Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 13:40:32 Player: 7H-NLC Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (632) 632 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2952 Bonus ------- None Cogmind --------- Core Integrity 512/550 Matter 128/300 Energy 125/125 System Corruption 18% Temperature Cool (64) Movement Rolling (155) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- Shock Rifle Rocket Launcher > --- INVENTORY (20) --- Ion Engine Ion Engine Light Nuclear Core High-capacity Storage Unit Experimental Sensor Array Seismic Detector Heavy Armor Plating Medium Laser Small Laser Small Laser Minigun Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Shock Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Heat Sink High-capacity Storage Unit Seismic Detector Heavy Armor Plating Hardened Medium Armor Plating Medium Laser Medium Laser Small Laser Small Laser Minigun Improved Datajack Mining Laser [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 31 | 6 12 3 . 5 5 Power 4 | 1 1 1 . 1 . Engine 3 | 1 . 1 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 8 | 2 3 1 . . 2 Treads 5 | . 2 1 . . 2 Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 6 . . 1 2 Device 5 | . 4 . . 1 . Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 2 1 . 3 1 Energy Gun 6 | 2 1 1 . 2 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 4 | . . . . 2 2 System Corruption 24 | . . . . 6 18 Parts Lost 7 | . . 3 . 1 3 Power 1 | . . 1 . . . Propulsion 3 | . . 2 . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . 1 1 Highest Loss Streak 3 | . . 1 . 1 3 To Critical Strikes 1 | . . . . 1 . Average Backups 16 | 3 16 18 18 18 14 Power 2 | . 1 3 3 3 3 Propulsion 1 | 1 3 1 . . . Utility 7 | . 8 8 7 7 4 Weapon 4 | 1 2 3 6 5 5 Tool/Special . | . . . . . . Unused Backups 13 | . . 4 2 . 7 Power 3 | . . . . . 3 Propulsion . | . . . . . . Utility 7 | . . 3 2 . 2 Weapon 2 | . . . . . 2 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 94 | . 99 99 73 99 89 Engine 8 | . 5 . 14 14 9 Core 4 | . 8 12 . . . Treads 16 | . 18 22 14 14 9 Wheel 10 | . 9 5 14 14 9 Device 15 | . 13 14 14 14 25 Storage 13 | . 14 14 14 14 9 Processor 1 | . . . . . 8 Energy Gun 20 | . 25 27 2 27 10 Special Weapon 1 | . 2 . . . 4 Peak Build Rating 27 | 6 13 14 12 18 27 Average Rating 13 | 5 10 13 10 12 25 On Entrance 9 | . 6 13 12 10 15 Avg Prop Armor Cover (%) 14 | . . 13 17 13 10 Naked Turns . | . . . . . . Heaviest Build 60 | 13 49 50 48 49 60 Greatest Support 40 | 26 40 40 10 10 10 Greatest Overweight (x) 5 | . 1 4 4 4 5 Average Overweight (x) 2 | . . 2 4 4 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 6 20 20 19 20 18 Average Carried 17 | 3 16 19 18 19 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 19 19 19 14 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 733 | 260 145 125 . 144 59 Remotely . | . . . . . . Salvage Created 1135 | 134 630 194 . 97 80 Parts 63 | 8 27 8 . 12 8 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 3 | 1 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 9 9 . 7 5 Guns 25 | . 9 9 . 7 . AOE 4 | . . . . . 4 Classes Destroyed 10 | 2 5 1 . . 2 Worker 2 | . 2 . . . . Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Hauler 2 | . 2 . . . . Recycler 3 | 1 2 . . . . Watcher 2 | . 2 . . . . Swarmer 18 | . 3 4 . 7 4 Grunt 9 | . 6 3 . . . Sentry 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 6 | 3 6 3 . 4 5 Combat Bots Only 5 | . 5 3 . 4 5 Max Kills in Single Turn 3 | 1 1 1 . 2 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 150 | . 37 44 . 38 31 Missed 45 | . 7 9 . 19 10 Hits 105 | . 30 35 . 19 21 Melee 3 | . . 3 . . . Projectile 102 | . 30 32 . 19 21 Critical Strikes 4 | . 1 . . 1 2 Damage Taken 1207 | . 359 440 . 150 258 Core 204 | . 73 70 . 23 38 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 137 | 5 56 31 . 17 28 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 90 100 100 . 100 100 Shots Fired 237 | 10 100 60 . 33 34 Gun 202 | 10 88 56 . 33 15 Cannon . | . . . . . . Launcher 8 | . . . . . 8 Special 27 | . 12 4 . . 11 Kinetic . | . . . . . . Thermal 220 | 10 100 60 . 33 17 Explosive 8 | . . . . . 8 Electromagnetic 9 | . . . . . 9 Robot Hit Streak 19 | 6 19 12 . 2 5 Robot Miss Streak 5 | 2 3 2 . 5 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 130 | 7 61 37 . 11 14 Core Hits 62 | 4 30 14 . 7 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 3 3 . 1 . Burn 7 | . 3 3 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1925 | 81 734 436 . 136 538 Guns 1540 | 81 718 436 . 136 169 Cannons . | . . . . . . Explosions 369 | . . . . . 369 Melee . | . . . . . . Ramming 16 | . 16 . . . . Kinetic . | . . . . . . Thermal 1419 | 81 718 436 . 136 48 Explosive 369 | . . . . . 369 Electromagnetic 121 | . . . . . 121 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . 2 7 7 13 18 Average Corruption 4 | . 2 5 7 7 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 73 | . 14 13 16 29 1 Message Errors 26 | . 5 5 6 10 . Matter Fused 15 | . 1 2 5 7 . Heat Flow Errors 8 | . 2 1 . 4 1 Energy Discharges 5 | . . 3 . 2 . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 7 | . 1 . 2 4 . Data Loss (major) 5 | . 1 . 3 1 . Misfires 4 | . 1 2 . 1 . Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . . 11 Projectiles . | . . . . . . Explosions 11 | . . . . . 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 249 | 60 245 80 . 249 95 Average Temperature 38 | 33 30 16 . 110 35 Received Heat Transfer 351 | . 165 78 . . 108 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | 1 7 3 . 3 . Heat Transferred 4406 | 211 2155 1423 . 469 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 120 | 10 109 64 . 120 107 Initial 6 | . . 6 . . . Average 23 | 1 32 15 . 25 6 Influence Increases 848 | 15 348 160 . 160 165 Destroy 0b10 Robot/C 560 | . 180 140 . 140 100 Destroy 0b10 Robot/NC 60 | 15 40 . . . 5 Destroy Leader 98 | . 38 20 . 20 20 Successful Hack 48 | . 48 . . . . Destroy Structure 52 | . 12 . . . 40 Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 749 | 15 331 129 48 160 66 Entered New Map 59 | . . 11 48 . . Time Decay 638 | 15 331 98 . 150 44 Lost Part 52 | . . 20 . 10 22 Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . 3 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 20 9 . 7 6 Peak Tracking Total 5 | . 5 3 . 4 4 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 8 1 . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 23 1 . . . Successful 12 | . 11 1 . . . Failed 12 | . 12 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 23 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 11 1 . . . Prototype ID Bank 4 | . 4 . . . . Open Door 1 | . . 1 . . . Locate Traps 3 | . 3 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 8 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 462 | . 35 . . 1 426 Sensors 367 | . . . . 1 366 Seismic 461 | . 35 . . . 426 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3438 | 88 1205 464 508 747 426 Spaces Moved 1871 | 62 581 184 362 488 194 Core 5 | 5 . . . . . Treads 310 | . 230 80 . . . Legs . | . . . . . . Wheels 1556 | 57 351 104 362 488 194 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 140 140 140 140 Average Speed 148 | 86 157 183 140 140 147 Slowest Speed 240 | 90 240 240 140 140 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 93 33 86 97 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 17 | . 10 . . . 7 Terrain Destroyed 89 | . 12 . . . 77 Melee . | . . . . . . Projectile 23 | . 12 . . . 11 AOE 66 | . . . . . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2228 | 83 742 246 365 517 275 Wait 124 | 5 69 8 . . 42 Move 1866 | 61 580 183 361 487 194 Hop . | . . . . . . Pick Up 30 | 6 14 7 . 3 . Fast Attach 11 | 6 2 1 . . 2 Attach 10 | . . 2 . 3 5 Detach 2 | . . . 2 . . Swap 32 | . 16 6 . 6 4 Drop 14 | . 3 8 2 1 . Fire 137 | 5 56 31 . 17 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 922 | -10/Materials | Discovered new exit (range 12) 966 | -10/Materials | Discovered new exit (range 13) 1294 | -10/Materials | Entered Mines 1303 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1413 | -10/Mines | Excavation squad dispatched 1413 | -10/Mines | A large section of the Mines collapsed 1548 | -10/Mines | Core integrity fell below 50% 1648 | -10/Mines | Learned location of Zion (-7) 1676 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1676 | -10/Mines | Discovered new exit (range 5) 1758 | -10/Mines | Entered Exiles 1758 | -10/Exiles | Found Exiles lab abandoned 2248 | -10/Exiles | Discovered new exit (range 14) 2266 | -10/Exiles | Entered Mines 2308 | -9/Mines | Met a Derelict bent on vengeance 2344 | -9/Mines | Discovered new exit (range 11) 2436 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2439 | -9/Mines | Found Prototype Device 2439 | -9/Mines | Identified Exp. Sensor Array 2485 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2553 | -9/Mines | Discovered new exit (range 5) 3009 | -9/Mines | System corruption reached 10% 3013 | -9/Mines | Entered Materials 3013 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3014 | -8/Materials | Identified exit to Factory 3305 | -8/Materials | Build established: Scavenger-Mutant 3428 | -8/Materials | System corruption reached 10% 3439 | -8/Materials | Self-destructed Last Messages --------------- 03410_ Imp. Ion Engine fried. 03410_ Heat Sink fried. 03411_ Lgt. Treads destroyed. 03415_ U-05 Engineer builds a Wall. 03415_ S-10 Pest destroyed. 03419_ U-05 Engineer builds a Wall. 03421_ The unstable cave ceiling collapses. 03423_ U-05 Engineer lays Concrete. 03424_ U-05 Engineer builds a Wall. 03424_ Acquired Corrupted Lgt. Treads. 03424_ Integrated Corrupted Lgt. Treads (+8). 03425_ The unstable cave ceiling collapses. 03427_ Acquired Corrupted Lgt. Treads. 03427_ Integrated Corrupted Lgt. Treads (+10). 03428_ Acquired 59 matter. 03429_ The unstable cave ceiling collapses. 03433_ U-05 Engineer lays Concrete. 03434_ U-05 Engineer builds a Wall. 03437_ System corrupted: Heat flow error (+126). 03438_ U-05 Engineer builds a Wall. 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