Build established: Scavenger-Skirmisher 5540 | -5/Factory | System corruption reached 10% 5642 | -5/Factory | Identified Exp. Sensor Array 5755 | -5/Factory | Self-destructed Last Messages --------------- 05727_ Slug penetrates L-41 Fighter. 05730_ K-01 Serf cleans the Nuclear Reactor. 05730_ Slug penetrates Construction Platform. 05731_ Lgt. Angular Momentum Engine destroyed. 05732_ System corrupted: Substantial component data lost. 05734_ KE Penetrator severed. 05735_ K-01 Serf cleans the Nuclear Reactor. 05739_ G-50 Soldier suffers critical hit (Burn). 05739_ M-28 Smith repairs G-50 Soldier. 05742_ Arm. Treads+ severed. 05747_ L-41 Fighter heat short circuits Microactuators. 05747_ Arm. Treads+ severed. 05749_ Axe melted. 05749_ L-41 Fighter destroyed. 05752_ K-01 Serf collects debris. 05754_ Adv. Shield Generator destroyed. 05755_ System corrupted: Energy discharge (-33). 05755_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ???????????????????????????????????########## """ | | ???????????????????????????????????# # """ | | ???????????????????????????????????# # """ | | ???????????????????????????????????#""" # | | ???????????????????????????????????#""" ####+# | | ???????????????????????????????????#""" ! + | | ???????????????? ?????????????????#"S # | | ???????????????+ """ ???????????#"" # | | ???????????????# """ #??????????#"" + | | ???????????????# #?##???????# # | | ???????????????# ################+#### | | ???????????????# @=u[ | | ???????????????# ^ =! g | | ???????????????# mgg m | | ###????????????# k | | #????????????# =%= % | | " #????????????# """ """" " " """"" | | #????????????# """ """" "" """"" | | ##????????????# """ """"""" """"""" ^ | | ###???????????# """"""" """"" % | | #"############# | | | | +############### % | | #???### #### #####+########## | | """ """ #?????# #??# #= # ?# | | """ """ ???####+#### # # # """ | | """ """?????# # # # # "Y" | | ! ?????# # + # + " " | | ###########???# """" # # # ! # | | ?# #???# """" # # """ """ # # | | ?# #???# """" # # """ """ # ?# | | ?# !!!#???# """" # # """ """ ####?# | | ?# !! #???# """" # ###########????# | | ?# ! ! #???# """" # #??????????????# | | ?# #???# + #??????????????# | | ## #???# """" # #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 65 Energy Generation 30 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 10 Power Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 67% | -10/Materials Studied --------- Arm. Treads | -5/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed PointEnhancedModule Manual? 0 Play Time 01:26:40 Cumulative 25.5 hours Start 2026.08.27 @ 20:16:40 End 2026.08.28 @ 20:36:35 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 54d31c69-ac88-43af-b1ee-1a461957d19b