Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 00:05:07 Player: RedEssence Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2657) 2657 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6792 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 100/100 System Corruption 1% Temperature Cool (21) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Armored Treads Armored Treads Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Coil Gun Heavy Assault Cannon > --- INVENTORY -------- Armored Treads Armored Treads Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Matter Pod Device Improved Sensor Array Storage High-capacity Matter Pod Processor Visual Processing Unit Hackware Improved Hacking Suite Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 1 . . 2 Weapon 1 | . . . . 1 . . Parts Attached 71 | 6 7 16 15 3 8 16 Power 13 | 1 1 3 2 1 2 3 Engine 9 | 1 1 2 1 1 . 3 Core 4 | . . 1 1 . 2 . Reactor . | . . . . . . . Propulsion 18 | 2 1 4 6 . 2 3 Treads 10 | 2 1 2 3 . 2 . Leg 3 | . . . . . . 3 Wheel 5 | . . 2 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 5 4 1 1 5 Device 10 | . . 3 3 . 1 3 Storage 4 | 1 2 . . 1 . . Processor 3 | . . 2 1 . . . Hackware 2 | . . . . . . 2 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 3 4 3 1 3 5 Energy Gun 7 | 2 . 1 . 1 2 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 11 | . 3 3 2 . . 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 51 | . . 11 12 . 12 16 Power 12 | . . 3 2 . 3 4 Propulsion 13 | . . 2 5 . 3 3 Utility 9 | . . 2 2 . 1 4 Weapon 17 | . . 4 3 . 5 5 Highest Loss Streak 8 | . . 4 5 . 7 8 To Critical Strikes 2 | . . 2 . . . . Average Slot Usage (%) 94 | . 96 97 96 100 88 83 Engine 7 | . 13 8 3 7 2 6 Core 3 | . . 1 5 7 7 3 Treads 17 | . 28 17 16 23 21 . Leg 2 | . . . . . . 17 Wheel 3 | . . 4 8 . . . Device 6 | . . 9 8 7 6 10 Storage 18 | . 24 22 18 15 15 6 Processor 11 | . . 12 18 15 15 12 Hackware 1 | . . . . . . 12 Energy Gun 2 | . 1 1 1 7 7 1 Energy Cannon 2 | . . . 5 7 2 . Ballistic Gun 14 | . 26 20 11 7 2 3 Naked Turns . | . . . . . . . Heaviest Build 78 | 12 33 36 39 69 69 78 Greatest Support 69 | 40 40 43 60 60 69 60 Greatest Overweight (x) 13 | . 1 1 8 1 1 13 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 15 | 7 13 15 15 18 20 20 Most Carried 19 | 6 15 15 15 19 17 13 Average Carried 12 | 3 11 13 13 15 13 8 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 17 | 6 15 14 15 17 14 8 Class Distribution -------------------- 51% | Mutant 25% | Skirmisher 12% | Scavenger-Skirmisher 6% | Hacker-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2179 | 225 311 637 442 . 178 386 Remotely . | . . . . . . . Salvage Created 2906 | . 112 1050 784 . 409 551 Parts 185 | . 8 76 53 . 26 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 63 | . 2 21 21 . 9 10 Guns 53 | . 2 21 18 . 4 8 Cannons 10 | . . . 3 . 5 2 Classes Destroyed 12 | . 2 6 1 . 2 1 Worker 3 | . . 1 . . . 2 Builder 5 | . . 2 1 . . 2 Watcher 8 | . 1 4 3 . . . Swarmer 16 | . . 4 6 . 4 2 Grunt 25 | . 2 9 9 . 1 4 Brawler 2 | . . 1 . . 1 . Duelist 2 | . . 1 1 . . . Sentry 11 | . . 6 4 . . 1 Specialist 1 | . . . . . 1 . Hunter 4 | . . . 1 . 1 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 5 | . 2 4 5 . 3 5 Combat Bots Only 4 | . 2 4 4 . 3 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 635 | . . 164 128 . 119 224 Missed 184 | . . 52 42 . 31 59 Damage Taken 7348 | . 84 1477 1398 . 1715 2674 Core 1575 | . 22 199 302 . 184 868 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 242 | . . . . . . 242 Core Remaining (%) 71 | 100 91 50 45 . 73 . Volleys Fired 254 | . 7 94 65 . 35 53 Largest 3 | . 2 2 2 . 3 3 Hottest 180 | . 46 75 85 . 180 127 Shots Fired 513 | . 14 185 130 . 80 104 Gun 446 | . 14 185 103 . 53 91 Cannon 67 | . . . 27 . 27 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 362 | . 14 165 82 . 29 72 Thermal 145 | . . 20 48 . 45 32 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 18 | . 2 18 12 . 10 8 Robot Miss Streak 5 | . 3 5 5 . 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 340 | . 5 126 99 . 45 65 Core Hits 142 | . 3 44 48 . 17 30 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 4 | . . 1 2 . . 1 Critical Strikes 16 | . . 2 5 . 2 7 Burn 5 | . . 1 2 . . 2 Destroy 6 | . . 1 3 . . 2 Blast 5 | . . . . . 2 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7114 | . 83 1989 1867 . 1420 1755 Guns 5390 | . 83 1989 1481 . 551 1286 Cannons 1700 | . . . 386 . 869 445 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 24 | . . . . . . 24 Kinetic 5488 | . 83 1861 1305 . 950 1289 Thermal 1526 | . . 128 562 . 394 442 Explosive . | . . . . . . . Electromagnetic 76 | . . . . . 76 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . . 1 Average Corruption 1 | . . 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . 10 . . . 4 Message Errors 5 | . . 5 . . . . Matter Fused 2 | . . 1 . . . 1 Heat Flow Errors 1 | . . 1 . . . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . Misfires 2 | . . 1 . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 230 | . . . 69 . 67 94 Projectiles 163 | . . . 2 . 67 94 Explosions 67 | . . . 67 . . . Melee . | . . . . . . . Knockbacks 15 | . . . . . 10 5 Impact . | . . . . . . . Kinetic 14 | . . . . . 10 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 191 | . . . 191 . . . Shots 2 | . . . 2 . . . Rammed 1 | . . . . . . 1 Targets Rammed 6 | . . . . . . 6 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 374 | . . 260 105 . 148 374 Average Temperature 52 | . . 30 33 . 51 79 Received Heat Transfer 1791 | . . 513 477 . 81 720 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 1 . 1 4 Heat Transferred 3626 | . . 444 1295 . 888 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 308 | . 54 202 308 96 209 273 Initial 109 | . . . 63 72 3 109 Average 101 | . 19 92 163 79 69 153 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 87 | 100 100 95 72 100 97 70 Level 1 12 | . . 4 27 . 2 29 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 9 | . 1 . 3 . 2 3 Investigation 5 | . 1 . 2 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 5 | . 1 2 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 6 30 35 . 14 26 Peak Tracking Total 8 | . 2 4 6 . 4 8 Tactical Retreats 15 | . . 3 2 . 4 6 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 9 | . 4 2 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 4 | . 1 . 2 . 1 . Max in Single Turn 2 | . 1 . 2 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 31 | . 8 9 8 3 . 3 Terminals 21 | . 6 6 6 3 . . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 1 . . . 1 Recycling Units 3 | . 2 . 1 . . . Scanalyzers 4 | . . 2 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 72 | . 21 24 16 3 . 8 Successful 44 | . 10 17 8 2 . 7 Failed 28 | . 11 7 8 1 . 1 Catastrophic 5 | . . 2 2 1 . . Database Lockouts . | . . . . . . . Manual 10 | . 7 . 3 . . . Terminals 38 | . 14 11 10 3 . . Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . 2 . . . 2 Recycling Units 8 | . 7 . 1 . . . Scanalyzers 21 | . . 11 5 . . 5 Garrison Access . | . . . . . . . Terminal Hacks 17 | . 7 6 2 2 . . Record 1 | . . 1 . . . . Robot Analysis 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Alert Level 3 | . 1 2 . . . . Locate Traps 3 | . 3 . . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 6 | . 3 . 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 1 . . . 2 Scan Component 2 | . . 1 . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 4 | . 3 . 1 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 20 | . . 10 5 . . 5 Insert Component 9 | . . 5 3 . . 1 Analyze 11 | . . 5 2 . . 4 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 6 9 5 2 . 3 Full Trace Events 5 | . 1 1 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 5 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 8 | . . 5 2 . . 1 Part Schematics Acquired 7 | . . 5 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 6641 | 91 1282 1785 1779 459 436 809 Spaces Moved 3462 | 55 763 1010 996 196 159 283 Core 16 | 13 . . 1 . . 2 Treads 2466 | 42 763 734 549 196 159 23 Legs 258 | . . . . . . 258 Wheels 722 | . . 276 446 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 95 86 170 170 200 Average Speed 157 | 134 160 142 141 223 173 207 Slowest Speed 700 | 160 240 240 450 250 250 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 95 74 53 6 88 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 27 . 4 4 Melee . | . . . . . . . Projectile 10 | . . . 2 . 4 4 AOE 25 | . . . 25 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 4160 | 72 814 1180 1236 218 242 398 Wait 230 | . 8 24 136 10 24 28 Move 3456 | 54 762 1009 995 195 158 283 Hop . | . . . . . . . Pick Up 102 | 12 21 24 20 7 11 7 Fast Attach . | . . . . . . . Attach 69 | 6 6 16 15 2 8 16 Detach 7 | . 1 1 1 . . 4 Swap 2 | . 1 . . 1 . . Drop 34 | . 8 12 4 3 6 1 Fire 254 | . 7 94 65 . 35 53 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 5 | . . . . . . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Discovered new exit (range 15) 879 | -10/Materials | Discovered new exit (range 4) 1077 | -10/Materials | Discovered new exit (range 15) 1290 | -10/Materials | Discovered new exit (range 16) 1374 | -10/Materials | Entered another Materials area 1374 | -9/Materials | Evolved 2 slots: Utility x2 1645 | -9/Materials | Discovered new exit (range 11) 1772 | -9/Materials | Discovered new exit (range 16) 1827 | -9/Materials | Identified exit to Materials 1887 | -9/Materials | Lost 4 parts (1p1n1u1w) 2357 | -9/Materials | Identified exit to Mines 2589 | -9/Materials | Discovered exit to Mines (range 15) 2915 | -9/Materials | Lost 3 parts (1p1u1w) 3085 | -9/Materials | Discovered exit to Materials (range 17) 3159 | -9/Materials | Entered another Materials area 3159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3322 | -8/Materials | Lost 4 parts (1p2n1u) 3718 | -8/Materials | Build established: Skirmisher 3855 | -8/Materials | Lost 5 parts (1p2n1u1w) 4288 | -8/Materials | Core integrity fell below 50% 4623 | -8/Materials | Discovered new exit (range 9) 4637 | -8/Materials | Identified exit to Factory 4938 | -8/Materials | Entered Factory 4938 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5242 | -7/Factory | Build established: Scavenger-Skirmisher 5397 | -7/Factory | Identified exit to DSF 5397 | -7/Factory | Entered DSF 5448 | -7/DSF | Additional patrols routed to DSF 5610 | -7/DSF | Lost 7 parts (1p2n4w) 5761 | -7/DSF | Discovered new exit (range 17) 5788 | -7/DSF | Identified exit to Factory 5822 | -7/DSF | Sterilization system engaged 5833 | -7/DSF | Entered Factory 5833 | -6/Factory | Evolved 2 slots: Utility x2 6086 | -6/Factory | Repaired Hvy. Assault Cannon 6477 | -6/Factory | Lost 6 parts (2p2u2w) 6626 | -6/Factory | Core integrity fell below 50% 6637 | -6/Factory | Core integrity fell below 20% 6642 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Imp. Heat Sink rejected. Slug penetrates Wall. Titanium Leg destroyed. Slug penetrates Wall. Kicked G-67 Veteran. Kicked G-67 Veteran out of the way. Penetrated by Slug. Rnf. Deuterium Engine destroyed. Slug penetrates G-67 Veteran. Kicked G-67 Veteran. Titanium Leg destroyed. Kicked G-67 Veteran. Penetrated by Slug. Titanium Leg destroyed. Slammed into G-67 Veteran. Penetrated by Slug. Imp. Hacking Suite destroyed. Imp. Signal Interpreter destroyed. Critical hit (Burn: +37). Penetrated by Slug. 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" " " " " " " | | ????????????????????????????? !// " " " " " " " | | ????????????????????????????? ?/ " " " " " " " | | ????????????????????????????????/? " " " " " " " | | ?????????????????????????????????????" " " " " " | | ?????????????????????????????????????????" " " " | | ?????????????????????????????????????????" " " " | | ?????????????????????????????????????????" " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoThermalScythe Manual? 0 Play Time 01:23:32 Cumulative 11.7 hours Start 2024.04.17 @ 22:37:18 End 2024.04.18 @ 00:05:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 72607dee-dc0f-4701-9c7d-ac5c0a1fd87c