Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 16:20:47 Player: Minty Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (147) 735 Value Destroyed (5825) 5825 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (2049) 2049 TOTAL SCORE: 14549 Bonus ------- High Alert Combat Kills 977 Follower Combat Kills 1078 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -806 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 43/100 System Corruption 20% Temperature Cool (9) Movement Walking (310) Ox2 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (5) ------- Tesla Bomb Launcher > --- INVENTORY (20) --- Advanced Heat Sink Zionite Biocell Precision Matter Filter Precision Matter Filter Improved Transmission Jammer Wave Gun Heavy Proton Cannon Advanced Plasma Cannon Advanced KE Penetrator Guided EMP Blaster Tesla Bomb Launcher Tesla Bomb Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Active Sensor Suite Improved Heavy Armor Plating > --- WEAPON ----------- Wave Gun Advanced Variable Charge Gun Advanced KE Penetrator Guided EMP Blaster > --- INVENTORY -------- Zionite Composite Leg I Advanced Heat Sink Zionite Biocell Medium Matter Pod Precision Matter Filter Precision Matter Filter Improved Light Armor Plating Improved Arc Projector Advanced Plasma Cannon Autogun Magnetic Acceleration Cannon Tesla Bomb Launcher Tesla Bomb Launcher Tesla Bomb Launcher Precision Grenade Launcher Improved Concussive RPG Precision Rocket Launcher Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 138] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Centrium Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Light Armor Plating Device Improved Cooling System Storage Medium Storage Unit Processor Launcher Guidance Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Tiamat Missile Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . Utility 5 | . . 2 . . 1 . . . . 2 . . . . Weapon 3 | . . . . . 1 . . . . . . . 2 . Parts Attached 253 | . 11 14 . 21 34 2 13 10 16 8 50 12 50 12 Power 22 | . 3 1 . 1 2 . 2 . . . 5 2 5 1 Engine 12 | . 3 1 . 1 1 . 2 . . . 4 . . . Core 2 | . . . . . 1 . . . . . 1 . . . Reactor 8 | . . . . . . . . . . . . 2 5 1 Propulsion 38 | . 3 3 . . 5 . 1 1 3 2 16 2 1 1 Treads 21 | . . . . . . . . . 3 . 15 2 1 . Leg 12 | . . 2 . . 5 . 1 1 . 2 . . . 1 Wheel 5 | . 3 1 . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 92 | . 4 8 . 8 14 2 4 3 2 3 19 2 22 1 Device 37 | . . 3 . 3 3 1 2 1 . 2 7 1 13 1 Storage 5 | . . . . . . . . . . 1 2 . 2 . Processor 11 | . . . . 4 2 . . . 2 . 1 . 2 . Hackware 3 | . . . . . . . . . . . 3 . . . Protection 36 | . 4 5 . 1 9 1 2 2 . . 6 1 5 . Artifact . | . . . . . . . . . . . . . . . Weapon 101 | . 1 2 . 12 13 . 6 6 11 3 10 6 22 9 Energy Gun 28 | . 1 1 . 6 1 . 3 . . . 2 3 10 1 Energy Cannon 5 | . . . . . . . . . 3 . . . 2 . Ballistic Gun 21 | . . . . . 9 . . . . 3 3 1 5 . Ballistic Cannon 21 | . . 1 . 4 3 . 3 5 1 . . . 3 1 Launcher 22 | . . . . 1 . . . 1 7 . 2 2 2 7 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 3 1 . 1 3 . . 4 10 1 Corrupted Parts 13 | . . . . 2 . . 3 . . . . 7 1 . System Corruption 69 | . . . . 9 . . 12 . . . . 46 2 . Parts Lost 78 | . 4 14 . 9 . . 7 . 1 . 19 1 13 10 Power 7 | . 1 1 . 1 . . . . . . 2 . 1 1 Propulsion 14 | . 1 4 . . . . 2 . . . 4 1 . 2 Utility 34 | . 1 5 . 4 . . 3 . 1 . 8 . 9 3 Weapon 23 | . 1 4 . 4 . . 2 . . . 5 . 3 4 Highest Loss Streak 10 | . 4 7 . 7 . . 6 . 1 . 8 1 6 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 90 68 11 36 80 100 87 85 96 96 91 89 83 50 Engine 4 | . 12 8 . 1 4 7 7 7 7 6 4 1 . . Reactor 1 | . . . . . . . . . . . . 4 5 2 Treads 7 | . . . . . . . . . 11 8 21 14 10 7 Leg 10 | . 14 4 . . 20 28 19 16 15 15 2 . . . Device 10 | . . 7 . 3 5 7 5 11 14 16 16 6 10 10 Storage 3 | . 14 9 . . . . . . . 3 7 6 5 5 Processor 5 | . . . . 20 8 7 4 . 2 6 6 6 7 . Hackware 1 | . . . . . . . . . . . . 18 3 . Protection 18 | . 8 15 11 1 15 27 29 30 23 18 12 12 13 3 Energy Gun 4 | . 16 12 . 4 . . 2 . . . . 8 18 7 Ballistic Gun 6 | . 11 . . . 20 7 2 . . 11 11 5 5 2 Ballistic Cannon 6 | . . 3 . 3 2 14 13 18 11 . . . 1 2 Launcher 1 | . . . . . . . . . 6 6 . 2 . 2 Peak Build Rating 138 | . 7 9 2 15 47 50 50 56 61 65 68 100 138 134 Average Rating 60 | . 6 6 2 8 35 49 45 49 56 63 57 90 119 93 On Entrance 43 | 6 6 7 2 2 7 47 50 49 53 61 64 64 100 134 Naked Turns 11 | . . 11 . . . . . . . . . . . . Heaviest Build 112 | 14 17 20 1 13 44 45 67 62 58 63 60 60 112 112 Greatest Support 160 | 20 20 20 3 12 59 59 59 55 56 56 108 160 160 160 Greatest Overweight (x) 4 | . . 4 . 3 3 . 1 1 1 1 3 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 5 5 5 5 5 5 5 10 10 10 20 20 Average Capacity 8 | . 8 7 5 5 5 5 5 5 5 8 10 10 14 20 Most Carried 20 | . 8 8 5 5 5 5 5 5 5 10 10 10 20 20 Average Carried 7 | . 7 6 5 3 4 4 4 4 4 8 9 9 13 18 Final Capacity 20 | 8 8 5 5 5 5 5 5 5 5 10 10 10 20 20 Final Carried 20 | 6 8 5 5 5 5 4 5 5 5 10 10 10 20 14 Class Distribution -------------------- 70% | Scavenger-Tank 13% | Scavenger-Mutant 8% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Matter Collected 5518 | 200 183 145 . 151 793 132 415 166 729 130 1378 240 740 116 Remotely 567 | . . . . . . . . . . . 567 . . . Salvage Created 6884 | . 344 367 . 382 601 104 222 . 243 125 1635 403 2144 314 Parts 334 | . 29 19 . 16 37 2 11 . 12 5 79 11 101 12 Haulers Intercepted 5 | . . . . . 2 . . . . . . . 3 . Recyclers Shooed 6 | . 1 1 . . 1 . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 2 6 2 15 . . . . . Prevented 6 | . . . . . . . 5 . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Combat Hostiles Destroyed 116 | . 10 9 . 8 6 1 5 . 6 2 22 4 33 10 Melee 2 | . . . . . . . . . . . . . 2 . Guns 74 | . 10 8 . 2 6 . 3 . . 2 18 1 24 . Cannons 12 | . . 1 . 4 . 1 1 . 4 . . . 1 . AOE 21 | . . . . . . . . . 2 . 3 . 6 10 Classes Destroyed 20 | . 4 2 . 2 3 1 1 . 2 1 . . 3 1 Worker 5 | . . 1 . . . . . . . . . . 4 . Builder 5 | . 1 . . . 2 . . . . . 1 . 1 . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 5 | . . . . . 2 . . . . . . . 3 . Recycler 6 | . 1 . . . 1 . . . . . 3 . 1 . Watcher 5 | . . . . 1 1 . . . . . . 1 2 . Swarmer 27 | . 6 . . . . . 3 . 1 . 9 . 8 . Cutter 2 | . . . . . . . . . . . . . 2 . Saboteur 2 | . . . . . . . . . . . . . . 2 Grunt 38 | . 4 8 . 5 . . . . . . 6 . 12 3 Brawler 2 | . . 1 . 1 . . . . . . . . . . Protector 3 | . . . . . . . . . 3 . . . . . Sentry 15 | . . . . 2 2 1 . . . 1 5 . 2 2 Demolisher 2 | . . . . . . . . . 2 . . . . . Specialist 4 | . . . . . 2 . . . . . . . . 2 Hunter 7 | . . . . . 2 . 1 . . . . . 4 . Programmer 6 | . . . . . . . . . . 1 . . 4 1 Heavy 1 | . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . 1 . . . 1 . . . Cetus Guard 4 | . . . . . . . . . . . . 4 . . Samaritan 3 | . . . . . . 2 1 . . . . . . . Thug 2 | . . . . . . . . . . . 2 . . . Savage 2 | . . . . . . . . . . . 1 1 . . Wizard 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 15 | . 3 7 . 3 4 1 3 . 2 1 3 4 15 10 Combat Bots Only 12 | . 3 7 . 3 3 1 3 . 2 1 3 4 12 10 Max Kills in Single Turn 4 | . 1 1 . 2 1 1 1 . 2 1 2 1 4 4 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . . . . 2 . 2 . 3 4 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Hostile Shots Fired 1288 | . 80 177 . 68 71 9 89 . 18 55 350 20 195 156 Missed 413 | . 18 49 . 19 31 5 23 . 6 22 130 9 55 46 Damage Taken 14698 | . 626 1509 . 790 355 33 1181 . 411 321 3058 374 2983 3057 Core 2416 | . 183 353 . 258 64 . 64 . 22 22 440 . 130 880 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 49 | . . . . . . . . . . . . . . 49 Redirected to Shielding 139 | . 32 27 . . . . . . . . . . 80 . Ignored by Resistances 18 | . . . . . . . . . . . 18 . . . Regen/Repaired (Parts) 608 | . . 52 . . . . . 118 . 98 . . 340 . Core Remaining (%) 52 | 100 26 . 11 53 . . . . 78 . . 45 . . Volleys Fired 440 | . 40 56 . 25 26 8 42 . 35 14 94 16 69 15 Largest 5 | . 2 2 . 2 3 3 3 . 3 3 3 3 5 5 Hottest 665 | . 100 100 . 112 124 124 158 . 191 99 160 195 665 302 Shots Fired 1038 | . 73 78 . 45 78 22 97 . 80 41 203 25 269 27 Gun 831 | . 73 68 . 26 76 7 53 . . 39 200 21 260 8 Cannon 175 | . . 10 . 19 2 15 44 . 72 . . . 7 6 Launcher 32 | . . . . . . . . . 8 2 3 4 2 13 Special . | . . . . . . . . . . . . . . . Kinetic 586 | . 31 10 . 19 78 22 70 . 48 39 185 13 65 6 Thermal 355 | . 42 68 . 17 . . . . 24 . 15 8 177 4 Explosive 28 | . . . . . . . . . 8 2 3 . 2 13 Electromagnetic 69 | . . . . 9 . . 27 . . . . 4 25 4 Robot Hit Streak 53 | . 6 9 . 18 13 6 11 . 7 13 53 5 18 16 Robot Miss Streak 6 | . 3 3 . 5 3 1 5 . 6 3 4 5 5 2 Penetration Max 2 | . . . . . 1 . . . . 1 2 . 1 . Secondary Targets 15 | . 1 1 . 1 . . . . . . 4 . 8 . Max Gunslinging Chain 2 | . 1 1 . 1 . . . . . . 1 . 2 . Shots Hit Robots 647 | . 43 50 . 38 43 14 52 . 43 31 144 14 153 22 Core Hits 343 | . 18 21 . 30 20 6 13 . 31 11 60 12 76 45 Critical Kills 22 | . . . . . 1 . . . . 2 15 . 4 . Critical Parts Destroyed 41 | . . . . . . . . . . 12 26 . 3 . Critical Strikes 94 | . . 3 . 4 1 . 2 . 1 14 50 . 18 1 Burn 15 | . . 3 . 4 . . . . . . . . 8 . Destroy 72 | . . . . . 1 . . . . 14 49 . 8 . Blast 2 | . . . . . . . 1 . 1 . . . . . Corrupt 4 | . . . . . . . 1 . . . . . 2 1 Smash 1 | . . . . . . . . . . . 1 . . . Melee Attacks 5 | . . . . 1 . . . . . . 4 . . . Impact 3 | . . . . 1 . . . . . . 2 . . . Slashing 2 | . . . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17609 | . 573 716 . 599 822 320 1041 . 2423 300 2017 790 5570 2438 Guns 9289 | . 573 568 . 323 822 109 507 . . 240 1457 253 4281 156 Cannons 2656 | . . 145 . 276 . 211 534 . 1155 . . . 197 138 Explosions 5380 | . . . . . . . . . 1255 57 387 537 1000 2144 Melee 169 | . . . . . . . . . . . 169 . . . Ramming 115 | . . 3 . . . . . . 13 3 4 . 92 . Kinetic 6043 | . 259 145 . 276 822 320 816 . 715 240 1242 147 952 109 Thermal 5809 | . 314 568 . 232 . . . . 440 . 215 106 3816 118 Explosive 4093 | . . . . . . . . . 1255 57 387 . 250 2144 Electromagnetic 1356 | . . . . 91 . . 225 . . . . 537 460 43 Impact 101 | . . . . . . . . . . . 77 . . 24 Slashing 92 | . . . . . . . . . . . 92 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 49 | . . . . 12 . . 12 12 . 3 3 49 9 20 Average Corruption 8 | . . . . 10 . . 11 12 . 1 3 30 7 13 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 107 | . . . . 10 . . 10 4 . 3 28 21 25 6 Message Errors 21 | . . . . 1 . . 3 1 . 1 6 6 2 1 Matter Fused 14 | . . . . 2 . . 1 . . 1 4 1 4 1 Heat Flow Errors 11 | . . . . . . . . . . 1 5 2 1 2 Energy Discharges 13 | . . . . 1 . . 2 . . . 4 3 3 . Parts Rejected 2 | . . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . 1 . . . . 1 . Data Loss (minor) 15 | . . . . . . . 2 1 . . 5 1 6 . Data Loss (major) 5 | . . . . . . . . 1 . . 1 3 . . Misfires 6 | . . . . 1 . . 2 . . . . . 3 . Alerts 6 | . . . . 2 . . . . . . 1 1 2 . Misdirections 5 | . . . . 2 . . . . . . . 3 . . Weapon Failures 7 | . . . . 1 . . . . . . 2 1 3 . Overload Shots 5 | . . . . . . . . . . . . . 4 1 Overflow Damage 313 | . . . . . . 68 10 . 37 . 47 5 108 38 Projectiles 140 | . . . . . . 68 10 . 37 . . . 25 . Explosions 118 | . . . . . . . . . . . . 5 75 38 Melee 55 | . . . . . . . . . . . 47 . 8 . Knockbacks 23 | . . . . 9 . 1 4 . 7 . . . 1 1 Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 22 | . . . . 9 . 1 4 . 7 . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . 1 . . . . . . . . . . 34 549 Shots 13 | . . . . . . . . . . . . . 1 12 Rammed 11 | . . 1 . . . . . . 3 . 2 . 5 . Targets Rammed 14 | . . 1 . . . . . . 3 1 2 . 7 . Kicked 1 | . . . . . . . . . . 1 . . . . Crushed 2 | . . . . . . . . . . . . . 2 . Highest Temperature 530 | . 240 321 . 393 129 290 414 . . 42 316 101 530 314 Average Temperature 137 | . 84 151 . 175 48 136 192 . . 42 76 52 149 115 Received Heat Transfer 3438 | . 258 774 . 333 48 12 12 . 12 69 945 45 315 615 Effects 16 | . 1 3 . 2 . . 7 . . . . . 3 . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 2 | . . 1 . . . . 1 . . . . . . . Interference 6 | . 1 . . 2 . . 1 . . . . . 2 . Matter Decay 3 | . . 1 . . . . 1 . . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . 3 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 6 | . . . . . . . . . . . . . . 6 Longest Duration 6 | . . . . . . . . . . . . . . 6 Robots Corrupted 6 | . . . . . . . 1 . . . 1 3 1 . Combat Hostiles 5 | . . . . . . . 1 . . . 1 3 . . Parts Fried 6 | . . . . . . . . . . . . 3 3 . Impact Corruptions 2 | . . . . . . . . . . . 1 . 1 . Robots Melted 2 | . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . Parts Melted 15 | . . 4 . 3 . . . . . . . . 8 . Heat Transferred 10171 | . 925 1840 . 888 . . . . 575 . 333 111 5375 124 Parts Sabotaged 5 | . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Peak Influence 1382 | . 242 312 111 319 291 . . . . 225 351 168 1382 1169 Initial 967 | . . 102 111 42 140 . . . . 6 14 148 93 967 Average 239 | . 137 236 111 139 173 . . . . 95 167 136 371 1035 Maximum Alert Level 4 | . 1 1 . 1 1 . . . . 1 1 . 4 4 Low Security (%) 61 | . 72 25 100 81 70 . . . . 95 52 100 54 . Level 1 26 | . 27 74 . 18 29 . . . . 4 47 . 10 . Level 2 4 | . . . . . . . . . . . . . 14 . Level 3 3 | . . . . . . . . . . . . . 5 69 Level 4 4 | . . . . . . . . . . . . . 14 30 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 1 . 1 5 . . . . 3 2 1 9 . Investigation 10 | . 1 1 . . 2 . . . . 2 1 1 2 . Extermination 3 | . . . . . 1 . . . . 1 . . 1 . Reinforcement 10 | . 1 . . 1 2 . . . . . 1 . 5 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . Active Scanning Responses 2 | . . . . . . . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Distress Signals 18 | . 1 3 . 2 1 . . . 3 . 4 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 208 | . 11 23 . 15 8 1 6 1 17 5 39 7 51 24 Peak Tracking Total 17 | . 5 10 . 6 3 1 3 1 3 2 7 5 7 17 Tactical Retreats 17 | . . 3 . 4 . . 1 . . . 5 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Traps Triggered 2 | . . . . . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . 16 . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Machines Disabled 20 | . . . . . 1 . . . 5 2 3 1 8 . Max in Single Turn 2 | . . . . . 1 . . . 1 2 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Machines Accessed 28 | . 3 4 . 1 3 . 1 1 . 3 2 2 8 . Terminals 14 | . 2 3 . 1 3 . . . . 1 2 2 . . Fabricators 3 | . . . . . . . . . . . . . 3 . Repair Stations 4 | . . 1 . . . . . . . 1 . . 2 . Recycling Units 3 | . 1 . . . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . Total Hacks 71 | . 8 11 . 2 10 . 1 2 . 6 3 8 20 . Successful 33 | . 2 5 . 2 2 . 1 2 . 2 1 1 15 . Failed 38 | . 6 6 . . 8 . . . . 4 2 7 5 . Catastrophic 9 | . 1 1 . . 1 . . . . 2 . 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 53 | . . 8 . 1 7 . . . . 4 15 . 18 . Terminals 39 | . 6 8 . 2 10 . . . . 2 3 8 . . Fabricators 9 | . . . . . . . . . . . . . 9 . Repair Stations 11 | . . 3 . . . . . . . 2 . . 6 . Recycling Units 6 | . 2 . . . . . . . . 2 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 3 . Terminal Hacks 11 | . 1 2 . 1 1 . 1 2 . 1 1 1 . . Record 1 | . . . . . . . . . . . . 1 . . Part Schematic 2 | . . . . . . . . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . 1 1 . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . 2 . . . . . . . . . . 4 . Scan Component 3 | . . 1 . . . . . . . . . . 2 . Repair 3 | . . 1 . . . . . . . . . . 2 . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . 2 . Report Inventory 2 | . 1 . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . . 1 . 1 1 . . . . 1 . . 6 . Terminals 2 | . . . . 1 1 . . . . . . . . . Botnet 2 | . . . . 1 1 . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 6 . Report 1 | . . . . . . . . . . . . . 1 . Liberate 3 | . . . . . . . . . . . . . 3 . Fabnet 1 | . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . 1 . Repair Stations 2 | . . 1 . . . . . . . 1 . . . . Patch 2 | . . 1 . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 4 . 1 3 . . . . 3 1 2 5 . Full Trace Events 8 | . 2 . . . 2 . . . . 1 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 2 . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . . . . . . 2 . Time 172 | . . 26 . . . . . . . . . . 146 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . 2 . 14 . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Total Allies 37 | . . . . . . . . 4 2 . 18 . 13 . Largest Group 7 | . . . . . . . . 4 4 1 7 6 7 . Highest-Rated Group 361 | . . . . . . . . 152 145 34 193 166 361 . Highest-Rated Ally 85 | . . . . . . . . 40 40 34 39 39 85 . Zionite Dispatches 6 | . . . . . . . . . . . 2 . 4 . Heavy 1 | . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . 1 . 1 . Trap Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . 1 . . . Ally Attacks 221 | . . . . . . . . 3 42 9 68 8 91 . Total Damage 6151 | . . . . . . . . 63 882 203 2008 203 2792 . Kills 46 | . . . . . . . . 1 8 2 17 . 18 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . Component Schematics 1 | . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Turns Passed 9828 | . 304 331 23 254 834 605 730 1587 906 442 1617 346 1722 127 Spaces Moved 5269 | 1 165 187 45 200 594 539 371 894 476 204 629 173 752 39 Core 464 | . . 108 45 200 111 . . . . . . . . . Treads 1966 | . . . . . . . . . 351 85 571 173 752 34 Legs 2716 | 1 75 47 . . 483 539 371 894 125 119 57 . . 5 Wheels 123 | . 90 32 . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 80 50 50 50 90 103 107 130 130 160 123 160 160 160 Average Speed 140 | 120 98 75 50 57 115 106 142 167 155 179 163 160 160 168 Slowest Speed 310 | 120 120 250 50 200 200 107 195 200 240 240 240 160 160 310 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 Exploration Rate (%) 36 | 2 40 23 19 22 16 79 59 85 42 7 73 55 23 8 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 . . 1 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 . . 1 1 . . Scrap Searched 6 | . . . . . . . 3 3 . . . . . . Spaces Dug 2 | . . . . 1 . 1 . . . . . . . . Terrain Destroyed 279 | . . . . 1 5 4 17 . 2 70 2 2 101 75 Melee 1 | . . . . 1 . . . . . . . . . . Projectile 62 | . . . . . 5 4 17 . 1 . . 2 32 1 AOE 212 | . . . . . . . . . 1 68 . . 69 74 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Cet Fac Gar Total 6841 | . 236 299 44 292 680 550 490 981 576 244 1044 225 1101 79 Wait 440 | . 2 29 . 30 1 1 55 65 4 11 38 3 191 10 Move 5256 | . 164 186 44 199 593 538 370 893 475 203 628 172 752 39 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | . 10 5 . 4 9 . 6 4 4 5 8 8 14 . Fast Attach 94 | . 3 7 . 11 11 1 3 4 2 3 24 2 20 3 Attach 50 | . 6 6 . 9 3 1 5 1 . . 5 1 6 7 Detach 33 | . 2 2 . 8 2 . 2 . . . 2 3 10 2 Swap 110 | . 2 1 . 1 20 1 5 5 14 5 21 9 24 2 Drop 94 | . 7 6 . 3 15 . 1 9 8 2 23 11 8 1 Fire 440 | . 40 56 . 25 26 8 42 . 35 14 94 16 69 15 Melee 5 | . . . . 1 . . . . . . 4 . . . Ram 2 | . . 1 . 1 . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . Crush 12 | . . . . . . . . . 3 . 2 . 7 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 211 | . . . . . . . 1 . 31 . 179 . . . Trap 16 | . . . . . . . . . . . 16 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 9) 200 | -10/Materials | Discovered new exit (range 13) 235 | -10/Materials | Core integrity fell below 50% 280 | -10/Materials | Lost 4 parts (1p1n1u1w) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x2 333 | -9/Materials | Build established: Mutant 342 | -9/Materials | Repaired Wheel 454 | -9/Materials | Destroyed 7 combat bots 530 | -9/Materials | Lost 7 parts (1p2n2u2w) 562 | -9/Materials | Core integrity fell below 50% 611 | -9/Materials | Lost 6 parts (2n3u1w) 623 | -9/Materials | Core integrity fell below 20% 632 | -9/Materials | Discovered new exit (range 8) 636 | -9/Materials | Entered Mines 644 | -9/Mines | Learned 8 Materials zone layouts 654 | -9/Mines | Discovered new exit (range 7) 655 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 659 | -9/Mines | Entered Materials 659 | -8/Materials | Evolved 2 slots: Propulsion x2 660 | -8/Materials | Identified exit to Factory 796 | -8/Materials | System corruption reached 10% 869 | -8/Materials | Lost 7 parts (1p3u3w) 913 | -8/Materials | Entered Factory 913 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1646 | -7/Factory | Build established: Scavenger-Tank 1733 | -7/Factory | Discovered new exit (range 5) 1746 | -7/Factory | Identified exit to Lower Caves 1747 | -7/Factory | Entered Lower Caves 1764 | -7/Lower Caves | Found Alien Artifact 1764 | -7/Lower Caves | Identified Core Expander 1764 | -7/Lower Caves | Installed Core Expander, added new Utility slot 1917 | -7/Lower Caves | Encountered a Warlord checkpoint 1982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2271 | -7/Lower Caves | Learned 4 Factory zone layouts 2307 | -7/Lower Caves | Discovered new exit (range 9) 2351 | -7/Lower Caves | Identified exit to Lower Caves 2352 | -7/Lower Caves | Entered another Lower Caves area 2432 | -7/Lower Caves | Discovered new exit (range 6) 2437 | -7/Lower Caves | Identified exit to Factory 2629 | -7/Lower Caves | Spotted B-75 Beast 2712 | -7/Lower Caves | Lost 6 parts (2n3u1w) 2776 | -7/Lower Caves | Destroyed B-75 Beast 2824 | -7/Lower Caves | System corruption reached 10% 2945 | -7/Lower Caves | Learned location of Zion (-7) 3074 | -7/Lower Caves | Discovered new exit (range 5) 3082 | -7/Lower Caves | Entered Zion 3183 | -7/Zion | System corruption cleaned by Quarantine Array 3420 | -7/Zion | Discovered new exit (range 15) 4143 | -7/Zion | Learned Factory non-interactive machine intel 4312 | -7/Zion | Met Imprinter 4334 | -7/Zion | Imprinted 4336 | -7/Zion | Declared Zion's savior 4669 | -7/Zion | Entered Proximity Caves 4669 | -6/Proximity Caves | Accompanied by 4 allies 5231 | -6/Proximity Caves | Found Prototype Launcher 5231 | -6/Proximity Caves | Identified Tesla Bomb Launcher 5238 | -6/Proximity Caves | Found Tesla Bomb Launcher 5244 | -6/Proximity Caves | Found Tesla Bomb Launcher 5466 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5575 | -6/Proximity Caves | Entered Factory 5575 | -6/Factory | Accompanied by 1 ally 5575 | -6/Factory | Evolved 2 slots: Utility x2 5576 | -6/Factory | Identified exit to Extension 5577 | -6/Factory | Loaded intel: 241 non-interactive machine locations 6017 | -6/Factory | Entered Extension 6058 | -6/Extension | Disrupted transfer network 6570 | -6/Extension | Retrieved Zion intel report: Trap Installations 6575 | -6/Extension | Retrieved Zion intel report: Component Schematics 6576 | -6/Extension | Zion Trap Resupply teleported in 6630 | -6/Extension | Rescued a captive Derelict 6662 | -6/Extension | Zion Demo squad teleported in 6698 | -6/Extension | Spotted B-75 Beast 6732 | -6/Extension | Lost 5 allies 6826 | -6/Extension | Spotted B-75 Beast 6867 | -6/Extension | Destroyed B-75 Beast 6897 | -6/Extension | Lost 8 parts (1p2n3u2w) 7028 | -6/Extension | Lost 3 parts (1n2w) 7028 | -6/Extension | Core integrity fell below 50% 7121 | -6/Extension | Build established: Scavenger-Mutant 7261 | -6/Extension | Rescued a captive Derelict 7262 | -6/Extension | Rescued a captive Derelict 7278 | -6/Extension | Terminal network hard line cut 7575 | -6/Extension | Discovered new exit (range 10) 7579 | -6/Extension | Discovered new exit (range 6) 7634 | -6/Extension | Entered Cetus 7634 | -6/Cetus | Accompanied by 6 allies 7656 | -6/Cetus | Spotted Cetus Guard 7656 | -6/Cetus | Spotted Cetus Guard 7662 | -6/Cetus | Spotted Cetus Guard 7662 | -6/Cetus | Spotted Cetus Guard 7671 | -6/Cetus | Destroyed Cetus Guard 7676 | -6/Cetus | Destroyed Cetus Guard 7677 | -6/Cetus | Destroyed Cetus Guard 7692 | -6/Cetus | Destroyed Cetus Guard 7708 | -6/Cetus | System corruption reached 10% 7723 | -6/Cetus | Lost 6 allies 7734 | -6/Cetus | System corruption reached 30% 7896 | -6/Cetus | Cetus Manufacturing Module disabled 7953 | -6/Cetus | Build established: Scavenger-Tank 7955 | -6/Cetus | Discovered new exit (range 15) 7980 | -6/Cetus | Entered Factory 7980 | -5/Factory | Evolved 2 slots: Weapon x2 8187 | -5/Factory | Zion Heavy squad teleported in 8334 | -5/Factory | Repaired Imp. Light Armor Plating 8444 | -5/Factory | Repaired Centrium Heavy Treads 8918 | -5/Factory | Found Prototype Protection 8918 | -5/Factory | Identified Zio. Weapon Casing 9041 | -5/Factory | Zion Demo squad teleported in 9084 | -5/Factory | Lost 4 allies 9201 | -5/Factory | Zion Light squad teleported in 9369 | -5/Factory | Lost 3 parts (1p1u1w) 9403 | -5/Factory | Zion Hacker squad teleported in 9429 | -5/Factory | Terminal network hard line cut 9442 | -5/Factory | Lost 4 allies 9478 | -5/Factory | Found Prototype Device 9478 | -5/Factory | Identified Active Sensor Suite 9491 | -5/Factory | Destroyed 12 combat bots 9501 | -5/Factory | Lost 6 parts (5u1w) 9629 | -5/Factory | Garrison activated, responded to threat 9702 | -5/Factory | Identified exit to Garrison 9702 | -5/Factory | Entered Garrison 9766 | -5/Garrison | Spotted B-75 Beast 9767 | -5/Garrison | Build established: Scavenger-Skirmisher 9772 | -5/Garrison | System corruption reached 10% 9779 | -5/Garrison | Crushed by falling debris 9802 | -5/Garrison | Core integrity fell below 50% 9812 | -5/Garrison | Core integrity fell below 20% 9815 | -5/Garrison | Destroyed 10 combat bots 9816 | -5/Garrison | Crushed by falling debris 9819 | -5/Garrison | Crushed by falling debris 9828 | -5/Garrison | Lost 10 parts (1p2n3u4w) 9829 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09809_ Slug penetrates Earth. 09810_ CROSDYSV HXO,##WLGOIA7NSQBLHXPU| 09812_ Slug penetrates Wall. 09812_ Dropped Med. Matter Pod. 09813_ Extracted 100 matter. 09814_ The unstable cave ceiling collapses. 09816_ Crushed by falling debris. 09816_ The unstable cave ceiling collapses. 09816_ Penetrated by Slug. 09817_ The unstable cave ceiling collapses. 09818_ Penetrated by Slug. 09819_ The unstable cave ceiling collapses. 09819_ Crushed by falling debris. 09819_ The unstable cave ceiling collapses. 09819_ Penetrated by Slug. 09820_ The unstable cave ceiling collapses. 09827_ Penetrated by Slug. 09828_ System corrupted: Magnetic Acceleration Cannon rejected. 09828_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# ##???????????????? | | ????????????????????########## "????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ??????????????????### ##### ###??#?????????????? | | ?????????????????## # # #?? #?????????????? | | ?????????????????# # #?" #?????????????? | | ?????????????????## ## ## ##; #?????????????? | | ?????????????????# # # ;; #?????????????? | | ?????????????????# [ #?????????????? | | ?????????????????# # # # ##????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# Y #??????????????????? | | ?????????????????# #Y@ ###????????????????? | | ?????????????????### # Y] ; #?????????????? | | ??????????????????# # ### # ## #?????????????? | | ??????????????????# ##! !##?? #??????????????????? | | ?????????????????# ?#! !#??? ???????????????????? | | ?????????????????##??#!!!#???#???????????????????? | | ?????????????????????##x##???????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Energy Generation 25 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 1050 Resistance: TH 15 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 24 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Imp. Targeting Computer | -6/Extension | Z-intel Adv. Terrain Scanner | -6/Extension | Z-intel Triangulator | -6/Extension | Z-intel Imp. Trap Extractor | -6/Extension | Z-intel Fusion Compressor | -6/Extension | Z-intel Weapon Cycler | -6/Extension | Z-intel Arm. Leg | -6/Extension | Z-intel Salvage Targeting Computer | -6/Extension | Z-intel Hpw. Shock Rifle | -6/Extension | Z-intel Focal Shield | -6/Extension | Z-intel Melee Analysis Suite | -6/Extension | Z-intel Hvy. Particle Cannon | -6/Extension | Z-intel Energy Filter | -6/Extension | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed InertialPhysicsNanoactuators Manual? 0 Play Time 01:11:02 Cumulative 955.6 hours Start 2024.10.01 @ 17:38:38 End 2024.10.03 @ 16:20:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1168 Rogue 888 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 83 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eab6ffb-c2c4-4c8f-8934-950dffdb67cf