Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.11 @ 23:41:48 Player: Communism Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1731) 1731 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 4018 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 150/150 System Corruption 0% Temperature Warning (399) Movement Treading (480) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Field Laser Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Armored Wheel Armored Wheel Armored Wheel High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod (150) Splice Drone Bay Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Field Laser Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Field Laser Field Laser Field Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Treads Armored Treads Armored Wheel Armored Wheel Armored Wheel High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Splice Drone Bay Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Field Laser Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Armor Plating Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 63 | 6 25 21 1 10 Power 8 | 1 1 4 . 2 Engine 8 | 1 1 4 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 11 5 . 2 Treads 10 | . 5 3 . 2 Leg 6 | 2 4 . . . Wheel 4 | . 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 7 9 1 1 Device 2 | . 1 1 . . Storage 8 | 1 5 2 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 8 | . 1 6 1 . Artifact . | . . . . . Weapon 16 | 2 6 3 . 5 Energy Gun 9 | 1 2 2 . 4 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 4 . . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 1 1 6 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 1 1 2 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 94 98 99 89 Engine 11 | . 14 10 11 9 Treads 18 | . 4 21 33 25 Leg 5 | . 18 . . . Wheel 6 | . 5 11 . . Device 5 | . . 8 7 . Storage 14 | . 19 13 11 9 Protection 9 | . 5 10 14 10 Energy Gun 8 | . 6 7 11 25 Ballistic Gun 8 | . 19 5 . . Ballistic Cannon 6 | . . 9 11 . Naked Turns . | . . . . . Heaviest Build 106 | 13 61 103 104 106 Greatest Support 63 | 20 40 60 60 63 Greatest Overweight (x) 3 | . 2 3 1 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 18 | 7 10 21 25 25 Most Carried 25 | 4 20 24 25 25 Average Carried 16 | 2 7 19 24 22 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 4 20 23 25 20 Class Distribution -------------------- 95% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1765 | 228 494 704 89 250 Remotely . | . . . . . Salvage Created 2060 | . 479 978 245 358 Parts 133 | . 37 64 19 13 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 58 | . 12 26 11 9 Guns 42 | . 12 16 6 8 Cannons 15 | . . 10 5 . Classes Destroyed 10 | . 6 2 2 . Worker 6 | . 1 4 1 . Builder 1 | . . . 1 . Hauler 2 | . 1 1 . . Recycler 1 | . 1 . . . Watcher 4 | . 2 2 . . Swarmer 24 | . 6 7 8 3 Grunt 24 | . 6 10 2 6 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 8 | . . 8 . . Best Kill Streak 5 | . 4 5 4 3 Combat Bots Only 5 | . 3 5 3 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3174 | . 628 1110 441 995 Core 704 | . 62 41 45 556 Absorbed by Shields 400 | . . 255 145 . Regen/Repaired (Parts) 72 | . . 72 . . Core Remaining (%) 84 | 100 75 . 78 . Volleys Fired 154 | . 39 68 21 26 Largest 3 | . 2 2 2 3 Hottest 189 | . 105 102 102 189 Shots Fired 321 | . 81 136 42 62 Gun 246 | . 81 82 21 62 Cannon 75 | . . 54 21 . Launcher . | . . . . . Special . | . . . . . Kinetic 170 | . 50 99 21 . Thermal 150 | . 31 37 21 61 Explosive . | . . . . . Electromagnetic 1 | . . . . 1 Robot Hit Streak 14 | . 7 14 9 11 Robot Miss Streak 8 | . 8 3 6 5 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 185 | . 42 88 19 36 Core Hits 94 | . 23 41 14 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . 1 3 1 2 Burn 5 | . 1 1 1 2 Destroy 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3463 | . 606 1821 424 612 Guns 2266 | . 555 912 187 612 Cannons 945 | . . 752 193 . Explosions 45 | . 45 . . . Melee . | . . . . . Ramming 207 | . 6 157 44 . Kinetic 1868 | . 387 1288 193 . Thermal 1388 | . 213 376 187 612 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . 34 . . . Message Errors 6 | . 6 . . . Matter Fused 5 | . 5 . . . Heat Flow Errors 8 | . 8 . . . Energy Discharges 3 | . 3 . . . Parts Rejected 2 | . 2 . . . Data Loss (minor) 5 | . 5 . . . Data Loss (major) 2 | . 2 . . . Misfires 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles 1 | . . 1 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . 10 . . Impact . | . . . . . Kinetic 10 | . . 10 . . Secondary . | . . . . . Self-Inflicted Damage 152 | . 114 38 . . Shots 1 | . 1 . . . Rammed 23 | . 2 17 4 . Targets Rammed 25 | . 2 18 5 . Kicked . | . . . . . Crushed 2 | . . 1 1 . Highest Temperature 895 | . 395 384 434 895 Average Temperature 163 | . 130 85 129 349 Received Heat Transfer 853 | . 243 333 124 153 Effects 51 | . 5 1 4 41 Shutdowns 9 | . 1 1 1 6 Energy Bleed 5 | . 1 . . 4 Interference 7 | . . . . 7 Matter Decay 5 | . 1 . . 4 Short Circuit 5 | . 2 . . 3 Damage (minor) 4 | . . . . 4 Damage (major) 10 | . . . 3 7 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . 1 4 1 6 Heat Transferred 3406 | . 557 888 481 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 340 | . 134 340 266 178 Initial 103 | . . 5 103 . Average 120 | . 47 188 109 83 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 74 | 100 100 43 91 100 Level 1 25 | . . 56 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 4 . 1 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 5 | . 2 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 21 38 12 13 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 6 | . . 3 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 6 | . 2 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 5 | . 3 . 2 . Max in Single Turn 2 | . 2 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 17 | . 5 10 1 1 Terminals 12 | . 4 7 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 49 | . 15 29 1 4 Successful 37 | . 11 22 1 3 Failed 12 | . 4 7 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 40 | . 14 22 . 4 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 2 | . 1 1 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 31 | . 10 17 1 3 Record 9 | . 2 7 . . Prototype ID Bank 3 | . . 2 . 1 Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 4 | . 2 2 . . Alert Level 4 | . 2 1 . 1 Locate Traps 1 | . 1 . . . Security Status 1 | . . . . 1 Hauler Manifests 5 | . 2 3 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Insert Component 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 7 . . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 7 | . . . 7 . Total Damage 56 | . . . 56 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 6930 | 118 2100 2952 1376 384 Spaces Moved 3329 | 99 1175 1438 518 99 Core 23 | 23 . . . . Treads 1487 | . 151 719 518 99 Legs 775 | 76 699 . . . Wheels 1044 | . 325 719 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 105 105 250 246 Average Speed 179 | 103 156 173 250 247 Slowest Speed 330 | 120 190 250 250 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 92 66 61 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 20 | . 16 2 2 . Melee . | . . . . . Projectile 4 | . . 2 2 . AOE 16 | . 16 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3953 | 114 1357 1746 552 184 Wait 268 | . 62 159 1 46 Move 3325 | 98 1174 1437 517 99 Hop . | . . . . . Pick Up 81 | 10 37 28 5 1 Fast Attach . | . . . . . Attach 24 | 6 3 10 1 4 Detach . | . . . . . Swap 39 | . 22 11 . 6 Drop 37 | . 18 15 2 2 Fire 154 | . 39 68 21 26 Melee . | . . . . . Ram 9 | . . 9 . . Kick . | . . . . . Crush 16 | . 2 9 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 998 | -10/Materials | Discovered new exit (range 16) 1757 | -10/Materials | Discovered new exit (range 7) 1938 | -10/Materials | Discovered new exit (range 16) 2219 | -10/Materials | Entered another Materials area 2219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2400 | -9/Materials | Discovered new exit (range 13) 2777 | -9/Materials | Discovered new exit (range 16) 3629 | -9/Materials | Identified exit to Mines 3880 | -9/Materials | Discovered new exit (range 15) 4932 | -9/Materials | Repaired Med. Armor Plating 5171 | -9/Materials | Entered Mines 5385 | -9/Mines | Discovered new exit (range 15) 5603 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6225 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6407 | -9/Mines | Found the Drone Emporium 6434 | -9/Mines | Found Prototype Device 6515 | -9/Mines | Discovered new exit (range 11) 6547 | -9/Mines | Entered Materials 6547 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6656 | -8/Materials | Core integrity fell below 50% 6663 | -8/Materials | Core integrity fell below 20% 6931 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06914_ Flight Unit melted. 06914_ S-10 Pest destroyed. 06915_ Acquired 12 matter. 06916_ Arm. Treads destroyed. 06917_ Overheating: System interference. 06917_ Imp. Targeting Computer temporarily disabled. 06917_ Field Laser temporarily disabled. 06917_ R-06 Scavenger collects Lgt. Ion Engine. 06917_ S-10 Pest destroyed. 06918_ Overheating: System interference. 06918_ Field Laser temporarily disabled. 06918_ Field Laser destroyed. 06920_ R-06 Scavenger collects Lgt. Assault Rifle. 06921_ Power failure, Lgt. Angular Momentum Engine shutdown. 06921_ Hvy. EM Pulse Gun broken. 06921_ Overheating: Short circuit. 06922_ Overheating: Imp. Treads damaged (-78). 06923_ Overheating: System interference. 06923_ Hvy. Assault Rifle temporarily disabled. 06927_ R-06 Scavenger collects Flight Unit. 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