Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 15:15:24 Player: GiggleBox Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2531) 2531 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 5690 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 286/290 System Corruption 18% Temperature Cool (9) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Gauss Rifle Great Axe (fused) > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Armored Huge Wheel Improved Heat Sink Transmission Jammer Gauss Rifle Heavy Assault Cannon Mini Grenade Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Active Sensor Suite > --- WEAPON ----------- Heavy Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Transmission Jammer Hardened Heavy Armor Plating Gauss Rifle Gauss Rifle Mini Grenade Launcher Improved Datajack [Rating: 64] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . 1 . . . Parts Attached 100 | 7 6 14 . 27 46 Power 14 | 1 1 1 . 4 7 Engine 10 | 1 1 1 . 3 4 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 24 | 2 1 4 . 8 9 Treads . | . . . . . . Leg 4 | 2 1 1 . . . Wheel 20 | . . 3 . 8 9 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 1 1 . 5 13 Device 15 | 1 1 . . 2 11 Storage 3 | 1 . 1 . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 40 | 2 3 8 . 10 17 Energy Gun 14 | . 2 7 . 4 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 17 | 2 . . . 6 9 Ballistic Cannon 3 | . . 1 . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 6 | . . 1 . 3 2 Parts Lost 33 | . . 1 . 10 22 Power 5 | . . . . 2 3 Propulsion 12 | . . 1 . 4 7 Utility 6 | . . . . . 6 Weapon 10 | . . . . 4 6 Highest Loss Streak 4 | . . 1 . 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 100 93 88 96 83 Engine 7 | . 14 11 11 8 4 Core 3 | . . . . . 8 Leg 7 | . 28 20 . . . Wheel 12 | . . 6 22 24 13 Device 13 | . 14 11 11 10 15 Storage 9 | . 14 11 11 9 7 Processor 7 | . . . . 16 8 Protection 1 | . . . . . 2 Energy Gun 12 | . 18 24 22 11 4 Energy Cannon 1 | . 1 5 . . . Ballistic Gun 8 | . 8 . . 12 11 Ballistic Cannon 2 | . . 3 11 3 2 Peak Build Rating 64 | 7 9 17 15 30 64 Average Rating 26 | 4 8 13 15 25 40 On Entrance 11 | . 7 8 17 15 24 Naked Turns . | . . . . . . Heaviest Build 101 | 13 15 28 28 59 101 Greatest Support 48 | 20 20 36 24 48 44 Greatest Overweight (x) 3 | . . 1 1 2 3 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 20 | 8 8 10 10 20 20 Average Capacity 14 | 7 8 9 10 11 20 Most Carried 18 | 3 5 10 10 10 18 Average Carried 8 | 1 2 7 9 7 10 Final Capacity 20 | 8 8 10 10 20 20 Final Carried 12 | 1 5 9 10 6 12 Class Distribution -------------------- 37% | Gunner 20% | Mutant 19% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2187 | 103 74 369 38 695 908 Remotely . | . . . . . . Salvage Created 3192 | 39 135 498 . 1388 1132 Parts 198 | 4 12 30 . 86 66 Haulers Intercepted 4 | . . 2 . 2 . Recyclers Shooed 6 | . . 1 . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 67 | . 5 12 . 22 28 Melee 6 | . . . . . 6 Guns 51 | . 5 9 . 20 17 Cannons 4 | . . 2 . 2 . AOE 5 | . . . . . 5 Classes Destroyed 16 | 1 3 5 . 3 4 Worker 7 | . . 1 . 2 4 Builder 3 | . . 1 . 2 . Tunneler 3 | 2 . 1 . . . Hauler 4 | . . 2 . 2 . Recycler 5 | . . . . 4 1 Operator 5 | . 1 1 . 2 1 Watcher 7 | . . 2 . 3 2 Swarmer 19 | . 3 7 . 6 3 Grunt 20 | . 2 1 . 9 8 Duelist 2 | . . . . 1 1 Sentry 11 | . . 4 . 5 2 Demolisher 2 | . . . . . 2 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Heavy 1 | . . . . . 1 Assembled 9 | . . . . . 9 Best Kill Streak 8 | 1 3 3 . 5 8 Combat Bots Only 8 | . 3 3 . 4 8 Max Kills in Single Turn 5 | 1 1 2 . 2 5 Gunslinging 1 | . . . . 1 . Exploded 5 | . . . . . 5 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 574 | . 37 71 . 134 332 Missed 161 | . 7 22 . 28 104 Damage Taken 6300 | . 280 578 . 1408 4034 Core 1105 | . 48 60 . 296 701 Absorbed by Shields 24 | . . . . . 24 Core Remaining (%) 77 | 100 80 . 85 46 . Volleys Fired 232 | 7 17 45 . 79 84 Largest 3 | 2 2 3 . 3 3 Hottest 195 | 40 130 195 . 158 141 Shots Fired 571 | 14 34 106 . 225 192 Gun 484 | 14 33 70 . 202 165 Cannon 87 | . 1 36 . 23 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 334 | 14 14 14 . 136 156 Thermal 229 | . 20 92 . 81 36 Explosive . | . . . . . . Electromagnetic 8 | . . . . 8 . Robot Hit Streak 27 | 6 4 7 . 12 27 Robot Miss Streak 8 | 2 3 5 . 4 8 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 . . 6 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 343 | 10 17 54 . 134 128 Core Hits 168 | 2 8 23 . 58 77 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 12 | . 1 2 . 5 4 Burn 6 | . 1 2 . 2 1 Destroy 3 | . . . . 1 2 Blast 2 | . . . . 1 1 Corrupt 1 | . . . . 1 . Melee Attacks 25 | . . . . . 25 Impact . | . . . . . . Slashing 24 | . . . . . 24 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7977 | 143 246 1150 . 2409 4029 Guns 4969 | 143 246 574 . 2166 1840 Cannons 961 | . . 409 . 237 315 Explosions 1163 | . . 146 . . 1017 Melee 724 | . . . . . 724 Ramming 160 | . . 21 . 6 133 Kinetic 3657 | 143 93 213 . 1444 1764 Thermal 3336 | . 153 916 . 859 1408 Explosive . | . . . . . . Electromagnetic 100 | . . . . 100 . Impact . | . . . . . . Slashing 724 | . . . . . 724 Piercing . | . . . . . . Highest Corruption 18 | . . . . 3 18 Average Corruption 7 | . . . . 2 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 59 | . . . . 19 40 Message Errors 12 | . . . . 6 6 Matter Fused 9 | . . . . 1 8 Heat Flow Errors 11 | . . . . 2 9 Energy Discharges 8 | . . . . 5 3 Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 6 | . . . . 2 4 Misfires 3 | . . . . 2 1 Misdirections 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 294 | . . 44 . . 250 Projectiles 16 | . . 2 . . 14 Explosions 219 | . . 42 . . 177 Melee 59 | . . . . . 59 Knockbacks 12 | . . 3 . 6 3 Impact 1 | . . . . . 1 Kinetic 11 | . . 3 . 6 2 Secondary . | . . . . . . Self-Inflicted Damage 319 | . . 67 . 3 249 Shots 3 | . . 1 . . 2 Rammed 16 | . . 3 . 3 10 Targets Rammed 19 | . . 6 . 3 10 Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 526 | . 406 526 . 207 266 Average Temperature 102 | . 158 158 . 50 92 Received Heat Transfer 1794 | . 66 99 . 630 999 Effects 8 | . 1 3 . 1 3 Shutdowns 1 | . . 1 . . . Interference 5 | . . 1 . 1 3 Matter Decay 1 | . . 1 . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . . 4 . 3 1 Heat Transferred 6163 | . 444 2061 . 2109 1549 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 598 | 10 162 316 69 598 328 Initial 203 | . 6 5 69 26 203 Average 180 | 3 80 114 69 289 203 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 59 | 100 100 86 100 28 45 Level 1 34 | . . 13 . 43 54 Level 2 5 | . . . . 28 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 1 . 1 10 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 1 . . 5 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . . 1 Communications Jammed 20 | . . . . . 20 Distress Signals 18 | . . . . . 18 Times Spotted 100 | . 8 17 . 34 41 Peak Tracking Total 7 | . 3 4 . 6 7 Tactical Retreats 8 | . 3 . . 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 1 . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts 41 | . . . . . 41 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . . . 3 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . . 5 . . 5 Max in Single Turn 4 | . . 4 . . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 2 2 . 3 2 Terminals 9 | . 2 2 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 3 . 5 6 Successful 5 | . 1 1 . 3 . Failed 12 | . 2 2 . 2 6 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 19 | . 5 3 . 5 6 Terminals 17 | . 3 3 . 5 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 1 . 3 . Terminals 5 | . 1 1 . 3 . Botnet 5 | . 1 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used 1 | . . 1 . . . Hacking Detections 7 | . 2 2 . 1 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3899 | 125 441 828 45 813 1647 Spaces Moved 2346 | 84 273 466 42 505 976 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 680 | 68 273 339 . . . Wheels 1650 | . . 127 42 505 976 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 105 90 105 Average Speed 116 | 106 120 137 105 100 116 Slowest Speed 190 | 120 120 190 105 120 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 55 44 15 41 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . . 38 . 1 68 Melee . | . . . . . . Projectile 15 | . . . . 1 14 AOE 92 | . . 38 . . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3028 | 105 352 569 43 663 1296 Wait 114 | . 43 16 . 10 45 Move 2341 | 83 272 465 41 504 976 Hop . | . . . . . . Pick Up 97 | 8 9 14 1 24 41 Fast Attach . | . . . . . . Attach 61 | 7 . 8 . 15 31 Detach 8 | . . 2 . . 6 Swap 40 | . 6 6 . 13 15 Drop 44 | . 5 7 1 15 16 Fire 232 | 7 17 45 . 79 84 Melee 25 | . . . . . 25 Ram 16 | . . 3 . 3 10 Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap 41 | . . . . . 41 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 4) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 596 | -9/Materials | Discovered new exit (range 12) 893 | -9/Materials | Build established: Gunner 1124 | -9/Materials | Discovered new exit (range 10) 1301 | -9/Materials | Discovered new exit (range 16) 1395 | -9/Materials | Entered Mines 1421 | -9/Mines | Discovered new exit (range 15) 1440 | -9/Mines | Entered Materials 1440 | -8/Materials | Evolved 2 slots: Utility x2 2100 | -8/Materials | Lost 4 parts (1p1n2w) 2175 | -8/Materials | Garrison activated, responded to threat 2228 | -8/Materials | Core integrity fell below 50% 2239 | -8/Materials | Discovered new exit (range 10) 2253 | -8/Materials | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2318 | -7/Factory | Garrison activated, responded to threat 2542 | -7/Factory | Discovered new exit (range 19) 3008 | -7/Factory | Assembled infested ambush trap array 3057 | -7/Factory | Destroyed 8 combat bots 3063 | -7/Factory | System corruption reached 10% 3074 | -7/Factory | Core integrity fell below 50% 3106 | -7/Factory | Lost 3 parts (2u1w) 3252 | -7/Factory | Lost 4 parts (1p1n2w) 3535 | -7/Factory | Found Prototype Device 3548 | -7/Factory | Identified Active Sensor Suite 3686 | -7/Factory | Core integrity fell below 20% 3900 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03889_ Gauss Rifle destroyed. 03889_ S-27 Virus destroyed. 03889_ Terminal disabled. 03889_ U-05 Engineer lays Concrete. 03890_ K-01 Serf collects debris. 03890_ Slug penetrates G-47 Trooper. 03890_ K-01 Serf suffers critical hit (Burn). 03890_ U-05 Engineer lays Concrete. 03892_ Slug penetrates Wall. 03892_ Hrd. Heavy Armor Plating destroyed. 03892_ U-05 Engineer lays Concrete. 03894_ K-01 Serf collects debris. 03894_ System corrupted: Gauss Rifle jammed. 03894_ U-05 Engineer lays Concrete. 03895_ K-01 Serf collects debris. 03895_ U-05 Engineer lays Concrete. 03898_ K-01 Serf collects debris. 03899_ U-05 Engineer lays Concrete. 03900_ U-05 Engineer destroyed. 03900_ U-05 Engineer lays Concrete. 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"""""" # ??????????????????? | | ???????????????# ^^*"""""" #!!!?????????????????? | | ???????????????# """""" #?!! ????????????????? | | ???????????????# """""" #?!! ???????????????? | | ???????????????# """""" #?? ???????????????? | | ???????????????# #??###???????????????? | | ???????????????# """"" #????????????????????? | | ################ """"" ?????????????????? | | """"""""" # """"" ????????????????? | | """"""""" # """"" ????????????????????? | | * """"""""" # """"" ????????????????????? | | """"""""" # """""" ??????????????????????? | | """"""""" # """""" ??????????????????????? | | """"""""" + """"""???????????????????????? | | # """"""???????????????????????? | | # ?????????????????????? | | # ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Hehehe Quantum Hacking Quick And Dirty Total Silence Challenges ------------ None Game ------ Seed ThunderPoweredCorpse Manual? 0 Play Time 00:51:09 Cumulative 12.7 hours Start 2025.03.16 @ 14:20:10 End 2025.03.16 @ 15:15:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d025f705-6569-45dd-afa5-f3a4eb832ca9