Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 19:47:16 Player: Ryker Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1972) 1972 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 5470 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 48/100 System Corruption 11% Temperature Cool (6) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Signal Interpreter Targeting Computer Microactuators > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Terrain Scanner Kinecellerator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Heavy Ion Engine Advanced Signal Interpreter Kinecellerator Microactuators Relay Coupler [Brawler] Field Recycling Unit Beam Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . 1 . Weapon . | . . . . . . . Parts Attached 118 | 6 23 8 21 32 22 6 Power 14 | 1 1 2 2 3 4 1 Engine 11 | 1 1 2 1 2 3 1 Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 28 | 2 5 2 7 9 3 . Treads 6 | . . . 2 4 . . Leg 13 | 2 . . 5 5 1 . Wheel 9 | . 5 2 . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 6 2 6 9 8 3 Device 15 | . 1 . 1 3 7 3 Storage 4 | 1 3 . . . . . Processor 3 | . 1 . 1 . 1 . Hackware 1 | . 1 . . . . . Protection 12 | . . 2 4 6 . . Artifact . | . . . . . . . Weapon 41 | 2 11 2 6 11 7 2 Energy Gun 11 | 1 4 1 2 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 1 1 2 5 1 . Ballistic Cannon 1 | . 1 . . . . . Launcher 8 | . 5 . 1 2 . . Special Weapon 2 | . . . . . 1 1 Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . . . 1 2 1 1 Unidentified Prototypes . | . . . . . . . Parts Lost 39 | . 1 5 2 12 12 7 Power 8 | . . 2 . 1 4 1 Propulsion 14 | . . 1 2 7 3 1 Utility 5 | . . . . 1 2 2 Weapon 12 | . 1 2 . 3 3 3 Highest Loss Streak 7 | . 1 3 1 7 6 6 Average Slot Usage (%) 88 | . 98 94 95 91 70 59 Engine 8 | . 14 9 3 8 8 5 Core 1 | . . . 4 . 2 . Treads 4 | . . . 13 7 1 . Leg 9 | . . . 15 22 4 . Wheel 10 | . 27 31 3 . . 6 Device 4 | . . . 4 3 11 7 Storage 9 | . 14 11 9 9 7 7 Processor 5 | . 5 . 1 9 7 15 Hackware 8 | . 6 11 9 9 7 5 Protection 4 | . . 10 11 4 1 . Energy Gun 5 | . 11 6 6 1 1 . Ballistic Gun 4 | . . 3 4 9 3 . Ballistic Cannon 2 | . 7 10 . . . . Launcher 3 | . 8 . 5 1 . . Impact Weapon 1 | . . . . . 5 3 Special Melee Weapon 1 | . . . . 4 . 2 Naked Turns . | . . . . . . . Heaviest Build 30 | 12 29 23 30 27 30 22 Greatest Support 48 | 20 24 36 45 48 20 16 Greatest Overweight (x) 8 | . 4 . 1 6 8 1 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 9 | 6 9 8 8 8 8 7 Average Carried 6 | 4 7 7 7 6 6 5 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 6 8 7 8 7 7 2 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Matter Collected 1618 | 260 209 144 341 519 145 . Remotely . | . . . . . . . Salvage Created 1575 | 116 242 74 448 484 211 . Parts 104 | 6 23 8 32 29 6 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled 20 | . . . . 20 . . Retrieved Matter 62 | . . . . 62 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 49 | . 11 5 14 15 4 . Melee 1 | . . . . . 1 . Guns 31 | . 5 2 11 13 . . Cannons 3 | . . 3 . . . . AOE 11 | . 6 . 3 2 . . Classes Destroyed 14 | 3 6 1 1 2 1 . Worker 3 | 1 . . 2 . . . Builder 2 | . 1 . . . 1 . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 . 1 . . . Recycler 1 | 1 . . . . . . Operator 1 | . 1 . . . . . Watcher 3 | . 3 . . . . . Swarmer 23 | . 6 4 7 6 . . Grunt 16 | . 5 . 4 4 3 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 6 | . . 1 2 3 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 2 7 3 6 7 2 . Combat Bots Only 7 | . 5 3 4 7 2 . Max Kills in Single Turn 3 | 1 3 1 3 1 1 . Gunslinging . | . . . . . . . Exploded 3 | . 3 . 3 1 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Damage Taken 5645 | . 356 934 871 1576 1301 607 Core 1241 | . 57 176 87 216 367 338 Absorbed by Shields 40 | . . . . 40 . . Core Remaining (%) 69 | 100 77 56 . 44 . . Volleys Fired 213 | 15 70 19 42 61 3 3 Largest 2 | 1 2 2 2 2 1 1 Hottest 113 | 40 85 85 113 86 56 30 Shots Fired 263 | 15 80 33 55 74 3 3 Gun 206 | 15 54 14 52 69 2 . Cannon 26 | . 7 19 . . . . Launcher 27 | . 19 . 3 5 . . Special 4 | . . . . . 1 3 Kinetic 118 | . 7 22 22 67 . . Thermal 92 | . 47 11 30 2 2 . Explosive 27 | . 19 . 3 5 . . Electromagnetic 22 | 15 7 . . . . . Robot Hit Streak 15 | 3 6 9 15 12 6 2 Robot Miss Streak 3 | 3 3 3 3 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 215 | 8 29 20 47 64 46 1 Core Hits 101 | 3 26 6 33 28 4 1 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 65 | . . . 3 8 54 . Impact 53 | . . . . . 53 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4513 | 125 1313 284 952 1034 775 30 Guns 1976 | 125 288 96 656 782 29 . Cannons 211 | . 34 177 . . . . Explosions 1539 | . 991 . 296 252 . . Melee 746 | . . . . . 746 . Ramming 41 | . . 11 . . . 30 Kinetic 1239 | . 34 185 238 782 . . Thermal 734 | . 199 88 418 . 29 . Explosive 1539 | . 991 . 296 252 . . Electromagnetic 214 | 125 89 . . . . . Impact 746 | . . . . . 746 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 5 1 . . 7 11 Average Corruption 3 | . 4 1 . . 3 7 Corruption Purged . | . . . . . . . Effects 21 | . 4 1 . . 11 5 Message Errors 8 | . 1 1 . . 6 . Matter Fused 6 | . 1 . . . 3 2 Heat Flow Errors 3 | . 2 . . . . 1 Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 138 | . 45 . 10 . 83 . Projectiles 7 | . 7 . . . . . Explosions 48 | . 38 . 10 . . . Melee 83 | . . . . . 83 . Knockbacks 5 | . 1 . . . 4 . Impact 4 | . . . . . 4 . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . 6 5 . 49 . 14 Shots 2 | . 1 . . 1 . . Rammed 12 | . . 1 . . . 11 Targets Rammed 12 | . . 1 . . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | . 270 355 342 44 40 268 Average Temperature 99 | . 92 170 86 20 18 146 Received Heat Transfer 1470 | . 183 96 225 453 441 72 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 4 . Impact Corruptions 7 | . . . . . 7 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 6 . 2 . . . Heat Transferred 1850 | . 592 259 925 . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Peak Influence 675 | 15 230 157 331 675 381 29 Average Influence 209 | 4 97 72 177 471 224 12 Maximum Alert Level 2 | . 1 . 1 2 1 . Low Security (%) 63 | 100 87 100 62 17 56 100 Level 1 20 | . 12 . 37 5 43 . Level 2 16 | . . . . 77 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 . Investigation 3 | . 1 . 1 . 1 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 16 24 25 14 5 5 Peak Tracking Total 12 | . 4 12 5 4 3 5 Tactical Retreats 5 | . . 2 . 1 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Traps Triggered 9 | . 3 1 2 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts 9 | . . . . 9 . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed 3 | . . . . 3 . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Machines Disabled 10 | . 5 1 1 3 . . Max in Single Turn 1 | . 1 1 1 1 . . Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Machines Accessed 17 | . 10 1 4 . 2 . Terminals 9 | . 7 . 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . . 1 . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 55 | . 35 6 10 . 4 . Successful 36 | . 20 4 8 . 4 . Failed 19 | . 15 2 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 32 | . 26 . 6 . . . Fabricators . | . . . . . . . Repair Stations 11 | . 2 6 . . 3 . Recycling Units 10 | . 7 . 3 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 16 | . 12 . 4 . . . Record 6 | . 4 . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . 2 . . . . . Unreport Threat 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . Investigation Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 4 . . 3 . Scan Component 5 | . 1 2 . . 2 . Repair 4 | . 1 2 . . 1 . Recycling Unit Hacks 9 | . 6 . 3 . . . Recycle Component 1 | . 1 . . . . . Process 2 | . 1 . 1 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 14 | . 8 1 3 . 2 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 2 . . 1 . Time 122 | . 26 58 . . 38 . Parts Recycled 1 | . 1 . . . . . Recycled Matter 225 | . 211 . 14 . . . Retrieved Matter 211 | . 211 . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . 2 1 2 1 Non-combat 4 | . . . 2 . 2 . Combat 2 | . . . . 1 . 1 Robot Hacks Applied 8 | . . . 3 1 2 2 parse_system 3 | . . . . 1 . 2 no_distress 2 | . . . . . 2 . find_recycling 3 | . . . 3 . . . Relay Couplers Released 9 | . . . . 9 . . Machine Destruction 9 | . . . . 9 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Turns Passed 4282 | 160 1059 320 804 891 919 129 Spaces Moved 2309 | 98 913 217 368 374 268 71 Core 65 | 5 1 . . 4 55 . Treads 226 | . . . 155 65 6 . Legs 762 | 93 27 . 133 305 204 . Wheels 1256 | . 885 217 80 . 3 71 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 120 110 100 Average Speed 119 | 116 91 90 135 132 207 109 Slowest Speed 450 | 120 250 90 170 350 450 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 97 18 36 52 4 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . 18 . . . . . Terrain Destroyed 159 | . 109 . 19 31 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 159 | . 109 . 19 31 . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Total 3470 | 126 1065 307 617 688 549 118 Wait 580 | . 2 60 157 154 190 17 Move 2305 | 97 912 216 368 373 268 71 Hop . | . . . . . . . Pick Up 69 | 7 29 2 11 13 7 . Fast Attach 49 | 6 6 4 10 13 9 1 Attach 35 | . 4 3 2 14 7 5 Detach 6 | . 1 . . 3 2 . Swap 43 | . 13 1 9 13 6 1 Drop 59 | 1 28 1 15 10 3 1 Fire 213 | 15 70 19 42 61 3 3 Melee 65 | . . . 3 8 54 . Ram 12 | . . 1 . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . 5 . 8 Rewire 12 | . . . . 12 . . Trap 9 | . . . . 9 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 18) 323 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 18) 397 | -10/Materials | Discovered new exit (range 17) 573 | -10/Materials | Discovered new exit (range 10) 591 | -10/Materials | Repaired Transport Network Coupler? 752 | -10/Materials | Identified exit to Mines 1220 | -10/Materials | Entered another Materials area 1220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1305 | -9/Materials | Repaired Med. Laser 1338 | -9/Materials | Repaired Arm. Wheel 1532 | -9/Materials | Discovered new exit (range 9) 1540 | -9/Materials | Entered another Materials area 1540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -8/Materials | Lost 3 parts (1p1n1w) 2121 | -8/Materials | Build established: Scavenger-Mutant 2344 | -8/Materials | Identified exit to Garrison 2344 | -8/Materials | Entered Garrison 2412 | -8/Garrison | Triggered checkpoint 2475 | -8/Garrison | Lost 3 parts (1n2w) 2502 | -8/Garrison | Triggered checkpoint 2572 | -8/Garrison | Destroyed 7 combat bots 2616 | -8/Garrison | Triggered checkpoint 2666 | -8/Garrison | Garrison Relay disabled 3028 | -8/Garrison | Triggered checkpoint 3067 | -8/Garrison | Core integrity fell below 50% 3116 | -8/Garrison | Lost 7 parts (1p4n1u1w) 3168 | -8/Garrison | Garrison Relay disabled 3219 | -8/Garrison | Discovered new exit (range 10) 3235 | -8/Garrison | Entered Factory 3235 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3441 | -7/Factory | Repaired Imp. Datajack? 3536 | -7/Factory | Lost 6 parts (2p2n1u1w) 3910 | -7/Factory | Core integrity fell below 50% 3931 | -7/Factory | Lost 6 parts (2p1n1u2w) 4154 | -7/Factory | Identified exit to Garrison 4154 | -7/Factory | Entered Garrison 4212 | -7/Garrison | Triggered checkpoint 4254 | -7/Garrison | Triggered checkpoint 4279 | -7/Garrison | Core integrity fell below 20% 4280 | -7/Garrison | System corruption reached 10% 4283 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04262_ Lgt. Angular Momentum Engine destroyed. 04266_ Jacked S-27 Virus... >>parse_system Reading system data... 04268_ Relay Coupler [Brawler] fries itself. 04270_ Dropped Field Recycling Unit. 04274_ Jacked S-27 Virus... >>parse_system Reading system data... 04275_ Slammed into S-27 Virus. 04276_ Imp. Sensor Array destroyed. 04276_ Slammed into S-27 Virus. 04277_ Remote Datajack destroyed. 04277_ Slammed into S-27 Virus. 04277_ Destabilizing: System corrupted (+2). 04278_ Slammed into S-27 Virus. 04279_ Com. Wheel destroyed. 04279_ Slammed into Y-54 Guardian. 04279_ Destabilizing: System corrupted (+2). 04281_ Slammed into Y-54 Guardian. 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