Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 18:29:34

Player: Picayune

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (67)      335
Value Destroyed (2556)     2556
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (660)                660
              TOTAL SCORE: 8431

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     223/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
      Large Storage Unit
   Advanced Signal Interpreter
>           --- WEAPON (3) -------
  Makeshift Axe
>           --- INVENTORY (15) ---
   Advanced Heat Sink
   Improved Cooling System
   Enhanced Optical Array
   Improved Kinecellerator
            Hacking Drone Bay (1/1)
            Bomb Factory No. 2
            AWS/Autocannon
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Titanium Leg
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Advanced Signal Interpreter
            Targeting Computer
   Hardened Medium Armor Plating
    Layered Light Armor Plating
>           --- WEAPON -----------
            Gatling Laser
            Coil Gun
   Advanced Assault Cannon
>           --- INVENTORY --------
            Carbon-fiber Leg
   Advanced Heat Sink
   Advanced Heat Sink
   Enhanced Optical Array
   Improved Kinecellerator
            Hacking Drone Bay
            Bomb Factory No. 2
  Makeshift Shrapnel Gun
            AWS/Autocannon
       Mini Grenade Launcher
  Makeshift Axe
            Self-destruct Interrupter
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Minigun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             105  | 7   3   8   .   1   11  10  20  9   8   12  5   11  
  Power                    14   | 1   1   1   .   .   .   1   4   .   3   2   .   1   
    Engine                 11   | 1   1   1   .   .   .   1   4   .   1   2   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   4   .   1   5   3   8   3   2   2   3   1   
    Treads                 7    | 1   .   3   .   .   .   .   1   2   .   .   .   .   
    Leg                    16   | .   .   .   .   .   2   1   5   1   1   2   3   1   
    Wheel                  11   | 1   .   1   .   1   3   2   2   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 2   1   .   .   .   3   3   1   5   .   4   1   1   
    Device                 11   | 1   .   .   .   .   2   2   .   3   .   2   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   3   .   .   3   3   7   1   3   4   1   8   
    Energy Gun             6    | .   .   .   .   .   .   .   3   .   1   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   1   2   .   .   1   1   1   .   1   1   1   1   
    Ballistic Cannon       7    | .   .   1   .   .   .   .   2   1   .   1   .   2   
    Launcher               8    | .   .   .   .   .   2   .   1   .   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 48   | .   .   .   .   .   7   1   7   1   5   10  .   17  
  Power                    10   | .   .   .   .   .   .   .   3   .   2   2   .   3   
  Propulsion               18   | .   .   .   .   .   4   1   2   1   2   3   .   5   
  Utility                  8    | .   .   .   .   .   1   .   1   .   .   2   .   4   
  Weapon                   12   | .   .   .   .   .   2   .   1   .   1   3   .   5   
  Highest Loss Streak      16   | .   .   .   .   .   4   1   5   1   3   6   .   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     92   | .   100 100 100 100 94  98  94  99  98  77  96  86  
  Engine                   9    | .   14  11  11  11  11  9   12  13  8   3   13  6   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   1   .   2   
  Treads                   6    | .   14  22  22  22  19  .   4   5   6   2   .   .   
  Leg                      11   | .   .   .   .   .   1   18  18  12  13  6   22  20  
  Wheel                    7    | .   14  22  22  22  20  17  5   6   5   3   .   .   
  Device                   10   | .   14  11  11  11  7   18  12  12  13  9   6   6   
  Storage                  7    | .   14  11  11  11  11  9   7   6   6   6   6   6   
  Processor                8    | .   .   .   .   .   .   .   .   12  13  13  13  12  
  Hackware                 2    | .   .   .   .   .   .   8   7   6   6   2   .   .   
  Protection               4    | .   .   .   .   .   .   .   .   .   .   7   13  10  
  Energy Gun               3    | .   .   .   .   .   .   .   8   6   5   2   6   3   
  Ballistic Gun            9    | .   28  14  22  22  20  9   5   6   6   5   6   9   
  Ballistic Cannon         3    | .   .   7   .   .   .   .   3   6   6   8   .   3   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   6   .   
Peak Build Rating          65   | 7   8   17  17  20  25  28  39  43  53  53  63  65  
  Average Rating           39   | 5   7   12  17  18  22  25  35  39  47  44  59  55  
  On Entrance              27   | .   7   8   17  17  20  21  25  32  43  50  53  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 12  29  37  36  36  38  41  55  44  59  56  61  66  
  Greatest Support         72   | 20  10  20  20  20  26  26  45  10  10  30  72  72  
  Greatest Overweight (x)  15   | 1   2   3   1   1   3   4   5   4   5   15  1   7   
  Average Overweight (x)   2    | .   1   1   1   1   1   1   4   3   4   4   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   11  14  15  13  14  14  12  13  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  14  14  15  14  14  13  15  15  11  

 Class Distribution 
--------------------
 24% | Scavenger-Tank
 23% | Scavenger-Gunner
 19% | Mutant
 14% | Scavenger-Skirmisher
  9% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
       Scavenger-Tank | -6/Zion
       Scavenger-Tank | -5/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Matter Collected           2521 | 259 143 72  .   .   483 96  368 62  321 314 115 288 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2469 | 29  253 134 .   .   660 30  397 55  257 175 .   479 
  Parts                    115  | 4   16  6   .   .   31  3   18  4   7   10  .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   .   .   .   4   4   3   18  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  58   | .   7   3   .   .   13  .   7   1   6   6   .   15  
  Guns                     32   | .   7   .   .   .   9   .   4   1   2   2   .   7   
  Cannons                  16   | .   .   3   .   .   .   .   3   .   2   3   .   5   
  AOE                      10   | .   .   .   .   .   4   .   .   .   2   1   .   3   
Classes Destroyed          13   | 1   3   2   .   .   2   .   3   .   .   1   .   1   
  Worker                   5    | .   .   .   .   .   2   1   2   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   2   .   .   .   4   .   .   .   .   .   .   7   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    24   | .   5   1   .   .   9   .   3   .   4   .   .   2   
  Brawler                  4    | .   .   1   .   .   .   .   .   .   .   .   .   3   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Sentry                   5    | .   .   1   .   .   .   .   1   1   .   1   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           9    | 1   2   2   .   .   4   1   3   1   3   2   .   9   
  Combat Bots Only         9    | .   2   2   .   .   4   .   3   1   3   2   .   9   
Max Kills in Single Turn   2    | 1   1   1   .   .   2   1   1   1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   1   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        522  | .    27   9    .    .    72   29   100  27   57   81   .    120  
  Missed                   143  | .    8    6    .    .    12   9    23   7    16   29   .    33   
Damage Taken               6552 | .    220  40   .    .    1015 444  1020 153  726  999  .    1935 
  Core                     1157 | .    20   .    .    .    111  60   111  12   123  276  .    444  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   46   | .    .    .    .    .    .    .    .    46   .    .    .    .    
Core Remaining (%)         87   | 100  92   .    .    .    72   89   84   .    .    .    .    .    
Volleys Fired              183  | 1    25   4    .    .    46   3    31   5    15   25   .    28   
  Largest                  3    | 2    2    2    .    .    2    2    3    3    3    3    .    3    
  Hottest                  224  | 40   40   59   .    .    55   100  224  138  150  166  .    158  
Shots Fired                440  | 2    50   8    .    .    89   5    90   15   45   61   .    75   
  Gun                      304  | 2    50   4    .    .    87   3    57   10   27   20   .    44   
  Cannon                   123  | .    .    4    .    .    .    2    33   5    15   39   .    25   
  Launcher                 13   | .    .    .    .    .    2    .    .    .    3    2    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  340  | 2    50   8    .    .    87   3    42   10   30   54   .    54   
  Thermal                  87   | .    .    .    .    .    .    2    48   5    12   5    .    15   
  Explosive                13   | .    .    .    .    .    2    .    .    .    3    2    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 1    7    6    .    .    23   5    20   14   11   10   .    10   
  Robot Miss Streak        5    | .    2    1    .    .    2    1    3    1    2    2    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           314  | 1    34   7    .    .    67   4    63   12   32   41   .    53   
  Core Hits                142  | 1    15   3    .    .    27   1    22   5    15   18   .    35   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    .    .    2    .    1    
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    2    .    1    
Melee Attacks              11   | .    .    .    .    .    .    10   .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    10   .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7658 | 10   349  93   .    .    1369 144  1313 251  930  1518 .    1681 
  Guns                     3979 | 10   349  30   .    .    1154 16   827  152  403  320  .    718  
  Cannons                  2296 | .    .    63   .    .    .    50   486  99   263  931  .    404  
  Explosions               1273 | .    .    .    .    .    215  .    .    .    264  267  .    527  
  Melee                    106  | .    .    .    .    .    .    74   .    .    .    .    .    32   
  Ramming                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  4799 | 10   349  93   .    .    1154 16   533  176  487  1191 .    790  
  Thermal                  1476 | .    .    .    .    .    .    50   780  75   179  60   .    332  
  Explosive                1273 | .    .    .    .    .    215  .    .    .    264  267  .    527  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 106  | .    .    .    .    .    .    74   .    .    .    .    .    32   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    2    .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    .    2    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    3    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            99   | .    .    .    .    .    12   .    17   .    36   .    .    34   
  Projectiles              87   | .    .    .    .    .    .    .    17   .    36   .    .    34   
  Explosions               12   | .    .    .    .    .    12   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    .    .    7    1    3    5    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    .    .    7    1    3    5    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    9    2    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | .    36   18   .    .    165  24   449  1    42   219  .    60   
  Average Temperature      72   | .    10   9    .    .    81   9    127  1    14   85   .    21   
  Received Heat Transfer   2046 | .    126  15   .    .    513  99   303  48   174  309  .    459  
  Effects                  4    | .    .    .    .    .    .    .    4    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Heat Transferred         2901 | .    .    .    .    .    .    74   1485 148  333  111  .    750  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Peak Influence             245  | 5   245 206 79  .   171 103 151 109 .   .   .   .   
  Initial                  103  | .   3   103 79  .   .   66  .   73  .   .   .   .   
  Average                  78   | 1   115 171 79  .   63  84  60  78  .   .   .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 84  53  100 .   100 100 100 100 .   .   .   .   
  Level 1                  4    | .   15  46  .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   2   2   2   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   2   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   11  6   .   .   15  5   13  4   6   8   .   19  
  Peak Tracking Total      5    | .   4   3   .   .   4   4   4   2   3   4   .   5   
  Tactical Retreats        4    | .   1   .   .   .   2   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Traps Triggered            3    | .   .   .   .   .   .   1   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Machines Accessed          13   | .   2   1   .   2   .   2   2   2   1   1   .   .   
  Terminals                6    | .   2   1   .   .   .   1   .   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   2   3   .   3   .   7   2   4   1   1   .   .   
  Successful               14   | .   1   1   .   3   .   4   1   2   1   1   .   .   
  Failed                   9    | .   1   2   .   .   .   3   1   2   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   3   3   .   1   .   5   .   1   .   .   .   .   
  Terminals                12   | .   2   3   .   .   .   5   .   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   .   3   .   2   .   .   1   1   .   .   
  Record                   3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   .   .   1   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   2   2   
  Highest-Rated Group      79   | .   .   .   .   .   .   .   .   .   .   .   79  79  
  Highest-Rated Ally       51   | .   .   .   .   .   .   .   .   .   .   .   51  51  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Total Damage             207  | .   .   .   .   .   .   .   .   .   .   .   .   207 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   .   1   2   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  
Turns Passed               7965 | 82   341  201  94   221  773  417  785  513  1313 1640 1244 341  
Spaces Moved               4760 | 65   177  140  87   228  553  270  354  308  826  762  826  164  
  Core                     60   | 3    .    .    .    .    .    .    .    .    .    53   .    4    
  Treads                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1096 | .    .    .    .    .    .    .    26   .    .    84   826  160  
  Wheels                   3603 | 61   177  140  87   228  553  270  328  308  826  625  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   95   95   95   120  125  140  125  127  132  
  Average Speed            138  | 89   109  108  95   95   97   99   149  139  147  196  140  141  
  Slowest Speed            800  | 160  110  125  95   95   125  140  260  140  155  800  193  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    28   19   27   61   78   25   9    10   82   80   82   41   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    2    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    .    1    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    .    1    .    .    .    3    3    3    1    
Spaces Dug                 9    | .    .    .    .    .    .    9    .    .    .    .    .    .    
Terrain Destroyed          119  | .    .    .    .    .    26   9    .    .    25   26   .    33   
  Melee                    9    | .    .    .    .    .    .    9    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    .    .    .    7    6    .    7    
  AOE                      90   | .    .    .    .    .    26   .    .    .    18   20   .    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro 
Total                      5776 | 83  278 192 98  233 717 394 537 378 894 853 911 208 
  Wait                     616  | 4   69  17  12  .   95  94  125 52  32  48  67  1   
  Move                     4748 | 64  176 139 86  227 552 269 353 307 825 761 825 164 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  60   | 7   5   11  .   1   6   3   4   3   7   7   5   1   
  Fast Attach              33   | 7   .   .   .   .   6   1   5   4   2   5   2   1   
  Attach                   27   | .   .   2   .   .   1   2   7   2   3   5   .   5   
  Detach                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Swap                     45   | .   3   6   .   1   4   7   8   3   3   2   3   5   
  Drop                     50   | .   .   13  .   4   7   4   3   2   7   .   9   1   
  Fire                     183  | 1   25  4   .   .   46  3   31  5   15  25  .   28  
  Melee                    11   | .   .   .   .   .   .   10  .   .   .   .   .   1   
  Ram                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
   83 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  407 | -10/Materials      | Discovered new exit (range 15)
  424 | -10/Materials      | Entered another Materials area
  424 | -9/Materials       | Evolved 2 slots: Propulsion x2
  506 | -9/Materials       | Identified exit to Mines
  506 | -9/Materials       | Identified exit to Storage
  625 | -9/Materials       | Entered Mines
  626 | -9/Mines           | Learned location of Storage (-9)
  714 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  715 | -9/Mines           | Discovered new exit (range 5)
  719 | -9/Mines           | Entered Exiles
  743 | -9/Exiles          | Met 8R-AWN
  760 | -9/Exiles          | Met EX-HEX
  786 | -9/Exiles          | Met EX-BIN
  798 | -9/Exiles          | Aligned with FarCom system
  799 | -9/Exiles          | Given EX-Vault access code
  821 | -9/Exiles          | Opened EX-Vault
  829 | -9/Exiles          | Found AWS/Autocannon
  853 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  882 | -9/Exiles          | Met EX-DEC
  903 | -9/Exiles          | Learned location of Zion (-6)
  929 | -9/Exiles          | Discovered new exit (range 12)
  940 | -9/Exiles          | Left Exiles lab with AWS/Autocannon
  940 | -9/Exiles          | Entered Mines
 1505 | -8/Mines           | Build established: Scavenger-Mutant
 1586 | -8/Mines           | Discovered new exit (range 10)
 1673 | -8/Mines           | Lost 4 parts (3n1w)
 1713 | -8/Mines           | Entered Materials
 1713 | -8/Materials       | Evolved 2 slots: Utility x2
 2113 | -8/Materials       | Discovered new exit (range 8)
 2130 | -8/Materials       | Entered Factory
 2130 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2748 | -7/Factory         | Lost 5 parts (2p2n1u)
 2896 | -7/Factory         | Discovered new exit (range 16)
 2915 | -7/Factory         | Entered another Factory area
 2915 | -6/Factory         | Evolved 2 slots: Utility x2
 3018 | -6/Factory         | Build established: Scavenger-Skirmisher
 3149 | -6/Factory         | Repaired Cooling System
 3374 | -6/Factory         | Discovered new exit (range 6)
 3381 | -6/Factory         | Identified exit to Lower Caves
 3428 | -6/Factory         | Entered Lower Caves
 3455 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3672 | -6/Lower Caves     | Identified exit to Lower Caves
 3692 | -6/Lower Caves     | Build established: Scavenger-Gunner
 4247 | -6/Lower Caves     | Lost 3 parts (1p2n)
 4741 | -6/Lower Caves     | Entered another Lower Caves area
 4742 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4872 | -6/Lower Caves     | Spotted B-75 Beast
 5316 | -6/Lower Caves     | Destroyed B-75 Beast
 5346 | -6/Lower Caves     | Lost 6 parts (1p2n2u1w)
 5684 | -6/Lower Caves     | Learned Factory garrison access intel
 5735 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5914 | -6/Lower Caves     | Learned location of 1 exit from Factory
 6059 | -6/Lower Caves     | Build established: Tank
 6137 | -6/Lower Caves     | Ambushed by wild Derelicts
 6345 | -6/Lower Caves     | Discovered new exit (range 3)
 6350 | -6/Lower Caves     | Identified exit to Zion
 6381 | -6/Lower Caves     | Entered Zion
 6501 | -6/Zion            | Discovered new exit (range 15)
 6520 | -6/Zion            | Build established: Scavenger-Tank
 6526 | -6/Zion            | Identified exit to Proximity Caves
 6592 | -6/Zion            | Found Prototype Device
 6760 | -6/Zion            | Given the Hacking Drone Bay
 6766 | -6/Zion            | Found Prototype Device
 6781 | -6/Zion            | Learned location of Quarantine (-3)
 6803 | -6/Zion            | Gained Derelict followers
 7031 | -6/Zion            | Learned Factory emergency access door positions
 7193 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 7247 | -6/Zion            | Rebuked by Imprinter
 7625 | -6/Zion            | Entered Proximity Caves
 7625 | -5/Proximity Caves | Accompanied by 2 allies
 7639 | -5/Proximity Caves | Learned 4 Factory zone layouts
 7757 | -5/Proximity Caves | Core integrity fell below 50%
 7854 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 7910 | -5/Proximity Caves | Identified Hacking Drone Bay
 7941 | -5/Proximity Caves | Core integrity fell below 20%
 7955 | -5/Proximity Caves | Destroyed 9 combat bots
 7966 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
07923_ Segregator fries itself beyond repair.
07924_ B-60 Warrior Hvy. Mace blasted off.
07924_ B-60 Warrior destroyed.
07925_ Titanium Leg destroyed.
07928_ Targeting Computer destroyed.
07928_ System corrupted by crushing effect (+2).
07929_ BXF=DNI9DJL9YIKFY 1X4BLGO,4BD%TNY>G9
07929_ Carbon-fiber Leg fries itself beyond
  repair.
07930_ Knocked back.
07934_ B-60 Warrior destroyed.
07934_ Gatling Laser destroyed.
07935_ Hvy. Laser fries itself beyond repair.
07937_ Adv. Heat Sink destroyed.
07937_ Adv. Assault Cannon destroyed.
07940_ Acquired 23 matter.
07942_ Acquired 54 matter.
07944_ Acquired 56 matter.
07949_ Carbon-fiber Leg destroyed.
07960_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ????????????##    "#???#     ##??????????????????? |
| ????????????#    "##??##     #???????????????????? |
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| ?????????##      ;#????####??????????????????????? |
| ?????????#        ###???##???????????????????????? |
| ?????????#          #### #???????????????????????? |
| ?????????#             ;###??????????????????????? |
| ?????????#                #?###??????????????????? |
| ???????#                ; ##  #??????????????????? |
| ???????# ########         #   ##?????????????????? |
| ???????# #"""???#  /           ##????????????????? |
| ???????#?#"Y    #%              ##???????????????? |
| ????????????#; %%%%              ##      ????????? |
| ????????????#      %        %           #????????? |
| ?????????#"     #%       @ g%          #?????????? |
| ???????# "   %  #$;                    #?????????? |
| ???????# "##  ### ##      #   %        #?????????? |
| ???????# ?    ?   ?###     #        ;###?????????? |
| ?????????####?####???##  ######    ###???????????? |
| ??????????????????????#% #??????   #?????????????? |
| ??????????????????????   #???????  #?????????????? |
| ??????????????????????   #?????????#?????????????? |
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| ???????????????????%?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          31
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Kinecelleration            40
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Shield Generator | -6/Zion | Archive
       Cloaking Device | -6/Zion | Archive
           Energy Well | -6/Zion | Archive
  Imp. Remote Datajack | -6/Zion | Archive
   Point Defense Array | -6/Zion | Archive
    Adv. Hacking Suite | -6/Zion | Archive
      Hpw. Shock Rifle | -6/Zion | Archive
        Adv. Drone Bay | -6/Zion | Archive
     Imp. Trap Scanner | -6/Zion | Archive
    Remote Force Field | -6/Zion | Archive
             Drone Bay | -6/Zion | Archive
           Tesla Rifle | -6/Zion | Archive
     Lgt. Fission Core | -6/Zion | Archive
       Hardcell Cannon | -6/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -6/Zion | Archive
 B-48 Gladiator | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              PortableSigixTerminator
  Manual?         0
Play Time         01:11:43
  Cumulative      49.2 hours
  Start           2025.02.21 @ 04:49:14
  End             2025.02.21 @ 18:29:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1d7efcf-a180-4ccd-8da1-1506787d2904