Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.21 @ 18:29:34 Player: Picayune Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2556) 2556 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 8431 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Enhanced Optical Array Improved Kinecellerator Hacking Drone Bay (1/1) Bomb Factory No. 2 AWS/Autocannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Targeting Computer Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Kinecellerator Hacking Drone Bay Bomb Factory No. 2 Makeshift Shrapnel Gun AWS/Autocannon Mini Grenade Launcher Makeshift Axe Self-destruct Interrupter [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 4 | . . . . . . 2 . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 105 | 7 3 8 . 1 11 10 20 9 8 12 5 11 Power 14 | 1 1 1 . . . 1 4 . 3 2 . 1 Engine 11 | 1 1 1 . . . 1 4 . 1 2 . . Core 3 | . . . . . . . . . 2 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 . 4 . 1 5 3 8 3 2 2 3 1 Treads 7 | 1 . 3 . . . . 1 2 . . . . Leg 16 | . . . . . 2 1 5 1 1 2 3 1 Wheel 11 | 1 . 1 . 1 3 2 2 . 1 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 2 1 . . . 3 3 1 5 . 4 1 1 Device 11 | 1 . . . . 2 2 . 3 . 2 . 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 3 | . . . . . . . 1 2 . . . . Hackware 1 | . . . . . . 1 . . . . . . Protection 4 | . . . . . 1 . . . . 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 1 3 . . 3 3 7 1 3 4 1 8 Energy Gun 6 | . . . . . . . 3 . 1 1 . 1 Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 12 | 2 1 2 . . 1 1 1 . 1 1 1 1 Ballistic Cannon 7 | . . 1 . . . . 2 1 . 1 . 2 Launcher 8 | . . . . . 2 . 1 . 1 1 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 48 | . . . . . 7 1 7 1 5 10 . 17 Power 10 | . . . . . . . 3 . 2 2 . 3 Propulsion 18 | . . . . . 4 1 2 1 2 3 . 5 Utility 8 | . . . . . 1 . 1 . . 2 . 4 Weapon 12 | . . . . . 2 . 1 . 1 3 . 5 Highest Loss Streak 16 | . . . . . 4 1 5 1 3 6 . 16 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 100 100 100 100 94 98 94 99 98 77 96 86 Engine 9 | . 14 11 11 11 11 9 12 13 8 3 13 6 Core 1 | . . . . . . . . . 3 1 . 2 Treads 6 | . 14 22 22 22 19 . 4 5 6 2 . . Leg 11 | . . . . . 1 18 18 12 13 6 22 20 Wheel 7 | . 14 22 22 22 20 17 5 6 5 3 . . Device 10 | . 14 11 11 11 7 18 12 12 13 9 6 6 Storage 7 | . 14 11 11 11 11 9 7 6 6 6 6 6 Processor 8 | . . . . . . . . 12 13 13 13 12 Hackware 2 | . . . . . . 8 7 6 6 2 . . Protection 4 | . . . . . . . . . . 7 13 10 Energy Gun 3 | . . . . . . . 8 6 5 2 6 3 Ballistic Gun 9 | . 28 14 22 22 20 9 5 6 6 5 6 9 Ballistic Cannon 3 | . . 7 . . . . 3 6 6 8 . 3 Launcher 1 | . . . . . . . . . . . 6 . Peak Build Rating 65 | 7 8 17 17 20 25 28 39 43 53 53 63 65 Average Rating 39 | 5 7 12 17 18 22 25 35 39 47 44 59 55 On Entrance 27 | . 7 8 17 17 20 21 25 32 43 50 53 63 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 12 29 37 36 36 38 41 55 44 59 56 61 66 Greatest Support 72 | 20 10 20 20 20 26 26 45 10 10 30 72 72 Greatest Overweight (x) 15 | 1 2 3 1 1 3 4 5 4 5 15 1 7 Average Overweight (x) 2 | . 1 1 1 1 1 1 4 3 4 4 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 11 14 15 13 14 14 12 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 14 14 15 14 14 13 15 15 11 Class Distribution -------------------- 24% | Scavenger-Tank 23% | Scavenger-Gunner 19% | Mutant 14% | Scavenger-Skirmisher 9% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 2521 | 259 143 72 . . 483 96 368 62 321 314 115 288 Remotely . | . . . . . . . . . . . . . Salvage Created 2469 | 29 253 134 . . 660 30 397 55 257 175 . 479 Parts 115 | 4 16 6 . . 31 3 18 4 7 10 . 16 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 4 4 3 18 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 7 3 . . 13 . 7 1 6 6 . 15 Guns 32 | . 7 . . . 9 . 4 1 2 2 . 7 Cannons 16 | . . 3 . . . . 3 . 2 3 . 5 AOE 10 | . . . . . 4 . . . 2 1 . 3 Classes Destroyed 13 | 1 3 2 . . 2 . 3 . . 1 . 1 Worker 5 | . . . . . 2 1 2 . . . . . Tunneler 2 | 1 . . . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 13 | . 2 . . . 4 . . . . . . 7 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 24 | . 5 1 . . 9 . 3 . 4 . . 2 Brawler 4 | . . 1 . . . . . . . . . 3 Duelist 2 | . . . . . . . 1 . . . . 1 Sentry 5 | . . 1 . . . . 1 1 . 1 . 1 Hunter 2 | . . . . . . . 1 . 1 . . . Programmer 2 | . . . . . . . 1 . 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . Thug 4 | . . . . . . . . . . 4 . . Best Kill Streak 9 | 1 2 2 . . 4 1 3 1 3 2 . 9 Combat Bots Only 9 | . 2 2 . . 4 . 3 1 3 2 . 9 Max Kills in Single Turn 2 | 1 1 1 . . 2 1 1 1 2 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . 1 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 522 | . 27 9 . . 72 29 100 27 57 81 . 120 Missed 143 | . 8 6 . . 12 9 23 7 16 29 . 33 Damage Taken 6552 | . 220 40 . . 1015 444 1020 153 726 999 . 1935 Core 1157 | . 20 . . . 111 60 111 12 123 276 . 444 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . . . . 46 . . . . Core Remaining (%) 87 | 100 92 . . . 72 89 84 . . . . . Volleys Fired 183 | 1 25 4 . . 46 3 31 5 15 25 . 28 Largest 3 | 2 2 2 . . 2 2 3 3 3 3 . 3 Hottest 224 | 40 40 59 . . 55 100 224 138 150 166 . 158 Shots Fired 440 | 2 50 8 . . 89 5 90 15 45 61 . 75 Gun 304 | 2 50 4 . . 87 3 57 10 27 20 . 44 Cannon 123 | . . 4 . . . 2 33 5 15 39 . 25 Launcher 13 | . . . . . 2 . . . 3 2 . 6 Special . | . . . . . . . . . . . . . Kinetic 340 | 2 50 8 . . 87 3 42 10 30 54 . 54 Thermal 87 | . . . . . . 2 48 5 12 5 . 15 Explosive 13 | . . . . . 2 . . . 3 2 . 6 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 23 | 1 7 6 . . 23 5 20 14 11 10 . 10 Robot Miss Streak 5 | . 2 1 . . 2 1 3 1 2 2 . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . 1 Shots Hit Robots 314 | 1 34 7 . . 67 4 63 12 32 41 . 53 Core Hits 142 | 1 15 3 . . 27 1 22 5 15 18 . 35 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . 2 . 1 Blast 3 | . . . . . . . . . . 2 . 1 Melee Attacks 11 | . . . . . . 10 . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 11 | . . . . . . 10 . . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7658 | 10 349 93 . . 1369 144 1313 251 930 1518 . 1681 Guns 3979 | 10 349 30 . . 1154 16 827 152 403 320 . 718 Cannons 2296 | . . 63 . . . 50 486 99 263 931 . 404 Explosions 1273 | . . . . . 215 . . . 264 267 . 527 Melee 106 | . . . . . . 74 . . . . . 32 Ramming 4 | . . . . . . 4 . . . . . . Kinetic 4799 | 10 349 93 . . 1154 16 533 176 487 1191 . 790 Thermal 1476 | . . . . . . 50 780 75 179 60 . 332 Explosive 1273 | . . . . . 215 . . . 264 267 . 527 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 106 | . . . . . . 74 . . . . . 32 Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 . . . . . 7 Average Corruption 3 | . . . . . . 2 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . 3 . . . . . 1 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . 2 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 99 | . . . . . 12 . 17 . 36 . . 34 Projectiles 87 | . . . . . . . 17 . 36 . . 34 Explosions 12 | . . . . . 12 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . 7 1 3 5 . 1 Impact . | . . . . . . . . . . . . . Kinetic 17 | . . . . . . . 7 1 3 5 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . 9 2 . . . . . . Shots 1 | . . . . . 1 . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 449 | . 36 18 . . 165 24 449 1 42 219 . 60 Average Temperature 72 | . 10 9 . . 81 9 127 1 14 85 . 21 Received Heat Transfer 2046 | . 126 15 . . 513 99 303 48 174 309 . 459 Effects 4 | . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Interference 2 | . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . . . . Heat Transferred 2901 | . . . . . . 74 1485 148 333 111 . 750 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 245 | 5 245 206 79 . 171 103 151 109 . . . . Initial 103 | . 3 103 79 . . 66 . 73 . . . . Average 78 | 1 115 171 79 . 63 84 60 78 . . . . Maximum Alert Level 1 | . 1 1 . . . . . . . . . . Low Security (%) 95 | 100 84 53 100 . 100 100 100 100 . . . . Level 1 4 | . 15 46 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . 2 2 2 . . . 1 Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 1 . . . . Reinforcement 5 | . 1 . . . . 2 1 1 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 87 | . 11 6 . . 15 5 13 4 6 8 . 19 Peak Tracking Total 5 | . 4 3 . . 4 4 4 2 3 4 . 5 Tactical Retreats 4 | . 1 . . . 2 . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 3 | . . . . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 3 | . . . . . 1 . 2 . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 13 | . 2 1 . 2 . 2 2 2 1 1 . . Terminals 6 | . 2 1 . . . 1 . 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 23 | . 2 3 . 3 . 7 2 4 1 1 . . Successful 14 | . 1 1 . 3 . 4 1 2 1 1 . . Failed 9 | . 1 2 . . . 3 1 2 . . . . Catastrophic 2 | . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 3 3 . 1 . 5 . 1 . . . . Terminals 12 | . 2 3 . . . 5 . 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . 1 3 . . . . Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 1 . 3 . 2 . . 1 1 . . Record 3 | . . . . 2 . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 1 . . . 1 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 32 | . . . . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . . 2 2 Highest-Rated Group 79 | . . . . . . . . . . . 79 79 Highest-Rated Ally 51 | . . . . . . . . . . . 51 51 Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . 9 Total Damage 207 | . . . . . . . . . . . . 207 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 1 2 2 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 7965 | 82 341 201 94 221 773 417 785 513 1313 1640 1244 341 Spaces Moved 4760 | 65 177 140 87 228 553 270 354 308 826 762 826 164 Core 60 | 3 . . . . . . . . . 53 . 4 Treads 1 | 1 . . . . . . . . . . . . Legs 1096 | . . . . . . . 26 . . 84 826 160 Wheels 3603 | 61 177 140 87 228 553 270 328 308 826 625 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 95 95 95 120 125 140 125 127 132 Average Speed 138 | 89 109 108 95 95 97 99 149 139 147 196 140 141 Slowest Speed 800 | 160 110 125 95 95 125 140 260 140 155 800 193 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 28 19 27 61 78 25 9 10 82 80 82 41 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . 2 1 . . . . . . 1 . Known Exits Taken 5 | . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 11 | . . . . . 1 . . . 3 3 3 1 Spaces Dug 9 | . . . . . . 9 . . . . . . Terrain Destroyed 119 | . . . . . 26 9 . . 25 26 . 33 Melee 9 | . . . . . . 9 . . . . . . Projectile 20 | . . . . . . . . . 7 6 . 7 AOE 90 | . . . . . 26 . . . 18 20 . 26 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 5776 | 83 278 192 98 233 717 394 537 378 894 853 911 208 Wait 616 | 4 69 17 12 . 95 94 125 52 32 48 67 1 Move 4748 | 64 176 139 86 227 552 269 353 307 825 761 825 164 Hop . | . . . . . . . . . . . . . Pick Up 60 | 7 5 11 . 1 6 3 4 3 7 7 5 1 Fast Attach 33 | 7 . . . . 6 1 5 4 2 5 2 1 Attach 27 | . . 2 . . 1 2 7 2 3 5 . 5 Detach 2 | . . . . . . . 1 . . . . 1 Swap 45 | . 3 6 . 1 4 7 8 3 3 2 3 5 Drop 50 | . . 13 . 4 7 4 3 2 7 . 9 1 Fire 183 | 1 25 4 . . 46 3 31 5 15 25 . 28 Melee 11 | . . . . . . 10 . . . . . 1 Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x2 506 | -9/Materials | Identified exit to Mines 506 | -9/Materials | Identified exit to Storage 625 | -9/Materials | Entered Mines 626 | -9/Mines | Learned location of Storage (-9) 714 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 715 | -9/Mines | Discovered new exit (range 5) 719 | -9/Mines | Entered Exiles 743 | -9/Exiles | Met 8R-AWN 760 | -9/Exiles | Met EX-HEX 786 | -9/Exiles | Met EX-BIN 798 | -9/Exiles | Aligned with FarCom system 799 | -9/Exiles | Given EX-Vault access code 821 | -9/Exiles | Opened EX-Vault 829 | -9/Exiles | Found AWS/Autocannon 853 | -9/Exiles | Warned to stay clear of 0b10 Research branches 882 | -9/Exiles | Met EX-DEC 903 | -9/Exiles | Learned location of Zion (-6) 929 | -9/Exiles | Discovered new exit (range 12) 940 | -9/Exiles | Left Exiles lab with AWS/Autocannon 940 | -9/Exiles | Entered Mines 1505 | -8/Mines | Build established: Scavenger-Mutant 1586 | -8/Mines | Discovered new exit (range 10) 1673 | -8/Mines | Lost 4 parts (3n1w) 1713 | -8/Mines | Entered Materials 1713 | -8/Materials | Evolved 2 slots: Utility x2 2113 | -8/Materials | Discovered new exit (range 8) 2130 | -8/Materials | Entered Factory 2130 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2748 | -7/Factory | Lost 5 parts (2p2n1u) 2896 | -7/Factory | Discovered new exit (range 16) 2915 | -7/Factory | Entered another Factory area 2915 | -6/Factory | Evolved 2 slots: Utility x2 3018 | -6/Factory | Build established: Scavenger-Skirmisher 3149 | -6/Factory | Repaired Cooling System 3374 | -6/Factory | Discovered new exit (range 6) 3381 | -6/Factory | Identified exit to Lower Caves 3428 | -6/Factory | Entered Lower Caves 3455 | -6/Lower Caves | Encountered a Warlord checkpoint 3672 | -6/Lower Caves | Identified exit to Lower Caves 3692 | -6/Lower Caves | Build established: Scavenger-Gunner 4247 | -6/Lower Caves | Lost 3 parts (1p2n) 4741 | -6/Lower Caves | Entered another Lower Caves area 4742 | -6/Lower Caves | Encountered a Warlord checkpoint 4872 | -6/Lower Caves | Spotted B-75 Beast 5316 | -6/Lower Caves | Destroyed B-75 Beast 5346 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 5684 | -6/Lower Caves | Learned Factory garrison access intel 5735 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5914 | -6/Lower Caves | Learned location of 1 exit from Factory 6059 | -6/Lower Caves | Build established: Tank 6137 | -6/Lower Caves | Ambushed by wild Derelicts 6345 | -6/Lower Caves | Discovered new exit (range 3) 6350 | -6/Lower Caves | Identified exit to Zion 6381 | -6/Lower Caves | Entered Zion 6501 | -6/Zion | Discovered new exit (range 15) 6520 | -6/Zion | Build established: Scavenger-Tank 6526 | -6/Zion | Identified exit to Proximity Caves 6592 | -6/Zion | Found Prototype Device 6760 | -6/Zion | Given the Hacking Drone Bay 6766 | -6/Zion | Found Prototype Device 6781 | -6/Zion | Learned location of Quarantine (-3) 6803 | -6/Zion | Gained Derelict followers 7031 | -6/Zion | Learned Factory emergency access door positions 7193 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7247 | -6/Zion | Rebuked by Imprinter 7625 | -6/Zion | Entered Proximity Caves 7625 | -5/Proximity Caves | Accompanied by 2 allies 7639 | -5/Proximity Caves | Learned 4 Factory zone layouts 7757 | -5/Proximity Caves | Core integrity fell below 50% 7854 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7910 | -5/Proximity Caves | Identified Hacking Drone Bay 7941 | -5/Proximity Caves | Core integrity fell below 20% 7955 | -5/Proximity Caves | Destroyed 9 combat bots 7966 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07923_ Segregator fries itself beyond repair. 07924_ B-60 Warrior Hvy. Mace blasted off. 07924_ B-60 Warrior destroyed. 07925_ Titanium Leg destroyed. 07928_ Targeting Computer destroyed. 07928_ System corrupted by crushing effect (+2). 07929_ BXF=DNI9DJL9YIKFY 1X4BLGO,4BD%TNY>G9 07929_ Carbon-fiber Leg fries itself beyond repair. 07930_ Knocked back. 07934_ B-60 Warrior destroyed. 07934_ Gatling Laser destroyed. 07935_ Hvy. Laser fries itself beyond repair. 07937_ Adv. Heat Sink destroyed. 07937_ Adv. Assault Cannon destroyed. 07940_ Acquired 23 matter. 07942_ Acquired 54 matter. 07944_ Acquired 56 matter. 07949_ Carbon-fiber Leg destroyed. 07960_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????## "#???# ##??????????????????? | | ????????????# "##??## #???????????????????? | | ????????????# ####?### #???????????????????? | | ????????????# #???## #???????????????????? | | ????????????# #???# ##???????????????????? | | ???????###### ##### #????????????????????? | | ??????## #????????????????????? | | ??????# #????????????????????? | | ??????# ## #????????????????????? | | ??????# #### #????????????????????? | | ??????## #??# #????????????????????? | | ???????### #?? #????????????????????? | | ?????????## ###### ##????????????????????? | | ??????????# ######### ##?????????????????????? | | ?????????## ;#????####??????????????????????? | | ?????????# ###???##???????????????????????? | | ?????????# #### #???????????????????????? | | ?????????# ;###??????????????????????? | | ?????????# #?###??????????????????? | | ???????# ; ## #??????????????????? | | ???????# ######## # ##?????????????????? | | ???????# #"""???# / ##????????????????? | | ???????#?#"Y #% ##???????????????? | | ????????????#; %%%% ## ????????? | | ????????????# % % #????????? | | ?????????#" #% @ g% #?????????? | | ???????# " % #$; #?????????? | | ???????# "## ### ## # % #?????????? | | ???????# ? ? ?### # ;###?????????? | | ?????????####?####???## ###### ###???????????? | | ??????????????????????#% #?????? #?????????????? | | ?????????????????????? #??????? #?????????????? | | ?????????????????????? #?????????#?????????????? | | ????????????????????? ###???????????????????????? | | ????????????????????? #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? #???????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????%?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Adv. Shield Generator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Drone Bay | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed PortableSigixTerminator Manual? 0 Play Time 01:11:43 Cumulative 49.2 hours Start 2025.02.21 @ 04:49:14 End 2025.02.21 @ 18:29:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1d7efcf-a180-4ccd-8da1-1506787d2904