Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 18:34:15 Player: Zoe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (250) 1250 Value Destroyed (10437) 10437 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (2238) 2238 TOTAL SCORE: 23245 Bonus ------- High Alert Combat Kills 1642 Follower Combat Kills 20 Met Data Miner 300 Met Zhirov 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1600 Matter 176/300 Energy 77/100 System Corruption 14% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Matter Compressor Advanced Weight Redist. System Experimental Optical Array Improved Targeting Computer Advanced Melee Analysis Suite Advanced Launcher Guidance Computer Advanced Target Analyzer Microactuators Microactuators Experimental Force Field > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Centrium Leg High-density Centrium Wheel High-density Centrium Wheel Gamma Rifle Dispersion Rifle [Rating: 169] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Wheel High-density Centrium Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Enhanced Force Lance Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Heavy Assault Cannon Launcher Hellfire Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . . . 2 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . 1 . Propulsion 5 | . . . 2 . . . . . . . . . . . . . 1 2 Utility 9 | . . 2 . 2 . . . . 1 2 2 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Parts Attached 381 | 7 11 7 37 10 1 4 . 7 72 12 61 13 6 . 11 49 55 18 Power 60 | 1 3 1 6 1 . . . 2 12 . 11 2 1 . 3 6 9 2 Engine 15 | 1 2 1 3 1 . . . 1 3 . 1 . . . . . 2 . Core 21 | . 1 . 3 . . . . 1 9 . 3 2 1 . 1 . . . Reactor 24 | . . . . . . . . . . . 7 . . . 2 6 7 2 Propulsion 103 | 2 4 3 19 2 1 . . 1 17 5 13 4 . . 4 7 16 5 Treads 34 | . . 3 10 . . . . 1 3 . 9 4 . . 1 3 . . Leg 38 | 2 4 . 9 2 1 . . . 3 . . . . . 3 1 10 3 Wheel 11 | . . . . . . . . . 3 . . . . . . 3 5 . Hover 12 | . . . . . . . . . 5 5 . . . . . . . 2 Flight 8 | . . . . . . . . . 3 . 4 . . . . . 1 . Utility 130 | 2 1 1 6 4 . 4 . 3 30 5 24 3 2 . 2 16 21 6 Device 78 | 1 . . 3 2 . 1 . 2 25 5 13 3 . . 1 8 10 4 Storage 16 | 1 . . 2 . . . . . 1 . 1 . . . . 4 6 1 Processor 19 | . 1 1 1 1 . 1 . . 3 . 2 . . . . 4 4 1 Hackware 4 | . . . . . . . . . . . 1 . 2 . 1 . . . Protection 13 | . . . . 1 . 2 . 1 1 . 7 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 88 | 2 3 2 6 3 . . . 1 13 2 13 4 3 . 2 20 9 5 Energy Gun 48 | 1 2 2 4 1 . . . 1 10 1 8 1 2 . 1 9 3 2 Energy Cannon 5 | . . . . 1 . . . . . 1 . . . . 1 2 . . Ballistic Gun 9 | 1 1 . . . . . . . 1 . 3 1 . . . 2 . . Ballistic Cannon 10 | . . . 2 . . . . . 2 . 1 1 . . . 1 . 3 Launcher 10 | . . . . 1 . . . . . . 1 1 1 . . 6 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 6 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . . . 3 . 1 . . . 3 4 4 . Corrupted Parts 13 | . . . 5 . . . . . . . 1 . . . 2 5 . . System Corruption 58 | . . . 19 . . . . . . . 1 . . . 7 31 . . Parts Lost 177 | . 4 . 13 5 . 3 . 8 35 9 10 11 3 . 6 18 36 16 Power 31 | . 1 . 3 . . . . 2 8 . 2 1 1 . 2 3 7 1 Propulsion 51 | . 1 . 5 2 . 2 . 2 14 5 2 1 1 . 2 2 6 6 Utility 57 | . 1 . . 1 . 1 . 2 7 4 4 8 1 . . 6 15 7 Weapon 38 | . 1 . 5 2 . . . 2 6 . 2 1 . . 2 7 8 2 Highest Loss Streak 21 | . 2 . 10 3 . 1 . 4 21 4 4 11 3 . 4 10 20 16 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . 3 . Average Slot Usage (%) 76 | . 86 79 80 76 84 81 76 73 84 50 76 61 54 53 55 77 90 44 Engine 3 | . 8 11 4 4 7 7 7 6 3 . . . . . . . . . Core 2 | . 5 . 3 2 . . . . 7 . . 4 8 10 . . . . Reactor 3 | . . . . . . . . . . . 8 4 . . 8 8 10 3 Treads 5 | . . 7 18 . . . . . 6 . 13 13 10 10 5 5 . . Leg 11 | . 27 14 15 29 30 25 15 14 5 . . . . . 10 2 17 9 Wheel 1 | . . . . . . . . . 2 . . . . . . 3 1 7 Hover 1 | . . . . . . . . . 5 15 . . . . . . . . Device 12 | . . . 7 8 15 14 7 6 20 19 16 10 6 3 2 12 15 3 Storage 6 | . 14 11 10 7 7 7 7 7 5 . 4 5 5 5 5 7 7 3 Processor 10 | . 2 13 8 7 7 7 15 15 12 11 10 6 5 5 5 11 18 9 Hackware 1 | . . . . . . . . . . . . . 6 8 7 7 1 . Protection 2 | . . . . 5 . 2 7 6 1 . 9 4 . . . . . . Energy Gun 6 | . 14 18 7 . 7 7 7 6 10 1 3 5 7 10 6 7 . 2 Energy Cannon 1 | . . . . . 7 7 7 6 . 1 . . . . 2 3 . . Ballistic Gun 1 | . 13 3 . . . . . . . . 4 1 . . . . . . Ballistic Cannon 1 | . . . 4 6 . . . . . . . 3 2 . . . . 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 14 . Peak Build Rating 169 | 7 10 13 52 61 61 61 38 38 69 66 116 109 75 68 83 147 169 104 Average Rating 69 | 5 8 10 35 58 61 51 38 36 52 45 88 76 65 64 71 125 150 77 On Entrance 43 | . 7 9 13 52 58 61 38 38 14 17 9 108 74 66 61 77 83 33 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 12 16 18 33 43 35 52 51 51 61 14 85 82 65 43 58 74 96 71 Greatest Support 161 | 20 20 40 80 57 57 57 27 28 80 22 130 135 135 105 105 149 161 40 Greatest Overweight (x) 13 | . 1 . 2 . . 1 1 5 13 1 3 . . . . 3 2 1 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 10 5 10 10 10 10 10 10 15 15 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 5 9 10 10 10 10 9 10 12 Most Carried 14 | 1 5 8 10 10 9 9 7 9 10 5 10 10 9 10 10 10 14 5 Average Carried 7 | . 3 6 8 9 9 8 7 6 7 4 8 6 7 8 7 8 8 1 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 10 10 10 10 10 10 5 5 Final Carried 10 | 1 5 8 10 10 9 7 7 6 5 5 10 6 8 10 6 5 5 . Class Distribution -------------------- 43% | Scavenger-Mutant 19% | Scavenger-Skirmisher 15% | Mutant 8% | Scavenger-Gladiator 4% | Scavenger-Gunner 3% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gladiator | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 6249 | 286 230 79 526 776 10 33 . 64 654 49 1062 85 111 . 376 990 902 16 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11687 | 175 306 195 846 844 54 279 . 61 1445 261 1762 207 27 . 235 2862 2128 . Parts 528 | 16 15 17 55 50 3 12 . . 52 11 86 2 5 . 9 87 108 . Haulers Intercepted 9 | . 1 1 1 . . . . . . . 1 . . . . 4 1 . Recyclers Shooed 29 | 1 2 . 3 . . . . . 8 1 9 . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 3 16 . . . . . . 4 . 5 . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 171 | . 9 5 11 19 1 7 . 1 20 1 24 8 4 . 4 35 22 . Melee 24 | . . . . . . . . . . . . . 2 . . . 22 . Guns 65 | . 9 5 3 1 1 3 . . 12 . 19 2 . . 3 7 . . Cannons 36 | . . . 8 15 . 3 . . 1 1 . 1 . . . 7 . . AOE 28 | . . . . 3 . . . . . . 4 5 2 . . 14 . . Classes Destroyed 17 | 2 5 2 4 2 . 1 . . . . . 1 . . . . . . Worker 25 | . 1 . 2 1 . . . . 6 2 2 . . . . 8 3 . Builder 9 | . . . 1 3 . . . . 1 . 1 . . . . 3 . . Tunneler 8 | 5 . . . . . . . . 1 . 1 . . . . 1 . . Hauler 9 | . 1 1 1 . . . . . . . 1 . . . . 4 1 . Recycler 16 | 1 . . 2 1 . . . . 2 1 2 . . . . 5 2 . Operator 2 | . 1 . . 1 . . . . . . . . . . . . . . Watcher 10 | . . 1 3 2 . . . . 1 1 . . . . . 1 1 . Swarmer 38 | . 3 4 . 3 . 3 . . 4 . 9 . 4 . 2 6 . . Grunt 50 | . 6 . 2 11 . 3 . . 4 . 3 2 . . . 15 4 . Brawler 6 | . . . . 2 . . . . . . . 2 . . . . 2 . Duelist 4 | . . . . . . . . . . . . 3 . . . 1 . . Sentry 14 | . . 1 4 1 . . . . . . 3 1 . . 1 3 . . Specialist 4 | . . . 2 . . . . . . . . . . . . . 2 . Hunter 16 | . . . 2 . 1 . . 1 5 . 4 . . . . 2 1 . Programmer 37 | . . . . 2 . . . . 7 1 5 . . . 1 8 13 . Heavy 1 | . . . 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 16 | 4 4 3 6 7 1 3 . 1 6 3 6 8 2 . 1 16 3 . Combat Bots Only 9 | . 3 3 3 3 1 3 . 1 4 1 5 8 2 . 1 9 3 . Max Kills in Single Turn 6 | 1 1 1 1 3 1 1 . 1 2 1 6 1 2 . 1 6 1 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . Exploded 4 | . . . . 3 . . . . . . 4 1 2 . . 2 . . Melee 1 | . . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 2438 | . 80 36 149 152 4 56 . 83 308 81 271 52 35 . 72 300 471 288 Missed 764 | . 14 10 64 59 2 24 . 22 90 29 92 13 8 . 26 82 136 93 Damage Taken 30931 | . 763 214 1616 1327 29 745 . 1041 3760 919 2793 1590 474 . 1006 4387 6504 3763 Core 5766 | . 119 62 274 186 . . . 128 721 362 306 70 18 . 94 474 1341 1611 Absorbed by Shields 2100 | . . . . . . . . . 581 . 374 . . . . . 1084 61 Reduced by Siege Mode 599 | . . . . . . . . . . . 154 109 . . 85 251 . . Redirected to Shielding 43 | . . . . . . . . . . . . . . . . . 43 . Ignored by Resistances 285 | . . . . . . . . . . . . . . . . 285 . . Regen/Repaired (Parts) 263 | . . . 191 . . . . . . . . . . . . 72 . . Core Remaining (%) 54 | 100 52 84 50 . . . . 55 15 63 . . . . 51 63 7 . Volleys Fired 664 | 16 50 15 65 73 2 20 . 3 116 17 103 17 4 . 29 131 . 3 Largest 4 | 2 2 2 2 2 2 2 . 2 2 1 2 2 1 . 2 4 . 3 Hottest 265 | 70 79 90 90 160 160 160 . 160 165 98 120 149 61 . 169 265 . 171 Shots Fired 1099 | 32 93 30 92 78 4 41 1 6 232 17 167 24 6 . 38 231 1 6 Gun 841 | 32 93 30 57 5 2 21 1 3 224 9 166 9 2 . 33 151 1 2 Cannon 227 | . . . 35 71 2 20 . 3 8 8 . 6 1 . 5 64 . 4 Launcher 31 | . . . . 2 . . . . . . 1 9 3 . . 16 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 308 | 16 42 2 35 63 . . . . 8 . 92 7 1 . . 38 . 4 Thermal 548 | 16 51 2 . 13 4 41 1 6 223 8 49 8 2 . 31 90 1 2 Explosive 31 | . . . . 2 . . . . . . 1 9 3 . . 16 . . Electromagnetic 212 | . . 26 57 . . . . . 1 9 25 . . . 7 87 . . Robot Hit Streak 43 | 7 13 7 9 7 1 13 . 9 14 8 43 8 1 . 6 31 2 4 Robot Miss Streak 11 | 3 11 6 2 5 3 4 . 1 5 2 3 3 2 . 3 4 . 4 Penetration Max 2 | . . . . . . . . . . . 2 . . . . 1 . . Secondary Targets 4 | . . . . . . . . . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 843 | 20 63 18 60 43 2 29 . 6 160 13 128 14 1 . 20 159 105 2 Core Hits 450 | 8 25 10 24 33 2 19 . 3 63 6 63 27 9 . 8 105 43 2 Critical Kills 14 | . . . . . . 1 . . 1 . 12 . . . . . . . Critical Parts Destroyed 18 | . 1 . . . . . . . 1 . 15 . . . . 1 . . Critical Strikes 106 | 2 5 . 3 3 . 1 . . 27 . 31 . . . 3 8 23 . Burn 37 | 2 4 . . . . . . . 24 . 4 . . . 3 . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . Destroy 32 | . 1 . . . . . . . 3 . 27 . . . . 1 . . Blast 8 | . . . 3 3 . . . . . . . . . . . 2 . . Corrupt 5 | . . . . . . . . . . . . . . . . 5 . . Impale 23 | . . . . . . . . . . . . . . . . . 23 . Melee Attacks 152 | . . . . . . . . . . . . . . . . . 152 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 152 | . . . . . . . . . . . . . . . . . 152 . Sneak Attacks 6 | . . . . . . . . . . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . . . . . . . . . . 24 . Damage Inflicted 30797 | 216 880 259 1674 2414 35 777 . 171 3806 402 2507 2046 284 . 542 9490 5236 58 Guns 12579 | 216 861 257 559 89 10 478 . 92 3622 205 2011 138 . . 453 3555 33 . Cannons 5615 | . . . 1049 2057 25 299 . 79 181 182 . 111 32 . 89 1453 . 58 Explosions 7267 | . . . 66 262 . . . . . . 496 1797 231 . . 4415 . . Melee 5199 | . . . . . . . . . . . . . . . . . 5199 . Ramming 137 | . 19 2 . 6 . . . . 3 15 . . 21 . . 67 4 . Kinetic 5168 | 89 391 22 1049 1907 . . . . 181 . 632 119 32 . . 688 . 58 Thermal 9833 | 127 470 14 66 239 35 777 . 171 3610 182 1009 130 . . 453 2517 33 . Explosive 7089 | . . . . 262 . . . . . . 496 1797 231 . . 4303 . . Electromagnetic 3371 | . . 221 559 . . . . . 12 205 370 . . . 89 1915 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 5199 | . . . . . . . . . . . . . . . . . 5199 . Highest Corruption 58 | . 1 1 19 2 2 2 2 2 5 8 6 12 12 12 20 47 58 13 Average Corruption 9 | . 1 1 12 1 2 2 2 2 2 5 2 10 12 12 17 27 26 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 353 | . 5 . 34 6 4 13 3 16 34 4 23 9 23 12 26 76 63 2 Message Errors 68 | . 1 . 5 . 1 5 . 4 6 2 4 1 5 3 5 11 15 . Matter Fused 77 | . 1 . 13 1 . 1 1 1 8 . 4 5 4 2 8 14 12 2 Heat Flow Errors 40 | . 1 . 2 4 1 . . 2 4 . 6 . 1 1 4 11 3 . Energy Discharges 41 | . . . 2 1 . 3 1 3 5 . 1 1 6 3 . 9 6 . Parts Rejected 8 | . . . 2 . . . . 1 2 . . . . . 1 . 2 . Parts Fused 5 | . . . 1 . . . . 1 . . 1 . . . 2 . . . Data Loss (minor) 42 | . . . 5 . 1 2 . 1 . 2 3 2 2 3 1 9 11 . Data Loss (major) 14 | . 1 . 2 . 1 . . 1 2 . 2 . 2 . . 2 1 . Misfires 22 | . 1 . 1 . . 1 1 . 4 . 2 . 2 . 4 5 1 . Alerts 7 | . . . . . . 1 . 2 1 . . . 1 . . . 2 . Misdirections 10 | . . . . . . . . . . . . . . . . . 10 . Weapon Failures 19 | . . . 1 . . . . . 2 . . . . . 1 15 . . Overload Shots 5 | . . . . . . . . . . . . . . . . 5 . . Overflow Damage 1169 | . 3 . 121 216 . . . . . . 43 24 1 . . 258 503 . Projectiles 360 | . . . 121 204 . . . . . . . . . . . 35 . . Explosions 303 | . . . . 12 . . . . . . 43 24 1 . . 223 . . Melee 506 | . 3 . . . . . . . . . . . . . . . 503 . Knockbacks 31 | . . . 5 13 . . . . 3 . . 1 1 . . 6 . 2 Impact 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic 26 | . . . 4 12 . . . . 3 . . 1 1 . . 4 . 1 Secondary 4 | . . . 1 1 . . . . . . . . . . . 1 . 1 Self-Inflicted Damage 434 | . . . 62 62 . . . . 1 7 . 177 70 . . 55 . . Shots 8 | . . . 1 1 . . . . . . . 4 1 . . 1 . . Rammed 12 | . . . . . . . . . 1 2 . . 5 . . 4 . . Targets Rammed 23 | . 5 1 . 1 . . . . 1 2 . . 6 . . 6 1 . Kicked 8 | . 5 1 . 1 . . . . . . . . . . . . 1 . Crushed 3 | . . . . . . . . . . . . . 1 . . 2 . . Highest Temperature 416 | 160 382 126 211 278 98 416 21 200 336 88 151 . 64 164 415 318 141 . Average Temperature 82 | 63 104 43 37 63 47 118 16 104 102 34 56 . 34 87 188 85 59 . Received Heat Transfer 3522 | . 405 9 117 453 . 428 . 108 697 45 186 36 . . 18 507 396 117 Effects 4 | . 2 . . . . . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . 3 1 . . 3 13 . . Total Turns 666 | . . . . . . . . . . . 189 17 . . 51 409 . . Longest Duration 109 | . . . . . . . . . . . 80 17 . . 42 109 . . Robots Corrupted 9 | . 1 . . . . . . . . . . . . . 1 7 . . Combat Hostiles 7 | . . . . . . . . . . . . . . . 1 6 . . Parts Fried 33 | . 3 . 6 . . . . . . . 2 . . . . 22 . . Impact Corruptions 2 | . 1 . 1 . . . . . . . . . . . . . . . Robots Melted 12 | 1 . . . . . 1 . 1 7 . 1 . . . . 1 . . Combat Hostiles 11 | . . . . . . 1 . 1 7 . 1 . . . . 1 . . Parts Melted 61 | . 4 . . 1 . 3 . 1 33 1 12 . . . 2 4 . . Heat Transferred 21574 | 518 1554 37 50 500 75 1600 . 350 10429 250 2450 185 . . 888 2651 37 . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1087 | 30 180 260 459 952 . . . . 212 125 419 . . . . 1087 768 409 Initial 900 | . 19 76 109 142 . . . . . 51 7 . . . . 900 550 324 Average 306 | 15 82 159 243 438 . . . . 52 52 274 . . . . 737 593 327 Maximum Alert Level 3 | . . 1 2 3 . . . . 1 . 2 . . . . 3 3 2 Low Security (%) 47 | 100 100 60 37 22 . . . . 99 100 20 . . . . . . . Level 1 19 | . . 39 42 28 . . . . . . 70 . . . . 3 . 98 Level 2 23 | . . . 20 34 . . . . . . 8 . . . . 43 92 1 Level 3 9 | . . . . 14 . . . . . . . . . . . 52 7 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 . 4 6 . . . . 11 5 5 . . . . 8 10 1 Investigation 7 | . 1 . 2 2 . . . . 1 . 1 . . . . . . . Extermination 20 | . . . . 1 . . . . 6 2 2 . . . . 3 5 1 Reinforcement 18 | . 1 . 2 2 . . . . 1 3 2 . . . . 4 3 . Assault 4 | . . . . 1 . . . . . . . . . . . 1 2 . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . . . 5 . . Data Miner Redirects 4 | . . . . . . . . . 1 . 1 . . . . . 2 . Construction Impeded 4 | . . . . 1 . . . . . 1 . . . . . 2 . . Haulers Reinforced 5 | . . . . . . . . . 1 1 . . . . . 2 1 . Active Scanning Responses 3 | . . . 1 2 . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 18 | . . 1 1 3 . . . . 2 2 1 . . . . 1 6 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 335 | . 15 10 16 32 1 7 . 2 35 13 48 7 5 . 14 56 48 26 Peak Tracking Total 19 | . 5 4 3 6 1 4 . 1 5 7 9 7 5 . 5 9 10 19 Tactical Retreats 33 | . 1 1 1 3 . . . . 5 2 4 . . . 2 8 5 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 9 | . 1 1 1 1 . . . . 2 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 12 | . . . 2 5 . . . . 1 1 . 2 . . . 1 . . Max in Single Turn 2 | . . . 1 2 . . . . 1 1 . 1 . . . 1 . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 34 | . 2 2 2 4 . . 4 . 6 1 3 . . 4 . 2 3 1 Terminals 14 | . 2 2 1 3 . . . . 2 . 2 . . . . . 1 1 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . Repair Stations 7 | . . . 1 . . . . . 2 . 1 . . . . 1 2 . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . . Total Hacks 95 | . 7 3 4 8 . . 28 . 11 1 4 . . 17 . 3 7 2 Successful 64 | . 2 2 4 1 . . 28 . 2 1 2 . . 17 . 3 2 . Failed 31 | . 5 1 . 7 . . . . 9 . 2 . . . . . 5 2 Catastrophic 5 | . 2 . . 1 . . . . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 7 | . . . . 5 . . . . 1 . 1 . . . . . . . Terminals 29 | . 7 3 2 7 . . . . 3 . 2 . . . . . 3 2 Fabricators 5 | . . . . . . . . . 5 . . . . . . . . . Repair Stations 13 | . . . 2 . . . . . 3 . 2 . . . . 2 4 . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 . . Terminal Hacks 53 | . 2 2 2 1 . . 28 . . . 1 . . 17 . . . . Record 16 | . . . . . . . 11 . . . . . . 5 . . . . Part Schematic 12 | . . . . . . . 8 . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . 4 . . . . Prototype ID Bank 10 | . 1 2 . . . . 3 . . . . . . 4 . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . . . . . 1 . . . . 2 2 . Scan Component 4 | . . . 1 . . . . . . . . . . . . 1 2 . Repair 2 | . . . 1 . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 21 | . 2 1 2 3 . . . . 6 . 2 . . . . 1 3 1 Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 8 . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . 1 . . Time 75 | . . . 38 . . . . . . . . . . . . 37 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 1 | . . . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . . . Highest-Rated Group 39 | . . . . . . . . . . . . 39 39 . . . . . Highest-Rated Ally 39 | . . . . . . . . . . . . 39 39 . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . 4 . . . . . Total Damage 33 | . . . . . . . . . . . . . 33 . . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 1 . . . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 15881 | 175 771 268 933 1096 303 1092 154 1064 2974 508 1476 274 564 274 555 1575 1465 360 Spaces Moved 8723 | 101 412 150 445 677 251 557 84 551 1352 383 1046 133 353 175 331 543 838 341 Core 305 | 5 . . . . . . . 1 2 50 89 . . . . . 51 107 Treads 2220 | . . 51 231 . . . . 43 361 . 500 133 353 175 140 233 . . Legs 4249 | 96 412 99 214 677 251 557 84 507 409 . . . . . 191 90 657 5 Wheels 909 | . . . . . . . . . 330 . . . . . . 220 130 229 Hover 472 | . . . . . . . . . 222 250 . . . . . . . . Flight 568 | . . . . . . . . . 28 83 457 . . . . . . . Fastest Speed 26 | 50 120 120 105 105 112 112 185 120 35 35 26 145 150 152 120 90 50 50 Average Speed 126 | 116 120 133 135 105 112 138 185 183 155 63 90 151 151 152 136 127 115 92 Slowest Speed 700 | 120 190 160 260 112 112 186 185 300 700 120 272 180 152 152 160 225 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 1 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 38 | 4 50 18 39 15 57 80 72 77 33 19 24 32 52 62 52 13 20 9 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 6 | . . . . . 1 . 1 . . . . 1 . 3 . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . . . . . . . . . . . 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 1 2 . . . . . 1 2 . . . . . Spaces Dug 60 | . . . 4 4 . . . . . . . 6 29 . . 3 14 . Terrain Destroyed 502 | . . . 48 57 . . . . 1 1 5 101 64 . . 211 14 . Melee 14 | . . . . . . . . . . . . . . . . . 14 . Projectile 69 | . . . 16 27 . . . . 1 1 . 8 . . . 16 . . AOE 415 | . . . 32 30 . . . . . . 1 93 64 . . 195 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 12193 | 126 590 186 663 943 268 835 83 594 1976 625 1411 178 373 187 402 1207 1165 381 Wait 2004 | 1 112 9 88 176 15 254 . 32 370 208 155 13 1 . 25 426 106 13 Move 8702 | 100 411 149 444 677 250 556 83 550 1351 380 1043 132 352 174 330 542 837 341 Hop 2 | . . . . . . . . . . 1 1 . . . . . . . Pick Up 140 | 2 1 3 15 3 . . . 1 23 2 16 1 3 6 5 26 32 1 Fast Attach 143 | 6 3 1 12 3 . 1 . 2 22 9 27 5 2 . 3 20 20 7 Attach 126 | 1 1 . 12 4 1 2 . 3 25 2 14 5 2 . 9 11 23 11 Detach 42 | . . . 3 . . 1 . 1 10 1 11 1 1 2 . 4 2 5 Swap 115 | . 7 6 13 3 . 1 . 2 25 1 20 3 2 . 1 18 13 . Drop 91 | . . 2 11 1 . . . . 12 2 21 . . 5 . 23 14 . Fire 664 | 16 50 15 65 73 2 20 . 3 116 17 103 17 4 . 29 131 . 3 Melee 116 | . . . . . . . . . . . . . . . . . 116 . Ram 4 | . . . . . . . . . 1 2 . . . . . . 1 . Kick 7 | . 5 1 . . . . . . . . . . . . . . 1 . Crush 12 | . . . . . . . . . . . . . 6 . . 6 . . Escape Stasis 24 | . . . . 3 . . . . 21 . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 831 | -10/Materials | Discovered new exit (range 4) 833 | -10/Materials | Identified exit to Materials 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Discovered new exit (range 3) 1189 | -9/Materials | Identified exit to Materials 1215 | -9/Materials | Entered another Materials area 1215 | -8/Materials | Evolved 2 slots: Propulsion x2 1650 | -8/Materials | Found Corrupted Prototype Device 1652 | -8/Materials | Identified Active Sensor Suite 1665 | -8/Materials | System corruption reached 10% 1668 | -8/Materials | Lost 10 parts (2p4n4w) 1953 | -8/Materials | Build established: Scavenger-Skirmisher 2110 | -8/Materials | Repaired Hvy. Assault Cannon 2138 | -8/Materials | Discovered new exit (range 10) 2146 | -8/Materials | Identified exit to Factory 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Utility x2 3142 | -7/Factory | Lost 3 parts (1n2w) 3229 | -7/Factory | Discovered new exit (range 14) 3243 | -7/Factory | Identified exit to Lower Caves 3244 | -7/Factory | Entered Lower Caves 3362 | -7/Lower Caves | Encountered a Warlord checkpoint 3415 | -7/Lower Caves | Identified exit to Lower Caves 3493 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3504 | -7/Lower Caves | Identified exit to Zion 3547 | -7/Lower Caves | Entered another Lower Caves area 3553 | -7/Lower Caves | Discovered new exit (range 17) 3570 | -7/Lower Caves | Identified exit to Factory 3578 | -7/Lower Caves | Encountered a Warlord checkpoint 4212 | -7/Lower Caves | Spotted B-75 Beast 4250 | -7/Lower Caves | Destroyed B-75 Beast 4484 | -7/Lower Caves | Build established: Scavenger-Mutant 4609 | -7/Lower Caves | Discovered new exit (range 13) 4634 | -7/Lower Caves | Identified exit to Data Miner 4639 | -7/Lower Caves | Entered Data Miner 4639 | -7/Data Miner | Discovered new exit (range 6) 4671 | -7/Data Miner | Met Data Miner 4717 | -7/Data Miner | Learned location of Section 7 (-2) 4717 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4750 | -7/Data Miner | Received God Mode back door access code from Data Miner 4791 | -7/Data Miner | Identified exit to Proximity Caves 4793 | -7/Data Miner | Entered Proximity Caves 5258 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5328 | -6/Proximity Caves | Learned Factory interactive machine intel 5584 | -6/Proximity Caves | Build established: Scavenger-Mutant 5704 | -6/Proximity Caves | Spotted B-75 Beast 5840 | -6/Proximity Caves | Discovered exit to Factory (range 11) 5857 | -6/Proximity Caves | Entered Factory 5857 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5858 | -6/Factory | Loaded intel: 54 interactive machine locations 5865 | -6/Factory | Lost 4 parts (1p1n2u) 6132 | -6/Factory | Incoming investigation squad redirected 6844 | -6/Factory | Lost 7 parts (4n3u) 7563 | -6/Factory | Spotted B-75 Beast 7565 | -6/Factory | Discovered new exit (range 9) 7586 | -6/Factory | Identified exit to Factory 8614 | -6/Factory | Garrison activated, responded to threat 8764 | -6/Factory | Core integrity fell below 50% 8819 | -6/Factory | Core integrity fell below 20% 8831 | -6/Factory | Entered another Factory area 8831 | -5/Factory | Evolved 2 slots: Utility x2 8858 | -5/Factory | Lost 21 parts (5p8n3u5w) 9134 | -5/Factory | Build established: Mutant 9307 | -5/Factory | Lost 4 parts (3n1u) 9334 | -5/Factory | Discovered new exit (range 4) 9336 | -5/Factory | Identified exit to Factory 9339 | -5/Factory | Entered another Factory area 9339 | -4/Factory | Evolved 2 slots: Utility x2 9350 | -4/Factory | Lost 3 parts (1n2u) 9608 | -4/Factory | Lost 4 parts (2n1u1w) 9999 | -4/Factory | Build established: Scavenger-Mutant 10186 | -4/Factory | Identified exit to Upper Caves 10308 | -4/Factory | Discovered new exit (range 15) 10347 | -4/Factory | Identified exit to Research 10372 | -4/Factory | Discovered exit to Research (range 10) 10433 | -4/Factory | Incoming investigation squad redirected 10815 | -4/Factory | Entered Upper Caves 10883 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10905 | -4/Upper Caves | System corruption reached 10% 10950 | -4/Upper Caves | Destroyed 8 combat bots 10960 | -4/Upper Caves | Lost 11 parts (1p1n8u1w) 11071 | -4/Upper Caves | Discovered new exit (range 6) 11089 | -4/Upper Caves | Entered another Upper Caves area 11089 | -4/Upper Caves | Accompanied by 1 ally 11197 | -4/Upper Caves | Discovered exit to Research (range 4) 11252 | -4/Upper Caves | Lost 3 parts (1p1n1u) 11551 | -4/Upper Caves | Discovered new exit (range 5) 11584 | -4/Upper Caves | Build established: Hacker-Mutant 11653 | -4/Upper Caves | Entered Zhirov 11653 | -4/Zhirov | Discovered new exit (range 3) 11681 | -4/Zhirov | Met Zhirov 11722 | -4/Zhirov | Learned location of Quarantine (-2) 11722 | -4/Zhirov | Learned location of Testing (-3) 11722 | -4/Zhirov | Learned location of Command (-1) 11745 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11768 | -4/Zhirov | Found Alien Artifact 11807 | -4/Zhirov | Found Alien Artifact 11927 | -4/Zhirov | Entered Proximity Caves 11929 | -3/Proximity Caves | Spotter reported a threat 11930 | -3/Proximity Caves | Spotter reported a threat 11983 | -3/Proximity Caves | Spotter reported a threat 12009 | -3/Proximity Caves | Lost 4 parts (2p1n1w) 12010 | -3/Proximity Caves | Identified Integrated Dissipator 12010 | -3/Proximity Caves | Installed Integrated Dissipator, increased core heat dissipation (+20) 12011 | -3/Proximity Caves | Identified Transdimensional Reconstructor 12011 | -3/Proximity Caves | Warped through subspace 12015 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12046 | -3/Proximity Caves | Spotter reported a threat 12292 | -3/Proximity Caves | Spotter reported a threat 12333 | -3/Proximity Caves | Build established: Scavenger-Mutant 12369 | -3/Proximity Caves | Spotter reported a threat 12423 | -3/Proximity Caves | Spotter reported a threat 12436 | -3/Proximity Caves | Spotted B-86 Titan 12464 | -3/Proximity Caves | Discovered exit to Research (range 16) 12482 | -3/Proximity Caves | Entered Research 12482 | -3/Research | Evolved 2 slots: Weapon x2 12763 | -3/Research | Search patrols dispatched 12769 | -3/Research | Repaired Lgt. Quantum Reactor 12809 | -3/Research | System corruption reached 10% 12982 | -3/Research | Search patrols dispatched 13038 | -3/Research | Found Prototype Launcher 13038 | -3/Research | Identified Hellfire Missile Launcher 13053 | -3/Research | Spotted B-86 Titan 13232 | -3/Research | Search patrols dispatched 13251 | -3/Research | Build established: Hacker-Gunner 13400 | -3/Research | System corruption reached 30% 13482 | -3/Research | Search patrols dispatched 13690 | -3/Research | Build established: Scavenger-Gunner 13732 | -3/Research | Search patrols dispatched 13852 | -3/Research | Destroyed 9 combat bots 13982 | -3/Research | First assault squad dispatched 14021 | -3/Research | Destroyed 8 combat bots 14044 | -3/Research | Discovered new exit (range 9) 14057 | -3/Research | Entered another Research area 14057 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 14067 | -2/Research | Lost 10 parts (2p2n3u3w) 14336 | -2/Research | First assault squad dispatched 14452 | -2/Research | Build established: Scavenger-Gladiator 14541 | -2/Research | System corruption reached 10% 14571 | -2/Research | Lost 4 parts (4u) 14691 | -2/Research | Lost 5 parts (2p2u1w) 14779 | -2/Research | Found Prototype Device 14779 | -2/Research | Identified Exp. Force Field 15349 | -2/Research | System corruption reached 30% 15356 | -2/Research | Incoming assault squad redirected 15406 | -2/Research | Lost 3 parts (1p2u) 15461 | -2/Research | Incoming assault squad redirected 15470 | -2/Research | Core integrity fell below 50% 15501 | -2/Research | Core integrity fell below 20% 15519 | -2/Research | Discovered new exit (range 8) 15522 | -2/Research | Entered Access 15522 | -1/Access | Evolved 2 slots: Propulsion x2 15539 | -1/Access | Lost 20 parts (3p6n6u5w) 15835 | -1/Access | Spotted B-99 Colossus 15845 | -1/Access | Spotted B-99 Colossus 15845 | -1/Access | Spotted B-99 Colossus 15846 | -1/Access | System corruption reached 10% 15863 | -1/Access | Core integrity fell below 50% 15867 | -1/Access | Core integrity fell below 20% 15882 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15866_ Penetrated by Slug. 15869_ Adv. Terrain Scan Processor destroyed. 15869_ Critical hit (Blast). 15869_ Slug penetrates Sealed Heavy Doors. 15869_ Penetrated by Slug. 15869_ Slug penetrates Sealed Heavy Doors. 15869_ Penetrated by Slug. 15870_ Slug penetrates Sealed Heavy Doors. 15872_ Lgt. Quantum Reactor destroyed. 15874_ P-80 Master resets P-80 Master, system corruption cleaned. 15877_ Slug penetrates Sealed Heavy Doors. 15878_ System corrupted: Matter fused (-5). 15878_ P-80 Master knocked back. 15878_ Drone Bay destroyed. 15878_ Imp. Linear Gravjet destroyed. 15879_ B-99 Colossus exits siege mode. 15879_ Enh. Quantum Rifle destroyed. 15880_ Slug penetrates Sealed Heavy Doors. 15880_ Slug penetrates P-80 Master. 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""T | | ??????????????????????????" p " | | ????????????????????????"""pp g g g g h % | | ????????????????????????"@ppBB ;;#####"##^ | | ????????????????????????"""gBBg % ## # | | ??????????????????????????"%%% ;# # ^ | | ??????????????????????????########;#" # | | ??????????????????????????????????##"" / | | ???????????????????????????????????#"" " | | ???????????????????????????????????#"" + | | ???????????????????????????????????#"" ###### | | ???????????????????????????????????#"T #????? | | ???????????????????????????????????#"" #???? | | ???????????????????????????????????#"" #??# | | ???????????????????????????????????#"" #??# | | ???????????????????????????????????#"" #??# | | ???????????????????????????????????#" #??# | | ???????????????????????????????????# ! #??# " | | ???????????????????????????????????# #??# | | ???????????????????????????????????# #??# | | ???????????????????????????????????# #??# | | ???????????????????????????????????#########??# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 57 Energy Capacity 1325 Matter Stores 600 Matter Capacity 650 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 2100 Resistance: KI 30 Propulsion Shielding 33 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 6 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 25 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TractorCorruptionBiocell Manual? 0 Play Time 02:31:50 Cumulative 79.4 hours Start 2025.03.22 @ 10:57:29 End 2025.03.22 @ 18:34:15 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a3a8385-e15c-4ffd-9142-6f6000667851