Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 23:03:27 Player: Amy! Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (198) 990 Value Destroyed (8499) 8499 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4327) 4327 TOTAL SCORE: 19236 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 2330 Follower Combat Kills 773 Met Imprinter 300 Was Imprinted 300 Friendly Fire -376 Cogmind --------- Core Integrity 0/1150 Matter 274/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Laser Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Cooled Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Energy Well Advanced Targeting Computer Force Field Advanced Hacking Suite Heart of Steel > --- WEAPON ----------- KE Penetrator Enhanced Gauss Cannon Tri-rail Accelerator > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Cooling System Improved Core Analyzer Heavy Laser Wave Gun Heavy Neutron Cannon KE Penetrator Hardcell Cannon [Rating: 119] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 2 | . . . 1 . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 6 | . . 1 1 1 . . . . . 1 2 Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 220 | 7 21 13 45 12 16 7 12 1 14 53 19 Power 46 | 2 4 . 17 2 3 1 1 . 1 11 4 Engine 27 | 2 4 . 15 . 2 . . . 1 3 . Core 16 | . . . 2 2 1 1 1 . . 8 1 Reactor 3 | . . . . . . . . . . . 3 Propulsion 50 | 2 5 7 9 3 4 3 1 . 5 7 4 Treads 38 | 2 . 3 7 3 3 3 1 . 5 7 4 Leg 10 | . 4 4 2 . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 56 | 1 4 2 8 3 5 . 3 . 3 23 4 Device 33 | . 3 1 4 1 3 . 3 . 2 13 3 Storage 4 | 1 1 . . . . . . . . 2 . Processor 5 | . . 1 1 1 . . . . . 1 1 Hackware 1 | . . . . . . . . . . 1 . Protection 13 | . . . 3 1 2 . . . 1 6 . Artifact . | . . . . . . . . . . . . Weapon 68 | 2 8 4 11 4 4 3 7 1 5 12 7 Energy Gun 20 | 2 1 3 4 2 . . 3 . . 3 2 Energy Cannon 10 | . . . 3 . 3 . 1 . . 2 1 Ballistic Gun 19 | . 4 . 3 1 . 2 2 1 2 3 1 Ballistic Cannon 9 | . . . 1 . . . . . 1 4 3 Launcher 7 | . . 1 . 1 1 1 1 . 2 . . Special Weapon 3 | . 3 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . 1 . . 5 . Parts Lost 69 | . 7 . 13 . 2 3 13 . 2 12 17 Power 13 | . . . 5 . . . 1 . . 2 5 Propulsion 19 | . 3 . 4 . . 2 4 . . 4 2 Utility 17 | . 1 . 3 . 1 . 2 . . 4 6 Weapon 20 | . 3 . 1 . 1 1 6 . 2 2 4 Highest Loss Streak 8 | . 4 . 8 . 1 1 3 . 2 3 8 Average Slot Usage (%) 88 | . 95 98 95 99 94 99 88 62 86 91 77 Engine 5 | . 13 11 16 1 6 6 1 . 3 3 . Core 8 | . . . 1 13 6 6 10 13 9 13 12 Treads 18 | . 12 13 24 23 23 25 19 6 20 18 13 Leg 1 | . 11 18 1 . . . . . . . . Device 9 | . 13 11 13 15 11 6 12 6 9 6 10 Storage 8 | . 14 11 9 7 6 6 6 6 6 8 9 Processor 6 | . . 11 9 7 6 6 6 6 6 8 7 Hackware 1 | . . . . . . . . . . 3 4 Protection 4 | . . . 2 7 7 13 6 . 2 4 . Energy Gun 7 | . 12 17 10 7 12 6 11 13 4 2 1 Energy Cannon 3 | . . . 1 6 10 15 5 . . 2 1 Ballistic Gun 5 | . 9 2 4 6 1 3 5 9 12 3 4 Ballistic Cannon 3 | . . . 1 . . . . . 3 9 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 11 25 28 43 51 75 77 77 60 77 107 114 Greatest Support 124 | 40 40 63 63 76 96 101 98 20 113 124 124 Greatest Overweight (x) 23 | . 7 1 10 . 23 . 2 2 3 3 6 Average Overweight (x) . | . . . . . . . . 2 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 5 9 9 9 9 9 6 8 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 10 10 10 10 10 10 7 10 10 9 3 Class Distribution -------------------- 22% | Scavenger-Tank 15% | Scavenger-Skirmisher 14% | Scavenger-Mutant 13% | Tank 11% | Generator-Gunner 8% | Mutant 7% | Generator-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Generator-Tank | -5/Factory Generator-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 7081 | 194 280 218 772 179 240 126 241 158 451 2719 1503 Remotely . | . . . . . . . . . . . . Salvage Created 8619 | . 524 273 1737 225 597 523 523 . 175 3225 817 Parts 429 | . 41 16 114 10 20 28 23 . 6 147 24 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 7 | . . 1 4 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 21 9 4 7 . . Prevented 21 | . . . . . . 8 2 . 11 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 165 | . 14 7 31 4 7 14 10 . 3 60 15 Melee 7 | . . . . . 1 2 . . . 2 2 Guns 65 | . 12 5 22 1 2 4 8 . 2 5 4 Cannons 77 | . . . 9 3 1 4 1 . . 50 9 AOE 13 | . 2 2 . . 2 2 1 . 1 3 . Classes Destroyed 17 | . 4 1 6 1 . . 1 . . 3 1 Worker 10 | . . . 4 3 . . . . . 3 . Builder 5 | . 2 . . . . . . . . 3 . Hauler 1 | . . . 1 . . . . . . . . Recycler 5 | . . . 3 . 1 . . . . 1 . Mechanic 2 | . . . 1 . . . . . . 1 . Operator 3 | . . . . . . . . . . 3 . Watcher 7 | . 3 1 1 . . . . . . 2 . Swarmer 31 | . 6 . 7 . . 10 3 . . 5 . Saboteur 1 | . . . . . . . . . . 1 . Grunt 75 | . 8 5 13 2 5 3 1 . 3 24 11 Brawler 7 | . . . . 1 . 1 . . . 4 1 Duelist 6 | . . . 1 . . . . . . 4 1 Protector 1 | . . . . . . . . . . . 1 Sentry 26 | . . 2 9 1 1 . 1 . . 11 1 Hunter 4 | . . . 1 . 1 . . . . 2 . Programmer 9 | . . . . . . . . . . 9 . Thug 4 | . . . . . . . 4 . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | . 6 3 9 3 4 4 3 . 2 9 6 Combat Bots Only 7 | . 6 3 5 2 4 4 3 . 2 7 6 Max Kills in Single Turn 3 | . 2 1 3 3 1 2 2 . 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . 2 1 . . 1 1 1 . 1 2 . Melee 1 | . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 16363 | . 850 239 2386 453 883 907 978 167 569 4418 4513 Core 2116 | . 169 17 303 . 77 33 65 36 76 185 1155 Absorbed by Shields 2638 | . . . 234 . . . . . . 1043 1361 Core Remaining (%) 74 | 100 32 95 44 100 . . . . 66 81 . Volleys Fired 386 | . 45 18 81 18 19 12 30 1 13 115 34 Largest 4 | . 2 2 2 3 4 4 4 4 4 4 4 Hottest 281 | . 90 130 100 162 272 272 252 208 217 206 281 Shots Fired 1082 | . 77 29 162 54 64 47 102 4 50 384 109 Gun 586 | . 77 25 131 34 31 14 63 4 33 123 51 Cannon 467 | . . . 31 18 30 29 33 . 7 261 58 Launcher 29 | . . 4 . 2 3 4 6 . 10 . . Special . | . . . . . . . . . . . . Kinetic 519 | . 28 4 85 16 5 2 28 2 26 252 71 Thermal 303 | . 32 21 27 36 31 24 64 2 14 14 38 Explosive 4 | . . 4 . . . . . . . . . Electromagnetic 256 | . 17 . 50 2 28 21 10 . 10 118 . Robot Hit Streak 21 | . 9 7 11 9 11 9 15 3 17 20 21 Robot Miss Streak 6 | . 4 2 6 3 2 4 3 1 2 6 2 Penetration Max 1 | . . . 1 . . . . . . 1 1 Secondary Targets 7 | . . 1 6 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 736 | . 43 20 117 37 43 25 73 3 31 266 78 Core Hits 386 | . 29 18 68 11 19 15 24 . 12 144 46 Critical Hits 27 | . . . 2 2 1 . . . . 14 8 Critical Kills 11 | . . . 1 2 . . . . . 6 2 Critical Parts Destroyed 16 | . . . 1 . 1 . . . . 8 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23351 | . 742 518 2977 1046 1175 933 1779 22 746 10402 3011 Guns 8228 | . 567 278 1970 336 377 194 1025 21 513 1881 1066 Cannons 11033 | . . . 393 242 494 363 527 . . 7454 1560 Explosions 3536 | . 164 237 604 468 266 303 216 . 233 738 307 Melee . | . . . . . . . . . . . . Ramming 554 | . 11 3 10 . 38 73 11 1 . 329 78 Kinetic 11093 | . 187 25 1316 150 30 21 447 . 313 6796 1808 Thermal 6292 | . 268 253 963 859 480 366 1124 21 253 690 1015 Explosive 682 | . 97 237 . . . . . . . 348 . Electromagnetic 4730 | . 179 . 688 37 627 473 197 . 180 2239 110 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 . . . 4 4 4 4 . 7 2 Average Corruption 3 | . 1 . . . 3 4 4 4 . 4 1 Corruption Purged . | . . . . . . . . . . . . Effects 147 | . 1 . . . 6 25 35 8 . 72 . Message Errors 33 | . . . . . 1 5 11 3 . 13 . Matter Fused 34 | . . . . . 2 8 10 3 . 11 . Heat Flow Errors 19 | . . . . . 2 3 6 2 . 6 . Energy Discharges 19 | . . . . . . 6 1 . . 12 . Data Loss (minor) 11 | . 1 . . . . 2 2 . . 6 . Data Loss (major) 2 | . . . . . . . . . . 2 . Targeting Errors 25 | . . . . . 1 . 4 . . 20 . Weapon Failures 4 | . . . . . . 1 1 . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 700 | . 37 16 217 123 1 33 16 . . 193 64 Projectiles 227 | . . . 7 . . 17 11 . . 128 64 Explosions 459 | . 37 16 210 123 1 14 5 . . 53 . Melee 14 | . . . . . . 2 . . . 12 . Knockbacks 63 | . 1 . 4 . . . . . . 47 11 Impact 4 | . 1 . . . . . . . . 3 . Kinetic 55 | . . . 4 . . . . . . 41 10 Secondary 4 | . . . . . . . . . . 3 1 Self-Inflicted Damage 975 | . 207 32 180 146 28 . . . 33 279 70 Shots 19 | . 3 1 3 2 1 . . . 2 4 3 Rammed 73 | . 3 1 2 . 6 13 4 1 . 33 10 Targets Rammed 83 | . 3 1 3 . 7 15 4 1 . 37 12 Kicked . | . . . . . . . . . . . . Crushed 10 | . . . 1 . 1 2 . . . 4 2 Highest Temperature 580 | . 246 240 394 234 580 433 500 216 352 537 451 Average Temperature 143 | . 70 89 93 94 198 158 170 95 170 156 154 Received Heat Transfer 3595 | . 270 87 1038 111 258 108 198 12 252 672 589 Effects 60 | . . 1 7 . 5 4 7 . 3 31 2 Shutdowns 25 | . . . 2 . 3 3 5 . 1 10 1 Energy Bleed 6 | . . . . . 1 1 . . 2 2 . Interference 16 | . . 1 5 . . . 1 . . 9 . Matter Decay 3 | . . . . . 1 . . . . 2 . Short Circuit 4 | . . . . . . . . . . 3 1 Damage (minor) 3 | . . . . . . . 1 . . 2 . Damage (major) 3 | . . . . . . . . . . 3 . Siege Activations 2 | . . . . . . . . . . 2 . Total Turns 11 | . . . . . . . . . . 11 . Longest Duration 7 | . . . . . . . . . . 7 . Robots Corrupted 3 | . . . . . 1 2 . . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . . Parts Fried 17 | . . . 3 . 2 2 . . . 10 . Impact Corruptions 4 | . . . . . . 1 . . . 3 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 1 2 1 2 2 . 1 . . . 1 Heat Transferred 8937 | . 571 583 1116 1114 827 581 1858 37 433 607 1210 Parts Sabotaged 7 | . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . 1 . 3 . 3 2 1 . 1 3 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1978 | . 301 299 659 455 313 . . . . 1702 1978 Initial 1100 | . . 46 41 261 178 . . . . . 1100 Average 487 | . 168 191 281 316 226 . . . . 523 1524 Maximum Alert Level 5 | . 1 1 2 2 1 . . . . 5 5 Low Security (%) 36 | 100 63 50 34 8 51 . . . . 40 . Level 1 25 | . 36 49 42 72 48 . . . . 6 . Level 2 11 | . . . 22 19 . . . . . 14 . Level 3 11 | . . . . . . . . . . 28 . Level 4 9 | . . . . . . . . . . 9 59 Level 5 . | . . . . . . . . . . . . High Security 4 | . . . . . . . . . . 1 40 Max Security . | . . . . . . . . . . . . Squads Dispatched 47 | . 3 1 4 1 2 . . . . 15 21 Investigation 4 | . 1 . . . 2 . . . . 1 . Extermination 6 | . . . . 1 . . . . . 4 1 Reinforcement 9 | . 2 1 4 . . . . . . 2 . Assault 18 | . . . . . . . . . . 2 16 Garrison 10 | . . . . . . . . . . 6 4 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . 1 1 6 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 307 | . 27 9 53 12 9 19 13 1 9 87 68 Peak Tracking Total 26 | . 8 3 8 3 3 4 5 1 4 8 26 Tactical Retreats 26 | . 2 . 5 2 2 . 2 . 2 7 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 8 | . 4 . 1 . 3 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 44 | . 2 . 4 11 1 . . 2 . 12 12 Max in Single Turn 10 | . 1 . 2 10 1 . . 2 . 3 6 Garrison Access 2 | . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 27 | . 6 2 6 2 3 . 3 . . 5 . Terminals 15 | . 5 2 5 1 2 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 1 1 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Total Hacks 76 | . 18 6 18 6 9 . 6 . . 13 . Successful 44 | . 12 2 9 2 5 . 6 . . 8 . Failed 32 | . 6 4 9 4 4 . . . . 5 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 7 3 7 3 5 . . . . 4 4 Terminals 50 | . 16 6 16 5 7 . . . . . . Fabricators 4 | . . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . . Recycling Units 14 | . 2 . 2 1 2 . . . . 7 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 19 | . 5 . 4 1 3 . 6 . . . . Record 6 | . . . 1 1 . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . . . . 2 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 1 . 1 . . . . 5 . Process 2 | . . . . . . . . . . 2 . Report Inventory 5 | . 1 . 1 . 1 . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . 2 . Unauthorized Hacks 14 | . 6 2 4 1 1 . . . . . . Terminals 13 | . 5 2 4 1 1 . . . . . . Assimilate 13 | . 5 2 4 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 5 2 5 2 2 . . . . 2 . Full Trace Events 3 | . 1 . . . 1 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . Matter 318 | . . . . . . . . . . 318 . Time 84 | . . . . . . . . . . 84 . Total Robot Build Rating 12 | . . . . . . . . . . 12 . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 693 | . . . . . . . . . . 693 . Retrieved Matter 302 | . . . . . . . . . . 302 . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . 1 . . . . 4 . 2 3 Largest Group 4 | . . . 1 . . . . 4 4 2 2 Highest-Rated Group 206 | . . . 10 . . . . 150 144 92 206 Highest-Rated Ally 103 | . . . 10 . . . . 40 40 46 103 Zionite Dispatches 2 | . . . . . . . . . . 1 1 Heavy 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 79 | . . . . . . . . 6 17 12 44 Total Damage 3727 | . . . . . . . . 553 256 61 2857 Kills 20 | . . . . . . . . 2 2 . 16 Allies Corrupted 2 | . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 3 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 15692 | 75 1209 485 1728 883 606 1383 1389 1842 932 4118 1042 Spaces Moved 8080 | 41 645 282 792 493 298 825 771 916 503 1969 545 Core 46 | 2 7 . 7 . 1 . . . . . 29 Treads 7572 | 39 311 148 784 493 297 825 771 916 503 1969 516 Legs 443 | . 308 134 1 . . . . . . . . Wheels 19 | . 19 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 160 160 160 155 155 200 160 162 50 Average Speed 168 | 154 156 144 165 160 163 156 164 200 171 175 162 Slowest Speed 1200 | 160 400 180 550 160 1200 160 200 200 220 230 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 5 86 29 67 18 11 96 69 89 68 50 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . 7 1 2 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 420 | . 49 21 72 38 . 11 14 . 7 143 65 Melee . | . . . . . . . . . . . . Projectile 110 | . . . . 2 . 3 8 . 5 78 14 AOE 310 | . 49 21 72 36 . 8 6 . 2 65 51 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 9233 | 49 764 332 1049 549 369 875 821 923 537 2346 619 Wait 267 | . 34 1 86 10 21 12 . . . 101 2 Move 8069 | 40 644 281 791 492 297 824 770 915 502 1968 545 Hop . | . . . . . . . . . . . . Pick Up 77 | 2 11 6 13 6 . 2 2 4 3 24 4 Fast Attach 92 | 6 13 5 22 2 7 2 2 1 4 22 6 Attach 63 | . 3 2 8 2 4 1 8 . 5 19 11 Detach 24 | . 1 . 3 . 4 . 3 . 1 9 3 Swap 65 | 1 5 6 15 8 5 4 2 . 5 12 2 Drop 107 | . 5 12 27 11 5 3 . 1 4 39 . Fire 386 | . 45 18 81 18 19 12 30 1 13 115 34 Melee . | . . . . . . . . . . . . Ram 2 | . 1 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 81 | . 2 1 3 . 7 15 4 1 . 37 11 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 525 | -10/Materials | Lost 4 parts (1n1u2w) 731 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Lost 3 parts (2n1w) 1014 | -10/Materials | Discovered new exit (range 16) 1220 | -10/Materials | Build established: Scavenger-Mutant 1285 | -10/Materials | Entered another Materials area 1285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -9/Materials | Discovered new exit (range 8) 1494 | -9/Materials | Identified exit to Storage 1744 | -9/Materials | Discovered new exit (range 15) 1767 | -9/Materials | Identified exit to Materials 1770 | -9/Materials | Entered another Materials area 1770 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2772 | -8/Materials | Discovered new exit (range 16) 3167 | -8/Materials | Lost 8 parts (2p3n2u1w) 3175 | -8/Materials | Discovered new exit (range 15) 3219 | -8/Materials | Core integrity fell below 50% 3498 | -8/Materials | Entered Factory 3498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3798 | -7/Factory | Build established: Scavenger-Tank 4281 | -7/Factory | Discovered new exit (range 11) 4381 | -7/Factory | Entered another Factory area 4381 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4813 | -6/Factory | Discovered new exit (range 16) 4953 | -6/Factory | Discovered new exit (range 16) 4987 | -6/Factory | Entered Lower Caves 5013 | -6/Lower Caves | Learned Factory emergency access door positions 5367 | -6/Lower Caves | Learned 4 Factory zone layouts 5583 | -6/Lower Caves | Build established: Tank 5864 | -6/Lower Caves | Discovered new exit (range 8) 6370 | -6/Lower Caves | Entered another Lower Caves area 6413 | -6/Lower Caves | Discovered new exit (range 12) 6464 | -6/Lower Caves | Learned Factory trap positions 6611 | -6/Lower Caves | Learned 12 Factory zone layouts 6670 | -6/Lower Caves | Lost 3 parts (1p2w) 6838 | -6/Lower Caves | Learned 8 Factory zone layouts 6838 | -6/Lower Caves | Learned Armory security intel 6907 | -6/Lower Caves | Attacked by a faux Warlord 6950 | -6/Lower Caves | Lost 3 parts (2n1u) 7252 | -6/Lower Caves | Encountered a Warlord checkpoint 7317 | -6/Lower Caves | Build established: Scavenger-Tank 7464 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7494 | -6/Lower Caves | Lost 3 parts (2n1w) 7677 | -6/Lower Caves | Discovered new exit (range 5) 7707 | -6/Lower Caves | Learned 8 Factory zone layouts 7711 | -6/Lower Caves | Found Prototype Device 7714 | -6/Lower Caves | Identified Heart of Steel 7759 | -6/Lower Caves | Entered Zion 7903 | -6/Zion | Discovered new exit (range 17) 7933 | -6/Zion | Visited the Megawrench Repair Shop 7933 | -6/Zion | Megawrench repaired 7 parts 8001 | -6/Zion | Build established: Scavenger-Skirmisher 8031 | -6/Zion | System corruption cleaned by Quarantine Array 8515 | -6/Zion | Imprinted 8517 | -6/Zion | Declared Zion's savior 9601 | -6/Zion | Entered Proximity Caves 9601 | -5/Proximity Caves | Accompanied by 4 allies 9725 | -5/Proximity Caves | Spotted B-75 Beast 9754 | -5/Proximity Caves | Allies destroyed B-75 Beast 10319 | -5/Proximity Caves | Learned location of 1 exit from Factory 10343 | -5/Proximity Caves | Learned Factory machine intel 10386 | -5/Proximity Caves | Build established: Scavenger-Tank 10486 | -5/Proximity Caves | Discovered new exit (range 15) 10533 | -5/Proximity Caves | Entered Factory 10533 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10534 | -5/Factory | Identified exit to Factory 10535 | -5/Factory | Identified exit to Upper Caves 10536 | -5/Factory | Loaded intel: 98 trap records 10538 | -5/Factory | Loaded intel: 297 machine locations 10817 | -5/Factory | Spotted B-75 Beast 10824 | -5/Factory | Build established: Scavenger-Gunner 10935 | -5/Factory | Zion Recon squad teleported in 11022 | -5/Factory | Discovered exit to Upper Caves (range 5) 11349 | -5/Factory | Lost 3 parts (2n1u) 11530 | -5/Factory | Build established: Scavenger-Tank 11951 | -5/Factory | Terminal network hard line cut 12087 | -5/Factory | Lost 3 parts (3u) 13328 | -5/Factory | Build established: Generator-Tank 13967 | -5/Factory | Fabricated X-72 Disruptor (x2) 14138 | -5/Factory | Garrison activated, responded to threat 14433 | -5/Factory | First assault squad dispatched 14466 | -5/Factory | Build established: Generator-Gunner 14591 | -5/Factory | High security lockdown imminent 14612 | -5/Factory | Destroyed 7 combat bots 14651 | -5/Factory | Entered another Factory area 14651 | -4/Factory | Evolved 2 slots: Utility x2 14730 | -4/Factory | Zion Heavy squad teleported in 14951 | -4/Factory | First assault squad dispatched 15053 | -4/Factory | Garrison activated, responded to threat 15216 | -4/Factory | Heart of Steel transformed into Warbot 15269 | -4/Factory | High security lockdown imminent 15349 | -4/Factory | High security lockdown engaged 15440 | -4/Factory | Garrison activated, responded to threat 15614 | -4/Factory | Lost 8 parts (2p1n3u2w) 15673 | -4/Factory | Core integrity fell below 50% 15680 | -4/Factory | Core integrity fell below 20% 15693 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 15673_ H-77 Assassin unfolds itself. 15673_ P-70 Sage unfolds itself. 15673_ H-77 Assassin unfolds itself. 15673_ Slug penetrates Wall. 15679_ Arm. Medium Treads destroyed. 15679_ Slug penetrates G-73 Enforcer. 15679_ Slug penetrates G-67 Veteran. 15680_ Imp. Core Analyzer destroyed. 15681_ Slug penetrates G-67 Veteran. 15681_ Slug penetrates Wall. 15682_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 15690_ C-30 ARC bursts open, deploying its payload. 15690_ P-70 Sage unfolds itself. 15690_ H-77 Assassin unfolds itself. 15690_ M-36 Artificer unfolds itself. 15690_ Penetrated by Slug. 15690_ Slug penetrates Wall. 15693_ Slug penetrates P-70 Sage. 15693_ P-70 Sage suffers critical hit. 15693_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | #############+#??##??????????????? | | #! @ +?? ??????????????? | | # ph%#?? #??????????????? | | # m h#?? #??????????????? | | # ! #?? #??????????????? | | # #?? #??????????????? | | # #?? #??????????????? | | #######+######### ##?????????????? | | ?????# #?????????????? | | ?????# #?????????????? | | ?????# #?????????????? | | ?#######+####### #?????????????? | | ?# ????????# #?????????????? | | ?#! """#????# #?????????????? | | ?# ! """#????# #?????????????? | | ?# """#????# #?????????????? | | ?# #????# #?????????????? | | ?# ###### #?????????????? | | ???##### #?????????????? | | ???# #?????????????? | | ???# #?????????????? | | ???# ########?????????? | | ???# * ??????? | | ???# ]]% ""??????? | | ???# %]= """"" "???????? | | ??# === """"" ? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 53 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ X-72 Disruptor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Hey, That's Mine! Hunted It Was An Accident, I Swear Respectable Loadout The One Challenges ------------ None Game ------ Seed NeutrinoOverloadShifter Manual? 0 Play Time 03:26:22 Cumulative 19.4 hours Start 2021.03.15 @ 19:10:31 End 2021.03.15 @ 23:03:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0112697-9aba-4328-abe6-6775f88918ef