Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 21:45:44 Player: GayPredator Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (544) 544 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1779 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 160/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Seismic Detector Targeting Computer Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Experimental Sensor Array Light Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Treads Heat Sink Large Storage Unit Large Matter Pod Improved Terrain Scanner Utility Shielding Tractor Beam Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 44 | 7 19 15 3 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 7 . Treads 2 | . . 2 . Leg . | . . . . Wheel 5 | 2 2 1 . Hover . | . . . . Flight 4 | . . 4 . Utility 12 | 2 7 2 1 Device 5 | 1 3 . 1 Storage 4 | 1 3 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 17 | 2 10 3 2 Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 12 | 2 7 2 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 3 4 5 Power 1 | . . . 1 Propulsion 7 | . 1 3 3 Utility 1 | . 1 . . Weapon 3 | . 1 1 1 Highest Loss Streak 5 | . 2 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 96 53 Engine 11 | . 14 10 3 Wheel 18 | . 27 6 . Flight 6 | . . 20 10 Device 6 | . 9 . 5 Storage 10 | . 14 5 . Processor 10 | . 4 22 15 Protection 2 | . . 5 11 Energy Gun 2 | . 4 . . Ballistic Gun 20 | . 23 17 6 Impact Weapon 1 | . . 4 1 Peak Build Rating 11 | 9 9 11 11 Average Rating 8 | 6 8 10 5 On Entrance 7 | . 9 8 11 Naked Turns . | . . . . Heaviest Build 31 | 14 31 29 7 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 3 | 2 2 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 5 Average Capacity 12 | 6 14 10 5 Most Carried 13 | 6 13 12 5 Average Carried 8 | 3 10 7 4 Final Capacity 15 | 8 15 5 5 Final Carried 13 | 6 13 5 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 987 | 302 538 80 67 Remotely 134 | . 134 . . Salvage Created 811 | 113 541 157 . Parts 58 | 7 36 15 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 20 | . 13 7 . Guns 20 | . 13 7 . Classes Destroyed 7 | 2 5 . . Worker 2 | . 1 1 . Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 9 | . 3 6 . Grunt 11 | . 10 1 . Best Kill Streak 5 | 2 5 5 . Combat Bots Only 4 | . 4 4 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 145 | . 63 55 27 Missed 34 | . 13 15 6 Damage Taken 1511 | . 643 336 532 Core 607 | . 189 38 380 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 67 | . 31 36 . Core Remaining (%) 62 | 100 24 . . Volleys Fired 88 | 8 52 21 7 Largest 2 | 2 2 2 2 Hottest 60 | 40 60 40 40 Shots Fired 175 | 16 104 41 14 Gun 174 | 16 103 41 14 Cannon . | . . . . Launcher 1 | . 1 . . Special . | . . . . Kinetic 160 | 16 89 41 14 Thermal . | . . . . Explosive 1 | . 1 . . Electromagnetic 14 | . 14 . . Robot Hit Streak 14 | 5 12 14 4 Robot Miss Streak 7 | 7 5 3 3 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 116 | 6 74 24 12 Core Hits 53 | 6 32 14 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 12 | . . 7 5 Impact 12 | . . 7 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1563 | 67 1020 259 217 Guns 1305 | 67 922 259 57 Cannons . | . . . . Explosions 98 | . 98 . . Melee 153 | . . . 153 Ramming 7 | . . . 7 Kinetic 1185 | 67 802 259 57 Thermal 98 | . 98 . . Explosive . | . . . . Electromagnetic 120 | . 120 . . Impact 153 | . . . 153 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Matter Fused 3 | . 3 . . Energy Discharges 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 14 | . 14 . . Projectiles . | . . . . Explosions 14 | . 14 . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . 33 . 3 Shots 1 | . 1 . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 46 | . 46 . 3 Average Temperature 16 | . 17 . 3 Received Heat Transfer 393 | . 333 . 60 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 265 | 15 247 265 113 Initial 103 | . 9 61 103 Average 107 | 4 91 173 95 Maximum Alert Level 1 | . 1 1 . Low Security (%) 84 | 100 96 44 100 Level 1 15 | . 3 55 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 3 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 4 | . 3 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . 3 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 23 17 12 Peak Tracking Total 19 | . 4 6 19 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 10 | . 4 6 . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 36 | . 13 23 . Successful 20 | . 5 15 . Failed 16 | . 8 8 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 10 | . 2 8 . Terminals 23 | . 10 13 . Fabricators . | . . . . Repair Stations 6 | . 3 3 . Recycling Units . | . . . . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Alert Level 1 | . . 1 . Locate Traps 3 | . 1 2 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 3 . Terminals 4 | . 1 3 . Botnet 3 | . 1 2 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 5 . Full Trace Events 2 | . 1 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1420 | 86 847 354 133 Spaces Moved 1190 | 57 538 414 181 Core 146 | 5 . . 141 Treads 7 | . . 7 . Legs . | . . . . Wheels 667 | 52 538 77 . Hover . | . . . . Flight 370 | . . 330 40 Fastest Speed 34 | 50 80 34 34 Average Speed 71 | 80 94 52 46 Slowest Speed 277 | 150 110 277 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . 5 . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 3 73 43 48 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug 7 | . . 7 . Terrain Destroyed 16 | . 9 7 . Melee 7 | . . 7 . Projectile . | . . . . AOE 9 | . 9 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1561 | 79 779 494 209 Wait 189 | 2 151 30 6 Move 1177 | 56 537 403 181 Hop 5 | . . 5 . Pick Up 20 | 6 8 4 2 Fast Attach 21 | 7 6 7 1 Attach 12 | . 7 5 . Detach 8 | . 8 . . Swap 11 | . 6 3 2 Drop 16 | . 4 9 3 Fire 88 | 8 52 21 7 Melee 12 | . . 7 5 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Min x2] / [*Sto x2]) -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 4) 485 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Repaired Wheel 825 | -10/Materials | Discovered new exit (range 4) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -9/Materials | Discovered new exit (range 7) 1190 | -9/Materials | Discovered new exit (range 6) 1207 | -9/Materials | Repaired Lgt. Ion Engine 1256 | -9/Materials | Discovered new exit (range 9) 1262 | -9/Materials | Discovered new exit (range 18) 1288 | -9/Materials | Entered Mines 1364 | -9/Mines | Lost 5 parts (1p3n1w) 1364 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1366 | -9/Mines | Found Prototype Device 1396 | -9/Mines | Assembled infested the area 1408 | -9/Mines | Core integrity fell below 50% 1420 | -9/Mines | Core integrity fell below 20% 1421 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01357_ Acquired Grenade Launcher. 01364_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01365_ Dropped Sensor Array. 01366_ Acquired Prototype Device. 01396_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01397_ T-07 Excavator destroyed. 01412_ K-01 Serf collects debris. 01416_ C-30 ARC bursts open, deploying its payload. 01416_ D-53 Grenadier unfolds itself. Map ----- +----------------------------------------------------+ | #??????# ????????????????? | | ##?????## #??????????????????? | | #??????## #### ## #??????????????????? | | #???????# #????###???????????????????????? | | ##????#### #??????????????????????????????? | | #?????# #??????????????????????????????? | | ??????# ####??????????????????????????????? | | ####### #?????????????????????????????????? | | ! [#?????????????????????????????????? | | ########?????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ##########???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????###?????????????????? | | #??????###### #?????????????????? | | #??????# ##????????????????? | | #??????# #????????????????? | | #??????# #####?????????????? | | ###########??????# ########??????? | | ????????????????## ????? | | ???####?######### #####????????? | | ?### ### ##????????????? | | ## ## @ #?????????????? | | # !% #####d #?????????????? | | #??# d #?????????????? | | #####?# # ##?????????????? | | ##????# %""" ## ????????????? | | ##?????# """" ##### ???????????? | | ## ##??????# """ #???## ???????????? | | #####???????## ##?????### ???????????? | | ?????????????### ##?????????# ???????????? | | ???????????????# #????????????#???????????? | | ???????????????# ?????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedLaserTerrabomb Manual? 0 Play Time 00:29:18 Cumulative 148.0 hours Start 2024.08.08 @ 21:17:13 End 2024.08.08 @ 21:45:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 86 Adventurer 32 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a26047cf-68c3-4971-8dbd-f7d8a03a7f5c