Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 00:33:26 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (518)      518
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1528

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/650
Matter                     300/300
Energy                     192/210
System Corruption          0%
Temperature                Cool (14)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
  Improved Signal Interpreter
           ECM Suite
     Light Armor Plating
>          --- WEAPON (3) -------
           EM Pulse Gun
    Medium Laser
    Medium Laser
>          --- INVENTORY (1) ----
           Protomatter-56

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Signal Interpreter
           ECM Suite
     Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Gun
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
           Armor Integrity Analyzer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Small Battery
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              5    | 4   .   1   
  Power                    .    | .   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  2    | 1   .   1   
  Weapon                   2    | 2   .   .   
Parts Attached             13   | 6   5   2   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   3   2   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 3   1   .   
    Energy Gun             4    | 3   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     96   | .   94  100 
  Engine                   5    | .   10  .   
  Core                     5    | .   1   11  
  Treads                   24   | .   25  23  
  Device                   7    | .   4   11  
  Storage                  2    | .   4   .   
  Processor                11   | .   10  11  
  Protection               2    | .   .   5   
  Energy Gun               36   | .   37  35  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 10  12  15  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 1    | 1   1   1   
  Average Capacity         1    | 1   1   1   
  Most Carried             1    | 1   1   1   
  Average Carried          .    | .   .   .   
  Final Capacity           1    | 1   1   1   
  Final Carried            1    | .   1   1   

 Class Distribution 
--------------------
 100% | Gunner

 Dominant Class 
----------------
 Gunner | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           330  | 260 50  20  
  Remotely                 .    | .   .   .   
Salvage Created            979  | .   483 496 
  Parts                    47   | .   29  18  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     14   | .   9   5   
Classes Destroyed          10   | .   4   6   
  Worker                   1    | .   .   1   
  Hauler                   2    | .   1   1   
  Recycler                 1    | .   .   1   
  Operator                 2    | .   .   2   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   6   2   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               881  | .    261  620  
  Core                     693  | .    206  487  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Core       501  | .    186  315  
Core Remaining (%)         86   | 100  72   .    
Volleys Fired              49   | .    30   19   
  Largest                  3    | .    3    3    
  Hottest                  140  | .    140  140  
Shots Fired                145  | .    88   57   
  Gun                      145  | .    88   57   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  96   | .    58   38   
  Explosive                .    | .    .    .    
  Electromagnetic          49   | .    30   19   
  Robot Hit Streak         12   | .    8    12   
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           91   | .    49   42   
  Core Hits                35   | .    17   18   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1187 | .    656  531  
  Guns                     1187 | .    656  531  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  674  | .    378  296  
  Explosive                .    | .    .    .    
  Electromagnetic          513  | .    278  235  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        242  | .    242  108  
  Average Temperature      55   | .    72   24   
  Received Heat Transfer   360  | .    90   270  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1998 | .    1110 888  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             177  | .   177 112 
  Average Influence        51   | .   50  59  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   21  16  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   5   5   
  Successful               5    | .   2   3   
  Failed                   5    | .   3   2   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   3   5   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Unreport Threat          1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   2   2   
  Terminals                4    | .   2   2   
    Botnet                 4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         4    | .   2   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1194 | 64  633 497 
Spaces Moved               590  | 36  287 267 
  Core                     3    | 3   .   .   
  Treads                   587  | 33  287 267 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 150 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   46  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      733  | 45  393 295 
  Wait                     67   | .   65  2   
  Move                     588  | 35  286 267 
  Hop                      .    | .   .   .   
  Pick Up                  8    | 4   1   3   
  Fast Attach              6    | 2   4   .   
  Attach                   5    | 4   .   1   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     4    | .   2   2   
  Fire                     49   | .   30  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            4    | .   4   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Min / *Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
   21 | -11/Scrapyard | Discovered new exit (range 17)
   65 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Gunner
  313 | -10/Materials | Discovered new exit (range 17)
  347 | -10/Materials | Identified exit to Mines
  671 | -10/Materials | Discovered new exit (range 17)
  695 | -10/Materials | Identified exit to Materials
  698 | -10/Materials | Entered another Materials area
  700 | -9/Materials  | Reached level 2
  771 | -9/Materials  | Discovered new exit (range 9)
  782 | -9/Materials  | Identified exit to Storage
  894 | -9/Materials  | Reached level 3
  942 | -9/Materials  | Upgraded with Utility slot (x1)
  945 | -9/Materials  | Discovered new exit (range 6)
  951 | -9/Materials  | Identified exit to Mines
 1167 | -9/Materials  | Core integrity fell below 50%
 1178 | -9/Materials  | Core integrity fell below 20%
 1195 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01080_ R-06 Scavenger collects Weight Redist. System.
01120_ K-01 Serf cleans the Material Processor.
01139_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01142_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
01152_ O-16 Technician destroyed.
01154_ C-30 ARC bursts open, deploying its payload.
01154_ G-34 Mercenary unfolds itself.
01156_ K-01 Serf collects debris.
01160_ K-01 Serf destroyed.
01167_ L-31 Rogue destroyed.
01172_ Dropped Armor Integrity Analyzer.
01172_ Acquired Protomatter-56.
01174_ U-05 Engineer lays Concrete.
01175_ R-06 Scavenger collects Lgt. Ion Engine.
01178_ U-05 Engineer lays Concrete.
01178_ R-06 Scavenger collects Wheel.
01183_ K-01 Serf collects debris.
01185_ R-06 Scavenger collects Armor Integrity Analyzer.
01193_ B-36 Bruiser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                17
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Levels Raised              2    | .    .    2    
  XP Earned                6340 | 3000 1155 2185 
  XP Spent                 5825 | 2970 .    2855 
Upgrades                   18   | 9    .    9    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             2    | 1    .    1    
  Weapon Slot              2    | 2    .    .    
  Core Integrity           1    | .    .    1    
  Heat Dissipation         5    | 2    .    3    
  Energy Storage           1    | .    .    1    
  Inventory Capacity       1    | 1    .    .    
  Sight Range              1    | 1    .    .    
  Ranged Accuracy          3    | .    .    3    
  Hack Attack %            1    | 1    .    .    
Protomatter Created        94   | .    38   56   
  Integrity Restored       71   | .    71   .    
    Core                   42   | .    42   .    
    Parts                  29   | .    29   .    
Protomatter Decayed        13   | .    13   .    

 Game 
------
Seed              PortableGuidedEdition
  Manual?         0
Play Time         00:14:23
  Cumulative      68.2 hours
  Start           2020.08.16 @ 00:20:31
  End             2020.08.16 @ 00:33:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             37
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b0241bb-4a8f-4f41-a4c4-914202b4ef18