Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.21 @ 23:52:05 Player: Olafz Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (105) 525 Value Destroyed (4043) 4043 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (3690) 3690 TOTAL SCORE: 18078 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 194 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 286/300 Energy 188/190 System Corruption 3% Temperature Cool (4) Movement Flying (95) Ox1 Location -1/Access Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (2) --- Electron Diverter > --- UTILITY (20) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Graphene Brace Improved System Shield Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive > --- UTILITY ---------- Experimental Power Amplifier Advanced Weight Redist. System Triangulator Spectral Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Core Analyzer Armor Integrity Analyzer Improved Armor Integrity Analyzer Graphene Brace Hacking Suite Advanced Hacking Suite System Mapper Improved System Shield Improved System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Phasing Sabre Vibroblade > --- INVENTORY -------- Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive Phasing Sabre [Rating: 156] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cooled Impulse Thruster Utility Improved Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Light Regenerative Plating Weapon Power Sword Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 215 | 6 7 14 7 15 . 10 . 8 34 . . 1 3 4 2 1 12 1 9 27 18 36 Power 37 | 1 2 1 1 3 . 2 . 1 7 . . . 2 1 1 . 1 . . 4 3 7 Engine 16 | 1 2 1 1 2 . 2 . 1 4 . . . . . . . . . . . . 2 Core 14 | . . . . 1 . . . . 3 . . . 2 1 1 . 1 . . 3 2 . Reactor 7 | . . . . . . . . . . . . . . . . . . . . 1 1 5 Propulsion 39 | 2 2 7 . 6 . 1 . 2 4 . . . 1 . . 1 4 . . 2 . 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 22 | 2 2 7 . 5 . 1 . 2 3 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . 1 . . . 1 . . 1 1 . . . . . Flight 13 | . . . . 1 . . . . . . . . . . . . 3 . . 2 . 7 Utility 91 | 1 2 2 3 4 . 1 . 1 16 . . . . 3 1 . 6 1 6 17 12 15 Device 39 | . . 1 . 3 . . . . 8 . . . . 1 . . 4 . 3 9 6 4 Storage 7 | 1 1 1 . . . . . 1 2 . . . . . . . . 1 . . . . Processor 34 | . 1 . 3 . . 1 . . 5 . . . . 2 . . 1 . 2 7 2 10 Hackware 8 | . . . . 1 . . . . 1 . . . . . . . 1 . . . 4 1 Protection 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 1 4 3 2 . 6 . 4 7 . . 1 . . . . 1 . 3 4 3 7 Energy Gun 3 | 1 . . . . . . . . 1 . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 22 | 1 1 4 3 2 . 5 . 3 3 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . . . . . 2 . . 1 . . . . 1 . 3 4 3 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 1 . . . . 1 3 . . . . . . . 7 . . 4 5 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Lost 67 | . . 2 . 3 . 5 . . 5 . 1 . 2 2 . 2 . . 6 6 . 33 Power 11 | . . . . 1 . . . . 3 . . . 1 1 . . . . . 1 . 4 Propulsion 11 | . . 2 . . . 2 . . . . . . 1 . . 1 . . . . . 5 Utility 33 | . . . . 2 . . . . . . 1 . . 1 . 1 . . 4 4 . 20 Weapon 12 | . . . . . . 3 . . 2 . . . . . . . . . 2 1 . 4 Highest Loss Streak 5 | . . 1 . 2 . 2 . . 3 . 1 . 2 2 . 2 . . 3 2 . 5 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 96 90 88 84 80 69 90 94 93 91 86 86 84 91 88 91 94 81 79 90 74 Engine 4 | . 14 11 9 5 7 6 7 7 3 6 6 6 . . . . . . . . . . Core 1 | . . . . 1 . . . . 2 . . . 5 4 5 5 5 5 4 4 4 . Leg 8 | . 28 21 18 14 15 13 7 14 11 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 6 6 6 6 5 5 5 2 . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 5 11 10 5 4 6 Device 12 | . . 8 9 8 7 7 7 7 20 26 24 20 20 20 23 17 17 23 10 9 13 11 Storage 6 | . 14 22 14 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 . . . Processor 30 | . 9 11 21 30 30 31 38 38 36 26 26 26 26 29 35 35 36 35 33 43 43 34 Hackware 3 | . . . . 3 . . . . . 6 6 6 6 4 . . 2 5 5 4 11 13 Ballistic Gun 6 | . 18 22 17 15 15 9 . 13 5 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 4 13 13 13 13 11 11 11 9 5 8 4 8 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 11 31 38 37 38 38 37 30 25 48 31 31 31 33 33 29 29 28 23 27 26 25 28 Greatest Support 44 | 20 20 34 34 41 41 41 23 41 44 32 32 32 32 32 32 32 32 26 26 25 25 25 Greatest Overweight (x) 11 | . 1 3 1 11 . 1 1 . 1 . . . 1 1 . . 1 . 1 1 . 1 Average Overweight (x) . | . . 1 . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 10 | 7 13 15 15 15 15 15 15 10 12 10 10 10 10 10 10 10 10 10 10 5 5 5 Most Carried 15 | 4 15 15 15 15 14 14 13 14 15 10 10 10 10 10 9 9 10 10 10 8 5 5 Average Carried 9 | 2 8 14 14 14 14 12 13 8 11 10 10 10 8 9 9 7 8 10 9 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 15 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 15 | 4 15 15 15 14 14 12 13 9 13 10 10 10 8 10 9 7 10 10 9 5 5 2 Class Distribution -------------------- 26% | Scavenger-Mutant 24% | Gladiator 21% | Mutant 6% | Hacker-Sprinter 4% | Hacker-Gladiator 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Hacker-Gladiator | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 3281 | 228 180 244 190 279 108 344 . 245 491 40 . . 30 24 26 10 120 10 65 79 346 222 Remotely 331 | . . . . . . . . . 331 . . . . . . . . . . . . . Salvage Created 4912 | 116 302 556 505 219 . 318 . 70 865 69 61 . 158 98 . 84 43 . 340 78 246 784 Parts 264 | 4 16 39 25 14 . 31 . 2 36 3 1 . 4 5 . 7 3 . 18 3 8 45 Haulers Intercepted 6 | . . 1 3 . . . . . . . . . . . . . . . . . 1 1 Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 28 . 9 . 3 1 . 8 . . 7 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 84 | . 8 13 7 4 . 12 . 1 8 1 1 . 3 1 . 4 1 . 7 1 2 10 Melee 34 | . . . . . . . . . 3 1 1 . 3 1 . 4 1 . 7 1 2 10 Guns 50 | . 8 13 7 4 . 12 . 1 5 . . . . . . . . . . . . . Classes Destroyed 13 | 2 3 2 1 1 . 1 . 1 1 . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 1 3 . . . . . . . . . . . . . . . . . 1 1 Recycler 3 | 1 . . . . . . . . 2 . . . . . . . . . . . . . Operator 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 11 | . 2 1 . . . . . . 2 . . . . . . . . . 1 . . 5 Swarmer 29 | . 3 3 . . . 11 . . . . . . 1 . . 4 . . 4 . . 3 Grunt 26 | . 5 9 4 . . . . . 3 . . . 1 . . . 1 . . 1 . 2 Duelist 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Sentry 11 | . . 1 1 2 . . . . 3 . . . 1 1 . . . . 1 . 1 . Hunter 7 | . . . 2 1 . . . . . 1 1 . . . . . . . 2 . . . Programmer 6 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 3 Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 5 | 2 3 3 3 1 . 4 . 1 3 1 1 . 2 1 . 4 1 . 5 1 1 2 Combat Bots Only 4 | . 3 3 2 1 . 4 . 1 2 1 1 . 2 1 . 4 1 . 4 1 1 2 Max Kills in Single Turn 2 | 1 1 2 1 1 . 2 . 1 1 1 1 . 1 1 . 1 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 . 1 1 . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 1232 | . 50 97 42 96 7 133 . 21 142 4 9 . 22 24 . 26 7 8 100 66 21 357 Missed 503 | . 18 35 9 38 3 57 . 8 59 2 2 . 5 9 . 7 3 5 25 30 7 181 Damage Taken 12164 | . 461 633 477 757 63 1152 . 266 1222 30 127 . 345 312 . 279 19 51 1032 619 332 3987 Core 3375 | . 102 165 118 157 20 258 . 59 103 . 15 . 54 63 . 60 . 18 274 159 148 1602 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 495 | . . . . . . . . . . . . . . . . . 21 . . 310 137 27 Core Remaining (%) 74 | 100 59 58 78 . . . . 29 . . . . 79 . . . . 85 76 87 89 . Volleys Fired 210 | 3 34 38 29 24 . 27 . 7 45 . . . . . . . . . . . . 3 Largest 2 | 2 2 2 2 2 . 2 . 2 2 . . . . . . . . . . . . 1 Hottest 75 | 60 60 46 48 53 . 56 . 51 56 . . . . . . . . . . . . 75 Shots Fired 381 | 6 68 76 58 45 . 49 . 14 62 . . . . . . . . . . . . 3 Gun 381 | 6 68 76 58 45 . 49 . 14 62 . . . . . . . . . . . . 3 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 341 | 3 34 76 58 45 . 49 . 14 62 . . . . . . . . . . . . . Thermal 37 | 3 34 . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 31 | 3 12 10 15 24 . 8 . 12 31 . . . . . . . . . . . . 9 Robot Miss Streak 5 | 1 5 2 3 3 . 5 . 1 1 . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 3 . . . 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 407 | 4 40 50 46 34 . 38 . 13 67 1 3 . 11 10 . 10 1 . 27 3 13 36 Core Hits 192 | 3 17 27 21 16 . 29 . 4 27 1 1 . 4 3 . 4 1 . 10 2 5 17 Critical Kills 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Critical Strikes 31 | . 1 2 1 1 . . . . 2 . . . 2 4 . 3 . . 7 1 3 4 Destroy 6 | . 1 2 1 1 . . . . 1 . . . . . . . . . . . . . Sever 25 | . . . . . . . . . 1 . . . 2 4 . 3 . . 7 1 3 4 Melee Attacks 275 | . . . . . . 2 . 1 15 5 8 1 16 10 . 18 13 1 28 21 19 117 Impact 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . Slashing 272 | . . . . . . . . . 15 5 8 1 16 10 . 18 13 1 28 21 19 117 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 3 . . . . . . . . . . . 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 16 | . . . . . . . . . 2 . . . . 1 . 2 . . 5 . 2 4 Damage Inflicted 10597 | 51 478 565 614 517 . 575 . 219 1483 46 142 . 530 498 . 484 61 . 1392 131 715 2096 Guns 3956 | 51 478 560 614 509 . 575 . 219 870 . . . . . . . . . . . . 80 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 6628 | . . . . . . . . . 613 46 142 . 530 498 . 484 61 . 1392 131 715 2016 Ramming 13 | . . 5 . 8 . . . . . . . . . . . . . . . . . . Kinetic 3646 | 39 260 560 614 509 . 575 . 219 870 . . . . . . . . . . . . . Thermal 230 | 12 218 . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 80 | . . . . . . . . . . . . . . . . . . . . . . 80 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 6628 | . . . . . . . . . 613 46 142 . 530 498 . 484 61 . 1392 131 715 2016 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 3 . . . . . . . . . . . . . . . . . . . . 12 Average Corruption 4 | . 2 . . . . . . . . . . . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 28 | . . . . . . . . . . . . . . . . . . . . 1 10 17 Effects 16 | . 6 . . . . . . . . . . . . . . . . . . . . 10 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Matter Fused 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 5 | . 2 . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 418 | . . . . . . . . . 73 . . . 10 . . 4 . . 91 . . 240 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 418 | . . . . . . . . . 73 . . . 10 . . 4 . . 91 . . 240 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Kicked 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 297 | . 254 26 . 18 3 . . 24 297 . . . . . . . . . . . . 191 Average Temperature 64 | . 69 9 . 14 3 . . 9 95 . . . . . . . . . . . . 99 Received Heat Transfer 1440 | . 183 195 81 114 54 24 . 72 399 . . . 99 36 . . 9 9 18 48 36 63 Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 500 | 25 475 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 701 | 10 235 214 330 171 . . . . 161 . . . . 65 . . . . 255 150 259 701 Initial 128 | . 6 . 90 62 . . . . 15 . . . . . . . . . 28 128 84 44 Average 138 | 2 82 101 213 64 . . . . 60 . . . . 33 . . . . 113 45 169 450 Maximum Alert Level 3 | . 1 1 1 . . . . . . . . . . . . . . . 1 . 1 3 Low Security (%) 79 | 100 96 93 38 100 . . . . 100 . . . . 100 . . . . 93 100 57 10 Level 1 8 | . 3 6 61 . . . . . . . . . . . . . . . 6 . 42 8 Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . 80 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 2 1 4 . . . . 2 . . . . . . . . . 4 2 1 4 Investigation 7 | . 1 2 1 . . . . . . . . . . . . . . . 1 . 1 1 Extermination 5 | . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 Reinforcement 10 | . 1 . . 3 . . . . 1 . . . . . . . . . 2 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 13 | . 1 3 . . . . . . . . . . . . . . . . 1 1 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 14 19 8 8 3 14 . 5 18 3 1 . 5 8 . 11 32 7 13 25 7 96 Peak Tracking Total 17 | . 4 5 3 2 3 5 . 3 3 3 1 . 3 6 . 7 9 4 7 9 3 17 Tactical Retreats 52 | . 2 . . . . 1 . 1 . 2 . . 2 . . 2 5 1 1 7 1 27 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 8 | . 3 2 1 . . . . . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 3 . . . 2 . . . 9 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 3 | . . 1 . . . 1 . 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . 1 . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 39 | . 3 2 . 3 . . 4 1 5 . 2 . . 1 . . 6 . 1 5 2 4 Terminals 24 | . 3 2 . 3 . . . . 5 . 1 . . 1 . . . . . 5 2 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Total Hacks 124 | . 18 4 . 10 . . 27 1 12 . 2 . . 1 . . 17 . 3 13 5 11 Successful 77 | . 11 . . 4 . . 27 1 4 . 2 . . . . . 17 . 2 5 2 2 Failed 47 | . 7 4 . 6 . . . . 8 . . . . 1 . . . . 1 8 3 9 Catastrophic 11 | . 2 . . 3 . . . . 1 . . . . . . . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 11 2 . 9 . . . . 12 . . . . 1 . . 1 . . 13 3 3 Terminals 73 | . 18 4 . 10 . . . . 12 . 1 . . 1 . . . . . 13 5 9 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 62 | . 9 . . 1 . . 27 1 1 . 2 . . . . . 17 . . 2 1 1 Record 37 | . 6 . . . . . 11 1 . . 1 . . . . . 16 . . . 1 1 Part Schematic 9 | . . . . . . . 9 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 12 | . 2 . . 3 . . . . 3 . . . . . . . . . . 3 1 . Terminals 12 | . 2 . . 3 . . . . 3 . . . . . . . . . . 3 1 . Botnet 12 | . 2 . . 3 . . . . 3 . . . . . . . . . . 3 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 2 . 2 . . . . 4 . . . . 1 . . . . 1 5 2 3 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . 9 . . . . 13 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . 96 96 . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 96 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . 14 4 . . . . . . . . . . . . . Total Damage 559 | . . . . . . . . 420 139 . . . . . . . . . . . . . Kills 5 | . . . . . . . . 3 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 . 1 . 3 . 2 1 . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 11519 | 96 996 714 425 884 337 606 153 465 1376 220 306 482 483 116 108 237 689 104 297 948 420 1057 Spaces Moved 11874 | 66 503 300 187 505 270 377 77 337 960 350 460 783 402 125 172 308 1036 313 275 1318 749 2001 Core 7 | 6 . . . 1 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 3390 | 60 503 300 187 504 270 377 77 337 775 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 3317 | . . . . . . . . . 185 350 460 783 402 125 172 308 532 . . . . . Flight 5160 | . . . . . . . . . . . . . . . . . 504 313 275 1318 749 2001 Fastest Speed 27 | 50 120 190 130 125 125 125 200 120 60 60 60 60 60 60 60 60 32 32 32 30 45 27 Average Speed 77 | 113 169 190 165 155 125 132 200 121 115 60 60 60 106 62 60 60 46 32 38 45 45 33 Slowest Speed 600 | 120 190 330 200 600 125 200 200 130 190 60 60 60 110 110 60 60 105 32 102 109 45 95 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . . . . . . . . 3 . 2 2 3 27 Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Exploration Rate (%) 48 | 4 94 25 19 16 52 76 69 54 35 53 63 83 68 3 36 46 91 66 12 44 33 62 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 . . 1 . 1 . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 . . . . . . . . . 1 1 . 1 . 1 1 1 . . 1 . . Scrap Searched 19 | . . . . . 2 2 . 2 . 2 2 3 . . 3 . . 3 . . . . Spaces Dug 103 | . . . . . . 1 . . 2 3 4 . 2 . . 2 6 1 . 16 5 61 Terrain Destroyed 104 | . . . . 1 . 1 . . 2 3 4 . 2 . . 2 6 1 . 16 5 61 Melee 103 | . . . . . . 1 . . 2 3 4 . 2 . . 2 6 1 . 16 5 61 Projectile 1 | . . . . 1 . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total 13466 | 78 578 381 248 569 269 433 77 375 1160 353 478 793 434 147 175 335 1222 315 426 1639 805 2176 Wait 731 | . 13 5 19 5 . 16 . 18 46 . 12 8 16 7 2 11 148 . 117 249 5 34 Move 11783 | 65 502 299 186 504 269 376 76 336 959 349 459 782 401 124 171 307 1031 312 271 1313 742 1949 Hop 28 | . . . . . . . . . . . . . . . . . 1 . 1 2 3 21 Pick Up 69 | 4 13 8 1 3 . . . . 20 . . . . 3 . . 4 . . 5 2 6 Fast Attach 116 | 6 3 4 4 9 . 1 . 2 18 . . . . 2 1 . 10 . 4 18 15 19 Attach 54 | . . 2 . 2 . 5 . 3 7 . . . 2 1 1 1 1 . 5 9 1 14 Detach 54 | . 2 . 1 4 . 2 1 1 13 . . . . . . . 6 . 4 8 6 6 Swap 46 | . 4 8 3 4 . 4 . 4 9 . . 1 1 1 . . 1 1 . . 2 3 Drop 118 | . 7 16 5 12 . . . 3 30 . . 1 . . . . 9 1 1 14 13 6 Fire 210 | 3 34 38 29 24 . 27 . 7 45 . . . . . . . . . . . . 3 Melee 250 | . . . . . . 2 . 1 13 4 7 1 14 9 . 16 11 1 23 21 16 111 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 14) 496 | -10/Materials | Identified exit to Mines 769 | -10/Materials | Discovered new exit (range 10) 1070 | -10/Materials | Build established: Scavenger-Mutant 1087 | -10/Materials | Discovered new exit (range 3) 1091 | -10/Materials | Identified exit to Materials 1093 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Evolved 2 slots: Utility x2 1743 | -9/Materials | Discovered new exit (range 15) 1803 | -9/Materials | Identified exit to Materials 1807 | -9/Materials | Entered another Materials area 1807 | -8/Materials | Evolved 2 slots: Utility x2 2210 | -8/Materials | Discovered new exit (range 10) 2223 | -8/Materials | Identified exit to Factory 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Utility x2 2554 | -7/Factory | Build established: Mutant 3015 | -7/Factory | Discovered new exit (range 3) 3028 | -7/Factory | Identified exit to Lower Caves 3116 | -7/Factory | Entered Lower Caves 3125 | -7/Lower Caves | Encountered a Warlord checkpoint 3236 | -7/Lower Caves | Identified exit to Lower Caves 3344 | -7/Lower Caves | Build established: Scavenger-Mutant 3453 | -7/Lower Caves | Entered another Lower Caves area 3526 | -7/Lower Caves | Spotted B-75 Beast 3555 | -7/Lower Caves | Discovered new exit (range 8) 3645 | -7/Lower Caves | Learned Factory emergency access door positions 3763 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3780 | -7/Lower Caves | Core integrity fell below 50% 3895 | -7/Lower Caves | Build established: Mutant 4043 | -7/Lower Caves | Discovered new exit (range 10) 4057 | -7/Lower Caves | Identified exit to Data Miner 4059 | -7/Lower Caves | Entered Data Miner 4060 | -7/Data Miner | Discovered new exit (range 6) 4098 | -7/Data Miner | Met Data Miner 4140 | -7/Data Miner | Learned location of Section 7 (-2) 4140 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4170 | -7/Data Miner | Received God Mode back door access code from Data Miner 4210 | -7/Data Miner | Identified exit to Proximity Caves 4212 | -7/Data Miner | Entered Proximity Caves 4294 | -6/Proximity Caves | Escorted by Enhanced Grunt 4296 | -6/Proximity Caves | Build established: Scavenger-Mutant 4307 | -6/Proximity Caves | Found Alien Artifact 4307 | -6/Proximity Caves | Identified Dimensional Node Initializer 4307 | -6/Proximity Caves | Initialized slip node 4610 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4670 | -6/Proximity Caves | Discovered new exit (range 6) 4671 | -6/Proximity Caves | Learned location of Extension (-6) 4675 | -6/Proximity Caves | Identified exit to Factory 4677 | -6/Proximity Caves | Entered Factory 4677 | -6/Factory | Accompanied by 1 ally 4677 | -6/Factory | Evolved 2 slots: Utility x2 5176 | -6/Factory | Lost 3 parts (2p1w) 5860 | -6/Factory | Identified exit to Lower Caves 5860 | -6/Factory | Identified exit to Extension 5863 | -6/Factory | Build established: Gladiator 5970 | -6/Factory | Cargo convoy interrupted 6053 | -6/Factory | Entered Lower Caves 6094 | -6/Lower Caves | Learned Factory emergency access door positions 6109 | -6/Lower Caves | Learned location of 1 exit from Factory 6258 | -6/Lower Caves | Discovered new exit (range 15) 6273 | -6/Lower Caves | Entered another Lower Caves area 6273 | -6/Lower Caves | Discovered new exit (range 11) 6451 | -6/Lower Caves | Spotted B-75 Beast 6574 | -6/Lower Caves | Discovered new exit (range 9) 6579 | -6/Lower Caves | Entered Zion 6625 | -6/Zion | Given the Hacking Drone Bay 6728 | -6/Zion | Identified exit to Proximity Caves 6869 | -6/Zion | Given A8's code to call for help 7061 | -6/Zion | Entered Proximity Caves 7093 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7526 | -5/Proximity Caves | Discovered new exit (range 11) 7544 | -5/Proximity Caves | Entered Factory 7544 | -5/Factory | Evolved 2 slots: Utility x2 7545 | -5/Factory | Identified exit to Upper Caves 7660 | -5/Factory | Entered Upper Caves 7757 | -5/Upper Caves | Discovered new exit (range 13) 7768 | -5/Upper Caves | Entered another Upper Caves area 7817 | -5/Upper Caves | Discovered new exit (range 9) 7938 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 8000 | -5/Upper Caves | Discovered new exit (range 10) 8002 | -5/Upper Caves | Learned Factory trap positions 8005 | -5/Upper Caves | Entered Warlord 8251 | -5/Warlord | Learned 4 Armory zone layouts 8251 | -5/Warlord | Learned 4 Quarantine zone layouts 8251 | -5/Warlord | Learned 4 Command zone layouts 8252 | -5/Warlord | Learned Armory stockpile data 8252 | -5/Warlord | Learned Quarantine stockpile data 8253 | -5/Warlord | Learned Factory terminal intel 8253 | -5/Warlord | Learned Factory scanalyzer intel 8253 | -5/Warlord | Learned Armory terminal intel 8253 | -5/Warlord | Learned Armory recycling unit intel 8305 | -5/Warlord | Warlord's base attacked by MAIN.C 8339 | -5/Warlord | Met Warlord 8350 | -5/Warlord | Opened Warlord's prototype stash 8357 | -5/Warlord | Found Prototype Device 8357 | -5/Warlord | Identified Exp. Phase Shifter 8386 | -5/Warlord | Found Prototype Hackware 8386 | -5/Warlord | Identified System Mapper 8391 | -5/Warlord | Found Prototype Processor 8391 | -5/Warlord | Identified Spectral Analyzer 8433 | -5/Warlord | Met EX-DEC 8522 | -5/Warlord | Warlord forces counterattacked 8547 | -5/Warlord | P-70 Sage assimilated allied 40-U8I(g) 8574 | -5/Warlord | P-80 Master assimilated allied PI-V06(g) 8607 | -5/Warlord | Lost 10 allies 8624 | -5/Warlord | Spotted Striker 8648 | -5/Warlord | Build established: Hacker-Sprinter 8674 | -5/Warlord | Spotted Executioner 8691 | -5/Warlord | Discovered new exit (range 9) 8694 | -5/Warlord | Entered Proximity Caves 8695 | -4/Proximity Caves | Identified exit to Factory 8696 | -4/Proximity Caves | Learned Research garrison access intel 8713 | -4/Proximity Caves | Lost 10 allies 8791 | -4/Proximity Caves | Spotted B-86 Titan 8798 | -4/Proximity Caves | Entered Factory 8798 | -4/Factory | Evolved 2 slots: Utility x2 8799 | -4/Factory | Identified exit to Armory 8800 | -4/Factory | Loaded intel: 88 trap records 8801 | -4/Factory | Loaded intel: 26 terminal locations 8802 | -4/Factory | Loaded intel: 4 scanalyzer locations 8905 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 8918 | -4/Factory | Lost 3 parts (2u1w) 9049 | -4/Factory | Discovered new exit (range 17) 9094 | -4/Factory | Identified exit to Research 9095 | -4/Factory | Entered Research 9095 | -3/Research | Evolved 2 slots: Utility x2 9096 | -3/Research | Identified exit to Testing 9097 | -3/Research | Loaded intel: 3 garrison access locations 9124 | -3/Research | Lost 3 parts (2u1w) 9347 | -3/Research | Found Spectral Analyzer 9650 | -3/Research | Build established: Hacker-Ninja 9694 | -3/Research | Spotted B-86 Titan 9824 | -3/Research | Spotted B-86 Titan 9872 | -3/Research | Found Spectral Analyzer 10042 | -3/Research | Discovered new exit (range 5) 10043 | -3/Research | Entered another Research area 10043 | -2/Research | Warlord forces began assault on 0b10 10043 | -2/Research | Evolved 2 slots: Utility x2 10051 | -2/Research | Spotted B-90 Cyclops 10153 | -2/Research | Research machine network offline 10267 | -2/Research | Met up with Warlord 10314 | -2/Research | Build established: Hacker-Gladiator 10336 | -2/Research | Found Prototype Slashing Weapon 10336 | -2/Research | Identified Vibroblade 10338 | -2/Research | Found Vibroblade 10395 | -2/Research | Discovered new exit (range 4) 10397 | -2/Research | Identified exit to Access 10419 | -2/Research | Found Prototype Device 10419 | -2/Research | Identified Adv. Kinecellerator 10448 | -2/Research | Discovered new exit (range 12) 10448 | -2/Research | Spotted B-90 Cyclops 10463 | -2/Research | Entered Access 10463 | -1/Access | Evolved 2 slots: Utility x2 10475 | -1/Access | Spotted B-99 Colossus 10563 | -1/Access | Spotted B-99 Colossus 10713 | -1/Access | Search patrols dispatched 10848 | -1/Access | Lost 5 parts (1p4u) 10940 | -1/Access | Build established: Wizard-Sprinter 10963 | -1/Access | Search patrols dispatched 11074 | -1/Access | Lost 5 parts (1p1n3u) 11103 | -1/Access | Crushed by falling debris 11104 | -1/Access | Crushed by falling debris 11109 | -1/Access | Crushed by falling debris 11120 | -1/Access | Crushed by falling debris 11123 | -1/Access | Crushed by falling debris 11154 | -1/Access | Lost 5 parts (3u2w) 11160 | -1/Access | Crushed by falling debris 11176 | -1/Access | Core integrity fell below 50% 11185 | -1/Access | System corruption reached 10% 11213 | -1/Access | Search patrols dispatched 11215 | -1/Access | Lost 5 parts (1p4u) 11279 | -1/Access | Lost 3 parts (1p1n1u) 11332 | -1/Access | Spotted B-99 Colossus 11357 | -1/Access | Lost 3 parts (1n2u) 11399 | -1/Access | Core integrity fell below 20% 11463 | -1/Access | Search patrols dispatched 11515 | -1/Access | Incoming investigation squad redirected 11520 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Gamma Rifle destroyed. Connecting with Terminal... ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. Slug penetrates Wall. Slug penetrates Terminal. Slug penetrates Wall. Slug penetrates H-88 Terminator. Penetrated by Slug. Slug penetrates Wall. Power Sword destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. ALERT: Higher priority target reported, redirecting investigation. Slug penetrates Wall. Slug penetrates Sealed Barrier. Penetrated by Slug. Electron Diverter destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????######## # """ #????????? | | ?????????????????##?#???# + T" !#????????? | | ????????????????? ??# # = """ #????????? | | ???????????????# ? ??# # "" #????????? | | ???????????????# " ?# # #????????? | | ???????????????# """?# # = [#????????? | | ???????????????# """# ##########????????? | | ???????????????# " # #?????????????????? | | ???????????????# + #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????########?# #?????????????????? | | ????????????????????????# #?????????????????? | | ?????????????????"#######hh#?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????" #?????????????????? | | ?????????????????"""" """ #?????????????????? | | ?????????????????""""T""" #?????????????????? | | ?????????????????"####### #?????????????????? | | ????????????????????????#@ #?????????????????? | | ????????????????????????# ##############????? | | ????????????????????????# # #????? | | ????????????????????????# # #????? | | ????????????????????????# + #????? | | ??????????############### ^# #????? | | ??????????# u # !! #????? | | ??????????# ! = # !! #????? | | ??????????# ########+###### !! #????? | | ??????????# ## !=! # ! #????? | | ########### ## | !# #????? | | + ## " # #????? | | # ## """ # #????? | | * # ## """ # #????? | | # ## " ##############????? | | # ## #?????????????????? | | ] # ## #?????????????????? | | ########### ## #?????????????????? | | ??????????# ## #?????????????????? | | ??######### ## #?????????????????? | | ## #?????????????????? | | ###############?????????????????? | | ##############???????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 27 Energy Capacity 500 Matter Stores 345 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 40 Additional Mass Support 12 Corruption Containment 12 Corruption Block 34 Armor Coverage 150 Evasion (%) 75 Targeting Accuracy 19 Melee Accuracy 26 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 40 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 44 Defensive Hacking 38 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free System Guard | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableCoolingStick Manual? 0 Play Time 04:02:57 Cumulative 157.3 hours Start 2024.07.21 @ 16:04:28 End 2024.07.21 @ 23:52:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 246 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f15f703-09f6-4cf2-ac74-7ce9f9ccbcd0