Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 20:11:23 Player: ThatBishHoly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (870) 870 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2900 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 100/100 System Corruption 9% Temperature Cool (49) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Improved Signal Interpreter Insulated Plating > --- WEAPON (2) ------- Heavy Mace Great Maul > --- INVENTORY (20) --- Improved Signal Interpreter Improved Medium Laser Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Ion Cannon Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Improved Signal Interpreter Insulated Plating Improved Medium Laser Missile Launcher Improved Datajack Great Maul [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Field Recycling Unit Device Field Recycling Unit Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 48 | 5 . 3 14 26 Power 8 | 1 . . 1 6 Engine 4 | 1 . . 1 2 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 11 | 2 . . 3 6 Treads 2 | . . . 2 . Leg 6 | 2 . . 1 3 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 12 | . . . 6 6 Device 4 | . . . 3 1 Storage 2 | . . . 1 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 17 | 2 . 3 4 8 Energy Gun 6 | 2 . 2 1 1 Energy Cannon 4 | . . . . 4 Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 24 | . 2 . 4 18 Power 8 | . . . 1 7 Propulsion 9 | . 1 . 2 6 Utility 4 | . . . 1 3 Weapon 3 | . 1 . . 2 Highest Loss Streak 9 | . 2 . 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 60 | . 70 57 56 72 Engine 6 | . 14 14 7 4 Core 2 | . . . . 9 Treads 5 | . . . 5 5 Leg 4 | . 28 14 2 4 Wheel 1 | . . . . 6 Device 8 | . . . 10 4 Storage 3 | . . . 2 9 Protection 5 | . . . 6 4 Energy Gun 8 | . 27 22 9 . Energy Cannon 1 | . . . . 5 Ballistic Cannon 3 | . . 6 4 . Launcher 6 | . . . 7 5 Impact Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 60 | 7 7 13 26 60 Greatest Support 43 | 20 20 10 43 43 Greatest Overweight (x) 18 | . . 1 8 18 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 20 | 5 5 5 5 20 Average Capacity 5 | 5 5 5 5 9 Most Carried 7 | 3 2 3 5 7 Average Carried 3 | . . 1 3 4 Final Capacity 20 | 5 5 5 5 20 Final Carried 4 | . 2 2 4 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1099 | 70 135 21 184 689 Remotely . | . . . . . Salvage Created 820 | . 135 . 206 479 Parts 61 | . 10 . 26 25 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled 4 | . . . 4 . Retrieved Matter 24 | . . . 24 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 5 . 14 8 Melee 1 | . . . . 1 Guns 12 | . 5 . 3 4 Cannons 3 | . . . 2 1 AOE 11 | . . . 9 2 Classes Destroyed 9 | . 2 . 4 3 Worker 1 | . . . 1 . Builder 5 | . . . 2 3 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 3 | . . . 2 1 Swarmer 14 | . 3 . 11 . Grunt 10 | . 2 . 2 6 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 5 . 6 4 Combat Bots Only 5 | . 5 . 4 2 Max Kills in Single Turn 4 | . 1 . 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 305 | . 58 . 67 180 Missed 75 | . 17 . 19 39 Damage Taken 3629 | . 396 . 839 2394 Core 922 | . 118 . 254 550 Absorbed by Shields . | . . . . . Redirected to Shielding 109 | . . . . 109 Core Remaining (%) 62 | 100 . 52 36 . Volleys Fired 64 | . 10 . 23 31 Largest 2 | . 2 . 2 2 Hottest 126 | . 90 . 113 126 Shots Fired 105 | . 20 . 38 47 Gun 53 | . 20 . 15 18 Cannon 30 | . . . 13 17 Launcher 22 | . . . 10 12 Special . | . . . . . Kinetic 31 | . . . 13 18 Thermal 26 | . 10 . 15 1 Explosive 22 | . . . 10 12 Electromagnetic 26 | . 10 . . 16 Robot Hit Streak 10 | . 7 . 7 10 Robot Miss Streak 8 | . 8 . 5 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 62 | . 11 . 16 35 Core Hits 61 | . 8 1 27 25 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 6 | . 2 . 2 2 Burn 3 | . 2 . 1 . Destroy 2 | . . . 1 1 Smash 1 | . . . . 1 Melee Attacks 17 | . . . . 17 Impact 17 | . . . . 17 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2697 | . 187 8 1085 1417 Guns 585 | . 187 . 143 255 Cannons 472 | . . . 146 326 Explosions 1286 | . . . 751 535 Melee 285 | . . . . 285 Ramming 69 | . . 8 45 16 Kinetic 401 | . . . 146 255 Thermal 244 | . 101 . 143 . Explosive 1286 | . . . 751 535 Electromagnetic 412 | . 86 . . 326 Impact 285 | . . . . 285 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 5 9 Average Corruption 4 | . . . 3 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . . . 32 16 Message Errors 12 | . . . 10 2 Matter Fused 12 | . . . 8 4 Heat Flow Errors 6 | . . . 4 2 Energy Discharges 8 | . . . 3 5 Data Loss (minor) 8 | . . . 6 2 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 37 | . . . 37 . Projectiles . | . . . . . Explosions 37 | . . . 37 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 400 | . . . 238 162 Shots 8 | . . . 6 2 Rammed 14 | . . . 12 2 Targets Rammed 18 | . 1 1 12 4 Kicked 4 | . 1 1 . 2 Crushed . | . . . . . Highest Temperature 274 | . 268 . 261 274 Average Temperature 112 | . 136 . 94 122 Received Heat Transfer 1416 | . 117 . 129 1170 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 822 | . 444 . 378 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 396 | . 135 56 275 396 Initial 79 | . . 44 21 79 Average 111 | . 41 48 83 219 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 71 | 100 100 100 78 38 Level 1 28 | . . . 21 61 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 2 1 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 1 . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 10 . 25 25 Peak Tracking Total 7 | . 7 . 6 5 Tactical Retreats 10 | . . . 1 9 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . . . 2 4 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 1 2 6 2 Terminals 8 | . 1 2 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 28 | . 2 5 17 4 Successful 17 | . 1 3 11 2 Failed 11 | . 1 2 6 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 18 | . 2 5 9 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 3 5 . Alert Level 2 | . . 1 1 . Locate Traps 1 | . . . 1 . Investigation Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Zone Layout 4 | . 1 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 6 | . . . 6 . Insert Component 4 | . . . 4 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Reject 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 1 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3819 | 43 157 146 2582 891 Spaces Moved 1719 | 33 103 99 997 487 Core 356 | 9 . . 330 17 Treads 567 | . . . 426 141 Legs 513 | 24 103 99 241 46 Wheels 283 | . . . . 283 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 90 Average Speed 198 | 100 120 141 243 142 Slowest Speed 950 | 120 120 190 450 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 21 27 58 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 182 | . . . 75 107 Melee 5 | . . . . 5 Projectile 5 | . . . 5 . AOE 172 | . . . 70 102 Terrain Rammed 3 | . . . 2 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1966 | 42 116 105 1092 611 Wait 35 | . 1 . 22 12 Move 1715 | 32 102 98 996 487 Hop . | . . . . . Pick Up 44 | 5 2 2 12 23 Fast Attach 12 | . . . 8 4 Attach 24 | 5 . 1 2 16 Detach . | . . . . . Swap 12 | . . 2 4 6 Drop 22 | . . 1 11 10 Fire 64 | . 10 . 23 31 Melee 17 | . . . . 17 Ram 12 | . . . 9 3 Kick 4 | . 1 1 . 2 Crush 5 | . . . 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 10) 201 | -10/Materials | Entered Mines 285 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 312 | -10/Mines | Build established: Mutant 332 | -10/Mines | Discovered new exit (range 6) 347 | -10/Mines | Entered Materials 347 | -9/Materials | Evolved 2 slots: Propulsion x2 515 | -9/Materials | Discovered new exit (range 16) 2089 | -9/Materials | Core integrity fell below 50% 2486 | -9/Materials | Discovered new exit (range 14) 2929 | -9/Materials | Entered another Materials area 2929 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3356 | -8/Materials | Core integrity fell below 50% 3367 | -8/Materials | Lost 3 parts (1n1u1w) 3454 | -8/Materials | Lost 3 parts (2p1n) 3813 | -8/Materials | Core integrity fell below 20% 3820 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03739_ Acquired 37 matter. 03743_ Acquired Imp. Signal Interpreter. 03755_ System corrupted: Energy discharge (-79). 03773_ NPBGUWIP0U6%1K&B1 |FABPNOBYN2N7RMH 03783_ Ion Cannon destroyed. 03786_ Imp. Heat Sink destroyed. 03790_ System corrupted: Heat flow error (+223). 03792_ Overheating: System interference. 03792_ Hvy. Mace temporarily disabled. 03793_ Kicked G-50 Soldier out of the way. 03796_ Lgt. Nuclear Core destroyed. 03798_ Wheel destroyed. 03799_ Aluminum Leg destroyed. 03800_ Critical hit (Burn: +37). 03804_ G-50 Soldier suffers critical hit (Burn). 03808_ Identified Lgt. Deuterium Engine. 03813_ System corrupted: Energy discharge (-34). 03814_ Titanium Leg destroyed. 03815_ Lgt. Deuterium Engine destroyed. 03818_ Critical hit (Burn: +37). 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Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneBeamFacilitator Manual? 0 Play Time 00:28:21 Cumulative 19.9 hours Start 2024.05.12 @ 19:44:10 End 2024.05.12 @ 20:11:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 96d8f479-c1eb-41df-9e23-0db591de723f