Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:39:20 Player: Camoedine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3197) 3197 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 7646 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 33 Friendly Fire -145 Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 293/350 System Corruption 28% Temperature Critical (593) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (20) --- Fission Core Neutrino Core Micro Fission Core Carbon-fiber Leg Armored Leg Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Matter Filter Weapon Cycler Microactuators Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Backup Propulsion I Antigrav System Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Melee Analysis Suite Layered Heavy Armor Plating > --- WEAPON ----------- Coil Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Fission Core Neutrino Core Micro Fission Core Armored Leg Backup Propulsion I Advanced Heat Sink High-capacity Matter Pod Matter Filter Weapon Cycler Microactuators Improved Medium Armor Plating Layered Heavy Armor Plating Power Maul Chainsword [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Layered Heavy Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . . 1 . 1 2 . Utility 5 | . . . 1 1 1 . 2 Weapon . | . . . . . . . . Parts Attached 118 | 6 3 1 11 36 9 4 48 Power 26 | 1 1 . 3 10 . 2 9 Engine 9 | 1 1 . 2 3 . . 2 Core 17 | . . . 1 7 . 2 7 Reactor . | . . . . . . . . Propulsion 29 | 2 . . 4 5 3 . 15 Treads 5 | . . . . . . . 5 Leg 16 | 2 . . 4 5 3 . 2 Wheel . | . . . . . . . . Hover 8 | . . . . . . . 8 Flight . | . . . . . . . . Utility 31 | 1 2 . 2 9 4 2 11 Device 10 | . 1 . . 3 1 . 5 Storage 5 | 1 . . . 1 1 2 . Processor 5 | . . . . 2 2 . 1 Hackware . | . . . . . . . . Protection 11 | . 1 . 2 3 . . 5 Artifact . | . . . . . . . . Weapon 32 | 2 . 1 2 12 2 . 13 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 1 1 2 . . 3 Ballistic Cannon 13 | . . . 1 5 1 . 6 Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . 1 . 3 Slashing Weapon 3 | . . . . 3 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 47 | . 1 . 1 14 . . 31 Power 9 | . 1 . . 3 . . 5 Propulsion 16 | . . . 1 4 . . 11 Utility 11 | . . . . 4 . . 7 Weapon 11 | . . . . 3 . . 8 Highest Loss Streak 11 | . 1 . 1 11 . . 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 87 | . 96 100 98 89 100 86 74 Engine 3 | . 13 14 10 5 . . 1 Core 9 | . . . . 11 15 13 8 Treads 2 | . . . . . . . 6 Leg 19 | . 28 28 32 20 30 26 6 Hover 2 | . . . . . . . 5 Device 6 | . 10 14 11 4 8 6 3 Storage 7 | . 14 14 11 9 7 6 5 Processor 14 | . . . . 8 21 20 17 Protection 4 | . . . 10 11 . . 5 Energy Gun 1 | . 14 13 . . . . . Ballistic Gun 4 | . 14 14 21 3 . . 3 Ballistic Cannon 6 | . . . . 11 7 6 4 Impact Weapon 2 | . . . . . 5 6 1 Naked Turns . | . . . . . . . . Heaviest Build 93 | 12 14 14 21 43 61 61 93 Greatest Support 120 | 20 20 20 30 38 51 51 120 Greatest Overweight (x) 26 | . . . . 8 1 1 26 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 10 20 20 20 Average Capacity 14 | 6 8 8 8 9 12 19 20 Most Carried 20 | 5 5 7 8 10 16 20 20 Average Carried 13 | 3 3 6 7 8 10 18 19 Final Capacity 20 | 8 8 8 8 10 20 20 20 Final Carried 20 | 2 5 7 8 10 16 20 12 Class Distribution -------------------- 41% | Scavenger-Mutant 30% | Scavenger-Assassin 13% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3354 | 183 131 19 182 830 297 161 1551 Remotely . | . . . . . . . . Salvage Created 3116 | . 131 36 325 846 47 201 1530 Parts 167 | . 5 3 17 63 2 8 69 Haulers Intercepted 3 | . . . . 2 . . 1 Recyclers Shooed 5 | . 1 . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 4 . 7 23 2 2 31 Melee 6 | . . . . 6 . . . Guns 22 | . 3 . 7 4 . . 8 Cannons 35 | . . . . 9 1 2 23 AOE 5 | . 1 . . 4 . . . Classes Destroyed 14 | . 2 1 3 4 1 . 3 Worker 3 | . . . 1 2 . . . Builder 2 | . . . 1 . . . 1 Hauler 3 | . . . . 2 . . 1 Recycler 6 | . 1 . 1 . . 1 3 Mechanic 1 | . . . . . . . 1 Watcher 5 | . . . 1 2 . 1 1 Swarmer 24 | . 4 . 3 8 . . 9 Saboteur 1 | . . . . . . . 1 Grunt 20 | . . 1 4 9 . . 6 Duelist 2 | . . . . . . . 2 Sentry 4 | . . . . 3 . . 1 Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . 1 . . 1 Programmer 15 | . . . . . 2 2 11 Best Kill Streak 8 | . 4 . 8 8 1 2 4 Combat Bots Only 6 | . 3 . 6 5 1 1 4 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 3 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 738 | . 23 . 43 214 20 14 424 Missed 177 | . 8 . 8 41 5 5 110 Damage Taken 9856 | . 196 38 433 2248 221 134 6586 Core 1531 | . 63 . 27 379 60 . 1002 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 125 | . . . . 125 . . . Regen/Repaired (Parts) 109 | . . . . . 109 . . Core Remaining (%) 81 | 100 . 74 93 31 91 100 . Volleys Fired 271 | . 16 1 30 49 10 16 149 Largest 2 | . 2 2 2 2 1 1 2 Hottest 113 | . 60 60 43 72 48 48 113 Shots Fired 459 | . 31 3 60 82 10 17 256 Gun 242 | . 31 3 60 30 . . 118 Cannon 210 | . . . . 45 10 17 138 Launcher 7 | . . . . 7 . . . Special . | . . . . . . . . Kinetic 429 | . 15 2 60 75 10 17 250 Thermal . | . . . . . . . . Explosive 4 | . . . . 4 . . . Electromagnetic 26 | . 16 1 . 3 . . 6 Robot Hit Streak 12 | . 4 6 5 7 4 5 12 Robot Miss Streak 8 | . 4 . 3 8 3 2 4 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 317 | . 14 3 33 68 12 12 175 Core Hits 140 | . 6 1 17 40 1 4 71 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed 9 | . . . . 1 2 . 6 Critical Strikes 41 | . 2 . . 8 2 2 27 Destroy 9 | . 1 . . 2 . . 6 Blast 25 | . . . . 2 . 2 21 Corrupt 1 | . 1 . . . . . . Smash 2 | . . . . . 2 . . Sever 4 | . . . . 4 . . . Melee Attacks 76 | . . . . 34 10 17 15 Impact 42 | . . . . . 10 17 15 Slashing 34 | . . . . 34 . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9769 | . 236 100 756 2451 503 492 5231 Guns 2791 | . 167 40 470 310 . . 1804 Cannons 4256 | . . . . 637 191 298 3130 Explosions 1111 | . 69 60 286 652 . . 44 Melee 1594 | . . . . 848 312 181 253 Ramming 17 | . . . . 4 . 13 . Kinetic 6814 | . 78 25 470 947 191 298 4805 Thermal 415 | . 69 60 286 . . . . Explosive 504 | . . . . 504 . . . Electromagnetic 425 | . 89 15 . 148 . . 173 Impact 746 | . . . . . 312 181 253 Slashing 848 | . . . . 848 . . . Piercing . | . . . . . . . . Highest Corruption 28 | . 1 1 . . 1 2 28 Average Corruption 10 | . 1 1 . . 1 1 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 118 | . 3 3 . . 4 8 100 Message Errors 30 | . . 1 . . 3 1 25 Matter Fused 30 | . . . . . . 2 28 Heat Flow Errors 12 | . . 1 . . . 1 10 Energy Discharges 12 | . 1 . . . . . 11 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 19 | . 1 . . . 1 1 16 Data Loss (major) 3 | . . . . . . 1 2 Misfires 2 | . . 1 . . . 1 . Weapon Failures 7 | . 1 . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 432 | . 17 . 104 33 128 91 59 Projectiles 48 | . . . . 10 . . 38 Explosions 134 | . 17 . 104 13 . . . Melee 250 | . . . . 10 128 91 21 Knockbacks 58 | . . . . 9 1 6 42 Impact 4 | . . . . . 1 1 2 Kinetic 51 | . . . . 8 . 5 38 Secondary 3 | . . . . 1 . . 2 Self-Inflicted Damage 317 | . 73 38 84 59 . . 63 Shots 9 | . 2 1 1 3 . . 2 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . 3 . 1 . Kicked 4 | . . . . 3 . 1 . Crushed . | . . . . . . . . Highest Temperature 689 | . 12 296 11 329 64 258 689 Average Temperature 124 | . 10 165 5 115 29 39 135 Received Heat Transfer 2475 | . . . 105 1071 . . 1299 Effects 43 | . . 1 . 3 . . 39 Shutdowns 12 | . . . . . . . 12 Energy Bleed 4 | . . . . 1 . . 3 Interference 10 | . . 1 . 2 . . 7 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 11 | . . . . . . . 11 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 1 3 . Impact Corruptions 8 | . . . . . 5 2 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 400 | . 50 100 250 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 585 | . 158 62 177 431 199 120 585 Initial 196 | . . 61 24 52 196 . . Average 155 | . 86 61 73 243 58 37 220 Maximum Alert Level 2 | . . . . 2 . . 2 Low Security (%) 71 | 100 100 100 100 41 100 100 54 Level 1 12 | . . . . 40 . . 10 Level 2 16 | . . . . 17 . . 34 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 . 2 6 4 . 10 Investigation 5 | . . . 1 2 1 . 1 Extermination 9 | . . . . . 3 . 6 Reinforcement 8 | . 1 . 1 4 . . 2 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 2 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 6 | . . . 1 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 14 . 24 41 2 4 64 Peak Tracking Total 7 | . 4 . 6 7 1 2 7 Tactical Retreats 31 | . 3 . 6 9 . . 13 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . 1 2 . 1 1 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 13 | . 1 . 1 4 . 1 6 Max in Single Turn 4 | . 1 . 1 2 . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 5 | . 2 . 1 1 1 . . Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 2 . 2 5 6 . . Successful 8 | . 2 . . 2 4 . . Failed 7 | . . . 2 3 2 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 11 | . . . . 5 6 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 2 4 . . Scan Component 4 | . . . . 2 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 1 1 . . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 82 | . . . . . 82 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 2 . . . . Highest-Rated Group 40 | . . 40 24 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . 12 . . . . Total Damage 104 | . . . 104 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 7372 | 54 259 275 481 1546 1503 614 2640 Spaces Moved 3108 | 39 143 224 287 607 701 242 865 Core 15 | 8 . . . 6 . . 1 Treads 315 | . . . . . . . 315 Legs 2612 | 31 143 224 287 601 701 242 383 Wheels . | . . . . . . . . Hover 166 | . . . . . . . 166 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 Average Speed 167 | 105 120 120 120 179 135 189 217 Slowest Speed 1350 | 120 120 120 120 450 190 190 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 31 50 31 43 15 7 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 25 | . . . . . . 16 9 Terrain Destroyed 118 | . 10 3 19 27 3 20 36 Melee 23 | . . . . . . 14 9 Projectile 46 | . . . . 10 3 6 27 AOE 49 | . 10 3 19 17 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4669 | 52 198 227 367 930 1221 349 1325 Wait 937 | . 32 . 22 155 474 50 204 Move 3101 | 38 142 223 286 606 700 241 865 Hop . | . . . . . . . . Pick Up 102 | 8 5 2 7 27 13 13 27 Fast Attach 21 | . . . 3 5 1 . 12 Attach 55 | 6 2 . 2 17 2 2 24 Detach . | . . . . . . . . Swap 42 | . 1 1 6 14 6 2 12 Drop 60 | . . . 11 20 5 7 17 Fire 271 | . 16 1 30 49 10 16 149 Melee 76 | . . . . 34 10 17 15 Ram . | . . . . . . . . Kick 4 | . . . . 3 . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 318 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 411 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 413 | -10/Mines | Found Prototype Device 549 | -10/Mines | Discovered new exit (range 10) 557 | -10/Mines | Discovered new exit (range 15) 570 | -10/Mines | Learned location of Storage (-8) 589 | -10/Mines | Entered Materials 589 | -9/Materials | Accompanied by 2 allies 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -9/Materials | Discovered new exit (range 15) 1054 | -9/Materials | Build established: Scavenger-Mutant 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2083 | -8/Materials | Core integrity fell below 50% 2141 | -8/Materials | Lost 11 parts (3p3n2u3w) 2521 | -8/Materials | Discovered new exit (range 18) 2616 | -8/Materials | Entered Factory 2616 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2916 | -7/Factory | Build established: Scavenger-Assassin 3042 | -7/Factory | Repaired Lgt. Nuclear Core 3087 | -7/Factory | Repaired Gauss Rifle 3606 | -7/Factory | Identified Exp. Sensor Array 3791 | -7/Factory | Discovered new exit (range 10) 4117 | -7/Factory | Identified exit to Factory 4119 | -7/Factory | Entered another Factory area 4119 | -6/Factory | Evolved 2 slots: Propulsion x2 4551 | -6/Factory | Discovered new exit (range 18) 4665 | -6/Factory | Identified exit to Factory 4733 | -6/Factory | Entered another Factory area 4733 | -5/Factory | Evolved 2 slots: Utility x2 5383 | -5/Factory | Lost 3 parts (2n1u) 5619 | -5/Factory | System corruption reached 10% 5679 | -5/Factory | Build established: Scavenger-Skirmisher 6076 | -5/Factory | Lost 5 parts (2n1u2w) 6460 | -5/Factory | Build established: Scavenger-Mutant 7133 | -5/Factory | First assault squad dispatched 7357 | -5/Factory | Core integrity fell below 50% 7372 | -5/Factory | Core integrity fell below 20% 7373 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07362_ Power failure, Imp. Deuterium Engine shutdown. 07362_ System corrupted: Heat flow error (+173). 07363_ Critical hit (Burn: +37). 07364_ Power failure, Lgt. Nuclear Core shutdown. 07364_ Overheating: Core damaged (-140). 07365_ Overheating: Energy bleed (-69). 07365_ Slug penetrates R-10 Processor. 07365_ R-10 Processor knocked back. 07366_ Overheating: Imp. Melee Analysis Suite damaged (-2). 07367_ Overheating: Adv. Visual Processing Unit damaged (-8). 07367_ Overheating: Hcp. Storage Unit damaged (-5). 07369_ Overheating: Imp. Signal Interpreter damaged (-6). 07369_ Overheating: Imp. Deuterium Engine damaged (-13). 07369_ G-50 Soldier Hvy. Laser blasted off. 07369_ G-50 Soldier knocked back. 07369_ Gauss Cannon destroyed. 07370_ Overheating: Lgt. Nuclear Core damaged (-1). 07372_ Overheating: Core damaged (-160). 07373_ Power failure, Imp. Deuterium Engine shutdown. 07373_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | ??# #?# "Y" ! """ # | | ??# #?# """ """ # # | | ??# #?# + ### # | | ??# ##############/##### + | | ??# ## # # | | ??####### """" # ####+# | | ????????# """" + + | | ????????#] """" # #### # # | | ????????# """" # #??#= # # # #### | | ????????# # #??# ] # # ### | | ????????# # #??# # ## ### ### | | ????????########### #??# # ##! # # | | ??????????????????# #??# # ## # # | | ????????????????### ########## ## [# * # | | ????????????????# ######## #######% = + | | ????????# ###### % # | | ????????# T" ###########% # | | ????????+ " #????????##% # | | ????????# #?????????## * ## | | ????????# ##### #?????????## = # | | ????????# ?????# ###+#####?????????# # | | ????????# ??????######### %% #?????????# ## | | ????????????????????????# % "#?????????# ## | | ????????????????????????#%%g %"########### ## | | ????????????????????????# !g !""## # # | | ????????????????????????#@ %% ;; # %# | | ????????????????????????# [% !## # # | | ????????????????????????# " %## # # | | ????????????????????????#% " " ## + + | | ????????????????????????# """ ## # # | | ??????????????????????? # """" ## # # | | ??????????????????????" # ## # # | | ????????????????????? ?########## # ## | | ?????????????????????##??????????########## #? | | ??????????????????????????########## ## | | ??????????????????????????# # | | ??????????????????????????# + | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# # ####### | | ??????????????????????????# # #?????# | | ??????????????????????????# # #?????# | | ??????????????????????????# + #?????# | | ??????????????????????????# %% # #?????# | | ??????????????????????????###"###### #?????# | | ????????????????????????????#?###??# #?????# | | ???????????????????????????????????#+### #?????# | | ???????????????????????????????????????# #?????#% | | ???????????????????????????????????????? #?????### | | ???????????????????????????????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 825 Resistance: KI 20 Resistance: EM 15 Utility Shielding 33 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy Oh No You Don't! Part-time Excavator Please Form A Line Challenges ------------ None Game ------ Seed EncryptedAntimissileWings Manual? 0 Play Time 01:29:50 Cumulative 11.1 hours Start 2024.04.06 @ 22:04:51 End 2024.04.07 @ 19:39:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae5455d3-c8a0-407f-b77a-111509a9750e