Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.24 @ 15:48:35 Player: bogmind Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (3966) 3966 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 8929 Bonus ------- High Alert Combat Kills 233 Entered Garrisons 200 Cogmind --------- Core Integrity 825/850 Matter 242/300 Energy 210/210 System Corruption 5% Temperature Cool (0) Movement Walking (185) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (4) --- VSS Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser High-powered Shotgun Advanced Assault Cannon > --- INVENTORY (15) --- VSS Leg Improved Heat Sink Recoil Stabilizer Shield Generator Improved Shield Generator Heavy Particle Cannon Minigun Minigun High-powered Shotgun Flak Gun Flak Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Experimental Power Shielding > --- WEAPON ----------- Shock Rifle Precision Beam Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- VSS Leg Improved Heat Sink Recoil Stabilizer Medium Armor Plating Shield Generator Improved Shield Generator EM Pulse Cannon Heavy Particle Cannon Minigun Minigun High-powered Shotgun High-powered Shotgun Flak Gun Flak Gun Flak Cannon [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Slots Evolved 9 | . 1 2 . . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . . . . 2 1 1 . . Weapon 2 | . 1 1 . . . . . . . Parts Attached 96 | 8 10 7 4 28 16 14 6 2 1 Power 9 | 1 2 . . 2 1 2 1 . . Engine 6 | 1 2 . . 2 . 1 . . . Core 3 | . . . . . 1 1 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 5 1 2 10 4 4 1 . . Treads . | . . . . . . . . . . Leg 29 | 2 5 1 2 10 4 4 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 3 1 1 . 3 2 5 3 . . Device 8 | 2 1 . . 1 1 2 1 . . Storage 2 | 1 . 1 . . . . . . . Processor 4 | . . . . 2 1 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . 2 2 . . Artifact . | . . . . . . . . . . Weapon 40 | 2 2 5 2 13 9 3 1 2 1 Energy Gun 10 | . 1 3 . 3 1 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 2 . 2 1 6 2 . . 1 1 Ballistic Cannon 8 | . . . . 3 3 1 . 1 . Launcher 7 | . 1 . 1 1 3 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 . 1 . . Parts Lost 13 | . . . 1 3 . 1 . . 8 Power . | . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . 2 Utility 5 | . . . . . . 1 . . 4 Weapon 4 | . . . . 2 . . . . 2 Highest Loss Streak 8 | . . . 1 3 . 1 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 94 94 97 99 99 100 100 98 Engine 5 | . 12 10 10 9 . 5 . . . Core 5 | . . . . . 7 7 12 12 12 Leg 25 | . 25 28 27 28 25 20 25 25 24 Device 7 | . 12 10 10 . 8 7 12 12 11 Storage 8 | . 12 10 10 10 8 7 6 6 6 Processor 10 | . . . . 8 16 13 12 12 11 Protection 2 | . . . . . . 6 6 6 5 Energy Gun 10 | . 9 20 20 14 1 9 12 12 11 Ballistic Gun 9 | . 20 10 11 15 8 6 . . . Ballistic Cannon 8 | . . . . 5 15 12 12 12 11 Launcher 2 | . 3 6 6 3 6 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 16 24 36 39 44 50 58 62 62 62 Greatest Support 62 | 20 20 30 33 34 49 47 62 62 62 Greatest Overweight (x) 9 | 5 1 1 1 9 1 4 . . 1 Average Overweight (x) . | 1 . . 1 1 . 1 . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 10 15 15 15 15 15 15 15 Most Carried 15 | 5 10 11 12 15 15 15 15 15 15 Average Carried 13 | 2 7 9 10 14 14 14 13 14 14 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 11 10 15 15 15 15 15 14 Class Distribution -------------------- 61% | Hacker-Gunner 19% | Scavenger-Gunner 15% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Storage Scavenger-Gunner | -9/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Matter Collected 3085 | 67 377 173 117 522 706 640 295 171 17 Remotely . | . . . . . . . . . . Salvage Created 4200 | . 581 328 435 857 495 870 377 220 37 Parts 237 | . 28 15 26 42 44 50 17 15 . Haulers Intercepted 2 | . . . 1 . 1 . . . . Recyclers Shooed 5 | . 4 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Combat Hostiles Destroyed 99 | . 9 8 8 26 12 18 8 9 1 Guns 59 | . 8 8 5 22 1 7 . 7 1 Cannons 35 | . . . . 4 11 10 8 2 . AOE 5 | . 1 . 3 . . 1 . . . Classes Destroyed 14 | . 4 1 1 4 3 1 . . . Worker 8 | . . . . . 1 5 2 . . Builder 2 | . . . . . 2 . . . . Hauler 2 | . . . 1 . 1 . . . . Recycler 6 | . 3 . 2 . . 1 . . . Mechanic 1 | . . . . . 1 . . . . Watcher 12 | . 2 1 2 . 4 2 1 . . Swarmer 36 | . 2 3 3 8 4 5 2 9 . Saboteur 1 | . . . . 1 . . . . . Grunt 34 | . 7 2 3 8 3 8 3 . . Brawler 2 | . . . . 1 . 1 . . . Duelist 4 | . . . . 2 1 1 . . . Sentry 16 | . . 3 2 4 4 1 2 . . Specialist 2 | . . . . 2 . . . . . Programmer 3 | . . . . . . 2 1 . . Savage 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 3 4 10 4 6 11 7 3 1 Combat Bots Only 7 | . 2 4 6 4 3 7 6 3 1 Max Kills in Single Turn 3 | . 1 2 3 2 2 3 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 2 | . 1 . 2 . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Hostile Shots Fired 431 | . 40 47 28 108 36 83 30 27 32 Missed 107 | . 10 13 7 28 5 25 13 5 1 Damage Taken 3122 | . 228 238 161 650 199 670 119 198 659 Core 448 | . 56 44 7 101 26 189 6 19 . Absorbed by Shields 79 | . . . . . 79 . . . . Ignored by Resistances 1881 | . 147 153 101 403 167 341 74 125 370 Regen/Repaired (Parts) 57 | . . . . . 57 . . . . Core Remaining (%) 81 | 100 77 . . 62 95 73 . . . Volleys Fired 225 | . 42 18 12 44 32 42 14 14 7 Largest 4 | . 3 3 4 4 4 4 4 4 4 Hottest 215 | . 93 129 159 159 182 192 207 215 215 Shots Fired 721 | . 110 46 40 152 94 142 56 55 26 Gun 506 | . 106 46 37 129 37 82 28 27 14 Cannon 198 | . . . . 16 56 58 28 28 12 Launcher 17 | . 4 . 3 7 1 2 . . . Special . | . . . . . . . . . . Kinetic 445 | . 79 18 13 79 86 98 28 28 16 Thermal 220 | . 27 28 24 66 7 34 14 13 7 Explosive 16 | . 4 . 3 7 . 2 . . . Electromagnetic 40 | . . . . . 1 8 14 14 3 Robot Hit Streak 32 | . 24 15 29 32 17 23 26 14 18 Robot Miss Streak 3 | . 2 2 1 3 1 3 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 2 1 6 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 506 | . 81 35 26 94 71 98 48 31 22 Core Hits 226 | . 34 15 21 43 26 46 24 13 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 26 | . . 5 1 4 6 8 2 . . Burn 17 | . . 5 1 4 2 4 1 . . Blast 9 | . . . . . 4 4 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9932 | . 899 506 702 1532 1801 2446 1091 446 509 Guns 5593 | . 725 506 378 1349 491 1104 445 340 255 Cannons 3478 | . . . . 122 1231 1183 582 106 254 Explosions 793 | . 174 . 317 61 49 159 33 . . Melee . | . . . . . . . . . . Ramming 68 | . . . 7 . 30 . 31 . . Kinetic 5874 | . 504 154 90 804 1604 1699 582 106 331 Thermal 2692 | . 221 352 288 667 118 487 257 173 129 Explosive 711 | . 174 . 317 61 . 159 . . . Electromagnetic 587 | . . . . . 49 101 221 167 49 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 1 . . 1 . 3 . . 5 Average Corruption 2 | . 1 . . 1 . 3 . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . 5 . 13 . . 1 Message Errors 5 | . . . . . . 5 . . . Matter Fused 4 | . . . . 2 . 2 . . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 3 | . . . . 1 . 2 . . . Data Loss (minor) 3 | . . . . 1 . 2 . . . Data Loss (major) 1 | . . . . . . . . . 1 Alerts 2 | . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . 37 . 3 . 52 6 . . . Projectiles 43 | . . . . . 37 6 . . . Explosions 40 | . 37 . 3 . . . . . . Melee 15 | . . . . . 15 . . . . Knockbacks 18 | . . . . 2 6 7 1 2 . Impact . | . . . . . . . . . . Kinetic 18 | . . . . 2 6 7 1 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . 3 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed 8 | . . 1 3 . 1 1 2 . . Kicked 8 | . . 1 3 . 1 1 2 . . Crushed . | . . . . . . . . . . Highest Temperature 565 | . 269 453 376 326 478 565 367 358 208 Average Temperature 133 | . 83 165 130 100 155 178 124 123 142 Received Heat Transfer 1113 | . 192 153 81 147 135 195 57 . 153 Effects 28 | . . 2 2 1 8 15 . . . Shutdowns 8 | . . 1 1 . 1 5 . . . Energy Bleed 3 | . . . . . 1 2 . . . Interference 11 | . . . . 1 5 5 . . . Short Circuit 2 | . . 1 . . . 1 . . . Damage (minor) 2 | . . . 1 . . 1 . . . Damage (major) 1 | . . . . . 1 . . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 2 . . 1 . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . 3 2 2 . 2 . . . Heat Transferred 7254 | . 500 1258 814 1746 407 1332 605 333 259 Parts Sabotaged 9 | . . . . 9 . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Peak Influence 1101 | . 224 312 371 1101 584 292 261 . . Initial 393 | . . 34 94 183 393 120 . . . Average 316 | . 102 188 236 638 413 86 95 . . Maximum Alert Level 4 | . 1 1 1 4 2 1 1 . . Low Security (%) 46 | 100 83 49 44 . 12 91 78 . . Level 1 19 | . 16 50 55 16 30 8 21 . . Level 2 23 | . . . . 49 56 . . . . Level 3 10 | . . . . 32 . . . . . Level 4 . | . . . . 1 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . . 5 2 . . Investigation 2 | . 1 . . . . . 1 . . Extermination 3 | . . . . . . 2 1 . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Distress Signals 8 | . . 1 . . 4 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 13 13 10 33 23 22 9 9 4 Peak Tracking Total 8 | . 3 3 6 8 7 4 2 3 4 Tactical Retreats 6 | . . 1 . . 4 . . 1 . Traps | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Traps Triggered 7 | . 1 . . 3 2 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Machines Disabled 5 | . 1 . . 1 1 2 . . . Max in Single Turn 1 | . 1 . . 1 1 1 . . . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Machines Accessed 15 | . 1 . 1 3 4 4 1 1 . Terminals 10 | . 1 . . 3 2 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 28 | . 3 . 1 5 7 9 2 1 . Successful 21 | . 3 . 1 3 6 7 . 1 . Failed 7 | . . . . 2 1 2 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 1 . . . . . Terminals 21 | . 3 . . 5 3 8 2 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . 1 . . 1 . . . Terminal Hacks 16 | . 3 . . 3 2 7 . 1 . Record 8 | . 2 . . . . 6 . . . Open Door 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . Patrol Status 1 | . . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . . Garrison Registry 1 | . . . . 1 . . . . . Security Stations 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . . 2 4 4 1 . . Full Trace Events 3 | . 1 . . 1 . . 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 32 | . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . Machine Destruction 5 | . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Turns Passed 7004 | 64 610 346 183 1819 918 1659 368 684 353 Spaces Moved 3814 | 29 328 169 69 848 499 781 267 543 281 Core 22 | 17 . . . 5 . . . . . Treads . | . . . . . . . . . . Legs 3792 | 12 328 169 69 843 499 781 267 543 281 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 116 189 115 115 115 Average Speed 158 | 158 140 163 190 190 157 191 115 115 116 Slowest Speed 500 | 300 190 190 190 500 200 450 115 115 185 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 47 15 22 76 40 18 10 63 48 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 3 2 Spaces Dug 7 | . . . . 7 . . . . . Terrain Destroyed 150 | . 31 . 31 44 8 16 4 13 3 Melee . | . . . . . . . . . . Projectile 33 | . . . . . 8 6 3 13 3 AOE 117 | . 31 . 31 44 . 10 1 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Low Low Total 4281 | 46 405 204 90 954 569 863 292 569 289 Wait 10 | . 2 . . 8 . . . . . Move 3803 | 28 327 168 68 845 498 780 266 542 281 Hop . | . . . . . . . . . . Pick Up 71 | 10 14 5 2 15 10 10 2 3 . Fast Attach 17 | . . . . 9 3 3 . 2 . Attach 27 | 7 1 2 2 5 3 4 2 . 1 Detach 1 | . . 1 . . . . . . . Swap 52 | 1 9 5 2 14 10 7 4 . . Drop 59 | . 10 4 1 14 12 11 2 5 . Fire 225 | . 42 18 12 44 32 42 14 14 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . . 1 3 . 1 1 2 . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Weapon x1 320 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Discovered exit to Mines (range 14) 326 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Discovered exit to Materials (range 14) 440 | -10/Materials | Discovered exit to Materials (range 10) 507 | -10/Materials | Build established: Hacker-Skirmisher 584 | -10/Materials | Discovered exit to Mines (range 7) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 956 | -9/Materials | Identified exit to Storage 956 | -9/Materials | Discovered exit to Storage (range 4) 1021 | -9/Materials | Entered Storage 1133 | -9/Storage | Garrison activated, responded to threat 1196 | -9/Storage | Identified exit to Garrison 1204 | -9/Storage | Entered Garrison 1442 | -9/Garrison | Triggered checkpoint 1594 | -9/Garrison | Build established: Hacker-Gunner 1594 | -9/Garrison | Identified exit to Materials 1594 | -9/Garrison | Discovered exit to Materials (range 10) 1610 | -9/Garrison | Triggered checkpoint 1802 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1864 | -9/Garrison | Triggered checkpoint 1877 | -9/Garrison | Discovered exit to Materials (range 38) 1877 | -9/Garrison | Discovered exit to Materials (range 68) 1877 | -9/Garrison | Discovered exit to Materials (range 27) 1967 | -9/Garrison | Build established: Scavenger-Gunner 2104 | -9/Garrison | Triggered checkpoint 2197 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2272 | -9/Garrison | Triggered checkpoint 2374 | -9/Garrison | Triggered checkpoint 2423 | -9/Garrison | Lost 3 parts (1n2w) 2474 | -9/Garrison | Spotted B-75 Beast 2495 | -9/Garrison | Learned Materials security intel 2753 | -9/Garrison | Garrison Relay disabled 3023 | -9/Garrison | Entered Materials 3023 | -8/Materials | Evolved 2 slots: Utility x2 3194 | -8/Materials | Repaired Rocket Launcher? 3419 | -8/Materials | Build established: Hacker-Gunner 3898 | -8/Materials | Identified exit to Factory 3898 | -8/Materials | Discovered exit to Factory (range 16) 3941 | -8/Materials | Entered Factory 3941 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4866 | -7/Factory | Garrison activated, responded to threat 4933 | -7/Factory | Destroyed 7 combat bots 5494 | -7/Factory | Identified exit to Factory 5494 | -7/Factory | Discovered exit to Factory (range 12) 5600 | -7/Factory | Entered another Factory area 5600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5847 | -6/Factory | Identified exit to Lower Caves 5847 | -6/Factory | Discovered exit to Lower Caves (range 16) 5968 | -6/Factory | Entered Lower Caves 6009 | -6/Lower Caves | Learned Factory garrison access intel 6136 | -6/Lower Caves | Learned 8 Factory zone layouts 6581 | -6/Lower Caves | Identified exit to Lower Caves 6581 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 6652 | -6/Lower Caves | Entered another Lower Caves area 6658 | -6/Lower Caves | Identified exit to Factory 6658 | -6/Lower Caves | Discovered exit to Factory (range 12) 6679 | -6/Lower Caves | Learned 4 Factory zone layouts 6854 | -6/Lower Caves | Encountered a Warlord checkpoint 6965 | -6/Lower Caves | Ambushed by wild Derelicts 7005 | -6/Lower Caves | Self-destructed Last Messages --------------- pass... I didn't think so. We'll just take whatever you've got on you. Literally." 06975_ Shock Rifle destroyed. 06975_ Med. Armor Plating destroyed. 06975_ System corrupted by crushing effect (+2). 06979_ Knocked back. 06980_ Recoil Stabilizer destroyed. 06980_ System corrupted by crushing effect (+1). 06980_ Knocked back. 06984_ 76-AAF(b) destroyed. 06986_ Adv. Assault Cannon destroyed. 06988_ Carbon-fiber Leg destroyed. 06989_ Knocked back. 06990_ Adv. Targeting Computer destroyed. 06990_ System corrupted by crushing effect (+2). 06993_ Titanium Leg destroyed. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07001_ System corrupted: Substantial component data lost. 07001_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????# ########????????????????? | | ??????????????????????## #????????????????? | | ????????????????####### #????????" ?????? | | ??????????????###% ## b #????????" "? ?? | | ??????????##### b@ ####???? ??? """""" | | ??????????# ;; g #??????# ?" " "" | | ??????????# #%;% #??????# "" " " | | ??????????# ## ## #??????? """""" | | ??????????#???## ## ### #??????? " "" | | ???????????????##### ##?# ##?????# " " | | ???????????????????# #??# #?????# "" " " | | ???????????????????# #??# #?????# """" "" | | ???????????????????# #??# ###?????# " """ | | ???????????????????# #??# #??###### " " | | ???????????????????# #??# #?## " | | ???????????????????# #??# #?# | | ???????????????????# #??# #?# | | ??????????????????? #??# ### #### ### ## | | ??????????????????? #??# ## #??# #?# ## | | ???????????????????####??## ## #?# ### # | | ?????????????????????????## ## ### #?# # | | ?????????????????????????# #?## # | | ?????????????????????????# ### # | | ?????????????????????????### #### # | | ???????????????????????????#### #??# # | | ??????????????????????????????## #??## | | ???????????????????????????????# ##??# | | ???????????????????????????????#### #### | | ?????????????????????????????????## ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Oh No You Don't! Serviceable Loadout Challenges ------------ None Game ------ Seed SwarmSmartbombStorm Manual? 0 Play Time 01:07:29 Cumulative 10.8 hours Start 2024.03.24 @ 14:28:07 End 2024.03.24 @ 15:48:35 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 57 Rogue 56 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd83303a-91e9-4f7d-adea-2e0f0c798cf0