Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.03.27 @ 20:54:11 Player: UnifiBg Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (255) 1275 Value Destroyed (7974) 7974 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (2671) 2671 TOTAL SCORE: 20380 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 1768 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -366 Cogmind --------- Core Integrity 0/1300 Matter 239/300 Energy 100/100 System Corruption 41% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Advanced Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Centrium Wheel Impulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Gravity Neutralizer Precision Matter Filter Quantum Capacitor Layered Medium Armor Plating Point Defense Array > --- WEAPON ----------- Beamcaster Neutron Cannon Linear Accelerator Powered Hammer > --- INVENTORY -------- Light Nuclear Core Neutrino Core Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Advanced Energy Well Advanced Target Analyzer Transmission Jammer Transmission Jammer Transmission Jammer Experimental Power Shielding Advanced System Restoration Module Gamma Rifle [Rating: 140] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Armored Exoskeleton Treads Improved Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 . . 2 . . . . 2 . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . . 1 . . . . 1 . 1 . . . . 1 Utility 5 | . . 1 1 . . . 1 . . . . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . Parts Attached 280 | 9 16 47 39 8 7 . 12 2 1 12 6 23 9 2 16 12 9 6 44 Power 32 | 1 2 5 4 1 . . 2 . . . 2 4 . . 3 1 2 . 5 Engine 17 | 1 1 4 3 1 . . 1 . . . . 3 . . 1 . . . 2 Core 10 | . 1 1 1 . . . . . . . 2 1 . . 1 . 1 . 2 Reactor 5 | . . . . . . . 1 . . . . . . . 1 1 1 . 1 Propulsion 79 | 4 4 15 13 3 . . 3 . . 2 . 3 6 1 5 4 3 1 12 Treads 7 | . . . 2 . . . . . . . . . . . 1 . . . 4 Leg 31 | . . . 6 3 . . 3 . . 1 . 3 4 . 3 4 . . 4 Wheel 36 | 4 4 15 5 . . . . . . 1 . . 2 1 . . . 1 3 Hover 1 | . . . . . . . . . . . . . . . 1 . . . . Flight 4 | . . . . . . . . . . . . . . . . . 3 . 1 Utility 95 | 2 6 12 11 1 4 . 5 . . 8 3 9 . . 4 4 4 4 18 Device 42 | 1 4 2 2 . 1 . 2 . . 3 1 5 . . 3 2 2 3 11 Storage 14 | 1 2 . 4 . 1 . 1 . . . 1 2 . . . 1 . . 1 Processor 14 | . . 2 . . 1 . . . . 4 1 . . . 1 1 . 1 3 Hackware 2 | . . . . . . . . . . 1 . . . . . . 1 . . Protection 23 | . . 8 5 1 1 . 2 . . . . 2 . . . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 4 15 11 3 3 . 2 2 1 2 1 7 3 1 4 3 . 1 9 Energy Gun 10 | 1 . . . 1 . . . . . . . . 2 . 2 1 . . 3 Energy Cannon 4 | . 1 1 . . . . . . . . . . . . . 1 . . 1 Ballistic Gun 38 | 1 3 13 9 1 1 . . 1 . . . 4 1 . 1 . . . 3 Ballistic Cannon 5 | . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 Launcher 6 | . . . . 1 2 . . 1 . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 4 | . . 1 1 . . . . . . . . 1 . . . . . 1 . Slashing Weapon 5 | . . . . . . . 1 . . 2 . 1 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 2 1 1 . . 1 . . 7 . 6 . . . 3 4 2 1 Corrupted Parts 7 | . . . . . . . . . . . . . 2 . . . . . 5 System Corruption 41 | . . . . . . . . . . . . . 16 . . . . . 25 Parts Lost 116 | . 2 5 18 . 2 3 1 2 4 . . 3 28 . 2 6 . 3 37 Power 14 | . . 1 2 . 1 1 . . 1 . . . 3 . . . . . 5 Propulsion 40 | . 1 3 7 . . . . . . . . . 11 . . 3 . 2 13 Utility 29 | . 1 . 5 . . 2 . . 1 . . 1 8 . . 2 . 1 8 Weapon 33 | . . 1 4 . 1 . 1 2 2 . . 2 6 . 2 1 . . 11 Highest Loss Streak 24 | . 2 3 6 . 1 3 1 1 4 . . 2 21 . 2 5 . 1 24 To Critical Strikes 5 | . . 1 . . . . . . . . . . . . . . . . 4 Average Backups 12 | 6 13 14 14 14 13 14 13 13 13 14 15 15 7 5 12 13 5 4 9 Power . | . 1 . . . . . . . . . . 1 . . . 2 1 1 1 Propulsion 2 | 2 4 1 1 2 2 3 2 3 3 3 3 3 1 2 1 1 . . . Utility 7 | 1 4 8 9 5 5 5 4 5 7 9 9 9 4 3 9 7 1 1 6 Weapon 3 | 1 2 4 3 5 5 6 6 5 3 1 2 1 . . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 75 | 5 12 6 20 2 1 . 2 1 1 7 . 5 . . 1 8 . . 4 Power 11 | . 2 1 4 . . . . . . . . 3 . . . 1 . . . Propulsion 17 | 4 2 1 5 2 . . 1 . . . . . . . . 2 . . . Utility 31 | 1 4 2 5 . 1 . 1 1 1 6 . . . . 1 4 . . 4 Weapon 16 | . 4 2 6 . . . . . . 1 . 2 . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 99 97 92 77 61 76 85 81 69 75 80 59 40 80 94 61 90 76 Engine 3 | . 7 5 8 7 7 2 1 6 1 . . 7 1 . . . . . . Core 2 | . 6 5 . 7 1 . . . . . 4 2 1 . 3 2 2 5 1 Reactor 3 | . . . . . . . 5 6 6 6 6 . . . 3 7 5 5 5 Leg 14 | . . . 9 23 15 15 20 20 20 19 20 18 14 5 17 21 14 21 16 Wheel 7 | . 28 32 13 . . . . . . . . . . 2 5 5 2 6 4 Device 14 | . 13 6 9 14 12 10 13 17 15 17 20 14 14 21 21 18 11 15 14 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 5 8 5 5 5 2 3 2 Processor 3 | . . 3 9 7 7 2 . . . . 3 1 . . 2 6 1 1 2 Protection 4 | . . 12 8 . 1 . 9 8 10 3 . 5 1 . . . 3 5 4 Energy Gun 1 | . 4 . . . . . . . . . . . . . 1 7 1 3 2 Ballistic Gun 8 | . 23 18 14 14 12 15 8 2 7 5 . 6 1 . 3 1 . 1 1 Ballistic Cannon 1 | . . . 2 . . . 4 . . . . . . 1 5 5 1 5 2 Launcher 2 | . . . . . 9 7 1 13 7 . 2 . . . . . . . . Impact Weapon 2 | . . 3 9 6 . . . 2 . . . 1 2 . . . . 1 3 Slashing Weapon 2 | . . . . . . . 2 . 3 9 9 7 7 5 . 3 2 5 1 Peak Build Rating 140 | 8 14 19 31 42 46 43 55 57 55 71 69 90 90 52 91 107 119 119 140 Average Rating 52 | 6 10 16 24 38 42 38 49 51 52 61 63 80 52 43 77 95 73 108 106 On Entrance 53 | . 8 13 19 31 42 43 36 48 54 51 69 65 90 29 52 91 104 119 107 Naked Turns 85 | . . . . . . . . . . . . . . . . . 57 . 28 Heaviest Build 99 | 12 87 43 55 45 51 40 67 73 74 73 78 93 74 71 94 94 75 77 99 Greatest Support 171 | 32 20 42 39 60 60 60 75 75 75 78 78 108 116 16 70 136 136 136 171 Greatest Overweight (x) 19 | 1 4 2 16 . . . . . . 1 . 1 19 4 5 2 5 4 18 Average Overweight (x) . | . 1 . 1 . . . . . . . . . 1 3 1 . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 20 20 15 15 15 15 5 5 15 Average Capacity 14 | 7 15 15 15 15 15 15 15 15 15 15 18 16 15 15 15 14 5 5 10 Most Carried 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 15 7 15 15 5 5 15 Average Carried 13 | 6 13 14 14 14 14 15 14 14 14 14 17 16 7 5 12 14 4 4 9 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 15 15 15 15 5 5 5 5 Final Carried 20 | 8 15 15 15 15 15 15 15 15 15 15 20 15 5 7 15 5 5 5 1 Class Distribution -------------------- 45% | Mutant 16% | Scavenger-Mutant 8% | Gunner 8% | Scavenger-Tank 6% | Tank 4% | Scavenger-Gunner 4% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Assassin | -5/Proximity Caves Messiah-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Matter Collected 8734 | 393 541 1768 1625 163 543 71 464 268 104 352 210 400 239 38 340 290 . 167 758 Remotely 2034 | . 127 522 245 . 455 71 394 220 . . . . . . . . . . . Salvage Created 10638 | 397 663 2166 2442 172 433 108 472 350 . . 264 667 457 . 320 402 . 22 1303 Parts 495 | 30 47 138 122 . 12 10 12 10 . . 15 31 7 . 8 5 . 3 45 Haulers Intercepted 10 | . 2 3 3 . . . 1 . . . . . . . . . . . 1 Recyclers Shooed 14 | . . 5 2 1 . . 3 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . 1 7 . 6 . . 16 . 10 . 21 38 . 3 . Prevented 13 | . . . . . . 1 . 8 . . 1 . 3 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 174 | . 13 31 47 1 16 5 2 7 1 . 12 8 8 . 2 5 . 1 15 Melee 31 | . . 1 8 1 . . 1 2 . . 5 5 6 . . . . . 2 Guns 82 | . 13 30 25 . 4 2 . . . . . 2 . . . 3 . . 3 Cannons 19 | . . . 4 . . . 1 . 1 . . . . . 2 2 . 1 8 AOE 26 | . . . . . 12 3 . 3 . . 7 1 . . . . . . . Classes Destroyed 18 | 3 5 3 2 . 2 . . . . . . 2 . . 1 . . . . Worker 14 | 4 1 5 2 . . . 1 . . . . . . . . . . . 1 Builder 10 | . . 4 4 . . . 1 . . . . . . . . . . . 1 Tunneler 12 | 9 . . 2 . . . 1 . . . . . . . . . . . . Hauler 10 | . 2 3 3 . . . 1 . . . . . . . . . . . 1 Recycler 24 | 1 1 7 7 2 . . 2 . . . . 1 . . . . . . 3 Mechanic 2 | . . 1 1 . . . . . . . . . . . . . . . . Operator 3 | . 1 2 . . . . . . . . . . . . . . . . . Watcher 4 | . 1 3 . . . . . . . . . . . . . . . . . Swarmer 52 | . 6 10 15 . 1 4 . . . . 10 . 1 . 1 1 . 1 2 Grunt 66 | . 7 11 23 . 9 . 1 5 . . 2 . 5 . 1 1 . . 1 Brawler 4 | . . . 1 . 1 . . . . . . . 1 . . 1 . . . Duelist 4 | . . . . . 2 . . 1 . . . . . . . 1 . . . Sentry 30 | . . 10 7 1 2 1 1 . . . . 3 1 . . 1 . . 3 Hunter 3 | . . . 1 . . . . . . . . . . . . . . . 2 Programmer 12 | . . . . . . . . . . . . 5 . . . . . . 7 Behemoth 3 | . . . . . 1 . . 1 1 . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 4 3 10 6 2 9 5 3 4 1 . 5 3 4 . 1 3 . 1 4 Combat Bots Only 9 | . 3 4 5 1 9 5 1 4 1 . 5 3 4 . 1 3 . 1 4 Max Kills in Single Turn 5 | 2 1 2 2 1 5 2 1 2 1 . 4 1 1 . 1 1 . 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 2 . 2 . . 4 1 . . . . . . . Melee 1 | . . 1 1 1 . . 1 1 . . 1 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1799 | . 70 149 267 54 106 23 42 79 42 . 26 76 249 . 18 35 . 28 535 Missed 513 | . 15 40 66 14 44 12 17 22 17 . 7 15 61 . 9 5 . 9 160 Damage Taken 22455 | 26 731 1334 3240 303 739 498 357 993 638 . 420 1747 3824 . 246 714 . 485 6160 Core 3414 | . 196 209 278 58 98 19 16 89 23 . 13 289 580 . . 96 . 149 1301 Absorbed by Shields 198 | . . . . . . . . . . . . . . . 8 120 . . 70 Redirected to Shielding 155 | . . . . . . . . . . . . . . . . . . 19 136 Ignored by Resistances 182 | . . . . . . . . . . . . . . . . . . . 182 Regen/Repaired (Parts) 478 | . . . . . . . . . . 478 . . . . . . . . . Core Remaining (%) 57 | 100 21 47 49 . . 75 . . . . 83 . 13 . . . . 71 . Volleys Fired 546 | 42 69 155 104 3 21 5 13 9 13 . 6 5 11 . 22 14 . 4 50 Largest 3 | 2 2 2 3 2 3 3 3 3 3 . 1 3 2 . 3 3 . 3 3 Hottest 219 | 60 60 46 83 50 103 89 87 121 121 . 36 99 138 . 149 216 . 216 219 Shots Fired 1072 | 84 138 249 223 6 62 15 37 20 36 . 6 15 12 . 34 37 . 13 85 Gun 834 | 84 138 249 170 6 33 10 24 1 12 . . 15 12 . 11 19 . 4 46 Cannon 164 | . . . 53 . . . 13 . 10 . . . . . 22 18 . 9 39 Launcher 73 | . . . . . 29 5 . 19 14 . 6 . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . . . . Kinetic 849 | 42 118 249 223 6 33 10 37 1 22 . . 15 4 . 31 14 . 5 39 Thermal 76 | . . . . . . . . . . . . . 8 . 3 18 . 8 39 Explosive 62 | . . . . . 29 5 . 10 12 . 6 . . . . . . . . Electromagnetic 85 | 42 20 . . . . . . 9 2 . . . . . . 5 . . 7 Robot Hit Streak 27 | 8 15 15 11 13 9 4 9 24 27 . 4 5 4 . 8 7 . 2 10 Robot Miss Streak 7 | 3 6 4 6 1 3 1 3 . 7 . 2 2 3 . 4 4 . 4 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 6 | . . 2 2 . . . . . . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . 1 . . . . . . 1 Capacitor 1 | . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 835 | 50 86 166 179 13 27 5 37 24 29 . 9 34 41 . 21 23 . 4 87 Core Hits 403 | 20 34 76 75 2 38 8 22 12 12 . 22 15 12 . 10 11 . 1 33 Critical Kills 8 | . . 2 2 . . . . 1 . . . . . . . . . . 3 Critical Parts Destroyed 31 | . . 2 12 2 . . 1 1 1 . . 2 6 . . . . . 4 Critical Strikes 56 | . . 4 15 3 . . 2 2 1 . . 6 9 . 2 1 . . 11 Burn 4 | . . . . . . . . . . . . . 1 . . . . . 3 Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 Destroy 9 | . . 2 2 . . . . . 1 . . 1 1 . . . . . 2 Blast 4 | . . . 1 . . . . . . . . . . . 2 1 . . . Smash 31 | . . 2 12 3 . . 1 2 . . . 1 5 . . . . . 5 Sever 7 | . . . . . . . 1 . . . . 4 2 . . . . . . Melee Attacks 304 | . . 8 78 20 . . 11 12 . 1 16 50 48 1 . 2 1 . 56 Impact 201 | . . 8 78 20 . . 2 12 . . . 9 21 . . . . . 51 Slashing 95 | . . . . . . . 9 . . 1 16 37 23 1 . 2 1 . 5 Piercing 8 | . . . . . . . . . . . . 4 4 . . . . . . Sneak Attacks 20 | . . 1 6 3 . . 5 1 . . . 1 . . . . . . 3 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 35 | . . . 4 . . . . . . . 4 13 13 . . . . . 1 Damage Inflicted 23855 | 612 960 2670 4206 500 1985 367 1128 1146 1041 . 1032 1686 1522 . 746 745 . 140 3369 Guns 8289 | 546 960 2584 1768 72 304 92 299 . 185 . . 327 128 . 93 219 . 22 690 Cannons 3530 | . . . 667 . . . 264 . 281 . . . . . 653 364 . 118 1183 Explosions 4307 | 66 . . . . 1681 275 97 725 575 . 697 191 . . . . . . . Melee 7692 | . . 86 1771 428 . . 468 421 . . 335 1168 1394 . . 162 . . 1459 Ramming 37 | . . . . . . . . . . . . . . . . . . . 37 Kinetic 9890 | 201 829 2584 2435 72 304 92 563 . 466 . . 327 33 . 746 250 . 43 945 Thermal 1429 | 66 . . . . . . . . . . . 191 95 . . 244 . 97 736 Explosive 3776 | . . . . . 1681 275 97 475 551 . 697 . . . . . . . . Electromagnetic 1031 | 345 131 . . . . . . 250 24 . . . . . . 89 . . 192 Impact 5085 | . . 86 1771 428 . . 93 421 . . . 245 632 . . . . . 1409 Slashing 2378 | . . . . . . . 375 . . . 335 842 614 . . 162 . . 50 Piercing 229 | . . . . . . . . . . . . 81 148 . . . . . . Highest Corruption 39 | . . . 4 . . 3 . . . 5 . 9 28 . . 3 3 3 39 Average Corruption 6 | . . . 4 . . 3 . . . 5 . 8 20 . . 3 3 3 14 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 147 | . . . 57 . . 5 . . . . . 16 21 . . 12 5 7 24 Message Errors 33 | . . . 16 . . 1 . . . . . 3 7 . . 1 1 1 3 Matter Fused 36 | . . . 15 . . . . . . . . 2 4 . . 2 2 3 8 Heat Flow Errors 15 | . . . 4 . . . . . . . . 1 3 . . 3 1 . 3 Energy Discharges 11 | . . . 5 . . 2 . . . . . 2 . . . 2 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . . . 6 . . . . . . . . 6 5 . . 2 1 1 2 Data Loss (major) 11 | . . . 6 . . 2 . . . . . 1 1 . . 1 . . . Misfires 3 | . . . 1 . . . . . . . . 1 . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . 1 . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 7 | . . . 3 . . . . . . . . . 1 . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2206 | 12 . 52 579 174 . 15 197 148 2 . 20 102 265 . 15 164 . 10 451 Projectiles 58 | . . . . . . . . . . . . . . . 15 32 . 10 1 Explosions 150 | 12 . . . . . 15 100 . 2 . . 21 . . . . . . . Melee 1998 | . . 52 579 174 . . 97 148 . . 20 81 265 . . 132 . . 450 Knockbacks 46 | . . . 19 . . . 1 4 2 . . . 3 . 2 2 . . 13 Impact 24 | . . . 11 . . . 1 3 . . . . 3 . . . . . 6 Kinetic 20 | . . . 8 . . . . . 2 . . . . . 2 2 . . 6 Secondary 2 | . . . . . . . . 1 . . . . . . . . . . 1 Self-Inflicted Damage 442 | 26 . . . . 61 94 101 23 30 . 24 78 . . . . . . 5 Shots 11 | 1 . . . . 1 2 1 1 3 . 1 1 . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . 4 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 539 | 60 58 134 278 26 176 56 80 92 54 284 . 170 160 . 112 488 196 539 171 Average Temperature 60 | 20 18 29 66 8 55 28 27 49 23 143 . 74 57 . 40 173 99 245 60 Received Heat Transfer 5143 | . 330 519 1263 84 141 6 84 369 60 . 27 117 1431 . 46 83 . 45 538 Effects 17 | . . . . . . . . . . . . . . . . 9 . 8 . Shutdowns 6 | . . . . . . . . . . . . . . . . 4 . 2 . Interference 7 | . . . . . . . . . . . . . . . . 3 . 4 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . 1 14 1 . . 1 2 . . . . 2 . . . . . 4 Combat Hostiles 15 | . . . 10 . . . . 2 . . . . 2 . . . . . 1 Parts Fried 37 | 2 1 3 15 1 . . 1 4 . . . . 3 . . 2 . . 5 Impact Corruptions 65 | . . 2 24 5 . . 2 3 . . . 4 7 . . . . . 18 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 3 | . . . . . . . . . . . . 1 2 . . . . . . Heat Transferred 1745 | 50 . . . . . . . . . . . 100 259 . . 300 . 37 999 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Maximum Alert Level 3 | . . 2 3 2 . . . . . . . . . . . . . . 1 Low Security (%) 62 | 100 100 49 4 . . . 100 . . . . 100 . 100 . . . . 98 Level 1 14 | . . 26 23 64 . . . . . . . . . . . . . . 1 Level 2 15 | . . 23 38 35 . . . . . . . . . . . . . . . Level 3 7 | . . . 33 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 991 | 10 150 502 991 445 . . 61 . . . . 115 . 2 . . . . 215 Initial 445 | . . 37 208 445 . . 13 . . . . 91 . . . . . . . Average 209 | 1 41 236 550 377 . . 11 . . . . 35 . . . . . . 48 Influence Increases 7219 | 70 496 1067 1583 78 370 110 192 185 30 . 519 359 238 2 504 530 . 65 821 Destroy 0b10 Robot/C 4280 | . 260 620 940 20 320 100 40 140 20 . 340 200 220 . 260 360 . 20 420 Destroy 0b10 Robot/NC 410 | 70 30 125 95 10 . . 30 . . . . 5 . . 5 5 . . 35 Destroy Leader 848 | . 66 182 196 10 20 10 12 30 10 . 40 80 10 . 50 30 . . 102 Allied During Kill 517 | . . . . . . . . . . . 139 11 8 . 189 135 . . 35 Successful Hack 86 | . 19 26 27 14 . . . . . . . . . . . . . . . Select Force Hacks 50 | . . . . . . . 50 . . . . . . . . . . . . Disable Machine 135 | . . 15 45 15 . . 45 . . . . 15 . . . . . . . Destroy Structure 173 | . 1 9 25 9 . . 15 . . . . 48 . 2 . . . . 64 Partial Spotted 15 | . . 15 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 705 | . 120 75 255 . 30 . . 15 . . . . . . . . . 45 165 Influence Decreases 5791 | 70 408 610 812 206 479 160 205 185 30 . 374 396 271 2 304 584 . 65 630 Time Decay 4624 | 70 239 560 632 206 439 130 195 175 30 . 354 316 168 2 284 474 . 55 295 Lost Part 788 | . 20 50 180 . 20 30 10 10 . . . 10 103 . 20 50 . 10 275 Lost Ally 230 | . . . . . 20 . . . . . 20 70 . . . 60 . . 60 Purge Threat 149 | . 149 . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 4 10 2 . . 3 . . . . 2 . . . 1 . . 4 Investigation 8 | . . 3 3 . . . 2 . . . . . . . . . . . . Extermination 6 | . . . . . . . 1 . . . . 2 . . . . . . 3 Reinforcement 7 | . 2 1 2 2 . . . . . . . . . . . . . . . Assault 2 | . . . 1 . . . . . . . . . . . . 1 . . . Garrison 5 | . . . 4 . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Distress Signals 19 | . 1 4 8 . . . . . . . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 29 53 72 2 16 5 3 9 3 . 17 12 12 . 13 12 . 6 52 Peak Tracking Total 12 | . 4 7 7 1 9 5 1 3 2 . 5 3 7 . 4 7 . 5 12 Tactical Retreats 32 | . 5 5 10 . 2 . . 1 . . . . . . . . . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Traps Triggered 9 | . 3 1 2 . . . 2 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Machines Disabled 10 | . . 1 3 1 1 . 3 . . . . 1 . . . . . . . Max in Single Turn 1 | . . 1 1 1 1 . 1 . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Machines Accessed 36 | . 4 11 8 1 . . 2 . . . . . . . . . 9 . 1 Terminals 21 | . 4 9 6 1 . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 2 . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 135 | . 8 48 24 2 . . 3 . . . . . . . . . 48 . 2 Successful 97 | . 6 24 14 1 . . 3 . . . . . . . . . 48 . 1 Failed 36 | . 1 23 10 1 . . . . . . . . . . . . . . 1 Catastrophic 7 | . 1 3 2 1 . . . . . . . . . . . . . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . Manual 71 | . 8 30 16 1 . . 1 . . . . 5 . 8 . . . . 2 Terminals 73 | . 8 43 19 2 . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . . . . . Recycling Units 10 | . . 3 5 . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 78 | . 6 13 10 . . . 1 . . . . . . . . . 48 . . Record 36 | . . . . . . . . . . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 9 | . 1 1 3 . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . . 1 . . . . . . . . . . . . . . 4 . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 3 1 . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 3 4 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . . 10 3 1 . . 1 . . . . . . . . . . . . Terminals 14 | . . 10 3 1 . . . . . . . . . . . . . . . Botnet 7 | . . 3 3 1 . . . . . . . . . . . . . . . Skim 7 | . . 7 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 10 8 1 . . 1 . . . . . . . . . . . 1 Full Trace Events 5 | . . 2 3 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 15 . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Total Allies 19 | . . . . . 1 . . . . 4 . 3 1 5 . 2 . . 3 Largest Group 5 | . . . . . 1 . . . . 4 4 3 1 5 5 3 2 2 3 Highest-Rated Group 309 | . . . . . 30 . . . . 153 153 199 141 309 309 231 87 87 243 Highest-Rated Ally 141 | . . . . . 30 . . . . 39 39 85 141 96 96 96 47 47 81 Zionite Dispatches 4 | . . . . . . . . . . . . 2 . 1 . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 193 | . . . . . . . . . . . 29 13 5 . 77 43 . . 26 Total Damage 7167 | . . . . . . . . . . . 578 654 376 . 2897 1718 . . 944 Kills 42 | . . . . . . . . . . . 5 2 3 . 12 13 . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Active Infowar (turns) 15926 | 203 773 646 1284 431 1221 97 801 1284 608 2113 1119 708 337 463 1350 1324 171 389 604 Optics 2041 | . . . . . . . . . . . . . . . 728 1313 . . . Sensors 912 | . . . . . . . . . . . 701 211 . . . . . . . Terrain 1519 | . 214 277 341 . . . . . . . . . . . . . . 180 507 Structural 11636 | . . . 771 431 614 . 801 917 608 1752 1119 696 337 463 1350 1324 171 209 73 Seismic 9222 | 203 559 550 1200 414 1221 97 274 1284 608 963 1101 673 75 . . . . . . Jamming 108 | . . . . . . . . . . . . . . . . 34 50 . 24 ECM 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Analysis Total 8 | . 1 1 2 . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 7 | . . . . . . 1 . . 1 2 1 . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Turns Passed 20979 | 409 1120 2301 2201 431 1440 271 878 1284 608 2383 1119 844 475 463 1350 1324 350 519 1209 Spaces Moved 13302 | 307 858 1605 1234 286 964 144 428 903 415 1713 740 452 149 216 761 740 308 399 680 Core 181 | 4 . . 2 . . . . . . . . . 4 . . . 109 . 62 Treads 50 | . . . 1 . . . . . . . . . . . . . . . 49 Legs 9068 | . . . 441 286 964 144 428 903 415 1713 740 452 145 61 629 740 120 382 505 Wheels 3925 | 303 858 1605 790 . . . . . . . . . . 155 132 . 1 17 64 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 78 | . . . . . . . . . . . . . . . . . 78 . . Fastest Speed 29 | 50 80 80 95 97 140 140 123 133 133 133 133 125 120 150 120 120 29 120 50 Average Speed 126 | 84 96 97 112 113 140 140 125 133 133 133 133 140 220 208 165 156 97 121 117 Slowest Speed 1000 | 100 140 130 850 140 140 140 133 133 133 250 133 250 1000 330 330 260 300 160 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 10 98 94 77 9 74 17 6 87 59 91 81 8 8 3 77 82 62 72 16 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 7 | . . 2 . . . . . . . 1 1 . . . . . 3 . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . 1 . . . . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 . 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched 22 | . . . . . 2 . . 2 2 5 2 . . . 3 3 . 3 . Spaces Dug 58 | . . 6 19 9 . . 1 . . . . 4 . 1 . . 1 . 17 Terrain Destroyed 455 | 5 . 6 25 9 159 54 13 36 43 . 35 21 . 1 6 9 1 7 25 Melee 53 | . . 6 14 9 . . 1 . . . . 4 . 1 . . 1 . 17 Projectile 41 | . . . 11 . . . . . . . . . . . 6 9 . 7 8 AOE 361 | 5 . . . . 159 54 12 36 43 . 35 17 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Fac Upp Upp Zhi Pro Res Total 16087 | 387 1051 2141 1741 352 1014 205 731 942 441 1825 843 596 230 227 815 874 346 421 905 Wait 1002 | 3 57 237 154 10 7 57 252 2 . 50 76 31 7 5 . 17 6 1 30 Move 13283 | 306 857 1604 1233 285 963 143 427 902 414 1712 739 451 148 215 760 739 307 398 680 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 219 | 15 25 24 46 6 3 . 7 5 6 14 3 13 8 3 11 7 2 3 18 Fast Attach 146 | 8 2 4 12 5 . . 3 . . 12 2 17 2 2 11 7 22 5 32 Attach 86 | . 2 5 15 2 1 . 4 2 5 2 1 5 17 1 3 . . 2 19 Detach 14 | 1 . . . 2 . . . . . 5 . . . . 2 . . 1 3 Swap 187 | 2 13 54 50 5 9 . 8 5 1 4 4 12 4 . 2 6 . 3 5 Drop 261 | 10 26 50 56 14 1 . 6 3 2 25 1 30 1 . 4 10 5 4 13 Fire 546 | 42 69 155 104 3 21 5 13 9 13 . 6 5 11 . 22 14 . 4 50 Melee 253 | . . 8 71 20 . . 11 12 . 1 11 32 32 1 . 2 1 . 51 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 86 | . . . . . 9 . . 2 . . . . . . . 72 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 16) 410 | -11/Scrapyard | Entered Materials 411 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 9) 883 | -10/Materials | Discovered new exit (range 10) 972 | -10/Materials | Core integrity fell below 50% 1076 | -10/Materials | Central database locked down 1223 | -10/Materials | Discovered new exit (range 6) 1278 | -10/Materials | Discovered new exit (range 6) 1340 | -10/Materials | Discovered new exit (range 16) 1530 | -10/Materials | Entered another Materials area 1530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1574 | -9/Materials | Discovered new exit (range 16) 2140 | -9/Materials | Discovered new exit (range 16) 2602 | -9/Materials | Discovered new exit (range 15) 2946 | -9/Materials | Lost 3 parts (2n1w) 3035 | -9/Materials | Central database locked down 3103 | -9/Materials | Discovered new exit (range 16) 3331 | -9/Materials | Learned Storage emergency access door positions 3406 | -9/Materials | Learned 4 Recycling zone layouts 3469 | -9/Materials | Discovered new exit (range 12) 3469 | -9/Materials | Identified exit to Mines 3470 | -9/Materials | Learned 4 Recycling zone layouts 3523 | -9/Materials | Learned location of 2 exits from Materials 3567 | -9/Materials | Learned Storage emergency access door positions 3600 | -9/Materials | Loaded intel: 12 terminal locations 3609 | -9/Materials | Core integrity fell below 50% 3641 | -9/Materials | Learned 2 Storage zone layouts 3692 | -9/Materials | Learned location of Zion (-6) 3831 | -9/Materials | Entered another Materials area 3831 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3832 | -8/Materials | Identified exit to Factory 3891 | -8/Materials | Crushed by falling debris 4631 | -8/Materials | First assault squad dispatched 4756 | -8/Materials | Lost 6 parts (1p3n1u1w) 4823 | -8/Materials | Garrison activated, responded to threat 5102 | -8/Materials | Build established: Scavenger-Mutant 5633 | -8/Materials | Garrison activated, responded to threat 5797 | -8/Materials | Build established: Mutant 5878 | -8/Materials | Core integrity fell below 50% 5880 | -8/Materials | Garrison activated, responded to threat 6032 | -8/Materials | Entered Factory 6032 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6458 | -7/Factory | Discovered new exit (range 5) 6463 | -7/Factory | Entered Lower Caves 6685 | -7/Lower Caves | Spotted B-75 Beast 6807 | -7/Lower Caves | Build established: Gunner 7097 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7123 | -7/Lower Caves | Destroyed 9 combat bots 7514 | -7/Lower Caves | Destroyed B-75 Beast 7624 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7857 | -7/Lower Caves | Discovered new exit (range 5) 7903 | -7/Lower Caves | Entered another Lower Caves area 7988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8000 | -7/Lower Caves | Crushed by falling debris 8031 | -7/Lower Caves | Lost 3 parts (1p2u) 8167 | -7/Lower Caves | Discovered new exit (range 6) 8174 | -7/Lower Caves | Entered Factory 8174 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8175 | -6/Factory | Identified exit to Lower Caves 8304 | -6/Factory | Discovered exit to Lower Caves (range 16) 8726 | -6/Factory | Build established: Mutant 9052 | -6/Factory | Entered Lower Caves 9141 | -6/Lower Caves | Build established: Scavenger-Mutant 9245 | -6/Lower Caves | Encountered a Warlord checkpoint 9504 | -6/Lower Caves | Spotted B-75 Beast 9790 | -6/Lower Caves | Destroyed B-75 Beast 9901 | -6/Lower Caves | Build established: Tank 10210 | -6/Lower Caves | Discovered new exit (range 7) 10336 | -6/Lower Caves | Entered another Lower Caves area 10336 | -6/Lower Caves | Discovered new exit (range 12) 10507 | -6/Lower Caves | Spotted B-75 Beast 10550 | -6/Lower Caves | Destroyed B-75 Beast 10560 | -6/Lower Caves | Lost 4 parts (1p1u2w) 10593 | -6/Lower Caves | Identified exit to Zion 10896 | -6/Lower Caves | Build established: Mutant 10944 | -6/Lower Caves | Entered Zion 10994 | -6/Zion | Discovered new exit (range 12) 11282 | -6/Zion | Given A8's code to call for help 11324 | -6/Zion | Given the Hacking Drone Bay 11327 | -6/Zion | Found Prototype Device 11361 | -6/Zion | Learned Factory security intel 11404 | -6/Zion | Learned location of Extension (-4) 11547 | -6/Zion | Found Prototype Device 11547 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11565 | -6/Zion | Identified Hacking Drone Bay 11638 | -6/Zion | Found Prototype Device 11638 | -6/Zion | Identified Bomb Factory No. 2 11938 | -6/Zion | Found Prototype Processor 11938 | -6/Zion | Identified Exp. Signal Interpreter 11944 | -6/Zion | Found Prototype Processor 11944 | -6/Zion | Identified Exp. Terrain Scan Processor 12071 | -6/Zion | System corruption cleaned by Quarantine Array 12152 | -6/Zion | Found Prototype Hackware 12152 | -6/Zion | Identified Exp. System Shield 12157 | -6/Zion | Found Prototype Processor 12157 | -6/Zion | Identified Exp. Melee Analysis Suite 12214 | -6/Zion | Found Exp. Signal Interpreter 12380 | -6/Zion | Learned Factory emergency access door positions 12609 | -6/Zion | Met Imprinter 12635 | -6/Zion | Imprinted 12637 | -6/Zion | Declared Zion's savior 13327 | -6/Zion | Entered Proximity Caves 13327 | -5/Proximity Caves | Accompanied by 4 allies 13365 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14044 | -5/Proximity Caves | Build established: Derelict-Assassin 14366 | -5/Proximity Caves | Discovered new exit (range 8) 14375 | -5/Proximity Caves | Identified exit to Factory 14446 | -5/Proximity Caves | Entered Factory 14446 | -5/Factory | Accompanied by 3 allies 14446 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14819 | -5/Factory | Zion Heavy squad teleported in 14948 | -5/Factory | Zion Melee Resupply teleported in 15171 | -5/Factory | Discovered new exit (range 15) 15263 | -5/Factory | Build established: Messiah-Mutant 15290 | -5/Factory | Entered Upper Caves 15353 | -5/Upper Caves | System corruption reached 10% 15381 | -5/Upper Caves | Lost 7 parts (3n4u) 15465 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15482 | -5/Upper Caves | Core integrity fell below 50% 15535 | -5/Upper Caves | Core integrity fell below 20% 15540 | -5/Upper Caves | 1C-UTU showed up to help 15542 | -5/Upper Caves | 1C-UTU revealed a hidden path 15568 | -5/Upper Caves | Lost 21 parts (3p8n4u6w) 15765 | -5/Upper Caves | Entered Factory 15765 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15786 | -4/Factory | Build established: Mutant 15823 | -4/Factory | Zion Fire squad teleported in 15922 | -4/Factory | Discovered new exit (range 15) 16030 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16033 | -4/Factory | Enhanced Grunt warped into view, answering call for help 16228 | -4/Factory | Entered Upper Caves 16228 | -4/Upper Caves | Accompanied by 5 allies 16242 | -4/Upper Caves | Learned Research trap positions 16293 | -4/Upper Caves | Spotted B-86 Titan 16327 | -4/Upper Caves | Allies destroyed B-86 Titan 16797 | -4/Upper Caves | Build established: Scavenger-Mutant 17141 | -4/Upper Caves | Build established: Mutant 17477 | -4/Upper Caves | Build established: Scavenger-Tank 17548 | -4/Upper Caves | Discovered new exit (range 6) 17578 | -4/Upper Caves | Entered another Upper Caves area 17578 | -4/Upper Caves | Accompanied by 3 allies 17662 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18031 | -4/Upper Caves | Learned location of 1 exit from Research 18183 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18243 | -4/Upper Caves | Lost 5 parts (3n1u1w) 18765 | -4/Upper Caves | Build established: Scavenger-Gunner 18816 | -4/Upper Caves | Discovered new exit (range 17) 18902 | -4/Upper Caves | Entered Zhirov 18902 | -4/Zhirov | Accompanied by 2 allies 18902 | -4/Zhirov | Discovered new exit (range 3) 18952 | -4/Zhirov | Released all parts (19) 18953 | -4/Zhirov | Met Zhirov 18969 | -4/Zhirov | Learned location of Quarantine (-3) 18969 | -4/Zhirov | Learned location of Testing (-2) 18969 | -4/Zhirov | Learned location of Command (-1) 18981 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18993 | -4/Zhirov | Found Alien Artifact 19000 | -4/Zhirov | Found Alien Artifact 19252 | -4/Zhirov | Entered Proximity Caves 19252 | -3/Proximity Caves | Accompanied by 2 allies 19254 | -3/Proximity Caves | Spotted B-86 Titan 19534 | -3/Proximity Caves | Build established: Scavenger-Tank 19566 | -3/Proximity Caves | Identified Integrated Dissipator 19566 | -3/Proximity Caves | Installed Integrated Dissipator, increased core heat dissipation (+20) 19567 | -3/Proximity Caves | Identified Transdimensional Reconstructor 19567 | -3/Proximity Caves | Warped through subspace 19760 | -3/Proximity Caves | Discovered new exit (range 10) 19771 | -3/Proximity Caves | Entered Research 19771 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19772 | -3/Research | Identified exit to Quarantine 19773 | -3/Research | Loaded intel: 84 trap records 19920 | -3/Research | Build established: Derelict-Mutant 20272 | -3/Research | Found Unknown Device 20272 | -3/Research | Identified Quantum Capacitor 20534 | -3/Research | Lost 4 parts (2n1u1w) 20686 | -3/Research | System corruption reached 10% 20740 | -3/Research | Core integrity fell below 50% 20762 | -3/Research | Released all parts (7) 20785 | -3/Research | Spotted B-86 Titan 20790 | -3/Research | Zion Hacker squad teleported in 20792 | -3/Research | Lost 24 parts (4p8n6u6w) 20798 | -3/Research | Allies destroyed B-86 Titan 20800 | -3/Research | Core integrity fell below 20% 20814 | -3/Research | Found Hvy. Reflective Plating 20821 | -3/Research | Garrison activated, responded to threat 20829 | -3/Research | Spotted B-86 Titan 20832 | -3/Research | System corruption reached 30% 20861 | -3/Research | Found Unknown Launcher 20861 | -3/Research | Identified Gamma Bomb Array 20863 | -3/Research | Lost 3 allies 20949 | -3/Research | Released all parts (11) 20980 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 20961_ Triggered Tiamat Bomb Trap. 20961_ An explosion rips through the floor. 20961_ DSF Access disabled. 20961_ K-01 Serf destroyed. 20965_ Acquired Tesla Rifle. 20969_ Acquired Adv. Salvage Targeting Computer. 20971_ C-30 ARC bursts open, deploying its payload. 20971_ B-74 Champion unfolds itself. 20971_ G-67 Veteran unfolds itself. 20972_ System corrupted: Matter fused (-9). 20979_ Slammed into B-74 Champion. 20979_ U-05 Engineer lays Concrete. 20979_ K-01 Serf collects debris. 20980_ Tesla Rifle destroyed. 20980_ U-05 Engineer lays Concrete. 20980_ Critical hit (Smash). 20980_ Neutrino Core destroyed. 20980_ System corrupted by crushing effect (+4). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????? ????????# #???????? | | ???????????????????????????? ????????# #???????? | | ???????????????????????????? ????????# #???????? | | ????????????????????????????? ????????# #???????? | | ????????????????????????????? #??#+##?# #???????? | | ?????????????????????????????" #??# ##?#!#???????? | | ?????????????????????????" #### #### ##??????? | | ??????????????????????#### #### #### ##??????? | | ########################## [ %* ###???^?? | | !!%! / #% % | ###?????? | | ######## ########## !# = ! ###? ??? | | ###????????# ### % # =%/%% % ###^ ?? | | ???????????#%### #!% %" ![ ### ^^ | | ############/### "! *# !! | | # ## #! !][# !!% | | # #####/"#####""##! | | # # ### "###??#"! !* | | # ! #?##" ######## %|! | | # !!! #?##" ##########%= ######## | | %#%!!! #?### [%[ ##?????? | | # #??################ !=* ##?????? | | =% %/% #??## ############# !*] #+####?????? | | ###########???# ??########??# =]= # ?????? | | #?????????????#???# !!! #??# ! # ?????????? | | #?????????????????# !!! #??# # ?????????? | | #+###?????????????????# @l! #??# # ?????????? | | ???????????????????# g b #??# # ?????????? | | ???????????????????# #??# # ?????????? | | ???????????????????# #??# #??????????? | | ??????????????????#g##g###### ########???? | | ??????????????????#% g *% | | ??????????????????# ########???? | | ??????????????????# #??????????? | | ?????????????????# #??????????? | | ?????????????????# u k ##?????????? | | ???????????????????# u +?????????? | | ????????????? ### # #+## #?????????? | | ????????????????#^#####/??#### ## # #?????????? | | ?????????????????^???? ????? ## # #?????????? | | ?????????????????????? ?????? ## # #?????????? | | ????????????????????? ?????? ## # #?????????? | | ????????????????????? ?????? ##=! # #?????????? | | ???????????????????? ??????? ##=! # #?????????? | | ????????????????????????????? ?#!! !# #?????????? | | ???????????????????????????? ?######?#?????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 80 Energy Generation 49 Energy Capacity 1170 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 12 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 25 Power Shielding 90 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 5 Matter Filtering 50 Salvage Targeting 3 Defensive Hacking 14 Item Schematics ----------------- Drone Bay | -6/Zion | Archive Antigrav System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 20k Club Adventurer Explorer Help From High Places Leap Before You Look Ooh, Shiny! The Science Guy Challenges ------------ None Game ------ Seed PortablePotentialLoader Manual? 0 Play Time 03:19:04 Cumulative 51.0 hours Start 2025.02.17 @ 14:08:28 End 2025.03.27 @ 20:54:11 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 30 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f75a88f5-15ba-4283-8355-333ab930dab6